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* Maximum of 110k supplemental damage per instance. | * Maximum of 110k supplemental damage per instance. | ||
== Burst Skill Sequence == | == Burst Skill Sequence == | ||
− | # {{CharacterSkill|Anre|2}} | + | # {{itm|Anre}}: {{CharacterSkill|Anre|2}} |
− | # {{CharacterSkill|Lucio (Summer)|1}} {{CharacterSkill|Lucio (Summer)|3}} ⮕ {{Itm|Anre}} | + | # {{itm|Lucio (Summer)}}: {{CharacterSkill|Lucio (Summer)|1}} {{CharacterSkill|Lucio (Summer)|3}} ⮕ {{Itm|Anre}} |
− | # {{CharacterSkill|Narmaya (Summer)|1}} {{CharacterSkill|Narmaya (Summer)|3}} | + | # {{itm|Narmaya (Summer)}}: {{CharacterSkill|Narmaya (Summer)|1}} {{CharacterSkill|Narmaya (Summer)|3}} |
− | # {{ClassSkill|Tag Team}} | + | # {{itm|Luchador}}: {{ClassSkill|Tag Team}} |
− | # {{SummonCall|page=Qilin|uncap=mlb}} | + | # {{itm|Luchador}}: {{SummonCall|page=Qilin|uncap=mlb}} |
− | # {{CharacterSkill|Narmaya (Summer)|1}} {{CharacterSkill|Narmaya (Summer)|3}} | + | # {{itm|Narmaya (Summer)}}: {{CharacterSkill|Narmaya (Summer)|1}} {{CharacterSkill|Narmaya (Summer)|3}} |
− | # {{CharacterSkill|Lucio (Summer)|3}} ⮕ {{Itm|Narmaya (Summer)}} | + | # {{itm|Lucio (Summer)}}: {{CharacterSkill|Lucio (Summer)|3}} ⮕ {{Itm|Narmaya (Summer)}} |
− | # {{ClassSkill|Tag Team}} | + | # {{itm|Luchador}}: {{ClassSkill|Tag Team}} |
# Attack | # Attack | ||
+ | |||
== Wishlist == | == Wishlist == | ||
Revision as of 13:53, 25 August 2020
Uno's Assassin Holiday
Party Composition
Weapon Grid
![]() Xuanwu Shellfists ![]() Gain ![]() Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
![]() Auxiliary Weapon: Staff of Repudiation ![]() ![]() Duration: Indefinite. Additional effect based on the pendulum. ![]() ![]() |
![]() Xuanwu Mace Malus |
![]() Scales of Dominion |
![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
|
![]() Wamdus's Cnidocyte |
![]() Taisai Spirit Bow |
![]() Hollowsky Spear |
|
![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
|
![]() Hercules (Water) |
![]() Ivory Ark |
![]() Wand of Charmtide |
|
![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
Ivory Ark is a placeholder for a future Big II critical hit rate Water weapon (e.g. Hoarfrost's Celere II or Verity II).
- Critical hit rate is 100%:
- 20% from
Wamdus's Cnidocyte's SL15
Flood's Verity
- 24% from
Taisai Spirit Bow's SL15
Hoarfrost's Verity (10% boosted by
VarunaMain Aura140% boost to Water's, Tsunami's, and Hoarfrost's weapon skills.)
- 27.6% from
Hercules (Water)'s SL20
Tsunami's Restraint (7.5% boosted by
VarunaMain Aura140% boost to Water's, Tsunami's, and Hoarfrost's weapon skills.) and SL20
Water's Celere (4% boosted by
VarunaMain Aura140% boost to Water's, Tsunami's, and Hoarfrost's weapon skills.)
- 28.8% from the hypothetical Big II critical hit rate Water weapon (12% boosted by
VarunaMain Aura140% boost to Water's, Tsunami's, and Hoarfrost's weapon skills.)
- 20% from
Summon Grid
Bonus Damage
Source | Target | Value | Duration | Side | Notes |
---|---|---|---|---|---|
![]() Abysmal Waters700% Water damage to all foes (Damage cap: ~730,000). All Water allies gain ![]() Strength: 30%Duration: 1 turn , ![]() Strength: 60%Duration: 1 turn , and ![]() Strength: 40%Duration: 1 turn . |
All allies | ![]() Strength: 30% |
1 turn | Summon | |
![]() Hoarfrost's Fourth PursuitBonus Water DMG effect to fourth-positioned Water ally / 30% hit to charge bar gain |
Fourth-positioned Water ally | ![]() Strength: 28.8% |
Support Skill A | 12% boosted by ![]() | |
![]() RevelationAll allies gain ![]() Strength: 20%Duration: 3 turns and ![]() Strength: 20%. |
All allies | ![]() Strength: 20%Duration: 3 turns |
3 turns | Skill A | |
![]() Without YouGrant a Water ally ![]() Strength: 90%Duration: 2 turns, ![]() Duration: 2 turns, ![]() Duration: 2 turnsFire Damage Cut., and ![]() Strength: 100%Duration: 2 turns. |
One Water ally | ![]() Strength: 90%Duration: 1 turn |
2 turns | Skill B |
- Usually 4 damage instances per attack during
Tag TeamAll allies attack without using up a turn. burst.
