Difference between revisions of "User:Traveler/DarkGW"

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|<!-- Skill Damage        -->700,000
 
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|<!-- Ougi Damage        -->1,685,000
 
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|<!-- Total Damage        -->3,969,000
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|<!-- Notes              -->Other damage is his Dodge and Counter, which scales with AA damage. Assumes that Seox counters 3 times.
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|<!-- Notes              -->4* Six's Counter only works against one-ally attacks, meaning that if you deal more than 50% of the boss's HP, it won't help at all.
 
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Revision as of 01:47, 11 November 2019

  Traveler's Hub   Water GW   Earth GW(INC)   Fire GW   Wind GW(INC)   Light GW(INC)   Dark GW    


This page is meant to be a rough comparison of individual characters for your own consideration. As such, a number of assumptions are made here:

  • Characters are at max uncap and level.
  • Characters start the turn at 100% HP, against a boss of 20,000,000 HP on-element.
  • Characters will have filled charge bars by the time they attack
  • No EMP Rings are used on these characters, and every CA Cap and Skill Cap up EMP is used.
  • Raw damage is calculated assuming that no Seraphic or Cap Up weapons or summons are used.
  • Raw damage is calculated assuming that every skill is used, every skill debuff lands and hits for maximum damage, that every ougi hits for maximum damage, and that basic attacks are triple attacks that hit for maximum damage.
  • Buff strength shown is cumulative, not instantive
  • Debuffs posted are every Def Down and Debuff Resistance Down debuff. Assumed buff usage is every ATK Up, CA Dmg Up, CA Cap Up, Crit Up, multi-strike, and as well as any other offensively boosted skill.
  • Any damage is rounded approximately to the nearest 1,000
  • Qilin is not used.

It should be noted that this resource compares the max damage output of a character in a single turn under the above constraints. The strength of your grid and summons is a major component to whether you actually do or don’t cap! As a general rule of thumb, skills cap easily while ougis do not. As such, take everything here with a grain of salt.

Dark CHARACTERS

Notes: Only Name, Debuffs, and Damage numbers are sortable
(Mido wants me to point out that technically, the notes, buffs, and thumbnails columns are sortable too, but not in any way usable)

Thumbnail Name Debuffs
(Normal)
Debuffs
(Elemental)
Debuffs
(Other)
Buff Effects
(self)
Buff Effects
(team)
Other Damage Skill Damage Ougi Damage Total Damage Notes
Npc m 3040228000 01.jpg
Anthuria (Summer)
Status Defiance.png30% C.A. DMG UpCharge attack DMG is boosted
Strength: 30%

Status CA DMG Cap.png5% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 5%

Status Hype1.pngHypedATK is boosted
1,769,000 1,769,000
Npc m 3040137000 01.jpg
Azazel
Status DarkResDown.png25% Dark DEF DownDEF is lowered for dark DMG
Strength: 25%

Status CA DMG Cap.png42% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 42%

Status DarkAtkUp.png70% Dark ATK UpDark ATK is boosted
Strength: 70%

Status CriticalUp.png100%/20% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 100%/20%
620,000 2,420,000 3,040,000 Azazel has boosted ougi specs against foes that are Status Poison.pngPoisonedHP is lowered on every turn
and Status Blind.pngBlindedAttacks have a slight chance to miss
. He is capable of inflicting both with his skills.
Azazel's crit boost is against Status Poison.pngPoisonedHP is lowered on every turn
foes.
You will want to get his Debuff Success EMP nodes to guarantee that his debuffs land.
Due to his -20% charge bar on his 1st skill, do not put him in the 1st ally slot!
Npc m 3040070000 01.jpg
Beatrix
30%-90%Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 30%-90%
640,000 1,685,000 2,325,000 If Beatrix's HP is only lowered by her 3rd skill, her Jammed gives her 66% ATK Up
Npc m 3040082000 01.jpg
Black Knight
Unique Status AttackUp.png0%-45% ATK UpATK is boosted
Strength: 0%-45%
1,620,000 1,685,000 3,305,000 Her unique ATK Up depends on how low her health is. Her 2nd skill heals her by 2000 hp.
Her "Quadspell" nuke deals damage in multiple elements, which might have trouble capping, especially if you're relying on Status DarkResDown.png Dark DEF DownDEF is lowered for dark DMG
Npc m 3040120000 01.jpg
Cagliostro (Dark)
Status CriticalUpDark.png50%/40% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 50%/40%

Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%

Status DarkAtkUp.png25% Dark ATK UpDark ATK is boosted
Strength: 25%
420,000 1,685,000 2,105,000
Npc m 3040062000 01.jpg
Cagliostro (Halloween)
10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10%
Status Defiance.png10% C.A. DMG UpCharge attack DMG is boosted
Strength: 10%

Status CA DMG Cap.png C.A. DMG Cap UpCharge attack DMG cap is boosted
Special Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%

Status DarkAtkUp.png20% Dark ATK UpDark ATK is boosted
Strength: 20%
420,000 1,769,000 2,189,000 Halloween Cag's CA DMG buffs depend on the number of Status Oblivion Crest.pngOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
that she has. Only MC Ougis with Dark Opus weapons, Forte's 2nd skill or Cag's 2nd skill is capable of granting Oblivion Crests.
Npc m 3040016000 01.jpg
Cerberus
Status DebuffResDown.png10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%
1,220,000 1,685,000 2,905,000
Npc m 3040206000 01.jpg
Clarisse (Valentine)
Status Uplift.png20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20%
(MC)
Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
100,000 1,853,000 1,953,000 V. Dokkan's kit was mostly built to avoid 1-turn cheesing. Her passive gives Status AttackUp.png1% ATK UpATK is boosted
Strength: 1%
if you care.
Npc m 3040055000 01.jpg
Danua (Summer)
10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10%
1,298,000 1,685,000 2,983,000 Her passive boosts team Debuff rates/Skill DMG (but not cap)
Npc m 3040198000 01.jpg
Eustace (Dark)
10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10%
Unique Status AttackUp.png30% ATK UpATK is boosted
Strength: 30%

Status Defiance.png100% C.A. DMG UpCharge attack DMG is boosted
Strength: 100%

Status CA DMG Cap.png50% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 50%
Status CriticalUpDark.png70%/30% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 70%/30%
1,221,000 2,528,000 3,749,000
Npc m 3040209000 01.jpg
Ferry (Grand)
Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%
Status DarkAtkUp.png30% Dark ATK UpDark ATK is boosted
Strength: 30%
(on ougi)
Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%

Status Defiance.png50% C.A. DMG UpCharge attack DMG is boosted
Strength: 50%
(target ally)
Status CA DMG Cap.png10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%
(target ally)
1,000,000 1,685,000 2,685,000 Includes 1 mil bonus DMG from her 1st skill, provided that the boss ougis.
Npc m 3040086000 01.jpg
Forte
Unique Status DarkATKUpStack.png10% Dark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Strength: 10%

Status Skill DMG Cap Up.png2% Skill DMG Cap UpCan deal big bonus DMG when Skill DMG dealt in one turn reaches a certain amount
Strength: 2%
642,000 1,685,000 2,327,000 Boosts team Skill Cap by 2% per Status Oblivion Crest.pngOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
on that character. Works from the backline.
Npc m 3040182000 01.jpg
Freezie
10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10%
360,000 1,685,000 2,045,000 Meant for slightly longer fights
Npc m 3040231000 01.jpg
μ's Third-Years
Status DarkResDown.png15% Dark DEF DownDEF is lowered for dark DMG
Strength: 15%
Status DarkAtkUp.png15% Dark ATK UpDark ATK is boosted
Strength: 15%
1,685,000 1,685,000 Gains up to 10% ATK by having more μ units in the team (read-backline).
Npc m 3040080000 01.jpg
Jeanne d'Arc (Dark)
Status DefenseDown.png30% DEF DownDEF is lowered
Strength: 30%
UniqueStatus AttackUp.png25% ATK UpATK is boosted
Strength: 25%

Unique 0%-45%Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 0%-45%
Status DarkAtkUp.png20% Dark ATK UpDark ATK is boosted
Strength: 20%
1,685,000 1,685,000
Npc m 3040173000 01.jpg
Joker
Unique Status DebuffResDown.png20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%

