SSR Summons List

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About Summons
SSR Summons | SR Summons | R Summons | N Summons


Premium Draw

Icon Name Element Call Aura Min HP Max HP Min ATK Max ATK
Agni 0★: Massive Fire damage to all foes.
Inflict Burned (5000)HP is lowered on every turn
Strength: 5000Base Accuracy: 50%Duration: 180 seconds
.
4★: 400% Fire damage to all foes (Damage cap: ~840,000).
Inflict Burned (5000)HP is lowered on every turn
Strength: 5000Base Accuracy: 100%Duration: 180 seconds
.
All allies gain JammedATK is greatly boosted based on how low HP is
Strength: 4%-10%Duration: 3 turns
.

5★: 400% Fire damage to all foes (Damage cap: ~840,000).
Inflict Burned (5000)HP is lowered on every turn
Strength: 5000Base Accuracy: 100%Duration: 180 seconds
.
All allies gain JammedATK is greatly boosted based on how low HP is
Strength: 10%-30%Duration: 3 turns
.
0★: 80% boost to Fire's, Hellfire's, and Inferno's weapon skills.
3★: 120% boost to Fire's, Hellfire's, and Inferno's weapon skills.
4★: 140% boost to Fire's, Hellfire's, and Inferno's weapon skills.
5★: 150% boost to Fire's, Hellfire's, and Inferno's weapon skills.
127 770
(1092)
(1253)
385 2270
(3213)
(3685)
Anat, for Love and War 0★: Massive Wind damage to all foes.
All allies gain 20% ATK UpATK is boosted
Strength: 20%Duration: 4 turns
.
0★: 120% boost to Wind Elemental ATK.
3★: 140% boost to Wind Elemental ATK.
120 725 295 1750
Artemis 0★: 500% Light damage to all foes (Damage cap: ~630,000).
All Light allies gain 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 20%Duration: 1 turn
, 40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 1 turn
, and 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 1 turn
.
3★: 700% Light damage to all foes (Damage cap: ~730,000).
All Light allies gain 30% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 30%Duration: 1 turn
, 60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 1 turn
, and 40% TA UpTriple attack rate is boosted
Strength: 40%Duration: 1 turn
.
0★:
Main: 40% boost to Light Elemental ATK.
20% boost to C.A. DMG.
20% boost to Light allies' charge bars at battle start.
Sub: 15% boost to Light allies' HP.
3★:
Main: 60% boost to Light Elemental ATK.
30% boost to C.A. DMG.
30% boost to Light allies' charge bars at battle start.

Sub: 25% boost to Light allies' HP.
136 814 337 2032
Bahamut 0★: Massive Dark damage to all foes.
All allies gain 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 4 turns
.
4★: Massive Dark damage to all foes.
All allies gain 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 4 turns
and 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 80%Duration: 4 turns
.

5★: Massive Dark damage to all foes.
All allies gain 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 4 turns
, 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 80%Duration: 4 turns
, and 20% C.A. DMG Cap Up (1 time)Charge attack DMG Cap is boosted (1 time)
Strength: 20%Duration: 4 turns
.
0★: 100% boost to Dark Elemental ATK.
3★: 120% boost to Dark Elemental ATK.
4★: 130% boost to Dark Elemental ATK.
5★: 150% boost to Dark Elemental ATK.
140 850
(1210)
(1390)
380 2160
(3050)
(3495)
Beelzebub 0★: 1500% Elemental damage to all foes.
Inflict 40% DEF DownDEF is lowered
Strength: 40%Duration: 180 seconds
and Debuff Res. DownDebuff resistance is lowered
Duration: 180 seconds
.
3★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000).
Inflict 40% DEF DownDEF is lowered
Strength: 40%Duration: 180 secondsStacking: Summon
and 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Duration: 180 seconds
.

4★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000).
Inflict 40% DEF DownDEF is lowered
Strength: 40%Duration: 180 secondsStacking: Summon
and 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Duration: 180 seconds
.
Additional effects based on MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed)
lvl.
0★:
Main: 80% boost to all Elemental ATK.
Sub: When MC uses a charge attack:
Raise MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl.)
3★: 90% boost to all Elemental ATK.
4★:
Main: 100% boost to all Elemental ATK.
Sharp boost to MC's stats.
Raise MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed)
Duration: Indefinite
lvl by 3 at battle start (Max: 3).

Sub: When MC uses a charge attack:
Raise MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl. Sharp boost to stats at lvl 3.)
122 761
(1081)
407 2317
(3272)
Belial 0★: MC gains Cunning HorseplayLands random effects on all foes or allies in 6 turns more turn(s) (Can't be removed)
Duration: 6 turns
. (Random effects to all foes or allies every 6 turns.)
3★: MC gains Cunning HorseplayLands random effects on all foes or allies in 5 turns more turn(s) (Can't be removed)
Duration: 5 turns
. (Random effects to all foes or allies every 5 turns.)

4★: MC gains Cunning HorseplayLands random effects on all foes or allies in 4 turns more turn(s) (Can't be removed)
Duration: 4 turns
. (Random effects to all foes or allies every 4 turns.)
0★:
Main: 100% boost to Dark ATK.
Cap Dark allies' max HP at 20,000.
Sub: Supplement damage based on 1% of the foe's max HP (Damage cap: 15,000 per hit).
30% hit to max HP.
3★:
Main: 120% boost to Dark ATK.
Cap Dark allies' max HP at 20,000.

Sub: Supplement damage based on the foe's max HP (Damage cap: 20,000 per hit).
30% hit to max HP.

4★:
Main: 130% boost to Dark ATK.
Cap Dark allies' max HP at 20,000.
Cap Dark allies' damage taken at 5,000 per hit.

Sub: Supplement damage based on the foe's max HP (Damage cap: 30,000 per hit).
30% hit to max HP.
120 800
(1140)
400 2310
(3265)
Bonito 0★: Massive Water damage to all foes.
Inflict DA DownDouble attack rate is lowered
Duration: 180 seconds
and TA DownTriple attack rate is lowered
Duration: 180 seconds
.
Slight chanceAbout 10% for all allies to gain Charge Bar +200%Instantly boosts Charge Bar by 200%
Strength: 200%
.
0★: Boost to Water Elemental ATK based on the number of Water summons equipped (Up to 100%).
3★: Boost to Water Elemental ATK based on the number of Water summons equipped (Up to 120%).
4★: Boost to Water Elemental ATK based on the number of Water summons equipped (Up to 130%).
10% boost to Water allies' DEF.
Main/Support: MC starts battle with Final Uncap: BonitoGain all of Bonito's call effects upon summoning (1 time)
Unofficial translation
.
120 716
(860)
295 1800
(2180)
Cerberus, Hellhound Trifecta 0★: Massive Dark damage to all foes.
All allies gain small TA UpTriple attack rate is boosted
Duration: 4 turns
.
0★: 100% boost to Dark Elemental ATK.
3★: 120% boost to Dark Elemental ATK.
110 705 350 1860
Charybdis 0★: 500% Water damage to all foes (Damage cap: ~630,000).
All Water allies gain 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 20%Duration: 1 turn
, 40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 1 turn
, and 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 1 turn
.
3★: 700% Water damage to all foes (Damage cap: ~730,000).
All Water allies gain 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 30%Duration: 1 turn
, 60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 1 turn
, and 40% TA UpTriple attack rate is boosted
Strength: 40%Duration: 1 turn
.
0★:
Main: 40% boost to Water Elemental ATK.
20% boost to C.A. DMG.
20% boost to Water allies' charge bars at battle start.
Sub: 15% boost to Water allies' HP.
3★:
Main: 60% boost to Water Elemental ATK.
30% boost to C.A. DMG.
30% boost to Water allies' charge bars at battle start.

Sub: 25% boost to Water allies' HP.
160 900 265 1680
Demonbream 0★: Massive Wind damage to all foes.
All Wind allies gain JammedATK is greatly boosted based on how low HP is
Strength: 5%-15%Duration: 2 turns
. (Consumes 25% of each Wind ally's current HP.)
4★: Massive Wind damage to all foes.
All Wind allies gain JammedATK is greatly boosted based on how low HP is
Strength: 5%-15%Duration: 3 turns
and 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
. (Consumes 25% of each Wind ally's current HP.)
0★: Boost to Wind Elemental ATK based on number of Wind summons equipped (Up to 100%).
3★: Boost to Wind Elemental ATK based on number of Wind summons equipped (Up to 120%).
4★: Boost to Wind Elemental ATK based on number of Wind summons equipped (Up to 130%). Boost to main allies' double attack rate based on how low HP is.
114 679
(820)
327 1990
(2410)
Dogu 0★: 500% Earth damage to all foes (Damage cap: ~630,000).
All Earth allies gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
and 25% Earth ATK UpEarth ATK is boosted
Strength: 25%Duration: 3 turns
.
3★: 700% Earth damage to all foes (Damage cap: ~630,000).
All Earth allies gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
and 50% Earth ATK UpEarth ATK is boosted
Strength: 50%Duration: 3 turns
.

4★: 900% Earth damage to all foes (Damage cap: ~700,000).
Inflict StoneCan't attack and receives big DMG
Base Accuracy: 100%Duration: 1-2 turnsLocal status effect
on Water foes.
All Earth allies gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
and 60% Earth ATK UpEarth ATK is boosted
Strength: 60%Duration: 3 turns
.
0★:
Main: 50% boost to Earth Elemental ATK.
Sub: Boost to Earth allies' Earth Elemental ATK based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
(Up to 15%).
3★:
Main: 80% boost to Earth Elemental ATK.
Sub: Boost to Earth allies' Earth Elemental ATK based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
(Up to 25%).

4★:
Main: 100% boost to Earth Elemental ATK.
All Earth allies start battle with Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.

Sub: Boost to Earth allies' Earth Elemental ATK based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
(Up to 35%).
137 815
(980)
332 2027
(2450)
Elil 0★: 500% Wind damage to all foes (Damage cap: ~630,000).
All Wind allies gain Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
and 25% Wind ATK UpWind ATK is boosted
Strength: 25%Duration: 3 turns
.
3★: 700% Wind damage to all foes (Damage cap: ~630,000).
All Wind allies gain Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
and 50% Wind ATK UpWind ATK is boosted
Strength: 50%Duration: 3 turns
.

4★: 900% Wind damage to all foes (Damage cap: ~700,000).
All Wind allies gain Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
, 60% Wind ATK UpWind ATK is boosted
Strength: 60%Duration: 3 turns
, and Dodge Rate UpChance to dodge DMG and debuffs
Duration: 3 turns
.
0★:
Main: 50% boost to Wind Elemental ATK.
Sub: Boost to Wind allies' Wind Elemental ATK based on their number of Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
(Up to 15%).
3★:
Main: 80% boost to Wind Elemental ATK.
Sub: Boost to Wind allies' Wind Elemental ATK based on their number of Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
(Up to 25%).

4★:
Main: 100% boost to Wind Elemental ATK.
All Wind allies start battle with Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.

Sub: Boost to Wind allies' Wind Elemental ATK based on their number of Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
(Up to 35%).
130 810
(980)
367 2052
(2470)
Europa 0★: Massive Water damage to all foes.
Revive two random allies at 50% Max HP.
4★: 500% Water damage to all foes (Damage cap: ~1,120,000).
Revive two random allies at 50% Max HP.
All allies gain KritiRecovers once from a knockout while in effect / When revived: Boost to ATK, multiattack rate, and DMG cap (Can't be removed)
Duration: 6 turns
.
0★: 120% boost to Water Elemental ATK.
3★: 140% boost to Water Elemental ATK.
4★: 160% boost to Water Elemental ATK.
150 880
(1245)
325 2070
(2943)
Ewiyar 0★: 4-hit Wind damage to random foes.
All Wind allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn
.
3★: 4-hit Wind damage to random foes.
All Wind allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn
.

4★: 4-hit Wind damage to random foes.
1-turn cut to all foes' buff durations.
All Wind allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn
.
0★:
Main: 100% boost to Wind ATK.
Sub: 10% boost to Wind's, Whirlwind's, and Ventosus's weapon skills.
3★:
Main: 120% boost to Wind ATK.
Sub: 20% boost to Wind's, Whirlwind's, and Ventosus's weapon skills.
4★:
Main: 140% boost to Wind ATK.
Sub: 40% boost to Wind's, Whirlwind's, and Ventosus's weapon skills.
134 812
(1151)
365 2145
(3035)
Fediel 0★: 8-hit Dark damage to random foes.
All Dark allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn
.
3★: 8-hit Dark damage to random foes.
All Dark allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn
.

4★: 8-hit Dark damage to random foes.
Inflict DA Down (Stackable)Double attack rate is lowered (Stackable)
Duration: 180 seconds
and TA Down (Stackable)Triple attack rate is lowered (Stackable)
Duration: 180 seconds
on all foes.
All Dark allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn
.
0★:
Main: 100% boost to Dark ATK.
Sub: 10% boost to Dark's, Hatred's, and Oblivion's weapon skills.
3★:
Main: 120% boost to Dark ATK.
Sub: 20% boost to Dark's, Hatred's, and Oblivion's weapon skills.
4★:
Main: 140% boost to Dark ATK.
Sub: 40% boost to Dark's, Hatred's, and Oblivion's weapon skills.
132 810
(1149)
374 2154
(3044)
Freyr 0★: All allies gain 50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 2 turns
, 50% DEF UpDEF is boosted
Strength: 50%Duration: 2 turns
, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 2 turns
, 35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 2 turns
, 25% TA UpTriple attack rate is boosted
Strength: 25%Duration: 2 turns
, 20% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 20%Duration: 2 turns
, 20% Debuff Success BoostedDebuff success rate is boosted
Strength: 20%Duration: 2 turns
, 80% Skill DMG UpSkill DMG is boosted
Strength: 80%Duration: 2 turns
, 20% C.A. DMG UpCharge attack DMG is boosted
Strength: 20%Duration: 2 turns
, 30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 2 turns
, and 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 20%Duration: 2 turns
.
3★: All allies gain 50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 2 turns
, 50% DEF UpDEF is boosted
Strength: 50%Duration: 2 turns
, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 2 turns
, 35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 2 turns
, 25% TA UpTriple attack rate is boosted
Strength: 25%Duration: 2 turns
, 20% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 20%Duration: 2 turns
, 20% Debuff Success BoostedDebuff success rate is boosted
Strength: 20%Duration: 2 turns
, 80% Skill DMG UpSkill DMG is boosted
Strength: 80%Duration: 2 turns
, 20% C.A. DMG UpCharge attack DMG is boosted
Strength: 20%Duration: 2 turns
, 30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 2 turns
, 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 20%Duration: 2 turns
, and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.

4★: All allies gain 50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 2 turns
, 50% DEF UpDEF is boosted
Strength: 50%Duration: 2 turns
, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 2 turns
, 35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 2 turns
, 25% TA UpTriple attack rate is boosted
Strength: 25%Duration: 2 turns
, 20% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 20%Duration: 2 turns
, 20% Debuff Success BoostedDebuff success rate is boosted
Strength: 20%Duration: 2 turns
, 80% Skill DMG UpSkill DMG is boosted
Strength: 80%Duration: 2 turns
, 20% C.A. DMG UpCharge attack DMG is boosted
Strength: 20%Duration: 2 turns
, 30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 2 turns
, 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 20%Duration: 2 turns
, Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, and Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
.
0★: 40% boost to Wind Elemental ATK.
Refresh effect to all Wind allies (Healing cap: 300).
3★: 60% boost to Wind Elemental ATK.
Refresh effect to all Wind allies (Healing cap: 400).

4★: 80% boost to Wind Elemental ATK.
Refresh effect to all Wind allies (Healing cap: 400).
117 710
(860)
312 1835
(2220)
Gabriel 0★: Massive Water damage to all foes.
Inflict PureflowDMG taken is boosted / DMG dealt is lowered
Duration: 5 turnsLocal status effect
on Fire foes.
All allies gain 70% Fire CutFire DMG is cut 70%
Strength: 70%Duration: 1 turn Fire Damage Cut.
.
4★: 400% Water damage to all foes.
Inflict PureflowDMG taken is boosted / DMG dealt is lowered
Duration: 5 turnsLocal status effect
on Fire foes.
All allies gain 70% Fire CutFire DMG is cut 70%
Strength: 70%Duration: 1 turn Fire Damage Cut.
and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
0★:
Main: 100% boost to Water Elemental ATK.
Sub: 5% boost to Water allies' damage cap.
3★:
Main: 120% boost to Water Elemental ATK.
Sub: 10% boost to Water allies' damage cap.
4★:
Main: 140% boost to Water Elemental ATK.
Sub: 15% boost to Water allies' damage cap.
140 850
(1205)
375 2100
(2963)
Galleon 0★: 900% Earth damage to all foes.
All Earth allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn
.
3★: 900% Earth damage to all foes.
All Earth allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn
.

4★: 900% Earth damage to all foes.
Inflict DelayReduce a foe's filled charge diamonds by 1
.
All Earth allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn
.
0★:
Main: 100% boost to Earth ATK.
Sub: 10% boost to Earth's, Mountain's, and Terra's weapon skills.
3★:
Main: 120% boost to Earth ATK.
Sub: 20% boost to Earth's, Mountain's, and Terra's weapon skills.
4★:
Main: 140% boost to Earth ATK.
Sub: 40% boost to Earth's, Mountain's, and Terra's weapon skills.
142 831
(1176)
324 2049
(2912)
Godsworn Alexiel 0★: All allies gain 70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and 60% DEF UpDEF is boosted
Strength: 60%Duration: 3 turns
.
3★: All allies gain 100% DMG CutTaking 100% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and 100% DEF UpDEF is boosted
Strength: 100%Duration: 3 turns
.

4★: All allies gain 100% DMG CutTaking 100% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and 1000% DEF UpDEF is boosted
Strength: 1000%Duration: 3 turns
.
Summoner gains Mirror-Blade CleaveUpon attacks: 3-hit earth DMG to all foes / Remove 1 buff (Can't be removed)
Duration: 3 turns
.
0★: 120% boost to Earth Elemental ATK.
3★: 140% boost to Earth Elemental ATK.
4★: 160% boost to Earth Elemental ATK.
140 870
(1235)
320 2100
(2990)
Gorilla 0★: 500% Earth damage to all foes.
All allies gain GorillaATK is greatly boosted based on how high HP is /
Chance of lowering DMG taken /
Inner gorilla is unleashed. Ooh-Ahh-Ahh!
(Can't be removed)
Duration: 3 turns
.
3★: 700% Earth damage to all foes.
All allies gain GorillaATK is greatly boosted based on how high HP is /
Chance of lowering DMG taken /
Inner gorilla is unleashed. Ooh-Ahh-Ahh!
(Can't be removed)
Duration: 3 turns
.

4★: 800% Earth damage to all foes.
All allies gain GorillaATK is greatly boosted based on how high HP is /
Chance of lowering DMG taken /
Inner gorilla is unleashed. Ooh-Ahh-Ahh!
(Can't be removed)
Duration: 3 turns
.
0★: 50% boost to Earth Elemental ATK.
3★: 60% boost to Earth Elemental ATK.
4★: 110% boost to Earth Elemental ATK.
All allies start battle with BananaThe nutritional abundance of bananas bestows a Bonus Earth DMG effect while your inner gorilla is unleashed (Can't be removed)
Duration: Indefinite
.
100 650
(790)
397 2132
(2570)
Grand Order 0★: Massive Light damage to all foes. All allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 5% of damage dealt (Healing cap: 500)Duration: 3 turns
(Healing cap: 500).
3★: Massive Light damage to all foes. All allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 5% of damage dealt (Healing cap: 1000)Duration: 3 turns
(Healing cap: 1000).

4★: 400% Light damage to all foes (Damage cap: ~830,000). All allies gain Peacemaker's WingsATK is boosted / DEF is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turns
(Healing cap: 1000).
0★: 100% boost to Normal ATK when at least 3 main allies' elements differ.
3★: 200% boost to Normal ATK when at least 3 main allies' elements differ.
4★:
Main: 200% boost to Normal ATK and 50% boost to DEF when at least 3 main allies' elements differ.
Sub: Amplify damage by 5% against non-elemental foes.
140 880
(1250)
350 2080
(2945)
Grimnir 0★: Massive Wind damage to all foes.
Summoner gains God of War ReturnsEffect will activate after 2, 4, and 6 turns after call
Duration: 6 turns total
. (At end of turn after 2, 4, and 6 turns: 500% Wind damage to all foes [Damage cap: ~800,000].)
All allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount
Strength: 10,000Duration: 3 turns
.
4★: 500% Wind damage to all foes (Damage cap: ~1,120,000).
Summoner gains God of War Returns+Effect will activate at end of turn
Duration: 6 turns total
. (At end of turn for 6 turns: 500% Wind damage to all foes [Damage cap: ~800,000]. All allies gain Supplemental Skill DMG (Stackable / Max: 30,000)Skill DMG dealt is supplemented (Stackable / Can't be removed)
Strength: 5,000 (Max: 30,000)Duration: Indefinite
.)
All allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount
Strength: 10,000Duration: 3 turns
.
0★: 120% boost to Wind Elemental ATK.
3★: 140% boost to Wind Elemental ATK.
4★: 160% boost to Wind Elemental ATK.
134 851
(1210)
347 2145
(3044)
Hades 0★: Massive Dark damage to all foes.
Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 50%Duration: 180 secondsTakes 25% more damage
.
4★: 400% Dark damage to all foes (Damage cap: ~860,000).
Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 100%Duration: 180 secondsTakes 25% more damage
.
All allies gain 10% Charge Bar Gain UpCharge bar gain is boosted
Strength: 10%Duration: 3 turns
.

5★: 400% Dark damage to all foes (Damage cap: ~860,000).
Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 100%Duration: 180 secondsTakes 25% more damage
.
All allies gain 20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20%Duration: 3 turns
.
0★: 80% boost to Dark's, Hatred's, and Oblivion's weapon skills.
3★: 120% boost to Dark's, Hatred's, and Oblivion's weapon skills.
4★: 140% boost to Dark's, Hatred's, and Oblivion's weapon skills.
5★: 150% boost to Dark's, Hatred's, and Oblivion's weapon skills.
123 755
(1071)
(1229)
420 2350
(3315)
(3798)
Halluel and Malluel 0★: Massive Light damage to all foes.
Inflict 15% ATK DownATK is lowered
Strength: 15%Duration: 180 seconds
, 15% DEF DownDEF is lowered
Strength: 15%Duration: 180 seconds
, and EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed)
Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 10,000 / 100,000Local status effect
.
4★: Massive Light damage to all foes.
Inflict 30% ATK DownATK is lowered
Strength: 30%Duration: 180 seconds
, 30% DEF DownDEF is lowered
Strength: 30%Duration: 180 seconds
, and EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed)
Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 30,000 / 100,000Local status effect
.
0★:
Main: 30% boost to all Elemental ATK.
20% boost to double attack rate.
Sub: 5% boost to double attack rate.
3★:
Main: 40% boost to all Elemental ATK.
30% boost to double attack rate.

Sub: 10% boost to double attack rate.
4★:
Main: 50% boost to all Elemental ATK.
50% boost to double attack rate.

Sub: 20% boost to double attack rate. 10% boost to triple attack rate.
135 808
(1145)
350 2075
(2938)
Hamsa 0★: Massive Wind damage to all foes and remove 1 buff.
Inflict 50% ATK DownATK is lowered
Strength: 50%Duration: 3 turnsLocal status effect
and 50% DEF DownDEF is lowered
Strength: 50%Duration: 3 turnsLocal status effect
for 3 turns.
4★: 800% Wind damage to all foes and remove 1 buff.
Inflict 50% ATK DownATK is lowered
Strength: 50%Duration: 3 turnsLocal status effect
and 50% DEF DownDEF is lowered
Strength: 50%Duration: 3 turnsLocal status effect
for 3 turns.
0★: 80% boost to Wind Elemental ATK.
10% boost to Wind allies' HP.
3★: 100% boost to Wind Elemental ATK.
10% boost to Wind allies' HP.

4★: 110% boost to Wind Elemental ATK.
20% boost to Wind allies' HP.
120 720
(870)
305 1800
(2170)
Heimdallr 0★: 500% Light damage to all foes (Damage cap: ~630,000).
All Light allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
and 25% Light ATK UpLight ATK is boosted
Strength: 25%Duration: 3 turns
.
3★: 700% Light damage to all foes (Damage cap: ~630,000).
All Light allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
and 50% Light ATK UpLight ATK is boosted
Strength: 50%Duration: 3 turns
.

4★: 900% Light damage to all foes (Damage cap: ~700,000).
All Light allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
, 60% Light ATK UpLight ATK is boosted
Strength: 60%Duration: 3 turns
, and Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
0★:
Main: 50% boost to Light Elemental ATK.
Sub: Boost to Light allies' Light Elemental ATK based on their number of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
(Up to 15%).
3★:
Main: 80% boost to Light Elemental ATK.
Sub: Boost to Light allies' Light Elemental ATK based on their number of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
(Up to 25%).

4★:
Main: 100% boost to Light Elemental ATK.
All Light allies start battle with Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.

Sub: Boost to Light allies' Light Elemental ATK based on their number of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
(Up to 35%).
123 767
(930)
402 2269
(2740)
Hekate 0★: 300% Fire damage to all foes (Damage cap: ~1,120,000).
Flames of the UnderworldFoes' ATK and fire allies' skill DMG cap are boosted
Duration: IndefiniteField effect
Local status effect
to the field.
3★: 400% Fire damage to all foes (Damage cap: ~1,120,000).
Flames of the UnderworldFoes' ATK and fire allies' skill DMG cap are boosted
Duration: IndefiniteField effect
Local status effect
to the field.

4★: 500% Fire damage to all foes (Damage cap: ~1,120,000).
Flames of the UnderworldFoes' ATK and fire allies' skill DMG cap are boosted
Duration: IndefiniteField effect
Local status effect
to the field.
0★: 100% boost to Fire ATK.
3★: 120% boost to Fire ATK.
4★:
Main: 130% boost to Fire ATK.
Hekate's EmbraceDeals fire DMG to all foes every 3 turns (Can't be removed)
Duration: Indefinite
to Fire MC at battle start. (Deals 700% Fire damage to all foes every 3 turns [Damage cap: ~1,160,000].)

Sub: Hekate's EmbraceDeals fire DMG to all foes every 3 turns (Can't be removed)
Duration: Indefinite
to Fire MC at battle start. (Deals 700% Fire damage to all foes every 3 turns [Damage cap: ~1,160,000].)
134 812
(982)
347 2042
(2466)
Kaguya 0★: Massive Water damage to all foes.
All allies gain 20% C.A. DMG UpCharge attack DMG is boosted
Strength: 20%Duration: 1 turn
and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 1 turn
.
3★: Massive Water damage to all foes.
All allies gain 30% C.A. DMG UpCharge attack DMG is boosted
Strength: 30%Duration: 1 turn
and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 20%Duration: 1 turn
.

4★: 400% Water damage to all foes.
All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
, 30% C.A. DMG UpCharge attack DMG is boosted
Strength: 30%Duration: 1 turn
, and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 20%Duration: 1 turn
.
0★: All allies start battle with AutorevivedRecovers once from a knockout while in effect
Duration: Indefinite
.
Boost to main allies' double attack rate based on how low their HP is.
20% boost to item drop rate.
3★: All allies start battle with AutorevivedRecovers once from a knockout while in effect
Duration: Indefinite
.
Boost to main allies' double attack rate based on how low their HP is.
25% boost to item drop rate.

4★:
Main: All allies start battle with AutorevivedRecovers once from a knockout while in effect
Duration: Indefinite
.
50% boost to main allies' double attack rate and 25% boost to main allies' triple attack rate.
30% boost to item drop rate and 30% boost to EXP.

Sub: 10% boost to EXP.
150 860
(1215)
350 2140
(3035)
Lu Woh 0★: 900% Light damage to all foes.
All Light allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn
.
3★: 900% Light damage to all foes.
All Light allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn
.

4★: 900% Light damage to all foes.
Inflict S.A. DMG Down (Stackable)Foe's special attack DMG is lowered (Stackable / Can't be removed)
Duration: IndefiniteLocal status effect
.
All Light allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn
.
0★:
Main: 100% boost to Light ATK.
Sub: 10% boost to Light's, Thunder's, and Zion's weapon skills.
3★:
Main: 120% boost to Light ATK.
Sub: 20% boost to Light's, Thunder's, and Zion's weapon skills.
4★:
Main: 140% boost to Light ATK.
Sub: 40% boost to Light's, Thunder's, and Zion's weapon skills.
155 880
(1243)
255 1800
(2573)
Lucifer 0★: Massive Light damage to all foes.
All allies gain 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 4 turns
.
4★: Massive Light damage to all foes.
All allies gain 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 4 turns
.
Restore 30% of all allies' max HP (Healing cap: 3000).

