Icon | Name | Type | Rating | Remarks |
---|
|
Aglovale |
|
9.5 |
-
|
|
Albert |
|
9.0 |
- Role: Attacker/Debuffer
- 100% Double Attack rate.
- Very strong in the early game thanks to his 10x skill damage self-buff.
- His DelayReduce a foe's filled charge diamonds by 1
can be very useful in challenging content.
|
|
Albert |
|
7.0 |
- Role: Attacker/Support
- Great damage output that is comparable to his SSR version.
- 100% double attack rate allows him to gain charge bar easily for more frequent Charge Attacks.
- Excellent early-game Light character with potential longevity into later game stages.
|
|
Amira |
|
7.0 |
- Role: Attacker/Support
- Provides very strong multi-attack and charge bar rate buffs.
- Once transformed she's a battery for the party while still doing great damage.
- Strong even without good party synergy.
|
|
Amira |
|
7.0 |
-
|
|
Anne |
|
9.5 |
- Role: Defender/Support
- Grants various defensive buffs such as 20% Dark CutDark DMG is cut 20%
Duration: 2.5 turnsDark Damage Cut.Applied during the attack phase. On the next turn, it'll have 2 turns remaining., 100% DEF UpDEF is boosted Strength: 100%Duration: 3 turns, Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite to all Light allies.
- Provides plenty of debuff removals through Radiant Burst700% Light damage to a foe (Damage cap: ~730,000).
Remove 1 buff. (When SpiritATK, DEF, multiattack rate, and hostility are boosted based on lvl (Max: lvl 5 / Can't be removed) lvl is at 5: Activates twice.), which ends its cooldown every time she uses her Charge Attack.
- Has a maximum charge bar limit of 200%.
|
|
Arthur |
|
8.5 |
-
|
|
Arulumaya |
|
8.5 |
- Role: Defensive support
- Very high defenses, with access to team-wide 40% Dark CutDark DMG is cut 40%
Duration: 1 turn Dark Damage Cut., Dark SwitchElemental DMG from foes turns into dark DMG Duration: 3 turns, Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", 100% / 20% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 20% less damage.Duration: 3 turns, and Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite.
- Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." can be reapplied after every Selene Kanonas450%Massive Light damage to a foe. End cooldown for Flash of Revelation..
- Wheel of FateGrant an ally Shield (4000)Next ATK received will be ineffective for a fixed amount
Strength: 4000Duration: Indefinite and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite. can grant a single ally Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite, useful for single-target Omens or when combined with SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) .
- Decent healing from RefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns and Time of ProphecyWhen a foes uses a special attack: Restore 10% of all allies HP (Healing cap: 1000). All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%., which also provides a team-wide Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10% when an enemy Special Attacks.
- Better used in longer fights as Flash of RevelationAll Light allies gain Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and 1 random buffPossible buffs: 20% DA UpDouble attack rate is boosted Strength: 20%Duration: 3 turns and 10% TA UpTriple attack rate is boosted Strength: 10%Duration: 3 turns 30% Light ATK UpLight ATK is boosted Strength: 30%Duration: 3 turns 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns 100% / 20% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 20% less damage.Duration: 3 turns Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite. (Number of buffs gained increases upon each cast [Max: 5 times].) needs multiple uses to ramp up its buffs.
- Can provide offensive support with 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns and Moonlight Prism10% boost to double attack and 5% boost to triple attack for all allies when Arulumaya is not debuffed., augmented by her Extended Mastery Support SkillBoost to all allies' ATK when not debuffed.,
- Useful for high difficulty content and for tanky full auto setups.
|
|
Arusha |
|
6.5 |
-
|
|
Baotorda |
|
6.5 |
- Role: Defender
- SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks) and Dodge-and-CounterDodge and counter one-ally attacks Counter attacks grant 5% charge bar per hit. can completely negate a normal enemy turn.
- Only has a randomly-activating 30% Damage Cut against enemy special attacks.
- Has Attack Up and Strength, allowing him to inflict heavy damage on his counter turn.
|
|
Baotorda |
|
8.5 |
|
|
Barawa |
|
6.5 |
-
|
|
Bobobo-bo Bo-bobo |
|
8.0 |
-
|
|
Bridgette and Cordelia |
|
7.5 |
|
|
Cagliostro |
|
9.5 |
-
|
|
Ceylan |
|
6.0 |
-
|
|
Charlotta |
|
8.0 |
- Role: Attacker/Support/Debuffer
- Decent attacker with Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
Duration: 3 turns as well as 50% Unique ATK, 20% Bonus damage, and bonus CA specs through her unique PumpkinCharlotta's attack specs will be boosted upon attacking this foe Base Accuracy: Guaranteed, unless the foe has 100% debuff resist.Duration: 4 turnsLocal status effect debuff.
- Can generate Green Potions, useful in longer battles.
- Inflicts 20% ATK DownATK is lowered
and BlindedAttacks have a slight chance to miss Base Accuracy: 100%Duration: 3 turnsLocal status effect.
- Provides one free Blue Potion even when in the backline, making her an excellent backline choice if extra healing may be needed.
|
|
Charlotta |
|
7.5 |
- Role: Attacker/Debuffer
- Can inflict Dark ATK DownDark ATK is lowered
and local Accuracy LoweredAttacks and special attacks have a chance to miss Local status effect.
- Incredibly high MA and damage with her Holy Knight stacks.
- Can survive powerful attacks thanks to a 2-hit UnchallengedNext DMG received will be ineffective
buff.
- Can refill Holy Knight stacks with her 3rd skill.
- Overall a very offensive unit that deals incredibly high damage. Take care not lose her Holy Knight stacks for maximum power.
|
|
Clarisse |
|
8.0 |
- Role: Attacker/Debuffer
- Applies a 25% Light DEF DownDEF is lowered for light DMG
to help cap DEF down with Miserable Mist.
