Ratings
Robomi
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- Role: Attacker
- At Lvl 55, Maximum OutputTriple attack rate is boosted (1 time) / Deals bonus light DMG for one-foe one-ally attacks (1 time)
provides both Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs as well as 80% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 80%.
- Iris Arc1000% Light damage to all foes (Damage cap: ~1,160,000).
(Uses 2 Power CellsThe power source of Robomi. Consumed when skills are used. .) is a powerful nuke on a relatively short cooldown.
- Has a powerful Charge Attack but requires 3 Power CellsThe power source of Robomi. Consumed when skills are used.
, which are also consumed by her skills.
- Works best in short battles, or with lots of buffers to maintain Power CellsThe power source of Robomi. Consumed when skills are used.
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Site
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RatingThe character's overall rating out of 10.
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GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS
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Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS
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High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS
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Last Update
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GameWith
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9.4
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A
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C
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C
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2021-10-01
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Kamigame
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8.5
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B
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D
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D
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2024-04-12
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Overview
Robomi is a powerhouse when it comes to dealing raw damage, with her skill made in order to deal the maximum amount of damage possible. She provides a lot of burst and makes short fights even shorter.
Strengths
- Blaster Array provides Robomi with a raise in attack and a chance for reduced damage, which lasts for 5 turns while cooldown is 6 turns.
- Along with Blaster Array Robomi can use her Repulsor Storm for a 100% T.A., for faster C.A charging, and Def Down (Stackable) debuff which helps in dealing more damage to the enemy team-wise.
- Robomi's C.A along with her 2nd skill Iris Arc are both great ways to deal damage to an enemy, with her C.A. having a 1250% Light Damage and Iris Arc, which is her mini-CA, dealing 1000% Light Damage.
- Her passive allows Robomi to cast each of her attack skills twice per turn.
Weakness
- She has no survival skills except for Blaster Array and will need a healer in the group or someone else to soak up her damage.
- Requires a healer/buffer in the team in order to properly utilize her damage skills since Iris Arc and her C.A. require 2 Power Cells and 3 Power Cells, respectively, in order to activate.
- After using up her Ammo for Repulsor Storm's 100% T.A., you will need some other way to fill up her charge bar quickly.
How to Play
Synergy
Characters
- Lyria_(Event): All 4 of Lyria's skills recharge Robomi's Power CellsThe power source of Robomi. Consumed when skills are used.
. She can help keep Robomi alive with Healing WaterRestore 10% of all allies' HP (Healing cap: 800).
All allies gain RefreshHP is restored on every turn
Strength: (Healing cap: 250)Duration: 3 turns.
At level 90:
Healing cap increased to 1500.
RefreshHP is restored on every turn
Strength: (Healing cap: 1000)Duration: 3 turns healing cap increased to 1000.
Also remove 1 debuff from all allies. and Enduring EarthAll allies gain 30% DEF UpDEF is boosted
Strength: 30%Duration: 3 turns and 30% Debuff Res. UpDebuff resistance is boosted
Strength: 30%Duration: 3 turns.
At level 90:
Buffs increased to 50% DEF UpDEF is boosted
Strength: 50%Duration: 3 turns and 50% Debuff Res. UpDebuff resistance is boosted
Strength: 50%Duration: 3 turns.
All allies also gain 100% / 20% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 20% less damage.Duration: 3 turns.
Extended Mastery Perks
Resources