5★: Massive Light damage to all foes.
All allies gain 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 4 turns
and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 5% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns
.
Restore 30% of all allies' HP (Healing cap: 3000).
0★: 100% boost to Light Elemental ATK.
3★: 120% boost to Light Elemental ATK.
4★: 130% boost to Light Elemental ATK.
5★: 150% boost to Light Elemental ATK.
136 900
(1280)
(1470)
340 2015
(2850)
(3268)
Magus, Triad of Wisdom 0★: Massive Light damage to all foes.
All allies gain TA UpTriple attack rate is boosted
Strength: SmallDuration: 4 turns
.
0★: 100% boost to Light Elemental ATK.
3★: 120% boost to Light Elemental ATK.
121 723 292 1767
Mammoth 0★: 500% Earth damage to all foes (Damage cap: ~630,000).
All Earth allies gain 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 20%Duration: 1 turn
, 40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 1 turn
, and 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 1 turn
.
3★: 700% Earth damage to all foes (Damage cap: ~730,000).
All Earth allies gain 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 30%Duration: 1 turn
, 60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 1 turn
, and 40% TA UpTriple attack rate is boosted
Strength: 40%Duration: 1 turn
.
0★:
Main: 40% boost to Earth Elemental ATK.
20% boost to C.A. DMG.
20% boost to Earth allies' charge bars at battle start.
Sub: 15% boost to Earth allies' HP.
3★:
Main: 60% boost to Earth Elemental ATK
30% boost to C.A. DMG.
30% boost to Earth allies' charge bars at battle start.

Sub: 25% boost to Earth allies' HP.
140 818 317 2012
Marduk, Battlefield Reaper 0★: Massive Earth damage to all foes.
200% Bonus Fire and Light damage (Damage cap: ~700,000).
All allies gain 20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 3 turns
.
0★: 120% boost to Earth Elemental ATK.
3★: 140% boost to Earth Elemental ATK.
125 723 272 1767
Metatron 0★: 2-hit Light damage to random foes and remove 1 buff from all foes.
All Light allies gain AuroracoilATK and DEF are boosted (Can't be removed)
Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns
.
4★: 2-hit Light damage to random foes and remove 1 buff from all foes.
Inflict 50% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 50%Duration: 2 turnsLocal status effect
.
All Light allies gain AuroracoilATK and DEF are boosted (Can't be removed)
Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns
.
0★:
Main: 100% boost to Light Elemental ATK.
Sub: 5% boost to Light allies' damage cap.
3★:
Main: 120% boost to Light Elemental ATK.
Sub: 10% boost to Light allies' damage cap.
4★:
Main: 140% boost to Light Elemental ATK.
Sub: 15% boost to Light allies' damage cap.
138 816
(1155)
327 2022
(2870)
Michael 0★: Plain damage to all foes based on 3% of current HP (Damage cap: 500,000) and remove 1 buff.
Inflict DelayReduce a foe's filled charge diamonds by 1
.
3★: Plain damage to all foes based on 5% of current HP (Damage cap: 999,999) and remove 1 buff.
Inflict DelayReduce a foe's filled charge diamonds by 1
.

4★: Plain damage to all foes based on 5% of current HP (Damage cap: 1,500,000) and remove 1 buff.
Inflict DelayReduce a foe's filled charge diamonds by 1
.
All allies gain 20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 3 turns
.
0★:
Main: 100% boost to Fire Elemental ATK.
Sub: 5% boost to Fire allies' damage cap.
3★:
Main: 120% boost to Fire Elemental ATK.
Sub: 10% boost to Fire allies' damage cap.
4★:
Main: 140% boost to Fire Elemental ATK.
Sub: 15% boost to Fire allies' damage cap.
129 832
(1184)
359 2240
(3181)
Noire 0★: 300% Wind damage to all foes.
All Wind allies gain 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 10%Multiplier: SeraphicDuration: 3 turns
.
3★: 400% Wind damage to all foes.
All Wind allies gain 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 10%Multiplier: SeraphicDuration: 3 turns
.

4★: 500% Wind damage to all foes.
All Wind allies gain 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 20%Multiplier: SeraphicDuration: 3 turns
.
0★: 100% boost to Wind ATK.
3★: 120% boost to Wind ATK.
4★:
Main: 130% boost to Wind ATK.
Maddened Eyes effect to Wind MC at battle start.
(Every 3 turns: MC gains 100% TA Up (1 time)Triple attack rate is boosted (1 time)
Strength: 100%Duration: 1 turn
and 50% Bonus Wind DMG (1 time)Deals bonus wind DMG for normal attacks (1 time)
Strength: 50%Duration: 1 turn
.)

Sub: Maddened Eyes effect to Wind MC at battle start.
(Every 3 turns: MC gains 100% TA Up (1 time)Triple attack rate is boosted (1 time)
Strength: 100%Duration: 1 turn
and 50% Bonus Wind DMG (1 time)Deals bonus wind DMG for normal attacks (1 time)
Strength: 50%Duration: 1 turn
.)
120 750
(908)
415 2350
(2834)
Nyarlathotep 0★: 500% Dark damage to all foes (Damage cap: ~630,000).
All Dark allies gain Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
and 25% Dark ATK UpDark ATK is boosted
Strength: 25%Duration: 3 turns
.
3★: 700% Dark damage to all foes (Damage cap: ~630,000).
All Dark allies gain Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
and 50% Dark ATK UpDark ATK is boosted
Strength: 50%Duration: 3 turns
.

4★: 900% Dark damage to all foes (Damage cap: ~700,000).
Inflict Putrefied (10000)HP is lowered on every turn
Strength: 10000Duration: 180 seconds
.
All Dark allies gain Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
and 60% Dark ATK UpDark ATK is boosted
Strength: 60%Duration: 3 turns
.
0★:
Main: 50% boost to Dark Elemental ATK.
Sub: Boost to Dark allies' Dark Elemental ATK based on their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
(Up to 15%).
3★:
Main: 80% boost to Dark Elemental ATK.
Sub: Boost to Dark allies' Dark Elemental ATK based on their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
(Up to 25%).

4★:
Main: 100% boost to Dark Elemental ATK.
All Dark allies start battle with Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.

Sub: Boost to Dark allies' Dark Elemental ATK based on their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
(Up to 35%).
121 814
(990)
412 2032
(2440)
Owlcat 0★: 500% Wind damage to all foes (Damage cap: ~630,000).
Wind allies in first and third positions gain 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns
.
Wind allies in second and fourth positions gain 40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 2 turns
and 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 2 turns
.
3★: 700% Wind damage to all foes (Damage cap: ~730,000).
Wind allies in first and third positions gain 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns
.
Wind allies in second and fourth positions gain 60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 2 turns
and 40% TA UpTriple attack rate is boosted
Strength: 40%Duration: 2 turns
.
0★:
Main: 40% boost to Wind Elemental ATK.
20% boost to C.A. DMG.
20% boost to Wind allies' charge bars at battle start.
Sub: 15% boost to Wind allies' HP.
3★:
Main: 60% boost to Wind Elemental ATK.
30% boost to C.A. DMG.
30% boost to Wind allies' charge bars at battle start.

Sub: 25% boost to Wind allies' HP.
131 809 362 2057
Poseidon, the Tide Father 0★: Massive Water damage to all foes.
Inflict 10% ATK DownATK is lowered
Strength: 10%Duration: 180 seconds
and 10% DEF DownDEF is lowered
Strength: 10%Duration: 180 seconds
.
All allies gain 10% ATK UpATK is boosted
Strength: 10%
and 10% DEF UpDEF is boosted
Strength: 10%
.
0★: 120% boost to Water Elemental ATK.
3★: 140% boost to Water Elemental ATK.
123 726 272 1752
Princess Long Ji 0★: 500% Water damage to all foes (Damage cap: ~630,000).
All Water allies gain Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
and 25% Water ATK UpWater ATK is boosted
Strength: 25%Duration: 3 turns
.
3★: 700% Water damage to all foes (Damage cap: ~630,000).
All Water allies gain Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
and 50% Water ATK UpWater ATK is boosted
Strength: 50%Duration: 3 turns
.

4★: 900% Water damage to all foes (Damage cap: ~700,000).
All Water allies gain Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
, 60% Water ATK UpWater ATK is boosted
Strength: 60%Duration: 3 turns
, and Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
0★:
Main: 50% boost to Water Elemental ATK.
Sub: Boost to Water allies' Water Elemental ATK based on number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
(Up to 15%).
3★:
Main: 80% boost to Water Elemental ATK.
Sub: Boost to Water allies' Water Elemental ATK based on number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
(Up to 25%).

4★:
Main: 100% boost to Water Elemental ATK.
All Water allies start battle with Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.

Sub: Boost to Water allies' Water Elemental ATK based on number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
(Up to 35%).
138 816
(990)
327 2022
(2450)
Raphael 0★: Massive Wind damage to all foes.
Inflict Undaunted GaleCharge diamonds don't fill up / Can't use special attacks
Duration: 1-2 turnsLocal status effect
on all Earth foes for 1 to 2 turns.
All Wind allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
.
4★: 400% Wind damage to all foes.
Inflict Undaunted GaleCharge diamonds don't fill up / Can't use special attacks
Duration: 1-2 turnsLocal status effect
on all Earth foes for 1 to 2 turns.
All Wind allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
and Raphael's FavorATK and DEF are boosted (Can't be removed)
Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns
.
0★:
Main: 100% boost to Wind Elemental ATK.
Sub: 5% boost to Wind allies' damage cap.
3★:
Main: 120% boost to Wind Elemental ATK.
Sub: 10% boost to Wind allies' damage cap.
4★:
Main: 140% boost to Wind Elemental ATK.
Sub: 15% boost to Wind allies' damage cap.
158 930
(1316)
251 1750
(2500)
Red Hare 0★: 500% Fire damage to all foes (Damage cap: ~630,000).
All Fire allies gain 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 20%Duration: 1 turn
, 40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 1 turn
, and 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 1 turn
.
3★: 700% Fire damage to all foes (Damage cap: ~730,000).
All Fire allies gain 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 1 turn
, 60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 1 turn
, and 40% TA UpTriple attack rate is boosted
Strength: 40%Duration: 1 turn
.
0★:
Main: 40% boost to Fire Elemental ATK.
20% boost to C.A. DMG.
20% boost to Fire allies' charge bars at battle start.
Sub: 15% boost to Fire allies' HP.
3★:
Main: 60% boost to Fire Elemental ATK.
30% boost to C.A. DMG.
30% boost to Fire allies' charge bars at battle start.

Sub: 25% boost to Fire allies' HP.
134 812 347 2042
Sariel 0★: Massive Dark damage to all foes.
Inflict Death SentenceDMG taken is boosted / DMG dealt is lowered
Duration: 5 turnsLocal status effect
on Light foes.
All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
4★: 400% Dark damage to all foes.
Inflict Death SentenceDMG taken is boosted / DMG dealt is lowered
Duration: 5 turnsLocal status effect
on Light foes.
All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
and Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns
.
0★:
Main: 100% boost to Dark Elemental ATK.
Sub: 5% boost to Dark allies' damage cap.
3★:
Main: 120% boost to Dark Elemental ATK.
Sub: 10% boost to Dark allies' damage cap.
4★:
Main: 140% boost to Dark Elemental ATK.
Sub: 15% boost to Dark allies' damage cap.
132 790
(1119)
357 2155
(3054)
Shiva 0★: Massive Fire damage to all foes.
All allies gain Path of Destruction (1 time)ATK is boosted
Strength: 100%Multiplier: AssassinDuration: 1 turn
.
4★: 500% Fire damage to all foes (Damage cap: ~1,120,000).
All allies gain Path of Destruction (1 time)ATK is boosted
Strength: 100%Multiplier: AssassinDuration: 1 turn
and 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn
.
0★: 120% boost to Fire Elemental ATK.
3★: 140% boost to Fire Elemental ATK.
4★: 160% boost to Fire Elemental ATK.
135 850
(1208)
345 2150
(3053)
Surtr 0★: 500% Fire damage to all foes.
All Fire allies gain Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
and 25% Fire ATK UpFire ATK is boosted
Strength: 25%Duration: 3 turns
.
3★: 700% Fire damage to all foes.
All Fire allies gain Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
and 50% Fire ATK UpFire ATK is boosted
Strength: 50%Duration: 3 turns
.

4★: 900% Fire damage to all foes.
Inflict BlindedAttacks have a slight chance to miss
Duration: 3 turnsLocal status effect
.
All Fire allies gain Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
and 60% Fire ATK UpFire ATK is boosted
Strength: 60%Duration: 3 turns
.
0★:
Main: 50% boost to Fire Elemental ATK.
Sub: Boost to Fire allies' Fire Elemental ATK based on number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
(Up to 15%).
3★:
Main: 80% boost to Fire Elemental ATK.
Sub: Boost to Fire allies' Fire Elemental ATK based on number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
(Up to 25%).

4★:
Main: 100% boost to Fire Elemental ATK.
All Fire allies start battle with Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.

Sub: Boost to Fire allies' Fire Elemental ATK based on number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
(Up to 35%).
130 800
(970)
367 2102
(2540)
Sylph, Flutterspirit of Purity 0★: Massive Fire damage to all foes.
Inflict 15% ATK DownATK is lowered
Strength: 15%Duration: 180 seconds
.
0★: 120% boost to Fire Elemental ATK.
3★: 140% boost to Fire Elemental ATK.
100 720 300 1780
Thor 0★: Massive Light damage to all foes.
Inflict 40% ATK DownATK is lowered
Strength: 40%Duration: 180 seconds
, 40% DEF DownDEF is lowered
Strength: 40%Duration: 180 seconds
, DA DownDouble attack rate is lowered
Duration: 180 seconds
, TA DownTriple attack rate is lowered
Duration: 180 seconds
and 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Duration: 180 seconds
.
3★: Massive Light damage to all foes.
Inflict 40% ATK DownATK is lowered
Strength: 40%Duration: 180 seconds
, 40% DEF DownDEF is lowered
Strength: 40%Duration: 180 seconds
, DA DownDouble attack rate is lowered
Duration: 180 seconds
, TA DownTriple attack rate is lowered
Duration: 180 seconds
and 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Duration: 180 seconds
.
Remove 1 buff effect.

4★: Massive Light damage to all foes.
Inflict 40% ATK DownATK is lowered
Strength: 40%Duration: 180 seconds
, 40% DEF DownDEF is lowered
Strength: 40%Duration: 180 seconds
, DA DownDouble attack rate is lowered
Duration: 180 seconds
, TA DownTriple attack rate is lowered
Duration: 180 seconds
and 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Duration: 180 seconds
.
Remove 1 buff effect.
All Light allies gain 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 50%Duration: 2 turns
.
0★: 30% boost to Light allies' ATK / Slight chance to deal critical hits with big DMG for foes weak against Light.
3★: 40% boost to Light allies' ATK / Slight chance to deal critical hits with big DMG for foes weak against Light.
4★: 50% boost to Light allies' ATK / Slight chance to deal critical hits with big DMG for foes weak against Light.
117 710
(860)
310 1810
(2190)
Titan 0★: Massive Earth damage to all foes.
All allies gain Lethal Attack Dodged (25% HP / 1 time)Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP)
Duration: 1 turn
.
4★: 400% Earth damage to all foes.
All allies gain Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
Duration: 1 turn
and 50% / 20% ArmoredChance of lowering DMG taken
Strength: 50% chance of taking 20% less damage.Duration: 3 turns
.

5★: 400% Earth damage to all foes.
All allies gain Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
Duration: 1 turn
and 100% / 25% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 25% less damage.Duration: 3 turns
.
0★: 80% boost to Earth's, Mountain's, and Terra's weapon skills.
3★: 120% boost to Earth's, Mountain's, and Terra's weapon skills.
4★: 140% boost to Earth's, Mountain's, and Terra's weapon skills.
5★: 150% boost to Earth's, Mountain's, and Terra's weapon skills.
140 920
(1310)
(1505)
310 1940
(2755)
(3163)
Triple Zero 0★: 200% Fire, Water, Earth, Wind, and 700% Light damage to all foes (1500% total / Max: 5 hits).
(Ignores foe's elemental resistance.
Deals superior elemental damage regardless of foe element.
Can only call when MC has 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
.
12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
become 12 Wings of ApocalypseBoost to MC's ATK and DEF based on number of Wings of Apocalypse (Max: 12 / Can't be removed)
Duration: Indefinite
.
Call and aura switch.)
3★: 300% Fire, Water, Earth, Wind, and 800% Light damage to all foes (2000% total / Max: 5 hits / Damage cap: ~445,000 per hit).
(Ignores foe's elemental resistance.
Deals superior elemental damage regardless of foe element.
Can only call when MC has 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
.
12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
become 12 Wings of ApocalypseBoost to MC's ATK and DEF based on number of Wings of Apocalypse (Max: 12 / Can't be removed)
Duration: Indefinite
.
Call and aura switch.)

4★: 300% Fire, Water, Earth, Wind, and 800% Light damage to all foes (2000% total / Max: 5 hits / Damage cap: ~445,000 per hit).
MC gains Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite
.
(Ignores foe's elemental resistance.
Deals superior elemental damage regardless of foe element.
Can only call when MC has 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
.
12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
become 12 Wings of ApocalypseBoost to MC's ATK and DEF based on number of Wings of Apocalypse (Max: 12 / Can't be removed)
Duration: Indefinite
.
Call and aura switch.)
0★:
Main: 100% boost to all Elemental ATK.
12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
Duration: Indefinite
to MC at battle start.
(Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
.)
Sub: 2 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
Duration: Indefinite
to MC upon MC using a skill or charge attack (Max: 12).
(Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
.)
3★:
Main: 110% boost to all Elemental ATK.
12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
Duration: Indefinite
to MC at battle start.
(Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
.)

Sub: 2 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
Duration: Indefinite
to MC upon MC using a skill or charge attack (Max: 12).
(Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
.)

4★:
Main: 120% boost to all Elemental ATK.
12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
Duration: Indefinite
to MC at battle start.
(Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
.
AmplifyMultiplier: Seraphic all allies' damage dealt by 10% when at 12.)

Sub: 2 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
Duration: Indefinite
to MC upon MC using a skill or charge attack (Max: 12).
(Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
.
AmplifyMultiplier: Seraphic all allies' damage dealt by 10% when at 12.)
130 803
(1140)
367 2087
(2947)
Tsuchinoko 0★: All allies gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.
4★: All allies gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.
Raise BountyItem drop rate is boosted
Duration: Indefinite
by 2-6Verification needed. on all foes.
0★: 100% boost to Earth Elemental ATK.
30% boost to charge bar at battle start.
3★: 120% boost to Earth Elemental ATK.
30% boost to charge bar at battle start.

4★:
Main: 130% boost to Earth Elemental ATK.
30% boost to charge bar at battle start.
Chance to encounter Tsuchinoko at end of battle.

Sub: Chance to encounter Tsuchinoko at end of battle.
153 875
(1236)
310 2080
(2965)
Uriel 0★: Massive Earth damage to all foes.
All Earth allies gain Uriel's FavorATK and DEF are boosted (Can't be removed)
Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns
.
All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
4★: 400% Earth damage to all foes.
All Earth allies gain Uriel's FavorATK and DEF are boosted (Can't be removed)
Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns
.
All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
and 10% Charge Bar Gain UpCharge bar gain is boosted
Strength: 10%Duration: 3 turns
.
0★:
Main: 100% boost to Earth Elemental ATK.
Sub: 5% boost to Earth allies' damage cap.
3★:
Main: 120% boost to Earth Elemental ATK.
Sub: 10% boost to Earth allies' damage cap.
4★:
Main: 140% boost to Earth Elemental ATK.
Sub: 15% boost to Earth allies' damage cap.
133 844
(1200)
352 2180
(3094)
Varuna 0★: Massive Water damage to all foes.
Inflict Putrefied (5000)HP is lowered on every turn
Strength: 5000Base Accuracy: 50%Duration: 180 seconds
.
3★: Massive Water damage to all foes.
Inflict Putrefied (5000)HP is lowered on every turn
Strength: 5000Base Accuracy: 50%Duration: 180 seconds
.

4★: 400% Water damage to all foes (Damage cap: ~860,000).
Inflict Putrefied (5000)HP is lowered on every turn
Strength: 5000Base Accuracy: 100%Duration: 180 seconds
.
All allies gain 15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 3 turns
.

5★: 400% Water damage to all foes (Damage cap: ~860,000).
Inflict Putrefied (5000)HP is lowered on every turn
Strength: 5000Base Accuracy: 100%Duration: 180 seconds
.
All allies gain 30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 3 turns
.
0★: 80% boost to Water's, Tsunami's, and Hoarfrost's weapon skills.
3★: 120% boost to Water's, Tsunami's, and Hoarfrost's weapon skills.
4★: 140% boost to Water's, Tsunami's, and Hoarfrost's weapon skills.
5★: 150% boost to Water's, Tsunami's, and Hoarfrost's weapon skills.
130 800
(1135)
(1303)
370 2150
(3040)
(3485)
Wamdus 0★: 9-hit Water damage to random foes.
All Water allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn
.
3★: 9-hit Water damage to random foes.
All Water allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn
.

4★: 9-hit Water damage to random foes.
Raise all foes' ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
All Water allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn
.
0★:
Main: 100% boost to Water ATK.
Sub: 10% boost to Water's, Tsunami's, and Hoarfrost's weapon skills.
3★:
Main: 120% boost to Water ATK.
Sub: 20% boost to Water's, Tsunami's, and Hoarfrost's weapon skills.
4★:
Main: 140% boost to Water ATK.
Sub: 40% boost to Water's, Tsunami's, and Hoarfrost's weapon skills.
160 900
(1270)
234 1704
(2439)
Wilnas 0★: 15-hit Fire damage to random foes (Damage cap: ~50,000 per hit~750,000 total).
All Fire allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn
.
3★: 15-hit Fire damage to random foes (Damage cap: ~50,000 per hit~750,000 total).
All Fire allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn
.

4★: 15-hit Fire damage to random foes (Damage cap: ~50,000 per hit~750,000 total).
Raise all foes' SingedHP is lowered on every turn based on Singed lvl (Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
All Fire allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn
.
0★:
Main: 100% boost to Fire ATK.
Sub: 10% boost to Fire's, Hellfire's, and Inferno's weapon skills.
3★:
Main: 120% boost to Fire ATK.
Sub: 20% boost to Fire's, Hellfire's, and Inferno's weapon skills.
4★:
Main: 140% boost to Fire ATK.
Sub: 40% boost to Fire's, Hellfire's, and Inferno's weapon skills.
127 771
(1093)
399 2349
(3324)
Yatima 0★: 1-turn cut to all allies' skill cooldowns.
Activates the call effects of 1 equipped summon at random.
(Activated calls don't deal call damage. Excludes sub aura summons and one-use calls.)
4★: 1-turn cut to all allies' skill cooldowns.
Activates the call effects of 2 equipped summons at random.
(Activated calls don't deal call damage. Excludes sub aura summons and one-use calls.)
0★: 100% boost to all Elemental ATK
3★: 120% boost to all Elemental ATK
4★:
Main: 140% boost to all Elemental ATK
Sub: Can call 2 summons per turn.
138 816
(1155)
327 2022
(2870)
Zephyrus 0★: Massive Wind damage to all foes and remove 1 buff.
4★: 400% Wind damage to all foes (Damage cap: ~860,000) and remove 1 buff.
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.

5★: 400% Wind damage to all foes (Damage cap: ~860,000) and remove 1 buff.
All allies gain Charge Bar +25%Instantly boosts Charge Bar by 25%
Strength: 25%
.
0★: 80% boost to Wind's, Whirlwind's, and Ventosus's weapon skills.
3★: 120% boost to Wind's, Whirlwind's, and Ventosus's weapon skills.
4★: 140% boost to Wind's, Whirlwind's, and Ventosus's weapon skills.
5★: 150% boost to Wind's, Whirlwind's, and Ventosus's weapon skills.
128 774
(1097)
(1259)
380 2250
(3185)
(3653)
Zeus 0★: Massive Light damage to all foes.
All allies gain Shield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000Duration: 3 turns
.
4★: 400% Light damage to all foes (Damage cap: ~860,000).
All allies gain Shield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite
.

5★: 400% Light damage to all foes (Damage cap: ~860,000).
All allies gain Shield (5000)Next ATK received will be ineffective for a fixed amount
Strength: 5000Duration: Indefinite
.
0★: 80% boost to Light's, Thunder's, and Zion's weapon skills.
3★: 120% boost to Light's, Thunder's, and Zion's weapon skills.
4★: 140% boost to Light's, Thunder's, and Zion's weapon skills.
5★: 150% boost to Light's, Thunder's, and Zion's weapon skills.
130 790
(1120)
(1285)
370 2220
(3145)
(3608)
Zirnitra 0★: 500% Dark damage to all foes (Damage cap: ~630,000).
All Dark allies gain 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 20%Duration: 1 turn
, 40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 1 turn
, and 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 1 turn
.
3★: 700% Dark damage to all foes (Damage cap: ~730,000).
All Dark allies gain 30% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 30%Duration: 1 turn
, 60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 1 turn
, and 40% TA UpTriple attack rate is boosted
Strength: 40%Duration: 1 turn
.
0★:
Main: 40% boost to Dark Elemental ATK.
20% boost to C.A. DMG.
20% boost to Dark allies' charge bars at battle start.
Sub: 15% boost to Dark allies' HP.
3★:
Main: 60% boost to Dark Elemental ATK.
30% boost to C.A. DMG.
30% boost to Dark allies' charge bars at battle start.

Sub: 25% boost to Dark allies' HP.
128 806 394 2174

Premium Non-Ticketable

These summons cannot be obtained from the Beginner's Draw Set or a Surprise Ticket.

Icon Name Element Call Aura Min HP Max HP Min ATK Max ATK
Bahamut 0★: Massive Dark damage to all foes.
All allies gain 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 4 turns
.
4★: Massive Dark damage to all foes.
All allies gain 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 4 turns
and 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 80%Duration: 4 turns
.

5★: Massive Dark damage to all foes.
All allies gain 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 4 turns
, 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 80%Duration: 4 turns
, and 20% C.A. DMG Cap Up (1 time)Charge attack DMG Cap is boosted (1 time)
Strength: 20%Duration: 4 turns
.
0★: 100% boost to Dark Elemental ATK.
3★: 120% boost to Dark Elemental ATK.
4★: 130% boost to Dark Elemental ATK.
5★: 150% boost to Dark Elemental ATK.
140 850
(1210)
(1390)
380 2160
(3050)
(3495)
Beelzebub 0★: 1500% Elemental damage to all foes.
Inflict 40% DEF DownDEF is lowered
Strength: 40%Duration: 180 seconds
and Debuff Res. DownDebuff resistance is lowered
Duration: 180 seconds
.
3★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000).
Inflict 40% DEF DownDEF is lowered
Strength: 40%Duration: 180 secondsStacking: Summon
and 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Duration: 180 seconds
.

4★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000).
Inflict 40% DEF DownDEF is lowered
Strength: 40%Duration: 180 secondsStacking: Summon
and 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Duration: 180 seconds
.
Additional effects based on MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed)
lvl.
0★:
Main: 80% boost to all Elemental ATK.
Sub: When MC uses a charge attack:
Raise MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl.)
3★: 90% boost to all Elemental ATK.
4★:
Main: 100% boost to all Elemental ATK.
Sharp boost to MC's stats.
Raise MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed)
Duration: Indefinite
lvl by 3 at battle start (Max: 3).

Sub: When MC uses a charge attack:
Raise MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl. Sharp boost to stats at lvl 3.)
122 761
(1081)
407 2317
(3272)
Belial 0★: MC gains Cunning HorseplayLands random effects on all foes or allies in 6 turns more turn(s) (Can't be removed)
Duration: 6 turns
. (Random effects to all foes or allies every 6 turns.)
3★: MC gains Cunning HorseplayLands random effects on all foes or allies in 5 turns more turn(s) (Can't be removed)
Duration: 5 turns
. (Random effects to all foes or allies every 5 turns.)

4★: MC gains Cunning HorseplayLands random effects on all foes or allies in 4 turns more turn(s) (Can't be removed)
Duration: 4 turns
. (Random effects to all foes or allies every 4 turns.)
0★:
Main: 100% boost to Dark ATK.
Cap Dark allies' max HP at 20,000.
Sub: Supplement damage based on 1% of the foe's max HP (Damage cap: 15,000 per hit).
30% hit to max HP.
3★:
Main: 120% boost to Dark ATK.
Cap Dark allies' max HP at 20,000.

Sub: Supplement damage based on the foe's max HP (Damage cap: 20,000 per hit).
30% hit to max HP.

4★:
Main: 130% boost to Dark ATK.
Cap Dark allies' max HP at 20,000.
Cap Dark allies' damage taken at 5,000 per hit.

Sub: Supplement damage based on the foe's max HP (Damage cap: 30,000 per hit).
30% hit to max HP.
120 800
(1140)
400 2310
(3265)
Europa 0★: Massive Water damage to all foes.
Revive two random allies at 50% Max HP.
4★: 500% Water damage to all foes (Damage cap: ~1,120,000).
Revive two random allies at 50% Max HP.
All allies gain KritiRecovers once from a knockout while in effect / When revived: Boost to ATK, multiattack rate, and DMG cap (Can't be removed)
Duration: 6 turns
.
0★: 120% boost to Water Elemental ATK.
3★: 140% boost to Water Elemental ATK.
4★: 160% boost to Water Elemental ATK.
150 880
(1245)
325 2070
(2943)
Gabriel 0★: Massive Water damage to all foes.
Inflict PureflowDMG taken is boosted / DMG dealt is lowered
Duration: 5 turnsLocal status effect
on Fire foes.
All allies gain 70% Fire CutFire DMG is cut 70%
Strength: 70%Duration: 1 turn Fire Damage Cut.
.
4★: 400% Water damage to all foes.
Inflict PureflowDMG taken is boosted / DMG dealt is lowered
Duration: 5 turnsLocal status effect
on Fire foes.
All allies gain 70% Fire CutFire DMG is cut 70%
Strength: 70%Duration: 1 turn Fire Damage Cut.
and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
0★:
Main: 100% boost to Water Elemental ATK.
Sub: 5% boost to Water allies' damage cap.
3★:
Main: 120% boost to Water Elemental ATK.
Sub: 10% boost to Water allies' damage cap.
4★:
Main: 140% boost to Water Elemental ATK.
Sub: 15% boost to Water allies' damage cap.
140 850
(1205)
375 2100
(2963)
Godsworn Alexiel 0★: All allies gain 70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and 60% DEF UpDEF is boosted
Strength: 60%Duration: 3 turns
.
3★: All allies gain 100% DMG CutTaking 100% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and 100% DEF UpDEF is boosted
Strength: 100%Duration: 3 turns
.