- Power Inhibitor easily caps her C.A., but needs protection on that turn due to the combination of DEF DownDEF is lowered
and Hostility UpMore likely to be attacked
|
|
Conan Edogawa |
|
7.0 |
- Role: Attacker/Support
- Deals high C.A. DMG against foes with TrackedConan has his eyes on this target
Local status effect effect.
- Grants Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", 50% DEF UpDEF is boosted Strength: 50%Duration: 4 turns, 50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 3 turns, 80~100% DA UpDouble attack rate is boosted Strength: 80~100%Duration: 2 turns, and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 20%Duration: 2 turns to all allies, periodically, through Sleeping KogorōConan is focusing on reasoning (Can't attack or use skills) .
- Sleeping KogorōPut Kogorō to sleep and gain Sleeping KogorōConan is focusing on reasoning (Can't attack or use skills)
Duration: 3 turns. At level 55: Effect enhanced. cannot be used on the first turn, and has a long cooldown.
- Cannot attack or use skills when Sleeping KogorōConan is focusing on reasoning (Can't attack or use skills)
is active.
|
|
Cordelia |
|
3.0 |
- Role: Defender
- Access to Substitute and Defense Up can keep other party members alive.
- All-around decent defensive skills with no real weaknesses.
- Has no offensive options.
|
|
Cosmos |
|
10 |
- Role: Attacker/Support
- Deals superior elemental damage regardless of her foe's element.
- Gains additional offensive capabilites when Halo AttunementActivates Erasure Blast upon normal attack / Activates Sweeping Detonation upon charge attack / Charge attack activates twice (Can't be removed)
Duration: Indefinite is active.
- Charge Attack activates twice.
- Sweeping Detonation6-hit, 400% all-elemental damage to all foes (Damage cap: ~235,000 per hit).
Remove 1 buff from all foes. (While Halo AttunementActivates Erasure Blast upon normal attack / Activates Sweeping Detonation upon charge attack / Charge attack activates twice (Can't be removed) is in effect: Auto-activates upon charge attacks.) auto-activates upon charge attacks.
- Blast Erasure800% Light damage to a foe (Damage cap: ~820,000).
Inflict 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (While Halo AttunementActivates Erasure Blast upon normal attack / Activates Sweeping Detonation upon charge attack / Charge attack activates twice (Can't be removed) is in effect: Auto-activates upon normal attacks.) auto-activates upon normal attacks.
- Provides various buffs to all Light allies based on her HP.
- Excellent in high difficulty contents and Full Auto setups.
|
|
Cure Black and Cure White |
|
7.0 |
- Role: Attacker
- 100% Double Attack rate.
- Charge Attack becomes stronger if they received buff or heal.
- Second skill grants them combination of SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks) and DodgeTakes no DMG or debuffs while in effect for 1 turn which can be used to protect other allies.
- Rating rises to 9.0 for beginners.
|
|
Daetta |
|
3.5 |
- Role: Attacker
- Full Break has surprising utility for an R character, but only during Overdrive.
- Extended Mastery Support Skill gives respectable damage potential, but relies on luck.
- No real drawbacks outside of long cooldowns.
|
|
Daetta |
|
6.0 |
-
|
|
Danua |
|
8.5 |
-
|
|
De La Fille |
|
9.0 |
|
|
De La Fille |
|
7.0 |
-
|
|
Dorothy and Claudia |
|
8.5 |
- Role: Attacker/Support
- 200% charge bar maximum limit. Potential 1250% damage Charge Attack.
- Dispel and GravitySpecial attack max charge turn is extended
aren't accessible at the same time.
- The maids share buffs, debuffs, cooldowns, and health.
- Switching between maids is necessary to get full value.
|
|
Drusilla |
|
8.0 |
-
|
|
Elta |
|
7.5 |
-
|
|
Erica Fontaine |
|
6.5 |
- Role: Healer
- Can potentially revive an ally... provided she's in her mech.
- Tons of healing: can heal up to 2250 HP with her Charge Attack + 1000 HP from a skill.
- Does not get bonus stats in mech, but does get increased hostility.
- Does not contribute to Chain Bursts.
|
|
Ezecrain |
|
6.0 |
- Role: Attacker/Support/Debuffer
- Debuffs enemies while strengthening his damage output at the same time.
- Great party buffs despite the randomness.
- Overall character value largely depends on how you value his 3rd skill.
|
|
Farrah and Juri |
|
7.5 |
-
|
|
Feather |
|
3.5 |
-
|
|
Feather |
|
7.5 |
- Role: Attacker
- Stacking Attack buff lets him hit really hard in longer fights.
- Has two nukes and decent DA for damage-per-turn usage.
- His 5★ uncap greatly increases the amount of Charge Attacks he can put out.
- No utility, only damage.
|
|
Feather |
|
8.5 |
-
|
|
Feena |
|
6.5 |
-
|
|
Ferry |
|
5.0 |
- Role: Support
- Grants Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10% and ATK UpATK is boosted Duration: 3 turns to all allies.
- Inflicts 15% ATK DownATK is lowered
Strength: 15%Duration: 180 secondsSingle-sided and 15% DEF DownDEF is lowered Strength: 15%Duration: 180 secondsSingle-sided on a single foe.
|
|
Ferry |
|
6.5 |
-
|
|
Ferry |
|
9.5 |
- Role: Support
- Grants powerful 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 4 turns and 30% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 30%Duration: 4 turns to all allies for 4 turns at the cost of 100% charge bars from all allies.
- Grants boost to the offensive and defensive capabilities of all Light allies through I'll Teach You a Lesson10% boost to ATKMultiplier: Perpetuity and 30% boost to DEF for Light allies.
Big boost to all allies' ATKMultiplier: Normal Stamina based on how high Ferry's HP is. At level 90: When Ferry is a main ally at battle start: 40% boost to Light allies' charge bars. when Ferry is a main ally.
- Grants boost to her allies' Charge Attacks with 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 60%Duration: Indefinite, 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 15%Duration: Indefinite, and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 1 turn .
