Joker

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Tie-In
[Wild Card]This title is a translation sourced from Granblue Fantasy.
Joker
Can be uncapped to 5★
MAX HP 1300 / 1550Fully uncapped HP at MAX level.
MAX ATK 8700 / 10300Fully uncapped ATK at MAX level.
BASE DA/TAThis character's base double attack rate and triple attack rate.Characters with support skills that grant guaranteed multiattacks may have very high values.Due to a game update, base DA/TA values are no longer obtainable from in-game data files. Exact values for characters released after 2023-10-10 are currently inaccessible. 7% DA / 3% TA
Element
RaceOfficially called "Type" in-game.
Style
SpecialtyThis character gains 20% more ATK from weapons of this type in your grid.  
Exp. BonusExpedition Bonus Type in Auto-Expeditions None
GenderGender is a character attribute used for game mechanics. A character's lore, appearance, and other factors do not affect this attribute. Male
Voice Actor Jun Fukuyama
How to Recruit
Persona 5: Thievery in Blue
ID 3040173000
Char ID 3109
Uncap Limit
NameJP ジョーカー
TitleJP ワイルドカード
Voice ActorJP 福山潤
Release Date 2018-06-18
5★ Date 2023-02-09
Other Sites gbf-wiki
(Japanese wiki)
GamewithKamigameHuiji Wiki
(Chinese wiki)
A teenager who was forced to move from his hometown after an influential public figure accused him of a crime he didn't commit. On the surface he appears to be a common high schooler, but below that is the leader of the Phantom Thieves of Hearts. Blessed with the power to utilize a multitude of Personas, it's fitting that this Wild Card is also the ace in the hole for the Phantom Thieves.

Charge Attack
Icon Name Effect
All-Out Attack 450%Massive Dark damage to a foe. (Boost to C.A. DMG based on how low foe's HP is.)[1]
Random bonus effect.
After 5★:
All-Out Attack ++
500%Massive Dark damage to a foe. (Boost to C.A. DMG based on how low foe's HP is.)[1]
Random bonus effect.
End cooldown for Eiha.

Skills
Icon Name Cooldown Duration Obtained Effect
Eiha 6 turns
Lvl 55:
5 turns
- Lvl 1
⇧ Lvl 55This skill is enhanced at level 55.
⇮ Lvl 90This skill is enhanced again at level 90.
400% Dark damage to a foe (Damage cap: ~440,000).
At level 90:
Damage increased to 800%.
Damage cap increased to ~830,000.
Also gain 15% Skill DMG Cap Up (Stackable / Max: 45%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable)
Strength: 15% (Max: 45%)Duration: Indefinite
.[1]
Sukunda 7 turns
Lvl 75:
6 turns
3 turns Lvl 1
⇧ Lvl 75This skill is enhanced at level 75.
Inflict SukundaDebuff resistance is lowered / Attacks and special attacks have a chance to miss
Strength: 20% / 50% ~ 60%Base Accuracy: 100%Duration: 3 turns
on a foe.[2]
Tkachev 2 turns - Lvl 1
⇧ Lvl 95This skill is enhanced at level 95.
5-hit, 100% damage to random foes (Damage cap: ~60,000 per hit).
(Uses 1 Bullet1 is used upon using Joker's skill (Can't be removed)
.)
Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
(Start battle with 3 Bullet1 is used upon using Joker's skill (Can't be removed)
Duration: Indefinite
. Can't recover bullets.)
At level 95:
Now hits one foe.
Damage increased to 200%.
Damage cap increased to ~148,000 per hit.
Also inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 30%)Duration: IndefiniteLocal status effect
and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 30%)Duration: IndefiniteLocal status effect
on a foe.[1]
Dream Needle 6 turns 1-2 turns Lvl 45
Complete Thievery in Blue after the Jun 23 (JST) update
200% Dark damage to a foe (Damage cap: ~250,000).
Inflict ComatoseCan't attack and takes big DMG
(Chance to end upon taking DMG)
Base Accuracy: 80%Duration: 1-2 turnsTakes 50% more damage
Local status effect
.

Support SkillsDoes not work from the backline unless explicitly stated.
Icon Name Obtained Effect
Adverse Resolve Lvl 1
⇧ Lvl 100This skill is enhanced at level 100.
Against a foe in Overdrive: 70% / 30% boost to critical hit rate.70% chance of dealing 30% more damage.
At level 100:
Upgraded to 40% boost to ATKMultiplier: Perpetuity, 100% / 30% boost to critical hit rate100% chance of dealing 30% more damage., and 20% Bonus Dark DMG effect.[1]
1 More Lvl 1
Can immediately reuse Eiha when used against a Light foe. (Once per turn.)
Extended Mastery Support Skill EMP Deal critical hits against a foe with ComatoseComatoseCan't attack and takes big DMG
(Chance to end upon taking DMG)
Takes 50% more damage
Local status effect

ComatoseCan't attack and takes big DMG
(Chance to end upon taking DMG)
Takes 50% more damage
Local status effect
effect.

