Robin Hood

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About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery


Row 4 Class
Robin Hood
 

 

ID 440301
NameJP ロビンフッド
Release Date 2020-09-16
Other Sites gbf-wiki
(Japanese wiki)
GameWithKamigame
Don your mask, gather your merry foxes, and fire your arrows for the common folk. Tights not included.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Honest Outlaw Boost to attack specs and dodge rate based on number of foe's debuffs:
• 2% ATKUnique modifier Up per debuff (Max: 20%)
• Dodge Rate Up per debuff (Max: 20%).[1]
Refill 2 Fleetfox ArrowUpon using damage skills: 200% elemental DMG to a foe / Boost to MC's multiattack rate (Stackable) / Upon using debuff skills: 200% elemental DMG to a foe / Hit to ATK and DEF (Stackable) (Max: 3 / Can't be removed)
Duration: Indefinite
upon using charge attack.
Starts battle with 3 Fleetfox ArrowUpon using damage skills: 200% elemental DMG to a foe / Boost to MC's multiattack rate (Stackable) / Upon using debuff skills: 200% elemental DMG to a foe / Hit to ATK and DEF (Stackable) (Max: 3 / Can't be removed)
Duration: Indefinite
(Max: 3).
Lvl 1
Foxtrot Upon using damage skills:
200% elemental damage to a foe (Damage cap: ~280,000).
Gain DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
and TA Up (Stackable)Triple attack rate is boosted (Stackable)
Duration: Indefinite
.
(Consumes 1 Fleetfox ArrowUpon using damage skills: 200% elemental DMG to a foe / Boost to MC's multiattack rate (Stackable) / Upon using debuff skills: 200% elemental DMG to a foe / Hit to ATK and DEF (Stackable) (Max: 3 / Can't be removed)
Duration: Indefinite
.)
Upon using debuff skills:
200% elemental damage to a foe (Damage cap: ~280,000).
Inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.[2]
(Consumes 1 Fleetfox ArrowUpon using damage skills: 200% elemental DMG to a foe / Boost to MC's multiattack rate (Stackable) / Upon using debuff skills: 200% elemental DMG to a foe / Hit to ATK and DEF (Stackable) (Max: 3 / Can't be removed)
Duration: Indefinite
.)
Lvl 1
Bandit Arrow 5-hit elemental damage to random foes upon dodging. Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Opening Shot 5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total).[2]
Inflict a random debuff on all foes.
At level 30:
Now inflicts two random debuffs.
5T 3T No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Acrobatic Volley 7-hit, 120% elemental damage to a foe (Damage cap: ~65,000 per hit~455,000 total).[2]
Inflict Delay (Drain)Drain 1 filled charge diamond from a foe
Ignores foe's Delay immunity
Unofficial status name
. If successful, gain Charged +20%Instantly boosts Charge Bar by 20%
Strength: 20%Unaffected by charge bar gain effects
.
6T 35
Emerald Fog Inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, and Green HazeDMG taken is supplemented based on number of debuffs
Strength: 3,000 per debuff (Damage cap: 30,000)Base Accuracy: 120%Duration: 4 turnsLocal status effect
on all foes.[2]
7T 180s 30
Return of the Fox End cooldown for caster's other skills.
Gain Charge Bar +50%Instantly boosts Charge Bar by 50%
Strength: 50%
.
9T 40
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Thousand Arrows 20-hit, 100% elemental damage to random foes (Damage cap: ~90,000 per hit).
Inflict 100% DA DownDouble attack rate is lowered
Strength: 100%Duration: 5 turnsLocal status effect
, 100% TA DownTriple attack rate is lowered
Strength: 100%Duration: 5 turnsLocal status effect
, and 30% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 30%Duration: 5 turnsLocal status effect
on all foes.[2]
(Consumes 7 LongstriderLongstrider lvl rises by 1 upon using skills (Max: 7 / Can't be removed)
lvls. Raise LongstriderLongstrider lvl rises by 1 upon using skills (Max: 7 / Can't be removed)
Duration: Indefinite
lvl by 1 upon using skills [Max: 7].)
15T 5T
Rebellion Shot 3-hit, 100% elemental damage to a foe (Damage cap: ~110,000 per hit) and remove 1 buff.[2]
(Activates at end of turn when a foe has 5 or more buffs.)
6T -
Rapid Nocking Nock and draw a mystic arrow.
(Skill effect changes based on the arrow selected.)
7T -
Level Bonuses
Lvl 1 Debuff success rate +8%
Lvl 5 DA +8%
Lvl 10 Debuff success rate +8%
Lvl 15 TA +8%
Lvl 20 Debuff success rate +8%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
Debuff success rate +24%
DA +8%
TA +8%
ATK Boost to main weapon's ATK when main weapon is a bow +3%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 Skill DMG +2%
Lvl 2 Skill DMG +2% Lvl 17 Skill DMG Cap +1%
Lvl 3 Skill DMG Cap +1% Lvl 18 DA +2%
Lvl 4 Skill DMG +2% Lvl 19 TA +2%
Lvl 5 TA +2% Lvl 20 New Support Skill
Lvl 6 Skill DMG Cap +1% Lvl 21 Skill DMG +2%
Lvl 7 TA +2% Lvl 22 Skill DMG Cap +1%
Lvl 8 Skill DMG +2% Lvl 23 Skill DMG +2%
Lvl 9 Skill DMG Cap +1% Lvl 24 Skill DMG Cap +1%
Lvl 10 Skill DMG +2% Lvl 25 DA +2%
Lvl 11 Skill DMG Cap +1% Lvl 26 Skill DMG +2%
Lvl 12 DA +2% Lvl 27 Skill DMG Cap +1%
Lvl 13 Skill DMG Cap +1% Lvl 28 Skill DMG +2%
Lvl 14 Skill DMG +2% Lvl 29 Debuff Success Rate +4%
Lvl 15 Skill DMG Cap +1% Lvl 30 Upgrade Opening Shot
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
Skill DMG +20%
Skill DMG Cap +10%
DA +6%
TA +6%
Debuff Success Rate +4%
New Support Skill: Bandit Arrow
Skill Upgrade:  Opening Shot5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total).
Inflict a random debuff on all foes.
At level 30:
Now inflicts two random debuffs.
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 HP +2500 Lvl 4 Debuff Resistance +15%
Lvl 2 ATK +2500 Lvl 5 Skill DMG +12%
Lvl 3 DEF +7% Lvl 6 Skill DMG Cap +5%

