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Dragon's Rage damage cap per hit is weird <_>

3
Oblongotter (talkcontribs)

Hi there.

I updated Dragon's Rage with numbers from its GameWith article, and I saw that afterwards, you changed the format for the damage cap.

I also thought about formatting the damage cap in the same way you did. However, in testing the summon in battle, I observed that the damage cap of each hit gradually increases until the 9th and 10th hits, where the damage cap jumps substantially (especially the 10th hit). Because I don't have the capacity to extensively test this and figure out the exact damage cap of each hit, I left the page with a "Total damage from all 10 hits" hover text over the damage cap. The in-game scrolling for the damage numbers is also quite fast and hard to see; this is probably the reason why GameWith itself didn't bother to figure it out.

Just wanted to let you know of this summon's weirdness. Right now, the ~20,000 damage cap per-hit hover text isn't accurate, so to avoid misinformation, I'll be reverting the edit to the damage cap. If you know of a more elegant way to go about this, please by all means work your magic =)

Hakazumi (talkcontribs)

I don't mind. Even then, damage caps only use "per hit" or "total". There's no need for a full sentence there.

Hakazumi (talkcontribs)

As for the numbers, you'd need to look at the json files via devtool instead. All damage instances will be listed separately there.