- Provides Charge Bar +40%Instantly boosts Charge Bar by 40%
Strength: 40% to all allies that can be used to achieve maximum charge bar on the first turn.
|
|
Fif |
|
8.5 |
-
|
|
Florence |
|
9.8 |
- Role: Support
- Massively increases a Light ally's damage output for 1 turn with MascheraGrant a Light ally MascheraATK is sharply boosted by Maschera
Strength: 50%Multiplier: AssassinDuration: 1 turn . (Consumes 40% of that ally's max HP.).
- Can end a Light ally's skill cooldowns and provide Instant Charge if 5 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
are consumed.
- Weakens enemy damage output with debuffs, including GravitySpecial attack max charge turn is extended
Duration: 180 seconds.
- Primarily judged for her incredible first skill, Florence's value depends almost entirely on who she can target with her support abilities. Her buffs can severely increase an attacker's output in short-term battles, particularly one-turn setups.
|
|
Gawain |
|
9.0 |
-
|
|
Geisenborger |
|
9.7 |
-
|
|
Grea |
|
9.0 |
- Role: Support/Healer
- Wide variety of full-uptime offensive and defensive buffs.
- Clear every 3 turns included.
- 3-turns cooldown on all skills makes up for the lack of dispel protection.
- Can grant additional buffs at battle start and every 3 turns thereafter.
- Dispel on charge attack.
- Boosts charge attack specs based on each party member's individual number of buffs.
- Strong heals if requirements are met.
|
|
Hallessena |
|
8.5 |
-
|
|
Halluel and Malluel |
|
9.0 |
- Role: Attacker/Support/Healer
- Has a variety of useful offensive and defensive buffs for the party and a strong heal.
- Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
grants 40% unique ATK, multiattack, and Cap up, making them a powerful attacker.
- Loses a lot of value if Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
is lost, but this is rarely an issue.
- Passive supplemental damage from Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
which works from the backline.
|
|
Heles |
|
8.5 |
- Role: Attacker/Support
- Deals unworldly damage against foes in Overdrive with the combination of 280% Defiance (1 time)ATK is boosted for foes in Overdrive
Strength: 280%Multiplier: AssassinDuration: 1 turn , 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 50% more damage.Duration: 3 turns, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 3 turns, 80% Bonus Light DMG (1 time)Deals bonus light DMG for one-foe one-ally attacks Strength: 80%Duration: 1 turn , and Scarlet Ribboned LanceAgainst foes in Overdrive: 40% boost to ATKMultiplier: Unique, amplifyMultiplier: Seraphic normal attack damage by 20%, and supplement C.A. damage (Damage cap: 200,000)..
- Provides charge bar to all allies with her Charge Attack and Carry OnGain C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite. All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%, 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 1 turn , and 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 1 turn ..
- Effective in any team as an attacker, even with underdeveloped weapon grid.
|
|
Horus |
|
10 |
- Role: Attacker/Debuffer/Support
- Inflicts up to a total of 16 debuffs with her Charge Attack when Eye of WadjetDEF is boosted / Debuff resistance is boosted / At end of turn: Restores all allies' HP / 10% boost to charge bars (Can't be removed)
is in effect.
- Inflicts Debuff Resistance Lowered20% Debuff Res. Down
Strength: 20%Base Accuracy: 200%Duration: 6 turns, 100% DA DownDouble attack rate is lowered Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect, 100% TA DownTriple attack rate is lowered Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect, and 20% Special Attack DMG LoweredFoe's special attack DMG is lowered Strength: 20%Base Accuracy: 200%Duration: 6 turnsLocal status effect to all foes in a single skill.
- Provides Fated Chain Bar +100%Instantly boosts Fated Chain bar
Strength: 100%Only takes effect in Battle System 2.0 and immediate burst damage for all Light allies through Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%..
- Grants healing and Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10% to all allies at end of turn when Eye of WadjetDEF is boosted / Debuff resistance is boosted / At end of turn: Restores all allies' HP / 10% boost to charge bars (Can't be removed) is in effect.
- Has Lum'ahBased on lvl: C.A. specs are boosted / Chain burst DMG and Fated Chain DMG are amplified / At lvl 10: Special C.A. DMG cap is boosted (Max: 10 / Can't be removed)
Duration: Indefinite and 1-turn cut to skill cooldowns upon the chain burst AscensionLight-elemental chain burst of 4 or more chains. or activating a Fated Chain, which makes her suitable for Charge Attack based teams.
- Effective in Full Auto, and very useful in Battle System 2.0.
|
|
Illnott |
|
9.7 |
- Role: Attacker/Support
- Inflicts Mystic InkDEF is lowered / Skill DMG taken is supplemented (Max: 3 / Can't be removed)
Duration: IndefiniteStacking: PermanentLocal status effect permanently on a foe, which supplements the skill damage taken of the foe by up to 30,000.
- Deals constant Light damage to a foe upon Light allies' normal attacks based on the number of Heavenly PieceATK, DEF, multiattack rate, and DMG cap are boosted based on number of Heavenly Pieces (Max: 7 / Can't be removed)
Multiplier: Perpetuity.
- Gains DopeLight allies' skill specs are boosted / Damage skill cooldowns are cut by 1 turn (Can't be removed / Skill cooldown can't be lower than 1 turn)
Duration: Indefinite permanently, which increases the skill damage cap of all Light allies by 20%, and reduces their damage skill cooldowns by 1-turn.
|
|
Ilsa |
|
8.5 |
- Role: Defender/Support
- Provides party-wide passive DEF Up and Dark DMG LoweredDark DMG is lowered
Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts. or Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks based on the linked skill used.
- Grants allies stackable multiattack rate buffs which stacks with most other types of multiattack buffs.