Gameplay Notes

Opening Shot

  • Opening Shot randomly inflicts one of the following debuffs to all foes:
  • All debuffs have a 3-turn duration.
Estimated chance based on 200 casts[2]
Debuff Casts Chance
DA DownDouble attack rate is lowered
Duration: 3 turnsLocal status effect

TA DownTriple attack rate is lowered
Duration: 3 turnsLocal status effect
77 times 38.5%
BlindedAttacks have a slight chance to miss
Duration: 3 turnsLocal status effect
70 times 35%
CharmedAttacks are slightly limited
Duration: 3 turnsLocal status effect
28 times 14%
PetrifiedStops enemy's charge diamonds from filling.
Duration: 3 turnsLocal status effect
18 times 9%
ParalyzedCan't attack
Duration: 3 turnsLocal status effect
7 times 3.5%
  • After Mastery Level 30, inflicts two debuffs:
Estimated chance based on 100 casts
Debuff Casts
DA DownDouble attack rate is lowered
Duration: 3 turnsLocal status effect

TA DownTriple attack rate is lowered
Duration: 3 turnsLocal status effect
54 times
BlindedAttacks have a slight chance to miss
Duration: 3 turnsLocal status effect
61 times
CharmedAttacks are slightly limited
Duration: 3 turnsLocal status effect
42 times
PetrifiedStops enemy's charge diamonds from filling.
Duration: 3 turnsLocal status effect
15 times
ParalyzedCan't attack
Duration: 3 turnsLocal status effect
8 times
Debuff Resistance Lowered10% Debuff Res. Down
Strength: 10%Duration: 3 turns
20 times

Emerald Fog

  • Foes afflicted with Green HazeDMG taken is supplemented based on number of debuffs
    Strength: 3,000 per debuff (Damage cap: 30,000)Local status effect
    take Supplemental Damage from all sources.[2]
    • Damage increases by 3,000 per debuff it is afflicted with, up to 30,000 when under the effect of 10 debuffs or more.
  • Green HazeDMG taken is supplemented based on number of debuffs
    Strength: 3,000 per debuff (Damage cap: 30,000)Local status effect
    counts towards the total number of debuffs.

