Kengo

From Granblue Fantasy Wiki
Jump to navigation Jump to search

About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery


EX 2 Class
Kengo
 

 

ID 220301
NameJP 剣豪
Release Date 2018-05-17
Other Sites gbf-wiki
(Japanese wiki)
GameWithKamigame
Become the dancing blade that cuts through all opposition in battle.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Shinku Has a maximum charge bar limit of 200%. Lvl 1
Unyou Gain UnyouATK, multiattack rate, and charge attack DMG are boosted based on Unyou lvl (Can't be removed)
Duration: Indefinite
upon using charge attack.
(Boost to attack specs and charge attack damage based on UnyouATK, multiattack rate, and charge attack DMG are boosted based on Unyou lvl (Can't be removed)
lvl.)
Lvl 1
Unfettered Mind Buffs to all allies based on chain burst's number of chains. Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
One with the Blade Gain Clarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteStacking: Special Buff
and 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
.[1][2][3]
(Clarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
ends upon taking damage.)
At level 30:
Also gain Charge Bar +50%Instantly boosts Charge Bar by 50%
Strength: 50%
.
5T 3T No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Eagle Reversal Gain Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 500%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
.[1]
6T 2T 30
No More Doubt Gain Triple StrikeAttacks 3 times each turn
Duration: 1 turn
.
(Consumes 40% of charge bar.)
7T 1T 40
Rending Flash 700% Elemental damage to a foe (Damage cap: 820,000).
Gain 100% C.A. DMG UpCharge attack DMG is boosted
Strength: 100%Duration: 3 turns
and 20% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 20%Duration: 3 turns
.
(Consumes 60% of charge bar.)
6T 3T 25
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Nocked Exorcism 500% Elemental damage to all foes (Damage cap: 600,000).[4]
Remove 1 buff from all foes.
Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
(Can only be used when a bow is equipped as main weapon.)
5T -
Secret Style: Blink Slash 800% Elemental DMG to a foe (Damage cap: 730,000).[4]
Gain Carom BladeBonus Elemental DMG effect / Upon normal attacks: Elemental DMG to a foe / Delay effect (Can't be removed / Can't be extended)
Duration: 3 turns
.
12T 3T
Intuition Gain IntuitionCan't normal attack / Chance of Dodge-and-Counter effect (3 hits) / Amplify counterattack DMG / 10% boost to charge bar upon countering (Can't be removed)
Duration: Indefinite
. (Ends upon recast.)
0T -
Level Bonuses
Lvl 1 ATK +1000
Lvl 5 HP +1000
Lvl 10 ATK +1000
Lvl 15 Speed up charge bar during one-foe attacks +1
Lvl 20 ATK +1000
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
ATK +3000
HP +1000
Speed up charge bar during one-foe attacks +1
ATK Boost to main weapon's ATK when main weapon is a katana +3%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 C.A. DMG Cap +1%
Lvl 2 ATK +300 Lvl 17 ATK +300
Lvl 3 HP +200 Lvl 18 HP +200
Lvl 4 C.A. DMG Cap +1% Lvl 19 ATK +300
Lvl 5 ATK +300 Lvl 20 New Support Skill
Lvl 6 HP +200 Lvl 21 ATK +300
Lvl 7 ATK +300 Lvl 22 HP +200
Lvl 8 HP +200 Lvl 23 C.A. DMG Cap +1%
Lvl 9 ATK +300 Lvl 24 HP +200
Lvl 10 C.A. DMG Cap +1% Lvl 25 C.A. DMG Cap +1%
Lvl 11 ATK +300 Lvl 26 HP +200
Lvl 12 HP +200 Lvl 27 ATK +300
Lvl 13 C.A. DMG Cap +1% Lvl 28 HP +200
Lvl 14 ATK +300 Lvl 29 C.A. DMG Cap +1%
Lvl 15 HP +200 Lvl 30 Upgrade Skill 1
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
ATK +3000
HP +2000
C.A. DMG Cap +7%
New Support Skill: Unfettered Mind
Skill Upgrade:  One with the BladeGain Clarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteStacking: Special Buff
and 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
.
(Clarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
ends upon taking damage.)
At level 30:
Also gain Charge Bar +50%Instantly boosts Charge Bar by 50%
Strength: 50%
.
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 ATK +3500 Lvl 4 TA +7%
Lvl 2 HP +1500 Lvl 5 C.A. DMG +12%
Lvl 3 DA +7% Lvl 6 C.A. DMG Cap +5%

Gameplay Notes

Unyou

  • UnyouATK, multiattack rate, and charge attack DMG are boosted based on Unyou lvl (Can't be removed)
    Duration: Indefinite
    boosts attack specs based on lvl.[1][3]
Lvl Status ATK UpMultiplier: Normal C.A. DMG Up DA and TA Up
1 UnyouATK, multiattack rate, and charge attack DMG are boosted based on Unyou lvl (Can't be removed)
10% 10% 3%
2 UnyouATK, multiattack rate, and charge attack DMG are boosted based on Unyou lvl (Can't be removed)
20% 20% 6%
3 UnyouATK, multiattack rate, and charge attack DMG are boosted based on Unyou lvl (Can't be removed)
30% 30% 9%
4 UnyouATK, multiattack rate, and charge attack DMG are boosted based on Unyou lvl (Can't be removed)
40% 40% 12%
5 UnyouATK, multiattack rate, and charge attack DMG are boosted based on Unyou lvl (Can't be removed)
50% 50% 15%

Unfettered Mind

  • Grants buffs to all allies in order based on a chain burst's number of chains.
Chains Buffs Duration
2 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.

