Teena (Summer)/Strategy

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Ratings

Teena (Summer)

  • Role: Healer/Debuffer
  • Heal and debuff clearing in a single damaging skillRed-bordered skill button, suitable for full-auto setups.
  • Deals higher Charge Attack against BlindedAttacks have a slight chance to miss
    and BurnedHP is lowered on every turn
    foes.
    • Has a skill that self-supplements it, while can inflict more debuffs if BlindedAttacks have a slight chance to miss
      or BurnedHP is lowered on every turn
      lands.
  • Can permanently increase her healing potential up to 100% after dealing charge attacks.
  • Increases party's overall Charge Attack specs with Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    mechanics that also works from backline.
  • Skill reset button and Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    stacked in one damaging skill with 10 turn cooldown.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.4 B S A 2021-04-01
Kamigame 8.5 C A C 2022-10-05

Overview

In her summer variant, Teena acts as supportive character who heals and clears debuffs. Since all of her skills are red-bordered, she is great for full-auto setups where healing skills are usually green-bordered, thus bypassing the requirement to manually click her healing skill that doubles as damaging skill. Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
mechanics from her Support Skill increases overall allies' charge attack damage.

Strengths

  •  Lantern's Glow250%-300% Fire damage to all foes (Damage cap: ~400,000).
    Restore all allies' HP (Healing cap: 1000) and remove 1 debuff.
    All allies gain Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (When Teena's Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    is at 5:
    All allies also gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .)
    is a damaging, healing, debuff-clearing, and buffing skill stacked into one button.
    •  Sunlit SorceressBoost to Fire allies' C.A. specs based on their number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
      .
      (Takes effect even when Teena is a sub ally.)
      increases allies' charge attack specs based on their Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
      , effectively acts as a permanent buff regardless of her position.
    • With 5 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
      stacks, she can also raise allies' charge bar.
  • Higher charge attack against BlindedAttacks have a slight chance to miss
    and BurnedHP is lowered on every turn
    foes thanks to her  Maternal Memories45% boost to C.A. specsC.A. damage and C.A. damage cap against foes with both BlindedBlindedAttacks have a slight chance to miss

    BlindedAttacks have a slight chance to miss
    Local status effect
    and BurnedHP is lowered on every turn
    effects.
    .
  • Her  Wildfire Chain300%-350% Fire damage to a foe (Damage cap: ~560,000).
    Inflict BlindedAttacks have a slight chance to miss
    Base Accuracy: 90%Duration: 180 seconds
    and Burned (9000)HP is lowered on every turn
    Strength: 9000Base Accuracy: 90%Duration: 180 seconds
    .
    Against foes with BlindedBlindedAttacks have a slight chance to miss

    BlindedAttacks have a slight chance to miss
    Local status effect
    :
    Also inflict GravitySpecial attack max charge turn is extended
    Base Accuracy: 100%Duration: 180 seconds
    .
    Against foes with BurnedHP is lowered on every turn
    :
    Also inflict Accuracy LoweredAttacks and special attacks have a chance to miss
    Base Accuracy: 100%Duration: 3 turnsLocal status effect
    .
    can self-supplement her own Support Skill.
    • When foes already inflicted with BlindedAttacks have a slight chance to miss
      or BurnedHP is lowered on every turn
      , she can inflict more debuffs: GravitySpecial attack max charge turn is extended
      or Accuracy LoweredAttacks and special attacks have a chance to miss
      Local status effect
      respectively.
  •  Prism Flower Ring II500% Fire damage to a foe (Damage cap: ~720,000).
    Gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
    End cooldown for Teena's other skills.
    immediately fills her charge bar and resets her other 2 skills, which is great for one-turn kill setups.

