Difference between revisions of "Zeta/Strategy"

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{{CharacterExtendedMasteryGrid
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|link=Zeta
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|build_name=Gamewith
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| p1=0| p2=0| p3=0| p4=3| p5=3
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| p6=0| p7=0| p8=0| p9=0|p10=3
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|p11=0|p12=3|p13=0|p14=0|p15=3
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|p16=0|p17=0|p18=0|p19=0|p20=0
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|comment=
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|author=Gamewith
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|last_update= 2020-05-21
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}}
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[https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/21290 Gamewith]'s recommended EMP build for Zeta.
 +
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===Priorities===
 +
Prioritise her Extended Mastery Support Skill (★3) first, followed by Critical (★3×3). After that, take C.A. DMG (★3).
 +
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You are free to use your remaining points as you see fit, but you might want to put them into ATK (★1×3), if you want to increase her ATK power.
 +
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|-|Gamewith (Old)=
 
{{CharacterExtendedMasteryGrid
 
{{CharacterExtendedMasteryGrid
 
|link= Zeta
 
|link= Zeta

Latest revision as of 01:21, 24 May 2020

  Game   Strategy   Lore   Voice   Anime   Versus    
Stamp66.png This page is a Strategy stub. Please help us expand it by contributing relevant data.
See Meta:Manual of Style/Character Pages/Strategy for more info.

Overview[edit]

  • Zeta's core gameplay revolves around large bursts of damage every 6-7 turns via her Ability m 63 1.png Spear of Arvess300%-400% Fire damage to a foe (Damage cap: ~420,000).
    Inflict Status Arvess Fermare 4.pngArvess FermareTargeted by a skill
    Base Accuracy: 100%Duration: 4 turns
    .
    At level 90:
    Damage increased to 400%-500%.
    Damage cap increased to ~640,000.
    Also gain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    and Ability m 1084 3.png RhapsodyGain Status AttackUp.png20% ATK UpATK is boosted
    Strength: 20%Multiplier: NormalDuration: 1 turn
    , Status Defiance.pngSalted Wound (1 time)ATK is boosted when foe is in break mode
    Strength: 7%Duration: 1 turn
    , and Status Defiance.pngSalted Wound (Arvess Fermare) (1 time)ATK is boosted when foe is hitmarked
    Strength: 230%Duration: 1 turn 2/3 effectiveness when used with Charge Attack
    .
    At level 75:
    Effect enhanced.
    skills.
  • Although usually outperformed by other "assassins" such as Beatrix (Themed) or Tien, the flexibility of Status Arvess Fermare.pngArvess FermareTargeted by a skill
    can make her a worthy inclusion, especially in short fights or to enable the aforementioned assassins more quickly.
  • Ability m 351 1.png Thousand Flames400% Fire damage to all foes (Damage cap: ~480,000) and remove 1 buff. is a serviceable nuke and can be a nifty source of Status Lock.pngBreak Boosted (Time)Break mode time is extended
    in a pinch.

How to Play[edit]

At Level 80[edit]

  • Use Ability m 63 1.png Spear of Arvess300%-400% Fire damage to a foe (Damage cap: ~420,000).
    Inflict Status Arvess Fermare 4.pngArvess FermareTargeted by a skill
    Base Accuracy: 100%Duration: 4 turns
    .
    At level 90:
    Damage increased to 400%-500%.
    Damage cap increased to ~640,000.
    Also gain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    to apply Status Arvess Fermare.pngArvess FermareTargeted by a skill
    to the enemy.
  • Use Ability m 1084 3.png RhapsodyGain Status AttackUp.png20% ATK UpATK is boosted
    Strength: 20%Multiplier: NormalDuration: 1 turn
    , Status Defiance.pngSalted Wound (1 time)ATK is boosted when foe is in break mode
    Strength: 7%Duration: 1 turn
    , and Status Defiance.pngSalted Wound (Arvess Fermare) (1 time)ATK is boosted when foe is hitmarked
    Strength: 230%Duration: 1 turn 2/3 effectiveness when used with Charge Attack
    .
    At level 75:
    Effect enhanced.
    to gain Status Defiance.pngSalted Wound (Arvess Fermare)ATK is boosted when foe is hitmarked
    and Attack.
  • Use Ability m 351 1.png Thousand Flames400% Fire damage to all foes (Damage cap: ~480,000) and remove 1 buff. as inclined, but be careful not to waste Salted Wound on it.