- Maximum of 5 damage instances per attack.
Supplemental Damage
Source | Target | Value | Side | Notes |
---|---|---|---|---|
![]() BelialSub AuraSupplement damage based on the foe's max HP (Damage cap: 30,000 per hit). 30% hit to max HP. |
All allies | 30,000 | Summon | |
![]() Azure CovenantSupplement Water allies' critical hit damage. (Damage cap: 50,000) |
All Water allies | 50,000 | Weapon Skill A? | On critical hits. |
![]() Impervious CovenantSupplemental damage to spear- and katana-specialty allies' attacks when HP is above 80% (Damage cap: 30,000). |
All Water allies | 30,000 | Weapon Skill A |
Azure CovenantSupplement Water allies' critical hit damage. (Damage cap: 50,000) is confirmed to stack with
Impervious CovenantSupplemental damage to spear- and katana-specialty allies' attacks when HP is above 80% (Damage cap: 30,000).
- The current theory is that Weapon Skill A supplemental damage sources have a shared cap of 100,000.
- Maximum of 110k supplemental damage per instance.
Burst Skill Sequence
Anre:
Fleeting SparkGain
SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn andCounters on Dodge (3 times)Dodge and counter one-ally attacks
Duration: 3 turnsCounter attacks grant 5% charge bar per hit..
At level 95:
Also gainFleeting SparkATK is boosted by Fleeting Spark
Strength: 280%Multiplier: AssassinDuration: 1 turn .Lucio (Summer):
RevelationAll allies gain
20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns andCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.Without YouGrant a Water ally
90% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 90%Duration: 2 turns,Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns,70% Fire CutFire DMG is cut 70%
Duration: 2 turnsFire Damage Cut., and100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 2 turns. ⮕Anre
Narmaya (Summer):
Butterfly EffectGain
Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 40/60/80%Duration: 3/4/5 turns.
Self-inflict20% DEF DownDEF is lowered (Can't be removed)
Strength: 20%Duration: 3 turns.
(Boost to specs based on number of casts.)Mental FocusGain
Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: Based on rankDuration: 3 turns andSharp ATK Up (1 time)ATK is sharply boosted
Strength: Based on rankMultiplier: AssassinDuration: 1 turn .
(Boost to specs based on number of casts.)Luchador:
Tag TeamAll allies attack without using up a turn.
Luchador:
DeltaMassive Dark damage to all foes. Reset all allies' skill cooldowns.
Narmaya (Summer):
Butterfly EffectGain
Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 40/60/80%Duration: 3/4/5 turns.
Self-inflict20% DEF DownDEF is lowered (Can't be removed)
Strength: 20%Duration: 3 turns.
(Boost to specs based on number of casts.)Mental FocusGain
Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: Based on rankDuration: 3 turns andSharp ATK Up (1 time)ATK is sharply boosted
Strength: Based on rankMultiplier: AssassinDuration: 1 turn .
(Boost to specs based on number of casts.)Lucio (Summer):
Without YouGrant a Water ally
90% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 90%Duration: 2 turns,Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns,70% Fire CutFire DMG is cut 70%
Duration: 2 turnsFire Damage Cut., and100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 2 turns. ⮕Narmaya (Summer)
Luchador:
Tag TeamAll allies attack without using up a turn.
- Attack
Wishlist
- A Big II critical hit rate Water weapon (e.g.
Fist of Destruction,
Ivory Ark,
Bab-el-Mandeb).
- Alternatively, anything resembling
Qilin (call-wise) with a 0T initial cooldown for Water:
Varuna×
Varuna removes the need for a Big II critical hit rate weapon.
Fateless fills the vacant slot and frees up a cap up pendulum on
Staff of Repudiation.
Kolulu and Maria
Party Composition
ChaserAll allies gain
20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns.
Resounding Chant300% elemental damage to all foes (Damage cap: ~400,000).
All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
(Boost to damage, damage cap, and charge bar effect based on number of staff-specialty allies.)