4★: All allies gain 100% DMG CutTaking 100% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and 1000% DEF UpDEF is boosted
Strength: 1000%Duration: 3 turns
.
Summoner gains Mirror-Blade CleaveUpon attacks: 3-hit earth DMG to all foes / Remove 1 buff (Can't be removed)
Duration: 3 turns
.
0★: 120% boost to Earth Elemental ATK.
3★: 140% boost to Earth Elemental ATK.
4★: 160% boost to Earth Elemental ATK.
140 870
(1235)
320 2100
(2990)
Grand Order 0★: Massive Light damage to all foes. All allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 5% of damage dealt (Healing cap: 500)Duration: 3 turns
(Healing cap: 500).
3★: Massive Light damage to all foes. All allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 5% of damage dealt (Healing cap: 1000)Duration: 3 turns
(Healing cap: 1000).

4★: 400% Light damage to all foes (Damage cap: ~830,000). All allies gain Peacemaker's WingsATK is boosted / DEF is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turns
(Healing cap: 1000).
0★: 100% boost to Normal ATK when at least 3 main allies' elements differ.
3★: 200% boost to Normal ATK when at least 3 main allies' elements differ.
4★:
Main: 200% boost to Normal ATK and 50% boost to DEF when at least 3 main allies' elements differ.
Sub: Amplify damage by 5% against non-elemental foes.
140 880
(1250)
350 2080
(2945)
Grimnir 0★: Massive Wind damage to all foes.
Summoner gains God of War ReturnsEffect will activate after 2, 4, and 6 turns after call
Duration: 6 turns total
. (At end of turn after 2, 4, and 6 turns: 500% Wind damage to all foes [Damage cap: ~800,000].)
All allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount
Strength: 10,000Duration: 3 turns
.
4★: 500% Wind damage to all foes (Damage cap: ~1,120,000).
Summoner gains God of War Returns+Effect will activate at end of turn
Duration: 6 turns total
. (At end of turn for 6 turns: 500% Wind damage to all foes [Damage cap: ~800,000]. All allies gain Supplemental Skill DMG (Stackable / Max: 30,000)Skill DMG dealt is supplemented (Stackable / Can't be removed)
Strength: 5,000 (Max: 30,000)Duration: Indefinite
.)
All allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount
Strength: 10,000Duration: 3 turns
.
0★: 120% boost to Wind Elemental ATK.
3★: 140% boost to Wind Elemental ATK.
4★: 160% boost to Wind Elemental ATK.
134 851
(1210)
347 2145
(3044)
Halluel and Malluel 0★: Massive Light damage to all foes.
Inflict 15% ATK DownATK is lowered
Strength: 15%Duration: 180 seconds
, 15% DEF DownDEF is lowered
Strength: 15%Duration: 180 seconds
, and EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed)
Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 10,000 / 100,000Local status effect
.
4★: Massive Light damage to all foes.
Inflict 30% ATK DownATK is lowered
Strength: 30%Duration: 180 seconds
, 30% DEF DownDEF is lowered
Strength: 30%Duration: 180 seconds
, and EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed)
Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 30,000 / 100,000Local status effect
.
0★:
Main: 30% boost to all Elemental ATK.
20% boost to double attack rate.
Sub: 5% boost to double attack rate.
3★:
Main: 40% boost to all Elemental ATK.
30% boost to double attack rate.

Sub: 10% boost to double attack rate.
4★:
Main: 50% boost to all Elemental ATK.
50% boost to double attack rate.

Sub: 20% boost to double attack rate. 10% boost to triple attack rate.
135 808
(1145)
350 2075
(2938)
Kaguya 0★: Massive Water damage to all foes.
All allies gain 20% C.A. DMG UpCharge attack DMG is boosted
Strength: 20%Duration: 1 turn
and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 1 turn
.
3★: Massive Water damage to all foes.
All allies gain 30% C.A. DMG UpCharge attack DMG is boosted
Strength: 30%Duration: 1 turn
and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 20%Duration: 1 turn
.

4★: 400% Water damage to all foes.
All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
, 30% C.A. DMG UpCharge attack DMG is boosted
Strength: 30%Duration: 1 turn
, and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 20%Duration: 1 turn
.
0★: All allies start battle with AutorevivedRecovers once from a knockout while in effect
Duration: Indefinite
.
Boost to main allies' double attack rate based on how low their HP is.
20% boost to item drop rate.
3★: All allies start battle with AutorevivedRecovers once from a knockout while in effect
Duration: Indefinite
.
Boost to main allies' double attack rate based on how low their HP is.
25% boost to item drop rate.

4★:
Main: All allies start battle with AutorevivedRecovers once from a knockout while in effect
Duration: Indefinite
.
50% boost to main allies' double attack rate and 25% boost to main allies' triple attack rate.
30% boost to item drop rate and 30% boost to EXP.

Sub: 10% boost to EXP.
150 860
(1215)
350 2140
(3035)
Lucifer 0★: Massive Light damage to all foes.
All allies gain 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 4 turns
.
4★: Massive Light damage to all foes.
All allies gain 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 4 turns
.
Restore 30% of all allies' max HP (Healing cap: 3000).

5★: Massive Light damage to all foes.
All allies gain 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 4 turns
and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 5% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns
.
Restore 30% of all allies' HP (Healing cap: 3000).
0★: 100% boost to Light Elemental ATK.
3★: 120% boost to Light Elemental ATK.
4★: 130% boost to Light Elemental ATK.
5★: 150% boost to Light Elemental ATK.
136 900
(1280)
(1470)
340 2015
(2850)
(3268)
Metatron 0★: 2-hit Light damage to random foes and remove 1 buff from all foes.
All Light allies gain AuroracoilATK and DEF are boosted (Can't be removed)
Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns
.
4★: 2-hit Light damage to random foes and remove 1 buff from all foes.
Inflict 50% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 50%Duration: 2 turnsLocal status effect
.
All Light allies gain AuroracoilATK and DEF are boosted (Can't be removed)
Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns
.
0★:
Main: 100% boost to Light Elemental ATK.
Sub: 5% boost to Light allies' damage cap.
3★:
Main: 120% boost to Light Elemental ATK.
Sub: 10% boost to Light allies' damage cap.
4★:
Main: 140% boost to Light Elemental ATK.
Sub: 15% boost to Light allies' damage cap.
138 816
(1155)
327 2022
(2870)
Michael 0★: Plain damage to all foes based on 3% of current HP (Damage cap: 500,000) and remove 1 buff.
Inflict DelayReduce a foe's filled charge diamonds by 1
.
3★: Plain damage to all foes based on 5% of current HP (Damage cap: 999,999) and remove 1 buff.
Inflict DelayReduce a foe's filled charge diamonds by 1
.

4★: Plain damage to all foes based on 5% of current HP (Damage cap: 1,500,000) and remove 1 buff.
Inflict DelayReduce a foe's filled charge diamonds by 1
.
All allies gain 20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 3 turns
.
0★:
Main: 100% boost to Fire Elemental ATK.
Sub: 5% boost to Fire allies' damage cap.
3★:
Main: 120% boost to Fire Elemental ATK.
Sub: 10% boost to Fire allies' damage cap.
4★:
Main: 140% boost to Fire Elemental ATK.
Sub: 15% boost to Fire allies' damage cap.
129 832
(1184)
359 2240
(3181)
Raphael 0★: Massive Wind damage to all foes.
Inflict Undaunted GaleCharge diamonds don't fill up / Can't use special attacks
Duration: 1-2 turnsLocal status effect
on all Earth foes for 1 to 2 turns.
All Wind allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
.
4★: 400% Wind damage to all foes.
Inflict Undaunted GaleCharge diamonds don't fill up / Can't use special attacks
Duration: 1-2 turnsLocal status effect
on all Earth foes for 1 to 2 turns.
All Wind allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
and Raphael's FavorATK and DEF are boosted (Can't be removed)
Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns
.
0★:
Main: 100% boost to Wind Elemental ATK.
Sub: 5% boost to Wind allies' damage cap.
3★:
Main: 120% boost to Wind Elemental ATK.
Sub: 10% boost to Wind allies' damage cap.
4★:
Main: 140% boost to Wind Elemental ATK.
Sub: 15% boost to Wind allies' damage cap.
158 930
(1316)
251 1750
(2500)
Sariel 0★: Massive Dark damage to all foes.
Inflict Death SentenceDMG taken is boosted / DMG dealt is lowered
Duration: 5 turnsLocal status effect
on Light foes.
All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
4★: 400% Dark damage to all foes.
Inflict Death SentenceDMG taken is boosted / DMG dealt is lowered
Duration: 5 turnsLocal status effect
on Light foes.
All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
and Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns
.
0★:
Main: 100% boost to Dark Elemental ATK.
Sub: 5% boost to Dark allies' damage cap.
3★:
Main: 120% boost to Dark Elemental ATK.
Sub: 10% boost to Dark allies' damage cap.
4★:
Main: 140% boost to Dark Elemental ATK.
Sub: 15% boost to Dark allies' damage cap.
132 790
(1119)
357 2155
(3054)
Shiva 0★: Massive Fire damage to all foes.
All allies gain Path of Destruction (1 time)ATK is boosted
Strength: 100%Multiplier: AssassinDuration: 1 turn
.
4★: 500% Fire damage to all foes (Damage cap: ~1,120,000).
All allies gain Path of Destruction (1 time)ATK is boosted
Strength: 100%Multiplier: AssassinDuration: 1 turn
and 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn
.
0★: 120% boost to Fire Elemental ATK.
3★: 140% boost to Fire Elemental ATK.
4★: 160% boost to Fire Elemental ATK.
135 850
(1208)
345 2150
(3053)
Triple Zero 0★: 200% Fire, Water, Earth, Wind, and 700% Light damage to all foes (1500% total / Max: 5 hits).
(Ignores foe's elemental resistance.
Deals superior elemental damage regardless of foe element.
Can only call when MC has 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
.
12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
become 12 Wings of ApocalypseBoost to MC's ATK and DEF based on number of Wings of Apocalypse (Max: 12 / Can't be removed)
Duration: Indefinite
.
Call and aura switch.)
3★: 300% Fire, Water, Earth, Wind, and 800% Light damage to all foes (2000% total / Max: 5 hits / Damage cap: ~445,000 per hit).
(Ignores foe's elemental resistance.
Deals superior elemental damage regardless of foe element.
Can only call when MC has 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
.
12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
become 12 Wings of ApocalypseBoost to MC's ATK and DEF based on number of Wings of Apocalypse (Max: 12 / Can't be removed)
Duration: Indefinite
.
Call and aura switch.)

4★: 300% Fire, Water, Earth, Wind, and 800% Light damage to all foes (2000% total / Max: 5 hits / Damage cap: ~445,000 per hit).
MC gains Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite
.
(Ignores foe's elemental resistance.
Deals superior elemental damage regardless of foe element.
Can only call when MC has 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
.
12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
become 12 Wings of ApocalypseBoost to MC's ATK and DEF based on number of Wings of Apocalypse (Max: 12 / Can't be removed)
Duration: Indefinite
.
Call and aura switch.)
0★:
Main: 100% boost to all Elemental ATK.
12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
Duration: Indefinite
to MC at battle start.
(Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
.)
Sub: 2 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
Duration: Indefinite
to MC upon MC using a skill or charge attack (Max: 12).
(Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
.)
3★:
Main: 110% boost to all Elemental ATK.
12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
Duration: Indefinite
to MC at battle start.
(Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
.)

Sub: 2 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
Duration: Indefinite
to MC upon MC using a skill or charge attack (Max: 12).
(Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
.)

4★:
Main: 120% boost to all Elemental ATK.
12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
Duration: Indefinite
to MC at battle start.
(Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
.
AmplifyMultiplier: Seraphic all allies' damage dealt by 10% when at 12.)

Sub: 2 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
Duration: Indefinite
to MC upon MC using a skill or charge attack (Max: 12).
(Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
.
AmplifyMultiplier: Seraphic all allies' damage dealt by 10% when at 12.)
130 803
(1140)
367 2087
(2947)
Tsuchinoko 0★: All allies gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.
4★: All allies gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.
Raise BountyItem drop rate is boosted
Duration: Indefinite
by 2-6Verification needed. on all foes.
0★: 100% boost to Earth Elemental ATK.
30% boost to charge bar at battle start.
3★: 120% boost to Earth Elemental ATK.
30% boost to charge bar at battle start.

4★:
Main: 130% boost to Earth Elemental ATK.
30% boost to charge bar at battle start.
Chance to encounter Tsuchinoko at end of battle.

Sub: Chance to encounter Tsuchinoko at end of battle.
153 875
(1236)
310 2080
(2965)
Uriel 0★: Massive Earth damage to all foes.
All Earth allies gain Uriel's FavorATK and DEF are boosted (Can't be removed)
Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns
.
All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
4★: 400% Earth damage to all foes.
All Earth allies gain Uriel's FavorATK and DEF are boosted (Can't be removed)
Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns
.
All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
and 10% Charge Bar Gain UpCharge bar gain is boosted
Strength: 10%Duration: 3 turns
.
0★:
Main: 100% boost to Earth Elemental ATK.
Sub: 5% boost to Earth allies' damage cap.
3★:
Main: 120% boost to Earth Elemental ATK.
Sub: 10% boost to Earth allies' damage cap.
4★:
Main: 140% boost to Earth Elemental ATK.
Sub: 15% boost to Earth allies' damage cap.
133 844
(1200)
352 2180
(3094)
Yatima 0★: 1-turn cut to all allies' skill cooldowns.
Activates the call effects of 1 equipped summon at random.
(Activated calls don't deal call damage. Excludes sub aura summons and one-use calls.)
4★: 1-turn cut to all allies' skill cooldowns.
Activates the call effects of 2 equipped summons at random.
(Activated calls don't deal call damage. Excludes sub aura summons and one-use calls.)
0★: 100% boost to all Elemental ATK
3★: 120% boost to all Elemental ATK
4★:
Main: 140% boost to all Elemental ATK
Sub: Can call 2 summons per turn.
138 816
(1155)
327 2022
(2870)

Classic Draw I

Summons released between March 10, 2014 to March 9, 2016.

Icon Name Element Call Aura Min HP Max HP Min ATK Max ATK
Agni 0★: Massive Fire damage to all foes.
Inflict Burned (5000)HP is lowered on every turn
Strength: 5000Base Accuracy: 50%Duration: 180 seconds
.
4★: 400% Fire damage to all foes (Damage cap: ~840,000).
Inflict Burned (5000)HP is lowered on every turn
Strength: 5000Base Accuracy: 100%Duration: 180 seconds
.
All allies gain JammedATK is greatly boosted based on how low HP is
Strength: 4%-10%Duration: 3 turns
.

5★: 400% Fire damage to all foes (Damage cap: ~840,000).
Inflict Burned (5000)HP is lowered on every turn
Strength: 5000Base Accuracy: 100%Duration: 180 seconds
.
All allies gain JammedATK is greatly boosted based on how low HP is
Strength: 10%-30%Duration: 3 turns
.
0★: 80% boost to Fire's, Hellfire's, and Inferno's weapon skills.
3★: 120% boost to Fire's, Hellfire's, and Inferno's weapon skills.
4★: 140% boost to Fire's, Hellfire's, and Inferno's weapon skills.
5★: 150% boost to Fire's, Hellfire's, and Inferno's weapon skills.
127 770
(1092)
(1253)
385 2270
(3213)
(3685)
Apollo 0★: Massive Light damage to all foes.
All allies gain 20% ATK UpATK is boosted
Strength: 20%Duration: 4 turns
.
4★: Massive Light damage to all foes.
All allies gain 20% ATK UpATK is boosted
Strength: 20%Duration: 4 turns
and Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
0★: 50% boost to Light Elemental ATK.
3★: 80% boost to Light Elemental ATK.
4★: 80% boost to Light Elemental ATK. 20% boost to Light HP.
130 780
(940)
340 2040
(2470)
Athena 0★: Massive Fire damage to all foes.
All allies gain 30% DMG CutTaking 30% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
.
4★: Massive Fire damage to all foes.
All allies gain 30% DMG CutTaking 30% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and RefreshHP is restored on every turn
Strength: (Healing cap: 300)Duration: 3 turns
.
0★: 50% boost to Fire Elemental ATK.
3★: 80% boost to Fire Elemental ATK.
4★: 80% boost to Fire Elemental ATK.
20% boost to Fire allies' HP.
125 770
(930)
360 2090
(2520)
Baal 0★: Massive Earth damage to all foes. Remove 1 debuff from all allies.
4★: Massive Earth damage to all foes. Remove 1 debuff from all allies. All allies gain 20% Debuff Res. UpDebuff resistance is boosted
Strength: 20%Duration: 4 turns
.
0★: 40% boost to Earth and Light Elemental ATK.
3★: 60% boost to Earth and Light Elemental ATK.
4★: 70% boost to Earth and Light Elemental ATK. 25% Boost to Earth and Light HP.
127 755
(910)
310 1900
(2300)
Bahamut 0★: Massive Dark damage to all foes.
All allies gain 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 4 turns
.
4★: Massive Dark damage to all foes.
All allies gain 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 4 turns
and 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 80%Duration: 4 turns
.

5★: Massive Dark damage to all foes.
All allies gain 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 4 turns
, 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 80%Duration: 4 turns
, and 20% C.A. DMG Cap Up (1 time)Charge attack DMG Cap is boosted (1 time)
Strength: 20%Duration: 4 turns
.
0★: 100% boost to Dark Elemental ATK.
3★: 120% boost to Dark Elemental ATK.
4★: 130% boost to Dark Elemental ATK.
5★: 150% boost to Dark Elemental ATK.
140 850
(1210)
(1390)
380 2160
(3050)
(3495)
Cybele 0★: Massive Earth damage to all foes.
All allies gain 60% Skill DMG UpSkill DMG is boosted
Strength: 60%Duration: 3 turns
.
4★: Massive Earth damage to all foes.
All allies gain 60% Skill DMG UpSkill DMG is boosted
Strength: 60%Duration: 3 turns
and 30% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 30%Duration: 3 turns
.
1-turn cut to skill cooldown for Earth allies.
0★: Refresh effect to all Earth allies (Healing cap: 300).
30% boost to Earth allies' Normal ATK.
3★: Refresh effect to all Earth allies (Healing cap: 400).
40% boost to Earth allies' Normal ATK

4★: Refresh effect to all Earth allies (Healing cap: 400).
60% boost to Earth allies' Normal ATK.
20% boost to all Earth allies' HP.
1-turn cut to debuff effects on allies.
129 790
(960)
315 1920
(2320)
Dark Angel Olivia 0★: Massive Dark damage to all foes.
Inflict DelayReduce a foe's filled charge diamonds by 1
.
4★: Massive Dark damage to all foes.
Inflict DelayReduce a foe's filled charge diamonds by 1
.
Reduce skill cooldown for Dark allies by 1 turn.
0★: 25% boost to Dark allies' Normal ATK and HP.
3★: 40% boost to Dark allies' Normal ATK and HP.
4★: 60% boost to Dark allies' Normal ATK and 40% boost to HP.
25% boost to chain burst damage.
128 770
(930)
335 2000
(2420)
Garuda 0★: Massive Wind damage to all foes.
All allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: 3 turns
.
4★: Massive Wind damage to all foes.
Inflict DA DownDouble attack rate is lowered
Duration: 180 seconds
.
All allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: 3 turns
.
0★: 25% boost to Wind Normal ATK and HP.
3★: 40% boost to Wind Normal ATK and HP.
4★: 60% boost to Wind Normal ATK and 40% boost to Normal HP.
25% boost to chain burst damage.
131 775
(940)
320 1980
(2400)
Grand Order 0★: Massive Light damage to all foes. All allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 5% of damage dealt (Healing cap: 500)Duration: 3 turns
(Healing cap: 500).
3★: Massive Light damage to all foes. All allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 5% of damage dealt (Healing cap: 1000)Duration: 3 turns
(Healing cap: 1000).

4★: 400% Light damage to all foes (Damage cap: ~830,000). All allies gain Peacemaker's WingsATK is boosted / DEF is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turns
(Healing cap: 1000).
0★: 100% boost to Normal ATK when at least 3 main allies' elements differ.
3★: 200% boost to Normal ATK when at least 3 main allies' elements differ.
4★:
Main: 200% boost to Normal ATK and 50% boost to DEF when at least 3 main allies' elements differ.
Sub: Amplify damage by 5% against non-elemental foes.
140 880
(1250)
350 2080
(2945)
Grani 0★: Massive Water damage to all foes.
Inflict ATK DownATK is lowered
Strength: Big
.
3★: Massive Water damage to all foes.
Inflict ATK DownATK is lowered
Strength: Big
.

4★: Massive Water damage to all foes.
Inflict ATK DownATK is lowered
Strength: Big
.
All allies gain C.A. DMG UpCharge attack DMG is boosted
.
0★: 150% boost to chain burst damage.
3★: 180% boost to chain burst damage.
4★: 200% boost to chain burst damage.
100% boost to chain burst damage cap.
126 756
(910)
315 1890
(2280)
Hades 0★: Massive Dark damage to all foes.
Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 50%Duration: 180 secondsTakes 25% more damage
.
4★: 400% Dark damage to all foes (Damage cap: ~860,000).
Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 100%Duration: 180 secondsTakes 25% more damage
.
All allies gain 10% Charge Bar Gain UpCharge bar gain is boosted
Strength: 10%Duration: 3 turns
.

5★: 400% Dark damage to all foes (Damage cap: ~860,000).
Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 100%Duration: 180 secondsTakes 25% more damage
.
All allies gain 20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20%Duration: 3 turns
.
0★: 80% boost to Dark's, Hatred's, and Oblivion's weapon skills.
3★: 120% boost to Dark's, Hatred's, and Oblivion's weapon skills.
4★: 140% boost to Dark's, Hatred's, and Oblivion's weapon skills.
5★: 150% boost to Dark's, Hatred's, and Oblivion's weapon skills.
123 755
(1071)
(1229)
420 2350
(3315)
(3798)
Kaguya 0★: Massive Water damage to all foes.
All allies gain 20% C.A. DMG UpCharge attack DMG is boosted
Strength: 20%Duration: 1 turn
and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 1 turn
.
3★: Massive Water damage to all foes.
All allies gain 30% C.A. DMG UpCharge attack DMG is boosted
Strength: 30%Duration: 1 turn
and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 20%Duration: 1 turn
.

4★: 400% Water damage to all foes.
All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
, 30% C.A. DMG UpCharge attack DMG is boosted
Strength: 30%Duration: 1 turn
, and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 20%Duration: 1 turn
.
0★: All allies start battle with AutorevivedRecovers once from a knockout while in effect
Duration: Indefinite
.
Boost to main allies' double attack rate based on how low their HP is.
20% boost to item drop rate.
3★: All allies start battle with AutorevivedRecovers once from a knockout while in effect
Duration: Indefinite
.
Boost to main allies' double attack rate based on how low their HP is.
25% boost to item drop rate.

4★:
Main: All allies start battle with AutorevivedRecovers once from a knockout while in effect
Duration: Indefinite
.
50% boost to main allies' double attack rate and 25% boost to main allies' triple attack rate.
30% boost to item drop rate and 30% boost to EXP.

Sub: 10% boost to EXP.
150 860
(1215)
350 2140
(3035)
Lich 0★: Massive Dark damage to all foes.
Inflict Poisoned (2500)HP is lowered on every turn
Strength: 2500Duration: 180 seconds
.
4★: Massive Dark damage to all foes.
Inflict Poisoned (2500)HP is lowered on every turn
Strength: 2500Duration: 180 seconds
.
All allies gain Death's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed)
Duration: 3 turns
.
0★: 40% boost to Dark and Water Elemental ATK.
3★: 60% boost to Dark and Water Elemental ATK.
4★: 60% boost to Dark and Water Elemental ATK.
20% boost to Dark and Water HP.
30% boost to Normal ATK and 10% boost to charge bar gain if both Dark and Water allies are in the front line.
111 700
(850)
390 2240
(2700)
Lucifer 0★: Massive Light damage to all foes.
All allies gain 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 4 turns
.
4★: Massive Light damage to all foes.
All allies gain 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 4 turns
.
Restore 30% of all allies' max HP (Healing cap: 3000).

5★: Massive Light damage to all foes.
All allies gain 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 4 turns
and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 5% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns
.
Restore 30% of all allies' HP (Healing cap: 3000).
0★: 100% boost to Light Elemental ATK.
3★: 120% boost to Light Elemental ATK.
4★: 130% boost to Light Elemental ATK.
5★: 150% boost to Light Elemental ATK.
136 900
(1280)
(1470)
340 2015
(2850)
(3268)
Macula Marius 0★: Massive Water damage to all foes.
Inflict Break Boosted (DMG)DMG needed to switch to normal mode is boosted
and Break Boosted (Time)Break mode time is extended
.
4★: Massive Water damage to all foes.
Inflict Break Boosted (DMG)DMG needed to switch to normal mode is boosted
and Break Boosted (Time)Break mode time is extended
.
All allies gain 10% Charge Bar Gain UpCharge bar gain is boosted
Strength: 10%
.
0★: 50% boost to Water Elemental ATK.
3★: 80% boost to Water Elemental ATK.
4★: 80% boost to Water Elemental ATK.
20% boost to Water HP.
135 796
(960)
305 1880
(2270)
Medusa 0★: Massive Earth damage to all foes and inflict Break Boosted (Time)Break mode time is extended
and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
.
3★: Massive Earth damage to all foes and inflict Break Boosted (Time)Break mode time is extended
and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
.

4★: Massive Earth damage to all foes and inflict Break Boosted (Time)Break mode time is extended
and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
.
Gain 20% Debuff Res. UpDebuff resistance is boosted
Strength: 20%
0★: 50% boost to Earth Elemental ATK.
3★: 80% boost to Earth Elemental ATK.
4★: 80% boost to Earth Elemental ATK. 20% boost to Earth allies HP.
128 780
(940)
325 1970
(2380)
Morrigna 0★: Massive wind damage to all foes. All allies gain 30% Wind ATK UpWind ATK is boosted
Strength: 30%Duration: 3 turns
and 30% Earth CutEarth DMG is cut 30%
Duration: 3 turnsEarth Damage Cut.
.
3★: Massive wind damage to all foes. All allies gain 50% Wind ATK UpWind ATK is boosted
Strength: 50%Duration: 3 turns
and 50% Earth CutEarth DMG is cut 50%
Duration: 3 turnsEarth Damage Cut.
.

4★: Massive wind damage to all foes. All allies gain 70% Wind ATK UpWind ATK is boosted
Strength: 70%Duration: 3 turns
and 60% Earth CutEarth DMG is cut 60%
Duration: 3 turnsEarth Damage Cut.
.
0★: Boost wind attack critical hit rate / 30% boost to Debuff Resistance.
3★: Boost wind attack critical hit rate / 40% boost to Debuff Resistance.
4★: Boost wind attack critical hit rate (effect increased)~50% chance to deal 50%-100% more damage. / 40% boost to Debuff Resistance.
140 823
(990)
305 1915
(2320)
Neptune 0★: Massive Water damage to all foes.
All allies gain 20% DEF UpDEF is boosted
Strength: 20%Duration: 4 turns
.
0★: Refresh effect to all Water allies (Healing cap: 300).
30% boost to Water allies' Normal ATK.
3★: Refresh effect to all Water allies (Healing cap: 400).
40% boost to Water allies' Normal ATK.
125 740 330 2070
Nezha 0★: Massive Wind DMG to all foes and bonus Fire DMG. All allies gain 10% Fire CutFire DMG is cut 10%
Duration: 3 turnsFire Damage Cut.
.
4★: Massive Wind DMG to all foes and bonus Fire DMG. All allies gain 20% Fire CutFire DMG is cut 20%
Fire Damage Cut.
, 30% Fire ATK UpFire ATK is boosted
Strength: 30%
and 30% Wind ATK UpWind ATK is boosted
Strength: 30%
.
0★: 40% boost to Wind and Fire Elemental ATK.
3★: 60% boost to Wind and Fire Elemental ATK.
4★: 70% boost to Wind and Fire Elemental ATK. 25% boost to Wind and Fire HP.
121 729
(880)
355 2115
(2560)
Oceanus 0★: Massive Water damage to all foes. Chance to revive an ally with 25% HP.
4★: Massive Water damage to all foes. Revive an ally with 25% HP.
0★: 40% boost to Water and Light Elemental ATK.
3★: 60% boost to Water and Light Elemental ATK.
4★: 70% boost to Water and Light Elemental ATK. 25% boost to Water and Light allies' HP.
130 800
(970)
310 1910
(2310)
Odin 0★: Massive Light damage to all foes. Inflict 20% DEF DownDEF is lowered
Strength: 20%Duration: 180 seconds
.
4★: Massive Light damage to all foes. Inflict 20% DEF DownDEF is lowered
Strength: 20%Duration: 180 seconds
. All allies gain 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 30% chance of dealing 30% more damage.Duration: 3 turns
for 3 turns.
0★: 50% boost to Light and Dark Elemental ATK.
3★: 75% boost to Light and Dark Elemental ATK.
4★: 75% boost to Light and Dark Elemental ATK. 15% boost to Light and Dark HP. 30% boost to Normal ATK and 3% boost to double attack rate if both Light and Dark allies are in the front line.
135 860
(1040)
340 2100
(2540)
Prometheus 0★: Massive Fire damage to all foes. All allies gain 30% Fire ATK UpFire ATK is boosted
Strength: 30%Duration: 3 turns
and 30% Wind CutWind DMG is cut 30%
Duration: 3 turnsWind Damage Cut.
.
3★: Massive Fire damage to all foes. All allies gain 50% Fire ATK UpFire ATK is boosted
Strength: 50%Duration: 3 turns
and 50% Wind CutWind DMG is cut 50%
Duration: 3 turnsWind Damage Cut.
.

