Sandalphon (Earth Grand)/Strategy

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Ratings

Sandalphon (Earth Grand)  

  • Role: Attacker/Debuffer
  • 100% critical hit rate, high damage cap, and guaranteed double attacks ensure his damage remains consistent.
  • Bonus DMG effect based on Fire, Water, Earth, and Wind ATK Up buffs he has.
    • Any other buffs he'll be granted are undispellable once he gains all 4.
  • Can survive longer in battles with innate 250% DEF Up.
  • Stops most foe's special attacks with Prison of WarCharge diamonds don't fill up / Can't use special attacks
    Local status effect
    .
  • Elemental FrictionOriginal element has been lost and water element has been gained instead / Deals water DMG (Excludes plain DMG / Can't be removed)
    Local status effect
    is a special debuff which changes foe's element to Water.
  • Great against non-elemental foes.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.6 A S S 2022-05-20
Kamigame 9.5 A A S 2023-07-06

Overview

The Earth Grand version of Sandalphon has superior capability on battles against non-elemental foes due to his special debuff, Elemental FrictionOriginal element has been lost and water element has been gained instead / Deals water DMG (Excludes plain DMG / Can't be removed)
Local status effect
. Besides his offensive capability, his defensive capability is great thanks to his innate high defense. His kit is designed for short-term battles or Impossible contents, making him great for beginner to advanced players.

Strengths

  • Superior offensive and defensive capability from  This is What I Live ForCan't restore HP.
    Takes 10% max HP damage every turn (Damage cap: 1000).
    100% / 30% boost to critical hit rate100% chance of dealing 30% more damage., 20% boost to damage cap, 250% boost to DEF, and guaranteed double attacks.
    Converts some types of turn-based damage to HP recovery.
    :
    • High damage cap, guaranteed critical hit against Water and non-elemental foes, and guaranteed double attacks.
    • High innate defense.
    • Heal up to 1000 HP per turn.
    • Resilient against most turn-based damage and convert it to healing instead (e.g PoisonedHP is lowered on every turn
      , BurnedHP is lowered on every turn
      ).
  • Elemental FrictionOriginal element has been lost and water element has been gained instead / Deals water DMG (Excludes plain DMG / Can't be removed)
    Local status effect
    has unique capability to transform foe's element into Water, allowing Earth Seraphic Weapon to work against non-Water foes.
    • In conjunction of that debuff, he also inflicts Prison of WarCharge diamonds don't fill up / Can't use special attacks
      Local status effect
      , stopping most foe's special attacks for two whole turns.
  • Ability to grant himself unremovable Elemental ATK UpFire ATK UpFire ATK is boosted (Can't be removed)

    Water ATK UpWater ATK is boosted (Can't be removed)

    Earth ATK UpEarth ATK is boosted (Can't be removed)

    Wind ATK UpWind ATK is boosted (Can't be removed)
    with  Ecliptica600% Earth damage to a foe (Damage cap: ~630,000).
    Steal one of the tetra-elements.
    (Inflict 30% Fire ATK DownFire ATK is lowered
    Strength: 30%Base Accuracy: 100%Duration: 180 seconds
    , 30% Water ATK DownWater ATK is lowered
    Strength: 30%Base Accuracy: 100%Duration: 180 seconds
    , 30% Earth ATK DownEarth ATK is lowered
    Strength: 30%Base Accuracy: 100%Duration: 180 seconds
    , or 30% Wind ATK DownWind ATK is lowered
    Strength: 30%Base Accuracy: 100%Duration: 180 seconds
    on a foe.
    Gain 30% Fire ATK UpFire ATK is boosted (Can't be removed)
    Strength: 30%Duration: Indefinite
    , 30% Water ATK UpWater ATK is boosted (Can't be removed)
    Strength: 30%Duration: Indefinite
    , 30% Earth ATK UpEarth ATK is boosted (Can't be removed)
    Strength: 30%Duration: Indefinite
    , or 30% Wind ATK UpWind ATK is boosted (Can't be removed)
    Strength: 30%Duration: Indefinite
    based on the stolen element.)
    and instantly benefits from it with bonus damage from his  Four Primarchs' Wings30% Bonus DMG effect of each stolen element.
    Buffs can't be removed once Sandalphon has all the tetra-elements.
    , although gained buff is random and can be regained.
    • Once he gains all of the possible buffs, other buffs granted to him cannot be removed.
  • By sacrificing allies' buffs, he can remove buffs from all foes with  The ViceRemove all buffs from all other allies and foes.
    Gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    , 150% C.A. DMG UpCharge attack DMG is boosted (Can't be removed)
    Strength: 150%Duration: 1 turn
    , and 90% C.A. DMG Cap UpCharge attack DMG cap is boosted (Can't be removed)
    Strength: 90%Duration: 1 turn
    .
    , giving him instant charge attack with high magnitude.

