Narmaya (Grand)/Strategy

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Ratings

Narmaya (Grand)

  • Top tier attacker who is good in both short and long content
  •  Draped in ButterfliesFor Wind allies' critical hits: 3% boost to damage cap and 10% Bonus Wind DMG effect. increases the firepower of allies
  •  Isolated IdlingGain Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 250%Duration: 5 turnsCounter attacks grant 5% charge bar per hit.
    , and 50% Repel (5 times)Taking less DMG and reflects attacks
    Strength: 50%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    .
    's substitute effect can protect allies from danger
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 10 SS S A 2021-04-30
Kamigame 10 SS A C 2024-01-31

Overview

 Effervescent HibiscusGain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 100%Duration: 4 turns
and Piercing SightElemental DMG dealt will be treated as superior to the target's element
Duration: 4 turns
.
and  Dance of Pink PetalsGain Falling MistATK is boosted by Falling Mist (Can't be removed)
Strength: 50%Multiplier: AssassinDuration: 1 turn
, 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 3 turns
, and KeenSupplemental DMG to critical hits
Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
.
are the core of Grand Narmaya. Use  Dance of Pink PetalsGain Falling MistATK is boosted by Falling Mist (Can't be removed)
Strength: 50%Multiplier: AssassinDuration: 1 turn
, 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 3 turns
, and KeenSupplemental DMG to critical hits
Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
.
on auto attack turns to maximize damage output. Although  Isolated IdlingGain Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
Duration: 1 turn
, Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 250%Duration: 5 turnsCounter attacks grant 5% charge bar per hit.
, and 50% Repel (5 times)Reflects DMG
Strength: 50%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!
.
is useful in a pinch, you will primarily use the damage version of the linked skill instead.

Strengths

  • Meta defining burst damage.
  • Good for full auto teams.
  • Isolated Idling grants Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 250%Duration: 5 turnsCounter attacks grant 5% charge bar per hit.
    , and 50% Repel (5 times)Reflects DMG
    Strength: 50%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    at level 75 making for a strong survivability tool

Weaknesses

  • Linked sk1 and sk2 makes her tradeoff defense for attack or vice versa.
  • Can't charge own charge bar through attacks

How to Play

Naru can fit in any team, but she is truly exceptional at auto attack bursting.

The core concept behind using Narmaya to burst is to pair her with Korwa (Summer) and some sort of further damage steroid, the choice of which varies depending on the content. If you find yourself without Korwa, you can use Arriet as a budget alternative, however she will perform significantly worse.


Below are some example setups to build around Narmaya. Please note that these are generalized concepts and not optimized setups. Look for specific guides for min-maxing.

Galleon Setups

Blue Chest

Main Allies

Sub Allies

nolink nolink


 Tag TeamAll allies instantly perform a normal attack without using up a turn.

Replicard Sandbox Setups

Idean Mobs

World's Veil (Hanged Man) & Goliath Vanguard (The Tower)

Main Allies

Sub Allies

nolink


 ChaserAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
.

 Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.)

Blazing Everwing (The Devil), Hundred-Armed Hulk & Dimensional Riftwalker (The Star), Hoarfrost Icequeen (Justice), Faymian Fortress (The Moon), Mad Shearwielder & Writhing Despair (Death)

Main Allies

Sub Allies

nolink


 Rage IIIAll parties gain 30% ATK UpATK is boosted
Strength: 30%Duration: 3 turns
.

 Tag TeamAll allies instantly perform a normal attack without using up a turn.

Rageborn One (The Sun), Harbinger Simurgh (Temperance),

Main Allies

Sub Allies

nolink


 Rage IIIAll parties gain 30% ATK UpATK is boosted
Strength: 30%Duration: 3 turns
.

 Tag TeamAll allies instantly perform a normal attack without using up a turn.

Wind and Thunder God (Judgement)

Main Allies

Sub Allies

nolink


 ChokeAll allies gain Attack AllAttacks each foe
Duration: 3 turns
.

