Difference between revisions of "User:Midokuni/Notepad/Lucilius (Hard)/Setup"

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=== Team Reasoning ===
 
=== Team Reasoning ===
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! Character  
 
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Revision as of 12:12, 15 February 2020

Notes

  • This is simply how I think my setups goes. While it might seem unique to weird people like me, all parts other than the "mash" part are applicable to everyone else with the characters... Or so I believe.
  • If there's something unclear feel free to ask me.
  • I'd make a video but...
    1. People complain that my videos are more of slideshows than videos
    2. I complain that I can't move properly due to lags

Teams

Standard Luci Team 1

Main Allies

Spartan djeeta profile.jpg Npc f 3040253000 01.jpg Npc f 3040027000 01.jpg Npc f 3040202000 01.jpg

Sub Allies

Npc f 3040161000 01.jpg Npc f 3040167000 01.jpg

Summon m 2040269000.jpg
Excalibur (Fire) icon.jpg

Ability Cover.png SubstituteGain Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
.

Ability Reflect.png Hardened ShieldGain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turnsStacking: Single
and self-inflict Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
.
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
on one enemy.

Ability Dispel.png DispelRemoves one buff from a foe


Standard Luci Team 2

Main Allies

Spartan djeeta profile.jpg Npc f 3040253000 01.jpg Npc f 3040028000 01.jpg Npc f 3040202000 01.jpg

Sub Allies

Npc f 3040161000 01.jpg Npc f 3040167000 01.jpg

Summon m 2040269000.jpg
Excalibur (Fire) icon.jpg

Ability Cover.png SubstituteGain Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
.

Ability Reflect.png Hardened ShieldGain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turnsStacking: Single
and self-inflict Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
.
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
on one enemy.

Ability ClearAll.png ClarityRemove 1 debuff from all parties.