Weaknesses

  • The downtime of Elemental FrictionOriginal element has been lost and water element has been gained instead / Deals water DMG (Excludes plain DMG / Can't be removed)
    Local status effect
    is fairly high, making him unsuitable for longer off-element battles.
  • While Elemental FrictionOriginal element has been lost and water element has been gained instead / Deals water DMG (Excludes plain DMG / Can't be removed)
    Local status effect
    transform foe's element for remainder buff duration, it does not remove elemental resistances.
  • Both Elemental FrictionOriginal element has been lost and water element has been gained instead / Deals water DMG (Excludes plain DMG / Can't be removed)
    Local status effect
    and Prison of WarCharge diamonds don't fill up / Can't use special attacks
    Local status effect
    are local status effects. They only benefits the caster's party.
  •  This is What I Live ForCan't restore HP.
    Takes 10% max HP damage every turn (Damage cap: 1000).
    100% / 30% boost to critical hit rate100% chance of dealing 30% more damage., 20% boost to damage cap, 250% boost to DEF, and guaranteed double attacks.
    Converts some types of turn-based damage to HP recovery.
    prevents him to receive healing normally; he only heals from turn-based damage.
  • Requires micromanagement on determining time to cast  The ViceRemove all buffs from all other allies and foes.
    Gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    , 150% C.A. DMG UpCharge attack DMG is boosted (Can't be removed)
    Strength: 150%Duration: 1 turn
    , and 90% C.A. DMG Cap UpCharge attack DMG cap is boosted (Can't be removed)
    Strength: 90%Duration: 1 turn
    .
    due to very scarce source of unremovable party-wide buffs on Earth.

How to Play

  • Depending on foe's element, cast  Ethereal Prison500% Earth damage to all foes (Damage cap: ~630,000).
    Inflict Elemental FrictionOriginal element has been lost and water element has been gained instead / Deals water DMG (Excludes plain DMG / Can't be removed)
    Base Accuracy: 200%Duration: 5 turnsLocal status effect
    and Prison of WarCharge diamonds don't fill up / Can't use special attacks
    Base Accuracy: 90%Duration: 2 turnsLocal status effect
    .
    :
    • Whenever it's off cooldown against non-Water foes, or
    • When Water foes are preparing special attack to stall them.
  •  Ecliptica600% Earth damage to a foe (Damage cap: ~630,000).
    Steal one of the tetra-elements.
    (Inflict 30% Fire ATK DownFire ATK is lowered
    Strength: 30%Base Accuracy: 100%Duration: 180 seconds
    , 30% Water ATK DownWater ATK is lowered
    Strength: 30%Base Accuracy: 100%Duration: 180 seconds
    , 30% Earth ATK DownEarth ATK is lowered
    Strength: 30%Base Accuracy: 100%Duration: 180 seconds
    , or 30% Wind ATK DownWind ATK is lowered
    Strength: 30%Base Accuracy: 100%Duration: 180 seconds
    on a foe.
    Gain 30% Fire ATK UpFire ATK is boosted (Can't be removed)
    Strength: 30%Duration: Indefinite
    , 30% Water ATK UpWater ATK is boosted (Can't be removed)
    Strength: 30%Duration: Indefinite
    , 30% Earth ATK UpEarth ATK is boosted (Can't be removed)
    Strength: 30%Duration: Indefinite
    , or 30% Wind ATK UpWind ATK is boosted (Can't be removed)
    Strength: 30%Duration: Indefinite
    based on the stolen element.)
    should be casted immediately when cooldown ends. As the buff gained is unremovable, there's no need to worry about when to cast this.
    • You can intentionally cast this if Sandalphon already gained all Elemental ATK UpFire ATK UpFire ATK is boosted (Can't be removed)

      Water ATK UpWater ATK is boosted (Can't be removed)

      Earth ATK UpEarth ATK is boosted (Can't be removed)

      Wind ATK UpWind ATK is boosted (Can't be removed)
      to lower foe's defense.
  • Be careful when casting  The ViceRemove all buffs from all other allies and foes.
    Gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    , 150% C.A. DMG UpCharge attack DMG is boosted (Can't be removed)
    Strength: 150%Duration: 1 turn
    , and 90% C.A. DMG Cap UpCharge attack DMG cap is boosted (Can't be removed)
    Strength: 90%Duration: 1 turn
    .
    . Make sure to cast this first before any buffing skills to avoid wasting buffs.
    • When in emergency, you can intentionally cast this to remove all possible buffs from all foes, by sacrificing ally's buffs.
  • Put him at second slot due to his guaranteed double attacks. This ensures allies to catch up dealing Charge Attacks after him.