4★: Massive Fire damage to all foes. All allies gain 70% Fire ATK UpFire ATK is boosted
Strength: 70%Duration: 3 turns
and 60% Wind CutWind DMG is cut 60%
Duration: 3 turnsWind Damage Cut.
.
0★: Boost to Fire attack critical hit rate, 30% boost to Debuff Resistance.
3★: Boost to Fire attack critical hit rate, 40% boost to Debuff Resistance.
4★: Boost to Fire attack critical hit rate (effect increased)~50% chance to deal 50%-100% more damage. / 40% boost to Debuff Resistance.
140 822
(990)
300 1920
(2330)
Quetzalcoatl 0★: Massive Wind damage to all foes.
All allies gain 20% DEF UpDEF is boosted
Strength: 20%Duration: 4 turns
.
0★: 40% boost to Wind and Earth Elemental ATK.
3★: 60% boost to Wind and Earth Elemental ATK.
125 755 320 1895
Satan 0★: Massive Dark damage to all foes.
Inflict BlindedAttacks have a slight chance to miss
.
0★: 40% boost to Dark and Earth Elemental ATK.
3★: 60% boost to Dark and Earth Elemental ATK.
115 710 415 2390
Satyr 0★: Massive Fire damage to all foes.
Inflict 15% ATK DownATK is lowered
Strength: 15%Duration: 180 seconds
and 15% DEF DownDEF is lowered
Strength: 15%Duration: 180 seconds
.
4★: 800% Fire damage to all foes (Damage cap: ~630,000).
Inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
All allies gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide
and 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
0★: 30% boost to Fire allies' Normal ATK.
Refresh effect to all Fire allies (Healing cap: 300).
3★: 40% boost to Fire allies' Normal ATK.
Refresh effect to all Fire allies (Healing cap: 400).

4★: 50% boost to Fire allies' Normal ATK.
Refresh effect to all Fire allies (Healing cap: 600).
127 785
(950)
325 1950
(2360)
Siren 0★: Massive Wind damage to all foes.
Inflict CharmedAttacks are slightly limited
Duration: 180 seconds
.
0★: 40% boost to Wind and Light Elemental ATK.
3★: 60% boost to Wind and Light Elemental ATK.
127 767 325 1925
Titan 0★: Massive Earth damage to all foes.
All allies gain Lethal Attack Dodged (25% HP / 1 time)Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP)
Duration: 1 turn
.
4★: 400% Earth damage to all foes.
All allies gain Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
Duration: 1 turn
and 50% / 20% ArmoredChance of lowering DMG taken
Strength: 50% chance of taking 20% less damage.Duration: 3 turns
.

5★: 400% Earth damage to all foes.
All allies gain Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
Duration: 1 turn
and 100% / 25% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 25% less damage.Duration: 3 turns
.
0★: 80% boost to Earth's, Mountain's, and Terra's weapon skills.
3★: 120% boost to Earth's, Mountain's, and Terra's weapon skills.
4★: 140% boost to Earth's, Mountain's, and Terra's weapon skills.
5★: 150% boost to Earth's, Mountain's, and Terra's weapon skills.
140 920
(1310)
(1505)
310 1940
(2755)
(3163)
Twin Elements 0★: Massive Fire damage to all foes.
Bonus Water damage.
All allies gain 10% Water CutWater DMG is cut 10%
Duration: 3 turnsWater Damage Cut.
and 10% Fire CutFire DMG is cut 10%
Duration: 3 turnsFire Damage Cut.
.
4★: Massive Fire damage to all foes.
Bonus Water damage.
All allies gain 10% Water ATK UpWater ATK is boosted
Strength: 10%Duration: 3 turns
, 10% Fire ATK UpFire ATK is boosted
Strength: 10%Duration: 3 turns
, 10% Water CutWater DMG is cut 10%
Duration: 3 turnsWater Damage Cut.
, and 10% Fire CutFire DMG is cut 10%
Duration: 3 turnsFire Damage Cut.
.
0★: 40% boost to Fire and Water allies' HP.
5% chance to counter.
3★: 60% boost to Fire and Water allies' HP.
5% chance to counter.

4★: 60% boost to Fire and Water allies' HP.
5% chance to counter.
60% boost to Fire and Water Normal ATK.
5% / 25% boost to critical hit rate5% chance of dealing 25% more damage. if main allies include at least 2 different elements.
120 728
(880)
360 2120
(2560)
Varuna 0★: Massive Water damage to all foes.
Inflict Putrefied (5000)HP is lowered on every turn
Strength: 5000Base Accuracy: 50%Duration: 180 seconds
.
3★: Massive Water damage to all foes.
Inflict Putrefied (5000)HP is lowered on every turn
Strength: 5000Base Accuracy: 50%Duration: 180 seconds
.

4★: 400% Water damage to all foes (Damage cap: ~860,000).
Inflict Putrefied (5000)HP is lowered on every turn
Strength: 5000Base Accuracy: 100%Duration: 180 seconds
.
All allies gain 15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 3 turns
.

5★: 400% Water damage to all foes (Damage cap: ~860,000).
Inflict Putrefied (5000)HP is lowered on every turn
Strength: 5000Base Accuracy: 100%Duration: 180 seconds
.
All allies gain 30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 3 turns
.
0★: 80% boost to Water's, Tsunami's, and Hoarfrost's weapon skills.
3★: 120% boost to Water's, Tsunami's, and Hoarfrost's weapon skills.
4★: 140% boost to Water's, Tsunami's, and Hoarfrost's weapon skills.
5★: 150% boost to Water's, Tsunami's, and Hoarfrost's weapon skills.
130 800
(1135)
(1303)
370 2150
(3040)
(3485)
Vortex Dragon 0★: Massive Light damage to all foes.
All allies gain 20% DEF UpDEF is boosted
Strength: 20%Duration: 4 turns
.
4★: Massive Light damage to all foes.
Inflict 20% Fire DEF DownDEF is lowered for fire DMG
Strength: 20%
and 20% Light DEF DownDEF is lowered for light DMG
Strength: 20%
.
All allies gain 20% DEF UpDEF is boosted
Strength: 20%Duration: 4 turns
.
0★: 40% boost to Light and Fire Elemental ATK.
3★: 60% boost to Light and Fire Elemental ATK.
4★: Light allies: 80% boost to Light Elemental ATK, 25% boost to C.A. DMG, and 10% boost to C.A. DMG Cap.
Fire allies: 60% boost to Fire Elemental ATK, 30% boost to HP, and lessen Wind damage taken by 10%.
126 756
(910)
330 1985
(2400)
Zephyrus 0★: Massive Wind damage to all foes and remove 1 buff.
4★: 400% Wind damage to all foes (Damage cap: ~860,000) and remove 1 buff.
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.

5★: 400% Wind damage to all foes (Damage cap: ~860,000) and remove 1 buff.
All allies gain Charge Bar +25%Instantly boosts Charge Bar by 25%
Strength: 25%
.
0★: 80% boost to Wind's, Whirlwind's, and Ventosus's weapon skills.
3★: 120% boost to Wind's, Whirlwind's, and Ventosus's weapon skills.
4★: 140% boost to Wind's, Whirlwind's, and Ventosus's weapon skills.
5★: 150% boost to Wind's, Whirlwind's, and Ventosus's weapon skills.
128 774
(1097)
(1259)
380 2250
(3185)
(3653)
Zeus 0★: Massive Light damage to all foes.
All allies gain Shield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000Duration: 3 turns
.
4★: 400% Light damage to all foes (Damage cap: ~860,000).
All allies gain Shield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite
.

5★: 400% Light damage to all foes (Damage cap: ~860,000).
All allies gain Shield (5000)Next ATK received will be ineffective for a fixed amount
Strength: 5000Duration: Indefinite
.
0★: 80% boost to Light's, Thunder's, and Zion's weapon skills.
3★: 120% boost to Light's, Thunder's, and Zion's weapon skills.
4★: 140% boost to Light's, Thunder's, and Zion's weapon skills.
5★: 150% boost to Light's, Thunder's, and Zion's weapon skills.
130 790
(1120)
(1285)
370 2220
(3145)
(3608)

Classic Draw II

Summons released between March 10, 2016 to March 9, 2018.

Icon Name Element Call Aura Min HP Max HP Min ATK Max ATK
Adramelech 0★: Massive Light damage to all foes.
All Light allies gain 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
.
0★: Boost to Light Elemental ATK based on number of Light summons equipped (Up to 80%).
3★: Boost to Light Elemental ATK based on number of Light summons equipped (Up to 100%).
106 715 300 1808
Ankusha 0★: Massive Earth damage to all foes.
Inflict DA DownDouble attack rate is lowered
Strength: SharpDuration: 3 turnsLocal status effect
and TA DownTriple attack rate is lowered
Strength: SharpDuration: 3 turnsLocal status effect
.
Slight chance to inflict ParalyzedCan't attack
Duration: 3 turnsLocal status effect
.
0★: Boost to Earth Elemental ATK based on number of Earth summons equipped (Up to 100%).
3★: Boost to Earth Elemental ATK based on number of Earth summons equipped (Up to 120%).
129 796 261 1521
Anubis 0★: Massive Dark damage to all foes. All allies gain 30% Dark ATK UpDark ATK is boosted
Strength: 30%Duration: 3 turns
and 30% Light CutLight DMG is cut 30%
Duration: 3 turnsLight Damage Cut.
.
3★: Massive Dark damage to all foes. All allies gain 50% Dark ATK UpDark ATK is boosted
Strength: 50%Duration: 3 turns
and 50% Light CutLight DMG is cut 50%
Duration: 3 turnsLight Damage Cut.
.

4★: Massive Dark damage to all foes. All allies gain 70% Dark ATK UpDark ATK is boosted
Strength: 70%Duration: 3 turns
and 60% Light CutLight DMG is cut 60%
Duration: 3 turnsLight Damage Cut.
.
0★: Boost Dark attack critical hit rate / 30% boost to Debuff Resistance.
3★: Boost Dark attack critical hit rate / 40% boost to Debuff Resistance.
4★: Boost Dark attack critical hit rate (effect increased)~50% chance to deal 50%-100% more damage. / 40% boost to Debuff Resistance.
140 820
(990)
300 1930
(2340)
Aphrodite 0★: Restore 20% of all allies' HP (Healing cap: 1000 HP) and all allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Slight chance for all allies to be able to use skills immediately.
4★: Restore 20% of all allies' HP (Healing cap: 1000 HP) and all allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Slight chance for all allies to be able to use skills immediately.
Gain all call effects upon consuming Heavenly GraceWill gain all Aphrodite's call effects (1 time)
effect
0★: Up to 80% boost to Light Elemental ATK based on number of front line allies' racesCalled "Types" in-game.
3★: Up to 100% boost to Light Elemental ATK based on number of front line allies' racesCalled "Types" in-game.
4★: Up to 110% boost to Light Elemental ATK based on number of front line allies' racesCalled "Types" in-game. 10% boost to Light allies' DEF. MC gains Heaven's TrialThe number on the counter will go down upon taking foe's special attacks (Number starts from 3). When the counter reaches 0, the effect will change to Heavenly Grace.
effect.
124 724
(870)
290 1795
(2170)
Bonito 0★: Massive Water damage to all foes.
Inflict DA DownDouble attack rate is lowered
Duration: 180 seconds
and TA DownTriple attack rate is lowered
Duration: 180 seconds
.
Slight chanceAbout 10% for all allies to gain Charge Bar +200%Instantly boosts Charge Bar by 200%
Strength: 200%
.
0★: Boost to Water Elemental ATK based on the number of Water summons equipped (Up to 100%).
3★: Boost to Water Elemental ATK based on the number of Water summons equipped (Up to 120%).
4★: Boost to Water Elemental ATK based on the number of Water summons equipped (Up to 130%).
10% boost to Water allies' DEF.
Main/Support: MC starts battle with Final Uncap: BonitoGain all of Bonito's call effects upon summoning (1 time)
Unofficial translation
.
120 716
(860)
295 1800
(2180)
Ca Ong 0★: Massive Water damage to all foes. All allies gain 30% Water ATK UpWater ATK is boosted
Strength: 30%Duration: 3 turns
and 30% Fire CutFire DMG is cut 30%
Duration: 3 turnsFire Damage Cut.
.
3★: Massive Water damage to all foes. All allies gain 50% Water ATK UpWater ATK is boosted
Strength: 50%Duration: 3 turns
and 50% Fire CutFire DMG is cut 50%
Duration: 3 turnsFire Damage Cut.
.

4★: Massive Water damage to all foes. All allies gain 70% Water ATK UpWater ATK is boosted
Strength: 70%Duration: 3 turns
and 60% Fire CutFire DMG is cut 60%
Duration: 3 turnsFire Damage Cut.
.
0★: Boost Water attack critical hit rate / 30% boost to Debuff Resistance.
3★: Boost Water attack critical hit rate / 40% boost to Debuff Resistance.
4★: Boost Water attack critical hit rate (Effect enhanced)~50% chance to deal 50%-100% more damage. / 40% boost to Debuff Resistance.
140 804
(970)
300 1990
(2410)
Europa 0★: Massive Water damage to all foes.
Revive two random allies at 50% Max HP.
4★: 500% Water damage to all foes (Damage cap: ~1,120,000).
Revive two random allies at 50% Max HP.
All allies gain KritiRecovers once from a knockout while in effect / When revived: Boost to ATK, multiattack rate, and DMG cap (Can't be removed)
Duration: 6 turns
.
0★: 120% boost to Water Elemental ATK.
3★: 140% boost to Water Elemental ATK.
4★: 160% boost to Water Elemental ATK.
150 880
(1245)
325 2070
(2943)
Garula, Shining Hawk 0★: Massive Wind damage to all foes.
All allies gain small TA UpTriple attack rate is boosted
Strength: Small
.
Slight chance to clear all foes' charge diamonds.
0★: Boost to Wind Elemental ATK based on number of Wind summons equipped (Up to 100%).
3★: Boost to Wind Elemental ATK based on number of Wind summons equipped (Up to 120%).
107 693 320 1880
Gilgamesh 0★: Massive Earth damage to all foes.
All allies gain 30% Earth ATK UpEarth ATK is boosted
Strength: 30%Duration: 3 turns
and 30% Water CutWater DMG is cut 30%
Duration: 3 turnsWater Damage Cut.
.
3★: Massive Earth damage to all foes.
All allies gain 50% Earth ATK UpEarth ATK is boosted
Strength: 50%Duration: 3 turns
and 50% Water CutWater DMG is cut 50%
Duration: 3 turnsWater Damage Cut.
.

4★: Massive Earth damage to all foes.
All allies gain 70% Earth ATK UpEarth ATK is boosted
Strength: 70%Duration: 3 turns
and 60% Water CutWater DMG is cut 60%
Duration: 3 turnsWater Damage Cut.
.
0★: Boost to Earth attack critical hit rate.
30% boost to debuff resistance.
3★: Boost to Earth attack critical hit rate.
40% boost to debuff resistance.

4★: ~50% / 50%-100% boost to Earth attack critical hit rate~50% chance of dealing 50%-100% more damage..
40% boost to debuff resistance.
140 825
(1000)
300 1905
(2310)
Godsworn Alexiel 0★: All allies gain 70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and 60% DEF UpDEF is boosted
Strength: 60%Duration: 3 turns
.
3★: All allies gain 100% DMG CutTaking 100% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and 100% DEF UpDEF is boosted
Strength: 100%Duration: 3 turns
.

4★: All allies gain 100% DMG CutTaking 100% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and 1000% DEF UpDEF is boosted
Strength: 1000%Duration: 3 turns
.
Summoner gains Mirror-Blade CleaveUpon attacks: 3-hit earth DMG to all foes / Remove 1 buff (Can't be removed)
Duration: 3 turns
.
0★: 120% boost to Earth Elemental ATK.
3★: 140% boost to Earth Elemental ATK.
4★: 160% boost to Earth Elemental ATK.
140 870
(1235)
320 2100
(2990)
Grimnir 0★: Massive Wind damage to all foes.
Summoner gains God of War ReturnsEffect will activate after 2, 4, and 6 turns after call
Duration: 6 turns total
. (At end of turn after 2, 4, and 6 turns: 500% Wind damage to all foes [Damage cap: ~800,000].)
All allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount
Strength: 10,000Duration: 3 turns
.
4★: 500% Wind damage to all foes (Damage cap: ~1,120,000).
Summoner gains God of War Returns+Effect will activate at end of turn
Duration: 6 turns total
. (At end of turn for 6 turns: 500% Wind damage to all foes [Damage cap: ~800,000]. All allies gain Supplemental Skill DMG (Stackable / Max: 30,000)Skill DMG dealt is supplemented (Stackable / Can't be removed)
Strength: 5,000 (Max: 30,000)Duration: Indefinite
.)
All allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount
Strength: 10,000Duration: 3 turns
.
0★: 120% boost to Wind Elemental ATK.
3★: 140% boost to Wind Elemental ATK.
4★: 160% boost to Wind Elemental ATK.
134 851
(1210)
347 2145
(3044)
Halluel and Malluel 0★: Massive Light damage to all foes.
Inflict 15% ATK DownATK is lowered
Strength: 15%Duration: 180 seconds
, 15% DEF DownDEF is lowered
Strength: 15%Duration: 180 seconds
, and EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed)
Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 10,000 / 100,000Local status effect
.
4★: Massive Light damage to all foes.
Inflict 30% ATK DownATK is lowered
Strength: 30%Duration: 180 seconds
, 30% DEF DownDEF is lowered
Strength: 30%Duration: 180 seconds
, and EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed)
Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 30,000 / 100,000Local status effect
.
0★:
Main: 30% boost to all Elemental ATK.
20% boost to double attack rate.
Sub: 5% boost to double attack rate.
3★:
Main: 40% boost to all Elemental ATK.
30% boost to double attack rate.

Sub: 10% boost to double attack rate.
4★:
Main: 50% boost to all Elemental ATK.
50% boost to double attack rate.

Sub: 20% boost to double attack rate. 10% boost to triple attack rate.
135 808
(1145)
350 2075
(2938)
Hector 0★: Massive Light damage to all foes. All allies gain 30% Light ATK UpLight ATK is boosted
Strength: 30%Duration: 3 turns
and 30% Dark CutDark DMG is cut 30%
Duration: 3 turnsDark Damage Cut.
.
3★: Massive Light damage to all foes. All allies gain 50% Light ATK UpLight ATK is boosted
Strength: 50%Duration: 3 turns
and 50% Dark CutDark DMG is cut 50%
Duration: 3 turnsDark Damage Cut.
.

4★: Massive Light damage to all foes. All allies gain 70% Light ATK UpLight ATK is boosted
Strength: 70%Duration: 3 turns
and 60% Dark CutDark DMG is cut 60%
Duration: 3 turnsDark Damage Cut.
.
0★: Boost to Light attack critical hit rate / 30% boost to Debuff Resistance.
3★: Boost to Light attack critical hit rate / 40% boost to Debuff Resistance.
4★: Boost to Light attack critical hit rate (effect increased)~50% chance to deal 50%-100% more damage. / 40% boost to Debuff Resistance.
140 824
(1000)
300 1910
(2310)
Nacht 0★: Massive Dark damage to all foes. All allies gain Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Strength: 1 timeDuration: 4 turns
. Slight chance for all allies to gain massive Dodge Rate UpChance to dodge DMG and debuffs
Strength: MassiveDuration: 4 turns
.
0★: Up to 80% boost to Dark Elemental ATK based on the number of Dark summons equipped.
3★: Up to 100% boost to Dark Elemental ATK based on the number of Dark summons equipped.
4★: Up to 110% boost to Dark Elemental ATK based on the number of Dark summons equipped. 10% boost to Dark allies' HP.
Main/Support: MC gains Final Uncap: NachtGain all of Nacht's call effects upon summoning (1 time)
Unofficial translation
at the start of battle.
128 731
(880)
285 1780
(2150)
Rose Queen 0★: All allies gain Rose PalaceSlight chance to lessen DMG upon receiving an attack
Duration: 3 turns
, 20% DEF UpDEF is boosted
Strength: 20%Duration: 3 turns
, RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 300) or 10% charge barDuration: 3 turns
, and 20% Debuff Res. UpDebuff resistance is boosted
Strength: 20%Duration: 3 turns
.
3★: All allies gain Rose PalaceSlight chance to lessen DMG upon receiving an attack
Duration: 3 turns
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 3 turns
, RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 400) or 10% charge barDuration: 3 turns
, and 30% Debuff Res. UpDebuff resistance is boosted
Strength: 30%Duration: 3 turns
.

4★: All allies gain Rose PalaceSlight chance to lessen DMG upon receiving an attack
Duration: 3 turns
, 40% DEF UpDEF is boosted
Strength: 40%Duration: 3 turns
, RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns
, and 35% Debuff Res. UpDebuff resistance is boosted
Strength: 35%Duration: 3 turns
.
0★: 50% boost to Wind Elemental ATK.
3★: 80% boost to Wind Elemental ATK.
4★: 80% boost to Wind Elemental ATK.
10% boost to healing skills.
140 780
(940)
304 1870
(2260)
Setekh 0★: Massive Wind damage to all foes. All allies gain Dodge Rate UpChance to dodge DMG and debuffs
Duration: 3 turns
and slight chance to gain 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn
.
0★: Up to 100% boost to Wind Elemental ATK based on the current number of enemies.
3★: Up to 120% boost to Wind Elemental ATK based on the current number of enemies.
4★: Up to 130% boost to Wind Elemental ATK based on the current number of enemies.
10% boost to Wind allies' HP.
Main/Support: MC gains Final Uncap: SetekhGain all of Setekh's call effects upon summoning (1 time)
Unofficial translation
at the start of the battle.
119 717
(860)
300 1800
(2170)
Sethlans 0★: Massive Fire damage to all foes and inflict 20% ATK DownATK is lowered
Strength: 20%
. Slight chance for all allies to gain 100% ATK UpATK is boosted
Strength: 100%Duration: 1 turn
.
0★: Up to 100% boost to Fire Elemental ATK based on the number of turns passed. (Starts at 60%, gains 4% per turn.)
3★: Up to 120% boost to Fire Elemental ATK based on the number of turns passed. (Starts at 80%, gains 4% per turn.)
4★: Up to 130% boost to Fire Elemental ATK based on the number of turns passed. (Starts at 90%, gains 4% per turn.)
10% boost to Fire allies' HP.
Main/Support: MC gains Final Uncap: SethlansGain all of Sethlans's call effects upon summoning (1 time)
Unofficial translation
at the start of the battle.
118 712
(860)
305 1820
(2200)
Shiva 0★: Massive Fire damage to all foes.
All allies gain Path of Destruction (1 time)ATK is boosted
Strength: 100%Multiplier: AssassinDuration: 1 turn
.
4★: 500% Fire damage to all foes (Damage cap: ~1,120,000).
All allies gain Path of Destruction (1 time)ATK is boosted
Strength: 100%Multiplier: AssassinDuration: 1 turn
and 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn
.
0★: 120% boost to Fire Elemental ATK.
3★: 140% boost to Fire Elemental ATK.
4★: 160% boost to Fire Elemental ATK.
135 850
(1208)
345 2150
(3053)
Snow White 0★: Massive Water damage to all foes.
Inflict 20% Water DEF DownDEF is lowered for water DMG
Strength: 20%Duration: 180 seconds
.
Slight chance to inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 3 turnsTakes 25% more damage
Local status effect
.
0★: Boost to Water Elemental ATK based on number of main allies' racesCalled "Types" in-game (Up to 100%).
3★: Boost to Water Elemental ATK based on number of main allies' racesCalled "Types" in-game (Up to 120%).
124 722 276 1772
Tezcatlipoca 0★: Massive Earth damage to all foes and inflict 20% DEF DownDEF is lowered
Strength: 20%Duration: 180 seconds
. Slight chance for all allies to gain 100% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 100%Duration: 1 turn
.
4★: Massive Earth damage to all foes and inflict 20% DEF DownDEF is lowered
Strength: 20%Duration: 180 seconds
. Slight chance for all allies to gain 100% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 100%Duration: 1 turn
.
The Main Character gains Little Feast of the DeadGain all of Tezcatlipoca's call effects upon summoning when foe's charge diamonds are full (1 time)
if not present or consumed; or activates Little Feast of the DeadGain all of Tezcatlipoca's call effects upon summoning when foe's charge diamonds are full (1 time)
if present and the requirements are met.
0★: Up to 100% boost to Earth Elemental ATK based on number of front line allies' racesCalled "Types" in-game.
3★: Up to 120% boost to Earth Elemental ATK based on number of front line allies' racesCalled "Types" in-game.
4★: Up to 130% boost to Earth Elemental ATK based on number of front line allies' racesCalled "Types" in-game. 10% boost to Earth allies' DEF.
119 716
(860)
300 1810
(2190)
Thor 0★: Massive Light damage to all foes.
Inflict 40% ATK DownATK is lowered
Strength: 40%Duration: 180 seconds
, 40% DEF DownDEF is lowered
Strength: 40%Duration: 180 seconds
, DA DownDouble attack rate is lowered
Duration: 180 seconds
, TA DownTriple attack rate is lowered
Duration: 180 seconds
and 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Duration: 180 seconds
.
3★: Massive Light damage to all foes.
Inflict 40% ATK DownATK is lowered
Strength: 40%Duration: 180 seconds
, 40% DEF DownDEF is lowered
Strength: 40%Duration: 180 seconds
, DA DownDouble attack rate is lowered
Duration: 180 seconds
, TA DownTriple attack rate is lowered
Duration: 180 seconds
and 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Duration: 180 seconds
.
Remove 1 buff effect.

4★: Massive Light damage to all foes.
Inflict 40% ATK DownATK is lowered
Strength: 40%Duration: 180 seconds
, 40% DEF DownDEF is lowered
Strength: 40%Duration: 180 seconds
, DA DownDouble attack rate is lowered
Duration: 180 seconds
, TA DownTriple attack rate is lowered
Duration: 180 seconds
and 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Duration: 180 seconds
.
Remove 1 buff effect.
All Light allies gain 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 50%Duration: 2 turns
.
0★: 30% boost to Light allies' ATK / Slight chance to deal critical hits with big DMG for foes weak against Light.
3★: 40% boost to Light allies' ATK / Slight chance to deal critical hits with big DMG for foes weak against Light.
4★: 50% boost to Light allies' ATK / Slight chance to deal critical hits with big DMG for foes weak against Light.
117 710
(860)
310 1810
(2190)
Tsukuyomi 0★: Massive Dark damage to all foes.
Inflict 10% Light ATK DownLight ATK is lowered
Strength: 10%Duration: 180 seconds
.
Slight chance for Dark allies to gain AutorevivedRecovers once from a knockout while in effect
.
0★: Boost to Dark Elemental ATK based on number of main allies' racesCalled "Types" in-game (Up to 80%).
3★: Boost to Dark Elemental ATK based on number of main allies' racesCalled "Types" in-game (Up to 100%).
116 711 319 1828
Typhon 0★: Massive Dark damage to all foes. Clear all foes' charge diamonds.
3★: Massive Dark damage to all foes. Clear all foes' charge diamonds. All allies gain 10% charge bar for every filled diamond that is removed by Typhon.
4★: Massive Dark damage to all foes. Clear all foes' charge diamonds. All allies gain Charge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100%
.
0★: Refresh all Dark allies (Healing cap: 300). 30% boost to Dark allies' Normal ATK.
3★: Refresh all Dark allies. 40% boost to Dark allies' Normal ATK.
4★: Refresh all Dark allies (Healing cap: 600). 50% boost to Dark allies' Normal ATK.
120 735
(890)
340 2095
(2530)
Zaoshen 0★: Massive Fire damage to all foes and inflict 20% Fire DEF DownDEF is lowered for fire DMG
Strength: 20%
. Slight chance to inflict 50% ATK DownATK is lowered
Strength: 50%Duration: 3 turnsLocal status effect
and 50% DEF DownDEF is lowered
Strength: 50%Duration: 3 turnsLocal status effect
on all foes.
0★: Up to 100% boost to Fire Elemental ATK based on the number of Fire summons equipped.
3★: Up to 120% boost to Fire Elemental ATK based on the number of Fire summons equipped.
4★: Up to 130% boost to Fire Elemental ATK based on the number of Fire summons equipped.
10% boost to Fire allies' DEF.
Main/Support: MC gains Final Uncap: ZaoshenAll of Zaoshen's call effects activate upon summoning (1 time)
Unofficial translation
at the start of battle.
122 756
(920)
293 1711
(2060)

Summer/Yukata

Icon Name Element Call Aura Min HP Max HP Min ATK Max ATK
Athena (Summer) 0★: All Fire allies gain Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
.
3★: All Fire allies gain Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
, and RefreshHP is restored on every turn
.

