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< Back to Grand Order (Raid)
Phase |
Name |
Lvl |
HP |
Charge |
Mode |
Phase 1 | Grand Order |
200 |
1,080,000,000 (100%) |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Light damage to all allies.
- Plain damage based on 60% of max HP to the ally with the highest HP.
- Inflicts StunnedCan't attack
Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
|
- Triggered special attacks do not clear charge diamonds.
- Field of MediationDMG is amplified based on number of main allies' elements
Unofficial name Field effect amplifies damageSeraphic modifier based on how many different elements are present among your frontline allies:[1]
- 1 Element: No boost.
- 2 Elements: 15%.
- 3 Elements: 45%.
- 4 Elements: 75%.
- ArbitrationThe special attack Gamma Ray's specs are boosted (Can't be removed / Lvl rises at end of each turn if there's a main ally with HP 25% or lower / Max: 5)
Local status effect level increases whenever an ally is below 25% HP at end of turn (starts at 1, max 5).
- Casts Bisection.
- Casts Spinning Slash.
- Moves to Phase 2.
|
Phase 2 | Peacemaker's Wings |
200 |
810,000,000 (75%) |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Plain damage to all allies based on 30% of max HP.
- Inflicts 20% CollapsedCharge bar is lowered on every turn
Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. on all allies.
- Multi-hit Light damage to random allies.
- Inflicts C.A. SealedCan't use charge attack
Duration: 3 turns.
- TR 60%
- Targets ally with the lowest HP, switching to next-lowest if target is knocked out.
|
- Casts Thunder.
- Moves to Phase 3.
|
Phase 3 | Grand Order |
200 |
540,000,000 (50%) |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Plain damage to the ally in the 4th position based on 100% of max HP. If there is no 4th ally, targets the next lowest positioned ally.
- Inflicts Death IneluctableCan't be revived (Can't be removed)
if the target is knocked out.
- Large Light damage to all allies.
- Gains TA UpTriple attack rate is boosted
Duration: 3 turnsLocal status effect.
- Sets all allies' HP to 1.
|
- Normal attacks hit all allies.
- Immune to GravitySpecial attack max charge turn is extended
- At start of phase
- Removes all debuffs from Grand Order.
- Casts Ray Strike.
- Fills all charge diamonds.
- Moves to Phase 4.
|
Phase 4 | Grand Order |
200 |
270,000,000 (25%) |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Plain damage to all allies based on ArbitrationThe special attack Gamma Ray's specs are boosted (Can't be removed / Lvl rises at end of each turn if there's a main ally with HP 25% or lower / Max: 5)
Local status effect level.
- TR 25%
- Plain damage based on (15% × ArbitrationThe special attack Gamma Ray's specs are boosted (Can't be removed / Lvl rises at end of each turn if there's a main ally with HP 25% or lower / Max: 5)
Local status effect level) of max HP.
- TR 10%
- Plain damage based on (20% × ArbitrationThe special attack Gamma Ray's specs are boosted (Can't be removed / Lvl rises at end of each turn if there's a main ally with HP 25% or lower / Max: 5)
Local status effect level) of max HP.
- Plain damage to all allies.
- Gains ATK UpATK is boosted
Duration: 3 turnsLocal status effect and DEF UpDEF is boosted Duration: 3 turnsLocal status effect.
- Multi-hit plain damage and multi-element damage to random allies.
- Removes all buffs from all allies.
|
- Immune to GravitySpecial attack max charge turn is extended
- At start of phase
- Removes all debuffs from Grand Order.
- Casts Gamma Ray.
- Fills all charge diamonds.
- Casts Gamma Ray.
|
N - Normal, OD - Overdrive, TR - Trigger |
Chest 1 |
Chest 2 |
Chest 3 |
Chest 4 |
100% |
100% |
100% |
100% |
|
- 95.595.50% ±0.90% chance to be selected when chest drops.
Based on 1380 drops from 1445 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Tier 1 Summon Anima ×2 - 3.33.25% ±0.77% chance to be selected when chest drops.
Based on 47 drops from 1445 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Tier 1 Summon Anima ×3 - 1.21.25% ±0.48% chance to be selected when chest drops.
Based on 18 drops from 1445 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Steel Brick
|
|
|
Chest 5 |
Host |
MVP |
Blue |
100% |
- | - |
12.0% 12.0% of total honor is required to guarantee a blue chest. |
|
| |
- 50.049.98% ±1.80% chance to be selected when chest drops.
Based on 1044 drops from 2089 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Verdant Azurite - 15.715.65% ±1.31% chance to be selected when chest drops.
Based on 327 drops from 2089 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Champion Merit ×2 - 7.67.61% ±0.95% chance to be selected when chest drops.
Based on 159 drops from 2089 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Supreme Merit ×2 - 3.13.11% ±0.62% chance to be selected when chest drops.
Based on 65 drops from 2089 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Legendary Merit - 13.513.55% ±1.23% chance to be selected when chest drops.
Based on 283 drops from 2089 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Silver Centrum - 7.57.52% ±0.95% chance to be selected when chest drops.
Based on 157 drops from 2089 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Coronation Ring - 1.51.48% ±0.44% chance to be selected when chest drops.
Based on 31 drops from 2089 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Lineage Ring - 0.90.86% ±0.33% chance to be selected when chest drops.
Based on 18 drops from 2089 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Intricacy Ring - 0.20.24% ±0.18% chance to be selected when chest drops.
Based on 5 drops from 2089 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Gold Brick
|
Drop rates from the otokuro2 spreadsheets. Please check the source spreadsheets for up to date numbers. Drop table last updated: 2020-08-12, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff. |