Nighthound

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About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery


Row 4 Class
Nighthound
 

 
 
 
 
 

ID 170301
NameJP ハウンドドッグ
Release Date 2016-12-20
Other Sites gbf-wiki
(Japanese wiki)
GameWith
Use keen senses combined with tactical ingenuity to intercept and neutralize the enemy.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Night Hunter Immunity to BlindedAttacks have a slight chance to miss
.
5% boost to ATKUnique modifier against debuffed enemies.
Lvl 1
Target 200% boost to  Bullseye Run100% elemental damage to a foe (Damage cap: ~580,000).
(+100% damage per debuff on foe.)
's damage and reduce its cooldown by 1 turn.
Lvl 1
Abrupt Shot When Sub Ally: Elemental damage to all foes upon any chain burst activation (Damage cap: ~800,000). Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained

Evasive Maneuvers 800% elemental damage to a foe (Damage cap: ~630,000).
Gain 100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 1 turn
, Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000)
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
.
At level 30:
Now hits all foes.
Damage increased to 1000% (Damage cap: ~1,160,000).
Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn
to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect
Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes.
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, DelayReduce a foe's filled charge diamonds by 1
, and remove 1 buff.
.
5T 1T No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Tactical Relocation Switch positions of any two allies. 20T 30
Frequency Jam All allies gain ~35% Dodge Rate UpChance to dodge DMG and debuffs
Strength: ~35%Duration: 2 turns
and 40% / 40% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 40% chance of dealing 40% more damage.Duration: 2 turns
.[1]
7T 2T 20
Twilight Zone Twilight ZoneWhen superior element, DMG is boosted for fire, water, earth and wind attacks
Field effect
to the field.
16T 180s 30
Judicious Shot 300% elemental damage to all foes (Damage cap: ~660,000).
Inflict 25% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 25%Duration: 180 seconds
.[2][3]
5T 180s 25
Time On Target 300% elemental DMG to a foe (Damage cap: ~440,000).
Inflict a random debuff.
(Number of hits and debuffs increased based on number of bow and gun-specialty allies / Max: 6.)
15T - 50
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Homing Beacon Inflict Homing BeaconWhile in effect: Takes 5-hit plain DMG every 3 turns / 1 buff is removed / Debuff resistance is lowered (Stackable / Can't be removed)
Duration: IndefiniteLocal status effect
on a foe. (Can't recast.)
- -
Stealth Protocol Gain Stealth ProtocolCan't normal attack / Sharp boost to ATK (1 hit) to the ally in the next position upon using charge attack / Less likely to be attacked /
At end of turn if no DMG has been taken: 1000% elemental DMG to a foe / Supplement DMG taken / 50% boost to MC's charge bar (Can't be removed)
Duration: 5 turns
.
7T 5T
Rearguard Relocation Switch positions with a sub ally for 5 turns.
When switching with an ally:
Switched ally gains Enhancing RelocationWhile in effect: Buffs can't be removed / Critical hit rate is boosted / Keen effect / Normal attack DMG is amplified / Bonus DMG will be dealt upon attacks / Switches out with MC when effect ends (Can't be removed)
Duration: 5 turns
.
All other allies gain Enhancing Relocation (Others)While in effect: Buffs can't be removed / Critical hit rate is boosted / Keen effect / Normal attack DMG is amplified / Bonus DMG will be dealt upon attacks (Can't be removed)
Duration: 5 turns
.
Ready in
3 turns
3-turn cooldown at start of battle.
/
10 turns10-turn cooldown upon use.
5T
Level Bonuses
Lvl 1 ATK +600
Lvl 5 Skill DMG +10%
Lvl 10 ATK +600
Lvl 15 Skill DMG +10%
Lvl 20 ATK +600
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
ATK +1800
Skill DMG +20%
Skill DMG +1% and Dodge +1%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 Skill DMG Cap +2%
Lvl 2 Skill DMG Cap +2% Lvl 17 ATK +200
Lvl 3 Skill DMG +2% Lvl 18 Skill DMG Cap +2%
Lvl 4 ATK +200 Lvl 19 ATK +200
Lvl 5 Skill DMG +2% Lvl 20 New Support Skill
Sidewinder alternate color class outfits
Lvl 6 Skill DMG Cap +2% Lvl 21 ATK +200
Lvl 7 Skill DMG +2% Lvl 22 Skill DMG Cap +2%
Lvl 8 ATK +200 Lvl 23 ATK +200
Lvl 9 Skill DMG +2% Lvl 24 Skill DMG Cap +2%
Lvl 10 Skill DMG Cap +2%
Ranger alternate color class outfits
Lvl 25 ATK +200
Lvl 11 ATK +200 Lvl 26 ATK +200
Lvl 12 Skill DMG +2% Lvl 27 Skill DMG Cap +2%
Lvl 13 Skill DMG Cap +2% Lvl 28 ATK +200
Lvl 14 ATK +200 Lvl 29 Skill DMG Cap +2%
Lvl 15 Skill DMG +2%
Archer alternate color class outfits
Lvl 30 Upgrade Evasive Maneuvers
Nighthound alternate color class outfits
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
ATK +2200
Skill DMG +12%
Skill DMG Cap +20%
New Support Skill: Abrupt Shot
Skill Upgrade:  Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000).
Gain 100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 1 turn
, Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000)
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
.
At level 30:
Now hits all foes.
Damage increased to 1000% (Damage cap: ~1,160,000).
Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn
to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect
Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes.
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, DelayReduce a foe's filled charge diamonds by 1
, and remove 1 buff.
.