4★: All Fire allies gain Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
, and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
.
0★: 80% boost to Fire Elemental ATK.
3★: 100% boost to Fire Elemental ATK.
4★: 110% boost to Fire Elemental ATK.
137 815
(980)
332 2027
(2450)
Belial (Summer) 0★: 300% Elemental damage to all foes (Damage cap: ~1,120,000).
All allies gain 2 random buffs.
MC gains Cunning CharmLands the following on all allies in 3 turn(s): Charm effect / Sharp hit to DEF / Debuff Resistance Lowered effect (Can't be removed)
Duration: 3 turns
. (Inflict CharmedAttacks are slightly limited (Can't be removed)
Duration: 3 turns
, 70% Sharp DEF DownDEF is sharply lowered (Can't be removed)
Strength: 70%Duration: 3 turns
, and 100% Debuff Res. DownDebuff resistance is lowered (Can't be removed)
Strength: 100%Duration: 3 turns
on all allies when duration ends.)
3★: 400% Elemental damage to all foes (Damage cap: ~1,120,000).
All allies gain 3 random buffs.
MC gains Cunning CharmLands the following on all allies in 3 turn(s): Charm effect / Sharp hit to DEF / Debuff Resistance Lowered effect (Can't be removed)
Duration: 3 turns
. (Inflict CharmedAttacks are slightly limited (Can't be removed)
Duration: 3 turns
, 70% Sharp DEF DownDEF is sharply lowered (Can't be removed)
Strength: 70%Duration: 3 turns
, and 100% Debuff Res. DownDebuff resistance is lowered (Can't be removed)
Strength: 100%Duration: 3 turns
on all allies when duration ends.)

4★: 500% Elemental damage to all foes (Damage cap: ~1,120,000).
All allies gain 4 random buffs.
MC gains Cunning CharmLands the following on all allies in 3 turn(s): Charm effect / Sharp hit to DEF / Debuff Resistance Lowered effect (Can't be removed)
Duration: 3 turns
. (Inflict CharmedAttacks are slightly limited (Can't be removed)
Duration: 3 turns
, 70% Sharp DEF DownDEF is sharply lowered (Can't be removed)
Strength: 70%Duration: 3 turns
, and 100% Debuff Res. DownDebuff resistance is lowered (Can't be removed)
Strength: 100%Duration: 3 turns
on all allies when duration ends.)
0★:
Main: 100% boost to Fire ATK.
Cap Fire allies' max HP at 20,000.
Sub: All allies start battle with Dodge/Tank-and-Counter (1 time)Counters upon dodging one-ally attacks or taking DMG
Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
and Supplemental DMG (2000)DMG taken is supplemented (Can't be removed)
Strength: 2000Duration: 3 turns
.
3★:
Main: 120% boost to Fire ATK.
Cap Fire allies' max HP at 20,000.

Sub: All allies start battle with Dodge/Tank-and-Counter (1 time)Counters upon dodging one-ally attacks or taking DMG
Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
and Supplemental DMG (1000)DMG taken is supplemented (Can't be removed)
Strength: 1000Duration: 3 turns
.

4★:
Main: 130% boost to Fire ATK
Cap Fire allies' max HP at 20,000.
Cap Fire allies' damage taken at 5,000 per hit.

Sub: All allies start battle with Dodge/Tank-and-Counter (1 time)Counters upon dodging one-ally attacks or taking DMG
Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
and Supplemental DMG (500)DMG taken is supplemented (Can't be removed)
Strength: 500Duration: 3 turns
.
121 732
(1038)
412 2442
(3457)
Cerberus (Summer) 0★: 3-hit Fire damage to random foes.
All Fire allies gain JammedATK is greatly boosted based on how low HP is
Duration: 3 turns
.
(Consumes 25% of each Fire ally's current HP.)
4★: 3-hit Fire damage to random foes.
All Fire allies gain JammedATK is greatly boosted based on how low HP is
Strength: 5%-15%Duration: 3 turns
and 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
.
(Consumes 25% of each Fire ally's current HP.)
0★:
Main: 80% boost to Fire Elemental ATK.
Sub: Fire allies start battle with Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
.
3★:
Main: 100% boost to Fire Elemental ATK.
Sub: Fire allies start battle with Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
.

4★:
Main: 110% boost to Fire Elemental ATK.
Boost to main allies' triple attack rate based on how low their HP is.

Sub: Fire allies start battle with Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
and JammedATK is greatly boosted based on how low HP is
Strength: 10%-20%Duration: 3 turns
.
139 851
(1029)
325 1850
(2231)
Freyr (Yukata) 0★: Inflict 50% ATK DownATK is lowered
Strength: 50%Duration: 6 turnsLocal status effect
, 100% DA DownDouble attack rate is lowered
Strength: 100%Duration: 6 turnsLocal status effect
, 100% TA DownTriple attack rate is lowered
Strength: 100%Duration: 6 turnsLocal status effect
, and 20% Special Attack DMG LoweredFoe's special attack DMG is lowered
Strength: 20%Duration: 6 turnsLocal status effect
on all foes.
3★: Inflict 50% ATK DownATK is lowered
Strength: 50%Duration: 6 turnsLocal status effect
, 100% DA DownDouble attack rate is lowered
Strength: 100%Duration: 6 turnsLocal status effect
, 100% TA DownTriple attack rate is lowered
Strength: 100%Duration: 6 turnsLocal status effect
, and 20% Special Attack DMG LoweredFoe's special attack DMG is lowered
Strength: 20%Duration: 6 turnsLocal status effect
on all foes.
Remove 1 buff.

4★: Inflict 50% ATK DownATK is lowered
Strength: 50%Duration: 6 turnsLocal status effect
, 100% DA DownDouble attack rate is lowered
Strength: 100%Duration: 6 turnsLocal status effect
, 100% TA DownTriple attack rate is lowered
Strength: 100%Duration: 6 turnsLocal status effect
, 20% Special Attack DMG LoweredFoe's special attack DMG is lowered
Strength: 20%Duration: 6 turnsLocal status effect
, and Accuracy LoweredAttacks and special attacks have a chance to miss
Duration: 6 turnsLocal status effect
on all foes.
Remove 1 buff.
0★: 80% boost to Earth Elemental ATK.
3★: 100% boost to Earth Elemental ATK.
4★: 110% boost to Earth Elemental ATK.
137 815
(980)
332 2027
(2450)
Kaguya (Summer) 0★: All Light allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
3★: All Light allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
Chance to revive an ally.

4★: All Light allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
Revive an ally with 25% HP.
0★: 80% boost to Light Elemental ATK.
3★: 100% boost to Light Elemental ATK.
4★: 110% boost to Light Elemental ATK.
147 880
(1060)
317 1912
(2310)
Macula Marius (Summer) 0★: Massive Water damage to all foes.
Inflict ColdcageCan't attack
Base Accuracy: 100%Duration: 1-2 turnsLocal status effect
on all Fire foes for 1 to 2 turns.
3★: Massive Water damage to all foes.
Inflict ColdcageCan't attack
Base Accuracy: 100%Duration: 1-2 turnsLocal status effect
on all Fire foes for 1 to 2 turns.
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.

4★: Massive Water damage to all foes.
Inflict ColdcageCan't attack
Base Accuracy: 100%Duration: 1-2 turnsLocal status effect
on all Fire foes for 1 to 2 turns.
All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
0★: 60% boost to Water Elemental ATK.
3★: 80% boost to Water Elemental ATK.
4★: 90% boost to Water Elemental ATK.
125 755
(910)
345 2090
(2530)
Macula Marius (Summer) 0★: Massive Water damage to all foes.
Inflict ColdcageCan't attack
Base Accuracy: 100%Duration: 1-2 turnsLocal status effect
on all Fire foes for 1 to 2 turns.
3★: Massive Water damage to all foes.
Inflict ColdcageCan't attack
Base Accuracy: 100%Duration: 1-2 turnsLocal status effect
on all Fire foes for 1 to 2 turns.
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.

4★: Massive Water damage to all foes.
Inflict ColdcageCan't attack
Base Accuracy: 100%Duration: 1-2 turnsLocal status effect
on all Fire foes for 1 to 2 turns.
All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
0★: 60% boost to Water Elemental ATK.
3★: 80% boost to Water Elemental ATK.
4★: 90% boost to Water Elemental ATK.
125 755
(910)
345 2090
(2530)
Mandrake (Summer) 0★: Massive Earth damage to all foes.
Inflict Poisoned (20000)HP is lowered on every turn
Strength: 20000Duration: 180 seconds
, Putrefied (20000)HP is lowered on every turn
Strength: 20000Duration: 180 seconds
, SleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 2 turnsTakes 25% more damage
Local status effect
, and BlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
3★: Massive Earth damage to all foes.
Inflict Poisoned (20000)HP is lowered on every turn
Strength: 20000Duration: 180 seconds
, Putrefied (20000)HP is lowered on every turn
Strength: 20000Duration: 180 seconds
, SleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 2 turnsTakes 25% more damage
Local status effect
, BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, and Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
Duration: 180 seconds
.

4★: Massive Earth damage to all foes.
Inflict Poisoned (20000)HP is lowered on every turn
Strength: 20000Duration: 180 seconds
, Putrefied (20000)HP is lowered on every turn
Strength: 20000Duration: 180 seconds
, SleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 2 turnsTakes 25% more damage
Local status effect
, BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
0★:
Main: 70% boost to Earth Elemental ATK.
20% boost to Earth allies' HP.
Sub: Earth allies start battle with Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
.
3★:
Main: 90% boost to Earth Elemental ATK.
20% boost to Earth allies' HP.

Sub: Earth allies start battle with Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
and StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3 turns
Verification needed.
.

4★:
Main: 100% boost to Earth Elemental ATK.
20% boost to Earth allies' HP.

Sub: Earth allies start battle with Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
and StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3 turns
Verification needed.
.
162 905
(1090)
220 1620
(1970)
Rose Queen (Summer) 0★: All Wind allies gain Rose PassionDMG dealt is supplemented / ATK is boosted (Can't be removed)
Duration: 2 turnsEquivalent to Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 10,000)
and 20% ATK UpATK is boosted
Strength: 20%Multiplier: Unique
.
.
3★: All Wind allies gain Rose PassionDMG dealt is supplemented / ATK is boosted (Can't be removed)
Duration: 2 turnsEquivalent to Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 20,000)
and 30% ATK UpATK is boosted
Strength: 30%Multiplier: Unique
.
.

4★: All Wind allies gain Rose PassionDMG dealt is supplemented / ATK is boosted (Can't be removed)
Duration: 2 turnsEquivalent to Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 20,000)
and 30% ATK UpATK is boosted
Strength: 30%Multiplier: Unique
.
and 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns
.
0★: 80% boost to Wind Elemental ATK.
3★: 100% boost to Wind Elemental ATK.
4★: 110% boost to Wind Elemental ATK.
135 840
(1020)
342 1900
(2290)
Satyr (Summer) 0★: All Fire allies gain 20% Wind CutWind DMG is cut 20%
Duration: 3 turnsWind Damage Cut.
. MC gains Primal Pals' SummerActivates when a foe uses special attack (Restores all allies' HP and removes 1 debuff upon activation) (Can't be removed)
Strength: 20% of all allies' HP (Healing cap: 2500)Duration: 3 turns
.
3★: All Fire allies gain 40% Wind CutWind DMG is cut 40%
Duration: 3 turnsWind Damage Cut.
. MC gains Primal Pals' SummerActivates when a foe uses special attack (Restores all allies' HP and removes 1 debuff upon activation) (Can't be removed)
Strength: 20% of all allies' HP (Healing cap: 3000)Duration: 3 turns
.

4★: All Fire allies gain 50% Wind CutWind DMG is cut 50%
Duration: 3 turnsWind Damage Cut.
. MC gains Primal Pals' SummerActivates when a foe uses special attack (Restores all allies' HP and removes 1 debuff upon activation) (Can't be removed)
Strength: 20% of all allies' HP (Healing cap: 3000)Duration: 3 turns
.
0★: 80% boost to Fire ATK
3★: 100% boost to Fire ATK
4★: 110% boost to Fire ATK
134 810
(979)
347 2050
(2476)
Sleepyhead (Summer) 0★: Massive Dark damage to all foes.
All allies gain DMG Mitigation (3000)DMG taken is lowered by a fixed amount
Strength: 3000Duration: 1 turn
.
3★: Massive Dark damage to all foes.
All allies gain DMG Mitigation (5000)DMG taken is lowered by a fixed amount
Strength: 5000Duration: 1 turn
.

4★: Massive Dark damage to all foes.
All allies gain DMG Mitigation (10000)DMG taken is lowered by a fixed amount
Strength: 10000Duration: 1 turn
and RefreshHP is restored on every turn
Strength: Healing cap: 1000Duration: 3 turns
.
0★:
Main: 80% boost to Dark Elemental ATK.
10% boost to Dark allies' charge bars at battle start.
Sub: Dark allies start battle with 100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 3 turns
.
3★: 100% boost to Dark Elemental ATK.
10% boost to Dark allies' charge bars at battle start.

4★:
Main: 110% boost to Dark Elemental ATK.
10% boost to Dark allies' charge bars at battle start.

Sub: Dark allies start battle with 100% / 50% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 50% less damage.Duration: 3 turns
and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
139 851
(1029)
325 1850
(2231)
Tiamat (Summer) 0★: Massive Wind damage to all foes.
Inflict 20% Wind DEF DownDEF is lowered for wind DMG
Strength: 20%Duration: 180 seconds
.
3★: Massive Wind damage to all foes.
Inflict 25% Wind DEF DownDEF is lowered for wind DMG
Strength: 25%Duration: 180 seconds
.

4★: Massive Wind damage to all foes.
Inflict 25% Wind DEF DownDEF is lowered for wind DMG
Strength: 25%Base Accuracy: 100%Duration: 180 seconds
and DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%
.
0★:
Main: 80% boost to Wind Elemental ATK.
Sub: Wind allies start battle with Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
3★:
Main: 100% boost to Wind Elemental ATK.
Sub: Wind allies start battle with Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and boost to multiattack rate for 1 turn.

4★:
Main: 110% boost to Wind Elemental ATK.
Sub: Wind allies start battle with Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
140 850
(1030)
315 1850
(2230)
Tyrannosaurus (Summer) 0★: Massive Water damage to all foes.
All Water allies gain ATK UpATK is boosted
Duration: 3 turns
and 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
.
4★: Massive Water damage to all foes.
All Water allies gain 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 3 turns
, 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
, and Supplemental C.A. DMG (1 time)C.A. DMG dealt is supplemented (1 time / Can't be removed)
Strength: 1,000,000Duration: Indefinite
.
0★:
Main: 100% boost to Water Elemental ATK.
30% boost to Water allies' charge bars at battle start.
Sub: Water allies start battle with 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
.
3★:
Main: 120% boost to Water Elemental ATK.
30% boost to Water allies' charge bars at battle start.

Sub: Water allies start battle with 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%Duration: Indefinite
.

4★:
Main: 130% boost to Water Elemental ATK.
30% boost to Water allies' charge bars at battle start.

Sub: Water allies start battle with 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%Duration: Indefinite
.
Water MC also starts battle with C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite
.
138 816
(986)
327 2022
(2446)
Yggdrasil (Summer) 0★: All Earth allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500Duration: 4 turns
and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: ?% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns
.
4★: All Earth allies gain Shield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: 4 turns
, RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: ?% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns
, and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
0★: 80% boost to Earth ATK.
3★: 100% boost to Earth ATK.
4★: 110% boost to Earth ATK.
137 820
(1030)
332 2002
(2500)

Holiday

Icon Name Element Call Aura Min HP Max HP Min ATK Max ATK
Sariel (Holiday) 0★: Massive Dark damage to all foes.
Inflict Poisoned (20,000)HP is lowered on every turn
Strength: 20,000Duration: 180 seconds
, Burned (20,000)HP is lowered on every turn
Strength: 20,000Duration: 180 seconds
, Putrefied (20,000)HP is lowered on every turn
Strength: 20,000Duration: 180 seconds
, and SleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 2 turnsTakes 25% more damage
Local status effect
.
3★: Massive Dark damage to all foes.
Inflict Poisoned (20,000)HP is lowered on every turn
Strength: 20,000Duration: 180 seconds
, Burned (20,000)HP is lowered on every turn
Strength: 20,000Duration: 180 seconds
, Putrefied (20,000)HP is lowered on every turn
Strength: 20,000Duration: 180 seconds
, SleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 2 turnsTakes 25% more damage
Local status effect
, and 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.

4★: Massive Dark damage to all foes.
Inflict Poisoned (20,000)HP is lowered on every turn
Strength: 20,000Duration: 180 seconds
, Burned (20,000)HP is lowered on every turn
Strength: 20,000Duration: 180 seconds
, Putrefied (20,000)HP is lowered on every turn
Strength: 20,000Duration: 180 seconds
, SleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 2 turnsTakes 25% more damage
Local status effect
, 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
0★: 80% boost to Dark Elemental ATK.
3★: 100% boost to Dark Elemental ATK.
4★: 110% boost to Dark Elemental ATK.
127 805
(975)
382 2077
(2501)

Omega Summons

These summons are obtained from Omega Raids.

Icon Name Element Call Aura Min HP Max HP Min ATK Max ATK
Celeste Omega 0★: Massive Dark damage to all foes.
Inflict Healing DownHeal skill's healing amount is lowered
Duration: 180 seconds
.
4★: Massive Dark damage to all foes.
Inflict 50% Healing DownHeal skill's healing amount is lowered
Strength: 50%Duration: 180 seconds
and BlindedAttacks have a slight chance to miss
Duration: 180 seconds
.

5★: Massive Dark damage to all foes.
Inflict 50% Healing DownHeal skill's healing amount is lowered
Strength: 50%Duration: 180 seconds
, BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, and Accuracy LoweredAttacks and special attacks have a chance to miss
Duration: 3 turnsLocal status effect
.
0★: 50% boost to Mistfall's weapon skills.
3★: 100% boost to Mistfall's weapon skills.
4★: 120% boost to Mistfall's weapon skills.
5★: 140% boost to Mistfall's weapon skills.
101 646
(776)
(919)
285 1645
(1975)
(2325)
Colossus Omega 0★: Massive Fire damage to all foes.
Inflict 15% DEF DownDEF is lowered
Strength: 15%Duration: 180 seconds
.
4★: Massive Fire damage to all foes.
Inflict 15% DEF DownDEF is lowered
Strength: 15%Duration: 180 seconds
.
All allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500Duration: 3 turns
.

5★: Massive Fire damage to all foes.
Inflict 20% DEF DownDEF is lowered
Strength: 20%Duration: 180 seconds
.
All allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite
.
0★: 50% boost to Ironflame's weapon skills.
3★: 100% boost to Ironflame's weapon skills.
4★: 120% boost to Ironflame's weapon skills.
5★: 140% boost to Ironflame's weapon skills.
103 648
(778)
(921)
275 1635
(1965)
(2315)
Leviathan Omega 0★: Massive Water damage to all foes.
Inflict 15% DEF DownDEF is lowered
Strength: 15%Duration: 180 seconds
.
4★: Massive Water damage to all foes.
Inflict 15% DEF DownDEF is lowered
Strength: 15%Duration: 180 seconds
.
All allies gain 20% Water ATK UpWater ATK is boosted
Strength: 20%Duration: 3 turns
.

5★: Massive Water damage to all foes.
Inflict 20% DEF DownDEF is lowered
Strength: 20%Duration: 180 seconds
.
All allies gain 30% Water ATK UpWater ATK is boosted
Strength: 30%Duration: 3 turns
.
0★: 50% boost to Oceansoul's weapon skills.
3★: 100% boost to Oceansoul's weapon skills.
4★: 120% boost to Oceansoul's weapon skills.
5★: 140% boost to Oceansoul's weapon skills.
107 652
(782)
(925)
255 1615
(1945)
(2295)
Luminiera Omega 0★: Massive Light damage to all foes.
Slight chance to remove 1 buff.
4★: Massive Light damage to all foes.
Slight chance to remove 1 buff.
All allies gain 20% Light ATK UpLight ATK is boosted
Strength: 20%Duration: 3 turns
.

5★: Massive Light damage to all foes.
Remove 1 buff.
All allies gain 30% Light ATK UpLight ATK is boosted
Strength: 30%Duration: 3 turns
.
0★: 50% boost to Knightcode's weapon skills.
3★: 100% boost to Knightcode's weapon skills.
4★: 120% boost to Knightcode's weapon skills.
5★: 140% boost to Knightcode's weapon skills.
105 650
(780)
(923)
265 1625
(1955)
(2305)
Tiamat Omega 0★: Massive Wind damage to all foes.
Inflict 15% ATK DownATK is lowered
Strength: 15%Duration: 180 seconds
.
4★: Massive Wind damage to all foes.
Inflict 15% ATK DownATK is lowered
Strength: 15%Duration: 180 seconds
.
All allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: 3 turns
.

5★: Massive Wind damage to all foes.
Inflict 20% ATK DownATK is lowered
Strength: 20%Duration: 180 seconds
.
All allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
.
0★: 50% boost to Stormwyrm's weapon skills.
3★: 100% boost to Stormwyrm's weapon skills.
4★: 120% boost to Stormwyrm's weapon skills.
5★: 140% boost to Stormwyrm's weapon skills.
104 650
(780)
(923)
270 1630
(1960)
(2310)
Yggdrasil Omega 0★: Massive Earth damage to all foes.
All allies gain 10% Healing UpHealing skill's healing amount is boosted
Strength: 10%Duration: 3 turns
and 10% Healing Cap UpHealing skill's healing cap is boosted
Strength: 10%Duration: 3 turns
.
4★: Massive Earth damage to all foes.
All allies gain 10% Healing UpHealing skill's healing amount is boosted
Strength: 10%Duration: 3 turns
, 10% Healing Cap UpHealing skill's healing cap is boosted
Strength: 10%Duration: 3 turns
, and 1 random buff effect.

5★: Massive Earth damage to all foes.
All allies gain 10% Healing UpHealing skill's healing amount is boosted
Strength: 10%Duration: 3 turns
, 10% Healing Cap UpHealing skill's healing cap is boosted
Strength: 10%Duration: 3 turns
, and 2 random buff effects.
0★: 50% boost to Lifetree's weapon skills.
3★: 100% boost to Lifetree's weapon skills.
4★: 120% boost to Lifetree's weapon skills.
5★: 140% boost to Lifetree's weapon skills.
106 651
(781)
(924)
260 1620
(1950)
(2300)

Normal Showdown Summons

These summons are obtained from their respective Normal Showdowns and Clash Event.

Icon Name Element Call Aura Min HP Max HP Min ATK Max ATK
Cocytus 0★: Massive Water damage to all foes.
All allies gain 15% ATK UpATK is boosted
Strength: 15%Duration: 4 turns
.
0★: 40% boost to Water Elemental ATK.
3★: 50% boost to Water Elemental ATK.
4★: 60% boost to Water Elemental ATK.
100 606
(710)
220 1430
(1670)
Corow 0★: Massive Light damage to all foes.
Inflict BlindedAttacks have a slight chance to miss
Strength: 50%Duration: 180 seconds
.
0★: 30% boost to Light allies' Normal ATK.
10% boost to Light allies' HP.
3★: 40% boost to Light allies' Normal ATK.
15% boost to Light allies' HP.

4★: 50% boost to Light allies' Normal ATK.
20% boost to Light allies' HP.
92 560
(650)
240 1535
(1790)
Diablo 0★: Massive Dark damage to all foes.
Inflict 10% ATK DownATK is lowered
Strength: 10%Duration: 180 seconds
and 10% DEF DownDEF is lowered
Strength: 10%Duration: 180 seconds
.
0★: 30% boost to Dark allies' Normal ATK.
10% boost to Dark HP.
3★: 40% boost to Dark allies' Normal ATK.
15% boost to Dark HP.

4★: 50% boost to Dark allies' Normal ATK.
20% boost to Dark HP.
80 516
(600)
300 1755
(2050)
Ifrit 0★: Massive Fire damage to all foes.
All allies gain 15% ATK UpATK is boosted
Strength: 15%Duration: 4 turns
.
0★: 40% boost to Fire Elemental ATK.
3★: 50% boost to Fire Elemental ATK.
4★: 60% boost to Fire Elemental ATK.
82 518
(610)
290 1745
(2040)
Sagittarius 0★: Massive Wind damage to all foes. All allies gain 15% DEF UpDEF is boosted
Strength: 15%Duration: 4 turns
for 4 turns.
0★: 40% boost to Wind Elemental ATK.
3★: 50% boost to Wind Elemental ATK.
4★: 60% boost to Wind Elemental ATK.
100 600
(700)
235 1445
(1690)
Vohu Manah 0★: Massive Earth damage to all foes.
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
0★: 40% boost to Earth Elemental ATK.
3★: 50% boost to Earth Elemental ATK.
4★: 60% boost to Earth Elemental ATK.
94 579
(680)
230 1440
(1680)

Xeno Summons

These summons are obtained from their respective Clash Event.

Icon Name Element Call Aura Min HP Max HP Min ATK Max ATK
Xeno Cocytus 0★: 300% Water damage to all foes (Damage cap: ~1,100,000).
All allies gain 20% Water ATK UpWater ATK is boosted
Strength: 20%Duration: 3 turns
.
3★: 400% Water damage to all foes (Damage cap: ~1,100,000).
All allies gain 30% Water ATK UpWater ATK is boosted
Strength: 30%Duration: 3 turns
.

4★: 500% Water damage to all foes (Damage cap: ~1,100,000).
All allies gain 30% Water ATK UpWater ATK is boosted
Strength: 30%Duration: 3 turns
.
0★: Boost to Water Elemental ATK based on number of Water weapons equipped (Up to 80%).
3★: Boost to Water Elemental ATK based on number of Water weapons equipped (Up to 100%).
4★: Boost to Water Elemental ATK based on number of Water weapons equipped (Up to 120%).
107 650
(922)
250 1612
(2293)
Xeno Corow 0★: 300% Light damage to all foes (Damage cap: ~1,100,000).
All allies gain 20% Light ATK UpLight ATK is boosted
Strength: 20%Duration: 3 turns
.
3★: 400% Light damage to all foes (Damage cap: ~1,100,000).
All allies gain 30% Light ATK UpLight ATK is boosted
Strength: 30%Duration: 3 turns
.

4★: 500% Light damage to all foes (Damage cap: ~1,100,000).
All allies gain 30% Light ATK UpLight ATK is boosted
Strength: 30%Duration: 3 turns
.
0★: Boost to Light Elemental ATK based on number of Light weapons equipped (Up to 80%).
3★: Boost to Light Elemental ATK based on number of Light weapons equipped (Up to 100%).
4★: Boost to Light Elemental ATK based on number of Light weapons equipped (Up to 120%).
105 648
(920)
260 1622
(2303)
Xeno Diablo 0★: 300% Dark damage to all foes (Damage cap: ~1,100,000).
All allies gain 20% Dark ATK UpDark ATK is boosted
Strength: 20%Duration: 3 turns
.
3★: 400% Dark damage to all foes (Damage cap: ~1,100,000).
All allies gain 30% Dark ATK UpDark ATK is boosted
Strength: 30%Duration: 3 turns
.

4★: 500% Dark damage to all foes (Damage cap: ~1,100,000).
All allies gain 30% Dark ATK UpDark ATK is boosted
Strength: 30%Duration: 3 turns
.
0★: Boost to Dark Elemental ATK based on number of Dark weapons equipped (Up to 80%).
3★: Boost to Dark Elemental ATK based on number of Dark weapons equipped (Up to 100%).
4★: Boost to Dark Elemental ATK based on number of Dark weapons equipped (Up to 120%).
101 644
(916)
280 1642
(2323)
Xeno Ifrit 0★: 300% Fire damage to all foes (Damage cap: ~1,100,000).
All allies gain 20% Fire ATK UpFire ATK is boosted
Strength: 20%Duration: 3 turns
.
3★: 400% Fire damage to all foes (Damage cap: ~1,100,000).
All allies gain 30% Fire ATK UpFire ATK is boosted
Strength: 30%Duration: 3 turns
.

4★: 500% Fire damage to all foes (Damage cap: ~1,100,000).
All allies gain 30% Fire ATK UpFire ATK is boosted
Strength: 30%Duration: 3 turns
.
0★: Boost to Fire Elemental ATK based on number of Fire weapons equipped (Up to 80%).
3★: Boost to Fire Elemental ATK based on number of Fire weapons equipped (Up to 100%).
4★: Boost to Fire Elemental ATK based on number of Fire weapons equipped (Up to 120%).
101 641
(911)
280 1657
(2346)
Xeno Sagittarius 0★: 300% Wind damage to all foes (Damage cap: ~1,100,000).
All allies gain 20% Wind ATK UpWind ATK is boosted
Strength: 20%Duration: 3 turns
.
3★: 400% Wind damage to all foes (Damage cap: ~1,100,000).
All allies gain 30% Wind ATK UpWind ATK is boosted
Strength: 30%Duration: 3 turns
.

