Page values for "Vane (SSR)/Strategy/Ratings"

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"_pageData" values

_creationDate2019-08-21 6:49:11 PM
_modificationDate2020-05-14 2:16:36 PM
_creatorPetriBot
_categoriesCharacter_Rating_Page
_numRevisions7
_isRedirectNo
_pageNameOrRedirect

"character_ratings" values

id3040117000
gw_rating9.5
gw_reasons
  • Role: Attacker/Debuffer/Defender
  • Has Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    and Status Lethal Attack Dodged.pngLethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
    on very short cooldown, letting him take hits for the team and live to tell the tale.
  • Ability m 1128 1.png Heroic Beat400% Water damage to a foe (Damage cap: ~420,000).
    Restore caster's HP (Healing cap: 1500).
    At level 90:
    Damage increased to 500%.
    Damage cap increased to ~500,000.
    Healing cap increased to 2500.
    Also remove 1 debuff from caster.
    's auto-activations and double-activations provide lots of skill damage and self-sustain.
  • Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    and Status Soul Eruption.pngSoul EruptionATK, DEF, multiattack rate, and other stats are boosted (Can't be removed)
    greatly boost his damage.
  • Inflicts Status FireAtkDown.png10% Fire ATK DownFire ATK is lowered
    Strength: 10%
    and up to 30% Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
    Strength: 10% (Max: 30%)
    on charge attack.
  • Extends buffs on himself with every enemy special attack, allowing him to maintain them almost indefinitely.
  • Consumes HP for defensive abilities and requires careful HP management in longer battles.
gw_last_update2020-03-24
gw_preliminary2017-04-18
kg_rating9
kg_ease2
kg_roles
kg_reasons
  • Role: Attacker/Debuffer/Defender
  • Has Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    and Status Lethal Attack Dodged.pngLethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
    on very short cooldown, letting him take hits for the team and live to tell the tale.
  • Ability m 1128 1.png Heroic Beat400% Water damage to a foe (Damage cap: ~420,000).
    Restore caster's HP (Healing cap: 1500).
    At level 90:
    Damage increased to 500%.
    Damage cap increased to ~500,000.
    Healing cap increased to 2500.
    Also remove 1 debuff from caster.
    's auto-activations and double-activations provide lots of skill damage and self-sustain.
  • Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    and Status Soul Eruption.pngSoul EruptionATK, DEF, multiattack rate, and other stats are boosted (Can't be removed)
    greatly boost his damage.
  • Inflicts Status FireAtkDown.png10% Fire ATK DownFire ATK is lowered
    Strength: 10%
    and up to 30% Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
    Strength: 10% (Max: 30%)
    on charge attack.
  • Extends buffs on himself with every enemy special attack, allowing him to maintain them almost indefinitely.
  • Consumes HP for defensive abilities and requires careful HP management in longer battles.
kg_last_update2020-04-28
kg_preliminary
reasons
  • Role: Attacker/Debuffer/Defender
  • Has Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    and Status Lethal Attack Dodged.pngLethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
    on very short cooldown, letting him take hits for the team and live to tell the tale.
  • Ability m 1128 1.png Heroic Beat400% Water damage to a foe (Damage cap: ~420,000).
    Restore caster's HP (Healing cap: 1500).
    At level 90:
    Damage increased to 500%.
    Damage cap increased to ~500,000.
    Healing cap increased to 2500.
    Also remove 1 debuff from caster.
    's auto-activations and double-activations provide lots of skill damage and self-sustain.
  • Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    and Status Soul Eruption.pngSoul EruptionATK, DEF, multiattack rate, and other stats are boosted (Can't be removed)
    greatly boost his damage.
  • Inflicts Status FireAtkDown.png10% Fire ATK DownFire ATK is lowered
    Strength: 10%
    and up to 30% Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
    Strength: 10% (Max: 30%)
    on charge attack.
  • Extends buffs on himself with every enemy special attack, allowing him to maintain them almost indefinitely.
  • Consumes HP for defensive abilities and requires careful HP management in longer battles.