Foxtrot

  • Consumes 1 Fleetfox ArrowUpon using damage skills: 200% elemental DMG to a foe / Boost to MC's multiattack rate (Stackable) / Upon using debuff skills: 200% elemental DMG to a foe / Hit to ATK and DEF (Stackable) (Max: 3 / Can't be removed)
    Duration: Indefinite
    whenever either condition is triggered.
  • Can be triggered any number of times in any combination in a single turn as current stacks of Fleetfox ArrowUpon using damage skills: 200% elemental DMG to a foe / Boost to MC's multiattack rate (Stackable) / Upon using debuff skills: 200% elemental DMG to a foe / Hit to ATK and DEF (Stackable) (Max: 3 / Can't be removed)
    Duration: Indefinite
    allow.
  • Skill icon borders indicate their type, with red borders triggering the first effect and blue borders the second effect. Green and yellow skills won't trigger the skill even if they damage or debuff foes.

Thousand Arrows

  • Effects that cause a skill to activate twice (such as Hercules) will not grant more than 1 LongstriderLongstrider lvl rises by 1 upon using skills (Max: 7 / Can't be removed)
    lvl.

Rapid Nocking

Rapid Nocking Icon Effect Duration
Sweeping Arrow Gain Sweeping ArrowNormal attacks deal 3-hit DMG to random foes / Deals triple attacks / Charge bar gain is sharply lowered (Can't be removed)
Duration: Indefinite
.
  • Normal attacks deal 3-hit damage to random foes
  • Guaranteed TA
  • 100% Charge Bar Gain Down
-
Deepshot Arrow Gain Deepshot ArrowCritical hit rate is boosted / Keen effect / Hit to multiattack rate / Deepshot effect to a foe upon using charge attack (Can't be removed)
Duration: Indefinite
.[2]
  • 100% / 20% Critical Up100% chance of dealing 20% more damage.
  • Keen effect
  • Hit to multiattack rate
  • Inflict DeepshotDEF is sharply lowered / DMG taken is sharply supplemented (Can't be extended / Can't be removed)
    Strength: 30% DEF Down / (Damage cap: 50,000)Duration: 1.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    on a foe upon using charge attack
-
Affliction Arrow Gain Affliction ArrowHit to DEF / Hit to a foe's DEF and ATK (Stackable) after normal attacks / Toxicosis lvl rises by 1 / Lands a random debuff (Can't be removed)
Duration: Indefinite
.[2]
-

Facsimile Compatibility

Icon Skill Copyable?
Opening Shot Yes
Acrobatic Volley Yes
Emerald Fog Yes
Return of the Fox No
Thousand Arrows No
Rebellion Shot No
Rapid Nocking No

Resources

Trivia

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Robin Hood is a class specializing in dealing skill damage and inflicting debuffs to enemies which is reflected through its class and Ultimate Mastery skills. It is frequently chosen for challenging content, especially in solo play or in V2 Raids where hit count and debuff omens are prevalent. Ultimate Mastery provides additional options within this particular niche and does not alter the class's core playstyle.

Skill Overview

Class Skill

Skill Priority Comments
 
Opening Shot5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total).
Inflict a random debuff on all foes.
At level 30:
Now inflicts two random debuffs.
Default
  • A strong damage skill that also inflicts up to two debuffs.