4★: 500% Wind damage to all foes (Damage cap: ~1,100,000).
All allies gain 30% Wind ATK UpWind ATK is boosted
Strength: 30%Duration: 3 turns
.
0★: Boost to Wind Elemental ATK based on number of Wind weapons equipped (Up to 80%).
3★: Boost to Wind Elemental ATK based on number of Wind weapons equipped (Up to 100%).
4★: Boost to Wind Elemental ATK based on number of Wind weapons equipped (Up to 120%).
104 647
(919)
265 1627
(2308)
Xeno Vohu Manah 0★: 300% Earth damage to all foes (Damage cap: ~1,100,000).
All allies gain 20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 3 turns
.
3★: 400% Earth damage to all foes (Damage cap: ~1,100,000).
All allies gain 30% Earth ATK UpEarth ATK is boosted
Strength: 30%Duration: 3 turns
.

4★: 500% Earth damage to all foes (Damage cap: ~1,100,000).
All allies gain 30% Earth ATK UpEarth ATK is boosted
Strength: 30%Duration: 3 turns
.
0★: Boost to Earth Elemental ATK based on number of Earth weapons equipped (Up to 80%).
3★: Boost to Earth Elemental ATK based on number of Earth weapons equipped (Up to 100%).
4★: Boost to Earth Elemental ATK based on number of Earth weapons equipped (Up to 120%).
106 649
(921)
255 1617
(2298)

Jewel Resort Casino

Icon Name Element Call Aura Min HP Max HP Min ATK Max ATK
Anat 0★: Massive Wind damage to all foes.
All allies gain 20% ATK UpATK is boosted
Strength: 20%Duration: 4 turns
.
0★: 50% boost to Wind Elemental ATK.
3★: 80% boost to Wind Elemental ATK.
132 784 320 1940

Free Quest Summons

These summons are obtained through single player Free Quests.

Icon Name Element Call Aura Min HP Max HP Min ATK Max ATK
Mithra 0★: Variable Wind damage to all foes based on the number of debuffs. 0★: 20% boost to Wind Normal ATK. 20% boost to debuff success rate to all Wind allies.
3★: 25% boost to Wind Normal ATK. 25% boost to debuff success rate to all Wind allies.
105 650 195 1200

Side Story Summons

These summons are obtainable through their respective Side Story.

Icon Name Element Call Aura Min HP Max HP Min ATK Max ATK
Albacore 0★: Massive Dark damage to all foes.
Inflict DA DownDouble attack rate is lowered
.
0★: 20% boost to Dark allies' Normal ATK and HP.
3★: 25% boost to Dark allies' Normal ATK and HP.
91 557 245 1550
Avaritia 0★: Massive Earth damage to all foes.
Inflict 15% ATK DownATK is lowered
Strength: 15%Duration: 180 seconds
.
0★: 30% boost to Earth Normal ATK, 1-turn cut to debuffs.
3★: 40% boost to Earth Normal ATK, 1-turn cut to debuffs.
97 610 215 1300
Bellringer Angel 0★: Ward. (All allies gain WardWard.
Last Words: Can reuse a random summon.
Strength: 1200Duration: Indefinite
.)
3★: Ward. (All allies gain WardWard.
Last Words: Can reuse a random summon.
Strength: 1200Duration: Indefinite
.)
All allies gain Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
.
Last Words: Can reuse a random summon.
0★: 20% boost to Light allies' HP.
3★: 30% boost to Light allies' HP.
91 575 200 1400
Blue Orbit 0★: All allies gain 20% C.A. DMG UpCharge attack DMG is boosted
Strength: 20%Duration: 3 turns
and Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
3★: All allies gain 30% C.A. DMG UpCharge attack DMG is boosted
Strength: 30%Duration: 3 turns
and Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
0★: 100% boost to chain burst damage.
3★: 150% boost to chain burst damage.
93 573 230 1440
Branwen 0★: Massive Water damage to all foes and inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
0★: 30% boost to Water allies' Normal ATK. 1-turn cut to debuffs.
3★: 40% boost to Water allies' Normal ATK. 1-turn cut to debuffs.
105 200 215 1300
C.C. 0★: Massive Dark damage to all foes.
All allies gain C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: 3 turns
and Shield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000Duration: 3 turns
.
3★: Massive Dark damage to all foes.
All allies gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: 3 turns
and Shield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000Duration: 3 turns
.
Hidden Effect: Lelouch gains ATK UpATK is boosted
Duration: 3 turns
and DEF UpDEF is boosted
Duration: 3 turns
.

4★: Massive Dark damage to all foes.
All allies gain 50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 50%Duration: 3 turns
, Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3 turns
, and Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Hidden Effect: Lelouch gains 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 3 turns
and 30% DEF UpDEF is boosted
Strength: 30%Duration: 3 turns
.

5★: Massive Dark damage to all foes.
All allies gain 50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 50%Duration: 3 turns
, 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 20%Duration: 3 turns
, Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3 turns
, and Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Hidden Effect: Lelouch gains 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 3 turns
and 30% DEF UpDEF is boosted
Strength: 30%Duration: 3 turns
.
0★: 20% boost to all allies' ATK and HP.
3★: All allies start battle with AutorevivedRecovers once from a knockout while in effect
Duration: Indefinite
.
20% boost to all allies' ATK and HP.

5★: All allies start battle with AutorevivedRecovers once from a knockout while in effect
Duration: Indefinite
.
30% boost to all allies' ATK and HP.
100 650
(790)
(860)
215 1300
(1570)
(1705)
Colossal Hermit 0★: 3-hit, 150% Light damage to a foe (Damage cap: ~100,000 per hit~300,000 total).
All allies gain 30% Light ATK UpLight ATK is boosted
Strength: 30%Duration: 3 turns
.
3★: 3-hit, 150% Light damage to a foe (Damage cap: ~100,000 per hit~300,000 total).
All allies gain 60% Light ATK UpLight ATK is boosted
Strength: 60%Duration: 3 turns
.
0★: 20% boost to Light ATK.
20% boost to Light allies' HP and DEF.
3★: 30% boost to Light ATK.
30% boost to Light allies' HP and DEF.
90 555 245 1550
Crimson Spear, Ebony Scythe 0★: Massive Fire damage to all foes.
Inflict 15% DEF DownDEF is lowered
Strength: 15%Duration: 180 seconds
.
Hidden Effect: ZetaAny version and VaseragaAny version gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
3★: Massive Fire damage to all foes.
Inflict 15% DEF DownDEF is lowered
Strength: 15%Duration: 180 seconds
.
All allies gain 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 30% chance of dealing 30% more damage.Duration: 3 turns
.
Hidden Effect: ZetaAny version and VaseragaAny version gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
0★: 40% boost to Fire and Dark Elemental ATK.
3★: 40% boost to Fire and Dark Elemental ATK.
15% boost to Fire and Dark HP.
91 574 240 1455
Dancing Man 0★: A passionate dance of love both charms and gives courage to those who lay their eyes on it.
(Random effect.)
0★: 40% boost to Fire ATK.
3★: 40% boost to Fire ATK. / 20% boost to Fire allies' HP.
92 625 235 1200
Dark Flame Scion 0★: Massive dark damage to all foes. All allies gain Supplemental DMGDMG dealt is supplemented
Strength: (Damage cap: 3000)Duration: 3 turns
.
Hidden Effect: Reset the cooldown of one of Lyria (Event)'s skills.
3★: Massive dark damage to all foes. All allies gain Supplemental DMGDMG dealt is supplemented
Strength: (Damage cap: 3500)Duration: 3 turns
.
Hidden Effect: Reset the cooldown of one of Lyria (Event)'s skills.
0★: 30% boost to all Elemental ATK.
3★: 40% boost to all Elemental ATK.
86 556 245 1420
Deirdre 0★: Massive Wind damage to all foes.
Inflict BlindedAttacks have a slight chance to miss
.
0★: 50% boost to Wind Elemental ATK.
30% hit to charge bar gain.
3★: 50% boost to Wind Elemental ATK.
92 572 240 1520
Delinquent Spirit 0★: Big Wind damage to all foes.
Inflict PetrifiedStops enemy's charge diamonds from filling.
Duration: 3 turnsLocal status effect
.
0★: 50% boost to Wind ATK.
3★: 60% boost to Wind ATK.
20% boost to Wind allies' debuff resistance.
92 580 235 1400
Demi Agni 0★: Massive Fire damage to all foes.
Inflict BurnedHP is lowered on every turn
.
0★: 70% boost to Fire's, Hellfire's, and Inferno's weapon skills.
3★: 110% boost to Fire's, Hellfire's, and Inferno's weapon skills.
4★: 130% boost to Fire's, Hellfire's, and Inferno's weapon skills.
103 647
(919)
270 1630
(2310)
Demi Hades 0★: Massive Dark damage to all foes.
Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Takes 25% more damage
.
0★: 70% boost to Dark's, Hatred's, and Oblivion's weapon skills.
3★: 110% boost to Dark's, Hatred's, and Oblivion's weapon skills.
4★: 130% boost to Dark's, Hatred's, and Oblivion's weapon skills.
101 645
(917)
280 1640
(2320)
Demi Titan 0★: Massive Earth damage to all foes.
All allies gain Lethal Attack Dodged (25% HP / 1 time)Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP)
.
0★: 70% boost to Earth's, Mountain's, and Terra's weapon skills.
3★: 110% boost to Earth's, Mountain's, and Terra's weapon skills.
4★: 130% boost to Earth's, Mountain's, and Terra's weapon skills.
106 650
(922)
255 1615
(2295)
Demi Varuna 0★: Massive Water damage to all foes.
Inflict PutrefiedHP is lowered on every turn
.
0★: 70% boost to Water's, Tsunami's, and Hoarfrost's weapon skills.
3★: 110% boost to Water's, Tsunami's, and Hoarfrost's weapon skills.
4★: 130% boost to Water's, Tsunami's, and Hoarfrost's weapon skills.
107 653
(926)
250 1610
(2290)
Demi Zephyrus 0★: Massive Wind damage to all foes and remove 1 buff. 0★: 70% boost to Wind's, Whirlwind's, and Ventosus's weapon skills.
3★: 110% boost to Wind's, Whirlwind's, and Ventosus's weapon skills.
4★: 130% boost to Wind's, Whirlwind's, and Ventosus's weapon skills.
104 648
(920)
265 1625
(2305)
Demi Zeus 0★: Massive Light damage to all foes.
All allies gain ShieldNext ATK received will be ineffective for a fixed amount
.
0★: 70% boost to Light's, Thunder's, and Zion's weapon skills.
3★: 110% boost to Light's, Thunder's, and Zion's weapon skills.
4★: 130% boost to Light's, Thunder's, and Zion's weapon skills.
105 651
(924)
260 1620
(2300)
Dragon Knights 0★: All allies gain a random effect based on the Dragon Knight that appears.
3★: All allies gain a random effect based on the Dragon Knight that appears.
4★: All allies gain 100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 3 turns
and a random effect based on the Dragon Knight that appears.
0★: 10% boost to all allies' DEF
3★: 20% boost to all allies' DEF
4★: 30% boost to all allies' DEF / Debuff immunity at start of battle (1 time)
92 575
(700)
235 1450
(1750)
Dragon's Rage 0★: 10-hit Dark damage (Damage cap: ~200,000 total).
All allies gain 15% ATK UpATK is boosted
Strength: 15%Multiplier: NormalDuration: 3 turns
, 15% DEF UpDEF is boosted
Strength: 15%Duration: 3 turns
, and Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
0★: 40% boost to all Elemental ATK.
3★: 50% boost to all Elemental ATK.
10% boost to all allies' HP.
94 577 225 1437
Druj 0★: Massive Light damage to all foes.
All allies gain 10% Debuff Res. UpDebuff resistance is boosted
Strength: 10%
.
0★: 50% boost to Light Elemental ATK.
10% hit to DEF.
3★: 50% boost to Light Elemental ATK.
90 570 250 1530
Dynamic Merc Duo 0★: Massive Earth damage to all foes. Inflict 20% ATK DownATK is lowered
Strength: 20%Duration: 3 turnsLocal status effect
and 20% DEF DownDEF is lowered
Strength: 20%Duration: 3 turnsLocal status effect
.
3★: Massive Earth damage to all foes. Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 3 turnsLocal status effect
and 25% DEF DownDEF is lowered
Strength: 25%Duration: 3 turnsLocal status effect
.
0★: 40% boost to Earth ATK. 10% boost to rupies earned.
3★: 50% boost to Earth ATK. 15% boost to rupies earned.
96 587 215 1387
Ebisu 0★: Massive Water damage to all foes.
Inflict 10% Water DEF DownDEF is lowered for water DMG
Strength: 10%Duration: 180 seconds
.
0★: 50% boost to Water Elemental ATK, penalty to Double Attack Rate.
3★: 50% boost to Water Elemental ATK.
97 600 225 1390
Electric Eal 0★: Massive Light damage to all foes.
Inflict Shocking RetributionActivates when a foe uses special attack (Paralyze effect upon activation) (Can't be removed)
to all foes. (Effect activates when a foe uses special attack. Inflicts ParalyzedCan't attack
Duration: 1.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
for 1 turn upon activation.)
0★: 60% boost to Light ATK (Boost lowers based on turns passed [Down to: 20%])
3★: 70% boost to Light ATK (Boost lowers based on turns passed [Down to: 30%])
90 550 250 1580
Fafnir 0★: Massive Fire damage to all foes.
Inflict 10% Fire DEF DownDEF is lowered for fire DMG
Strength: 10%Duration: 180 seconds
.
0★: 50% boost to Fire Elemental ATK.
Hit to DEF.
3★: 50% boost to Fire Elemental ATK.
91 575 250 1520
Flamek Pact 0★: Massive Dark damage to all foes.
Inflict ParalyzedCan't attack
Local status effect
.
3★: Massive Dark damage to all foes.
Inflict ParalyzedCan't attack
Local status effect
.
EustaceAny version gains 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%
.
0★: 40% boost to Dark ATK.
30% / 30% Boost to critical hit rate for Dark attacks30% chance of dealing 30% more damage..
3★: 50% boost to Dark ATK.
30% / 30% Boost to critical hit rate for Dark attacks30% chance of dealing 30% more damage..
85 570 270 1495
Forest Ranger 0★: Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
on all foes. All allies gain Dodge Rate UpChance to dodge DMG and debuffs
Duration: 3 turns
.
0★: 30% boost to Earth Normal ATK. Immunity to BlindedAttacks have a slight chance to miss
.
3★: 40% boost to Earth Normal ATK. Immunity to BlindedAttacks have a slight chance to miss
.
93 575 231 1446
Gearcycle 0★: 250% Wind damage to all foes (Damage cap: ~400,000).
Slight chance to inflict StunnedCan't attack
Local status effect
.
All allies gain 30% Wind ATK UpWind ATK is boosted
Strength: 30%Duration: 3 turns
.
0★: 40% boost to Wind Elemental ATK.
3★: 50% boost to Wind Elemental ATK.
Boost to critical hit rate for Wind attacks.
69 460 250 1610
Gigante Blazer 0★: Massive Light damage to all foes.
Inflict 18% DEF DownDEF is lowered
Strength: 18%Duration: 180 seconds
.
3★: Massive Light damage to all foes.
Inflict 18% DEF DownDEF is lowered
Strength: 18%Duration: 180 seconds
.
All allies gain 15% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 15%
.
0★: 40% boost to Light ATK.
10% boost to Light allies' C.A. DMG.
3★: 50% boost to Light ATK.
15% boost to Light allies' C.A. DMG.
100 580 195 1425
Gorgon Sisters 0★: Massive Earth damage to all foes.
Inflict a random debuff.
3★: Massive Earth damage to all foes.
Inflict a random debuff.
0★: 50% boost to Earth ATK.
3★: 50% boost to Earth ATK.
1 turn cut to debuffs durations.
95 560 220 1522
Grueler 0★: Massive Fire damage to all foes.
All allies gain DA UpDouble attack rate is boosted
Strength: SmallDuration: 4 turns
.
0★: 40% boost to Fire Elemental ATK.
3★: 40% boost to Fire Elemental ATK.
Boost to double attack rate.
90 570 250 1460
H.P.A. 0★: All allies gettin' a boost and feelin' the jive! Jeah, jeah, jeah!
(Random effect to all allies.)
Hidden Effect: Katalina also gains 100% DEF UpDEF is boosted
Strength: 100%Duration: 1 turn
. Vira also gains 50% ATK UpATK is boosted
Strength: 50%Duration: 1 turn
.
0★: 10% boost to all allies' ATK.
3★: 20% boost to all allies' ATK.
83 574 250 1470
Harvest Myconid 0★: Massive Earth damage to all foes.
Restore 10% of all allies' HP (Healing cap: 500).
0★: 50% boost to Earth Elemental ATK. 50% lowered debuff resistance.
3★: 50% boost to Earth Elemental ATK.
99 608 200 1295
Hekatonkheir 0★: Massive Light damage to all foes.
All allies gain 30% Dark CutDark DMG is cut 30%
Strength: 30%Duration: 3 turnsDark Damage Cut.
.
0★: 20% boost to Light Normal ATK and HP.
3★: 25% boost to Light Normal ATK and HP.
93 570 230 1480
Ikelos 0★: Massive Water damage to all foes and deal bonus Water damage. 0★: 40% boost to Water Normal attack. Lowers Water allies' HP by 5%.
3★: 40% boost to Water Normal attack. 15% boost to Water allies' HP.
102 620 200 1300
King Krustacea 0★: Massive Dark damage to all foes.
All allies gain 15% DEF UpDEF is boosted
Strength: 15%Duration: 4 turns
.
0★: 40% boost to Dark Elemental attack.
Lowers double attack rate.
3★: 40% boost to Dark Elemental attack.
10% boost to Defense.
91 622 245 1290
Knight of Knights 0★: Massive Wind damage to all foes.
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Hidden effect: LancelotAny version, VaneAny version, PercivalAny version, SiegfriedAny version, and ArthurAny version instead gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
0★: 40% boost to Wind Elemental ATK.
3★: 40% boost to Wind Elemental ATK,
10% boost to charge attack damage.
90 570 250 1455
Lady Katapillar 0★: Massive Fire damage to all foes and inflict BurnedHP is lowered on every turn
.
0★: 50% boost to Fire Elemental ATK. Slow down charge bar.
3★: 50% boost to Fire Elemental ATK.
95 600 230 1410
Levin Sisters 0★: Random effect to all allies or all foes based on the Levin Sister that appears.
3★: Random effect to all allies or all foes based on the Levin Sister that appears.
0★: 10% boost to all allies' DEF.
3★: 20% boost to all allies' DEF.
95 570 220 1425
Lonesome Dragoness 0★: Massive Fire damage to all foes.
Remove a buff from all foes and allies.
0★: 40% boost to Fire Elemental ATK.
Hit to DEF.
3★: 40% boost to Fire Elemental ATK.
Boost to double attack rate.
94 578 225 1430
Lunalu 0★: Massive dark DMG to all foes / Hit to light ATK 0★: 40% boost to Dark Elemental ATK.
3★: 50% boost to Dark Elemental ATK.
91 578 240 1452
Magus 0★: Massive Light damage to all foes.
All allies gain TA UpTriple attack rate is boosted
Strength: Small
.
0★: 25% boost to Light allies' Normal ATK.
Boost to charge bar gain.
3★: 30% boost to Light allies' Normal ATK.
20% boost to charge bar gain.
94 580 225 1450
Mammon 0★: Massive Wind damage to all foes.
Inflict CharmedAttacks are slightly limited
.
0★: 20% boost to Wind allies' Normal ATK and HP.
3★: 25% boost to Wind allies' Normal ATK and HP.
86 540 270 1640
Manawydan 0★: Massive Water damage to all foes.
Inflict 15% ATK DownATK is lowered
Strength: 15%Duration: 180 seconds
.
0★: 20% boost to Water allies' Normal ATK and HP.
3★: 25% boost to Water allies' Normal ATK and HP.
95 580 225 1435
Marduk 0★: Massive Earth damage to all foes.
Bonus Fire and Light damage.
4★: Massive Earth damage to all foes.
Bonus Fire and Light damage.
All allies gain 20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 3 turns
.
0★: 20% boost to Earth allies' Normal ATK.
10% boost to charge bar gain.
3★: 25% boost to Earth allies' Normal ATK.
20% boost to charge bar gain.

4★: 50% boost to Earth allies' Normal ATK.
20% boost to charge bar gain.
93 548
(660)
240 1600
(1940)
Midgardsormr 0★: Massive Earth damage to all foes.
Inflict 15% ATK DownATK is lowered
Strength: 15%
.
0★: 20% boost to Earth allies' Normal ATK and HP.
3★: 25% boost to Earth allies' Normal ATK and HP.
94 577 235 1510
Narita 0★: All allies gain 30% Dark ATK UpDark ATK is boosted
Strength: 30%Duration: 3 turns
.
Random debuffs to all foes.
3★: All allies gain 50% Dark ATK UpDark ATK is boosted
Strength: 50%Duration: 3 turns
.
Random debuffs to all foes.

4★: All allies gain 60% Dark ATK UpDark ATK is boosted
Strength: 60%Duration: 3 turns
, 30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 3 turns
, and 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 20%Duration: 3 turns
.
Random debuff to all foes.
0★: Boost to Dark Elemental ATK based on number of dark summons equipped (Up to 60%)
3★: Boost to Dark Elemental ATK based on number of dark summons equipped (Up to 70%)
4★: Boost to dark ATK based on number of dark summons equipped (Up to 70%). 10% boost to dark allies' HP
79 512
(591)
300 1761
(2061)
Nephthys 0★: Massive Wind damage to all foes.
All allies gain TA UpTriple attack rate is boosted
Strength: small
.
0★: 40% boost to Wind Elemental ATK.
3★: 50% boost to Wind Elemental ATK.
94 577 240 1450
Nobiyo 3★: Restore all allies' HP (Healing cap: 1000). All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
, 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3 turns
, and Shield (800)Next ATK received will be ineffective for a fixed amount
Strength: 800Duration: 3 turns
.
Hidden Effect: All Harp-specialty allies gain 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 3 turns
and 20% DEF UpDEF is boosted
Strength: 20%Duration: 3 turns
.

4★: Restore all allies' HP (Healing cap: 1000). All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
, 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3 turns
, Shield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000Duration: 3 turns
, and RefreshHP is restored on every turn
Strength: 500 HPDuration: 3 turns
.
Hidden Effect: All Harp-specialty allies gain 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 3 turns
and 20% DEF UpDEF is boosted
Strength: 20%Duration: 3 turns
.
3★: 20% boost to all allies' ATK and HP / 10% boost to item drop rate and EXP
4★: 20% boost to all allies' ATK and HP / 15% boost to item drop rate and EXP
98 622
(720)
192 1214
(1406)
Odajumoki Gang 0★: Massive Water damage to all foes.
All allies gain ATK UpATK is boosted
.
Inflict DEF DownDEF is lowered
on all allies.
0★: 50% boost to Water Elemental ATK.
Hit to DEF.
3★: 50% boost to Water Elemental ATK.
90 551 250 1580
Oxymoron 0★: Massive Fire damage to all foes.
Bonus Water damage.
0★: 25% boost to Fire and Water ATK.
3★: 40% boost to Fire and Water ATK.
100 634 200 1270
Phoenix 0★: Massive Fire damage to all foes.
Restore all allies' HP (Healing cap: 500).
0★: 40% boost to Fire Elemental ATK.
3★: 50% boost to Fire Elemental ATK.
91 576 245 1455
Pierre 0★: Massive Light damage to all foes. All allies gain Charge Bar +5%Instantly boosts Charge Bar by 5%
Strength: 5%
.
3★: Massive Light damage to all foes. All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
0★: All allies gain 5% Refresh (Healing cap: 100).
3★: All allies gain Refresh (Healing cap: 150).
92 575 235 1450
Poseidon 0★: Massive Water damage to all foes.
All allies gain 10% ATK UpATK is boosted
Strength: 10%Duration: 3 turns
and 10% DEF UpDEF is boosted
Strength: 10%Duration: 3 turns
.
4★: Massive Water damage to all foes.
Inflict 10% ATK DownATK is lowered
Strength: 10%Duration: 180 seconds
and 10% DEF DownDEF is lowered
Strength: 10%Duration: 180 seconds
.
All allies gain 10% ATK UpATK is boosted
Strength: 10%Duration: 3 turns
and 10% DEF UpDEF is boosted
Strength: 10%Duration: 3 turns
.
0★: 20% boost to Water allies' Normal ATK. 20% boost to healing.
3★: 25% boost to Water allies' Normal ATK. 25% boost to healing.
4★: 40% boost to Water allies' Normal ATK. 25% boost to healing.
95 565
(660)
245 1575
(1840)
Princess Knight 0★: All allies gain C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: 3 turns
and Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
(Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
for female allies).
3★: All allies gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: 3 turns
and Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%

(30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: 3 turns
and Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
for female allies).
0★: 30% boost to Light and Wind ATK. / 10% boost to Light and Wind allies' C.A. DMG.
3★: 50% boost to Light and Wind ATK. / 20% boost to Light and Wind allies' C.A. DMG.
95 580 220 1422
Rainy Day 0★: Massive Dark damage to all foes.
Inflict Emergency AlertAttacks have a chance to miss / Shark is coming on the next turn
Duration: 1 turn Rainy Day will deal 495,000 Plain damage at the end of a turn.Local status effect
on one foe or Emergency AlertAn ally other than MC or Lyria will be knocked out after 2 turns / Will gain Jammed effect when the ally is knocked out
Duration: 2 turns
on caster.
0★: 40% boost to Dark ATK.
10% boost to Dark allies' DEF.
3★: 50% boost to Dark ATK.
20% boost to Dark allies' DEF.
85 550 270 1572
Robomi Rocket 0★: Massive Light damage to all foes, remove one buff from all allies and foes. 0★: 40% boost to Light Elemental ATK.
3★: 50% boost to Light Elemental ATK.
100 634 200 1270
Sandalphon 0★: Massive Light damage to all foes.
Restore 20% of all allies' HP (Healing cap: 1000).
All allies gain 15% ATK UpATK is boosted
Strength: 15%Duration: 3 turns
.
Hidden Effect: LucioAny version and SandalphonAny version gain 30% Dark CutDark DMG is cut 30%
Duration: 3 turnsDark Damage Cut.
.
0★:
Main: 50% boost to Light Elemental ATK.
Sub: 5% boost to Light allies' HP.
3★:
Main: 70% boost to Light Elemental ATK.
Sub: 10% boost to Light allies' HP.
90 580 240 1410
Sapphire Dance: Gentiana 0★: All allies gain DA UpDouble attack rate is boosted
Duration: 3 turns
.
Hidden Effect: YuelAny version and SocietteAny version gain TA UpTriple attack rate is boosted
Duration: 3 turns
.
0★: 25% boost to Fire and Water ATK.
3★: 40% boost to Fire and Water ATK.
95 580 220 1435
Sharom 0★: Massive Dark damage to all foes.
Inflict 5% Debuff Res. DownDebuff resistance is lowered
Strength: 5%Duration: 180 seconds
.
0★: 30% boost to Dark allies' ATK.
Immunity to Charm for Dark allies.
3★: 40% boost to Dark allies' ATK.
Immunity to Charm for Dark allies.
95 600 230 1320
Sky Carriage SS Pew Pew 0★: I get to sterilize the baddies while keeping my master happy!
(Fire damage to all foes.
Remove 1 debuff from Main Character.
Main Character gains 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 3 turns
and DA UpDouble attack rate is boosted
Duration: 3 turns
.)
3★: I get to sterilize the baddies while keeping my master happy!
(Fire damage to all foes.
Remove 1 debuff from Main Character.
Main Character gains 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 3 turns
, DA UpDouble attack rate is boosted
Duration: 3 turns
, and 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
.)
0★: 40% boost to Fire Elemental ATK.
Refresh effect to Main Character (Healing cap: 150).
3★: 50% boost to Fire Elemental ATK.
Refresh effect to Main Character (Healing cap: 300).
90 572 245 1462
Super Cute Genius Alchemist 0★: Massive dark DMG to all foes. All allies gain small ATK UpATK is boosted
Duration: 3 turns
DEF UpDEF is boosted
Duration: 3 turns
DA UpDouble attack rate is boosted
Duration: 3 turns
and TA UpTriple attack rate is boosted
Duration: 3 turns

Hidden Effect: Remove all debuffs from CagliostroAny version.
3★: Massive dark DMG to all foes. All allies gain medium ATK UpATK is boosted
Duration: 3 turns
and DEF UpDEF is boosted
Duration: 3 turns
and small DA UpDouble attack rate is boosted
Duration: 3 turns
and TA UpTriple attack rate is boosted
Duration: 3 turns