Status Sleep 1.pngComatoseCan't attack and takes big DMG
(Chance to end upon taking DMG)
Takes 50% more damage
Local status effect
Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
1,380,000 1,685,000 3,065,000 He can achieve a max accuracy of 90% on his 3rd skill by himself *if* you don't use his 2nd. Ougi DMG Multiplier increases the lower the boss health is, so consider sticking him in the last slot.
FOR THE LOVE OF MIKE, DON'T USE HIS 3RD SKILL BEFORE SUMMON CALLS
Npc m 3040216000 01.jpg
Karyl
15%Status DarkDEFDownStack.pngDark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
Strength: 15%
Status DarkAtkUp.png30% Dark ATK UpDark ATK is boosted
Strength: 30%

Status Skill DMG Cap Up.pngSkill DMG Cap Up
Unique 0%-15%Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 0%-15%
1,370,000 1,854,000 3,224,000 Has a high innate crit chance. Ideal skill order should be 2->3->1
Npc m 3040118000 01.jpg
Katalina (Dark)
630,000 1,685,000 2,315,000
Npc m 3040222000 01.jpg
Kolulu
20% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Strength: 20%

10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10%
(on ougi)
Unique 0%-45%Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 0%-45%

Status Defiance.png30% C.A. DMG UpCharge attack DMG is boosted
Strength: 30%

Status CA DMG Cap.png10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%

Status Uplift.pngCharge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100%
2,430,000 1,854,000 4,284,000 Her Unique Jammed will figure 15% ATK Up at 70% (from using her 3). Her 3rd skill costs 30% HP, and also resets her skill cooldowns. CA buffs are only against foes with Status Blind.pngBlindedAttacks have a slight chance to miss
.If she is at red health, she deals an additional 810,000 dmg at the end of the turn.
Npc m 3040242000 01.jpg
Kou
Status DarkResDown.png25% Dark DEF DownDEF is lowered for dark DMG
Strength: 25%
Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
500,000 2,190,000 2,690,000 Kou gains 50% CA DMG and 20% CA DMG Cap Up against foes with Status Foxflame 1.pngFoxflameSlight chance for attacks to miss / HP is lowered on every turn
Local status effect
. His 2nd skill inflicts Foxflame.
Npc m 3040005000 01.jpg
Lady Grey
Status DefenseDown.png30% DEF DownDEF is lowered
Strength: 30%
Status DarkResDown.png10% Dark DEF DownDEF is lowered for dark DMG
Strength: 10%
1,345,000 1,685,000 3,030,000
Npc m 3040189000 01.jpg
Lady Grey (Halloween)
10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10%
10%-20%Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 10%-20%
(on ougi)
Status Defiance.png30% C.A. DMG UpCharge attack DMG is boosted
Strength: 30%

Status CA DMG Cap.png5% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 5%

Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
1,769,000 1,769,000 CA Buffs only apply on allies with Drain
Npc m 3040219000 01.jpg
Lelouch Lamperouge
Status DefenseDown.png20% DEF DownDEF is lowered
Strength: 20%
UniqueStatus DebuffResDown.png10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%
Status DarkAtkUp.png20% Dark ATK UpDark ATK is boosted
Strength: 20%

Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
(on ougi)
550,000 1,685,000 2,235,000 Gains charge bar 25% slower than other characters. Buffs other characters based on how high Lelouch's HP is.
Npc m 3040172000 01.jpg
Lunalu (SSR)
Status Defiance.png20% C.A. DMG UpCharge attack DMG is boosted
Strength: 20%
(on ougi)
Status CA DMG Cap.png5% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 5%
(on ougi)
Status Hype1.pngHypedATK is boosted

Status AttackUp.png15% ATK UpATK is boosted
Strength: 15%

Unique 10%-25%Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 10%-25%

Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
(on ougi)
0 0 Does not take into account Lunalu's ability to copy an abilities. This includes virtually all nukes and many buffs/debuffs, e.g. Kolulu's "Tallyho" for 810,000 dmg.
Npc m 3030182000 01.jpg
Lyria (Event)
Status DefenseDown.png10% DEF DownDEF is lowered
Strength: 10%
(on ougi)
Status Uplift.pngCharge Bar +120%Instantly boosts Charge Bar by 120%
Strength: 120%
Status AttackUp.png30% ATK UpATK is boosted
Strength: 30%

