Street King
About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery
Style | |
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SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. |
Unlock Requirements |
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Bandit Tycoon Master Lvl 30 Nighthound Master Lvl 30 CP ×10,000 King in the StreetsClear the quest Right of Succession Rewards Crystal ×50 - Clear Chapter 103 Quest: Right of Succession. |
ID | 140401 |
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NameJP | キング |
Release Date | 2023-08-16 |
Other Sites | gbf-wiki (Japanese wiki)GameWithKamigame |
Only those who stray from the proper path are worthy of this odd, yet charismatic attire. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
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Icon | Name | Effect | Obtained |
The King's Creeds | 10% boost to rupie drop amount. Boost to all allies' BountyItem drop rate is boosted success rate. 1% boost to all allies' ATKMultiplier: Unique based on foe's BountyItem drop rate is boosted level.[1] |
Lvl 1 |
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The King's Methods | If main and auxiliary weapon groups are differentIf one is a Dagger and one is a Gun: 30% boost to double attack rate, 10% boost to triple attack rate, and 20% boost to ATKMultiplier: Normal. Doesn't consume Salted WoundATK is boosted when foe is in break mode effects upon dealing skill damage.[1] |
Lvl 1 |
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The King's Smarts | When Sub Ally, every 3 turns: Send goons to deal 2-hit, 150% superior elemental damage to random foes. Inflict on all foes: 15% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 15% (Max: 40%)Duration: 180 seconds, 15% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 15% (Max: 40%)Duration: 180 seconds, and Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable) Duration: 180 seconds.[1] |
Lvl 1 |
Base Skills | ||||||
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Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
Aperitif | Gain BanquetIn 2 turn(s): Onslaught effect to a foe / Sharp boost to MC's ATK (During break mode only / 1 hit) / End cooldown for damage skills (Can't be removed) Duration: 2 turns and 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns.[1] Raise a foe's BountyItem drop rate is boosted lvl by 3. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
5T | 2T / 3T |
No | Lvl 1 |
Extended Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
Couteau Royal | 8-hit elemental damage to random foes. Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . (Bonus damage based on foe's BountyItem drop rate is boosted lvl [Max: 5 hits].) |
7T | 1T | 30 | |
Parfait d'Amour | All allies gain Parfait d'AmourSharp boost to Bounty Hunter success rate / Boost to ATK specs based on the foe's bounty level (Can't be removed) Duration: 3 turns. When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Extend Parfait d'AmourSharp boost to Bounty Hunter success rate / Boost to ATK specs based on the foe's bounty level (Can't be removed) duration by 5 turns and raise a foe's BountyItem drop rate is boosted lvl by 2. |
12T | 3-8T | 40 | |
La Manteau Du Roi | MC fakes their death and switches positions with a sub ally. (Can't recast.) When switching with an ally: Switched ally gains Surrogate SuccessorATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / More likely to be attacked (Can't be removed) Multiplier: PerpetuityDuration: Indefinite. When MC returns: MC gains True HeirATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Skill cooldowns are cut by 1 turn (Can't be removed / Skill cooldown can't be made lower than 1 turn) Multiplier: PerpetuityDuration: Indefinite. |
- | - | 50 |
Level Bonuses | |||||||||||||
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Total Stat Bonuses These bonuses only apply to this class. | Completion Bonuses Unlocked at level 20. These bonuses are applied while as any class. | ||
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ATK +2000 Skill DMG +25% Bounty success rate +24% |
Amplify normal attack DMG for classes not row V +3% |
Gameplay Notes
Auxiliary Weapon
Auxiliary weaponsA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section are a mechanic unique to classes where the top-left slot of the sub weapon section gains a different border than usual and defines how related passive and active skills will behave. See Auxiliary Weapon Affected Skills for a list of skills affected by auxiliary weapons.
An auxiliary weapon must match the weapon specialty of the current class as well as the main weapon's element to qualify as an auxiliary weapon.
Auxiliary weapons are displayed in battle along with the mainhand, but do not qualify as a mainhand for weapon skill requirements.
Since they are not equipped in the main weapon slot, Class Champion Weapons of other classes can be used as an auxiliary weapon.
Aperitif
- BanquetIn 2 turn(s): Onslaught effect to a foe / Sharp boost to MC's ATK (During break mode only / 1 hit) / End cooldown for damage skills (Can't be removed)
Duration: 2 turns has the following effects after 2 turns:[1]- MC gains 280% Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn . - End cooldown for MC's damage skills (red border).
