Ratings
Magisa (Holiday)
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- Role: Attacker/Support
- Can remove 1 buff from a foe with O Holy Night Ray600% Earth damage to a foe (Damage cap: ~700,000).
Remove 1 buff. Gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite., which also activates every time she uses her Charge Attack.
- Increases the defensive capabilities of all Earth allies with Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack) Duration: Indefinite, 70% / 30% ArmoredChance of lowering DMG taken Strength: 70% chance of taking 30% less damage.Duration: 3 turns, and RefreshHP is restored on every turn Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns.
- Depends heavily on Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
to deal damage with her Land Eruption300%-350% Earth damage to all foes (Damage cap: ~400,000). All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (Consumes all Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) . Number of activations increased based on number consumed [Max: 6 times]. Whenever Magisa gains a Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) : 1-turn cut to this skill's cooldown.) and Earthen MagicsLvl 1: ATK is boosted / DEF is boosted / Lvl 2: Double attack rate is boosted / Triple attack rate is boosted / Lvl 3: Morax attacks alongside while in effect / Lvl 4: Deals bonus earth DMG / Lvl 5: Charge attack DMG is boosted / Charge attack DMG cap is boosted (Can't be removed) .
- Increases Earth allies' C.A. specs through The Jolliest WitchBoost to Earth allies' C.A. specs based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
. (Takes effect even when Magisa is a sub ally.), which takes effect even when Magisa is a sub ally.
- Works well in teams that rely on their Charge Attacks.
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Site
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RatingThe character's overall rating out of 10.
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GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS
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Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS
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High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS
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Last Update
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GameWith
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9.5
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A
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S
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S
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2023-11-09
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Kamigame
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8.5
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B
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B
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B
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2023-11-09
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Overview
Magisa is a character who provides support and deals damage based on Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
. Her skills allow her to fit in most teams, but she can be an even better unit when combined with the proper allies that synergize well with her abilities.
Strengths
- Has constant access to buff removal via O Holy Night Ray600% Earth damage to a foe (Damage cap: ~700,000).
Remove 1 buff.
Gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite., which will also activate every time she uses her Charge Attack.
- Deals high damage with Land Eruption400% Earth damage to all foes (Damage cap: ~510,000).
All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
(Consumes all Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
. Number of activations increased based on number consumed [Max: 6 times].
Whenever Magisa gains a Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
:
1-turn cut to this skill's cooldown.) and Earthen MagicsLvl 1: ATK is boosted /
DEF is boosted /
Lvl 2: Double attack rate is boosted /
Triple attack rate is boosted /
Lvl 3: Morax attacks alongside while in effect /
Lvl 4: Deals bonus earth DMG /
Lvl 5: Charge attack DMG is boosted /
Charge attack DMG cap is boosted
(Can't be removed)
based on the number of her Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
.
- Provides useful defensive buffs such as Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite and 70% / 30% ArmoredChance of lowering DMG taken
Strength: 70% chance of taking 30% less damage.Duration: 3 turns to all Earth allies.
- Has good synergy with teams that rely on Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
.
- Provides 1 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
to all allies with SerenadeAll Earth allies gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite, Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite, 70% / 30% ArmoredChance of lowering DMG taken
Strength: 70% chance of taking 30% less damage.Duration: 3 turns, and RefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns..
- Increases Earth allies' C.A. specs based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
even when Magisa is a sub ally.
Weaknesses
- Requires several turns to increase her own Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
without any help from her allies.
- Depends heavily on Earthen MagicsLvl 1: ATK is boosted /
DEF is boosted /
Lvl 2: Double attack rate is boosted /
Triple attack rate is boosted /
Lvl 3: Morax attacks alongside while in effect /
Lvl 4: Deals bonus earth DMG /
Lvl 5: Charge attack DMG is boosted /
Charge attack DMG cap is boosted
(Can't be removed)
to deal damage, and will be considerably weak without it.
- Has unreliable defensive utility against all-ally attacks.
How to Play
- Use SerenadeAll Earth allies gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite, Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite, 70% / 30% ArmoredChance of lowering DMG taken
Strength: 70% chance of taking 30% less damage.Duration: 3 turns, and RefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns. and O Holy Night Ray600% Earth damage to a foe (Damage cap: ~700,000).
Remove 1 buff.
Gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite. to increase her Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
.
- Use any other skills that can increase her Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
before using her Land Eruption400% Earth damage to all foes (Damage cap: ~510,000).
All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
(Consumes all Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
. Number of activations increased based on number consumed [Max: 6 times].
Whenever Magisa gains a Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
:
1-turn cut to this skill's cooldown.) (e.g. PhantasmagoriaAll allies gain Reversed OuroborosATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted
Duration: 3 turnsStacking: Special Buff and Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.
At level 75:
Effect enhanced.
At level 100:
All allies also gain 50% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 30% more damage.Duration: 3 turns and KeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns., Mighty EyeAll Earth allies gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.
All allies gain 20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 5 turns and 20% Water CutWater DMG is cut 20%
Duration: 5 turnsWater Damage Cut.., Secret TriadFill 3 charge diamonds on all foes.
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.
(Crest gained based on caster's element.)).
- Use Land Eruption400% Earth damage to all foes (Damage cap: ~510,000).
All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
(Consumes all Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
. Number of activations increased based on number consumed [Max: 6 times].
Whenever Magisa gains a Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
:
1-turn cut to this skill's cooldown.) to deal damage, grant charge bar, and gain Earthen MagicsLvl 1: ATK is boosted /
DEF is boosted /
Lvl 2: Double attack rate is boosted /
Triple attack rate is boosted /
Lvl 3: Morax attacks alongside while in effect /
Lvl 4: Deals bonus earth DMG /
Lvl 5: Charge attack DMG is boosted /
Charge attack DMG cap is boosted
(Can't be removed)
.