Weapon Grid
![]() Staff of Repudiation ![]() ![]() Duration: Indefinite. Additional effect based on the pendulum. ![]() ![]() Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
![]() Auxiliary Weapon: Scales of Dominion ![]() All allies gain ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. for 2.5 turns. After 4★: ![]() Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.'s and ![]() Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.'s duration increased to 3.5 turns. |
![]() Ultima Staff (Wind) 20% DA/TA |
![]() Cosmic Rod |
![]() ![]() ![]() ![]() | ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
|
![]() Hollowsky Staff |
![]() Savior of Hallowed Ground 7% DA/TA |
![]() Wand of Charmtide |
|
![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
|
![]() Fateless |
![]() Murgleis 8.4% DA/TA |
![]() Wamdus's Cnidocyte |
|
![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
Summon Grid
Triple Attack Buffs
Source | Target | Value | Duration | Side | Notes |
---|---|---|---|---|---|
![]() Baculum Parity |
All staff-specialty allies | 20% | Normal Weapon Skill | Covers MC, ![]() ![]() | |
![]() Staff Resonance |
All allies | 7% | Normal Weapon Skill | 1% DA/TA for every staff equipped. | |
![]() Water's Trium |
All Water allies | 8.4% | Normal Weapon Skill | 3.5% DA/TA boosted by ![]() | |
![]() FedeltaFully restore Water allies' HP and remove all debuffs. All Water allies gain ![]() Duration: 5 turns. (Can only be used when all allies are almost knocked out.) |
All Water allies | 30% | 5 turns | Character Buff | Cooldown on ![]() All Water allies gain ![]() Duration: 5 turns. (Can only be used when all allies are almost knocked out.) can be reset with ![]() |
![]() SunburnSacrifice 80% of caster's current HP. All Water allies gain ![]() Multiplier: NormalDuration: 5 turnsSpecial buff and ![]() . |
All Water allies | 15% | 5 turns | Character Buff | Cooldown on ![]() All Water allies gain ![]() Multiplier: NormalDuration: 5 turnsSpecial buff and ![]() . is reset every time ![]() |
![]() Apam Napat400% Water damage to all foes (Damage cap: ~860,000). Inflict ![]() Strength: 5000Base Accuracy: 100%Duration: 180 seconds. All allies gain ![]() Strength: 15%Duration: 3 turns. |
All Water allies | 15% | 3 turns | Summon Buff |
- Maximum amount of 95.4% TA up.
Bonus Damage
Source | Target | Value | Duration | Side | Notes |
---|---|---|---|---|---|
![]() Abysmal Waters700% Water damage to all foes (Damage cap: ~730,000). All Water allies gain ![]() Strength: 30%Duration: 1 turn , ![]() Strength: 60%Duration: 1 turn , and ![]() Strength: 40%Duration: 1 turn . |
All allies | ![]() Strength: 30% |
1 turn | Summon | |
![]() ChaserAll allies gain ![]() Strength: 20%Duration: 3 turns. |
All allies | ![]() Strength: 20%Duration: 3 turns |
3 turns5 turns when using ![]() |
MC | |
![]() Apocalyptic GlacierMassive Water damage to a foe. / All allies gain ![]() Duration: Indefinite. Additional effect based on the pendulum. |
All allies | ![]() Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
3.5 turns | Charge Attack | Requires a ![]() |
![]() Ars NovaArs Nova: All Water allies gain ![]() Strength: 70% chance of dealing 30% more damage.Duration: 3 turns, ![]() Strength: 1% of enemy's max HP (Damage cap: 50,000)Duration: 3 turns, and ![]() Duration: Indefinite. (Changes to Ars Notoria when Cagliostro's ![]() Duration: Indefinite is 5.) Ars Notoria: All Water allies gain ![]() Strength: 100% chance of dealing 30% more damage.Duration: 3 turns, ![]() Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns, ![]() Strength: 50%Duration: 3 turns, and ![]() Strength: 15%Duration: 3 turns. (Consumes 5 ![]() Duration: Indefinite.) |
All allies | ![]() Strength: 50%Duration: 3 turns |
3 turns | Skill A | |
![]() Foundation of Cuteness10% Bonus Water DMG effect to Water allies' critical hits on one-foe attacks. |
All allies | ![]() Strength: 10% |
Support Skill A | On critical hits. | |
![]() Ironclad Beach BumWhen Kolulu is below 25% HP: Guaranteed triple attacks and 20% Bonus Water DMG effect. Take a lethal hit without being knocked out (Consumes 3 ![]() and leaves 1 HP). |
Self | ![]() Strength: 20% |
Support Skill B | When Kolulu is below 25% HP. |
- Maximum of 7 damage instances per attack.
