Difference between revisions of "Template:Weapon"
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|relic={{WeaponGroupRelic|name={{{name|}}}}} | |relic={{WeaponGroupRelic|name={{{name|}}}}} | ||
|rusted={{WeaponGroupRusted|name={{{name|}}}}} | |rusted={{WeaponGroupRusted|name={{{name|}}}}} | ||
− | |class={{WeaponGroupClass|name={{{name}}}}} | + | |class={{WeaponGroupClass|name={{{name}}}|series={{{series|}}}}} |
− | |class2={{WeaponGroupClass2|name={{{name}}}}} | + | |class2={{WeaponGroupClass2|name={{{name}}}|series={{{series|}}}}} |
|cosmos={{WeaponGroupCosmos|name={{{name|}}}}} | |cosmos={{WeaponGroupCosmos|name={{{name|}}}}} | ||
|seraphic={{WeaponGroupSeraphic|name={{{name}}}}} | |seraphic={{WeaponGroupSeraphic|name={{{name}}}}} | ||
Line 337: | Line 337: | ||
#if:{{{gran|}}}|{{#ifeq:{{#len:{{{gran}}}}}|0||<div style="position:absolute;top:85px;right:-50px;">[[File:{{{gran}}}|link=|250px]]</div>}}}}{{ | #if:{{{gran|}}}|{{#ifeq:{{#len:{{{gran}}}}}|0||<div style="position:absolute;top:85px;right:-50px;">[[File:{{{gran}}}|link=|250px]]</div>}}}}{{ | ||
#if:{{{djeeta|}}}|{{#ifeq:{{#len:{{{djeeta}}}}}|0||<div style="position:absolute;top:-15px;right:-50px;">[[File:{{{djeeta}}}|link=|250px]]</div>}}}}[[File:{{ | #if:{{{djeeta|}}}|{{#ifeq:{{#len:{{{djeeta}}}}}|0||<div style="position:absolute;top:-15px;right:-50px;">[[File:{{{djeeta}}}|link=|250px]]</div>}}}}[[File:{{ | ||
− | #if: {{{image|}}} | {{{image}}} |{{ #ifexist:File:{{{ | + | #if: {{{image|}}} | {{{image}}} |{{ #ifexist:File:Weapon b {{{id}}}.png|Weapon b {{{id}}}.png|Ph400.png {{!}} link= }}}}|x400px]] |
<!-- Bullets --> | <!-- Bullets --> | ||
{{ #ifeq: {{ #var: wpn_weapon }} | gun | {{ #ifeq: {{ #var: wpn_weapon }} | gun | ||
Line 486: | Line 486: | ||
|mystic=[[Mystic]] and [[Nekomancer]] | |mystic=[[Mystic]] and [[Nekomancer]] | ||
|assassin=[[Assassin]] and [[Tormentor]] | |assassin=[[Assassin]] and [[Tormentor]] | ||
+ | |drum master=[[Drum Master]] and [[Rising Force]] | ||
|berserker=[[Berserker]] | |berserker=[[Berserker]] | ||
|spartan=[[Spartan]] | |spartan=[[Spartan]] | ||
Line 504: | Line 505: | ||
|nekomancer=[[Nekomancer]] | |nekomancer=[[Nekomancer]] | ||
|tormentor=[[Tormentor]] | |tormentor=[[Tormentor]] | ||
+ | |rising force=[[Rising Force]] | ||
}} can equip this as a main weapon</td> | }} can equip this as a main weapon</td> | ||
</tr> | </tr> |
Latest revision as of 13:17, 22 November 2019
Base Weapon template.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Weapon ID | id | In game weapon ID. | Number | required |
Series | series | In game weapon series:
| Line | optional |
Contents
- 1 Parameters
- 1.1 Basic attributes
- 1.2 4star_unlock
- 1.3 5star_unlock
- 1.4 Dates
- 1.5 External links
- 1.6 min_lvl
- 1.7 min_rank
- 1.8 Uncap evolution
- 1.9 Images
- 1.10 hp1 / hp2 / hp3 / hp4
- 1.11 atk1 / atk2 / atk3 / atk4
- 1.12 character
- 1.13 obtain
- 1.14 obtain_text
- 1.15 Charge Attack
- 1.16 Skill sXY parameters
- 1.17 Forging & Uncapping materials
- 1.18 Sword Master skills
- 1.19 Gun bullets
- 1.20 Reduction
- 1.21 Similar and versioned weapons
- 1.22 similar
- 1.23 similar_title
- 1.24 versions
- 1.25 versions_title
- 1.26 Deprecated parameters
- 2 Template texts
- 3 Multi-weapon templates
- 4 Subtemplates
Parameters[edit source]
Basic attributes[edit source]
id[edit source]
Required
In game weapon ID.