30% DEF UpDEF is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
3 20% DA UpDouble attack rate is boosted
Strength: 20%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.

10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
4 Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
-
5+ 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite

10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted
Strength: 10%Duration: Indefinite
-

Secret Style: Blink Slash

  • Carom BladeBonus Elemental DMG effect / Upon normal attacks: Elemental DMG to a foe / Delay effect (Can't be removed / Can't be extended)
    grants the following effects:[4]
    • 50% Bonus Elemental DMG
    • Upon normal attacks:
      • 800% Elemental damage to a foe (Damage cap: ~730,000).
      • Inflict DelayReduce a foe's filled charge diamonds by 1
        .

Intuition

  • IntuitionCan't normal attack / Chance of Dodge-and-Counter effect (3 hits) / Amplify counterattack DMG / 10% boost to charge bar upon countering (Can't be removed)
    grants the following effects:
    • Can't normal attack
    • Chance of Dodge-and-Counter (3 times)
    • Amplify counterattack damage
    • Gain Charge Bar +10%Instantly boosts Charge Bar by 10%
      Strength: 10%
      upon countering

Facsimile Compatibility

Icon Skill Copyable?
One with the Blade No
Eagle Reversal Yes
No More Doubt No
Rending Flash No
Nocked Exorcism No
Secret Style: Blink Slash No
Intuition No

Resources

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Kengo is an offensive class focused on buffing and dealing charge attack damage. Since it is generally easier to achieve higher charge attack numbers, the class provides very accessible damage. Furthermore, Kengo's Class Champion Weapon (CCW), Unsigned Kaneshige, is an exceptionally powerful and synergistic main weapon and is often the best choice available. For this reason, unlocking Kengo as your first EX II class is highly recommended since crafting any CCW is a requirement to unlocking all the row IV classes. Overall, Kengo consistently proves to be a reliable option for Full Auto, Burst and High Difficulty content.

Skill Overview

Class Skill

Skill Priority Comments
 
One With the BladeGain Clarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteStacking: Special Buff
and 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
.
(Clarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
ends upon taking damage.)
At level 30:
Also gain Charge Bar +50%Instantly boosts Charge Bar by 50%
Strength: 50%
.
Default
  • This skill's main benefit is the ability to increase MC's charge bar by 50% which is boostable by Charge Bar Gain Up effects.
  • Provides enough charge bar for  No More DoubtGain Triple StrikeAttacks 3 times each turn
    Duration: 1 turn
    .
    (Consumes 40% of charge bar.)
    and helps charge attacks occur more frequently.
  • Master Level 30 must be achieved for this skill to provide charge bar.

Extended Mastery

Skill Priority Comments
 
Eagle ReversalGain Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 500%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
.
Low
  • This skill does not bring anything noteworthy and is not worth running over other skills.
 
No More DoubtGain Triple StrikeAttacks 3 times each turn
Duration: 1 turn
.
(Consumes 40% of charge bar.)
High
  • Provides Triple StrikeAttacks 3 times each turn
    , a very powerful buff.
  • The 40% charge bar cost can be fulfilled by using  One with the BladeGain Clarity of MindDouble attack rate is boosted / Triple attack rate is boosted
    (Can't be removed)
    Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteStacking: Special Buff
    and 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
    .
    (Clarity of MindDouble attack rate is boosted / Triple attack rate is boosted
    (Can't be removed)
    ends upon taking damage.)
    At level 30:
    Also gain Charge Bar +50%Instantly boosts Charge Bar by 50%
    Strength: 50%
    .
    .
  • Allows Kengo to charge attack more frequently.
  • Can be used with  Secret Style: Blink Slash800% Elemental DMG to a foe (Damage cap: 730,000).
    Gain Carom BladeBonus Elemental DMG effect / Upon normal attacks: Elemental DMG to a foe / Delay effect (Can't be removed / Can't be extended)
    Duration: 3 turns
    .
    to enable extra activations over its duration.
 
Rending Flash700% Elemental damage to a foe (Damage cap: 820,000).
Gain 100% C.A. DMG UpCharge attack DMG is boosted
Strength: 100%Duration: 3 turns
and 20% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 20%Duration: 3 turns
.
(Consumes 60% of charge bar.)
Low
  • Although the skill provides buffs that Kengo can use, the charge bar cost is particularly high.
  • With  No More DoubtGain Triple StrikeAttacks 3 times each turn
    Duration: 1 turn
    .
    (Consumes 40% of charge bar.)
    being a very powerful skill, it is hard to justify using this skill over it, especially when both skills require charge bar to activate.