Alternate color class outfits
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 ATK +3500 Lvl 4 Double attack rate +7%
Lvl 2 HP +1500 Lvl 5 Triple attack rate +7%
Lvl 3 Debuff success rate +7% Lvl 6 DMG Cap +12%

Gameplay Notes

Abrupt Shot

  • Damage dealt is based on the stats of the character in first position.
  • Stacks with similar support skills like Silva (Light)'s  Bullet BurstWhen Sub Ally: 300% bonus Light damage to a foe upon the chain burst AscensionLight-elemental chain burst of 4 or more chains. (Damage cap: ~580,000). or Lecia (Water)'s  Backup FireWhen Sub Ally: Water damage to a foe upon Water chain burst activation.
    (Boost to damage specs based on number of chains.)
    ,

Time On Target

Homing Beacon

  • Homing BeaconWhile in effect: Takes 5-hit plain DMG every 3 turns / 1 buff is removed / Debuff resistance is lowered (Stackable / Can't be removed)
    Local status effect
    has the following effects every 3 turns:

Stealth Protocol

  • Stealth ProtocolCan't normal attack / Sharp boost to ATK (1 hit) to the ally in the next position upon using charge attack / Less likely to be attacked /
    At end of turn if no DMG has been taken: 1000% elemental DMG to a foe / Supplement DMG taken / 50% boost to MC's charge bar (Can't be removed)
    grants the following effects:[4]
  • 100% Sharp ATK Up (1 time)ATK is sharply boosted
    Strength: 100%Multiplier: AssassinDuration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    also increases normal attack damage cap to ~1,160,000 and C.A. damage cap by 30%.[5]
  • The strength of Assassin buffs is reduced to 2/3 effectiveness when used with charge attacks.

Rearguard Relocation

  • Enhancing RelocationWhile in effect: Buffs can't be removed / Critical hit rate is boosted / Keen effect / Normal attack DMG is amplified / Bonus DMG will be dealt upon attacks / Switches out with MC when effect ends (Can't be removed)
    grants the following effects:[4]
    • Dispel Cancel effect
    • 100% / 20% Critical Up100% chance of dealing 20% more damage.
    • Keen effect
    • Amplify normal attack damage by 10%
    • Deal 100% elemental damage (Damage cap: ~220,000) upon attacks

Facsimile Compatibility

Icon Skill Copyable?
Evasive Maneuvers Yes
Tactical Relocation No
Frequency Jam Yes
Twilight Zone Yes
Judicious Shot Yes
Time On Target No
Homing Beacon No
Stealth Protocol No
Rearguard Relocation No

Resources

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Nighthound is a unique class due to the ability to swap around party members. Since many MC classes provide valuable utility and/or damage, it is hard to justify using Nighthound which brings neither. Post Ultimate Mastery, the class has gained access to some skills that help out in this regard, however its usage remains notably low.

Skill Overview

Class Skill

Skill Priority Comments
 
Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000).
Gain 100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 1 turn
, Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000)
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
.
At level 30:
Now hits all foes.
Damage increased to 1000% (Damage cap: ~1,160,000).
Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn
to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect
Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes.
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, DelayReduce a foe's filled charge diamonds by 1
, and remove 1 buff.
.
Default
  • A situationally useful skill that can be paired with  SubstituteGain SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    .
    or Maverick to nullify certain enemy attacks.
  • Provides a Dispel and DelayReduce a foe's filled charge diamonds by 1
    on dodge.

Extended Mastery

Skill Priority Comments
 
Tactical RelocationSwitch positions of any two allies.
High
  • Nighthound's signature skill. There is not much reason to run this class if not swapping party members.
  •  ChangeMain Character switches positions with a sub ally. can be used instead if only MC needs to swap out.
 