- Provides a small amount of healing alongside DEF Up (Stackable)DEF is boosted while active (Stackable)
.
|
|
Io |
|
9.0 |
-
|
|
J.J. |
|
6.5 |
- Role: Support
- Provides stackable Skill Damage, Status Resist, and Mode Bar Cut without downtime.
|
|
Jeanne d'Arc |
|
8.0 |
- Role: Attacker/Support/Debuffer
- Inflicts 25% DEF DownDEF is lowered
Strength: 25%Single-sided and 25% ATK DownATK is lowered Strength: 25% (stacks with Miserable Mist)
- High damage output via 2-turn guaranteed TA and StrengthATK is greatly boosted based on how high HP is
|
|
Jeanne d'Arc |
|
9.5 |
-
|
|
Jeanne d'Arc |
|
7.0 |
-
|
|
Johann |
|
6.5 |
-
|
|
Johann |
|
5.0 |
- Role: Healer/Support
- Very simple healer kit; one of the oldest designed event characters in the game.
- Difficult to sustain a whole party with his single-target heal in longer battles.
- Brand new players may appreciate a free Light healer, but his mediocrity makes him easily replaceable.
|
|
Juliet |
|
8.5 |
- Role: Attacker/Support
- High damage output via 30% Unique ATK modifier and bonus skill damage upon charge attack.
- High-uptime party Light ATK UpLight ATK is boosted
and 20% Dark CutDark DMG is cut 20% Dark Damage Cut..
- Can provide one ally RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
and ShieldNext ATK received will be ineffective for a fixed amount .
- Can inflict Light DEF DownDEF is lowered for light DMG
.
- Weak without SpiritConsumes 1 upon normal attacks (Restored every 5 turns / Can't be removed)
.
|
|
Kumbhira |
|
9.9 |
- Role: Support/Attacker/Debuffer
- Reckless AbandonDouble attack rate is boosted / Triple attack rate is boosted / DMG and DMG cap for one-foe attacks and counterattacks are boosted (Can't be removed)
Duration: 3 turns buffs party's multiattack rate as well as damage and cap on regular attacks.
- Very powerful in an endgame team that can hit the damage cap.
- Takes time for Reckless AbandonDouble attack rate is boosted / Triple attack rate is boosted / DMG and DMG cap for one-foe attacks and counterattacks are boosted (Can't be removed)
Duration: 3 turns to ramp up, particularly before 5★.
- Additional multiattack is helpful to both get the buff up faster and make full use of it.
- Carries 25% Light DEF DownDEF is lowered for light DMG
Strength: 25%Base Accuracy: 100%Duration: 180 seconds and a large amount of nuke damage.
- Can off-tank with Hostility UpMore likely to be attacked
Duration: 3 turns, Tank-and-CounterCounters upon taking DMG Strength: 100%Duration: 3 turnsCounter attacks grant 4% charge bar per hit (includes Recklessness Incarnate)., high HP and self-heal, and tank at level 100 with Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: Indefinite.
|
|
Kumbhira |
|
7.5 |
-
|
|
Ladiva |
|
6.5 |
-
|
|
Ladiva |
|
9.0 |
-
|
|
Levin Sisters |
|
9.0 |
- Role: Attacker/Support
- Guaranteed double attacks through Support Skill.
- Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
through Charge Attack and Treble Trouble.
- Low cooldowns and powerful effects, but shared cooldowns between three skills limits usefulness.
- Support Skill reduces Dark damage taken by 10% for all allies.
|
|
Lily |
|
9.0 |
-
|
|
Lu Woh |
|
9.5 |
- Role: Support/Debuffer/Healer
- Grants 50% ATK UpATK is boosted
Strength: 50%Multiplier: Normal, 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 30% more damage., RevitalizeRecover HP each turn. Boost to charge bar if HP is full. , and KeenSupplemental DMG to critical hits to all Light allies as long as their HP are above 40%.
- Gains additional offensive and support capabilites when Aureole of LifeFoes' ATK is boosted / Light allies' HP is restored every turn
Field effect Local status effect is active.
|
|
Lucio |
|
9.7 |
- Role: Attacker/Support
- Has Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns and 90% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 90%Duration: 2 turns that are good for burst damage.
- Has Wings of JusticeMultiattack rate is boosted based on Wings of Justice lvl (Can't be removed)
and Speaker's RadianceDebuff resistance is boosted / Effects that remove buffs will be nullified / Out of the Ashes activates upon normal attacks / 5-hit light DMG to a foe at end of turn (Can't be removed) Duration: Indefinite that last indefinitely and can't be removed.
- Deals enormous damage through normal attacks and continuous skill damage.
- Provides support to all allies with various buffs such as 30% Light ATK UpLight ATK is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., 30% Dark DMG LoweredDark DMG is lowered Strength: 30%Duration: 3.5 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining., Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite, RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns, StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turnsStacking: Teamwide, and 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns.
- Provides healing with his Extended Mastery Support SkillRestore all allies' HP upon using charge attack. and The Morning StarWhen an ally is almost knocked out at end of turn: Fully restores light allies' HP / Removes all debuffs / Instant C.A. standby (Can't be removed)
Duration: Indefinite.
- Easy to use and excellent for Full Auto.
|
|
Lunalu |
|
9.0 |
-
|
|
Mahira |
|
9.6 |
-
|
|
Makura |
|
9.8 |
- Role: Attacker/Support
- Has permanent Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
, and her normal attacks deal 2-hit damage to random foes.
- Has NitotsuisouHostility is boosted / Attacks twice each turn / 4-hit light DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Can't use Nitotsuisou while in effect (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite, which grants Double StrikeAttacks twice each turn until she has taken damage 2 times.
- Provides support to another Light sub ally by switching positions with them and granting them all of her buffs.
- Gains Hopped UpATK is boosted / Charge bar gain is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite, NitotsuisouHostility is boosted / Attacks twice each turn / 4-hit light DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Can't use Nitotsuisou while in effect (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite, and HanaorimitoDEF is sharply lowered / Dodge rate is boosted / 4-hit light DMG to a foe and Delay effect to a foe upon dodging / Can't use Hanaorimito while in effect (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite when switching back to main ally, boosting her offensive capabilities significantly.
- Good support for long-term battles.
|
|
Mary |
|
8.5 |
- Role: Support
- Multi-target nuke that inflicts BountyItem drop rate is boosted
.
- Grants Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn to the party for a turn.