Extended Mastery

Skill Priority Comments
 
Acrobatic Volley7-hit, 120% elemental damage to a foe (Damage cap: ~65,000 per hit~455,000 total).
Inflict Delay (Drain)Drain 1 filled charge diamond from a foe
Ignores foe's Delay immunity
Unofficial status name
. If successful, gain Charged +20%Instantly boosts Charge Bar by 20%
Strength: 20%Unaffected by charge bar gain effects
.
High
  • Can also inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    if you have 1 or more Fleetfox ArrowUpon using damage skills: 200% elemental DMG to a foe / Boost to MC's multiattack rate (Stackable) / Upon using debuff skills: 200% elemental DMG to a foe / Hit to ATK and DEF (Stackable) (Max: 3 / Can't be removed)
    .
 
Emerald FogInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, and Green HazeDMG taken is supplemented based on number of debuffs
Strength: 3,000 per debuff (Damage cap: 30,000)Base Accuracy: 120%Duration: 4 turnsLocal status effect
on all foes.
Medium
  • A strict upgrade over  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    however due to subskill restrictions, it is often tough to find room for this skill.
  • Can further debuff the enemy with 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    if you have 1 or more Fleetfox ArrowUpon using damage skills: 200% elemental DMG to a foe / Boost to MC's multiattack rate (Stackable) / Upon using debuff skills: 200% elemental DMG to a foe / Hit to ATK and DEF (Stackable) (Max: 3 / Can't be removed)
    .
 
Return of the FoxEnd cooldown for caster's other skills.
Gain Charge Bar +50%Instantly boosts Charge Bar by 50%
Strength: 50%
.
High
  • Allows more casts of other strong class skills.

Ultimate Mastery

Skill Priority Comments
 
Thousand Arrows20-hit, 100% elemental damage to random foes (Damage cap: ~90,000 per hit).
Inflict 100% DA DownDouble attack rate is lowered
Strength: 100%Duration: 5 turnsLocal status effect
, 100% TA DownTriple attack rate is lowered
Strength: 100%Duration: 5 turnsLocal status effect
, and 30% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 30%Duration: 5 turnsLocal status effect
on all foes.
(Consumes 7 LongstriderLongstrider lvl rises by 1 upon using skills (Max: 7 / Can't be removed)
lvls. Raise LongstriderLongstrider lvl rises by 1 upon using skills (Max: 7 / Can't be removed)
Duration: Indefinite
lvl by 1 upon using skills [Max: 7].)
Medium
  • A high hit count damage skill that can be used to clear certain omens in V2 raids.
  • It can take many turns to be able to cast this skill due to its requirement. As such, this skill has more value in longer raids.
 
Rebellion Shot3-hit, 100% elemental damage to a foe (Damage cap: ~110,000 per hit) and remove 1 buff.
(Activates at end of turn when a foe has 5 or more buffs.)
Medium
  • A source of Dispel for Robin Hood.
  • Mainly competes with  DispelRemoves 1 buff from a foe. which also inflicts 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    if you have 1 or more Fleetfox ArrowUpon using damage skills: 200% elemental DMG to a foe / Boost to MC's multiattack rate (Stackable) / Upon using debuff skills: 200% elemental DMG to a foe / Hit to ATK and DEF (Stackable) (Max: 3 / Can't be removed)
    .
  • It will infrequently auto activate due to its requirement.
 
Rapid NockingNock and draw a mystic arrow.
(Skill effect changes based on the arrow selected.)
High
  • Sweeping ArrowNormal attacks deal 3-hit DMG to random foes / Deals triple attacks / Charge bar gain is sharply lowered (Can't be removed)
    is useful in dealing with hit count omens.
  • Affliction ArrowHit to DEF / Hit to a foe's DEF and ATK (Stackable) after normal attacks / Toxicosis lvl rises by 1 / Lands a random debuff (Can't be removed)
    is useful in dealing with debuff count omens.

Notable Main Weapon Options

Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.

Feel free to explore and experiment with weapons available to you.

For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.

Class Champion Weapon Overview

Weapon Info Comments

Sherwood Bow
 Greenwood BanditryMassive Dark damage to a foe.
Remove 1 buff.
Inflict Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
Duration: 180 seconds
.
Sherwood Bow can be a competitive main weapon option if there are no decent alternatives. Its main appeal is that it provides MC with a frequent source of dispel and a way to dodge enemy attacks.
Longstrider's NatureWhen main weapon (MC only): Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
upon using  Opening Shot5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total).
Inflict a random debuff on all foes.
At level 30:
Now inflicts two random debuffs.
.
Longstrider's ApexWhen main weapon (MC only): Bonus elemental DMG effect based on number of foe's debuffs.