Team Reasoning

Character Role Details
Npc m 3040095000 01.jpg
Societte (Fire)
Sacrifice
  • Socie's main purpose is to use Ability Cover.png First Dance: ShimotsukiGain Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    .
    to take the first charge attack (usually Phosphorus) and be knocked out. This will let Npc s 3040161000 01.jpg Fraux gain Status Solid Fortitude.pngSolid FortitudeDamage skills activate twice (Can't be removed)
    and will provide a free turn without needing (or wanting) any damage cuts.
  • She can also use Ability Phalanx.png Sixth Dance: UnryuAll allies gain Status Dmg Cut 50.png50% DMG CutTaking 50% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
    At level 75:
    Buff increased to Status Dmg Cut 60.png60% DMG CutTaking 60% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
    in order to take a turn safely without Ability Phalanx.png Phalanx IIIAll parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and Status Veil.png40% Debuff Res. UpDebuff resistance is boosted
    Strength: 40%Duration: 1 turn
    .
    .
  • As a bonus, thanks to Icon Support Skill.png Great Flames of NinetailsCharge bar fills up 70% faster from damage taken., she will be able to use her Charge Attack from turn 1 which provides Status Bonus Damage.png10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 10%
    to the team.
Npc m 3040253000 01.jpg
Yuisis (Fire)
Sacrifice
  • Yuisis' main purpose is to take the first (or first two) Phosphorus charge attacks and be knocked out. You might wonder "How? She doesn't have a substitute skill and she even gains Status Repel.pngUnchallengedNext DMG received will be ineffective
    Duration: 2
    ?!" The answer is simple, the first few Phosphorus charge attacks will always target the character with the highest raw ATK[1]. Thus, the answer is simply to give Yuisis the highest ATK in the team. This part was the tricky part, I had to put Weapon s 1019900000.jpg Mirage Munition ×300, take 2 ★s from her ATK Up / DEF Down nodes, remove MC's ATK Up EMP, and use 3 katana-type weapons to give Yuisis a few hundred ATK more then MC[2]. All this trouble just because Npc s 3040095000 01.jpg Societte (Fire) starts failing to function as a sacrifice character thanks to garrison. I ended up going with letting Yuisis take the first Phosphorus and she will stay at 1 HP and get knocked out the next turn (or 2). At first I was failing this because it hits overdrive before I take the charge attack so I decided to simply turn off the charge attacks until i take Phosphorus (mash till phos) and it works and even gives enough enmity / garrison to Npc s 3040027000 01.jpg Anila and Npc s 3040202000 01.jpg Athena while letting their CA buffs apply on Npc s 3040161000 01.jpg Fraux after she comes out in front.
    • She also buffs the team and deals a lot of damage while she's alive
Npc m 3040161000 01.jpg
Fraux
Heal
Damage
Dispel
Fraux is the MVP for Luci
  • With Ability Indominus.png IndominusFire damage to a foe (Damage cap: ~510,000).
    Gain 10% Status AttackUpStack.pngATK Up (Stackable)ATK is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 60%)Multiplier: UniqueDuration: Indefinite
    (Max: 60%) and
    10% Status DefenseUpStack.pngDEF Up (Stackable)DEF is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 60%)Duration: Indefinite
    (Max: 60%).
    Restore all allies' HP (Healing cap: 2000) and remove 1 debuff.
    , Fraux can be said to be Fire's best healer 2nd best thanks to Npc s 3040260000 01.jpg Scathacha (Valentine). In my case, she heals for ~9,000 every 5 turns and it comes with 2 debuff removals each time. She, along with Npc s 3040202000 01.jpg Athena, is the reason why I can "mash" in Luci.
  • I used to reserve Ability Crimson Nightmare.png Crimson NightmareFire damage to a foe (Damage cap: ~510,000).
    Inflict Status Nightmare Temptation 2.pngNightmare TemptationAttacks are slightly limited
    Duration: 2 turnsLocal status effect
    .
    (When Status Solid Fortitude.pngSolid FortitudeDamage skills activate twice (Can't be removed)
    is in effect:
    Also inflict Status Nightmare Scarlet 2.pngNightmare ScarletDMG taken is boosted
    Strength: 10% of damage dealt (Damage cap: Unknown)Duration: 2 turnsLocal status effect
    and remove 1 buff.)
    for Status Evangelist's Blade 2.pngEvangelist's BladeAttack specs are boosted based on Evangelist's Blade lvl
    (Can't be removed /
    Lvl rises upon Lucilius's special attack activation /
    Lvl lowers upon taking a buff-removing effect)
    Local status effect
    , but I can now use it liberally by bringing either Ability Dispel.png DispelRemoves one buff from a foe or Npc s 3040028000 01.jpg Zeta. It also gives the team a flat 10% damage boost and mitigates some damage by preventing Luci from attacking or using charge attacks (by chance). It isn't often enough to be relied upon, but happens often enough to be noticeable and feels great when they happen.
    • On average, it is 1 dispel every 4 turns.
  • Majority of my total damage comes from skill damage dealt by Fraux and Npc s 3040202000 01.jpg Athena. This is the reason my Weapon s 1040310600.jpg Scythe of Repudiation uses the Skill Cap Pendulum.
  • When needed, she can also help with Status Labor 9.pngNinth LaborHP is restored on every turn (Can only be removed by dealing DMG 30 or more times in 1 turn)
    and Status Labor 10.pngTenth LaborLands a random debuff on all allies every turn (Can only be removed by ending a turn with 10 or more debuffs on the foe)
Npc m 3040027000 01.jpg
Anila
Debuff
30-Hit
  • Anila's main purpose is simply to debuff with Ability Elemental.png All of Creation6-hit, 125% all-elemental damage to random foes (Damage cap: ~65,000 per hit).
    Gain Status Bonus Damage.png20% Extra Superior Element DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .
    At level 55:
    Damage increased to 150% per hit.
    At level 100:
    Now hits all foes.
    Damage increased to 200% per hit.
    Damage cap increased to ~107,000 per hit.
    Buff increased to Status Bonus Damage.png40% Extra Superior Element DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 40%Duration: 3 turns
    .
    Also inflict all-elemental ATK Down and DEF DownStatus FireAtkDown.png10% Fire ATK DownFire ATK is lowered
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    Status FireResDown.png20% Fire DEF DownDEF is lowered for fire DMG
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds

    Status WaterAtkDown.png10% Water ATK DownWater ATK is lowered
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    Status WaterResDown.png10% Water DEF DownDEF is lowered for water DMG
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    Status EarthAtkDown.png10% Earth ATK DownEarth ATK is lowered
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    Status EarthResDown.png10% Earth DEF DownDEF is lowered for earth DMG
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    Status WindAtkDown.png20% Wind ATK DownWind ATK is lowered
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds

    Status WindResDown.png10% Wind DEF DownDEF is lowered for wind DMG
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    Status LightAtkDown.png10% Light ATK DownLight ATK is lowered
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    Status LightResDown.png10% Light DEF DownDEF is lowered for light DMG
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    Status DarkAtkDown.png10% Dark ATK DownDark ATK is lowered
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    Status DarkResDown.png10% Dark DEF DownDEF is lowered for dark DMG
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds
    on all foes.
    . She caps DEF Down since Npc s 3040199000 01.jpg Yurius can only do 40% and her Status WindAtkDown.pngWind ATK DownWind ATK is lowered
    Every Element
    noticably reduces incoming damage especially since it goes over the standard 50% ATK Down cap. She can clear Status Labor 10.pngTenth LaborLands a random debuff on all allies every turn (Can only be removed by ending a turn with 10 or more debuffs on the foe)
    alone and helps with clearing Status Labor 9.pngNinth LaborHP is restored on every turn (Can only be removed by dealing DMG 30 or more times in 1 turn)
    .
  • She is also able to use Ability Slow.png All is Vanity250-350% fire damage to all foes (Damage cap: ~440,000).
    Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    Base Accuracy: 90%
    .
    At level 75:
    Effect enhanced.
    for Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    to help with managing Status Evangelist's Blade 1.pngEvangelist's BladeAttack specs are boosted based on Evangelist's Blade lvl
    (Can't be removed /
    Lvl rises upon Lucilius's special attack activation /
    Lvl lowers upon taking a buff-removing effect)
    Local status effect
    and Paradise Lost.
  • Ability Hidden Tiger Crouching Dragon.png Hidden Tiger, Crouching DragonAll allies gain Status Sheep.pngHidden Tiger, Crouching DragonDMG is slightly boosted for critical hits / Double attack rate is boosted / ATK is boosted / Debuff resistance is boosted / Charge bar is boosted
    Strength: Equivalent to
    Status AttackUp.png50% ATK UpATK is boosted
    Strength: 50%Duration: 3 turns
    Lvl 95: 5 turnsNormal Modifier

    Status DoubleUp.png30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3 turns
    Lvl 95: 5 turns
    ,
    Status CriticalUp.png30% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits
    Strength: 30% chance of dealing 30% more damage.Duration: 3 turns
    At level 95:
    5 turns
    ,
    Status Uplift.png50% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 50%Duration: 3 turns
    Lvl 95: 5 turns
    ,
    Status Veil.png50% Debuff Res. UpDebuff resistance is boosted
    Strength: 50%Duration: 3 turns
    Lvl 95: 5 turns
    Duration: 3 turns
    Lvl 95:
    5 turns
    .
    buffs the team's damage and provides Status Uplift.png50% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 50%
    to maintain CA buffs.
  • Though she is overshadowed by Npc s 3040161000 01.jpg Fraux, she provides healing via Ability Fleece of Champions.png Fleece of ChampionsRestore 20% of all allies' HP (Healing cap: 2015). All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    Strength: 15%-5%Duration: 2 turnsStacking: Teamwide
    .
    even if a little (in my case, ~4,000 every 7 turns) and pseudo-healing via her charge attack's Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    Strength: 1,000
    . It's really only a side job and not really that reliable.
Npc m 3040202000 01.jpg
Athena
Damage
Defense
30-Hit
  • It might seem like Athena's main purpose is to be on defense duty, but in my opinion her main purpose is to deal damage with Icon Support Skill.png Goddess of the ShieldStatus Goddess's Wrath 1.pngGoddess's WrathTetradrachm's hit number increases based on Goddess's Wrath lvl (Max: 5 / Can't be removed)
    lvl rises by 1 upon being targeted by a foe (Max: 5).
    Tetradrachm's hit number increases by 1.
    (Tetradrachm activates upon being targeted by a foe when Goddess's Wrath lvl is 5.)
    while being able to defend the team. I haven't really compared their overall damage, but the feeling I get is that she is the one that deals the most damage in my current setups thanks to this support skill.
  • As stated, her ability to defend the team is worthy enough to be thought of as her main purpose. It is mostly from her charge attack's Status Armored.png70% / 30% ArmoredChance of lowering DMG taken
    Strength: 70% chance of taking 30% less damage.
    which is easily maintainable while "mashing", especially with Npc s 3040027000 01.jpg Anila.
  • Ability Shield of the Gods Aigis.png Shield of the Gods: AigisAll allies gain Status Wind Cut 40.png40% Wind CutWind DMG is cut 40%
    Duration: 1 turn Wind Damage Cut.
    , Status Wind Switch.pngWind SwitchElemental DMG from foes turns into wind DMG
    Duration: 3 turns
    , and Status Heal.pngRefreshHP is restored on every turn
    Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns
    .
    should fall under the above bullet, but I find myself not using it so liberally and end up only using it for emergencies and taking Paradise Lost. Combining it with Summon s 2040125000.jpg Prometheus completely negates damage from triggers and safely clear Status Labor 11.pngEleventh LaborRemoves 2 buffs from all allies every turn (Can only be removed by triggering the special attack Paradise Lost)
    .
    • It is possible to take Paradise Lost (OD Trigger) with only Ability Shield of the Gods Aigis.png Shield of the Gods: AigisAll allies gain Status Wind Cut 40.png40% Wind CutWind DMG is cut 40%
      Duration: 1 turn Wind Damage Cut.
      , Status Wind Switch.pngWind SwitchElemental DMG from foes turns into wind DMG
      Duration: 3 turns
      , and Status Heal.pngRefreshHP is restored on every turn
      Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns
      .
      as long as you have more than