- Inflict OnslaughtTakes effects that activate against foes in break
Duration: 2 turnsLocal status effect on a foe.
- MC gains 280% Salted Wound (1 time)ATK is boosted when foe is in break mode
- 280% Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn also increases normal attack damage cap to ~1,160,000 and C.A. damage cap by 30%.[2] - The strength of Assassin buffs is reduced to 2/3 effectiveness when used with charge attacks.
Couteau Royal
- Deals Bonus damage based on foe's BountyItem drop rate is boosted
lvl.
BountyItem drop rate is boosted lvl |
Number of Hits |
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0 | 0 |
1-2 | 1 |
3-4 | 2 |
5-6 | 3 |
7-8 | 4 |
9-10 | 5 |
Parfait d'Amour
- Parfait d'AmourSharp boost to Bounty Hunter success rate / Boost to ATK specs based on the foe's bounty level (Can't be removed)
grants the following effects:[1]- Boost to BountyItem drop rate is boosted
success rate - 5% ATKMultiplier: Perpetuity Up based on foe's BountyItem drop rate is boosted
lvl (Max 50%) - 2% DMG Cap Up based on foe's BountyItem drop rate is boosted
lvl (Max 20%) - 20% DA Up based on foe's BountyItem drop rate is boosted
lvl (Max 200%) - 5% TA Up based on foe's BountyItem drop rate is boosted
lvl (Max 50%)
- Boost to BountyItem drop rate is boosted
La Manteau Du Roi
- La Manteau Du RoiMC fakes their death and switches positions with a sub ally. (Can't recast.)
When switching with an ally: Switched ally gains Surrogate SuccessorATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / More likely to be attacked (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite.
When MC returns: MC gains True HeirATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Skill cooldowns are cut by 1 turn (Can't be removed / Skill cooldown can't be made lower than 1 turn)
Multiplier: PerpetuityDuration: Indefinite.'s "fake death" effect has the following properties upon cast:- MC is knocked out upon use, then revived after a sub ally takes their place. This will not trigger effects that activate upon revival of an ally. Being knocked out by this skill will not be prevented by effects such as UndyingCan withstand lethal DMG (Leaves 1 HP)
, nor will effects like AutoreviveRecovers once from a knockout while in effect
activate.[3] - Will activate support skills that require switching from a sub ally position to a main ally position, such as Evoker support skills.
- Will activate support skills that require ally knock outs, such as Ilsa (Yukata)'s DiuturnaStarts battle with Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite and 1 DiuturnaSkills are boosted based on number of Diuturna (Max: 3 / Can't be removed)
Duration: Indefinite (Max: 3).
(Each time an ally is knocked out:
Gain 1 DiuturnaSkills are boosted based on number of Diuturna (Max: 3 / Can't be removed)
Duration: Indefinite. End cooldowns for Ilsa's skills.). - Will not activate effects that trigger from a foe knocking out an ally, such as Grand Finale CountdownThe special attack The End will activate when the count hits 0 (Can't be removed / Counts down each time Lucilius knocks out an ally)
in Dark Rapture (Hard).
- MC is knocked out upon use, then revived after a sub ally takes their place. This will not trigger effects that activate upon revival of an ally. Being knocked out by this skill will not be prevented by effects such as UndyingCan withstand lethal DMG (Leaves 1 HP)
- Surrogate SuccessorATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / More likely to be attacked (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite grants the following effects:[1]- 20% ATKMultiplier: Perpetuity Up
- 50% DEF Up
- 50% DA Up
- 20% TA Up
- Hostility Up
- Surrogate SuccessorATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / More likely to be attacked (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite is automatically removed from the ally if MC becomes a main ally. - True HeirATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Skill cooldowns are cut by 1 turn (Can't be removed / Skill cooldown can't be made lower than 1 turn)
Multiplier: PerpetuityDuration: Indefinite grants the following effects:[1]- 20% ATKMultiplier: Perpetuity Up
- 50% DEF Up
- 50% DA Up
- 20% TA Up
- Skill cooldowns are cut by 1 turn
- Can't be used while Lyria (Event) is in the party.