Weaknesses

  • Relies on BlindedAttacks have a slight chance to miss
    and BurnedHP is lowered on every turn
    .
    • Any foes immune against one of these will hamper down her charge attack damage, nullifying her  Maternal Memories45% boost to C.A. specsC.A. damage and C.A. damage cap against foes with both BlindedBlindedAttacks have a slight chance to miss

      BlindedAttacks have a slight chance to miss
      Local status effect
      and BurnedHP is lowered on every turn
      effects.
      .
    •  Wildfire Chain300%-350% Fire damage to a foe (Damage cap: ~560,000).
      Inflict BlindedAttacks have a slight chance to miss
      Base Accuracy: 90%Duration: 180 seconds
      and Burned (9000)HP is lowered on every turn
      Strength: 9000Base Accuracy: 90%Duration: 180 seconds
      .
      Against foes with BlindedBlindedAttacks have a slight chance to miss

      BlindedAttacks have a slight chance to miss
      Local status effect
      :
      Also inflict GravitySpecial attack max charge turn is extended
      Base Accuracy: 100%Duration: 180 seconds
      .
      Against foes with BurnedHP is lowered on every turn
      :
      Also inflict Accuracy LoweredAttacks and special attacks have a chance to miss
      Base Accuracy: 100%Duration: 3 turnsLocal status effect
      .
      's devalues when foes are immune against said debuffs, as additional debuffs requires BlindedAttacks have a slight chance to miss
      or BurnedHP is lowered on every turn
      to be inflicted first.
  • While her  Lantern's Glow250%-300% Fire damage to all foes (Damage cap: ~400,000).
    Restore all allies' HP (Healing cap: 1000) and remove 1 debuff.
    All allies gain Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (When Teena's Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    is at 5:
    All allies also gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .)
    can heal and remove debuff from allies, it's on a long 7-turnAfter Lvl 55. cooldown.

How to Play

Use  Lantern's Glow250%-300% Fire damage to all foes (Damage cap: ~400,000).
Restore all allies' HP (Healing cap: 1000) and remove 1 debuff.
All allies gain Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
(When Teena's Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
is at 5:
All allies also gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.)
and  Wildfire Chain300%-350% Fire damage to a foe (Damage cap: ~560,000).
Inflict BlindedAttacks have a slight chance to miss
Base Accuracy: 90%Duration: 180 seconds
and Burned (9000)HP is lowered on every turn
Strength: 9000Base Accuracy: 90%Duration: 180 seconds
.
Against foes with BlindedBlindedAttacks have a slight chance to miss

BlindedAttacks have a slight chance to miss
Local status effect
:
Also inflict GravitySpecial attack max charge turn is extended
Base Accuracy: 100%Duration: 180 seconds
.
Against foes with BurnedHP is lowered on every turn
:
Also inflict Accuracy LoweredAttacks and special attacks have a chance to miss
Base Accuracy: 100%Duration: 3 turnsLocal status effect
.
before  Prism Flower Ring II500% Fire damage to a foe (Damage cap: ~720,000).
Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.
End cooldown for Teena's other skills.
, after casting  Prism Flower Ring II500% Fire damage to a foe (Damage cap: ~720,000).
Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.
End cooldown for Teena's other skills.
, use again  Lantern's Glow250%-300% Fire damage to all foes (Damage cap: ~400,000).
Restore all allies' HP (Healing cap: 1000) and remove 1 debuff.
All allies gain Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
(When Teena's Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
is at 5:
All allies also gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.)
 Wildfire Chain300%-350% Fire damage to a foe (Damage cap: ~560,000).
Inflict BlindedAttacks have a slight chance to miss
Base Accuracy: 90%Duration: 180 seconds
and Burned (9000)HP is lowered on every turn
Strength: 9000Base Accuracy: 90%Duration: 180 seconds
.
Against foes with BlindedBlindedAttacks have a slight chance to miss

BlindedAttacks have a slight chance to miss
Local status effect
:
Also inflict GravitySpecial attack max charge turn is extended
Base Accuracy: 100%Duration: 180 seconds
.
Against foes with BurnedHP is lowered on every turn
:
Also inflict Accuracy LoweredAttacks and special attacks have a chance to miss
Base Accuracy: 100%Duration: 3 turnsLocal status effect
.
.

