User:Vazkii/SandboxTLDR
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Sandbox Starter Guide
Last Update: July 30, 2023
This guide is licensed under Creative Commons BY-NC-SA 4.0, a permissible license for futureproofing. (more info)
(What does this mean??)Essentially, this gives you the right to make your own versions of the guide. If I stop maintaining the guide one day, you're welcome to pick it up and continue it as long as you give credit, so that it can live on and help players even after I leave.
Introduction
A lot of people ask me how Replicard Sandbox works and how to farm the items there. This guide is just a very quick reference for what you should be doing to farm Evoker and NWF materials, and does not substitute a full comprehensive tutorial.
Furthermore, this assumes you have basic knowledge of grid building, as well as access to at least "midgame" weapons. For more info, please check my guides on:
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Contents
Getting Started
- Have an Evoker. If you don't, focus all your Arcarum work on getting
Caim ASAP. Farming "Here Be Staves" is not worth it.
- If you're already super close to a different evoker, finish that one instead. The first one is always the hardest, and after you have access to "Here Be Swords", the further ones become much easier to recruit!
- Fully clear the Sandbox areas once up to the point where you can see the big Marble in Zone Mundus ("The World").
- Build up your books by doing missions, the main ones used are
Specialist,
Shockwave,
Valor, and
Avarice.
5-Gauge
The most important content in Replicard Sandbox is the 5-Gauge mob, anything that has 5 bars like this:
3-Gauge mobs have the exact same drop table and treasure box chance as 5-Gauge with double the HP and longer entry animations, and as such, are usually not worth killing outside of the purpose of clearing missions. The one situation where 3-Gauge is efficient to kill is if you can do so with the same amount of buttons as 5-Gauge (i.e. you have Ereshkigal), as it'll stack more Defender hosts.
5-Gauge is what you'll be killing most of the time, so we should make a team that can kill it as fast as possible. These mobs have around the 20 million HP range, and with help from our books, we can easily cook something up for quick kills without much hassle.
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Aside from the final bosses of the eight main areas and Xeno Militis bosses, nothing in Replicard Sandbox has element resist - this means you can use any element for any battle, as long as forgoing the Seraphic boost is acceptable. |
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Dark Is Good
Your objective here is to kill the 5-bar mob as quickly as possible so you can farm it for drops very fast. My prefered build is 0 Button, 0 Chain, using Dark:
Specialist,
Shockwave,
Avarice for our book choices
- Use characters that can bring skill damage without needing button presses, e.g.
Bowman,
Veight,
Lelouch,
Seox, etc.
- If
Belial (Summer) is available,
Lich is fantastic too.
- (Summer Belial will always add a significant amount of extra damage, so it's worth using even without Lich!)
- If
- If you have access to supplemental such as
Pain and Suffering or
Agonize, absolutely bring those.
- Main character should provide as much self damage to help bring the enemy's HP to a trigger point, bring a high dmg class like
Apsaras.
- Characters with high damage pre boss attack can be used if the trigger point isn't reached, such as
Cendrillon or
Ilsa (Yukata)
- Characters with high damage pre boss attack can be used if the trigger point isn't reached, such as
An example reasonably low-budget setup is provided as follows, but I could only test this in my account with maxed books, so it may not be functional for weaker setups. Having access to stronger characters such as Bowman or high transcendance
Seox, as well as a second
Pain and Suffering and
Agonize can make this much smoother.
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I have also recorded a Demo on YouTube of this team killing an off-element boss to showcase it. As you can see from the video, there is very significant leeway, as Lelouch's nuke didn't finish, and Veight's didn't trigger at all, so weaker setups should still be able to manage.
Fallback Ideas
Thanks to the sandbox books and access to the full 13 slots, the threshold is not super high. Here's some other ideas:
- Wind can use
Anila (Summer) and
Grimnir (Valentine) to abuse the supplemental in
Shockwave's Guidebook for high auto damage.
- Water can do the same with
Zeta (Water) and
Poseidon.
- Water can do the same with
- Fire can use
Percival (Grand) and just press
Koenig Dekret900% Fire damage to all foes (Damage cap: ~1,020,000).
All Fire allies gain100% Fire ATK UpFire ATK is boosted
Strength: 100%Duration: 1 turn and30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time)
Strength: 30%Duration: 1 turn .
All Fire allies instantly perform a normal attack without using up a turn.
(ConsumesKing's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed)
after activation.) for the kill. - If the kill still fails, swap out Avarice for another boosting book. You lose out on drop rate, but at least you can kill.
- If nothing else works,
Huanglong main summon with
Overflow's Guidebook as a fallback for a 3 or 4 chain setup can always function in a pinch.