- 100% uptime buff that gives attack, defense, crit, and Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20% as well as a 1-turn 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 50%Duration: 1 turn buff.
- Passive will occasionally pick up items and works from the backline.
|
|
Melissabelle |
|
9.0 |
- Decent OTK potential due to Charge Attack's extra nuke
- Charge Attack allows her to gain ChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed)
Duration: Indefinite and Dispel 1 buff
- Can defend or even sacrifice via Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks) Duration: 1 turn , 100% / 80% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 80% less damage.Duration: 1 turn , and as an extra 50% Skill DMG UpSkill DMG is boosted Strength: 50%Duration: 1 turn all in 1 skill
- Strong synergy with Supplemental Damage due to the nature of her kit, allowing to reach high damage numbers with ease
- Can inflict DEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds and the rare Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
- ChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed)
Duration: Indefinite will be consumed automatically upon reaching 3 stacks and therefore grant her powerful self-sustain, improving on her role as a defender
|
|
Metera |
|
9.0 |
- Role: Attacker/Support/Debuffer
- Deals high damage with 80% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 80%, and Starry Sky5-hit, 100% Light damage to random foes (Damage cap: ~135,000 per hit). Gain 1 Aetherial SealAetherial Seal is granted (Max: 5 / Can't be removed) Duration: Indefinite (Max: 5)., which also activates at the end of turn upon dodging.
- Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds on all of her foes.
- Grants Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn , Dodge Rate UpChance to dodge DMG and debuffs Duration: 3 turns, and Bonus Effect on DodgeCharge bar will be boosted upon dodging Duration: 3 turns to all allies when her Aetherial SealAetherial Seal is granted (Max: 5 / Can't be removed) Duration: Indefinite is at 5.
|
|
Mikazuki Munechika |
|
7.0 |
- Role: Attacker/Support
- Lots of utility; DMG Cut, healing, and debuff removal
- Great for fights which need defense.
- Rating rises to 9.0 for beginners.
|
|
Mirin |
|
8.0 |
-
|
|
Mishra |
|
8.5 |
-
|
|
Monika |
|
9.0 |
-
|
|
Mugen |
|
10 |
- Role: Support
- Gives Light allies bonus damage if their maximum health is reduced. Mugen has sources of 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP himself, and this additionally pairs very well with Nehan.
- Song of SweetmeatsAll Light allies gain 30% Light ATK UpLight ATK is boosted
Strength: 30%Duration: 5 turns, 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 5 turns, 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 5 turns, and 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 20%Duration: 5 turns. (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed) Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP on target allies.) grants allies several strong buffs for 5 turns, which synergises well with burst setups.
- Can permanently receive attacks for a selected ally with Substitute (Select)Receives foe attack in place of an ally (Can't be removed)
Duration: Indefinite, but can only activate the skill once. Mugen wants to be attacked to activate his multi-hit nuke, and also gains defensive buffs to help his longevity.
|
|
Nakoruru |
|
6.0 |
- Role: Attacker/Debuffer
- Good damage dealer for early-game.
- Loses effectiveness once she hits her skill damage caps.
- Rage mechanic is gimmicky.
- Rating rises to 7.0-7.5 for beginners.
|
|
Naoise |
|
6.5 |
- Role: Defender
- One of few Light characters with DMG CutTaking less DMG
Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) .
- No particular weaknesses, does not rely on other party members.
|
|
Naoise |
|
7.5 |
- Role: Defender/Support
- 3rd skill hugely increases party's Charge Attack damage. Very powerful with Strike Time or Mechanic.
- 1st skill provides 50% DMG CutTaking 50% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 20% Dark CutDark DMG is cut 20% Duration: 1 turn Dark Damage Cut.. Can reduce Dark damage to 0 with the appropriate 3* Carbuncle.
- Also provides 25% Light DEF DownDEF is lowered for light DMG
Strength: 25%Base Accuracy: 85%Accuracy with Lumen Lance: 100% and has increased multiattack rate as long as he is not debuffed.
|
|
Narmaya |
|
9.5 |
- Role: Attacker/Debuffer/Support
- Automatically activates Tranquil Crescent8-hit, 100% Light damage to a foe (Damage cap: ~67,500 per hit).
Remove 1 buff. (Auto-activates when a foe uses a special attack.) upon a foe's special attack, inflicting dispel.
- Upon MC's charge attack, deals 555,555 plain damage - even as a sub-ally.
- Can frequently inflict DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100% so long as Narmaya is able to build ReverieConsumed upon using Narmaya's skills (Max: 8 / Can't be removed) consistently.
- Especially potent in Charge Attack based OTK strategies, due to activating two different 8-hit skills at the end of the turn.
|
|
Nehan |
|
10 |
- Role: Support
- Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 3 turns, 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 50%Duration: 3 turns, and Double StrikeAttacks twice each turn Duration: 1 turn for all other Light allies except for himself.
- 70% DEF DownDEF is lowered (Can't be removed)
Strength: 70%Duration: 3 turns and 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed) Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP can be covered to some extent with 30% Dodge Rate UpChance to dodge DMG and debuffs Strength: 30%Duration: 3 turns and Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: Indefinite.
- Effective in short battles.
|
|
New Generations |
|
8.0 |
-
|
|
Nicholas |
|
7.5 |
-
|
|
Nicholas |
|
8.5 |
-
|
|
Noa |
|
7.0 |
- Support/Debuffer
- Provides party with DA UpDouble attack rate is boosted
, Charge Bar Gain UpCharge bar gain is boosted , and DEF UpDEF is boosted .
- His 20% DEF DownDEF is lowered
Strength: 20%Stacking: Single affects just one foe but it's single sided so it stacks with Miserable Mist and similar abilities.
- Debuff Res. DownDebuff resistance is lowered
helps him and other party members to land debuffs.
|
|
Noa |
|
9.0 |
- Role: Support
- Enabler for Charge Attack-based characters and teams.
