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Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap. Wind's MajestySmall boost to wind allies' ATK and max HP | Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap. Wind's MajestySmall boost to wind allies' ATK and max HP | Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap. Wind's MajestySmall boost to wind allies' ATK and max HP | |
Tranquility's PactSupplement wind allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped Tranquility's QuintessenceBoost to wind allies' DMG cap | Tranquility's PactSupplement wind allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped Tranquility's QuintessenceBoost to wind allies' DMG cap | Ventosus's Stamina IIBig boost to wind allies' ATK based on how high HP is Whirlwind's GraceMedium boost to wind allies' max HP and debuff resistance | |
Ventosus's EnmityBig boost to wind allies' ATK based on how low HP is Tranquility's FortitudeSupplement wind allies' DMG based on how low HP is | Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate Ventosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG | Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate Ventosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG | Ventosus's MajestyBig boost to Wind allies' ATK and max HP β Revelation50% boost to skill DMG cap Ventosus's StaminaBig boost to Wind allies' ATK based on how high HP is |
Hermit-Temperance's AccordMassive boost to Wind allies' ATKModifier: EX. At end of turn: Wind allies who didn't attack gain 100% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 100%Multiplier: AssassinDuration: 1 turn . Sephira Maxi-Wind20% boost to Wind allies' DMG Cap in Arcarum. 5% boost to Wind allies' DMG Cap. Wind's MajestySmall boost to Wind allies' ATK and max HP |
Concrio TerraBoost to Draphs' and Harvins' ATK and HP. Incursio TerraBoost to all allies' ATK based on number of Draphs and Harvins in party. | Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to one-foe attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%. |
Showcase:
Comments
- Use Naru Isolated IdlingGain Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
Duration: 1 turn , Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 250%Duration: 5 turnsCounter attacks grant 5% charge bar per hit., and 50% Repel (5 times)Reflects DMG
Strength: 50%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!. to tank 75% and ReviveRevive an ally with 25% HP. her afterwards. - Runeslayer RuneweavingCall forth the power of the tetra-elements to cast a spell.
At level 30:
Also gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%. can be used to clear debuffs or gain extra magic circles for Multiplying MagicGain Multiplying Magic1 or more Magic Circles of each element: Deals triple attacks / 3-hit DMG to a random target upon each normal attack
Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns
1 or more Fire Circles: ATK is boosted
1 or more Water Circles: DEF is boosted
1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted
1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks
1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted
1 or more Dark Circles: DMG dealt is supplemented
(Can't be removed)
Duration: Indefinite. (Can't be recast.). - Runeslayer Quadruple Hex24-hit elemental damage to random foes.
Restore all allies' HP (Healing cap: 10000).
Remove all debuffs from all allies.
(Consumes 1 Magic CircleFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
of each element.) can be used to fully clear debuffs and/or cancel Arcadia Laimargos Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. .