33,000 HP120 * 1.05 * 0.6 * 0.6 * 0.75 * 0.95 = 32.32, which is the worst case damage of Paradise Lost assuming no Status Evangelist's Blade 1.pngEvangelist's BladeAttack specs are boosted based on Evangelist's Blade lvl
(Can't be removed /
Lvl rises upon Lucilius's special attack activation /
Lvl lowers upon taking a buff-removing effect)
Local status effect
and * ~1.35 = 43.63k for Status Evangelist's Blade 5.pngEvangelist's BladeAttack specs are boosted based on Evangelist's Blade lvl
(Can't be removed /
Lvl rises upon Lucilius's special attack activation /
Lvl lowers upon taking a buff-removing effect)
Local status effect
but it is still better to fully cut it. [3]

Npc m 3040167000 01.jpg
Alanaan
Heal
Backline
  • Alanaan stays behind in order to only passively boost healing and automatically removes Status Slashed.pngSlashedHP is lowered on every turn
    .
  • I honestly want him to go in front, then be switched out with Npc s 3040161000 01.jpg Fraux (while activating her switch in) so that i get a free clear per turn (Status Immaculate Sunlight.pngImmaculate SunlightHP is lowered on every turn (Can't be removed)
    has DoT) and Status DefenseUp.png50% DEF UpDEF is boosted
    Strength: 50%
    .
Npc m 3040028000 01.jpg
Zeta
Plain
Damage
Dispel
30-Hit
  • Zeta's main purpose is to clear Status Labor 7.pngSeventh LaborDeals elemental DMG superior to each target's element (Can only be removed by dealing 2,000,000 or more plain DMG in 1 turn)
    with Ability m 1085 1.png Rain of FuryPlain damage to a foe based on 10% of current HP (Damage cap: 1,000,000).
    Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    Base Accuracy: 100%
    .
    in the case when Earth / Dark / Light can't clear it. Zeta is the currently the most accessible source of 2M plain damage thanks to her being a beginner character and her race fitting well with the current Fire teams.
  • Thanks to Ability m 1084 3.png RhapsodyGain Status AttackUp.png20% ATK UpATK is boosted
    Strength: 20%Multiplier: NormalDuration: 1 turn
    , Status Defiance.pngSalted Wound (1 time)ATK is boosted when foe is in break mode
    Strength: 7%Duration: 1 turn
    , and Status Defiance.pngSalted Wound (Arvess Fermare) (1 time)ATK is boosted when foe is hitmarked
    Strength: 230%Duration: 1 turn 2/3 effectiveness when used with Charge Attack
    .
    At level 75:
    Effect enhanced.
    and Ability m 63 1.png Spear of Arvess300%-400% Fire damage to a foe (Damage cap: ~420,000).
    Inflict Status Arvess Fermare 4.pngArvess FermareTargeted by a skill
    Base Accuracy: 100%Duration: 4 turns
    .
    At level 55:
    Damage increased to 300%-350%.
    At level 90:
    Damage increased to 400%-500%.
    Damage cap increased to ~640,000.
    Also gain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    , Zeta's damage output is now comparable with 5★ Npc s 3040039000 01.jpg Tien without Ability Ten-Wolf's Triumph.png Ten-Wolf's TriumphAll allies gain Status Bonus Damage.png30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 30%Duration: 2 turns
    , Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    , Status Defiance.pngSalted WoundATK is boosted when foe is in break mode
    Strength: 280%Duration: Until used / 1 turns
    , and Status AttackUp.png20% ATK UpATK is boosted
    Strength: 20%Duration: 1 turn
    . (Can't recast)
    and is currently one of fire's best damage dealers in general. This is while providing utility.
  • Zeta also helps in clearing Status Labor 9.pngNinth LaborHP is restored on every turn (Can only be removed by dealing DMG 30 or more times in 1 turn)
    , providing 6 hits from a TA (12 with Status Routine Step.pngDouble StrikeAttacks twice each turn
    ), and 2 from each of her attack skills for a total of 12 alone (19 with Summon s 2040244000.jpg The Sun).
  • If you thought Npc s 3040161000 01.jpg Fraux's "1 dispel every 4 turns" was already good (it is), then look at Zeta's "1 dispel every 3 turns" with Ability m 351 1.png Thousand Flames400% Fire damage to all foes (Damage cap: ~480,000) and remove 1 buff.. Should be enough said about this.
  • Ability m 1085 1.png Rain of FuryPlain damage to a foe based on 10% of current HP (Damage cap: 1,000,000).
    Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    Base Accuracy: 100%
    .
    also provides Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    while on a short cooldown, having naturally high accuracy and can be used twice in a turn. This makes it a lot easier to manage Status Evangelist's Blade 1.pngEvangelist's BladeAttack specs are boosted based on Evangelist's Blade lvl
    (Can't be removed /
    Lvl rises upon Lucilius's special attack activation /
    Lvl lowers upon taking a buff-removing effect)
    Local status effect
    stacks (At this point, I really stopped caring about stacks with all my dispels and delays) and Paradise Lost.
  • You can find me ranting about Zeta's usage in Luci in This Twitter Thread