At Level 100[edit]

  • Use Ability m 1084 3.png RhapsodyGain Status AttackUp.png20% ATK UpATK is boosted
    Strength: 20%Multiplier: NormalDuration: 1 turn
    , Status Defiance.pngSalted Wound (1 time)ATK is boosted when foe is in break mode
    Strength: 7%Duration: 1 turn
    , and Status Defiance.pngSalted Wound (Arvess Fermare) (1 time)ATK is boosted when foe is hitmarked
    Strength: 230%Duration: 1 turn 2/3 effectiveness when used with Charge Attack
    .
    At level 75:
    Effect enhanced.
    to gain Status Defiance.pngSalted Wound (Arvess Fermare)ATK is boosted when foe is hitmarked
    .
  • Use Ability m 63 1.png Spear of Arvess300%-400% Fire damage to a foe (Damage cap: ~420,000).
    Inflict Status Arvess Fermare 4.pngArvess FermareTargeted by a skill
    Base Accuracy: 100%Duration: 4 turns
    .
    At level 90:
    Damage increased to 400%-500%.
    Damage cap increased to ~640,000.
    Also gain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    to apply Status Arvess Fermare.pngArvess FermareTargeted by a skill
    to the enemy, if theres more than one enemy, use it on both.
  • Use Ability m 351 1.png Thousand Flames400% Fire damage to all foes (Damage cap: ~480,000) and remove 1 buff. to deal damage to the foe's with Status Arvess Fermare.pngArvess FermareTargeted by a skill
    .
  • Use Ability m 1085 1.png Rain of FuryPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000).
    Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    Base Accuracy: 100%
    .
    to deal plain damage to the enemy.
  • Use all skills twice, since they will be in cooldown anyway on next turn.
  • Prioritize foes with more than 2 buffs and charge diamonds. If no foe has these, focus on damage.

Synergy[edit]

  • All forms of multi-attack to maximize the chance of a triple-attack during Status Defiance.pngSalted Wound (Arvess Fermare)ATK is boosted when foe is hitmarked
    , eg. the charge attacks of True Infernal Flamescythe square.jpg True Infernal Flamescythe or Four-Sky Blade Cardinal square.jpg Four-Sky Blade Cardinal; class skills such as Ability Call of the Abyss.png Call of the AbyssHarp: All allies gain Status DoubleUp.png80% DA UpDouble attack rate is boosted
    Strength: 80%
    , Status TripleUp.png30% TA UpTriple attack rate is boosted
    Strength: 30%
    , and Status Collapse.pngCharge Bar Gain LoweredCharge bar gain is lowered
    Strength: 35%
    .
    Dagger: All allies gain Status DoubleUp.png40% DA UpDouble attack rate is boosted
    Strength: 40%
    , Status TripleUp.png10% TA UpTriple attack rate is boosted
    Strength: 10%
    , and Status Collapse.pngCharge Bar Gain LoweredCharge bar gain is lowered
    Strength: 35%
    .
    ; weapon skills such as Erichthonius square.jpg Erichthonius.
  • Bonus Damage effects to further increase her burst, such as via Yuel's Ability Fire.png Gurren150%-250% Fire damage to all foes (Damage cap: ~260,000).
    At level 75:
    Damage increased to 250%-350%.
    At level 95:
    All allies gain Status Bonus Damage.png20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turnsStacking: A
    .
    or Warlock's Ability Choke.png ChaserAll allies gain Status Bonus Damage.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .
    .
  • Note that Status Defiance.pngSalted Wound (Arvess Fermare)ATK is boosted when foe is hitmarked
    does not stack with other forms of assassin, eg.
  • As mentioned above, Zeta's combo can be excellent for quickly moving enemies into Overdrive or Break, enabling less flexible assassin skills from other allies or players.

Extended Mastery Perks[edit]

Zeta Pts: 15
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithAtkBreak.pngBreak Attack
★☆☆★★☆★★★
5%8%10%
ZenithModeBarCut.pngMode Bar Cut
★☆☆★★☆★★★
5%8%10%
ZenithSupportSkill.pngBoost to critical hit rate against foes with Status Arvess Fermare 1.pngArvess FermareTargeted by a skill
.
☆☆☆ ★★★ ☆☆☆ ☆☆☆ ★★★
Last update: 2020-05-21

Gamewith's recommended EMP build for Zeta.

Priorities[edit]

Prioritise her Extended Mastery Support Skill (★3) first, followed by Critical (★3×3). After that, take C.A. DMG (★3).

You are free to use your remaining points as you see fit, but you might want to put them into ATK (★1×3), if you want to increase her ATK power.

Zeta Pts: 14
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ★☆☆ ★★★
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithAtkBreak.pngBreak Attack
★☆☆★★☆★★★
5%8%10%
ZenithModeBarCut.pngMode Bar Cut
★☆☆★★☆★★★
5%8%10%
ZenithSupportSkill.pngBoost to critical hit rate against foes with Status Arvess Fermare 1.pngArvess FermareTargeted by a skill
.
☆☆☆ ★★★ ★☆☆ ☆☆☆ ★★★
Last update: 2017-09-07

Gamewith's recommended EMP build for Zeta.

Priorities[edit]

Prioritise her Extended Mastery Support Skill first, followed by Critical, then DA. After that, take ATK (Break). DEF is a good option if you have any points left over.

Resources[edit]