Hidden Effect: Remove all debuffs from CagliostroAny version.
0★: 20% boost to dark allies' ATK and healing skills
3★: 25% boost to dark allies' ATK and healing skills
91 578 240 1450
Super Robo Gigantes 0★: Vanquish Evil!
(Massive Light damage to all foes.
Inflict 5% Debuff Res. DownDebuff resistance is lowered
Strength: 5%
.)
3★: Vanquish Evil, Banish Darkness!
(Massive Light damage to all foes.
Inflict 5% Debuff Res. DownDebuff resistance is lowered
Strength: 5%
.
Chance to inflict Lethal HitInstant death for the victim.
.)
0★: 40% boost to Light Elemental ATK.
3★: 40% boost to Light Elemental ATK.
10% Dark DMG reduction.
93 576 230 1440
Swinger of the Ebony Scythe 0★: 500% Dark damage to all foes (Damage cap: ~500,000).
Inflict 15% DEF DownDEF is lowered
Strength: 15%Duration: 180 seconds
.
3★: 600% Dark damage to all foes (Damage cap: ~500,000).
Inflict 15% DEF DownDEF is lowered
Strength: 15%Duration: 180 seconds
.
All allies gain 30% ATK UpATK is boosted
Strength: 30%Duration: 3 turns
.
0★: 50% boost to Dark Elemental ATK.
3★: 50% boost to Dark Elemental ATK.
20% boost to Dark allies' DEF.
71 490 343 1892
Sylph 0★: Massive Fire damage to all foes.
Inflict 15% ATK DownATK is lowered
Strength: 15%Duration: 180 seconds
.
0★: 20% boost to Fire allies' Normal ATK.
20% boost to healing.
3★: 25% boost to Fire allies' Normal ATK.
25% boost to healing.
96 605 220 1310
Team Chickadee 0★: 3-hit Wind damage to a foe.
All allies gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%
.
3★: 3-hit Wind damage to a foe.
All allies gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%
.
0★: 40% boost to Wind Elemental ATK.
20% boost to Wind allies' double attack rate.
3★: 50% boost to Wind Elemental ATK.
30% boost to Wind allies' double attack rate.
99 583 200 1407
The Eternal Defenders 0★: Inflict ParalyzedCan't attack
Base Accuracy: 30%Duration: 1 turn Local status effect
, PetrifiedStops enemy's charge diamonds from filling.
Base Accuracy: 50%Duration: 1 turn Local status effect
, Lethal HitInstant death for the victim.
Base Accuracy: 20%
, TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
Base Accuracy: 80%Duration: 180 seconds
, and Bounty lvl 1Item drop rate is boosted
on all foes.
All allies gain 10% DMG CutTaking 10% less DMG
Strength: 10%Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
, JammedATK is greatly boosted based on how low HP is
Duration: 1 turn
, 3% Debuff Success BoostedDebuff success rate is boosted
Strength: 3%Duration: 1 turn
, RefreshHP is restored on every turn
Strength: 1% of max HP (Healing cap: 150)Duration: 1 turn
, and C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
.
3★: Inflict ParalyzedCan't attack
Base Accuracy: 40%Duration: 1 turn Local status effect
, PetrifiedStops enemy's charge diamonds from filling.
Base Accuracy: 60%Duration: 1 turn Local status effect
, Lethal HitInstant death for the victim.
Base Accuracy: 30%
, TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
Base Accuracy: 90%Duration: 180 seconds
, and Bounty lvl 1Item drop rate is boosted
on all foes.
All allies gain 20% DMG CutTaking 20% less DMG
Strength: 20%Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
, JammedATK is greatly boosted based on how low HP is
Duration: 1 turn
, 5% Debuff Success BoostedDebuff success rate is boosted
Strength: 5%Duration: 1 turn
, RefreshHP is restored on every turn
Strength: 1% of max HP (Healing cap: 300)Duration: 1 turn
, and C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
.
0★: 50% boost to Wind and Dark ATK. Boost to Wind and Dark allies' C.A. DMG based on number of weapon types equipped (Up to 10%).
3★: 70% boost to Wind and Dark ATK. Boost to Wind and Dark allies' C.A. DMG based on number of weapon types equipped (Up to 20%).
87 610 246 1310
Ti Icniuhtli Xolotl 3★: All allies gain HypeATK is boosted
Duration: 1 turn
.
3★: 10% boost to all allies' HP 90 560 225 1400
Treant 0★: Massive Wind damage to all foes. / Blow Away. 0★: 40% boost to Wind Elemental Attack.
3★: 40% boost to Wind Elemental Attack. / 10% boost to Debuff Resistance.
96 605 215 1300
Unrivaled Fighter 0★: Massive Fire damage to all foes.
All Fire allies gain 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 10%Duration: 3 turns
.
Hidden Effect: All Melee-specialty allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
0★: 40% boost to Fire ATK.
3★: 50% boost to Fire ATK.
50% boost to charge bar gain for single attacks.
87 551 260 1567
Urkin 0★: Massive Fire damage to all enemies.
Plain damage to all allies equal to 10% of current health.
3★: Massive Fire damage to all enemies.
Plain damage to all allies equal to 10% of current health.
All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 10% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns
.
0★: 40% boost to Fire Elemental ATK. 10% boost to DEF.
3★: 40% boost to Fire Elemental ATK. 20% boost to DEF.
95 580 220 1420
Vane's Cooking 0★: All allies gain a random effect based on the meal that appears.
3★: All allies gain a random effect based on the meal that appears.
0★: 10% boost to all allies' DEF.
3★: 20% boost to all allies' DEF.
90 557 245 1537
Verona Heart 0★: All allies gain ShieldNext ATK received will be ineffective for a fixed amount
. Shield endurance is randomly assigned from 1000, 1500, or 2000.
0★: 40% boost to Water Elemental ATK.
3★: 40% boost to Water Elemental ATK.
10% boost to Water allies' Defense.
10% boost to Water allies' charge bars at battle start.
95 580 220 1420
Veselago 0★: Massive Light damage to all foes.
Inflict 10% Light DEF DownDEF is lowered for light DMG
Strength: 10%Duration: 180 seconds
.
0★: 40% boost to Light ATK.
10% hit to DEF.
3★: 40% boost to Light ATK.
Boost to double attack rate.
94 610 225 1325
Wind God and Thunder God 0★: Massive Wind damage to all foes.
Bonus Light damage.
0★: 25% boost to Wind and Light ATK.
3★: 40% boost to Wind and Light ATK.
87 550 265 1595

Rise of the Beasts

These summons are obtained through raids that require materials from Rise of the Beasts events. One copy of each is also available in the treasure trade section of the shop.

Icon Name Element Call Aura Min HP Max HP Min ATK Max ATK
Baihu 3★: Massive Earth damage to all foes.
All Earth allies gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
.

4★: Massive Earth damage to all foes.
All Earth allies gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
.
Slight chance for all Earth allies to gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.
3★: 50% boost to Earth Elemental ATK.
4★: 50% boost to Earth Elemental ATK.
MC starts battle with Baihu's AuraWill gain all Baihu's call effects (1 time)
Duration: IndefiniteUnofficial name
. (All of Baihu's call effects activate on first call.)
106 649
(921)
255 1617
(2298)
Huanglong 0★: Massive Light damage to all foes.
3★: Massive Light damage to all foes. All allies gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
. (Cannot resummon)
0★: 40% boost to all Elemental ATK. All allies start battle with +20% charge bar.
3★: 50% boost to all Elemental ATK. All allies start battle with +30% charge bar. 30% boost to Charge Attack damage.
105 645 260 1650
Qilin 0★: Massive Dark damage to all foes.
3★: Massive Dark damage to all foes. End all allies' skill cooldowns.
0★: 40% boost to all Elemental ATK. 50% boost to skill damage.
3★: 50% boost to all Elemental ATK. 50% boost to skill damage. 25% boost to skill damage cap.
107 649 250 1630
Qinglong 3★: Massive Wind damage to all foes.
All Wind allies gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
.

4★: Massive Wind damage to all foes.
All Wind allies gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
.
Slight chance for all Wind allies to gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.
3★: 50% boost to Wind Elemental ATK.
4★: 50% boost to Wind Elemental ATK.
MC starts battle with Qinglong's AuraWill gain all Qinglong's call effects (1 time)
Duration: IndefiniteUnofficial name
. (All of Qinglong's call effects activate on first call.)
104 647
(919)
278 1708
(2423)
Xuanwu 3★: Massive Water damage to all foes.
All Water allies gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
.

4★: Massive Water damage to all foes.
All Water allies gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
.
Slight chance for all Water allies to gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.
3★: 50% boost to Water Elemental ATK.
4★: 50% boost to Water Elemental ATK.
MC starts battle with Xuanwu's AuraWill gain all Xuanwu's call effects (1 time)
Duration: IndefiniteUnofficial name
. (All of Xuanwu's call effects activate on first call.)
102 624
(885)
275 1742
(2476)
Zhuque 3★: Massive Fire damage to all foes.
All Fire allies gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
.

4★: Massive Fire damage to all foes.
All Fire allies gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
.
Slight chance for all Fire allies to gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.
3★: 50% boost to Fire Elemental ATK.
4★: 50% boost to Fire Elemental ATK.
MC starts battle with Zhuque's AuraWill gain all Zhuque's call effects (1 time)
Duration: IndefiniteUnofficial name
. (All of Zhuque's call effects activate on first call.)
103 646
(918)
270 1632
(2313)

Unite and Fight

These summons are obtained through Unite and Fight events of their respective element with the exception of the Jack-o'-Lantern which drops during the Halloween-themed version.

Icon Name Element Call Aura Min HP Max HP Min ATK Max ATK
Allosaurus 0★: Massive Earth damage to all foes.
All allies gain 20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 3 turns
.
0★: Enmity effectBoost to ATK based on how low HP is to Earth allies.
Slight chance to take a lethal hit without being knocked out when HP is 30% or above (Leaves 1 HP).
3★: Enmity effectBoost to ATK based on how low HP is to Earth allies.
Slight chance to take a lethal hit without being knocked out when HP is 30% or above (Leaves 1 HP).
115 661 280 1645
Audumbla 0★: Massive Water damage to all foes.
All allies gain 20% Water ATK UpWater ATK is boosted
Strength: 20%Duration: 3 turns
.
0★: 120% boost to Water chain burst damage.
3★: 150% boost to Water chain burst damage.
120 662 275 1640
Behemoth 0★: Massive Dark damage to all foes.
All allies gain 20% Dark ATK UpDark ATK is boosted
Strength: 20%Duration: 3 turns
.
0★: 120% boost to Dark chain burst damage.
3★: 150% boost to Dark chain burst damage.
114 656 285 1670
Grendel 0★: Massive Fire damage to all foes.
All allies gain 20% Fire ATK UpFire ATK is boosted
Strength: 20%Duration: 3 turns
.
0★: 20% boost to Fire allies' HP.
Slight chance to take a lethal hit without being knocked out when HP is 30% or above (Leaves 1 HP).
3★: 25% boost to Fire allies' HP.
Slight chance to take a lethal hit without being knocked out when HP is 30% or above (Leaves 1 HP).
112 658 295 1660
Gugalanna 0★: Massive Wind damage to all foes.
All allies gain 20% Wind ATK UpWind ATK is boosted
Strength: 20%Duration: 3 turns
.
0★: 120% boost to Wind chain burst damage.
3★: 150% boost to Wind chain burst damage.
113 659 290 1655
Jack-o'-Lantern 0★: Massive Dark damage to all foes.
Inflict BlindedAttacks have a slight chance to miss
.
0★: 10% boost to Dark Elemental ATK.
Gain an additional blue potion.
3★: 20% boost to Dark Elemental ATK.
Gain an additional blue potion.
99 550 255 1600
Mahisha 0★: Massive Light damage to all foes.
All allies gain 20% Light ATK UpLight ATK is boosted
Strength: 20%Duration: 3 turns
.
0★: 20% boost to Light allies' HP.
Slight chance to take a lethal hit without being knocked out when HP is 30% or above (Leaves 1 HP).
3★: 25% boost to Light allies' HP.
Slight chance to take a lethal hit without being knocked out when HP is 30% or above (Leaves 1 HP).
114 660 285 1650

Showdown Event

These summons are obtained through their respective Showdown Event.

Icon Name Element Call Aura Min HP Max HP Min ATK Max ATK
Cerberus 0★: Massive Dark damage to all foes. All allies gain small TA UpTriple attack rate is boosted
Duration: 4 turns
.
0★: 25% boost to Dark and Fire Elemental ATK.
3★: 40% boost to Dark and Fire Elemental ATK.
4★: 40% boost to Dark and Fire Elemental ATK. Dark and Fire allies gain 3% increased triple attack rate.
80 516
(600)
300 1755
(2050)
Fenrir 0★: Massive Water damage to all foes.
All allies gain 15% ATK UpATK is boosted
Strength: 15%Duration: 4 turns
.
0★: 20% boost to Water Normal ATK. 10% boost to charge bar speed.
3★: 25% boost to Water Normal ATK. 20% boost to charge bar speed.
4★: 40% boost to Water Normal ATK. 20% boost to charge bar speed.
95 560
(650)
225 1535
(1800)

Collaboration-exclusive

These summons are generally from other game or media franchises and only obtainable through collaboration events or items obtained from collaboration events.

Icon Name Element Call Aura Min HP Max HP Min ATK Max ATK
All Might 0★: 1500% Light damage to all foes.
(Can't re-summon.)
3★: 2000% Light damage to all foes.
(Can't re-summon.)

4★: 2000% Light damage to all foes (Damage cap: ~2,430,000).
All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
(Can't re-summon.)
0★:
Main: 40% boost to all allies' ATK.
20% boost to C.A. damage.
Sub: Izuku Midoriya and Katsuki Bakugo start battle with StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3 turns
.
3★:
Main: 50% boost to all allies' ATK.
20% boost to C.A. damage.

Sub: Izuku Midoriya and Katsuki Bakugo start battle with StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3 turns
.

4★:
Main: 50% boost to all allies' ATK.
20% boost to C.A. damage.
20% boost to chain burst damage.

Sub: Izuku Midoriya and Katsuki Bakugo start battle with StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3 turns
and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
81 504
(610)
290 1802
(2180)
Aoi Todo 0★: All allies gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
.
3★: All allies gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
and 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
.

4★: All allies gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
, 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.
Hidden Effect: Yuji Itadori and Megumi Fushiguro gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.
0★: 40% boost to all allies' ATK.
20% boost to C.A. DMG.
3★:
Main: 50% boost to all allies' ATK.
20% boost to C.A. DMG.
10% boost to charge bars at battle start.

Sub: Yuji Itadori and Megumi Fushiguro start battle with RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 10% of max HP (Healing cap: 300) or 10% charge barDuration: 3 turns
and StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3 turns
.

4★:
Main: 50% boost to all allies' ATK.
30% boost to C.A. DMG.
20% boost to charge bars at battle start.

Sub: Yuji Itadori and Megumi Fushiguro start battle with RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 10% of max HP (Healing cap: 300) or 10% charge barDuration: 3 turns
, StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3 turns
, and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
91 567
(685)
240 1487
(1800)
Brunnhilde 0★: Massive Dark damage to all foes.
Bonus Fire and Water damage.
0★: Boost to superior element's critical hit rate.
3★: Boost to superior element's critical hit rate.
77 500 250 1750
C.C. 0★: Massive Dark damage to all foes.
All allies gain C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: 3 turns
and Shield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000Duration: 3 turns
.
3★: Massive Dark damage to all foes.
All allies gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: 3 turns
and Shield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000Duration: 3 turns
.
Hidden Effect: Lelouch gains ATK UpATK is boosted
Duration: 3 turns
and DEF UpDEF is boosted
Duration: 3 turns
.

4★: Massive Dark damage to all foes.
All allies gain 50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 50%Duration: 3 turns
, Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3 turns
, and Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Hidden Effect: Lelouch gains 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 3 turns
and 30% DEF UpDEF is boosted
Strength: 30%Duration: 3 turns
.

5★: Massive Dark damage to all foes.
All allies gain 50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 50%Duration: 3 turns
, 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 20%Duration: 3 turns
, Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3 turns
, and Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Hidden Effect: Lelouch gains 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 3 turns
and 30% DEF UpDEF is boosted
Strength: 30%Duration: 3 turns
.
0★: 20% boost to all allies' ATK and HP.
3★: All allies start battle with AutorevivedRecovers once from a knockout while in effect
Duration: Indefinite
.
20% boost to all allies' ATK and HP.

5★: All allies start battle with AutorevivedRecovers once from a knockout while in effect
Duration: Indefinite
.
30% boost to all allies' ATK and HP.
100 650
(790)
(860)
215 1300
(1570)
(1705)
Eren 0★: Massive fire DMG to all foes / Medium hit to DEF / Small boost to all allies' ATK / Mikasa and Levi gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
0★: 40% boost to fire and wind ATK
3★: 40% boost to fire and wind ATK / 15% boost to fire and wind allies' HP
88 559 251 1495
Giyu Tomioka 0★: All allies gain 70% Fire CutFire DMG is cut 70%
Duration: 1 turn Fire Damage Cut.
.
3★: All allies gain 70% Fire CutFire DMG is cut 70%
Duration: 1 turn Fire Damage Cut.
and Debuff Res. UpDebuff resistance is boosted
Duration: 1 turn
.

4★: All allies gain 70% Fire CutFire DMG is cut 70%
Duration: 1 turn Fire Damage Cut.
and 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 1 turn
.
Remove 1 buff from all foes.
Hidden Effect: Tanjiro, Nezuko, Zenitsu, and Inosuke gain 30% ATK UpATK is boosted
Strength: 30%Duration: 5 turns
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 5 turns
, and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
0★: 40% boost to all allies' ATK.
3★: 40% boost to all allies' ATK.
10% boost to all allies' HP.

4★: 40% boost to all allies' ATK.
10% boost to all allies' HP.
All allies start battle with AutorevivedRecovers once from a knockout while in effect
Duration: Indefinite
.
98 615
(744)
210 1300
(1573)
Gold Ship and Mejiro McQueen 0★: Restore all allies' HP.
All allies gain HypeATK is boosted
.
3★: Restore 25% all allies' HP (Healing cap: 1500).
All allies gain HypeATK is boosted
Duration: 3 turns
.
Hidden Effect: Special Week, Silence Suzuka, and Tokai Teio gain Charge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100%
.

4★: Restore 25% all allies' HP (Healing cap: 1500).
All allies gain HypeATK is boosted
Duration: 3 turns
, 50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 50%
, and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 20%
.
Hidden Effect: Special Week, Silence Suzuka, and Tokai Teio gain Charge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100%
.
0★: 60% boost to Earth allies' ATK.
10% boost to Earth allies' chain burst.
3★: 60% boost to Earth allies' ATK.
10% boost to Earth allies' HP.
10% boost to Earth allies' chain burst.

4★: 60% boost to Earth allies' ATK.
20% boost to Earth allies' HP.
20% boost to Earth allies' chain burst.
90 537
(649)
245 1637
(1985)
Golden Piña 0★: Massive Light damage to all foes. All allies gain Charge Bar +10%-20%Instantly boosts Charge Bar by 10%-20%
Strength: 10%-20%
.
Hidden Effect: Cinderella Girls characters gain HypeATK is boosted
Duration: 2 turns
.
4★: Massive Light damage to all foes. All allies gain Charge Bar +10%-30%Instantly boosts Charge Bar by 10%-30%
Strength: 10%-30%
and 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
.
Hidden Effect: Cinderella Girls characters gain HypeATK is boosted
Duration: 2 turns
.
0★:
Main: 30% boost to Wind and Light ATK. 10% boost to Wind and Light allies' DEF.
Sub: 10% boost to Cinderella girls' ATK.
3★:
Main: 40% boost to Wind and Light ATK. 15% boost to Wind and Light allies' DEF.
Sub: 15% boost to Cinderella girls' ATK.
4★:
Main: 50% boost to Wind and Light ATK. 20% boost to Wind and Light allies' DEF.
All allies start battle with Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
.

Sub: 20% boost to Cinderella girls' ATK.
102 606
(730)
185 1292
(1570)
Ignis Dragon 0★: 300% Fire damage to all foes (Damage cap: 1,100.000).
Fire damage at end of turn. (Damage cap: 420,000).
3★: 400% Fire damage to all foes (Damage cap: 1,100,000).
Fire damage at end of turn. (Damage cap: 420,000).

4★: 500% Fire damage to all foes (Damage cap: 1,100,000).
Fire damage at end of turn. (Damage cap: 420,000).
0★: 30% boost to Fire Elemental ATK and 30% boost to Fire allies' C.A. DMG.
3★: 50% boost to Fire Elemental ATK and 30% boost to Fire allies' C.A. DMG.
4★: 50% boost to Fire Elemental ATK, 30% boost to Fire allies' C.A. DMG, and 10% boost to Fire allies' charge bars at battle start.
91 574
(695)
252 1524
(1842)
JEHUTY 3★: 7-hit Light damage to random foes.
All allies gain 15% DA UpDouble attack rate is boosted
Strength: 15%Duration: 3 turns
and 5% TA UpTriple attack rate is boosted
Strength: 5%Duration: 3 turns
.
3★: 40% boost to all Elemental ATK.
10% boost to max HP.
10% boost to double attack rate.
93 570 230 1472
Kero-chan 0★: All allies gain 15% Light ATK UpLight ATK is boosted
Strength: 15%
and 15% Dark CutDark DMG is cut 15%
Dark Damage Cut.
.
3★: All allies gain 30% Light ATK UpLight ATK is boosted
Strength: 30%Duration: 3 turns
and 30% Dark CutDark DMG is cut 30%
Duration: 3 turnsDark Damage Cut.
.
Hidden Effect: End cooldown for one of Sakura Kinomoto's skills.

4★: All allies gain 50% Light ATK UpLight ATK is boosted
Strength: 50%Duration: 3 turns
and 30% Dark CutDark DMG is cut 30%
Duration: 3 turnsDark Damage Cut.
.
Hidden Effect: End cooldown for one of Sakura Kinomoto's skills.

5★: All allies gain 50% Light ATK UpLight ATK is boosted
Strength: 50%Duration: 3 turns
and 50% Dark CutDark DMG is cut 50%
Duration: 3 turnsDark Damage Cut.
.
Hidden Effect: End cooldown for one of Sakura Kinomoto's skills.
0★: 10% boost to all allies' ATK
3★: 20% boost to all allies' ATK
4★: 60% boost to all allies' ATK
5★: 60% boost to all allies' ATK / 30% boost to HP
90 575
(696)
(757)
245 1450
(1751)
(1902)
Kirari 0★: Massive Earth damage to all foes.
Increase the endurance of any active ShieldNext ATK received will be ineffective for a fixed amount
on allies.
0★: 15% boost to HP.
10% boost to Defense.
3★: 20% boost to HP.
15% boost to Defense.
110 700 150 1150
Kirari Moroboshi 0★: Massive Earth damage to all foes, bonus damage to all foes and allies. 0★: 15% boost to HP.
3★: 20% boost to HP.
91 615 200 1400
Kotaro Katsura and Elizabeth 0★: 300% Wind damage to all foes.
Inflict DEF DownDEF is lowered
Local status effect
.
3★: 400% Wind damage to all foes.
Inflict DEF DownDEF is lowered
Duration: 3 turnsLocal status effect
.

4★: 400% Wind damage to all foes (Damage cap: ~400,000).
Inflict 20% DEF DownDEF is lowered
Strength: 20%Duration: 3 turnsLocal status effect
.
All allies gain 50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 50%Duration: Indefinite
and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 20%Duration: Indefinite
.
0★:
Main: 50% boost to all allies' ATK.
10% boost to C.A. DMG.
20% boost to HP.
Sub: Yorozuya starts battle with Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
3★:
Main: 50% boost to all allies' ATK.
20% boost to C.A. DMG.
20% boost to HP.

Sub: Yorozuya starts battle with Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and ATK UpATK is boosted
Duration: 5 turns
.

4★:
Main: 50% boost to all allies' ATK.
30% boost to C.A. DMG.
20% boost to HP

Sub: Yorozuya starts battle with Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, 30% ATK UpATK is boosted
Strength: 30%Duration: 5 turns
, and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
95 600
(726)
200 1374
(1668)
Mepple and Mipple 0★: Medium boost to all allies' ATK and DEF / Remove 1 debuff from Pretty Cure
3★: Big boost to all allies' ATK and DEF / Remove 1 debuff from Pretty Cure
4★: Big boost to all allies' ATK and DEF / Medium boost to all allies' triple attack rate / Remove 1 debuff from Pretty Cure
0★: 40% boost to Light Elemental ATK
3★: 50% boost to Light Elemental ATK / 10% boost to Light allies' HP
4★: 50% boost to Light Elemental ATK / 20% boost to Light allies' HP / 25% boost to Debuff Resistance
90 570
(690)
245 1475
(1780)
Milia 0★: Massive Dark damage to all foes / Big boost to Dark allies' Attack. 0★: 40% boost to Dark Attack.
3★: 50% boost to Dark Attack. Dark allies gain 10% charge bar at the start of battle
79 525 300 1700
Morgana Car 0★: Massive Dark damage to all foes.
Inflict 15% DEF DownDEF is lowered
Strength: 15%Duration: 180 seconds
.
Restore 10% of all allies' HP (Healing cap: 500).
3★: Massive Dark damage to all foes.
Inflict 15% DEF DownDEF is lowered
Strength: 15%Duration: 180 seconds
.
Restore 10% of all allies' HP (Healing cap: 500).
Hidden Effect: Joker gains 30% Skill DMG UpSkill DMG is boosted
Strength: 30%Duration: 3 turns
.

4★: Massive Dark damage to all foes.
Inflict 15% DEF DownDEF is lowered
Strength: 15%Duration: 180 seconds
.
Restore 20% of all allies' HP (Healing cap: 1000).
Hidden Effect: Joker gains 30% Skill DMG UpSkill DMG is boosted
Strength: 30%Duration: 3 turns
.

5★: Massive Dark damage to all foes.
Inflict 25% DEF DownDEF is lowered
Strength: 25%Duration: 180 seconds
.
Restore 20% of all allies' HP (Healing cap: 2000).
Hidden Effect: Joker gains 30% Skill DMG UpSkill DMG is boosted
Strength: 30%Duration: 3 turns
.
0★: 40% boost to Dark ATK.
10% boost to Dark allies' HP.
3★: 50% boost to Dark ATK.
10% boost to Dark allies' HP.

4★: 60% boost to Dark ATK.
10% boost to Dark allies' HP.
10% boost to C.A. DMG.

5★: 100% boost to Dark ATK.
10% boost to Dark allies' HP.
10% boost to C.A. DMG.
85 570
(690)
(750)
270 1492
(1800)
(1954)
Mukku 0★: All allies gain 10% ATK UpATK is boosted
Strength: 10%Multiplier: NormalDuration: 4 turns
, 10% DEF UpDEF is boosted
Strength: 10%Duration: 4 turns
, and Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
3★: All allies gain 15% ATK UpATK is boosted
Strength: 15%Multiplier: NormalDuration: 4 turns
, 15% DEF UpDEF is boosted
Strength: 15%Duration: 4 turns
, and Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.

4★: All allies gain 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 4 turns
, 20% DEF UpDEF is boosted
Strength: 20%Duration: 4 turns
, RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 300)Duration: 4 turns
, and Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Gachapin also gains 7 Energy BallGives courage and strength to Gachapin when he goes on his adventures. Restores 1 Energy Ball upon being targeted by an ally's buff or healing skill (Max: 7 / Can't be removed)
.
0★:
Main: 30% boost to Fire and Wind ATK.
10% boost to Fire and Wind allies' HP.
Sub: 20% boost to Gachapin's ATKNormal Modifier.
3★:
Main: 40% boost to Fire and Wind ATK.
15% boost to Fire and Wind allies' HP.

Sub: 30% boost to Gachapin's ATKNormal Modifier.
4★:
Main: 50% boost to Fire and Wind ATK.
20% boost to Fire and Wind allies' HP.
Boost to multiattack rate.

Sub: 40% boost to Gachapin's ATKNormal Modifier.
91 570
(690)
240 1472
(1780)
Princess Knight 0★: All allies gain C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: 3 turns
and Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
(Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
for female allies).
3★: All allies gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: 3 turns
and Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%

(30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: 3 turns
and Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
for female allies).
0★: 30% boost to Light and Wind ATK. / 10% boost to Light and Wind allies' C.A. DMG.
3★: 50% boost to Light and Wind ATK. / 20% boost to Light and Wind allies' C.A. DMG.
95 580 220 1422
Ranko Kanzaki 0★: Massive Dark damage to all foes. Bonus Fire and Water damage. 0★: 30% boost to all elemental ATK.
3★: 50% boost to all elemental ATK.
4★: 66% boost to all elemental ATK. Revel at the unbridled power of my cohorts!6% boost to iDOLM@STER characters' ATK.
100 666
(740)
180 1250
(1666)
Sanrio Characters 0★: Restore all friends' HP / Revitalize effect
3★: All friends gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns
.
Restore all friends' HP (Healing cap: 2000).
Hidden Effect: MC and Cinnamoroll and Pompompurin also gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
when they are main allies.

4★: All friends gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
, 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
, and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns
.
Restore all friends' HP (Healing cap: 2000).
Hidden Effect: MC and Cinnamoroll and Pompompurin also gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
when they are main allies.
0★: 50% boost to all allies' ATK
10% boost to chain burst
All allies start battle with +10% charge bar.
3★: 50% boost to all allies' ATK
20% boost to chain burst
All allies start battle with +10% charge bar.