series[edit source]
Granblue weapon series.
value | In Game |
---|---|
vintage | Vintage Weapons |
epic | Epic Weapons |
vyrmament | Vyrmament |
olden primal | Olden Primal Weapons |
ultima | Ultima Weapons |
cosmos | Cosmos Weapons |
superlative | Superlative Weapons |
sephira | Sephira Weapons |
seraphic | Seraphic Weapons |
bahamut | Bahamut Weapons |
primal | Primal Weapons |
omega | Omega Weapons |
grand | Grand Weapons |
regalia | Regalia Weapons |
rose | Rose Crystal Weapons |
relic | Relics |
ccw | Class Champion Weapons |
rusted | Rusted Weapons |
beast | Beast Weapons |
revenant | Revenant Weapons |
replica | Replicas |
xeno | Xeno Weapons |
hollowsky | Hollowsky Weapons |
dark opus | Dark Opus Weapons |
upgrader | Upgraders |
group[edit source]
Wiki "weapon group", used to include values from special templates.
This is kind of a legacy value and using series is preferred when possible.
value | Custom values in |
---|---|
bahamut | Template:WeaponGroupBahamut |
revenant | Template:WeaponGroupRevenant |
relic | Template:WeaponGroupRelic |
rusted | Template:WeaponGroupRusted |
class | Template:WeaponGroupClass |
class2 | Template:WeaponGroupClass2 |
cosmos | Template:WeaponGroupCosmos |
seraphic | Template:WeaponGroupSeraphic |
omega | Template:WeaponGroupOmega |
olden | |
omega2 | |
xeno | |
moon30 | Template:WeaponGroupMoon30 |
moon100 | Template:WeaponGroupMoon100 |
sephira | Template:WeaponGroupSephira |
any_weapon[edit source]
Page name of the "base" weapon for weapons obtainable for multiple elements.
Used to hide the "base" weapon in element specific weapon lists etc.
name[edit source]
Required
In game name.
jpname[edit source]
Japanese name.
jptitle / title[edit source]
In the past many weapons had custom titles, they now belong to series instead. (See the series field.)
This field should not be used for new weapons.
The parameters are preserved to remember the old removed titles.
weapon[edit source]
Value | Type | Index |
---|---|---|
sabre | Sabre | 1 |
dagger | Dagger | 2 |
spear | Spear | 3 |
axe | Axe | 4 |
staff | Staff | 5 |
gun | Gun | 6 |
melee | Melee | 7 |
bow | Bow | 8 |
harp | Harp | 9 |
katana | Katana | 10 |
Upgraders (not implemented) | 100 | |
N/A (default) | 0 |
element[edit source]
Value | Element | Index |
---|---|---|
fire | Fire | 1 |
water | Water | 2 |
earth | Earth | 3 |
wind | Wind | 4 |
light | Light | 5 |
dark | Dark | 6 |
any | Used for "virtual" weapons which can be obtain for all elements. See the any_weapon parameter. |
N/A |
rarity[edit source]
Value | Rarity | Index |
---|---|---|
N | Normal | 1 |
R | Rare | 2 |
SR | SR | 3 |
SSR | SSR | 4 |
restrictions[edit source]
Freetext field to explain restrictions on how the weapon can be equipped.
class_req[edit source]
Class line / Class required to main hand this weapon.
Sample values: harpist, gunslinger, nekomancer.
4star_unlock[edit source]
How to unlock 4★ uncap.
5star_unlock[edit source]
How to unlock 5★ uncap.
Dates[edit source]
release_date[edit source]
JST date weapon was first obtainable. Format YYYY-MM-DD.
4star_date[edit source]
JST date weapon received 4★ uncap. Format YYYY-MM-DD.
5star_date[edit source]
JST date weapon received 5★ uncap. Format YYYY-MM-DD.
External links[edit source]
link_jpwiki[edit source]
Link to [1] article. Use the part after the ?.
