Difference between revisions of "Template:Weapon"
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− | <div class="char-rarity">{{#if: {{{rarity|}}} | [[File:Rarity {{uc:{{{rarity}}}}}.png|link=]]}}{{#if: {{{series|}}} | {{tt|line=false|[[File:WeaponSeries {{#var: wpn_series}} icon.png|40px|link=]]|{{#var: wpn_series}}}}}}</div> | + | <div class="char-rarity">{{#if: {{{rarity|}}} | [[File:Label Rarity {{uc:{{{rarity}}}}}.png|link=|39px]]}}{{#if: {{{series|}}} | {{tt|line=false|[[File:WeaponSeries {{#var: wpn_series}} icon.png|40px|link=]]|{{#var: wpn_series}}}}}}</div> |
<div> | <div> | ||
{{#if: {{ #var: wpn_series }}|<div class="char-title">[{{ #var: wpn_series }}]</div>}} | {{#if: {{ #var: wpn_series }}|<div class="char-title">[{{ #var: wpn_series }}]</div>}} |
Latest revision as of 13:24, 15 December 2020
Base Weapon template.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Weapon ID | id | In game weapon ID. | Number | required |
Series | series | In game weapon series:
| Line | optional |
Contents
- 1 Parameters
- 1.1 Basic attributes
- 1.2 4star_unlock
- 1.3 5star_unlock
- 1.4 Dates
- 1.5 External links
- 1.6 min_lvl
- 1.7 min_rank
- 1.8 Uncap evolution
- 1.9 Images
- 1.10 hp1 / hp2 / hp3 / hp4
- 1.11 atk1 / atk2 / atk3 / atk4
- 1.12 character
- 1.13 obtain
- 1.14 obtain_text
- 1.15 Charge Attack
- 1.16 Skill sXY parameters
- 1.17 Forging & Uncapping materials
- 1.18 Sword Master skills
- 1.19 Gun bullets
- 1.20 Reduction
- 1.21 Similar and versioned weapons
- 1.22 similar
- 1.23 similar_title
- 1.24 versions
- 1.25 versions_title
- 1.26 Deprecated parameters
- 2 Template texts
- 3 Multi-weapon templates
- 4 Subtemplates
Parameters
Basic attributes
id
Required
In game weapon ID.
series
Granblue weapon series.
value | In Game |
---|---|
vintage | Vintage Weapons |
epic | Epic Weapons |
vyrmament | Vyrmament |
olden primal | Olden Primal Weapons |
ultima | Ultima Weapons |
cosmos | Cosmos Weapons |
superlative | Superlative Weapons |
sephira | Sephira Weapons |
seraphic | Seraphic Weapons |
bahamut | Bahamut Weapons |
primal | Primal Weapons |
omega | Omega Weapons |
grand | Grand Weapons |
regalia | Regalia Weapons |
rose | Rose Crystal Weapons |
relic | Relics |
ccw | Class Champion Weapons |
rusted | Rusted Weapons |
beast | Beast Weapons |
revenant | Revenant Weapons |
replica | Replicas |
xeno | Xeno Weapons |
hollowsky | Hollowsky Weapons |
dark opus | Dark Opus Weapons |
upgrader | Upgraders |
group
Wiki "weapon group", used to include values from special templates.
This is kind of a legacy value and using series is preferred when possible.
value | Custom values in |
---|---|
bahamut | Template:WeaponGroupBahamut |
revenant | Template:WeaponGroupRevenant |
relic | Template:WeaponGroupRelic |
class | Template:WeaponGroupClass |
class2 | Template:WeaponGroupClass2 |
cosmos | Template:WeaponGroupCosmos |
seraphic | Template:WeaponGroupSeraphic |
omega | Template:WeaponGroupOmega |
olden | |
omega2 | |
xeno | |
moon30 | Template:WeaponGroupMoon30 |
moon100 | Template:WeaponGroupMoon100 |
sephira | Template:WeaponGroupSephira |
any_weapon
Page name of the "base" weapon for weapons obtainable for multiple elements.
Used to hide the "base" weapon in element specific weapon lists etc.
name
Required
In game name.
jpname
Japanese name.
jptitle / title
In the past many weapons had custom titles, they now belong to series instead. (See the series field.)
This field should not be used for new weapons.