Synergy

Unremovable Buffs

Having allies which grants allies unremovable buffs or ability to retain their buffs allows him to cast  The ViceRemove all buffs from all other allies and foes.
Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
, 150% C.A. DMG UpCharge attack DMG is boosted (Can't be removed)
Strength: 150%Duration: 1 turn
, and 90% C.A. DMG Cap UpCharge attack DMG cap is boosted (Can't be removed)
Strength: 90%Duration: 1 turn
.
more frequently without worrying too much with his buff-removing capability against his own allies. Few sources of it are:

  • Cain (Grand):  Soldier's SwiftnessAll allies gain InstantaneityATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Strength: 30% ATK Up / 20% DA Up / 10% TA UpMultiplier: NormalDuration: 6 turnsStacking: Special Buff
    .
  • Golden Knight:  Golden ArmorRevitalizeRecover 5% of max HP each turn (Healing cap: 500). Gain 10% Charge BoostInstantly boosts Charge Bar by 10%
    Strength: 10%
    if HP is full.
    effect.
    Buffs can't be removed.
  • Jessica (Yukata):  FeuerwerkAll allies gain FeuerwerkATK is boosted /
    DEF is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Multiplier: NormalDuration: 3 turnsStacking: Special Buff
    , 10% Debuff Success BoostedDebuff success rate is boosted
    Strength: 10%Duration: 3 turns
    , and Supplemental DMGDMG dealt is supplemented
    Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns
    .
    (When Fire SupportSkill DMG specs are boosted on Fire Support lvl (Max: 2 times / Can't be removed)
    lvl is 2:

    Consumes all Fire SupportSkill DMG specs are boosted on Fire Support lvl (Max: 2 times / Can't be removed)
    lvls.
    All allies also gain 50% Bonus Earth DMG (1 time)Deals bonus earth DMG for normal attacks (1 time)
    Strength: 50%Duration: 3 turns
    .)
  • Mahira:  Spirit DrumsAll allies gain Zeal of the FeatherATK is boosted / DEF is boosted /
    Triple attack rate is boosted / Double attack rate is boosted /
    C.A. DMG Cap Boosted (Can't be removed)
    Multiplier: NormalDuration: 5 turns
    .
    (Consumes all Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
    on all allies.
    Effects enhanced based on number of Drum Beats consumed.)
    At level 95:
    Zeal of the FeatherATK is boosted / DEF is boosted /
    Triple attack rate is boosted / Double attack rate is boosted /
    C.A. DMG Cap Boosted (Can't be removed)
    Duration: 5 turns
    now always has maximum effectiveness.
    No longer consumes Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
    .
  • Melleau:  Me and My PartnerRaise Warrior's WrathDEF is boosted (Can't be removed)
    Duration: Indefinite
    lvl upon triple attacks.
    (Gain in order based on lvl:
    1: 100% boost to DEF.
    2: 20% reduced damage taken.
    3: +20 boost to hostility.
    4: 100% boost to charge bar gained upon taking damage.
    5: Buffs can't be removed.)
  • World Ender (4★/Main):  VernusMassive Earth damage to a foe.
    All Earth allies gain Tank-and-Counter (3 times)Counters upon taking DMG
    Strength: 200%Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    After 4★:
    All Earth allies also gain Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    .
  • Zeta and Vaseraga (Halloween):  Festive ContractorsGuaranteed double attacks.
    Zeta and Vaseraga's buffs can't be removed.
  • Monika (Valentine):  Lovely DressingAll allies gain RefreshHP is restored on every turn
    Strength: 1000Duration: 3 turns
    and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
    (When Monika has 12 or more buffs: All allies also gain Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    .)
  • Yggdrasil:  Blathnat NornAll allies gain 25% ATK UpATK is boosted
    Strength: 25%Multiplier: NormalDuration: 3 turnsStacking: Dual
    , 25% DEF UpDEF is boosted
    Strength: 25%Duration: 3 turnsStacking: Dual
    , and 25% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 25%Duration: 3 turns
    .
    (Consumes 10% of charge bar.)
    At level 100:
    No longer grants 25% ATK UpATK is boosted
    Strength: 25%Multiplier: NormalDuration: 3 turnsStacking: Dual
    and 25% DEF UpDEF is boosted
    Strength: 25%Duration: 3 turnsStacking: Dual
    .
    Instead, all allies gain UrdarbrunnrATK is boosted / DEF is boosted (Can't be removed)
    Strength: 50% ATK Up, 50% DEF UpMultiplier: NormalDuration: 5 turnsStacking: Special Buff
    .
    All allies also gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    25% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 25%Duration: 5 turns
    duration increased to 5 turns.
    Charge bar cost removed.
  • Alexiel (Summer):  Hildebrand400% Earth damage to all foes (Damage cap: ~630,000).
    All allies gain Mirror-Blade BarrierDEF is boosted (Stackable / Can't be removed)
    Strength: 9% (Max: 45%)Duration: Indefinite
    (Stackable / Max: 5).
    Deploy 1 Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
  • Harp of Repudiation/ Harp of Renunciation (5★): with Chain of Temptation.
  • Anthuria (Holiday):  Saintly VeilAll Earth allies gain Saintly VeilDebuff resistance is boosted / Water DMG taken is lowered / Buffs can't be removed / Elemental DMG from foes turns into water DMG (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    .
    (Ends upon taking damage 2 times.)