Experimental

Experimental Luci Team

Main Allies

Spartan djeeta profile.jpg Npc f 3040095000 01.jpg Npc f 3040039000 01.jpg Npc f 3040202000 01.jpg

Sub Allies

Npc f 3040161000 01.jpg Npc f 3040027000 01.jpg

Summon m 2040269000.jpg
Excalibur (Fire) icon.jpg

Ability Cover.png SubstituteGain Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
.

Ability Reflect.png Hardened ShieldGain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turnsStacking: Single
and self-inflict Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
.
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
on one enemy.

Ability Dispel.png DispelRemoves one buff from a foe

  • The idea of this team is to deal as much damage as I can with Npc s 3040039000 01.jpg Tien and use Ability Ten-Wolf's Triumph.png Ten-Wolf's TriumphAll allies gain Status Bonus Damage.png30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 30%Duration: 2 turns
    , Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    , Status Defiance.pngSalted WoundATK is boosted when foe is in break mode
    Strength: 280%Duration: Until used / 1 turns
    , and Status AttackUp.png20% ATK UpATK is boosted
    Strength: 20%Duration: 1 turn
    . (Can't recast)
    ASAP and use Green Potion(s) on her while she's Status Zombie.pngZombifiedReceives DMG if healed
    to bring out Npc s 3040027000 01.jpg Anila in time for Status Labor 10.pngTenth LaborLands a random debuff on all allies every turn (Can only be removed by ending a turn with 10 or more debuffs on the foe)
    . So far, I haven't seen success with this yet.

Weapons

Excalibur (Fire) tall.jpg

Weapon m 1040709000.jpg

Weapon m 1040600200.jpg

Weapon m 1040406800.jpg

Sword of Pallas icon.jpg

Weapon m 1040310600.jpg

Weapon m 1040112600.jpg

Weapon m 1040906400.jpg

Ray of Zhuque Regus icon.jpg

Weapon m 1040906400.jpg

Summons

Summon ls 2040269000.jpg

Summon m 2040306000.jpg

Summon m 2040125000.jpg

Summon ls 2040094000.jpg

Summon m 2040244000.jpg

Summon m 2040053000.jpg


Strategy

This is mostly what I think about when I run: When I decide to think at all.

  1. At the start, I generally use Ability Shield of the Gods Aigis.png Shield of the Gods: AigisAll allies gain Status Wind Cut 40.png40% Wind CutWind DMG is cut 40%
    Duration: 1 turn Wind Damage Cut.
    , Status Wind Switch.pngWind SwitchElemental DMG from foes turns into wind DMG
    Duration: 3 turns
    , and Status Heal.pngRefreshHP is restored on every turn
    Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns
    .
    , Ability Elemental.png All of Creation6-hit, 125% all-elemental damage to random foes (Damage cap: ~65,000 per hit).
    Gain Status Bonus Damage.png20% Extra Superior Element DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .
    At level 55:
    Damage increased to 150% per hit.
    At level 100:
    Now hits all foes.
    Damage increased to 200% per hit.
    Damage cap increased to ~107,000 per hit.
    Buff increased to Status Bonus Damage.png40% Extra Superior Element DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 40%Duration: 3 turns
    .
    Also inflict all-elemental ATK Down and DEF DownStatus FireAtkDown.png10% Fire ATK DownFire ATK is lowered
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    Status FireResDown.png20% Fire DEF DownDEF is lowered for fire DMG
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds

    Status WaterAtkDown.png10% Water ATK DownWater ATK is lowered
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    Status WaterResDown.png10% Water DEF DownDEF is lowered for water DMG
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    Status EarthAtkDown.png10% Earth ATK DownEarth ATK is lowered
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    Status EarthResDown.png10% Earth DEF DownDEF is lowered for earth DMG
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    Status WindAtkDown.png20% Wind ATK DownWind ATK is lowered
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds

    Status WindResDown.png10% Wind DEF DownDEF is lowered for wind DMG
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    Status LightAtkDown.png10% Light ATK DownLight ATK is lowered
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    Status LightResDown.png10% Light DEF DownDEF is lowered for light DMG
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    Status DarkAtkDown.png10% Dark ATK DownDark ATK is lowered
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    Status DarkResDown.png10% Dark DEF DownDEF is lowered for dark DMG
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds
    on all foes.
    , Ability Hidden Tiger Crouching Dragon.png Hidden Tiger, Crouching DragonAll allies gain Status Sheep.pngHidden Tiger, Crouching DragonDMG is slightly boosted for critical hits / Double attack rate is boosted / ATK is boosted / Debuff resistance is boosted / Charge bar is boosted
    Strength: Equivalent to
    Status AttackUp.png50% ATK UpATK is boosted
    Strength: 50%Duration: 3 turns
    Lvl 95: 5 turnsNormal Modifier