The parameters are preserved to remember the old removed titles.
weapon
Value | Type | Index |
---|---|---|
sabre | Sabre | 1 |
dagger | Dagger | 2 |
spear | Spear | 3 |
axe | Axe | 4 |
staff | Staff | 5 |
gun | Gun | 6 |
melee | Melee | 7 |
bow | Bow | 8 |
harp | Harp | 9 |
katana | Katana | 10 |
Upgraders (not implemented) | 100 | |
N/A (default) | 0 |
element
Value | Element | Index |
---|---|---|
fire | Fire | 1 |
water | Water | 2 |
earth | Earth | 3 |
wind | Wind | 4 |
light | Light | 5 |
dark | Dark | 6 |
any | Used for "virtual" weapons which can be obtain for all elements. See the any_weapon parameter. |
N/A |
rarity
Value | Rarity | Index |
---|---|---|
N | Normal | 1 |
R | Rare | 2 |
SR | SR | 3 |
SSR | SSR | 4 |
restrictions
Freetext field to explain restrictions on how the weapon can be equipped.
class_req
Class line / Class required to main hand this weapon.
Sample values: harpist, gunslinger, nekomancer.
4star_unlock
How to unlock 4★ uncap.
5star_unlock
How to unlock 5★ uncap.
Dates
release_date
JST date weapon was first obtainable. Format YYYY-MM-DD.
4star_date
JST date weapon received 4★ uncap. Format YYYY-MM-DD.
5star_date
JST date weapon received 5★ uncap. Format YYYY-MM-DD.
External links
link_jpwiki
Link to [1] article. Use the part after the ?.
Eg.
http://gbf-wiki.com/index.php?link_jpwiki
link_gamewith
Link to [2] article. Use the numeric id at the end.
Eg.
https://グランブルーファンタジー.gamewith.jp/article/show/link_gamewith
link_kamigame
Link to [3] article. Use the part after /武器/rarity/. (Usually the weapon name.)
Eg.
https://kamigame.jp/グラブル/武器/SSR/link_kamigame.html
min_lvl
Minimum level this weapon can be obtained at.
Currently used to hide hp2 / atk2 for weapons which are obtained at 4★.
min_rank
Minimum rank to gain full stats.
Uncap evolution
evo_min
The number of uncap stars the weapon is obtained at.
Defaults to 0. Override with a 3 for weapons like the Rise of the Beasts 3★.
evo_base
The max uncap showing yellow stars for the weapon.
So for a standard 4★ weapon the value should be 3 as 3 stars are yellow and the 4th is blue.
Defaults to 3.
evo_max
The max uncap showing blue stars for the weapon.
So for a standard 4★ weapon the value should be 4 as 3 stars are yellow and the 4th is blue.
Defaults to 3.
evo_red
The number of stars which should be replaced by red stars. Replaces stars from low to high.
This is used for forged weapons such as Revenant Weapons. If the weapon has 3 red stars then use 3.
Defaults to 0.
Images
image
Image.
Large image of the weapon. Should be named "PAGENAME.png".
image_icon
Deprecated Image parameter.
Always named "PAGENAME icon.jpg", thus no need to specify.
image_square
Deprecated Image parameter.
Always named "PAGENAME square.jpg", thus no need to specify.
image_tall
Deprecated Image parameter.
Always named "PAGENAME tall.jpg", thus no need to specify.
gran
Image.
Sprite of Gran wielding the weapon.
djeeta
Image.
Sprite of Djeeta wielding the weapon.
hp1 / hp2 / hp3 / hp4
HP at max level for 0★ / 3★ / 4★ / 5★.
atk1 / atk2 / atk3 / atk4
ATK at max level for 0★ / 3★ / 4★ / 5★.
character
Name of the character this weapon unlocks.
obtain
Partially implemented parameter for showing obtain information.
Multiple drop sources are allowed and should be separated using semicolon (;). However, the primary source must be listed first.