Elemental Boost

With Sandalphon's Elemental FrictionOriginal element has been lost and water element has been gained instead / Deals water DMG (Excludes plain DMG / Can't be removed)
Local status effect
, weapons and summons which only benefits against Water foes can be safely used which in turn increase the party's firepower for the remainder of turns. Notable examples are:

Other

  • Lobelia:  Warbringer900% Earth damage to all foes (Damage cap: ~1,120,000).
    3-turn cut to Earth allies' skill cooldown.
    (Consumes 5 Magic CrestMagic is amplified (Can't be removed)
    .)
    At level 75:
    Damage increased to 1000%
    can potentially make Elemental FrictionOriginal element has been lost and water element has been gained instead / Deals water DMG (Excludes plain DMG / Can't be removed)
    Local status effect
    have permanent uptime.
  • Golden Knight: can also make use of  The ViceRemove all buffs from all other allies and foes.
    Gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    , 150% C.A. DMG UpCharge attack DMG is boosted (Can't be removed)
    Strength: 150%Duration: 1 turn
    , and 90% C.A. DMG Cap UpCharge attack DMG cap is boosted (Can't be removed)
    Strength: 90%Duration: 1 turn
    .
    via her skill,  Sword in FluxReplicate caster's or an ally's skill.
    (Gains a buff based on the type of skill replicated.)
  • Monika (Valentine): her  Wind of Love's SparkAll allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    and 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 3 turns
    .
    (When Monika has 12 or more buffs: All allies also gain 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 80%Duration: Indefinite
    and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 20%Duration: Indefinite
    .)
    can allow Sandalphon to use  Ain Soph Aur450%Massive Earth damage to a foe.
    Gain BlessedNext Ecliptica activates twice (Can't be removed)
    Duration: Indefinite
    . (Next Ecliptica activates twice.)
    more often.

Extended Mastery Perks

Sandalphon (Earth Grand) Stars: 15 EMP: 120
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Earth ATK Up
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Boost to triple attack rate based on number of foe's debuffs
☆☆☆ ★★★ ★★★ ★★★ ☆☆☆
Last update: 2020-12-29

Gamewith's recommended EMP build for Sandalphon.

Priorities

Increase Sandalphon's offensive capability by taking 3★ Earth ATK first, followed with 3★ each on C.A. DMG, two Skill DMG Cap, and finally Debuff Success to round up his debuffing capability. You can wait until his EMP Support Skill is implemented, or take ATK for the rest of 3★.
Sandalphon (Earth Grand) Stars: 17 EMP: 153
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Earth ATK Up
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★☆☆
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Boost to triple attack rate based on number of foe's debuffs
★★☆ ★★★ ★★★ ★★★ ★★☆
Last update: 2022-10-13

Kamigame's recommended EMP build for Sandalphon.

Priorities

TBA

Resources