Topic on Talk:Dodge Rate Boosted

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When the percentage applies to specific characters (let's say we go for {{itm|Anthuria|title=Anthuria}}, <br />{{itm|Anthuria_(Summer)|title=Anthuria (Summer)}}, {{itm|Metera_(Holiday)|title=Metera (Holiday)}}, {{itm|Narmaya_(Summer)|title=Narmaya (Summer)}} [I wanted to know the minimum and maximum values of {{status|Dodge Rate Boosted (Stackable)}} so I can compare with the extra 20% dodge potential, but I guess it's not much of a problem], and {{itm|Tanya_(SSR)|title=Tanya}} because they seem to be a bit more constant [and they look good]). We would have to know how effective is the usual dodge rate of about 30 ~ 33%. Then, is the trade off of losing out other unusual weapon skills worth it to boost dodge rate at such costs?
 
When the percentage applies to specific characters (let's say we go for {{itm|Anthuria|title=Anthuria}}, <br />{{itm|Anthuria_(Summer)|title=Anthuria (Summer)}}, {{itm|Metera_(Holiday)|title=Metera (Holiday)}}, {{itm|Narmaya_(Summer)|title=Narmaya (Summer)}} [I wanted to know the minimum and maximum values of {{status|Dodge Rate Boosted (Stackable)}} so I can compare with the extra 20% dodge potential, but I guess it's not much of a problem], and {{itm|Tanya_(SSR)|title=Tanya}} because they seem to be a bit more constant [and they look good]). We would have to know how effective is the usual dodge rate of about 30 ~ 33%. Then, is the trade off of losing out other unusual weapon skills worth it to boost dodge rate at such costs?
  
The weapons concerned are...
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The weapons concerned are...<br />
 
[https://gbf.wiki/index.php?title=Category:Clarity_Skill_Weapons&action=edit&redlink=1 Category: Clarity Skill Weapons]
 
[https://gbf.wiki/index.php?title=Category:Clarity_Skill_Weapons&action=edit&redlink=1 Category: Clarity Skill Weapons]
 
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