Topic on Talk:Mithra
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This page shows the changes between two versions of a post by Ribby in the topic "Mithra's Next Uncap/Update as Counter Against Elemental Penalty?" on Talk:Mithra.
You can see other versions of this post at its history page.
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− | Mithra is probably the most consistent in {{status|Debuff Success Boosted}} buff for all parties. However it cannot completely overturn against debuff failure rate due to the strong emphasis on elemental penalty effects found in [[Status_Effects#Debuffs]]. Actually, I tested a same elemental battle (Diablo, Maniac difficulty) with both Mithra and a Cosmos SPEC weapon. So far, it's like 30% ~ 45% in debuff success rate. Not too bad. It sometimes fail or not. The exception is debuff success specialists like {{itm|Danua_(Summer)|title= | + | Mithra is probably the most consistent in {{status|Debuff Success Boosted}} buff for all parties. However it cannot completely overturn against debuff failure rate due to the strong emphasis on elemental penalty effects found in [[Status_Effects#Debuffs]]. Actually, I tested a same elemental battle (Diablo, Maniac difficulty) with both Mithra and a Cosmos SPEC weapon. So far, it's like 30% ~ 45% in debuff success rate. Not too bad. It sometimes fail or not. The exception is debuff success specialists like {{itm|Danua_(Summer)|title=Danua (Summer)}}. They are unique and rare that way. |
It's just my personal opinion that variety can contribute to a lot of game ideas. The permutations can be numerous. I am looking forward to the next star/update of Mithra with a higher debuff rate (in aura), adds lower debuff resistance in call, superior elemental switch buff (see {{itm|Erin|title=Erin}}'s Crystal Wall skill for reference) in call, weak elemental switch debuff in call, maybe some field effect involving debuff success/resistance in call, or simply debuff success (boosted) buff (I don't really see a page for it yet, and they can be in different names as well) in call. | It's just my personal opinion that variety can contribute to a lot of game ideas. The permutations can be numerous. I am looking forward to the next star/update of Mithra with a higher debuff rate (in aura), adds lower debuff resistance in call, superior elemental switch buff (see {{itm|Erin|title=Erin}}'s Crystal Wall skill for reference) in call, weak elemental switch debuff in call, maybe some field effect involving debuff success/resistance in call, or simply debuff success (boosted) buff (I don't really see a page for it yet, and they can be in different names as well) in call. | ||
If debuff success rate and superior elemental switch buff is out of the question, then maybe a refresh of foe debuff duration would do. It's like {{status|Break Boosted (Time)}}, but with debuffs. For time or turn duration, I don't know, but there's plenty of room to cover (maybe turn as 5th *, but probably game breaking). You don't really need an icon, just a counter name stating otherwise. Alternatively, the same can be done with ally buffs as well. Plenty of permutations, I say. | If debuff success rate and superior elemental switch buff is out of the question, then maybe a refresh of foe debuff duration would do. It's like {{status|Break Boosted (Time)}}, but with debuffs. For time or turn duration, I don't know, but there's plenty of room to cover (maybe turn as 5th *, but probably game breaking). You don't really need an icon, just a counter name stating otherwise. Alternatively, the same can be done with ally buffs as well. Plenty of permutations, I say. |