- Gives party-wide 30% DA UpDouble attack rate is boosted
Strength: 30%, 30% Charge Bar Gain UpCharge bar gain is boosted Strength: 30%, Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite, and Dispel CancelEffects that remove buffs will be nullified (1 time) Duration: Indefinite.
- Can grant another ally Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and, from 10th turn onward, C.A. Reactivation (1 time)Charge attack reactivates .
- Inflicts permanent 10% DEF Down and 10% Debuff Res. Down with Passage of PeaceDEF is lowered /
Debuff resistance is lowered (Can't be removed) Local status effect and dispels enemy buffs.
- Possesses unique support capabilities but has long cooldowns on his skills.
|
|
Nobita |
|
8.5 |
-
|
|
Novei |
|
5.5 |
-
|
|
Pecorine |
|
8.0 |
- Role: Defender
- Innate boost to Hostility through Support Skill. Guaranteed 5% heal every 3 turns.
- Innate Hostility can't be turned off.
- Bonus 15% max health synergizes well with Luminiera Sword Omega.
- Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks) Duration: 1 turn and 300% DEF UpDEF is boosted Strength: 300%Duration: 1 turn on a 6 turn cooldown.
- Low healing cap on Jumpslash when compared to the total health values she can easily reach.
|
|
Percival |
|
9.0 |
-
|
|
Philosophia |
|
3.0 |
Role: Healer
- One of the most straight-forward healers in the game.
- Limited utility if healing is not necessary.
- Respectable healing cap and decent cooldowns.
- Cannot clear debuffs.
- Extended Mastery Support skill gives a self DA/TA buff, her only offensive option.
|
|
Philosophia |
|
6.5 |
-
|
|
Prishe |
|
9.0 |
-
|
|
Raziel |
|
8.5 |
-
|
|
Robertina |
|
9.5 |
- Role: Debuffer/Support
- Protects her allies by attracting incoming attacks with Hostility UpMore likely to be attacked
Strength: +60 from Il Canto AzzurroCan't normal attack / 80% DMG reduction / Hostility is sharply boosted / At end of turn: Light allies' skill specs are boosted (Stackable) / Activate Modi Sacri (Can't be removed) , while gaining 80% DMG reduction for herself at the same time; but also cannot perform any normal attack.
- Grants various useful buffs to Light allies every turn while Il Canto AzzurroCan't normal attack / 80% DMG reduction / Hostility is sharply boosted / At end of turn: Light allies' skill specs are boosted (Stackable) / Activate Modi Sacri (Can't be removed)
is active, including Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% that can increase the rate of Charge Attacks.
- Inflicts Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
Duration: 180 seconds and TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds on all of her foes.
- Charge Attack restores Light allies' HPHealing cap: 2000 and grants them Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite instead of dealing damage to her foe.
- Increases the survivability of the entire team with 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 3 turns and DMG Mitigation (3000)DMG taken is lowered by a fixed amount Strength: 3000Duration: 3 turns.
|
|
Robomi |
|
8.5 |
-
|
|
Robomi |
|
6.0 |
-
|
|
Rosamia |
|
3.0 |
- Role: Attacker
- Unchallenged and increased Hostility can keep self and/or other units alive.
- Guaranteed DA, but only for one turn limits usefulness.
- 10% Defense Down is easily outclassed, but useful if no other alternatives present.
- All-around solid and consistent character with no specialties.
|
|
Rosamia |
|
6.5 |
-
|
|
Rosamia |
|
7.0 |
- Role: Attacker/Debuffer
- Can inflict DEF Down (Stackable)DEF is lowered (Stackable)
on one foe.
- Good in short fights thanks to her 6 turn long, strong multi-attack buffs.
- Can deal great damage while under Curse of the MaskCan't be healed (Can't be removed)
.
- Vulnerable in longer fights due to lowered max HP, Hostility UpMore likely to be attacked
, and Curse of the MaskCan't be healed (Can't be removed) .
|
|
Rosamia |
|
8.0 |
-
|
|
Sachiko Koshimizu |
|
5.5 |
- Role: Defender
- Can draw fire and dodge all attacks with her first skill, but can't attack in the meantime.
- Her nuke "inflicts" a buff on the target, which can be removed by her first skill.
|
|
Sakura Kinomoto |
|
8.0 |
- Role: Support/Debuffer
- Good party buffer despite the randomness.
- Can't normal attack and her Charge Attack deals no damage which are large drawbacks.
- Her unique Chains of BindingCan't do special attacks / Slight chance to not attack
Local status effect debuff may be useful depending on the boss.
|
|
Sandalphon |
|
10 |
- Role: Attacker/Support/Debuffer
- Removes 1 buff from a foe while inflicting 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds on them by performing a normal attack without using up a turn.
- Grants 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 20% and 30% DEF UpDEF is boosted Strength: 30% to all Light allies through Supreme WingsDeals bonus light DMG for one-foe one-ally attacks / DEF is boosted / 1-turn cut to debuff durations at the end of each turn (Can't be removed) , and also grants them 1-turn cut to debuff durations at the end of each turn.
- Has Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
when affected by Supreme WingsDeals bonus light DMG for one-foe one-ally attacks / DEF is boosted / 1-turn cut to debuff durations at the end of each turn (Can't be removed) , and skills gain additional effects when affected by Lucent RefugeDMG taken is reduced / Effects that remove buffs will be nullified (Can't be removed) .
- Has Selas Arche20% boost to Light's, Thunder's, Zion's, and Knightcode's skill effects.
(Takes effect even when Sandalphon is a sub ally.), which increases the effects of all Light Primal and Omega weapon skills by 20%. This support skill takes effect even when Sandalphon is a sub ally.
|
|
Sandalphon |
|
8.5 |
- Role: Attacker
- Becomes a Tank at level 100. Hostility UpMore likely to be attacked
and DEF UpDEF is boosted have a 4/6 turn uptime.
- Supplemental DMGDMG dealt is supplemented
Strength: 1% of enemy's max HP (Damage cap: 10,000)Duration: 3 turns and 30% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 30% chance of dealing 50% more damage.Duration: 3 turns for the party.