Status CriticalUp.png50%/30% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 50%/30%
2,365,000 2,365,000 Having Lyria in your front line allows you to use two summons per turn
Lyria has an extremely high ougi multiplier, meaning she much more easily hits the ougi cap
Npc m 3040108000 01.jpg
Marquiares
1,685,000 1,685,000 His kit is built towards doing a lot of ougi damage... turn 2.
Npc m 3040063000 01.jpg
Narmaya
480,000 1,685,000 2,165,000 Naru's kit is built for raids that last more than one turn.
Naru's passive gives Status AttackUp.png10% ATK UpATK is boosted
Strength: 10%
to Draph, Primal, and Unknown allies
Npc m 3040156000 01.jpg
Nicholas
594,000 1,685,000 2,279,000
Npc m 3040169000 01.jpg
Nier
(Alive)
Status Defiance.png40% C.A. DMG UpCharge attack DMG is boosted
Strength: 40%

Status CA DMG Cap.png20% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 20%
Unique Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%

Status C.A. Reactivation.pngC.A. ReactivationCharge attack reactivates
(target ally)
2,359,000 2,359,000 Little reason for Nier to start on the backline. Numbers do not figure in her C.A. Reactivation
Npc m 3040169000 01.jpg
Nier
(Killed by Death/Luna)
Unique 50% Def DownStatus Unfinished Business (Foe) 4.pngUnfinished BusinessDEF and multiattack rate are lowered / HP can't be restored (Can't be removed)
Strength: 50% DEF DownLocal status effect
Unique Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%

Status C.A. Reactivation.pngC.A. ReactivationCharge attack reactivates
(target ally)
Status Unfinished Business (Ally).pngUnfinished BusinessDEF and multiattack rate are lowered / HP can't be restored (Can't be removed)
Strength: 50% DEF Down
Assumes that Nier starts in the front line. Numbers do not figure in her C.A. Reactivation. You might've noticed that I put Status Unfinished Business (Ally).pngUnfinished BusinessDEF and multiattack rate are lowered / HP can't be restored (Can't be removed)
Strength: 50% DEF Down
under "Buffs". The reason why is that when paired with Zooey, your characters do not gain HP when they attack, especially if they have ougi reactivation. This also enables a hilarious interaction with Kolulu and Zooey that ends Kolulu to get Tallyho off five times in a turn for about 4,050,000 total skill damage.
Npc m 3040145000 01.jpg
Olivia
Status CriticalUp.png100%/30% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 100%/30%

Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
1,500,000 1,685,000 3,185,000 Her passive gives her a seraphic type 10% boost to DMG against Light foes when she has a Status DarkAtkUp.png Dark ATK UpDark ATK is boosted
buff. This does not stack with the Scythe of Belial.
Npc m 3040111000 01.jpg
Orchid
Status AttackUp.png100% ATK UpATK is boosted
Strength: 100%

Status CriticalUp.png50%/50% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 50%/50%

Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
Status DarkAtkUp.png50% Dark ATK UpDark ATK is boosted
Strength: 50%
1,200,000 1,685,000 2,885,000 Caps easily compared to other characters. Self-Buffs require her to have Status Puppet Strings.pngPuppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
Npc m 3040026000 01.jpg
Rosetta (Holiday)
660,000 1,854,000 2,513,500
Npc m 3040048000 01.jpg
Sarunan (Dark)
13,000,000 1,685,000 14,685,000 Dark Sarunan has the highest cap for any damaging skill in the game, at the cost of 8 button clicks.
HE SHOULD GENERALLY BE CONSIDERED AS A LAST RESORT

Also note that the roughly 13,000,000 skill damage is a hard cap, and cannot be boosted further than that.
You will not have the same results if you try to copy this with Lunalu
His passive gives Status AttackUp.png5% ATK UpATK is boosted
Strength: 5%
to all allies

