Topic on Talk:Dodge Rate Boosted

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According to the Dodge and Counter section, the weapon skill name that include either 'Clarity' or 'Truce', increases the chance to dodge. Multiple weapons (be it same or different identities) with the respective weapon skill, can be stacked up to 20% for dodge. 3% dodge rate per weapon, up to 6 or 7 weapons to reach that 20%.

When the percentage applies to specific characters (let's say we go for Anthuria, Anthuria (Summer), Metera (Holiday), Narmaya (Summer) [I wanted to know the minimum and maximum values of {status|Dodge Rate Boosted (Stackable)} so I can compare with the extra 20% dodge potential, but I guess it's not much of a problem], and Tanya because they seem to be a bit more constant [and they look good]), we would have to know how effective is the usual dodge rate of about 30 ~ 33%. Then, is the trade off of losing out other unusual weapon skills worth it to boost dodge rate at such costs?

I wonder. No, I haven't form a dodging party just yet, but am looking into the potential due to Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
and owning some dodge characters.