- Stronger in long fights; requires multiple Charge Attacks to reach full effectiveness.
- Eden's ExileEcliptica activates twice (Can't be removed)
is a permanent damage and healing increase for the duration of that fight.
|
|
Sara |
|
9.0 |
- Role: Defender
- Passive Counters on DMG raises Hammer of GraphosDEF, hostility, and debuff resistance are boosted based on Hammer of Graphos lvl (Max: 5 / Can't be removed)
lvl, which in turn increases her DEF, debuff resistance, and hostility.
- Provides all allies (excluding herself) with an indefinite Shield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000 on a low cooldown. Shield strength is boosted to 2000 at 5 Hammer of GraphosDEF, hostility, and debuff resistance are boosted based on Hammer of Graphos lvl (Max: 5 / Can't be removed) .
- Party-wide 60% Dark CutDark DMG is cut 60%
Dark Damage Cut..
- SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks) draws attacks towards herself, and at 3 Hammer of GraphosDEF, hostility, and debuff resistance are boosted based on Hammer of Graphos lvl (Max: 5 / Can't be removed) , she also gains the powerful unique ATK buff AfflatusATK is boosted by Afflatus (Can't be removed) Strength: 50%Multiplier: UniqueDuration: 1 turn .
|
|
Sarunan |
|
8.5 |
- Role: Defender/Healer/Support
- 2-turn 70% Dark CutDark DMG is cut 70%
Dark Damage Cut., which can combine with Phalanx II/III
- Charge attack provides party 25% Light ATK UpLight ATK is boosted
Strength: 25%Duration: 3 turns
- Minor healing
|
|
Sarya |
|
6.5 |
-
|
|
Seruel |
|
8.5 |
- Role: Attacker/Support
- One of the few sources of VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." in Light (where Veil is especially important)
- Support EMP skill provides up to 30% permanent Unique ATK
- High, consistent damage and party charge boost at 5★ uncap
|
|
Seruel |
|
9.6 |
-
|
|
Sevilbarra |
|
7.5 |
-
|
|
Shitori |
|
7.0 |
-
|
|
Shiva |
|
9.5 |
- Role: Attacker/Support
- Deals 20% boosted normal attack damage with guaranteed triple attacks.
- Gains Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. on a 6-turn cooldown with an additional source of C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite after turn 10, which allows Shiva to utilise their powerful Charge Attack for high damage.
- Provides teamwide healing at the end of every turn, improving longevity.
- Especially useful in Charge Attack OTK setups.
|
|
Siegfried |
|
9.0 |
- Role: Attacker/Debuffer
- Increases his own offensive capabilities through Unwavering LoyaltyStarts battle with Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite. Raise Lone Dragon's Toil lvl by 1 upon normal attacks (Max: 7). (Based on Lone Dragon's Toil lvl: Boost to ATKMultiplier: Perpetuity, boost to multiattack rate, amplifyMultiplier: Seraphic normal attack damage, and boost to C.A. specs.) with each normal attack.
- After Lone Dragon's Toil has reached level 7, Abschuetteln400% Light damage to all foes (Damage cap: ~635,000).
Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. Restore caster's HP based on 20% of damage dealt (Healing cap: 1500). (When Lone Dragon's Toil lvl is 7: Auto-activates upon normal attacks.) will auto-activate upon each normal attack.
- Hostility and defensive capabilities are increased when Draconic AwakeningMore likely to be attacked / DMG taken is lowered / Cap dark DMG taken at 5,000 per hit / Counters with the max number of hits while in effect / Dragon's Pulse's effect is boosted (Can't be removed)
Duration: 5 turns is active to redirect some incoming damage to himself.
- Performs better in longer battles that allow Siegfried to reach max level of Lone Dragon's Toil.
|
|
Silva |
|
8.5 |
-
|
|
Sophia |
|
7.5 |
- Role: Healer
- Archetypal RPG healer; she heals, removes debuffs, and revives allies.
- Lacks any team damage contribution outside of her normal attacks.
- Charge Attack does no damage; instead it heals and gives allies strong buffs.
- She's more useful in the back line since she can revive front line allies after they're KO'd.
- Very useful character for HL content.
|
|
Sophia |
|
7.5 |
-
|
|
Sophie |
|
6.0 |
-
|
|
Soriz |
|
5.5 |
- Role: Defender
- SOIYA!
- All of his skills give SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks) , and he gains stacking Attack Up when hit.
- His Attack Up passive also lowers his defense until you use his first skill.
- Requires careful usage due to high cooldowns and every skill requiring charge bar.
- Some memorization is required since all of his skill icons are the same.
|
|
Sturm |
|
9.0 |
-
|
|
Sui |
|
9.0 |
- Role: Support/Healer
- Provides charge attack support and defensive buffs for herself and a Light ally in the next position through Scarlet RopeC.A. DMG dealt is supplemented / Deals bonus light DMG upon charge attacks / DEF is boosted / DMG taken is reduced / Charge bar is boosted each turn (Can't be removed)
Duration: 5-10 turns.
- Provides some healing and 2-turn cut to debuff durations for all Light allies.
- Also grants Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite to all Light allies from 10th turn onward.
- Inflicts TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds on her foe.
- Passively increases the offensive capabilities of all Light allies per turn passed.
- Good in long-term battles that last more than 10 turns.
|
|
Tear Grants |
|
6.0 |
-
|
|
Tikoh |
|
9.0 |
- Role: Healer/Support
- Provides 100% ATK Up and 100% DEF Up to all Light allies through AnestesiaATK is boosted / DEF is boosted / Turn-based DMG taken is lowered (Can't be removed)
Multiplier: NormalDuration: 5 turnsStacking: Special Buff.
- Grants VaccineRemoves all debuffs at turn end (Can't be removed)
Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. to all Light allies with her Charge Attack.
- Soul-Binding RodWhen a foe uses a special attack: Activate Iniezione. 2-turn cut to Anestesia's cooldown. will give Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. to Tikoh every time a foe uses a special attack.