Synergy

Characters

  • Korwa (Summer): Provides Double StrikeAttacks twice each turn
    as well as a huge 50% Wind ATK UpWind ATK is boosted
    Strength: 50%
    and 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 50%Duration: 1 turn
    to maximize the use of  Effervescent HibiscusGain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 100%Duration: 4 turns
    and Piercing SightElemental DMG dealt will be treated as superior to the target's element
    Duration: 4 turns
    .
    and  Dance of Pink PetalsGain Falling MistATK is boosted by Falling Mist (Can't be removed)
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 3 turns
    , and KeenSupplemental DMG to critical hits
    Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
    .
    • Arriet: Budget s.Korwa. Provides Double StrikeAttacks twice each turn
      for use with Narmaya's bursting skills
  • Anila (Summer): guarantees Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    in the form of  Sunny Summer Sheep-Shift10% Bonus Wind DMG effect to Wind allies' triple attacks., as well as  Puffy Summer TowersGrant an ally 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3 turns
    and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
    being another potential source of Bonus DMGDeals bonus DMG for one-foe one-ally attacks
  • Niyon: At level 130, Niyon provides top of the line overcap with  DefenduRaise all foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl by 1 (Max: 10).
    All allies gain 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 30% chance of dealing 30% more damage.Duration: 3 turns
    .
    At level 85:
    All allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: 3 turns
    .
    At level 130:
    Buff increased to 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
    .
    Shield endurance increased to Shield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: 3 turns
    .
    All allies also gain KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
    and 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 10%Multiplier: SeraphicDuration: 3 turns
    .
    • Sho: Provides solid overcap with  King's MarchGain 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
      Strength: 10%Multiplier: SeraphicDuration: 3 turns
      and 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
      Strength: 20%Duration: 3 turns
      .
      (When below 25% HP: Affects all allies.)
      , similar to Niyon, for those who have not heavily invested in Niyon's transcendence

Off-Element Characters

  • Nier: Used for Darkwind setups - dark Main Character with wind grid and Narmaya - to cap defense down with Unfinished BusinessDEF and multiattack rate are lowered / HP can't be restored (Can't be removed)
    Strength: 50% DEF DownDuration: 4 turns
    , and provide damage steroids from World of Death and LoveAll foes' and allies' ATK is boosted / Allies deal bonus DMG for one-foe attacks.
    Strength: 20% ATK Up / 30% Bonus Dark DMGMultiplier: UniqueDuration: 3 turnsField effect
    Local status effect
  • Alanaan & Katzelia: This pair, the former frontlined and latter backlined, is used for off-element bursting. Alanaan allows off-element crits for the rest of the party with Sun-Touched ParadiseCan deal critical hits regardless of element / ATK is boosted / DEF is lowered
    Strength: 20% ATK Up / 25% DEF DownMultiplier: PerpetuityDuration: 8 turnsField effect
    Local status effect
    , debuffs enemy defense, and places a debuff on the party. Katzelia then provides passive attack buffs via  Judgement ReversedWhen Sub Ally:
    Refresh effect to Wind allies when not debuffed (Healing cap: 350).
    30% boost to Wind allies' ATKMultiplier: Perpetuity when debuffed.
    At level 95:
    Refresh effect upgraded to RevitalizeRecover HP each turn (Healing cap: 1000). Gain 10% Charge BoostInstantly boosts Charge Bar by 10%
    Strength: 10%
    if HP is full.
    effect (Healing cap: 1000).
    Also boost Wind allies' DEF by 30% when debuffed.
  • Illnott (Summer): Illnott is a hybrid of Nier and Alanaan ideal for high defense opponents, such as UBHL

Main Character Classes

  • Luchador is Narmaya's best friend.  Tag TeamAll allies instantly perform a normal attack without using up a turn. allows Narmaya to get an extra use of  Dance of Pink PetalsGain Falling MistATK is boosted by Falling Mist (Can't be removed)
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 3 turns
    , and KeenSupplemental DMG to critical hits
    Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
    .
    as well as any short duration buffs from other characters
  • Relic Buster can fill Narmaya's charge bar on demand with  Limit BurstAll allies gain Charge Bar +Instantly boosts Charge Bar by
    , C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Duration: Indefinite
    , and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Duration: Indefinite
    based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    .
    (Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    .)
  • Warlock can grant Narmaya the ability to hit multiple enemies with  ChokeAll allies gain Attack AllAttacks each foe
    Duration: 3 turns
    .
    in order to capitalize on  Dance of Pink PetalsGain Falling MistATK is boosted by Falling Mist (Can't be removed)
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 3 turns
    , and KeenSupplemental DMG to critical hits
    Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
    .
    in battles with multiple targets

