Predator (SSR)/Strategy

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Ratings

Predator (SSR)

  • Role: Attacker
  • Extremely high damage through guaranteed triple attacks, Double StrikeAttacks twice each turn
    , Salted Wound (1 time)ATK is boosted when foe is in break mode
    Strength: 280%Duration: 1 turn
    (boosted damage against foes in Break), and OnslaughtTakes effects that activate against foes in break
    Duration: 3 turnsLocal status effect
    (afflicted foes are treated as if in Break).
  • Boosts allies' attack based on how low her HP is, and she consumes her own HP for certain skills.
  • Innate 70% lower defense can quickly get her killed without sufficient support.
  • Effective in parties meant for MVP racing and short battles.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.6 S A C 2023-01-04
Kamigame 9.0 A C D 2022-10-31

Overview

Predator is a superb attacker unit and currently stands as one of Dark's most potent sources of burst damage.

Strengths

  • Powerful burst damage due to having the ability to inflict OnslaughtTakes effects that activate against foes in break
    Local status effect
    combined with  Laughing PhantomGain 280% Salted Wound (1 time)ATK is boosted when foe is in break mode
    Strength: 280%Multiplier: AssassinDuration: 1 turn
    , 20% ATK UpATK is boosted
    Strength: 20%Multiplier: NormalDuration: 1 turn
    , and 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
    .
    (When below 25% HP: Also gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .)
    to reach exceptionally high numbers when gaining access to both on the same turn.
  •  Creeping ShadowGain JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    , 50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 50%Duration: 1 turn
    , and Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
    (Consumes 40% of max HP.)
    gives her consistent enmity management along with 3 great buffs, gaining access to Double StrikeAttacks twice each turn
    is also particularly rare among most characters.
  • Her guaranteed triple attacks ensures building her Charge Attack bar for her Counter buff while also giving her very consistent damage even on off turns without Salted WoundATK is boosted when foe is in break mode
    .

Weaknesses

  • Her 70% defense down buff is especially detrimental to her survivability, it is advisable to ensure measures are in place to keep her from being hit when using her for long fights.

How to Play

  • Use all her skills on Turn 1 for the quick and easy high burst, then use  Assault Blow8-hit, 80% Dark damage to a foe (Damage cap: ~45,000 per hit~360,000 total).
    Inflict BlindedAttacks have a slight chance to miss
    Base Accuracy: 100%Duration: 3 turnsLocal status effect
    and OnslaughtTakes effects that activate against foes in break
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect
    .
    and  Laughing PhantomGain 280% Salted Wound (1 time)ATK is boosted when foe is in break mode
    Strength: 280%Multiplier: AssassinDuration: 1 turn
    , 20% ATK UpATK is boosted
    Strength: 20%Multiplier: NormalDuration: 1 turn
    , and 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
    .
    (When below 25% HP: Also gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .)
    in tandem whenever possible afterwards.
  • Ensure her Counter on Dodge buff is on her as often as possible to give her a layer of protection on the off chance she gets hit by a stray attack, however keep in mind it will not work against all-ally attacks.
  •  Skulking Black TearsBig boost to all allies' ATKUnique modifier based on how low Predator's HP is. combined in tandem with JammedATK is greatly boosted based on how low HP is
    and the HP loss gained from  Creeping ShadowGain JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    , 50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 50%Duration: 1 turn
    , and Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
    (Consumes 40% of max HP.)
    makes her exceptionally suited for enmity based grids. Use her second skill liberally as long as your team has a means of not letting her get hit.