Extended Mastery Perks
Style
  • ATK
    ★☆☆★★☆★★★
    +500+800+1000
  • DEF
    ★☆☆★★☆★★★
    5%8%10%
  • Debuff Resistance
    ★☆☆★★☆★★★
    5%8%10%
  • Overdrive Attack
    ★☆☆★★☆★★★
    5%8%10%
  • Overdrive Curbed
    ★☆☆★★☆★★★
    5%8%10%
RaceCalled "Type" in-game.
  • ATK
    ★☆☆★★☆★★★
    +500+800+1000
  • DEF
    ★☆☆★★☆★★★
    5%8%10%
  • HP
    ★☆☆★★☆★★★
    250500750
  • Double Attack Rate
    ★☆☆★★☆★★★
    3%5%6%
  • Critical Hit
    ★☆☆★★☆★★★
    12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Individual
  • Double Attack Rate
    ★☆☆★★☆★★★
    3%5%6%
  • Critical Hit
    ★☆☆★★☆★★★
    12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
  • Skill Damage
    ★☆☆★★☆★★★
    10%15%20%
  • Debuff Success Rate Up
    ★☆☆★★☆★★★
    5%8%10%
  • Deal critical hits against a foe with ComatoseComatoseCan't attack and takes big DMG
    (Chance to end upon taking DMG)
    Takes 50% more damage
    Local status effect

    ComatoseCan't attack and takes big DMG
    (Chance to end upon taking DMG)
    Takes 50% more damage
    Local status effect
    effect.

‎‎

Gameplay Notes

All-Out Attack

  • When the foe's HP equals 100%, the damage multiplier equals 450%. This damage increases up to 100% at 1% HP.[3]
  • The effect of All-Out Attack depends on which character appears during the charge attack animation.[1]
Character Skill Effect
Joker - Joker gains 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Skull Tarukaja Joker gains 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Mona Dia Restore 30% of Joker's HP (Healing cap: 1500).
Panther Tarunda Inflict 30% ATK DownATK is lowered
Strength: 30%Duration: 180 seconds
on a foe.
Fox Counter Joker gains 40% Repel (2 times)Reflects DMG
Strength: 40%Duration: IndefiniteDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!
.
  • At 5★, the random bonus effects are upgraded to:[1]
Skill Effect
- Joker gains Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Tarukaja Joker gains 80% ATK UpATK is boosted
Strength: 80%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Dia Restore 30% of Joker's HP (Healing cap: 3000).
Tarunda Inflict 30% ATK DownATK is lowered
Strength: 30%Duration: 180 seconds
and 30% DEF DownDEF is lowered
Strength: 30%Duration: 180 seconds
on a foe.
Counter Joker gains 60% Repel (2 times)Reflects DMG
Strength: 60%Duration: IndefiniteDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!
.

Sukunda

  • While SukundaDebuff resistance is lowered / Attacks and special attacks have a chance to miss
    can be applied together with Debuff Res. DownDebuff resistance is lowered
    or other special debuffs that inflict debuff resist down (e.g. CorrosionDebuff resistance is lowered / HP is lowered on every turn
    ), they will not stack.
    Only the greater between SukundaDebuff resistance is lowered / Attacks and special attacks have a chance to miss
    , or the total of Debuff Res. DownDebuff resistance is lowered
    plus other special debuffs will be applied.[2]
  • When SukundaDebuff resistance is lowered / Attacks and special attacks have a chance to miss
    is applied, there is an approximate 50% to 60% chance for both normal attacks and special attacks to miss.
    • Normal attacks are rolled per hit; it is possible for a triple attack to miss 2 times and hit 1 time.
    • Special attacks are rolled in its entirety; either everything hits or everything misses.
    • Plain damage will always hit.

Tkachev

  • Bullet1 is used upon using Joker's skill (Can't be removed)
    is fully restored upon being revived.

Dream Needle

  • ComatoseCan't attack and takes big DMG
    (Chance to end upon taking DMG)
    Duration: 1 turn Takes 50% more damage
    Local status effect
    and ComatoseCan't attack and takes big DMG
    (Chance to end upon taking DMG)
    Duration: 2 turnsTakes 50% more damage
    Local status effect
    have an equal chance to be inflicted.

1 More

  • The reuse of Eiha does not carry over to the next turn. If the skill is not used, the skill will be put on cooldown on the next turn, resulting in a 1-turn loss of cooldown time.

Extended Mastery Support Skill

Rank Chance Critical DMG
1★ 100% 10%
2★ 20%
3★ 30%

Uncap Materials

Uncap 1★
Uncap 2★
Uncap 3★
Uncap 4★
Uncap 5★

Awakening Materials

Facsimile Compatibility

Icon Skill Copyable?
Eiha No
Sukunda No
Tkachev No
Dream Needle No

References