If you have more than 50% of Charge Attack, use it before use  Prism Flower Ring II500% Fire damage to a foe (Damage cap: ~720,000).
Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.
End cooldown for Teena's other skills.
.

Synergy

Weapons

Characters

  • Magisa: Both of them have bonuses against BlindedAttacks have a slight chance to miss
    and BurnedHP is lowered on every turn
    foes, and both can inflict these debuffs. Magisa's  WallAll allies gain Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , ATK UpATK is boosted
    Duration: 3 turns
    and 10% DEF UpDEF is boosted
    Strength: 10%Duration: 3 turns
    .
    At level 75:
    Buffs increased 20% ATK UpATK is boosted
    Strength: 20%Duration: 3 turnsStacking: Single
    and 20% DEF UpDEF is boosted
    Strength: 20%Duration: 3 turnsStacking: Single
    .
    and Teena's  Lantern's Glow250%-300% Fire damage to all foes (Damage cap: ~400,000).
    Restore all allies' HP (Healing cap: 1000) and remove 1 debuff.
    All allies gain Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (When Teena's Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    is at 5:
    All allies also gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .)
    can protect allies from debuffs.
  • Alanaan (Sub): Increases Teena's healing potential, which is great for full-auto setups.
  • Zahlhamelina (Sub): Increases both party's sustain against Wind foes and Charge Attack potential, especially with combination of Teena's  Lantern's Glow250%-300% Fire damage to all foes (Damage cap: ~400,000).
    Restore all allies' HP (Healing cap: 1000) and remove 1 debuff.
    All allies gain Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (When Teena's Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    is at 5:
    All allies also gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .)
    and her  Solar DeflectionWind damage reduction to Fire allies based on their number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    .
    (Takes effect even when Zahlhamelina is a sub ally.)
    .

Summons

  • Surtr (Sub): Greatly increases allies' attack due to its summon sub aura and Teena's capability to generate Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    .

Extended Mastery Perks

Teena (Summer) Stars: 5 EMP: 15
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Boost to triple attack rate based on number of foe's debuffs.
★☆☆ ★☆☆ ☆☆☆ ☆☆☆ ☆☆☆
Last update: 2020-05-21

Gamewith's recommended EMP build for Teena (Summer).

Priorities

Take 2×1★ Debuff Success to take advantage of her second skill  Wildfire Chain300%-350% Fire damage to a foe (Damage cap: ~560,000).
Inflict BlindedAttacks have a slight chance to miss
Base Accuracy: 90%Duration: 180 seconds
and Burned (9000)HP is lowered on every turn
Strength: 9000Base Accuracy: 90%Duration: 180 seconds
.
Against foes with BlindedBlindedAttacks have a slight chance to miss

BlindedAttacks have a slight chance to miss
Local status effect
:
Also inflict GravitySpecial attack max charge turn is extended
Base Accuracy: 100%Duration: 180 seconds
.
Against foes with BurnedHP is lowered on every turn
:
Also inflict Accuracy LoweredAttacks and special attacks have a chance to miss
Base Accuracy: 100%Duration: 3 turnsLocal status effect
.
, ensuring her debuff success to be at least 100%. Then, take 3★ of Critical Hit to increase her firepower. The rest can be spent depends on your needs:

  • Take Debuff Success EMP evenly when against foes with high debuff resistance or against Impossible contents.
  • Take Defense EMP to increase her sustainability.
Save at least 3★ until her EMP Support Skill released.
Teena (Summer) Stars: 17 EMP: 153
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ★☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ★☆☆ ★★★
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Boost to triple attack rate based on number of foe's debuffs.
★★★ ★★★ ★★★ ★★★ ☆☆☆
Last update: 2020-06-18
Kamigame's recommended EMP build for Teena (Summer).

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