Synergy

Character Synergy

  • Vikala: Provides a means for Predator to deal higher damage thanks to her HypeATK is boosted
    and Fantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
    party buffs, while Vikala also helps to draw attacks away thanks to her boost to hostility upon casting  Dazzling DreamsDazzling Dreams:
    Razzle, dazzle, dream! Welcome to Utopia!
    (UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
    Duration: 5 turnsField effect
    Local status effect
    to the field.)
    At level 95:
    UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
    Duration: 5 turnsField effect
    Local status effect
    upgraded to Utopia+All allies' hype is boosted before attacking
    Duration: 5 turnsField effect
    Local status effect
    . (Foes' ATK is no longer boosted.)
    (When Utopia is active: Skill changes to Eccentric Parade.)
    Eccentric Parade:
    All Dark allies gain 20% Bonus Dark DMG (1 time)Deals bonus dark DMG for normal attacks (1 time)
    Strength: 20%Duration: Indefinite
    and DMG Mitigation (2020)DMG taken is lowered by a fixed amount
    Strength: 2020Duration: 1 turn
    .
    Restore 10% of all Dark allies' HP (Healing cap: 2020).
    and creating the UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
    Field effect
    Local status effect
    field effect. Their shared melee specialty makes running Hollowsky Axe and Ultima Claw as very good choices for a melee-centric team.
  • Seox: At 5★ provides protection to Predator by using  ThunderflashGain Full Hostility100% chance to be targeted by one-ally attacks
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    and Dodge-and-Counter (3 times)Dodge and counter one-ally attacks
    Strength: 500%Duration: 1 turn Counter attacks grant 5% charge bar per hit.
    .
    At level 85:
    Counter upgraded to Dodge/Tank-and-Counter (6 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 500%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    At level 130:
    When Heavenly HowlATK, DMG cap, and triple attack rate are boosted (Can't be removed)
    Multiplier: Perpetuity
    lvl is 6:
    Also gain Double StrikeAttacks twice each turn (Can't be removed)
    Duration: 1 turn
    .
    when the enemy is about to use a Charge Attack and inflicting Accuracy LoweredAttacks and special attacks have a chance to miss
    Local status effect
    which provides another potential layer of protection, like Vikala they both share synergy in melee teams. However, he is not as reliable in utility before his 5★.
  • Vaseraga: Helps draw attacks away from Predator thanks to his  Forgotten TalesGain 50% ATK UpATK is boosted
    Strength: 50%Multiplier: UniqueDuration: 3 turns
    , 50% DEF UpDEF is boosted
    Strength: 50%Duration: 3 turns
    , and Hostility UpMore likely to be attacked
    Strength: +50Duration: 3 turns
    .
    (Consumes 25% of max HP.)
    At level 100:
    Buffs' duration increased to 5 turns.
    Also gain 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 20%Duration: 5 turns
    and Attack AllAttacks each foe
    Duration: 5 turns
    .
    , his Axe weapon specialty can ensure both characters benefit from use of Hollowsky Axe. Both characters have great enmity management as well, and can provide exceptionally high damage output in enmity grids.
  • Anthuria (Yukata): A considerable option despite her slight focus on healing and StrengthATK is greatly boosted based on how high HP is
    for longer battles, mainly because of her ability to draw away attacks thorugh her Hostility UpMore likely to be attacked
    on use of  Bonfire DanceGain Ardent DanceChance to dodge DMG and debuffs / More likely to be attacked / Upon dodging: Restores all allies' HP and removes 1 debuff / 50% boost to caster's charge bar (Can't be removed)
    Duration: 3 turns
    .
    as well as party heals whenever she dodges thanks to  Steamy JourneyBonus Dark DMG effect to Dark allies based on their HypeATK is boosted
    (Max: 20%).
    . All in all providing extra survivability and easing her HP loss for consistent usage of  Creeping ShadowGain JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    , 50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 50%Duration: 1 turn
    , and Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
    (Consumes 40% of max HP.)
    , Anthuria's HypeATK is boosted
    buffs is also very much appreciated. She is another character with melee specialty, the same rules as above apply.
  • Zooey (Grand): A lynchpin alongside Predator for OTK or MVP racing teams through  ConjunctionReduce all allies' HP to 1.
    All allies gain UnchallengedNext DMG received will be ineffective
    Duration: 1 turn
    and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    Strength: 100% of damage dealt (Healing cap: 15% of max HP)Duration: 4 turns
    .
    .
  • Helel ben Shalem: Helel's  Invisible TouchGrant an ally Shield (4000)Next ATK received will be ineffective for a fixed amount
    Strength: 4000Duration: Indefinite
    and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
    will hugely increase Predator's survivability, with hefty 4000 shield and dodge all in addition to innate Predator's dodge rate.

Weapon Synergy

  • Celeste Claw Omega: As Predator and most Dark characters have more potent damage when they are at lower health.
  • Zwei Schaedel: A good EX weapon that Predator can capitalize off of due to her guaranteed triple attacks and therefore a guaranteed way of accessing the weapon's subskill damage.
  • Ultima Claw: With Gauph Key α attached for a higher return from her consistent triple attacks.
  • Hollowsky Axe: Grants Supplemental Damage on her guaranteed third hit. However, mind the weapon skill's restrictions.
  • Claws of Terror: Non-limiting, potent way of further increasing her damage on third hit.

Extended Mastery Perks

Predator (SSR) Stars: 12 EMP: 78
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Dodge Rate Up
★☆☆★★☆★★★
1%2%3%
Dodge Rate Up
★☆☆★★☆★★★
1%2%3%
Slight chance to dodge all attacks from foes.
★★★ ★★★ ☆☆☆ ☆☆☆ ☆☆☆
Last update: 2022-01-10

Gamewith's recommended EMP build for Predator (SSR).

Further Recommendations

Attack ★3x2, C.A. DMG ★3
Predator (SSR) Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
★★☆ ☆☆☆ ☆☆☆ ★★★ ★★☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
★★☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Dodge Rate Up
★☆☆★★☆★★★
1%2%3%
Dodge Rate Up
★☆☆★★☆★★★
1%2%3%
Slight chance to dodge all attacks from foes.
★★★ ★★★ ☆☆☆ ☆☆☆ ☆☆☆
Last update: 2022-09-09
Kamigame's recommended EMP build for Predator (SSR).

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