Societte/Strategy

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Ratings

Societte  

  • Role: Debuffer/Healer/Support
  •  First Dance: KaguraRestore 30% of all allies' HP (Healing cap: 2000).
    All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 500 HP or 10% charge barDuration: 3 turns
    and 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3 turns
    .
    (When a foe uses a special attack:
    Consumes Yonagi RiteFirst Dance: Kagura activates when a foe uses a special attack (Can't be removed)
    to auto-activate.)
    activates frequently even in Full Auto, healing and buffing allies.
  • Inflicts two different attack and defense down debuffs which, over time, almost cap defense down on their own.
  • Can charge attack often thanks to her support skills, which facilitates her supportive capabilities.
  • Many of her abilities are reactive to foes' special attacks, causing her performance to vary based on the encounter.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.5 B S A 2022-02-17
Kamigame 9.0 C A C 2022-09-15

Overview

Societte is a utility character, bringing healing, survivability, and charge bar support for allies, and potent debuffs for foes. Though lacking in burst capabilities, Societte's kit shines in long and difficult fights, enabling the party to stay healthy and fire off charge attacks more often. Notably,  Sixth Dance: BizenInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
on all foes.
At level 100:
Also inflict 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 100%Duration: 180 seconds
.
(From 2nd cast onward:
Also inflict 10% ATK Down (Stackable / Max: 20%)ATK is lowered (Stackable)
Strength: 10% (Max: 20%)Base Accuracy: 100%Duration: 180 seconds
and 10% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable)
Strength: 10% (Max: 20%)Base Accuracy: 100%Duration: 180 seconds
.)
functions as a more accurate  Miserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
, freeing up a subskill slot for the MC to bring other useful skills like  Rage IIIAll parties gain 30% ATK UpATK is boosted
Strength: 30%Duration: 3 turns
.
or  Gravity WaveInflict GravitySpecial attack max charge turn is extended
Duration: 180 seconds
on a foe.
, if the party needs them.

Strengths

  •  First Dance: KaguraRestore 30% of all allies' HP (Healing cap: 2000).
    All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 500 HP or 10% charge barDuration: 3 turns
    and 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3 turns
    .
    (When a foe uses a special attack:
    Consumes Yonagi RiteFirst Dance: Kagura activates when a foe uses a special attack (Can't be removed)
    to auto-activate.)
    :
    • Has a very short cooldown, with only a 1-turn downtime for its buffs.
    • RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
      can still be used to boost charge bar for characters with max HP or those who can't be healed.
    • 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
      Strength: 10%
      boosts all allies' one-foe attacks, especially when paired with boosts to multiattack rates and Supplemental Damage.
    • Yonagi RiteFirst Dance: Kagura activates when a foe uses a special attack (Can't be removed)
      Duration: Indefinite
      allows for healing even during Full Auto and extra healing when playing manually.
  •  Sixth Dance: BizenInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
    on all foes.
    At level 100:
    Also inflict 20% Debuff Res. DownDebuff resistance is lowered
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    .
    (From 2nd cast onward:
    Also inflict 10% ATK Down (Stackable / Max: 20%)ATK is lowered (Stackable)
    Strength: 10% (Max: 20%)Base Accuracy: 100%Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable)
    Strength: 10% (Max: 20%)Base Accuracy: 100%Duration: 180 seconds
    .)
    's effects stacks with  Armor Break100% elemental damage to a foe.
    Inflict 20% DEF DownDEF is lowered
    Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single
    .
    ,  Rain of Arrows III300% elemental damage to all foes.
    Inflict 25% ATK DownATK is lowered
    Strength: 25%Duration: 180 seconds
    .
    and other similar skills.
  •  Closing Dance: Tokiyomi300% Water damage to a foe (Damage cap: ~420,000).
    Inflict DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    .
    At level 90:
    Now hits all foes.
    Also inflict FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Base Accuracy: 120%Duration: 4 turnsLocal status effect
    .
    (From 2nd cast onward:
    Also inflict 20% Special Attack DMG LoweredFoe's special attack DMG is lowered
    Strength: 20%Base Accuracy: 100%Duration: 4 turnsLocal status effect
    .)
    can stall (and weaken, after 5*) foe's special attacks.
    • After her 5*, this skill inflicts FoxflameSlight chance for attacks to miss / HP is lowered on every turn
      Base Accuracy: 120%Duration: 4 turnsLocal status effect
      with 4/5 turn uptime, granting the entire party increased multiattack rate and charge bar gain from attacks.
  • Two Debuff Success EMPs allow her to successfully land her debuffs even in long fights.
  • Two Healing EMPs boost her heals considerably.

Weaknesses

How to Play

Sixth Dance: Bizen

The ability is similar to  Miserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
, differing only in its cooldown. When compared to other character classes, Societte enjoys having a much better success rate if she has at least one star on both of her Debuff Success EMPs. She only loses to Dark Fencer and Chaos Ruler, due to their leveling bonuses. This fact makes her an ideal character for parties where the player cannot sacrifice a subskill slot for Miserable Mist.

Synergy

Character Synergies

Extended Mastery Perks

Societte Stars: 15 EMP: 120
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Water ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Healing
★☆☆★★☆★★★
10%15%20%
Healing
★☆☆★★☆★★★
10%15%20%
Gain DA UpDouble attack rate is boosted
Duration: 3 turns
and TA UpTriple attack rate is boosted
Duration: 3 turns
upon using healing skills.
★★★ ★★★ ★★★ ★★★ ☆☆☆
Last update: 2021-04-10

Gamewith's recommended EMP build for Societte.

Priorities

It is recommended to acquire Healing 3★ × 2 and Debuff Success 3★ × 2 to increase support capabilities. Then increase Water Atk to 3★ to increase damage.

After this, you may use your own discretion, but consider increasing defense because this character is often used in situations where you want increased durability.
Societte Stars: 16 EMP: 136
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Water ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ★☆☆ ★★★
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Healing
★☆☆★★☆★★★
10%15%20%
Healing
★☆☆★★☆★★★
10%15%20%
Gain DA UpDouble attack rate is boosted
Duration: 3 turns
and TA UpTriple attack rate is boosted
Duration: 3 turns
upon using healing skills.
★★★ ★★★ ★★★ ★★★ ☆☆☆
Last update: 2022-09-01
Kamigame's recommended EMP build for Societte.

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