Npc m 3040035000 01.jpg
Seox 4*
700,000 1,685,000 2,385,000 4* Six's Counter only works against one-ally attacks, meaning that if you deal more than 50% of the boss's HP, it won't help at all.
Npc m 3040035000 01.jpg
Seox 5*
1,300,000 2,020,000 3,020‬,000 All 5* Eternals have a boosted Ougi DMG cap of 2,022,000. Seox 5*'s ougi gives Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect
, which means that his counter does not proc. Assumes that the boss Ougis.
Npc m 3040203000 01.jpg
Tanya (SSR)
5% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Strength: 5%
Status Uplift.png40% Charge Bar Gain UpCharge bar gain is boosted
Strength: 40%
Status CriticalUp.png30%/30% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 30%/30%
(against foes with Status Poison.pngPoisonedHP is lowered on every turn
)
1,760,000 1,685,000 3,445,000 Does not include an extra ~600,000 DMG if she dodges an attack.
Npc m 3040057000 01.jpg
Vania (1→3)
Status DarkResDown.png25% Dark DEF DownDEF is lowered for dark DMG
Strength: 25%
Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%

Status Defiance.png50% C.A. DMG UpCharge attack DMG is boosted
Strength: 50%
(on ougi)
Status CA DMG Cap.png30% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 30%
800,000 2,190,000 2,990,000 With her EMP, Vampy has a 90% chance of landing her charm, which her CA Buffs are based on. This can be rectified with a 10% or greater Debuff Success ring.
Npc m 3040057000 01.jpg
Vania (3→1)
UniqueStatus AttackUp.png50% ATK UpATK is boosted
Strength: 50%

Status Defiance.png50% C.A. DMG UpCharge attack DMG is boosted
Strength: 50%
(on ougi)
Status CA DMG Cap.png30% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 30%
1,380,000 2,190,000 3,570,000 Her skill damage includes a 580k DMG Nuke at the end of the turn.
Npc m 3040029000 01.jpg
Vaseraga
UniqueStatus AttackUp.png50% ATK UpATK is boosted
Strength: 50%

Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
1,250,000 1,685,000 2,935,000 Passive gives Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%
against foes in Overdrive
Npc m 3040094000 01.jpg
Veight
UniqueStatus AttackUp.png50% ATK UpATK is boosted
Strength: 50%
Status Defiance.png20% C.A. DMG UpCharge attack DMG is boosted
Strength: 20%
720,000 1,685,000 2,405,000 CA DMG buff requires him to fill a foe C.A. Diamond.
Npc m 3040043000 01.jpg
Vira (SSR)
Status DefenseDown.png15% DEF DownDEF is lowered
Strength: 15%
Status AttackUp.png15% ATK UpATK is boosted
Strength: 15%
900,000 2,035,000 2,935,000 Assumes use of her Aegis merge. Her passive gives Status Uplift.png10% Charge Bar Gain UpCharge bar gain is boosted
Strength: 10%
Npc m 3040174000 01.jpg
Wulf and Renie
UniqueStatus AttackUp.png30% ATK UpATK is boosted
Strength: 30%

Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
1,685,000 1,685,000 Does not include his dodge-and-counter, which can hit to up to 2,200,000 DMG, scaling with AutoAttack Buffs. Charge Bar fills 35% slower.
Npc m 3040112000 01.jpg
Zeta (Dark)
Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%

Status DebuffResDown.png10% Debuff Res. Down (Stack)Debuff resistance is lowered (Stackable)
Strength: 10%
Status CriticalUp.png30%/30% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 30%/30%
(on ougi)
500,000 2,106,000 2,606,000 With her EMPs, her Def Down has a 90% chance to land. Her passive gives a 25% echo on her Ougi against enemies with Status Burned.pngBurnedHP is lowered on every turn
that scales with Ougi Damage. Zeta's 2nd skill inflicts burned.
Npc m 3040092000 01.jpg
Zooey (Grand)
26.6%-80.0%Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 26.6%-80.0%
1,276,000 1,685,000 2,961,000 Extremely Pivotal for 95% of OTK setups, due to Conjunction. Does not include her random 10%Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10%
or 10%Status DebuffResDown.png10% Debuff Res. Down (Stack)Debuff resistance is lowered (Stackable)
Strength: 10%
Dark Rampu.png