Drop Rate Is Good
5-Gauge mobs (and nearly everything else in Sandbox for that matter) are affected by drop rate, so within reason, you want to bring in all the drop rate support possible. The higher your drop rate, the higher the chance for items to drop, and the less time you'll have to spend in the mines.
In a rough order of difficulty in optimization, here's some ideas you can try:
- Journey Drops
Tien and
Richard (SR) in backrow
Avarice's Guidebook equipped
Dragon Bar V in the grid
- Main summon
Kaguya or
Nobiyo
- Playing
Manadiver with the Mini Mimic Manatura equipped.
- Playing
Bandit Tycoon with
The Storyteller or a fire team with
Septian Burner
The paramount objective here is getting the kill 100% of the time, so it's only worth optimizing drop rate to the point where that doesn't interfere with your kill consistency. Worth noting that players may wish to do sandbox with secondary objectives in mind, such as raising Master Level or leveling up characters, in which case, optimizations such as class picks or backrow changes may go against your goals.
Flow
As the kills themselves are trivial, the main bottleneck in getting kills fast is getting in a flow state where you can spend as little time messing through menus as possible.
Personally, I kill the Herald monsters until my EXP multiplier is maxed at 200% (or 600% during Tales of Arcarum), and completely ignore the Chests/Mimics, as they require me to go back to the map to open, which takes time. However, if you're trying to conserve Half Elixirs, killing the Mimics is recommended.
The two greatest pain points here are menuing and ping.
Menuing
Menuing is the overall term for how fast you can get through the game's popups and screens before you can enter another battle. I personally utilize two game screens to do this as fast as possible, and have recorded a Demo on YouTube you can watch for what my sandbox gameplay looks like.
The setup is as follows:
- The first window has its Homepage set to the Team Select menu for the battle in question. We do this by copying the page's address and making it our Homepage.
- The second window has a bookmark for
https://game.granbluefantasy.jp/#quest
- I start the battle, and immediately attack using Semi-Auto
- Once the "YOUR TURN" popup appears, I click the Quest bookmark on the second window, this shows the results of the kill
- Once the second window loads the results, I press my Homepage key on the first window to return to step 3, repeat
In this video you can also see me making a mistake in the timing around 0:55, which wasn't on purpose, but is a good demonstration of what happens if you do it too early. This is a fairly optimized setup but you can make concessions if you want to be less of a tryhard:
- Two windows provides only a very minor speed increase, you can just press the Quest bookmark in the same window
- Instead of setting the quest start page as your Homepage, you can just make it another bookmark and press that instead
Good menuing is crucial to achieving any sort of reasonable kill speed in Sandbox, and therefore, any sort of reasonable drop rate for the items you want.
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This menuing strategy is fairly universal. You can do it on any enemy, and it's also super useful for end of month story events and Guild War EX+. For those, you set the homepage as the summon select screen instead. |
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Ping
Since Granblue Fantasy's servers are in Japan, the further away you are from it, the slower your menu actions will be. I personally compensate for my awful European ping using Mudfish, which helps lower my average RTTRound-trip Time, or how long it takes for a game request to get to Cygames and back to me by around 60ms to 80ms, but this is a paid service (albeit fairly cheap), so I understand most people would not be interested.
If you want to know your ping, you can test it by opening a Command Prompt (on Windows, open the Start Menu and type cmd
) and then pinging the game server by running the command ping game.granbluefantasy.jp
, as such:
As you can see, mine sucks when Mudfish is off. Ultimately, there isn't much else you can do here other than move closer to Japan, but I figure I'd mention Mudfish either way as it is a significant speed up for people far away from Japan.
What Do I Kill?
Most of the items you need from Sandbox will come from mass grinding 5-Gauge nodes. You can locate the one you want to kill by pressing the (i) icon to see what it drops:
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Which 5-Gauge?
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Important: this table is not comprehensive, and includes only the main drops for each type of enemy. For example, Defenders can all drop Astras, but aren't an efficient way to farm them in particular, so they aren't noted.
Acknowledgements
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If you have any questions, or want to suggest an improvement, you can get in contact with me at the GBF Wiki Discord Server - my Discord username being vazkii. |
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Thank you to:
- Mettie and No Laifu for reviewing the page
- Umikin for formatting help
- The 8923829832 people who asked me how to farm Veritas that inspired me to make this
Changelog
July 30, 2023
- Added a note to Verum Proofs to check drop tables as not all enemies in the area drop them
July 29, 2023
- Updated Zone Mundus description to remove erroneous drop rate claim
- Removed "Only" from Fragments in Staves Heralds, as apparently they can appear in other places with a super low drop rate