    Status DoubleUp.png30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3 turns
    Lvl 95: 5 turns
    ,
    Status CriticalUp.png30% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits
    Strength: 30% chance of dealing 30% more damage.Duration: 3 turns
    At level 95:
    5 turns
    ,
    Status Uplift.png50% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 50%Duration: 3 turns
    Lvl 95: 5 turns
    ,
    Status Veil.png50% Debuff Res. UpDebuff resistance is boosted
    Strength: 50%Duration: 3 turns
    Lvl 95: 5 turns
    Duration: 3 turns
    Lvl 95:
    5 turns
    .
    , Ability A Mafiosa Scorned.png A Mafiosa ScornedSacrifice 80% of current HP to deal 800% Fire damage to a foe (Damage cap: ~1,160,000).
    Gain Status Repel.pngUnchallengedNext DMG received will be ineffective
    Duration: 2 turns
    .
    When below 25% HP: Also end cooldown for other skills.
    and attack even before debuffs are finished landing. Ideally I have Npc s 3040253000 01.jpg Yuisis (Fire) out by the time debuffs are finished landing, if there is no Status Gravity.pngGravitySpecial attack max charge turn is extended
    by my 2nd turn, I use a Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    to make sure Yuisis doesn't have Status Repel.pngUnchallengedNext DMG received will be ineffective
    . I just turn off ougi and keep on attacking until she get's knocked out afterwards.
    • When I use Npc s 3040028000 01.jpg Zeta over Npc s 3040027000 01.jpg Anila, this part is mostly the same and that I use Zeta's skills other than Ability m 1085 1.png Rain of FuryPlain damage to a foe based on 10% of current HP (Damage cap: 1,000,000).
      Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
      Base Accuracy: 100%
      .
      which is reserved for the Status Gravity.pngDelayReduce a foe's charge diamonds by 1
      duty.
  2. I use Ability Tetradrachm.png Tetradrachm5-hit, 100% Fire damage to random foes (Damage cap: ~120,000 per hit).
    Inflict 10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds
    (Max: 40%) and Status Burned.pngBurnedHP is lowered on every turn
    Strength: 5000Base Accuracy: 90%Duration: 180 seconds
    on all foes.
    (Hit number increases based on Status Goddess's Wrath 1.pngGoddess's WrathTetradrachm's hit number increases based on Goddess's Wrath lvl (Max: 5 / Can't be removed)
    lvl / Max: 10)
    whenever I can afford to use it.
  3. I use Ability Indominus.png IndominusFire damage to a foe (Damage cap: ~510,000).
    Gain 10% Status AttackUpStack.pngATK Up (Stackable)ATK is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 60%)Multiplier: UniqueDuration: Indefinite
    (Max: 60%) and
    10% Status DefenseUpStack.pngDEF Up (Stackable)DEF is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 60%)Duration: Indefinite
    (Max: 60%).
    Restore all allies' HP (Healing cap: 2000) and remove 1 debuff.
    every time it is ready to be used, Ability Strange Attractor.png Strange AttractorFire damage to a foe (Damage cap: ~510,000).
    Extend debuff durations by 1 turn.
    is used only to extend the duration of Ability Crimson Nightmare.png Crimson NightmareFire damage to a foe (Damage cap: ~510,000).
    Inflict Status Nightmare Temptation 2.pngNightmare TemptationAttacks are slightly limited
    Duration: 2 turnsLocal status effect
    .
    (When Status Solid Fortitude.pngSolid FortitudeDamage skills activate twice (Can't be removed)
    is in effect:
    Also inflict Status Nightmare Scarlet 2.pngNightmare ScarletDMG taken is boosted
    Strength: 10% of damage dealt (Damage cap: Unknown)Duration: 2 turnsLocal status effect
    and remove 1 buff.)
    's debuffs. I only use Ability Crimson Nightmare.png Crimson NightmareFire damage to a foe (Damage cap: ~510,000).
    Inflict Status Nightmare Temptation 2.pngNightmare TemptationAttacks are slightly limited
    Duration: 2 turnsLocal status effect
    .
    (When Status Solid Fortitude.pngSolid FortitudeDamage skills activate twice (Can't be removed)
    is in effect:
    Also inflict Status Nightmare Scarlet 2.pngNightmare ScarletDMG taken is boosted
    Strength: 10% of damage dealt (Damage cap: Unknown)Duration: 2 turnsLocal status effect
    and remove 1 buff.)
    against the main body and as stated in the team details, I just use this whenever I want (off-cooldown mostly).
  4. If I manage to get Ability Elemental.png All of Creation6-hit, 125% all-elemental damage to random foes (Damage cap: ~65,000 per hit).
    Gain Status Bonus Damage.png20% Extra Superior Element DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .
    At level 55:
    Damage increased to 150% per hit.
    At level 100:
    Now hits all foes.
    Damage increased to 200% per hit.
    Damage cap increased to ~107,000 per hit.
    Buff increased to Status Bonus Damage.png40% Extra Superior Element DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 40%Duration: 3 turns
    .
    Also inflict all-elemental ATK Down and DEF DownStatus FireAtkDown.png10% Fire ATK DownFire ATK is lowered
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    Status FireResDown.png20% Fire DEF DownDEF is lowered for fire DMG
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds

    Status WaterAtkDown.png10% Water ATK DownWater ATK is lowered
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    Status WaterResDown.png10% Water DEF DownDEF is lowered for water DMG
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    Status EarthAtkDown.png10% Earth ATK DownEarth ATK is lowered
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    Status EarthResDown.png10% Earth DEF DownDEF is lowered for earth DMG
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    Status WindAtkDown.png20% Wind ATK DownWind ATK is lowered
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds

    Status WindResDown.png10% Wind DEF DownDEF is lowered for wind DMG
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    Status LightAtkDown.png10% Light ATK DownLight ATK is lowered
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    Status LightResDown.png10% Light DEF DownDEF is lowered for light DMG
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    Status DarkAtkDown.png10% Dark ATK DownDark ATK is lowered
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    Status DarkResDown.png10% Dark DEF DownDEF is lowered for dark DMG
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds
    on all foes.
    ready before the wings reach 70%, I use it after triggering 70%. Otherwise, I reserve it for the labors.
  5. I actually ougi with Status Forbidden Fruit.pngForbidden FruitC.A. specs are boosted / Takes plain DMG upon using charge attack (Can't be removed / Ends upon using charge attack)
    to manage my HP levels.
  6. I use up all my Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    s so that I can mash safely (I'm not confident to take uncut ougis yet. Yet.)
  7. I try to save up charge bar to burst to 50% so I can (again) safely mash while ignoring 95% / 85% / 60% triggers. I normally infuse this with Summon s 2040003000.jpg Bahamut's call.
    • In the case I fail to take 50%, I use Ability Cover.png SubstituteGain Status Substitute.pngSubstituteReceives foe attack in place of an ally
      (Excludes all-foe all-ally attacks)
      Duration: 1 turn
      .
      to take 95% and Ability Shield of the Gods Aigis.png Shield of the Gods: AigisAll allies gain Status Wind Cut 40.png40% Wind CutWind DMG is cut 40%
      Duration: 1 turn Wind Damage Cut.
      , Status Wind Switch.pngWind SwitchElemental DMG from foes turns into wind DMG
      Duration: 3 turns
      , and Status Heal.pngRefreshHP is restored on every turn
      Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns
      .
      to take 85%. I mostly forget about 60% and take it with only Ability Phalanx.png Phalanx IIIAll parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
      Duration: 1 turn Damage Cut reducing damage taken for all elements.
      Warning! Does not work for Plain Damage!
      and Status Veil.png40% Debuff Res. UpDebuff resistance is boosted
      Strength: 40%Duration: 1 turn
      .
      .
  8. I only target the main body whenever I use dispels or delays before labors land. After labors, I also aim at body whenever i try to attempt to clear Status Labor 9.pngNinth LaborHP is restored on every turn (Can only be removed by dealing DMG 30 or more times in 1 turn)
    . My thought here is that "It would be nice if i clear it early on, but if it doesn't clear, I'll just clear it with Npc s 3040202000 01.jpg Athena when wing dies." This usually happens multiple times before wing dies.
  9. I actively try to set up my own Paradise Lost to# I mostly avoid taking non-OD main body ougis because it will be Phosphorus which fully dispels my buffs, so I plan my Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    this time to take OD ougis while avoiding N ougis. This holds true both before and after the wings die.
  10. I only take turns early on if I have Status Armored.pngArmoredChance of lowering DMG taken
    or Ability Phalanx.png Phalanx IIIAll parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and Status Veil.png40% Debuff Res. UpDebuff resistance is boosted
    Strength: 40%Duration: 1 turn
    .
    . After I get Npc s 3040202000 01.jpg Athena's Status Armored.pngArmoredChance of lowering DMG taken
    engine going, I start mashing even uncut. (Do note that since I ougi to push to 50, I don't have enough charge bar early on).
    • I actively try to set up my own Paradise Lost to clear it as soon as possible since the dispel every turn is annoying for this.
  11. You might be wondering when I use potions, I actually don't use them now that much. I only use the Potions when someone dips below 20,000 HP. Except at the start where It's fine even if I go as low as 5,000. This is why I had the Experimental Setup, I end up not using my Green Potions.
  12. Before the body reaches 25%, I first check how much counters are left and announce that I'll take "1 ct", if its at 1 left then I wont be moving anymore until the end.
  13. I use Ability Cover.png SubstituteGain Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    .
    to take 20% / 15% if possible, but otherwise I just use Ability Phalanx.png Phalanx IIIAll parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and Status Veil.png40% Debuff Res. UpDebuff resistance is boosted
    Strength: 40%Duration: 1 turn
    .
    . I try to make sure I have Ability Shield of the Gods Aigis.png Shield of the Gods: AigisAll allies gain Status Wind Cut 40.png40% Wind CutWind DMG is cut 40%
    Duration: 1 turn Wind Damage Cut.
    , Status Wind Switch.pngWind SwitchElemental DMG from foes turns into wind DMG
    Duration: 3 turns
    , and Status Heal.pngRefreshHP is restored on every turn
    Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns
    .
    up before 10% and at this phase, it is kind of hard to estimate the raid pace.
  14. This time, I only use Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    s when I am not expecting to take a trigger (10% / 15% / 20%) AND luci is at full diamonds. Even so, I only make sure to only use one. This is because of the turn acceleration that will also cause the diamonds to fill up faster (but will not go over the limit).
  15. The End. Either your team or Luci.
  • I normally hover at around 20-30k HP during labors, and normally 30-50k HP after wing dies.

