Sen (SSR)/Strategy

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Ratings

Sen (SSR)

  • Role: Attacker/Defender/Debuffer
  • Unique self-buff My Best ShotATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted
    Duration: Indefinite
    significantly increases offense, dodge rate, and hostility.
  • Provides 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single
    , DA DownDouble attack rate is lowered
    Base Accuracy: 90%Duration: 180 seconds
    , and TA DownTriple attack rate is lowered
    Base Accuracy: 90%Duration: 180 seconds
    .
  • Has great synergy with allies who want to avoid being hit and those that can inflict BlindedAttacks have a slight chance to miss
    or provide Sen ShieldNext ATK received will be ineffective for a fixed amount
    to keep her buff on for longer.
  • Due to her kit revolving around dodging, she performs the best in longer fights.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 8.5 C B C 2019-06-14
Kamigame 7.5 C C D 2023-08-31

Overview

Sen is an attacker who can give herself a variety of strong self-buffs. Thanks to her ability to greatly increase her dodge rate and hostility, she can act as defender of the team. The downside is that her offensive boosts will be lost if she gets hit twice. Since she needs some time to generate Cat's-Paw WindC.A. specs and counterattack activation rate are boosted
for increased charge attack specs and boost her triple attack rate, she's more effective in mid- to long-length battles.

How to Play

  •  Here GoesGain My Best ShotATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted
    Strength: 50% ATK Up / 20% DEF Up / 60% Dodge Rate Up / 70% / 30% Critical Up70% chance of dealing 30% more damage. / 100% DA Up / 10% TA UpMultiplier: PerpetuityDuration: Indefinite
    . (Ends upon taking damage 2 times.)
    should be used if My Best ShotATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted
    isn't active as its effects are central to Sen.
  •  Cattivating CharmInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single
    , DA DownDouble attack rate is lowered
    Base Accuracy: 90%Duration: 180 seconds
    , and TA DownTriple attack rate is lowered
    Base Accuracy: 90%Duration: 180 seconds
    .
    Raise Cat's-Paw WindC.A. specs and counterattack activation rate are boosted
    Duration: Indefinite
    lvl by 1.
    should be used whenever it's ready to generate stacks of Cat's-Paw WindC.A. specs and counterattack activation rate are boosted
    , once Sen reaches maximum level of her stacks, it's recommended to use it only when the debuffs are about to end or already ended as to not build up foe's resistance to said debuffs too much.
  •  Scratchnado6-hit, 60% Wind damage to random foes (Damage cap: ~100,000).
    Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
    can be used at any time for damage it deals. Dodge AllTakes no DMG or debuffs while in effect for a set period
    has infinite duration and will be used only if Sen failed to negate an upcoming attack. That being said, it may be a good idea to save it for a predicted foe's special attack, especially if it's a multi-hit attack as most hits will mostly likely target Sen due to her increased hostility.

Synergy

  • Andira's  Sage of EternityGrant an ally Shield (2500)Next ATK received will be ineffective for a fixed amount
    Strength: 2500Duration: 3 turns
    and Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    .
    At level 75:
    Shield endurance increased to Shield (3500)Next ATK received will be ineffective for a fixed amount
    Strength: 3500Duration: 3 turns
    .
    At level 90:
    Shield endurance further increased to Shield (4000)Next ATK received will be ineffective for a fixed amount
    Strength: 4000Duration: Indefinite
    and now has indefinite duration.
    Also grants 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks (Ends upon taking DMG)
    Strength: 30%Duration: Until hit
    .
    (Bonus Wind DMG ends upon taking damage).
    can provide a significant ShieldNext ATK received will be ineffective for a fixed amount
    and further redirect hostility to Sen while protecting Andira's self-buff from Charge Attack. Both also carry Melee proficiency.
  • Grimnir's ShieldNext ATK received will be ineffective for a fixed amount
    and Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    from  Eternal StormAll Wind allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: Indefinite
    , Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , and Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    .
    From 2nd cast onward:
    All Wind allies also gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    and 100% / 50% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 50% less damage.Duration: 3 turns
    .
    will help Sen with keeping her stacks intact in case she will fail to dodge.
  • Heles (Wind) and Seofon need to avoid being hit to maintain their buffs, so Sen's increased hostility is helpful for them.

Extended Mastery Perks

Sen (SSR) Stars: 15 EMP: 120
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Wind ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★☆
ATK
★☆☆★★☆★★★
+500+800+1000
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Boost to ATK upon dodging (Stackable).
☆☆☆ ☆☆☆ ★★★ ★★★ ★★★
Last update: 2019-05-24

Gamewith's recommended EMP build for Sen.

Priorities

Prioritize maxing out all three Critical nodes, the support skill, at least 2★ in Wind ATK, and 1★ in C.A. DMG if necessary. The rest of the points are free to spend, though DA should be avoided if you can maintain My Best ShotATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted
.

Resources