- Intensive CareCan't normal attack / Restores light allies' HP and removes 1 debuff at end of turn (Can't be removed)
Duration: Indefinite mode will allow Tikoh to remove 1 debuff and restore Light allies' HP at the end of every turn.
- Grants 1 blue potion at battle start even when Tikoh is a sub ally.
|
|
Tweyen |
|
9.0 |
- Inflicts a wide array of debuffs, including ParalyzedCan't attack
.
- Normal attacks target all foes.
- Charge attack grants party-wide guaranteed Critical Hits.
- Can extend all debuff durations once per fight.
|
|
Tyre |
|
7.5 |
-
|
|
Utsusemi |
|
9.6 |
- Role: Attacker/Support
- Deals high damage against foes in Break with 300% Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 300%Multiplier: AssassinDuration: 1 turn and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs .
- Can remove 1 buff from all foes after every normal attack and charge attack if a foe is in Break.
- Grants all Light allies Nightlong MelodyATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Multiplier: NormalDuration: 3-5 turnsStacking: Special Buff, 30% Dodge Rate UpChance to dodge DMG and debuffs Strength: 30%Duration: 3-5 turns, and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 20%Duration: 3-5 turns.
- Deals more damage in long battles that allow her to use Consort's ProcessionGain 300% Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 300%Multiplier: AssassinDuration: 1 turn . Inflict OnslaughtTakes effects that activate against foes in break Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect on a foe. (From 2nd cast: Also gain Double StrikeAttacks twice each turn Duration: 1 turn From 3rd cast: Also gain Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes Duration: 1 turn .) repeatedly.
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Uzuki Shimamura |
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6.0 |
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Vermeil |
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4.0 |
- Role: Attacker
- Has no offensive skills, but his normal attacks deal high damage.
- Requires babysitting to keep effective and alive, but...
- Synergizes well with R and SR Light tanks (Cordelia, Naoise).
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Vermeil |
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8.0 |
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Vira |
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9.9 |
- Role: Attacker/Defender
- Protects all allies with Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks) that can last up to 3 turns, while gaining 1000% DEF UpDEF is boosted Strength: 1000% and 100% Debuff Res. UpDebuff resistance is boosted Strength: 100% for herself.
- Grants Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn and 50% Light ATK UpLight ATK is boosted Strength: 50%Duration: 1 turn Stacking: Special Buff to all allies.
- Removes 1 buff from all foes whenever she uses her Charge Attack after her 5★ uncap.
- Effective in setups that rely on Charge Attacks, and also useful in high difficulty contents.
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Volenna |
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9.0 |
- Role: Support/Healer
- Grants 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 10%Duration: 3 turns, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns, and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 20%Duration: 2 turns to all allies, which will increase the damage output of their normal attacks.
- Provides healing and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 10% of damage dealt (Healing cap: 1000)Duration: 3 turns to all allies whenever a foe uses a special attack.
- Increases the multiattack rate of any ally who has ShieldNext ATK received will be ineffective for a fixed amount
, and grants them 10% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 10%.
- Useful in Full Auto teams that rely on normal attacks to deal damage.
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Yorozuya |
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8.5 |
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You |
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9.5 |
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Yuni |
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9.9 |
- Role: Debuffer/Supporter
- RevitaliseAll Light allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%. Restore 10% of all Light allies' HP (Healing cap: 1000) and 2-turn cut to debuff durations. (Gain 1 Precious WishConsumed upon using Yuni's skills (Max: 10 / Can't be removed) Duration: Indefinite.) heals allies, reduces debuff durations, and boosts Charge Bar every turn and upon Charge Attack while building Precious WishConsumed upon using Yuni's skills (Max: 10 / Can't be removed) Duration: Indefinite.
- Permanently grants herself Arbitrator's WishLight allies' ATK, DEF, multiattack rate, and DMG cap are boosted / 1-turn cut to skill cooldowns (Can't be removed / Skill cooldown can't be lower than 1 turn)
Multiplier: PerpetuityDuration: Indefinite by spending 10 Precious WishConsumed upon using Yuni's skills (Max: 10 / Can't be removed) Duration: Indefinite, providing valuable buffs to allies and shortening their skill cooldowns.
- Can spend 10 Precious WishConsumed upon using Yuni's skills (Max: 10 / Can't be removed)
Duration: Indefinite to cancel Omens and clear charge diamonds.
- Ends an ally's skill cooldowns and allows them to recast each skill once for a turn by spending 7 Precious WishConsumed upon using Yuni's skills (Max: 10 / Can't be removed)
Duration: Indefinite.
- A powerful utility ally for high-difficulty and V2 content.
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Yurius |
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9.5 |
- Role: Attacker/Debuffer/Support
- Deals damage to all foes and restores all Light allies' HP at the same time with Tentacle Rush6-hit, 100% Light damage to all foes (Damage cap: ~135,000 per hit).
Restore all Light allies' HP (Healing cap: 1500). Remove 1 debuff from all Light allies. (Based on highest debuff count among all foes: Hit number increases [Max: 10 hits].), which can activate automatically at end of turn.
- Inflicts 3 debuffs in a single skill without any cooldown, but at the cost of 10% charge bar.
- Reaches his maximum potential when any foe has 10 or more debuffs.
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Zahlhamelina |
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9.5 |
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Zeta |
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7.5 |
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Zeta |
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8.5 |
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Zooey |
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9.5 |
- Role: Attacker/Support
- Powerful nuke which can cast multiple times upon dodging
- High uptime personal DA UpDouble attack rate is boosted
Duration: 3 turns and TA UpTriple attack rate is boosted Duration: 3 turns
- Protects party with personal ShieldNext ATK received will be ineffective for a fixed amount
, Hostility UpMore likely to be attacked , and Dodge Rate UpChance to dodge DMG and debuffs
- Party 5-Turn 100% ATK/DEF and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
special buff with massive nuke
- Special buff has an initial lockout and long cooldown
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Zooey |
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7.0 |
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μ's Second-Years |
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7.5 |
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