Farmable Options

Weapon Element Source Charge Attack Comments

Compound Gadget Bow
Side Story:
Platinum Sky
 
Turbo ShotMassive Earth damage to a foe. / 1-turn cooldown cut to damage skills.
  • An accessible option that helps Robin Hood cast damage skills more frequently.
  • Also provides extra skill damage.

Draconic Bow
Treasure Trade:
Draconic Weapons
 
Hurtling BoulderMassive Earth damage to a foe.
All allies gain 20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 5★:
All allies also gain 15% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • Provides the party with 15% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    which can help with hit count omens.
  • The weapon skills it possesses are especially good for harder content.

Ished
Raid:
Bennu (Raid)
 
WebenMassive Earth damage to a foe.
Slight chance to remove 1 buff.
After 4★:
Effect increased to 100% chance to remove 1 buff.
  • Provides MC with a frequent source of dispel.

Exo Australis
Event:
Exo Sagittarius Crucible
 
Qaws SagittaMassive Wind damage to a foe.
1-turn cut to MC's debuff skill cooldowns.
After 4★:
Also gain 30% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • Attack Awakening is preferred for main weapon purposes due to its strong stat boosts and passive buffs.
  • Provides many beneficial effects that synergize well with Robin Hood when equipped as the main weapon.

Ring of Wandergale
Weapon Series:
Seraphic Weapons
 
Roaming GaleMassive Wind damage to a foe.
All allies gain 20% Wind ATK UpWind ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 20% Earth DMG LoweredEarth DMG is lowered
Strength: 20%Duration: 3.5 turnsEarth DEF Up. Not a Damage Cut.
Reduces Earth damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • An accessible option if lacking other better weapons.

Harsiesis
Raid:
Horus (Raid)
 
Kom OmboMassive Light damage to a foe.
Chance of 1-turn cut to MC's skill cooldowns.
After 4★:
Upgraded to 100% chance of 1-turn cut to MC's skill cooldowns.
  • The C.A. effect will help Robin Hood cast skills more frequently.

Agonize
Raid:
Anima-Animus Core (Raid)
 
Defiler's RayMassive Dark damage to a foe.
Chance of 1-turn cut to MC's skill cooldowns.
After 4★:
100% chance of 1-turn cut to MC's skill cooldowns.
  • The C.A. effect will help Robin Hood cast skills more frequently.

Gold Moon Options

WARNING!
Weapons in this section require a significant Gold Moon investment.
The player should be absolutely positive before making the purchase.
Weapon Element Source Charge Attack Comments

Hercules
Trade Moons:
Gold Moon ×100
 
Wondrous Flames450%Massive Dark damage to a foe
1-turn cut to skill cooldown.
After 4★:
Damage increased to 900%Unworldly (Damage cap: ~2,010,000).
After 5★:
Damage increased to 950%Unworldly.
  • Allows Robin Hood's damage skills to activate twice via the weapon's 2nd skill and more frequently through its cooldown reduction on C.A.

Murcielago
Trade Moons:
Gold Moon ×150
 
Disparo SonicoUnworldly Wind damage to a foe.
All Wind allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 10% of damage dealt (Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
Inflict Delay (Drain)Drain 1 filled charge diamond from a foe
Ignores foe's Delay immunity
Unofficial status name
. If successful, gain Charged +30%Instantly boosts Charge Bar by 30%
Strength: 30%Unaffected by charge bar gain effects
.
  • Provides extra effects when  Acrobatic Volley7-hit, 120% elemental damage to a foe (Damage cap: ~65,000 per hit~455,000 total).
    Inflict Delay (Drain)Drain 1 filled charge diamond from a foe
    Ignores foe's Delay immunity
    Unofficial status name
    . If successful, gain Charged +20%Instantly boosts Charge Bar by 20%
    Strength: 20%Unaffected by charge bar gain effects
    .
    is used.

References