Supported options:
Important note, links can either be page names or full wiki links, eg. - Priestess of the Dunes - Robomi (Side story) - [[Tiamat (Raid)#Hard|Tiamat (Hard)]] - {{TabberAnchor|link=Rise of the Beasts|anchor=Extreme+ (Agni)|name=Agni Showdown}} - [category],[options...] - drop,[type] ~ The drop category will have special handling based on the type. ~ The type will be translated to a list of other categories to show all sources. type: - rare monster,[name] - *name* Name of rare monster - unfsr For SR dropping during Unite and Fight - unfrevenant For SSR dropping during Unite and Fight - island sr For SR from Island Primals - island ssr For SSR from Island Omegas - summon t1 For SSR from T1 summons - summon t2 For SSR from T2 summons - summon t3hl For SSR from T3HL summons - rotb_premium For Premium weapons that also drop in RotB - showdown sr For SR from Rotating Showdown - showdown ssr For SSR from Rotating Showdown - xeno For SSR from Xeno Showdown - shop,[section],[options...] section: - pendands,[type],[cost] ~ type and cost required type: - renown - prestige cost: - numeric cost - weapon series,[series] series: - class champion - revenant - seraphic - xeno - bahamut - ultima - trade moons,[type],[cost] type: - bronze - silver - gold cost: - numeric cost - quest items,[category],[subcategory],[items] category: - Weapons subcategory: - Primal Weapons - Beast Weapons - Epic Weapons - Beast Weapons - Rose Weapons - Relics - Upgraders - Cosmos Weapons items: - text shown in hover tooltip - events,[permanent] permanent: - permanent Event banner does not expire - *empty* Event banner expires and farmed items reset - event,[type],[...] type: - rotb{,[link]} - story,[link] - side_story,[link] - collab,[link] - showdown,[link] - unf{,[link]} - xeno,[link] - proving_grounds,[element] - drawbox *deprecated* - drop *deprecated* - treasure_exchange *deprecated* link: - *wiki page name* - quest,[chapter],[type],[name] ~ Input for location template. chapter: - numeric chapter / location type: - main - quest name: - *text* - raid,[chapter],[link] chapter: - numeric chapter / location link: - *wiki page name* - special,[link] link: - *wiki page name* - premium,[type],[subtype] type: - normal Premium Draw - gala,normal Premium Gala - gala,flash Flash Gala - swimsuit Swimsuit Themed - halloween Halloween Limited - holiday Holiday Limited - valentine Valentine Limited - promotion,[type] type: tbd
obtain_text
Freetext field used when the obtain parameter doesn't yet support obtain method(s).
Charge Attack
ougi_name
Charge Attack name.
ougi
Charge Attack description.
Please either use / as in game to separate parts or use Template:Weapon/Ougi.
ougi_4s
Upgrades to Charge Attack when weapon is uncapped to 4★.
Skill sXY parameters
The sXY series of parameters are used for weapon skills.
Where X is the skill index and Y is the alternative skill index.
Currently X can be 1 to 3 and Y can be 1 to 6.
sX_name
Skill X name.
sX_icon
Skill X icon.
sX_desc
Skill X description text.
sX_lvl
Skill X unlock level.
sX_4s_name
Name for upgraded skill X.
sX_4s_icon
Icon for upgraded skill X.
sX_4s_desc
Description text for upgraded skill X.
sX_4s_lvl
Level which skill X is upgraded.
sX_aY_name
Name of alternative skill Y.
sX_aY_icon
Icon for alternative skill Y.
sX_aY_desc
Description text for alternative skill Y.
sX_aY_req
Freetext parameter with the requirement to select skill Y.
Final text will be "Use sX_aY_req to pick this skill:"
sX_aY_ca
Additional Change Attack effects granted by Skill Y.
Forging & Uncapping materials
crafted_from
Name of the weapon used to forge / upgrade to this weapon.
craft_children
Number of craft_childX groups.
craft_childX
The name of the item crafted.
Not used for uncaps.
craft_childX_type
Type of craft. Valid values:
- uncap4: 4★ Uncap
- uncap5: 5★ Uncap
- forge: Forge X (default)
- upgrade: Upgrade to X
craft_childX_items
A list of items separated by ; used in the craft. Sample:
Dragon Scale,20;Hollow Soul,100;Weapon Stone,200;Quartz,200
Behind the scenes this calls ItmLst with the element and weapon parameters set based on the current weapon.
craft_childX_rupies
The Rupie cost of the craft, leave empty if 0.
craft_childX_notes
Notes relevant for the craft.
Sword Master skills
sm_s1_desc
Description of effect of using Awakening Blade / Glory Arts.
sm_s1_dur
Duration of buffs gained / debuffs applied by Awakening Blade / Glory Arts.
Format: 3T / 180s
sm_s2_desc
Description of effect of using Resonating Blade.
sm_s2_cd
Cooldown of Resonating Blade.
Format: 3T
sm_s2_dur
Duration of buffs gained / debuffs applied by Resonating Blade.
Format: 3T / 180s
sm_s2_cost
Energy cost of using Resonating Blade.
sm_atk_desc
Description of the effects of attacking with the weapon energized.
sm_atk_dur
Duration of buffs gained / debuffs applied by attacking while energized.
Format: 3T / 180s
sm_atk_cost
Energy cost of attacking.
Defaults to 1.
sm_def_desc
Description of the effects of defending with the weapon energized.
sm_def_dur
Duration of buffs gained / debuffs applied by defending while energized.
Format: 3T / 180s
sm_def_cost
Energy cost of defending.
Defaults to -.
Gun bullets
bullets
The number of bullets in gun type weapons.
bulletX
bullet1 ... bullet9
The bullet type in slot 1 to 9. Valid values:
- aetherial
- cartridge
- parabellum
- rifle
Reduction
reduce
Common reduction materials used for most weapons.