Ultimate Mastery

Skill Priority Comments
 
Nocked Exorcism500% Elemental damage to all foes (Damage cap: 600,000).
Remove 1 buff from all foes.
Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
(Can only be used when a bow is equipped as main weapon.)
Low
  • This main drawback of this skill is that it can only be used with a bow main weapon.
  • With Unsigned Kaneshige being an extremely strong option combined with the fact that nearly all bows are nowhere near as competitive, it is hard to justify using this skill.
 
Secret Style: Blink Slash800% Elemental DMG to a foe (Damage cap: 730,000).
Gain Carom BladeBonus Elemental DMG effect / Upon normal attacks: Elemental DMG to a foe / Delay effect (Can't be removed / Can't be extended)
Duration: 3 turns
.
Medium
  • Note that the effect only activates on normal attacks and not charge attacks.
  • This skill is often paired with  No More DoubtGain Triple StrikeAttacks 3 times each turn
    Duration: 1 turn
    .
    (Consumes 40% of charge bar.)
    to enable more activations over its duration.
  • The DelayReduce a foe's filled charge diamonds by 1
    provided can be quite useful in fights such as Belial (Raid).
 
IntuitionGain IntuitionCan't normal attack / Chance of Dodge-and-Counter effect (3 hits) / Amplify counterattack DMG / 10% boost to charge bar upon countering (Can't be removed)
Duration: Indefinite
. (Ends upon recast.)
Low
  • Provides Kengo with powerful counterattacks at the cost of not being able to normal attack.
  • Due to how Dodge-and-Counter effects work, activating a counterattack can be inconsistent. Additionally, this skill does not provide the Dodge-and-CounterDodge and counter one-ally attacks
    Counter attacks grant 5% charge bar per hit.
    buff reliably.

Notable Main Weapon Options

Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.

Feel free to explore and experiment with weapons available to you.

For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.

Class Champion Weapon Overview

Weapon Info Comments

Unsigned Kaneshige
 Blade of the Five RingsMassive Dark damage to a foe.
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Unsigned Kaneshige is Kengo's best main weapon choice outside of a few premium options. Emblem of Devilry is recommended as it allows Kengo to generate more charge bar for the team. This enables Kengo teams to cycle charge attacks more frequently and as a result, many other main weapons fall behind Kaneshige's damage output.
Kengo's NatureWhen main weapon (MC only): 50% boost to charge bar gain.
Kengo's HumanityWhen main weapon: Boost to Chain Burst damage and 30% boost to Chain Burst damage cap.
Kengo's DivinityWhen main weapon (MC only): 50% Bonus elemental Damage effect when charge bar is 100% or above.
Kengo's DevilryWhen main weapon: All allies gain 30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
upon MC using charge attack.

Gold Moon Options

WARNING!
Weapons in this section require a significant Gold Moon investment.
The player should be absolutely positive before making the purchase.
Weapon Element Source Charge Attack Comments

Higurashi
Trade Moons:
Gold Moon ×150
 
Summer's End SlashUnworldly Fire damage to a foe.
Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite
.
After 4★:
All Fire allies also gain Wind SwitchElemental DMG from foes turns into wind DMG
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • Higurashi can be seen as a premium Unsigned Kaneshige that also provides strong defensive support for harder content.
  • Provides MC with an unworldly charge attack.
  • Its first weapon skill can be helpful in activating certain character abilities such as Silva's  Stick to Your GunsCharge attack won't miss against foes with boosted dodge rate or Mirror ImageMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)

    Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Local status effect
    .
    Upon the chain burst Prominence FlareFire-elemental chain burst of 4 or more chains.: 2-turn cut to  Ready VolleyAll Fire allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    .
    (From 2nd cast onward:
    All Fire allies also gain 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 80%Duration: Indefinite
    and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 20%Duration: Indefinite

    From 3rd cast onward:
    All Fire allies also gain 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 5%Duration: 4 turns
    .)
    's cooldown.
    or Mirin's  Watermelon Smash450%Massive Fire damage to a foe.
    Gain 1 WatermelonConsumed by Mirin's skills (Max: 3 / Can't be removed)
    Duration: Indefinite
    (Max: 3).
    (Buffs to all allies based on chain burst's number of chains.)
    .

Shishio
Trade Moons:
Gold Moon ×150
 
Chimera NueUnworldly Water damage to a foe.
Inflict DelayReduce a foe's filled charge diamonds by 1
.
After 4★:
Restore 10% of all Water allies' HP (Healing cap: 3000).
All Water allies gain Charge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%
.
  • Shishio can be seen as a premium Unsigned Kaneshige, providing a large amount of sustain as well as strong charge attack boosting buffs.
  • Due to these buffs, if required, more defensive grid setups can be used.
  • Provides MC with an unworldly charge attack.
  • Often used for soloing harder content.

References