- Use her Charge Attack whenever it is available to gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
and reduce the cooldown of her Land Eruption400% Earth damage to all foes (Damage cap: ~510,000).
All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
(Consumes all Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
. Number of activations increased based on number consumed [Max: 6 times].
Whenever Magisa gains a Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
:
1-turn cut to this skill's cooldown.) at the same time.
- If foe(s) will have several buffs that need to be removed, consider holding on to her O Holy Night Ray600% Earth damage to a foe (Damage cap: ~700,000).
Remove 1 buff.
Gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite. and her Charge Attack in advance.
- In Battle System 2.0, Land Eruption400% Earth damage to all foes (Damage cap: ~510,000).
All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
(Consumes all Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
. Number of activations increased based on number consumed [Max: 6 times].
Whenever Magisa gains a Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
:
1-turn cut to this skill's cooldown.) is useful for clearing Omens that place their requirements on Charge Attack or skill damage.
Synergy
Classes
- Relic Buster's Limit BurstAll allies gain Charge Bar +Instantly boosts Charge Bar by
, C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
(Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.) allows Magisa to use her Charge Attack on the first turn to gain an additional Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
for her Land Eruption400% Earth damage to all foes (Damage cap: ~510,000).
All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
(Consumes all Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
. Number of activations increased based on number consumed [Max: 6 times].
Whenever Magisa gains a Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
:
1-turn cut to this skill's cooldown.) on her next turn.
- Kengo with Unsigned Kaneshige (Earth) will boost the rate of her Charge Attack.
- Rising Force's Pinch Harmonics6-hit, 100% elemental damage to all foes (Damage cap: ~135,000 per hit) and remove 1 buff.
(When MC has 10 or more buffs:
Auto-activates upon charge attacks.) will benefit from the number of buffs that Magisa can provide with SerenadeAll Earth allies gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite, Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite, 70% / 30% ArmoredChance of lowering DMG taken
Strength: 70% chance of taking 30% less damage.Duration: 3 turns, and RefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns.. It also provides FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
to boost Magisa's multi-attack during her downtime, and Unleash the FuryElemental damage to a foe. Consume all FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
on all allies.
(Boost to DMG specs and charge bar based on the number of FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
consumed.) to increase the rate of her Charge Attack during Earthen MagicsLvl 1: ATK is boosted /
DEF is boosted /
Lvl 2: Double attack rate is boosted /
Triple attack rate is boosted /
Lvl 3: Morax attacks alongside while in effect /
Lvl 4: Deals bonus earth DMG /
Lvl 5: Charge attack DMG is boosted /
Charge attack DMG cap is boosted
(Can't be removed)
.
Characters
- Cagliostro provides Reversed OuroborosATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted
Duration: 3 turnsStacking: Special Buff, 50% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 30% more damage.Duration: 3 turns, KeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns, and most importantly a Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
to all allies in a single skill. She also has World Cutest!Boost to Earth allies' critical hit rate based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
.
(Takes effect even when Cagliostro is a sub ally.) that raises the critical hit rate of Earth allies based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
.
- Monika (Valentine) increases the rate of Magisa's Charge Attack with Wind of Love's SparkAll allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30% and 20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20%Duration: 3 turns.
(When Monika has 12 or more buffs: All allies also gain 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 80%Duration: Indefinite and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 20%Duration: Indefinite.), which will allow her to use Land Eruption400% Earth damage to all foes (Damage cap: ~510,000).
All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
(Consumes all Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
. Number of activations increased based on number consumed [Max: 6 times].
Whenever Magisa gains a Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
:
1-turn cut to this skill's cooldown.) more often in the battle.
- Eahta receives double the effect of Magisa's charge bar boost, which increases the rate of her Charge Attack in return.
- Mahira accentuates Magisa's burst and stabilizes her output during her downtime with Spirit DrumsAll allies gain Zeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Multiplier: NormalDuration: 5 turns.
(Consumes all Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
on all allies.
Effects enhanced based on number of Drum Beats consumed.)
At level 95:
Zeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Duration: 5 turns now always has maximum effectiveness.
No longer consumes Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
..
- Medusa reduces Water damage taken by Earth allies based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
, and can be placed as a sub ally.
Weapons
- Yggdrasil's Bough or Ultima Weapons with Gauph Key β can boost the skill damage cap of all allies, which increases the damage output of Magisa's skills.
- Galleon's Jaw provides supplemental damage and massive boost to earth allies' C.A. DMG.
- Dark Opus Weapons provides a Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
to all allies with its Charge Attack.
Summons
- DoguGiga Jomon Cannon 500% Earth damage to all foes (Damage cap: ~630,000).
All Earth allies gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
and 25% Earth ATK UpEarth ATK is boosted
Strength: 25%Duration: 3 turns. gives 1 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
to all Earth allies with its Call, and also has a Sub Aura that increases Earth allies' Earth Elemental ATK based on their number of crest.
- TyphonChaos Typhoon Massive Dark damage to all foes. Clear all foes' charge diamonds. All allies gain Charge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100%. and HuanglongOmnictus Massive Light damage to all foes. All allies gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. (Cannot resummon) provide immediate boost to all allies' charge bar.
- QilinDelta Massive Dark damage to all foes. End all allies' skill cooldowns. has massive burst potential by ending the skill cooldowns of all allies.
Extended Mastery Perks
Resources
References