Farrah (Summer)/Strategy

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Ratings

Farrah (Summer)

  • Role: Attacker
  • Very large attack self-buff on a unique multiplier.
  • Can't attack while readying her self-buff.
  • Good charge bar generation due to self-10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 4 turns
    with potentially very powerful Charge Attack.
  • Powerful nuke, even for beginners.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 7.0 N/A N/A N/A 2018-08-04
Kamigame 6.5 N/A N/A N/A 2023-06-08

Overview

Farrah has extremely high damage potential for an SR character, especially for newer players. However, reaching that damage potential requires her to build up I'm On It!Lvl rises each turn (Max: 8) / Upon unleashing the effect: Boost to caster's ATK, multiattack rate, and charge bar gain
stacks at the cost of attacking.

Strengths

  • Self-buff is extremely strong, even without all 8 I'm On It!Lvl rises each turn (Max: 8) / Upon unleashing the effect: Boost to caster's ATK, multiattack rate, and charge bar gain
    stacks.
  • Can easily hit damage cap even with undeveloped grids.
  • Her strong Extended Mastery Perk grid options will help boost her damage even further once she accumulates EMP.

Weaknesses

  • Has to forgo attacking in order to build I'm On It!Lvl rises each turn (Max: 8) / Upon unleashing the effect: Boost to caster's ATK, multiattack rate, and charge bar gain
    stacks.
  • Self-buff doesn't boost her damage caps; relies on her EMPs for C.A. Cap Up and has no source of Skill DMG Cap Up outside of lucky Over Mastery Ring rolls.

How to Play

  • Farrah's kit revolves around  Summer Battle Cry!Stop attacking and save up for a big buff.
    Raise I'm On It!Lvl rises each turn (Max: 8) / Upon unleashing the effect: Boost to caster's ATK, multiattack rate, and charge bar gain
    lvl by 1.
    (Upon recast: Kaboom!!! Gain ATK UpATK is boosted
    Multiplier: UniqueDuration: 1 turn
    , DA UpDouble attack rate is boosted
    Duration: 1 turn
    , and TA UpTriple attack rate is boosted
    Duration: 1 turn
    based on I'm On It!Lvl rises each turn (Max: 8) / Upon unleashing the effect: Boost to caster's ATK, multiattack rate, and charge bar gain
    lvl.)
    (Farrah gets psyched every time she says I'm On It!)
    At level 65:
    Effect enhanced.
    . Although she won't attack while the skill is active, she builds up I'm On It!Lvl rises each turn (Max: 8) / Upon unleashing the effect: Boost to caster's ATK, multiattack rate, and charge bar gain
    stacks every turn until the skill is recast. After recasting, Farrah will gain ATK UpATK is boosted
    Duration: 1 turn
    , DA UpDouble attack rate is boosted
    Duration: 1 turn
    , and TA UpTriple attack rate is boosted
    Duration: 1 turn
    for 1 turn; the ATK buff goes up to 800% depending on her I'm On It! stacks. Due to the buff's short duration, it should ideally be saved for a Charge Attack.
  •  Clear Mind, Focused HeartGain 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 4 turns
    .
    (Raise I'm On It!Lvl rises each turn (Max: 8) / Upon unleashing the effect: Boost to caster's ATK, multiattack rate, and charge bar gain
    lvl by 2 if caster is saving up power.)
    should be unlocked as soon as possible; 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 4 turns
    helps her gain charge bar quickly (boosted to 13% per turn when I'm On It!Lvl rises each turn (Max: 8) / Upon unleashing the effect: Boost to caster's ATK, multiattack rate, and charge bar gain
    is active due to  Beach ActivityWhen I'm On It!Lvl rises each turn (Max: 8) / Upon unleashing the effect: Boost to caster's ATK, multiattack rate, and charge bar gain
    is in effect:
    30% / 30% Armored effect30% chance to reduce damage taken by 30%, 30% boost to charge bar gain, and I'm On It!Lvl rises each turn (Max: 8) / Upon unleashing the effect: Boost to caster's ATK, multiattack rate, and charge bar gain
    lvl rises by 1 at end of each turn.
    ). Using it while Farrah has I'm On It!Lvl rises each turn (Max: 8) / Upon unleashing the effect: Boost to caster's ATK, multiattack rate, and charge bar gain
    active will also immediately boost her stacks by 2.
  •  Snap SwordWater damage to a foe.
    Gain 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 30% chance of dealing 30% more damage.Duration: 3 turns
    .
    should be saved until Farrah gains her ATK buff to increase her damage potential from the skill, and so the Crit buff can boost her C.A. damage even further.

Synergy

Extended Mastery Perks

Farrah (Summer) Stars: 7 EMP: 28
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
Charge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
Boost to Charge Bar Speed
★☆☆★★☆★★★
5%8%10%
Fire Damage Down
★☆☆★★☆★★★
2%4%5%
That super-duper C.A. DMG will be hyper-duper!
★★★ ★★★ ☆☆☆ ☆☆☆ ☆☆☆
Last update: 2019-05-21

Gamewith's recommended EMP build for Farrah (Summer).

Priorities

Prioritise C.A. DMG (★1) first, then take her C.A. DMG Cap (★3×2).

To get Farrah's C.A. more quickly, you could opt for Charge Bar (★1) and DA (★1~2×2).
Farrah (Summer) Stars: 15 EMP: 120
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
Charge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
Boost to Charge Bar Speed
★☆☆★★☆★★★
5%8%10%
Fire Damage Down
★☆☆★★☆★★★
2%4%5%
That super-duper C.A. DMG will be hyper-duper!
★★★ ★★★ ★★★ ☆☆☆ ☆☆☆
Last update: 2019-05-21
Kamigame's recommended EMP build for Farrah (Summer).

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