Eg.
http://gbf-wiki.com/index.php?link_jpwiki
link_gamewith[edit source]
Link to [2] article. Use the numeric id at the end.
Eg.
https://グランブルーファンタジー.gamewith.jp/article/show/link_gamewith
link_kamigame[edit source]
Link to [3] article. Use the part after /武器/rarity/. (Usually the weapon name.)
Eg.
https://kamigame.jp/グラブル/武器/SSR/link_kamigame.html
min_lvl[edit source]
Minimum level this weapon can be obtained at.
Currently used to hide hp2 / atk2 for weapons which are obtained at 4★.
min_rank[edit source]
Minimum rank to gain full stats.
Uncap evolution[edit source]
evo_min[edit source]
The number of uncap stars the weapon is obtained at.
Defaults to 0. Override with a 3 for weapons like the Rise of the Beasts 3★.
evo_base[edit source]
The max uncap showing yellow stars for the weapon.
So for a standard 4★ weapon the value should be 3 as 3 stars are yellow and the 4th is blue.
Defaults to 3.
evo_max[edit source]
The max uncap showing blue stars for the weapon.
So for a standard 4★ weapon the value should be 4 as 3 stars are yellow and the 4th is blue.
Defaults to 3.
evo_red[edit source]
The number of stars which should be replaced by red stars. Replaces stars from low to high.
This is used for forged weapons such as Revenant Weapons. If the weapon has 3 red stars then use 3.
Defaults to 0.
Images[edit source]
image[edit source]
Image.
Large image of the weapon. Should be named "PAGENAME.png".
image_icon[edit source]
Deprecated Image parameter.
Always named "PAGENAME icon.jpg", thus no need to specify.
image_square[edit source]
Deprecated Image parameter.
Always named "PAGENAME square.jpg", thus no need to specify.
image_tall[edit source]
Deprecated Image parameter.
Always named "PAGENAME tall.jpg", thus no need to specify.
gran[edit source]
Image.
Sprite of Gran wielding the weapon.
djeeta[edit source]
Image.
Sprite of Djeeta wielding the weapon.
hp1 / hp2 / hp3 / hp4[edit source]
HP at max level for 0★ / 3★ / 4★ / 5★.
atk1 / atk2 / atk3 / atk4[edit source]
ATK at max level for 0★ / 3★ / 4★ / 5★.
character[edit source]
Name of the character this weapon unlocks.
obtain[edit source]
Partially implemented parameter for showing obtain information.
Multiple drop sources are allowed and should be separated using semicolon (;). However, the primary source must be listed first.
Supported options:
Important note, links should be full wiki links, eg. - [[Tiamat (Raid)#Hard|Tiamat (Hard)]] - {{TabberAnchor|link=Rise of the Beasts|anchor=Extreme+ (Agni)|name=Agni Showdown}} - [category],[options...] - drop,[type] ~ The drop category will have special handling based on the type. ~ The type will be translated to a list of other categories to show all sources. type: - rare monster,[name] - *name* Name of rare monster - unfsr For SR dropping during Unite and Fight - unfrevenant For SSR dropping during Unite and Fight - island sr For SR from Island Primals - island ssr For SSR from Island Omegas - summon t1 For SSR from T1 summons - summon t2 For SSR from T2 summons - summon t3hl For SSR from T3HL summons - rotb_premium For Premium weapons that also drop in RotB - showdown sr For SR from Rotating Showdown - showdown ssr For SSR from Rotating Showdown - xeno For SSR from Xeno Showdown - shop,[section],[options...] section: - pendands,[type],[cost] ~ type and cost required type: - renown - prestige cost: - numeric cost - weapon series,[series] series: - class champion - revenant - seraphic - xeno - bahamut - ultima - trade moons,[type],[cost] type: - bronze - silver - gold cost: - numeric cost - quest items,[category],[subcategory],[items] category: - Weapons subcategory: - Primal Weapons - Beast Weapons - Epic Weapons - Beast Weapons - Rose Weapons - Relics - Upgraders - Cosmos Weapons items: - text shown in hover tooltip - events,[permanent] permanent: - permanent Event banner does not expire - *empty* Event banner expires and farmed items reset - event,[type],[link] type: - rotb - story - side_story - showdown - unf - xeno - drawbox *deprecated* - drop *deprecated* - treasure_exchange *deprecated* link: - *wiki page name* - quest,[chapter],[type],[name] ~ Input for location template. chapter: - numeric chapter / location type: - main - quest name: - *text* - raid,[chapter],[link] chapter: - numeric chapter / location link: - *wiki page name* - premium,[type],[subtype] type: - normal Premium Draw - gala,normal Premium Gala - gala,flash Flash Gala - swimsuit Swimsuit Themed - halloween Halloween Limited - holiday Holiday Limited - valentine Valentine Limited - promotion,[type] type: tbd
obtain_text[edit source]
Freetext field used when the obtain parameter doesn't yet support obtain method(s).