Summons

  • Freyr (Summon): Provides a potent 50% ATK UpATK is boosted
    Strength: 50%Multiplier: NormalDuration: 2 turns
    as well as 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 10%Duration: 2 turns
    to maximize burst turns
  • Rose Queen (Summer): Provides a unique attack buff, Rose PassionDMG dealt is supplemented / ATK is boosted (Can't be removed)
    Duration: 2 turnsEquivalent to Supplemental DMGDMG dealt is supplemented
    Strength: 1% of foe's max HP (Damage cap: 20,000)
    and 30% ATK UpATK is boosted
    Strength: 30%Multiplier: Unique
    .
    , and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 2 turns
  • Qilin: Skill reset for  Dance of Pink PetalsGain Falling MistATK is boosted by Falling Mist (Can't be removed)
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 3 turns
    , and KeenSupplemental DMG to critical hits
    Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
    .
    (and usually  Tag TeamAll allies instantly perform a normal attack without using up a turn. too)

Extended Mastery Perks

Narmaya (Grand) Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ★★★ ★★★ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Earth Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
Enmity
★☆☆★★☆★★★
SmallMediumBig
100% - 75%1% (fixed)
75% - 50%3% to 3.5% (linear)
50% - 0%3.5% to 9% (linear)
Stamina
★☆☆★★☆★★★
SmallMediumBig6% damage at 100% HP to 2% at 0% HP
Charge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
Gain Charge Bar +Instantly boosts Charge Bar by
upon countering.
☆☆☆ ★★★ ★★★ ★★★ ☆☆☆
Last update: 2021-06-18

Gamewith's recommended EMP build for Narmaya (Grand).

Her EMP Support Skill was not available when this build was posted.

Priorities

Grand Narmaya has excellent EMPs. Prioritize Critical Hit ★3×3, Stamina ★3, Enmity ★3, and C.A. Damage Cap ★3 to increase her offensive abilities.
Narmaya (Grand) Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ★★★ ★★★ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Earth Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
Enmity
★☆☆★★☆★★★
SmallMediumBig
100% - 75%1% (fixed)
75% - 50%3% to 3.5% (linear)
50% - 0%3.5% to 9% (linear)
Stamina
★☆☆★★☆★★★
SmallMediumBig6% damage at 100% HP to 2% at 0% HP
Charge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
Gain Charge Bar +Instantly boosts Charge Bar by
upon countering.
☆☆☆ ★★★ ★★★ ★★★ ☆☆☆
Last update: 2022-09-09

Kamigame's first recommended build for Narmaya (Grand).

Her EMP Support Skill was not available when this build was posted.
Narmaya (Grand) Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
★★★ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Earth Damage Down
★☆☆★★☆★★★
2%4%5%
★★★ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
Enmity
★☆☆★★☆★★★
SmallMediumBig
100% - 75%1% (fixed)
75% - 50%3% to 3.5% (linear)
50% - 0%3.5% to 9% (linear)
Stamina
★☆☆★★☆★★★
SmallMediumBig6% damage at 100% HP to 2% at 0% HP
Charge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
Gain Charge Bar +Instantly boosts Charge Bar by
upon countering.
★★★ ★★★ ★★★ ★★★ ☆☆☆
Last update: 2022-09-09

Kamigame's second recommended build for Narmaya (Grand).

Her EMP Support Skill was not available when this build was posted.
Narmaya (Grand) Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
★☆☆ ☆☆☆ ★★★ ★★★ ★☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Earth Damage Down
★☆☆★★☆★★★
2%4%5%
★☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
Enmity
★☆☆★★☆★★★
SmallMediumBig
100% - 75%1% (fixed)
75% - 50%3% to 3.5% (linear)
50% - 0%3.5% to 9% (linear)
Stamina
★☆☆★★☆★★★
SmallMediumBig6% damage at 100% HP to 2% at 0% HP
Charge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
Gain Charge Bar +Instantly boosts Charge Bar by
upon countering.
☆☆☆ ★★★ ★★★ ★★★ ☆☆☆
Last update: 2021-06-18

Kamigame's recommended EMP build for Narmaya (Grand).

Her EMP Support Skill was not available when this build was posted.
Narmaya (Grand) Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
★☆☆ ☆☆☆ ★★★ ★★★ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Earth Damage Down
★☆☆★★☆★★★
2%4%5%
★☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
Enmity
★☆☆★★☆★★★
SmallMediumBig
100% - 75%1% (fixed)
75% - 50%3% to 3.5% (linear)
50% - 0%3.5% to 9% (linear)
Stamina
★☆☆★★☆★★★
SmallMediumBig6% damage at 100% HP to 2% at 0% HP
Charge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
Gain Charge Bar +Instantly boosts Charge Bar by
upon countering.
★☆☆ ★★★ ★★★ ☆☆☆ ☆☆☆
Last update: 2021-06-18

GODA's recommended EMP build for Narmaya (Grand) without perpetuity ring.

Her EMP Support Skill was not available when this build was posted.

Resources