New Generations/Strategy

From Granblue Fantasy Wiki
Jump to navigation Jump to search
Game Strategy Lore Voice

Ratings

New Generations  

  • Role: Attacker/Support
  • Guaranteed triple attacks ensures constant damage output
  • Multitude support from linked skills: charge bar support/ColdcageCan't attack
    Local status effect
    /healing and debuff clearing
  • Magical BondsFirst hit of normal attacks boosts all allies' light ATK / Second hit of normal attacks lowers a foe's light DEF / Third hit of normal attacks deals bonus light DMG (Stackable / Can't be removed)
    grants relatively low-downtime buff and consistent debuff
  • Fits in various situations and parties
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.3 A A B 2021-04-27
Kamigame 8.0 B D D 2023-06-05

Overview

New Generations utilize linked skills to fill three different support roles: Charge Attack enabler, debuffer, and healer. Furthermore, Magical BondsFirst hit of normal attacks boosts all allies' light ATK / Second hit of normal attacks lowers a foe's light DEF / Third hit of normal attacks deals bonus light DMG (Stackable / Can't be removed)
has a unique gimmick of granting a different effect during normal attacks based on hits dealt per turn—and because they have guaranteed Triple Attacks all three effects will always activate.

Strengths

  • Guaranteed triple attacks ensures constant damage output, and guarantees all three effects from Magical BondsFirst hit of normal attacks boosts all allies' light ATK / Second hit of normal attacks lowers a foe's light DEF / Third hit of normal attacks deals bonus light DMG (Stackable / Can't be removed)
    .
  • Grants party-wide Light ATK Up (Stackable)Light ATK is boosted (Stackable)
    through Magical BondsFirst hit of normal attacks boosts all allies' light ATK / Second hit of normal attacks lowers a foe's light DEF / Third hit of normal attacks deals bonus light DMG (Stackable / Can't be removed)
    , with a relatively low 2-turn downtime. (Its 2.5-turn duration is refreshed every turn until Magical Bonds' 3-turn duration ends, making its actual duration 5.5 turns.)
  • Inflicts 5% Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
    (Max: 20%) while Magical BondsFirst hit of normal attacks boosts all allies' light ATK / Second hit of normal attacks lowers a foe's light DEF / Third hit of normal attacks deals bonus light DMG (Stackable / Can't be removed)
    is in effect, which is a rare type of DEF Down that will help reach the 50% DEF Down cap.
  • Fills three support roles depending on the linked skill used:
  • Resets linked skills' cooldown on Charge Attack, allowing them to reuse their abilities sooner.
  • Sabre and Gun proficiencies are popular picks for Atma/Ultima Weapon-based parties.

Weaknesses

  • Lower charge bar gain hinders their Charge Attack rate.
  • Due to linked skills, party can't gain multiple benefits in one turn without some form of skill cooldown reset (such as 3★  QilinDelta Massive Dark damage to all foes. End all allies' skill cooldowns.).

How to Play

  • Immediately cast  Nagareboshi KisekiGain Magical BondsFirst hit of normal attacks boosts all allies' light ATK / Second hit of normal attacks lowers a foe's light DEF / Third hit of normal attacks deals bonus light DMG (Stackable / Can't be removed)
    Duration: 3 turns
    .
    at turn 1 to gain benefits from their normal attacks. To maximize the buffs and debuffs, the skill should be casted where they would not deal Charge Attack within 3 turns after the skill activates.
    • Later, the skill can be casted intentionally even if they would deal Charge Attack during that duration, to refresh the debuff duration.
  • Cast  Peaceful SmileAll allies gain Charge Bar +15%Instantly boosts Charge Bar by 15%
    Strength: 15%
    and 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 1 turn
    .
    At level 55:
    Effect increased to Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    to make party generates faster charge bar in one turn.
  • Cast  Iolite Bloom400% Light damage to all foes (Damage cap: ~500,000).
    Inflict ColdcageCan't attack
    Base Accuracy: 70%Duration: 1-2 turnsLocal status effect
    .
    to potentially stop foe from attacking, preferably before foe able to deal Charge Attack.
  • Cast  Happiness StarRestore 20% of all allies' HP (Healing cap: 1500) and remove 1 debuff. when party needs healing and debuff clearing.
  • Place them at 4th position of main ally as they can constantly generates 25% charge bar for every triple attacks, which is slower for triple attacks. With proper party setup, assuming the party can reliably do triple attacks every turn, the party can deal Full Chain for every 3 turns.

Synergy

As they constantly deal triple attacks, any form of multiattack support is not recommended. Instead, what they need are:

Classes

  • Lumberjack:  Leaf BurningGain Leaf BurningEvery turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0)
    Duration: Indefinite
    and a 4000-damage shield effect.
    (Every turn during Leaf Burning: All allies gain 4% ATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable)
    Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide
    , 4% DEF Up (Stackable / Max: 20%)DEF is boosted while active (Stackable)
    Strength: 4% (Max: 20%)Duration: Indefinite
    , and Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    .
    Leaf Burning ends when shield effect ends.)
    can be exploited so they can deal Charge Attack faster to reset linked skills frequently. Together with Noa (Grand) and Jeanne d'Arc (Grand), the party can constantly deal Triple Attacks and Full Chain Charge Attack back-to-back with nearly zero maintenance.
  • Luchador:  Tag TeamAll allies instantly perform a normal attack without using up a turn. allows them to deal great damage to foes thanks to their guaranteed TA. Benefits from  Nagareboshi KisekiGain Magical BondsFirst hit of normal attacks boosts all allies' light ATK / Second hit of normal attacks lowers a foe's light DEF / Third hit of normal attacks deals bonus light DMG (Stackable / Can't be removed)
    Duration: 3 turns
    .
    can be immediately gained at Turn 1.
  • Warlock:  ChaserAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .
    greatly increase their damage output.

Characters

Extended Mastery Perks

New Generations Stars: 15 EMP: 120
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
Light ATK Up
★☆☆★★☆★★★
5%8%10%
Boost to Charge Bar Speed
★☆☆★★☆★★★
5%8%10%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Healing
★☆☆★★☆★★★
10%15%20%
Gain ATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable)
Strength: Varies (Max: 20%)Multiplier: Unique StackableDuration: Indefinite
upon using linked skills.
★★★ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
Last update: 2020-05-16

Gamewith's recommended EMP build for New Generations.

Priorities

Top priorities are Critical (3★ ×3), Light ATK (3★), and EMP Support Skill (3★) to boost their damage. Depending on how you use them, you can take any of these EMPs for the rest 3★:

Resources