Charge Attack[edit source]
ougi_name[edit source]
Charge Attack name.
ougi[edit source]
Charge Attack description.
Please either use / as in game to separate parts or use Template:Weapon/Ougi.
ougi_4s[edit source]
Upgrades to Charge Attack when weapon is uncapped to 4★.
Skill sXY parameters[edit source]
The sXY series of parameters are used for weapon skills.
Where X is the skill index and Y is the alternative skill index.
Currently X can be 1 to 3 and Y can be 1 to 6.
sX_name[edit source]
Skill X name.
sX_icon[edit source]
Skill X icon.
sX_desc[edit source]
Skill X description text.
sX_lvl[edit source]
Skill X unlock level.
sX_4s_name[edit source]
Name for upgraded skill X.
sX_4s_icon[edit source]
Icon for upgraded skill X.
sX_4s_desc[edit source]
Description text for upgraded skill X.
sX_4s_lvl[edit source]
Level which skill X is upgraded.
sX_aY_name[edit source]
Name of alternative skill Y.
sX_aY_icon[edit source]
Icon for alternative skill Y.
sX_aY_desc[edit source]
Description text for alternative skill Y.
sX_aY_req[edit source]
Freetext parameter with the requirement to select skill Y.
Final text will be "Use sX_aY_req to pick this skill:"
sX_aY_ca[edit source]
Additional Change Attack effects granted by Skill Y.
Forging & Uncapping materials[edit source]
crafted_from[edit source]
Name of the weapon used to forge / upgrade to this weapon.
craft_children[edit source]
Number of craft_childX groups.
craft_childX[edit source]
The name of the item crafted.
Not used for uncaps.
craft_childX_type[edit source]
Type of craft. Valid values:
- uncap4: 4★ Uncap
- uncap5: 5★ Uncap
- forge: Forge X (default)
- upgrade: Upgrade to X
craft_childX_items[edit source]
A list of items separated by ; used in the craft. Sample:
Dragon Scale,20;Hollow Soul,100;Weapon Stone,200;Quartz,200
Behind the scenes this calls ItmLst with the element and weapon parameters set based on the current weapon.
craft_childX_rupies[edit source]
The Rupie cost of the craft, leave empty if 0.
craft_childX_notes[edit source]
Notes relevant for the craft.
Sword Master skills[edit source]
sm_s1_desc[edit source]
Description of effect of using Awakening Blade / Glory Arts.
sm_s1_dur[edit source]
Duration of buffs gained / debuffs applied by Awakening Blade / Glory Arts.
Format: 3T / 180s
sm_s2_desc[edit source]
Description of effect of using Resonating Blade.
sm_s2_cd[edit source]
Cooldown of Resonating Blade.
Format: 3T
sm_s2_dur[edit source]
Duration of buffs gained / debuffs applied by Resonating Blade.
Format: 3T / 180s
sm_s2_cost[edit source]
Energy cost of using Resonating Blade.
sm_atk_desc[edit source]
Description of the effects of attacking with the weapon energized.
sm_atk_dur[edit source]
Duration of buffs gained / debuffs applied by attacking while energized.
Format: 3T / 180s
sm_atk_cost[edit source]
Energy cost of attacking.
Defaults to 1.
sm_def_desc[edit source]
Description of the effects of defending with the weapon energized.
sm_def_dur[edit source]
Duration of buffs gained / debuffs applied by defending while energized.
Format: 3T / 180s
sm_def_cost[edit source]
Energy cost of defending.
Defaults to -.
Gun bullets[edit source]
bullets[edit source]
The number of bullets in gun type weapons.
bulletX[edit source]
bullet1 ... bullet9
The bullet type in slot 1 to 9. Valid values:
- aetherial
- cartridge
- parabellum
- rifle
Reduction[edit source]
reduce[edit source]
Common reduction materials used for most weapons.