Valid Values: | |
---|---|
|
Item cannot bet reduced. |
|
Magnas, event weapons, etc. |
|
Premium draw weapons |
|
Treated the same as premium |
reduceX
reduce1 ... reduce8
For weapons not covered by the reduce parameter.
Similar to flbX, specifying the item and count:
- item name,num
reduce_advice
Advice whether this weapon is safe to reduce or not.
Reduce advice should be conservative.
- Keep in mind weapon stones are plentiful from general omega farming and events.
- In general weapons that are not yet 4★ should almost always be kept.
- Limited supply farmable weapons with unique skills should not be casually reduced.
- Rare farmable weapons (Lumi Swords, Celeste Claws, Majestas, etc.) should not be casually reduced.
- Premium weapons with above average skills should not be casually reduced.
- Premium weapons which are useful while transitioning from a weak grid to a strong one should note this.
- Don't write recommendations for weapons with skills you don't fully understand.
Has a few predefined texts:
- reduce: This weapon is safe to reduce.
- fodder: This weapon is safe to reduce or use as fodder.
- safe: same as fodder
- unsafe: This weapon should not be reduced or used as fodder.
- no: same as unsafe
- save4: Save for potential 4★.
- future4: Save for future 4★.
- keepmain: Keep a fully-uncapped copy for main weapon. Others are safe to reduce or use as fodder.
- keepmaingacha: Keep a fully-uncapped copy for main weapon. Others are safe to reduce. Do not use as fodder.
Similar and versioned weapons
similar
A list of up to 20 weapons that are similar / related to the current weapon. Separated by semi-color (;).
similar_title
Custom title for the group of similar weapons.
Defaults to "Similar Weapons".
versions
A list of up to 9 weapons that are alternative version of the current weapon. Separated by semi-color (;).
versions_title
Custom title for the group of weapon versions.
Defaults to "Weapon versionsThis weapon has alternate versions.".
Deprecated parameters
notes
Deprecated freetext fields, do not use. Remove on sight.
flbX, flb_rupies, rupies
fbl1 ... flb12, flb_rupies, rupies.
Please use craft_child type uncap4 / uncap5 instead.
Template texts
Rare, special and deprecated parameters have been excluded from the blank template. See above for a more complete list.
Blank template
Use this blank template for new weapon article pages:
{{Weapon |id= |series= |group= |name= |jpname= |element= |weapon= |rarity= |release_date= |4star_date= |5star_date= |link_jpwiki= |link_gamewith= |link_kamigame= |min_rank= |evo_min=0 |evo_base=3 |evo_max=3 |evo_red= |image= |gran= |djeeta= |hp1= |hp2= |hp3= |atk1= |atk2= |atk3= |character= |crafted_from= |obtain= |obtain_text= |ougi_name= |ougi= |ougi_4s= |s1_name= |s1_icon= |s1_desc= |s1_lvl= |s1_4s_name= |s1_4s_icon= |s1_4s_lvl= |s1_4s_desc= |s2_name= |s2_icon= |s2_desc= |s2_lvl= |s2_4s_name= |s2_4s_icon= |s2_4s_lvl= |s2_4s_desc= |reduce_advice= |reduce= |flavor= }}
Sabre and Katana parameters
|sm_s1_desc= |sm_s1_dur= |sm_s2_desc= |sm_s2_cd= |sm_s2_dur= |sm_s2_cost= |sm_atk_desc= |sm_atk_dur= |sm_def_desc= |sm_def_dur= |sm_def_cost=
Gun parameters
|bullets= |bullet1= |bullet2= |bullet3= |bullet4= |bullet5= |bullet6= |bullet7= |bullet8= |bullet9=
Uncap / Forging parameters
|craft_children= |craft_child1= |craft_child1_type= |craft_child1_items= |craft_child1_rupies= |craft_child2= |craft_child2_type= |craft_child2_items= |craft_child2_rupies=
Multi-weapon templates
For examples on how to create any-type weapons see Maverick, Maverick (Water), Murakumo (Element Change) and Murakumo Aqua.
For examples on how to create a base weapon inherited by many other weapons to reduce work see Scythe of Repudiation and Template:Weapon/Common/Dark Opus.
Subtemplates
Related subtemplates:
- Template:Weapon/Ougi (Charge attacks)
- Template:Weapon/Skill (Skills)
- Template:Weapon/SwordMasterSkill (Sword Master Skills)
- Any element helpers:
- Weapon common templates:
- Weapon groups:
- See parameter list.
- Using common templates is strongly preferred where possible.
- Template:Weapon/doc (Template:Weapon documentation)This template defines the table "weapons". View table.