Template:Status
Contents
What this is
A template that should be used to show buff/status.
Usage
{{Status|Status Name|t=#T|a=#%|p=#%|c=Comment|icon}} Required: Status Name = Name of the buff/status Optional parameters: t = Duration, use 'T' suffix for turns, and 's' for seconds a = Amount or strength of the buff am = Maximum strength of a stackable buff p = Probability an effect will trigger, used for Critical Hit Rate c = Comment to be added to the tooltip m = Multiplier, valid values: n = Normal / Zeus / 攻刃枠 m = Magna / Omega ex = Ex unk = Ex that work with Ranko Kanzaki Summon el = Elemental p = Perpetuity u = Unique us = Snowball (Unique Stackable ATK) s = Seraphic, see [[Damage Formula/Detailed Damage Formula]] s = Stacking (or Frame) s = Single d = Dual ca = Charge Attack smn = Summon cs = Charge Attack / Summon st = Single Target tw = Teamwide u = Unique * = Any text not matching the above will be displayed as is n = Number of times status takes effect acc = Debuff accuracy, see [[Debuff Resistance/Debuff Success_Rate]] icon = Shows only the icon, moves the name to the tooltip.
Full status list
All currently supported status effects can be found in the status list module: Module:StatusList
If a status you wish to use is missing please follow the instructions below.
Old template
Deprecated status template. This should only be used if a status is not listed within Module:StatusList
{{Status|Status Name|Icon File Name}} Required: Status Name = Name of the buff/status. If this is the only parameter given, it will use a "Status_<Status Name>.png" image from the wiki if it exists. Optional parameter: Icon File Name = Name of the file that will be used as the icon. File names must be preceded by "Status_" and be png file type.
Examples
{{Status|Burned}}
BurnedHP is lowered on every turn
{{Status|ATK Boosted|t=3T|a=25%}}
25% ATK UpATK is boosted
Strength: 25%Duration: 3 turns
{{Status|Fear|t=60s|c=Cygames should have called it Fear, and they do!!!<br />...in the help...}}
PetrifiedStops enemy's charge diamonds from filling.
Duration: 60 secondsCygames should have called it Fear, and they do!!!
...in the help...
Old style, please don't use:
{{Status|Fire Resistance DOWN|FireResDown}}
Fire DEF DownDEF is lowered for fire DMG
How to add new buffs and debuffs
For safety reasons only admins can add new status effects. However, if you have a new status please submit it on the Discussion page or on Discord.
We require the EXACT in game name, description and icon when adding new status effects so the recommended way is so copy the status list.
Steps to do this:
- Open the Chrome inspect view (press F12)
- Select the Network tab
- Click the "XHR" button.
- Now in game display the detailed buff list with desired buff/debuff.
- For foes simply click their name plate, for friends click their icon then on the buff row.
- A new request should appear in your Chrome Inspect view named digit.json?_=.... (digit can be 0, 1, 2 or 3)
- Select the row.
- Select the preview in the new pane that appears.
- Expand the nodes until you find the item you need. It should look as follows:
- Provide us with either a screenshot or the text and we'll add the new status asap!
A template to show buffs, debuffs and effects.
Template parameters
This template prefers inline formatting of parameters.
Parameter Description Type Status Status 1
Status name as defined in the StatusList Module. Should usually match status effect name in game.
String required Duration t
time
Duration in turns or seconds (eg. 1T or 180s)
String suggested Strength a
amount
Strength or Amount (eg. 90% or 1000)
String suggested Strength am
amount_max
Max Strength or Amount (eg. 90% or 3000)
String suggested Multiplier m
multiplier
Multiplier, valid values:
- n: Normal / Zeus / 攻刃枠
- m: Magna / Omega
- ex: Ex
- unk: Ex that work with Ranko Kanzaki Summon
- el: Elemental
- u: Unique
- us: Snowball
- s: Seraphic
String optional Stacking s
stacking
Stacking (or Frame), valid values:
- s: Single
- d: Dual
- ca: Charge Attack
- smn: Summon
- cs: Charge Attack / Summon
- st: Single Target
- tw: Teamwide
- u: Unique
- *: Any text not matching the above will be displayed as is
String optional Probability p
probability
Percentage chance for Critical or Armored to take effect.
String optional Accuracy acc
accuracy
Chance for status to land. See the Debuff Resistance pages for details.
String optional Comment c
comment
Comment with explanation etc.
String optional Icon only icon
Declare to hide the label.
Unknown optional Hide sections hide
Comma separated list of parts of the status to hide.
String optional