Valid Values: | |
---|---|
|
Item cannot bet reduced. |
|
Magnas, event weapons, etc. |
|
Premium draw weapons |
|
Treated the same as premium |
reduceX[edit source]
reduce1 ... reduce8
For weapons not covered by the reduce parameter.
Similar to flbX, specifying the item and count:
- item name,num
reduce_advice[edit source]
Advice whether this weapon is safe to reduce or not.
Has a few predefined texts:
- reduce: This weapon is safe to reduce.
- fodder: This weapon is safe to reduce or use as fodder.
- safe: same as fodder
- unsafe: This weapon should not be reduced or used as fodder.
- no: same as unsafe
- save4: Save for potential 4★.
- future4: Save for future 4★.
- keepmain: Keep a fully-uncapped copy for mainhand. Others are safe to reduce or use as fodder.
- keepmaingacha: Keep a fully-uncapped copy for mainhand. Others are safe to reduce. Do not use as fodder.
Similar and versioned weapons[edit source]
similar[edit source]
A list of up to 20 weapons that are similar / related to the current weapon. Separated by semi-color (;).
similar_title[edit source]
Custom title for the group of similar weapons.
Defaults to "Similar Weapons".
versions[edit source]
A list of up to 9 weapons that are alternative version of the current weapon. Separated by semi-color (;).
versions_title[edit source]
Custom title for the group of weapon versions.
Defaults to "Weapon versionsThis weapon has alternate versions.".
Deprecated parameters[edit source]
notes[edit source]
Deprecated freetext fields, do not use. Remove on sight.
flbX, flb_rupies, rupies[edit source]
fbl1 ... flb12, flb_rupies, rupies.
Please use craft_child type uncap4 / uncap5 instead.
Template texts[edit source]
Rare, special and deprecated parameters have been excluded from the blank template. See above for a more complete list.
Blank template[edit source]
Use this blank template for new weapon article pages:
{{Weapon |id= |series= |group= |name= |jpname= |element= |weapon= |rarity= |release_date= |4star_date= |5star_date= |link_jpwiki= |link_gamewith= |link_kamigame= |min_rank= |evo_min=0 |evo_base=3 |evo_max=3 |evo_red= |image= |gran= |djeeta= |hp1= |hp2= |hp3= |atk1= |atk2= |atk3= |character= |crafted_from= |obtain= |obtain_text= |ougi_name= |ougi= |ougi_4s= |s1_name= |s1_icon= |s1_desc= |s1_lvl= |s1_4s_name= |s1_4s_icon= |s1_4s_lvl= |s1_4s_desc= |s2_name= |s2_icon= |s2_desc= |s2_lvl= |s2_4s_name= |s2_4s_icon= |s2_4s_lvl= |s2_4s_desc= |reduce_advice= |reduce= |flavor= }}
Sabre and Katana parameters[edit source]
|sm_s1_desc= |sm_s1_dur= |sm_s2_desc= |sm_s2_cd= |sm_s2_dur= |sm_s2_cost= |sm_atk_desc= |sm_atk_dur= |sm_def_desc= |sm_def_dur= |sm_def_cost=
Gun parameters[edit source]
|bullets= |bullet1= |bullet2= |bullet3= |bullet4= |bullet5= |bullet6= |bullet7= |bullet8= |bullet9=
Uncap / Forging parameters[edit source]
|craft_children= |craft_child1= |craft_child1_type= |craft_child1_items= |craft_child1_rupies= |craft_child2= |craft_child2_type= |craft_child2_items= |craft_child2_rupies=
Multi-weapon templates[edit source]
For examples on how to create any-type weapons see Maverick, Maverick (Water), Murakumo (Element Change) and Murakumo Aqua.
For examples on how to create a base weapon inherited by many other weapons to reduce work see Scythe of Repudiation and Template:Weapon/Common/Dark Opus.
Subtemplates[edit source]
Related subtemplates:
- Template:Weapon/Ougi (Charge attacks)
- Template:Weapon/Skill (Skills)
- Template:Weapon/SwordMasterSkill (Sword Master Skills)
- Any element helpers:
- Weapon common templates:
- Weapon groups:
- See parameter list.
- Using common templates is strongly preferred where possible.
- Template:Weapon/doc (Template:Weapon documentation)This template defines the table "weapons". View table.