Frequency JamAll allies gain ~35% Dodge Rate UpChance to dodge DMG and debuffs
Strength: ~35%Duration: 2 turns
and 40% / 40% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 40% chance of dealing 40% more damage.Duration: 2 turns
.
Low
  • Provides unreliable defensive and offensive buffs with a very low uptime.
 
Twilight ZoneTwilight ZoneWhen superior element, DMG is boosted for fire, water, earth and wind attacks
Field effect
to the field.
Low
  • Grants 30% Elemental ATK if fighting at an elemental advantage for only Fire, Water, Earth, and Wind attacks.
  • Many other classes provide buffs which far exceed what this skill provides.
 
Judicious Shot300% elemental damage to all foes (Damage cap: ~660,000).
Inflict 25% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 25%Duration: 180 seconds
.
Medium
 
Time on Target300% elemental DMG to a foe (Damage cap: ~440,000).
Inflict a random debuff.
(Number of hits and debuffs increased based on number of bow and gun-specialty allies / Max: 6.)
Medium
  • A strong damage skill that can be used to farm certain event raids with a party that only consists of bow and gun-specialty allies.

Ultimate Mastery

Skill Priority Comments
 
Homing BeaconInflict Homing BeaconWhile in effect: Takes 5-hit plain DMG every 3 turns / 1 buff is removed / Debuff resistance is lowered (Stackable / Can't be removed)
Duration: IndefiniteLocal status effect
on a foe. (Can't recast.)
Low
  • A permanent debuff that can be used before swapping MC out.
 
Stealth ProtocolGain Stealth ProtocolCan't normal attack / Sharp boost to ATK (1 hit) to the ally in the next position upon using charge attack / Less likely to be attacked /
At end of turn if no DMG has been taken: 1000% elemental DMG to a foe / Supplement DMG taken / 50% boost to MC's charge bar (Can't be removed)
Duration: 5 turns
.
Medium
  • Provides a very high Assassin (Buff) to the next ally. Can be situationally useful if MC's charge attacks occur reliably.
  • Can be very clunky to use.
 
Rearguard RelocationSwitch positions with a sub ally for 5 turns.
When switching with an ally:
Switched ally gains Enhancing RelocationWhile in effect: Buffs can't be removed / Critical hit rate is boosted / Keen effect / Normal attack DMG is amplified / Bonus DMG will be dealt upon attacks / Switches out with MC when effect ends (Can't be removed)
Duration: 5 turns
.
All other allies gain Enhancing Relocation (Others)While in effect: Buffs can't be removed / Critical hit rate is boosted / Keen effect / Normal attack DMG is amplified / Bonus DMG will be dealt upon attacks (Can't be removed)
Duration: 5 turns
.
High
  • Swaps MC out for 5T. Most notably, this can be used in Full Auto.
  • Provides a strong buff for the team during the time MC is swapped out.

Notable Main Weapon Options

Class Champion Weapon Overview

Weapon Info Comments

Maverick
 Shot through the HeartMassive Dark DMG to a foe.
All allies gain 80%? / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 80%? chance of dealing 20% more damage.Duration: 3.5 turnsStacking: Does not stack with TweyenApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Maverick has very niche use in certain hard raid solos such as Lucilius HL. Outside of these cases, the weapon is not recommended as a main weapon. None of the emblems provide anything noteworthy.
Shadowhound's NatureWhen main weapon: Enhance  Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000).
Gain 100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 1 turn
, Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000)
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
.
At level 30:
Now hits all foes.
Damage increased to 1000% (Damage cap: ~1,160,000).
Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn
to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect
Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes.
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, DelayReduce a foe's filled charge diamonds by 1
, and remove 1 buff.
.
's effect / Also gain Substitute effect upon using  Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000).
Gain 100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 1 turn
, Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000)
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
.
At level 30:
Now hits all foes.
Damage increased to 1000% (Damage cap: ~1,160,000).
Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn
to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect
Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes.
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, DelayReduce a foe's filled charge diamonds by 1
, and remove 1 buff.
.
Shadowhound's HumanityWhen main weapon: 20% boost to Skill DMG cap (MC only)
Shadowhound's DivinityWhen main weapon: Gain 20% Bonus Elemental DMG effect against foes with Steady AimTargeted by a skill
(MC only)
Shadowhound's DevilryWhen main weapon: 15% boost to DA rate and 10% boost to TA rate for all allies while Twilight ZoneWhen superior element, DMG is boosted for fire, water, earth and wind attacks
Field effect
is in effect

Main Weapon Options

Since Nighthound is focused on swapping out for other party members, main weapon choice is rarely relevant. Use a weapon that serves as a good gridpiece.

References