Supplemental Damage
Source | Target | Value | Side | Notes |
---|---|---|---|---|
![]() BelialSub AuraSupplement damage based on the foe's max HP (Damage cap: 30,000 per hit). 30% hit to max HP. |
All allies | 30,000 | Summon | |
![]() |
All allies | 50,000 | Standard | On critical hits. |
![]() Azure CovenantSupplement Water allies' critical hit damage. (Damage cap: 50,000) |
All Water allies | 50,000 | Weapon Skill A? | On critical hits. |
![]() Victorious CovenantSupplemental damage to staff- and harp-specialty allies' attacks based on character's number of buffs (Damage cap: 30,000). |
All Water allies | 30,000 | Weapon Skill A | 3,000 per buff on a given staff-specialty ally. |
![]() Taste the SeaSupplement Water allies' damage based on their number of ![]() . (Takes effect even when Kolulu is a sub ally.) |
All Water allies | 20,000 | Support Skill B? | 4,000 per ![]() on a given ally. |
Azure CovenantSupplement Water allies' critical hit damage. (Damage cap: 50,000) is confirmed to stack with
Victorious CovenantSupplemental damage to staff- and harp-specialty allies' attacks based on character's number of buffs (Damage cap: 30,000).
- The current theory is that Weapon Skill A supplemental damage sources have a shared cap of 100,000.
- Maximum of 180k supplemental damage per instance.
Character Buffs
- We do not list previously mentioned bonus damage and supplemental damage buffs.
Ars NotoriaArs Nova:
All Water allies gain70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 70% chance of dealing 30% more damage.Duration: 3 turns,KeenSupplemental DMG to critical hits
Strength: 1% of enemy's max HP (Damage cap: 50,000)Duration: 3 turns, andDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.
(Changes to Ars Notoria when Cagliostro'sDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite is 5.)
Ars Notoria:
All Water allies gain100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 30% more damage.Duration: 3 turns,KeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns,50% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 50%Duration: 3 turns, and15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns.
(Consumes 5Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.):100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 30% more damage.Duration: 3 turns15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns
SunburnSacrifice 80% of caster's current HP.
All Water allies gainSunburnATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Multiplier: NormalDuration: 5 turnsSpecial buff andDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
.'sSunburnATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Special buff corresponds to:50% ATK UpATK is boosted
Strength: 50%Duration: 5 turnsStacking: Normal100% DEF UpDEF is boosted
Strength: 100%Duration: 5 turns
Tallyho, Auguste!Tallyho!:
6-hit, 100% Water damage to a foe (Damage cap: ~130,000 per hit~800,000 total).
InflictBlindedAttacks have a slight chance to miss
Base Accuracy: 90%Duration: 180 seconds and20% DEF DownDEF is lowered
Strength: 20%Base Accuracy: 90%Duration: 180 secondsStacking: Single.
(Changes to Tallyho, Auguste! when Kolulu'sDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
is 3 or more.)
Tallyho, Auguste!:
12-hit, 100% Water damage to a foe (Damage cap: ~130,000 per hit~1,600,000 total).
InflictBlindedAttacks have a slight chance to miss
Base Accuracy: 90%Duration: 180 seconds and25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single.
All allies gainJammedATK is greatly boosted based on how low HP is
Strength: 10%-20%Duration: 3 turnsStacking: Teamwide.:JammedATK is greatly boosted based on how low HP is
Strength: 10%-20%Duration: 3 turnsStacking: Teamwide
FedeltaFully restore Water allies' HP and remove all debuffs.
All Water allies gainDevotion to JusticeCritical hit rate, DEF, multiattack rate, and DMG cap are boosted (Can't be removed)
Duration: 5 turns.
(Can only be used when all allies are almost knocked out.)'sDevotion to JusticeCritical hit rate, DEF, multiattack rate, and DMG cap are boosted (Can't be removed)
corresponds to:100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 50% more damage.Duration: 5 turns100% DEF UpDEF is boosted
Strength: 100%Duration: 5 turns20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 20%Duration: 5 turns
Wishlist
- Better TA weapons to limit MA slot expenditure to 2 slots at most.
- Stronger individual weapons, e.g. Water
Ixaba.
- More staves.
- No more crit weapons.
- A 4★ Water
Qilin (call-wise) in the same way
Charybdis is a Water
Huanglong (aura-wise).
- Alternatively, anything resembling
Qilin (call-wise) with a 6T initial cooldown for Water.