Solo

Luci Solo Team 1 - ft. Sieg

Main Allies

Tormentor djeeta profile.jpg Npc f 3040196000 01.jpg Npc f 3040025000 01.jpg Npc f 3040202000 01.jpg

Sub Allies

Npc f 3040161000 01.jpg Npc f 3040167000 01.jpg

Summon m 2040269000.jpg
Weapon m 1040111600.jpg

Ability Devotion.png DevotionTarget ally gains Status AggroUpArrow.pngHostility UpMore likely to be attacked
Duration: 1 turn
and Status DefenseUp.pngDEF UpDEF is boosted
Duration: 3 turns
.

Ability Gravity.png Gravity WaveInflict Status Gravity.pngGravitySpecial attack max charge turn is extended
Duration: 180 seconds
on a foe.

Ability Dispel.png DispelRemoves one buff from a foe

Smoke Bomb square.jpg Smoke Bomb + square.jpg
Twill Coat square.jpg Deceleration Powder square.jpg
Motivating Draft square.jpg Rune Dagger square.jpg
Recharge Draft square.jpg Leiomano square.jpg
Luci Solo Team 2 - ft. Socie

Main Allies

Tormentor djeeta profile.jpg Npc f 3040202000 01.jpg Npc f 3040095000 01.jpg Npc f 3040196000 01.jpg

Sub Allies

Npc f 3040161000 01.jpg Npc f 3040028000 01.jpg

Summon m 2040269000.jpg
Weapon m 1040111600.jpg

Ability Devotion.png DevotionTarget ally gains Status AggroUpArrow.pngHostility UpMore likely to be attacked
Duration: 1 turn
and Status DefenseUp.pngDEF UpDEF is boosted
Duration: 3 turns
.

Ability Gravity.png Gravity WaveInflict Status Gravity.pngGravitySpecial attack max charge turn is extended
Duration: 180 seconds
on a foe.

Ability Dispel.png DispelRemoves one buff from a foe

Smoke Bomb square.jpg Smoke Bomb + square.jpg
Twill Coat square.jpg Deceleration Powder square.jpg
Motivating Draft square.jpg Rune Dagger square.jpg
Recharge Draft square.jpg Leiomano square.jpg
  • I don't have Npc s 3040234000 01.jpg Tabina so Npc s 3040028000 01.jpg Zeta is there for now.
  • I don't know how to heal post-25%. Probably just take little to no damage to remove the need for it.


Weapon ls 1040111600.jpg

Sword of Pallas icon.jpg

Excalibur icon.jpg

Sword of Pallas icon.jpg

Weapon m 1040600200.jpg

Weapon m 1040310600.jpg

Weapon m 1040600200.jpg

Weapon m 1040406800.jpg

Weapon m 1040709000.jpg

Weapon m 1040112600.jpg


Summon ls 2040269000.jpg

Summon m 2040306000.jpg

Summon m 2040125000.jpg

Summon ls 2040094000.jpg

Summon m 2040335000.jpg

Summon m 2040053000.jpg


References