4★: 50% boost to all allies' ATK
20% boost to chain burst
All allies start battle with +20% charge bar.
97 588
(711)
210 1403
(1701)
Satoru Gojo 0★: Domain Expansion: Unlimited VoidElemental DMG dealt by foes is reduced to 0 / Allies' attacks won't miss against mirror-imaged or dodging foes
Duration: 1 turn Field effect
Local status effect
. (Satoru Gojo's domain takes control of the battle. Ends any local field effects.)
3★: Domain Expansion: Unlimited VoidElemental DMG dealt by foes is reduced to 0 / Allies' attacks won't miss against mirror-imaged or dodging foes
Duration: 1 turn Field effect
Local status effect
. (Satoru Gojo's domain takes control of the battle. Ends any local field effects.)
0★: 60% boost to Dark Elemental ATK.
3★: 70% boost to Dark Elemental ATK.
4★: 80% boost to Dark Elemental ATK.
87 562
(681)
260 1532
(1850)
Shantotto II 0★: 300% Dark damage to all foes.
Inflict Dark DEF DownDEF is lowered for dark DMG
.
3★: 400% Dark damage to all foes.
Inflict 20% Dark DEF DownDEF is lowered for dark DMG
Strength: 20%Duration: 180 seconds
.

4★: 500% Dark damage to all foes (Damage cap: ~1,120,000).
Inflict 20% Dark DEF DownDEF is lowered for dark DMG
Strength: 20%Duration: 180 seconds
.
0★: 50% boost to all allies' ATK. 10% boost to C.A. damage. 10% boost to chain burst damage.
3★: 50% boost to all allies' ATK. 20% boost to C.A. damage. 10% boost to chain burst damage.
4★: 50% boost to all allies' ATK. 20% boost to C.A. damage. 20% boost to chain burst damage.
88 556
(673)
255 1562
(1889)
Shizuka, Gian, and Suneo 0★: Shizuka, Gian, or Suneo is on the way to save the day!
3★: Shizuka, Gian, or Suneo is on the way to save the day!
4★: Shizuka, Gian, or Suneo is on the way to save the day!
Gian: 1000% Light damage to all foes (Damage cap: ~830,000).
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 3 turnsLocal status effect
, 50-60% DA DownDouble attack rate is lowered
Strength: 50-60%Duration: 3 turnsLocal status effect
, 50-60% TA DownTriple attack rate is lowered
Strength: 50-60%Duration: 3 turnsLocal status effect
, and 20% Special Attack DMG LoweredFoe's special attack DMG is lowered
Strength: 20%Duration: 3 turnsLocal status effect
.
Suneo: 300% Light damage to all foes (Damage cap: ~280,000).
All allies gain 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn
and Dodge Rate UpChance to dodge DMG and debuffs
Duration: 3 turns
.
Shizuka: All allies gain HypeATK is boosted
Duration: 3 turns
, 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
, and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
0★: 60% boost to Light allies' ATK.
Refresh effect.
3★: 60% boost to Light allies' ATK.
10% boost to Light allies' HP.
Refresh effect.

4★: 60% boost to Light allies' ATK.
20% boost to Light allies' HP.
Refresh effect (Healing cap: 600).
90 570
(690)
240 1500
(1815)
Usopp, Chopper, Franky, Brook, and Jimbei 0★: Usopp, Chopper, Franky, Brook, or Jimbei is on the way to save the day!
3★: Usopp, Chopper, Franky, Brook, or Jimbei is on the way to save the day!
(Random effect based on crewmate that appears.)

4★: Usopp, Chopper, Franky, Brook, or Jimbei is on the way to save the day!
(Random effect based on crewmate that appears.)
Hidden Effect: Luffy, Nami and Robin, and Zoro and Sanji also gain 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 5 turns
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 5 turns
, and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
0★: 40% boost to all allies' ATK.
20% boost to C.A. damage.
3★: 50% boost to all allies' ATK.
30% boost to C.A. damage.
All allies start battle with +10% charge bar.

4★: 50% boost to all allies' ATK.
30% boost to C.A. damage.
All allies start battle with +20% charge bar.
88 578
(701)
255 1432
(1726)
Uta 0★: 300% Light damage to all foes.
Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 2 turnsTakes 25% more damage
Local status effect
.
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
3★: 400% Light damage to all foes.
Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 2 turnsTakes 25% more damage
Local status effect
.
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
and HypeATK is boosted
Duration: 3 turns
.
Hidden Effect: Luffy also gains Charge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100%
, 50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 50%Duration: Indefinite
, and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 20%Duration: Indefinite
.

4★: 500% Light damage to all foes.
Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 2 turnsTakes 25% more damage
Local status effect
.
All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
and HypeATK is boosted
Duration: 3 turns
.
Hidden Effect: Luffy also gains Charge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100%
, 50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 50%Duration: Indefinite
, and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 20%Duration: Indefinite
.
0★: 50% boost to all allies' ATK.
10% boost to HP.
10% boost to DEF.
3★: 50% boost to all allies' ATK.
20% boost to HP.
10% boost to DEF.

4★: 50% boost to all allies' ATK.
20% boost to HP.
20% boost to DEF.
93 576
(697)
230 1442
(1745)

Story Event

These summons were obtainable through their respective Story Event. They cannot be obtained again until the respective event is rerun or added to Side Stories.

Icon Name Element Call Aura Min HP Max HP Min ATK Max ATK
Arbiter of Lies 0★: Massive Light damage to all foes.
All Light allies gain 60% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 60% chance of dealing 30% more damage.Duration: 2 turns
.
3★: Massive Light damage to all foes.
All Light allies gain 60% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 60% chance of dealing 30% more damage.Duration: 3 turns
.
0★: 40% boost to Light ATK.
20% / 30% boost to Light attack critical hit rate20% chance of dealing 30% more damage..
3★: 50% boost to Light ATK.
20% / 30% boost to Light attack critical hit rate20% chance of dealing 30% more damage..
95 607 220 1287
Automagod Triumvirate 0★: 6-hit, 150% Dark damage to a foe (Damage cap: ~60,000 per hit~360,000 total).
Random buff to all allies.
3★: 6-hit, 150% Dark damage to a foe (Damage cap: ~105,000 per hit~630,000 total).
Random buff to all allies.
0★: 40% boost to Dark allies' ATK.
20% boost to Dark allies' C.A. DMG.
3★: 50% boost to Dark allies' ATK.
20% boost to Dark allies' C.A. DMG.
88 613 255 1255
Blessed Wedding 0★: All allies gain 10% ATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide
and 10% DEF Up (Stackable / Max: 20%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 20%)Duration: IndefiniteStacking: Teamwide
.
Hidden Effect: RomeoAny version and JulietAny version gain DA UpDouble attack rate is boosted
Duration: 3 turns
and TA UpTriple attack rate is boosted
Duration: 3 turns
.
3★: All allies gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide
and 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 30%)Duration: IndefiniteStacking: Teamwide
.
Hidden Effect: RomeoAny version and JulietAny version gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3 turns
and 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 3 turns
.
0★: 40% boost to Water Elemental ATK.
10% boost to Water allies' double attack rate.
3★: 50% boost to Water Elemental ATK.
15% boost to Water allies' double attack rate.
107 632 160 1162
Cat Parade 0★: Massive Earth damage to all foes. Inflict CharmedAttacks are slightly limited
Local status effect
. Restore all allies' HP (Healing cap: 500).
Hidden Effect: SenAny version, DanteAny version, and Young Cat (Event) gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
0★: 60% boost to Earth ATK. (Boost lowers based on turns passed [Down to: 20%].)
3★: 70% boost to Earth ATK. (Boost lowers based on turns passed [Down to: 30%].)
90 552 245 1562
Custos Citrullus 0★: Massive Earth damage to all foes.
All allies gain 15% ATK UpATK is boosted
Strength: 15%
.
0★: 40% boost to Earth Normal ATK.
5% hit to Earth HP.
3★: 40% boost to Earth Normal ATK.
15% boost to Earth HP.
90 570 250 1530
Cutest Golden Statue in the Skies 0★: Massive Earth damage to all foes.
All Earth allies gain 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 70% chance of dealing 30% more damage.Duration: 2 turns
for 2 turns.
3★: Massive Earth damage to all foes.
All Earth allies gain 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 70% chance of dealing 30% more damage.Duration: 3 turns
for 3 turns.
0★: 50% boost to Earth ATK.
10% boost to Earth allies' DEF.
3★: 50% boost to Earth ATK.
20% boost to Earth allies' DEF.
99 627 200 1337
Deepflight Oyster 0★: 3-hit, 150% Water damage to random foes (Damage cap: ~30,000 per hit~90,000 total).
All allies gain 30% Water ATK UpWater ATK is boosted
Strength: 30%Duration: 3 turns
.
3★: 3-hit, 150% Water damage to random foes (Damage cap: ~30,000 per hit~90,000 total).
All allies gain 60% Water ATK UpWater ATK is boosted
Strength: 60%Duration: 3 turns
.
0★: 20% boost to Water ATK.
20% boost to Water allies' HP and DEF.
3★: 30% boost to Water ATK.
30% boost to Water allies' HP and DEF.
91 555 241 1546
Destiny Nocturnes 0★: Massive Earth damage to all foes.
Inflict DEF DownDEF is lowered
Strength: Medium
.
3★: Massive Earth damage to all foes.
Inflict DEF DownDEF is lowered
Strength: Medium
, DA DownDouble attack rate is lowered
Duration: 180 seconds
, and TA DownTriple attack rate is lowered
Duration: 180 seconds
.
0★: 40% boost to Earth Elemental ATK.
20% boost to Earth allies' C.A. DMG.
3★: 50% boost to Earth Elemental ATK.
20% boost to Earth allies' C.A. DMG.
88 548 255 1582
From Ladiva with Love 0★: 3-hit Light damage to random foes.
Inflict CharmedAttacks are slightly limited
Duration: 2 turnsLocal status effect
on all foes.
0★: 40% boost to Light ATK.
3★: 40% boost to Light ATK.
20% boost to Light allies' C.A. DMG.
97 580 210 1422
Frost Lord's Army 0★: Massive Water damage to all foes.
All Water allies gain 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 10%Duration: 2 turns
for 2 turns.
3★: Massive Water damage to all foes.
All Water allies gain 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 10%Duration: 3 turns
for 3 turns.
0★: 40% boost to Water Elemental ATK.
20% boost to Water allies' C.A. DMG.
3★: 50% boost to Water Elemental ATK.
20% boost to Water allies' C.A. DMG.
90 573 245 1457
God Albacore 0★: Massive Water damage to all foes.
Caster gains DHASkill DMG is boosted /
Hype lvl increases each turn (Max hype lvl 4) /
Double attack rate is boosted
(Ends upon taking DMG)
Duration: 2 turns
.
3★: Massive Water damage to all foes.
Caster gains DHASkill DMG is boosted /
Hype lvl increases each turn (Max hype lvl 4) /
Double attack rate is boosted
(Ends upon taking DMG)
Duration: 2 turns
.
0★: 40% boost to Water ATK.
3★: 40% boost to Water ATK.
20% boost to Water allies' HP.
91 600 240 1330
Goregrinders 0★: Massive Wind damage to all foes.
All allies gain HypeATK is boosted
Duration: 1 turn
.
Inflict 10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%Duration: 1 turn
on all allies.
3★: Massive Wind damage to all foes.
Inflict PetrifiedStops enemy's charge diamonds from filling.
Duration: 1 turn Local status effect
.
All allies gain HypeATK is boosted
Duration: 1 turn
.
Inflict 10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%Duration: 1 turn
on all allies.
0★: 50% boost to Wind Elemental ATK.
10% hit to DEF.
3★: 60% boost to Wind Elemental ATK.
10% hit to DEF.
88 571 255 1467
Guardian Ku-Keoloewa 0★: Massive Wind damage to all foes.
All allies gain 30% Wind ATK UpWind ATK is boosted
Strength: 30%Duration: 3 turns
.
3★: Massive Wind damage to all foes.
All allies gain 60% Wind ATK UpWind ATK is boosted
Strength: 60%Duration: 3 turns
.
0★: 20% boost to Wind Elemental ATK.
20% boost to Wind allies' HP and DEF.
3★: 30% boost to Wind Elemental ATK.
30% boost to Wind allies' HP and DEF.
93 576 230 1442
H.D. Mining Excavator 0★: MC gains Sis. DrillerCucouroux's drill will pierce through a foe on the next turn
Duration: 1 turn
: 5-hit Earth damage to a foe and inflict 5% ATK Down (Stackable / Max: 15%)ATK is lowered (Stackable)
Strength: 5% (Max: 15%)Duration: 180 seconds
at the end of the turn.
Next turn MC gains Sis. DrillerCamieux's drill will pierce through a foe on the next turn
Duration: 1 turn
: 5-hit Earth damage to a foe and inflict 5% DEF Down (Stackable / Max: 15%)DEF is lowered (Stackable)
Strength: 5% (Max: 15%)Duration: 180 seconds
at the end of the turn.
0★: 25% boost to Earth Elemental ATK (Boost rises based on turns passed [Up to 50%]).
3★: 30% boost to Earth Elemental ATK (Boost rises based on turns passed [Up to 60%]).
90 600 235 1325
Idle Sparkle 0★: Massive Earth damage to all foes. Inflict one random debuff.
3★: Massive Earth damage to all foes. Inflict two random debuffs.
0★: 40% boost to Earth allies' DEF.
20% boost to Earth allies' HP.
3★: 50% boost to Earth allies' DEF.
30% boost to Earth allies' HP.
96 583 215 1407
Joya 0★: Massive Wind damage to all foes.
Inflict a random debuff.
0★: 40% boost to Wind Elemental ATK.
3★: 40% boost to Wind Elemental ATK.
10% boost to allies' DEF.
92 575 235 1447
Krelkulkil 0★: Massive Dark damage to all foes. All allies gain DA UpDouble attack rate is boosted
Strength: MediumDuration: 3 turns
and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 300 HPDuration: 3 turns
.
0★: 50% boost to Dark Elemental ATK, but reduces DEF.
3★: 50% boost to Dark Elemental ATK. Boost to critical hit rate for Dark attacks.
84 556 270 1562
Lumiel Gourmet 0★: All allies gain a random buff. 0★: 10% boost to all allies' DEF.
Taste the glory of the Lumiel Order! (40% boost to Lumiel Order characters' ATK.)
3★: 20% boost to all allies' DEF.
Taste the glory of the Lumiel Order! (60% boost to Lumiel Order characters' ATK.)
92 577 235 1440
Proto-Joya 0★: Drain a foe's charge diamond. If successful, all allies gain Charged +10%Instantly boosts Charge Bar by 10%
Strength: 10%Unaffected by charge bar gain effects
.
All allies gain 15% ATK UpATK is boosted
Strength: 15%Duration: 3 turns
and 15% DEF UpDEF is boosted
Strength: 15%Duration: 3 turns
.
3★: Drain a foe's charge diamond. If successful, all allies gain Charged +20%Instantly boosts Charge Bar by 20%
Strength: 20%Unaffected by charge bar gain effects
.
All allies gain 15% ATK UpATK is boosted
Strength: 15%Duration: 3 turns
and 15% DEF UpDEF is boosted
Strength: 15%Duration: 3 turns
.
0★: 50% boost to Wind ATK.
3★: 50% boost to Wind ATK and 10% boost to Wind allies' HP.
92 575 235 1450
Sapphire Dance: Habotan 0★: Inflict FoxflameSlight chance for attacks to miss / HP is lowered on every turn
Strength: 50,000Duration: 3 turnsLocal status effect
on all foes.
All allies gain a 500-damage Shield (500)Next ATK received will be ineffective for a fixed amount
Strength: 500Duration: 3 turns
and Sapphire GuardDMG taken from foes with Foxflame is reduced / DEF is boosted (Can't be removed)
Duration: 3 turns
for 3 turns.
3★: Inflict FoxflameSlight chance for attacks to miss / HP is lowered on every turn
Strength: 50,000Duration: 3 turnsLocal status effect
on all foes.
All allies gain a 1000-damage Shield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000Duration: 3 turns
and Sapphire GuardDMG taken from foes with Foxflame is reduced / DEF is boosted (Can't be removed)
Duration: 3 turns
for 3 turns.
0★: 10% boost to all allies' DEF / 5% boost to double attack rate
3★: 20% boost to all allies' DEF / 10% boost to double attack rate
91 580 240 1420
Silver Salvation 0★: All allies gain C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: 3 turns
and multiattack rate. (Boost to effects based on number of main Water allies.)
0★: 40% boost to Water ATK. 10% boost to Water allies' HP and DEF.
3★: 50% boost to Water ATK. 10% boost to Water allies' HP and DEF.
109 660 215 1410
Snapshot of Divinity 0★: All allies gain 2 random buffs.
3★: All allies gain 3 random buffs.
0★: 40% boost to Water Elemental ATK.
20% boost to Water allies' C.A. DMG.
10% boost to Divine Generals'Any version charge bars at battle start.
3★: 50% boost to Water Elemental ATK.
20% boost to Water allies' C.A. DMG.
10% boost to Divine Generals'Any version charge bars at battle start.
108 508 155 1782
Tuna and Salmun 0★: Massive Fire damage to all foes.
Debuffs based on the golem summoned:
Tuna Golem: Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
and remove 1 buff.
Salmun Golem: Inflict 25% DEF DownDEF is lowered
Strength: 25%Duration: 180 seconds
and DelayReduce a foe's filled charge diamonds by 1
.
0★: 80% boost to fire ATK
3★: 80% boost to fire ATK
91 573 240 1455

Defense Order

These summons were obtainable through the Defense Order Shop. Defense Orders were suspended indefinitely on September 21, 2016, so these are currently unobtainable until the system is reintroduced in some form.

Icon Name Element Call Aura Min HP Max HP Min ATK Max ATK
Bahamut Unchained 0★: Massive Dark damage to all foes. 0★: 20% boost to ATK.
During Defense Order: 50% boost to ATK and 10% boost to HP for all allies.
3★: 40% boost to ATK.
During Defense Order: 80% boost to ATK and 20% boost to HP for all allies.
101 644 295 1725
Illuyanka 0★: Massive Water damage to all foes.
All allies gain Water ATK UpWater ATK is boosted
and Earth DEF DownDEF is lowered for earth DMG
.
0★: 40% boost to Water Elemental ATK.
During Defense Order, 60% boost to ATK and 15% boost to HP for Water allies.
3★: 60% boost to Water Elemental ATK.
During Defense Order, 100% boost to ATK and 30% boost to HP for Water allies.
107 650 265 1695
Queen Bee 0★: Massive Wind damage to all foes.
Restore all allies' HP.
All allies gain DEF UpDEF is boosted
Strength: MediumDuration: 4 turns
.
0★: 40% boost to Wind Elemental ATK.
During Defense Order: 60% boost to ATK and 15% boost to HP for Wind allies.
3★: 60% boost to Wind Elemental ATK.
During Defense Order: 100% boost to ATK and 30% boost to HP for Wind allies.
109 680 240 1465

Promotional

These summons are only obtainable through special promotions, usually by methods outside of the game.

Icon Name Element Call Aura Min HP Max HP Min ATK Max ATK
Cait Sith 0★: Inflict 1 BountyItem drop rate is boosted
stack on a foe.
3★: Inflict 2 BountyItem drop rate is boosted
stacks on a foe.
0★: 20% boost to EXP.
3★: 30% boost to EXP.
128 768 320 1920
Inchoate World 0★: Massive Dark damage to all foes, additional plain damage (up to 10000). 0★: Varies by day of the week.
3★: Varies by day of the week.
Monday: 10% boost to Dark Elemental Attack. 150% boost to Dark chain burst damage. Boosts Dark critical hit rate.
Tuesday: 10% boost to Fire Elemental Attack. 150% boost to Fire chain burst damage. Boosts Fire critical hit rate.
Wednesday: 10% boost to Water Elemental Attack. 150% boost to Water chain burst damage. Boosts Water critical hit rate.
Thursday: 10% boost to Wind Elemental Attack. 150% boost to Wind chain burst damage. Boosts Wind critical hit rate.
Friday: 15% boost to EXP.
Saturday: 10% boost to Earth Elemental Attack. 150% boost to Earth chain burst damage. Boosts Earth critical hit rate.
Sunday: 10% boost to Light Elemental Attack. 150% boost to Light chain burst damage. Boosts Light critical hit rate.
85 555 245 1420

Arcarum: The World Beyond

Icon Name Element Call Aura Min HP Max HP Min ATK Max ATK
Death (SSR) 3★: 400% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 3 turns
for 3 turns.

4★: 400% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 4 turns
for 4 turns.

5★: 500% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 4 turns
for 4 turns.
3★:
Main: 120% boost to Dark allies' Normal ATK. 30% hit to HP.
Sub: 7% boost to Dark allies' damage dealt against Light foes.
4★:
Main: 130% boost to Dark allies' Normal ATK. 30% hit to HP.
Sub: 10% boost to Dark allies' damage dealt against Light foes.
5★:
Main: 140% boost to Dark allies' Normal ATK.
Sub: 10% boost to Dark allies' damage dealt against Light foes.
109 695
(984)
(1128)
300 1770
(2490)
(2850)
Judgement (SSR) 3★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is SentencedAllies sentenced by Judgement are knocked out after a set number of turns
Duration: 3 turns
for 3 turns.

4★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is SentencedAllies sentenced by Judgement are knocked out after a set number of turns
Duration: 4 turns
for 4 turns.

5★: 500% Wind damage to all foes. Revive one Wind ally at random. Revived ally is SentencedAllies sentenced by Judgement are knocked out after a set number of turns
Duration: 4 turns
for 4 turns.
3★:
Main: 100% boost to Wind allies' Normal ATK. 10% boost to DEF.
Sub: 7% boost to Wind allies' damage dealt against Earth foes.
4★:
Main: 110% boost to Wind allies' Normal ATK. 10% boost to DEF.
Sub: 10% boost to Wind allies' damage dealt against Earth foes.
5★:
Main: 130% boost to Wind allies' Normal ATK. 10% boost to DEF.
Sub: 10% boost to Wind allies' damage dealt against Earth foes.
107 665
(949)
(1091)
290 1760
(2475)
(2832)
Justice (SSR) 3★: 400% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1250).
4★: 400% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1500).
5★: 500% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1500).
3★:
Main: 100% boost to Water allies' Normal ATK. 10% boost to DEF.
Sub: 20% boost to Water allies' HP
4★:
Main: 110% boost to Water allies' Normal ATK. 10% boost to DEF.
Sub: 30% boost to Water allies' HP
5★:
Main: 130% boost to Water allies' Normal ATK. 10% boost to DEF.
Sub: 30% boost to Water allies' HP
116 702
(990)
(1134)
260 1660
(2365)
(2717)
Temperance (SSR) 3★: 400% Wind damage to all foes. Inflict RestrainCan't use charge-diamond attacks / Can't deal one-ally attacks (Can't be removed)
on Earth foes. Inflict RestrainCan't deal one-foe attacks or charge attacks (Can't be removed)
on two allies.

4★: 400% Wind damage to all foes. Inflict RestrainCan't use charge-diamond attacks / Can't deal one-ally attacks (Can't be removed)
on Earth foes.

5★: 500% Wind damage to all foes. Inflict RestrainCan't use charge-diamond attacks / Can't deal one-ally attacks (Can't be removed)
on Earth foes.
3★:
Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 120%)
Sub: 20% boost to Wind allies' HP
4★:
Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 130%)
Sub: 30% boost to Wind allies' HP
5★:
Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 140%)
Sub: 30% boost to Wind allies' HP
113 699
(987)
(1131)
275 1675
(2380)
(2732)
The Devil (SSR) 3★: 400% Fire damage to all foes.
Inflict Red HeatHP is lowered on every turn
Strength: Turn 1: 9999
Turn 2: 50000
Turn 3: 99999Duration: 3 turns
.
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
and 25% DEF DownDEF is lowered
Strength: 25%Duration: 180 seconds
on all Wind foes.

4★: 400% Fire damage to all foes (Damage cap: ~860,000).
Inflict Red HeatHP is lowered on every turn
Strength: Turn 1: 9999
Turn 2: 50000
Turn 3: 99999Duration: 3 turns
.
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
and 25% DEF DownDEF is lowered
Strength: 25%Duration: 180 seconds
on all Wind foes.

5★: 500% Fire damage to all foes (Damage cap: ~1,120,000).
Inflict Red HeatHP is lowered on every turn
Strength: Turn 1: 9999
Turn 2: 50000
Turn 3+: 99999Duration: 3 turns
.
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
and 25% DEF DownDEF is lowered
Strength: 25%Duration: 180 seconds
on all Wind foes.
3★:
Main: 100% boost to Fire allies' Normal ATK.
10% boost to DEF.

Sub: 20% boost to Fire allies' HP.
4★:
Main: 110% boost to Fire allies' Normal ATK.
10% boost to DEF.

Sub: 30% boost to Fire allies' HP.
5★:
Main: 130% boost to Fire allies' Normal ATK.
10% boost to DEF.

Sub: 30% boost to Fire allies' HP.
112 698
(986)
(1130)
280 1680
(2385)
(2737)
The Hanged Man (SSR) 3★: 400% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect.
4★: 400% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect.
5★: 500% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect.
3★:
Main: 100% boost to Earth allies' Normal ATK. 10% boost to DEF.
Sub: 7% boost to Earth allies' damage dealt against Water foes.
4★:
Main: 110% boost to Earth allies' Normal ATK. 10% boost to DEF.
Sub: 10% boost to Earth allies' damage dealt against Water foes.
5★:
Main: 130% boost to Earth allies' Normal ATK. 10% boost to DEF.
Sub: 10% boost to Earth allies' damage dealt against Water foes.
109 667
(951)
(1093)
280 1745
(2465)
(2825)
The Moon (SSR) 3★: 400% Water damage to all foes. Water allies gain Crescent MoonATK and DEF are gradually boosted (Can't be removed)
Multiplier: Normal
, gradually boosting ATKMultiplier: Normal and DEF over 5 turns.

5★: 500% Water damage to all foes. Water allies gain Crescent MoonATK and DEF are gradually boosted (Can't be removed)
Multiplier: Normal
, gradually boosting ATKMultiplier: Normal and DEF over 5 turns.
3★:
Main: Up to 110% boost to Water Elemental ATK based on the number of turns passed. (Starts at 70%, gains 4% per turn.)
Sub: 7% boost to Water allies' damage against Fire foes.
4★:
Main: Up to 120% boost to Water Elemental ATK based on the number of turns passed. (Starts at 80%, gains 4% per turn.)
Sub: 10% boost to Water allies' damage against Fire foes.
5★:
Main: Up to 140% boost to Water Elemental ATK based on the number of turns passed. (Starts at 100%, gains ?% per turn.)
Sub: 10% boost to Water allies' damage against Fire foes.
110 668
(952)
(1094)
275 1740
(2460)
(2820)
The Star (SSR) 3★: 400% Light damage to all foes. Light allies gain DivinityTriple attack rate is boosted / DMG taken is boosted
Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 3 turns
.

5★: 500% Light damage to all foes. Light allies gain DivinityTriple attack rate is boosted / DMG taken is boosted
Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 3 turns
.
3★:
Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed)
Sub: 7% boost to Light allies' damage against Dark foes
4★:
Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed)
Sub: 10% boost to Light allies' damage against Dark foes
5★:
Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed)
Sub: 10% boost to Light allies' damage against Dark foes
113 699
(988)
(1132)
280 1750
(2470)
(2830)
The Sun (SSR) 3★: 400% Fire damage to all foes.
Fire allies in first and second positions gain Double StrikeAttacks twice each turn
Duration: 1 turn
.

4★: 400% Fire damage to all foes (Damage cap: ~860,000).
Fire allies in first, second, and third positions gain Double StrikeAttacks twice each turn
Duration: 1 turn
.

5★: 500% Fire damage to all foes (Damage cap: ~1,120,000).
Fire allies in first, second, and third positions gain Double StrikeAttacks twice each turn
Duration: 1 turn
.
3★:
Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed).
Sub: 7% boost to Fire allies' damage dealt against Wind foes.
4★:
Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed).
Sub: 10% boost to Fire allies' damage dealt against Wind foes.
5★:
Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed)30% TA + 50% DA at max stacks.
Sub: 10% boost to Fire allies' damage dealt against Wind foes.
106 664
(948)
(1090)
295 1765
(2480)
(2837)
The Tower (SSR) 3★: Summoner gains ToweringDEF is boosted. Skill will activate 3 turns later.
Duration: 9 turnsEffect activates every 3 turns for 9 turns
3★:
Main: 70% boost to Earth ATK (Boost rises based on turns passed [Up to 110%])
Sub: 20% boost to Earth allies' HP
4★:
Main: 80% boost to Earth ATK (Boost rises based on turns passed [Up to 120%])
Sub: 30% boost to Earth allies' HP
5★:
Main: 100% boost to Earth ATK (Boost rises based on turns passed [Up to 140%])
Sub: 30% boost to Earth allies' HP
115 700
(989)
(1133)
265 1665
(2370)
(2722)

Angel

These summons are mainly used for upgrading summons and provide more EXP than other summons of the same rarity.

Icon Name Element Call Aura Min HP Max HP Min ATK Max ATK
Seraphim Cradle 0★: Massive light DMG to all foes 0★: 15% less DMG taken from light
3★: 20% less DMG taken from light
150 375 60 600