Ultima Weapons are fabled weapons associated with Ultimate Bahamut. These weapons boost ATK and HP based on a character's weapon specialty.
The first weapon stage is called Atma. Atma and Ultima weapon skills can be customized with Gauph Keys after its creation.
You must be at least rank 80 to craft these weapons.
List of Ultima Weapons
Step 1: Obtain a Rusted Weapon
The first step to creating an Ultima weapon is obtaining a level 75 Rusted Weapon. There are two ways of getting these: commonly from the Proto Bahamut raid, and uncommonly from the Angel Halo dungeon. If you run Angel Halo, it's recommended to run it on Very Hard.
Step 2: Create an Atma Weapon
To create an Atma weapon, you must first create a relic from a level 75 Rusted Weapon. To create a relic, go to the Shop > Weapon Series > Ultima Weapons > Atma Recollection, then look for the weapon type you wish to craft. In addition the following items are needed to create a single relic. These depend on the element you choose for your weapon:
After creating a relic, the following materials are required to upgrade the relic into an Atma weapon. These also vary depending on the element chosen (Dark requires both Water and Earth trial fragments; Light requires both Fire and Wind):
You can currently only obtain Ultimate Bahamut raid of either difficulty for the first time, or by trading in s at the Shop, so you can have at most three Atma Weapons in your inventory. However, reducing an Atma weapon allows you to regain its core.s by hosting and clearing an
Step 3: Create an Ultima Weapon
An Atma weapon at level 100 and weapon skill level 10 is required to create an Ultima weapon. Note that increasing an Atma weapon's skill level is equivalent to that of a Bahamut Weapon. These materials are needed to forge an Atma weapon into an Ultima weapon, some of which correspond to the weapon's type and element.
Trade Gauph and Ultima Keys
Both can be found and traded for with materials under Shop > Weapon Series > Ultima Weapons > Trade Gauph Keys.
There are six types of basic Gauph Keys and four types of Ultima Keys.
- Gauph Keys modify the first skill of an Atma or Ultima weapon. This skill only affects party members who have the same weapon speciality. Using a Gauph Key will add an additional effect to the first skill.
- By default, the first skill grants a 20% ATKNormal modifier and 10% HP boost at Skill level 10 to party members who have the same weapon specialty.
- Skill levels are kept the same whenever a Gauph Key is used.
- For example, using a on an will create a skill that gives a big boost to axe-specialty allies' ATK & HP & multiattack rate.
- These skills can be changed at any time by using another Gauph Key. The previous Gauph Key's effect will be overwritten.
|Key||Skill Icon||Skill||Total EffectValues given are at skill lvl 10||Trade Material|
||Massive boost to ATK||
||Big boost to allies' multiattack rate|
||Massive boost to allies' HP||
||Big boost to allies' ATK based on how high HP is||
||Big boost to allies' ATK based on how low HP is||
||Big boost to allies' critical hit rate when superior element||
- Ultima Keys modify the second skill of an Ultima weapon. Only Ultima weapons have a second skill.
- Skill levels are kept the same whenever an Ultima Key is used.
- The second skill affects all party members. There is no special requirement for its effect.
- There is no default second skill. An Ultima Key must first be used to unlock an effect.
- These skills can be changed at any time by using another Ultima Key. The previous Ultima Key's effect will be overwritten.
|Key||Skill Icon||Skill||EffectValues given are at skill lvl 10||Trade Materials|
|Boost to one-foe attack DMG cap||10%||
|Boost to skill DMG cap||50%|
|Boost to charge attack DMG cap||15%|
|Boost to chain burst DMG cap||50%|
All Atma weapons have the same charge attack: All allies gain 25% elemental ATK Up for 3.5 turns.