Facsimile Compatibility
Icon | Skill | Copyable? |
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Aperitif | No | |
Couteau Royal | Yes | |
Parfait d'Amour | Yes | |
La Manteau Du Roi | No |
Resources
Assessment
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Street King is an offense-oriented class that focuses on normal attack damage. It is one of the few classes with access to an Assassin (Buff) type skill. Many of the Street King's skills require both a Dagger and a Gun to be equipped across the Main and Auxiliary Weapon slots. Additionally, the class has a way to activate skills that typically require a character to be knocked out, such as the support skills of Evokers. Street King is often used for shorter Full Auto setups, burst rotations and teams where MC is swapped out for another character.
Skill Overview
Class Skill
Skill | Priority | Comments |
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AperitifGain BanquetIn 2 turn(s): Onslaught effect to a foe / Sharp boost to MC's ATK (During break mode only / 1 hit) / End cooldown for damage skills (Can't be removed) Duration: 2 turns and 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns. Raise a foe's BountyItem drop rate is boosted lvl by 3. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
Default |
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Extended Mastery
Skill | Priority | Comments |
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Couteau Royal8-hit elemental damage to random foes. Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . (Bonus damage based on foe's BountyItem drop rate is boosted lvl [Max: 5 hits].) |
Medium |
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Parfait d'AmourAll allies gain Parfait d'AmourSharp boost to Bounty Hunter success rate / Boost to ATK specs based on the foe's bounty level (Can't be removed) Duration: 3 turns. When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Extend Parfait d'AmourSharp boost to Bounty Hunter success rate / Boost to ATK specs based on the foe's bounty level (Can't be removed) duration by 5 turns and raise a foe's BountyItem drop rate is boosted lvl by 2. |
High |
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La Manteau Du RoiMC fakes their death and switches positions with a sub ally. (Can't recast.) When switching with an ally: Switched ally gains Surrogate SuccessorATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / More likely to be attacked (Can't be removed) Multiplier: PerpetuityDuration: Indefinite. When MC returns: MC gains True HeirATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Skill cooldowns are cut by 1 turn (Can't be removed / Skill cooldown can't be made lower than 1 turn) Multiplier: PerpetuityDuration: Indefinite. |
Medium |
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Notable Main Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
Farmable Options
Weapon | Element | Source | Charge Attack | Comments |
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Exo Maitrah Karuna |
Event: Exo Ifrit Crucible |
Refulgent ConflagrationMassive Fire damage to a foe. All allies gain DA Up (Stackable)Double attack rate is boosted (Stackable) Duration: Indefinite and TA Up (Stackable)Triple attack rate is boosted (Stackable) Duration: Indefinite. After 4★: MC also gains Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite. |
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Exo Antaeus |
Event: Exo Cocytus Crucible |
Lago GhiacciatoMassive Water damage to a foe. MC and a random ally gain TA UpTriple attack rate is boosted Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. After 4★: MC also gains Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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Tatjenen |
Raid: Bennu (Raid) |
IinfijarMassive Earth damage to a foe. All allies gain DA UpDouble attack rate is boosted Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and TA UpTriple attack rate is boosted Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. After 4★: Effect increased to 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and 35% TA UpTriple attack rate is boosted Strength: 35%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. All allies also gain 10% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 10%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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V.A.R.I.S. |
Side Story: Code Geass: Lelouch of the Rebellion - The Blue Reckoning |
Impact SpitfireMassive Wind damage to a foe. Gain DA UpDouble attack rate is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and TA UpTriple attack rate is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: Also gain 15% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 5★: 15% DA UpDouble attack rate is boosted Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., 15% TA UpTriple attack rate is boosted Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., and 15% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. |
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Shooting of The Star |
Treasure Trade: New World Foundation Weapons |
Heavenly GloryMassive Light damage to a foe. All allies under DivinityTriple attack rate is boosted / DMG taken is boosted gain 90% Dark CutDark DMG is cut 90% Duration: 0.5 turnsDark Damage Cut.Applied during the attack phase. On the next turn, it'll have 0 turns remaining. until end of turn. After 4★: Allies under DivinityTriple attack rate is boosted / DMG taken is boosted also gain Supplemental DMGDMG dealt is supplemented Strength: ?% of foe's max HP (Damage cap: 10,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Premium Draw Options
WARNING! Players should not uncap weapons in this list using Damascus Ingots, Gold Bricks or duplicates until they reach a point in their progression to fully understand their value. |
Weapon | Element | Source | Charge Attack | Comments |
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Ivory Ark |
Premium Gala | Covenant of LightMassive Light damage to a foe. All allies gain 15% Debuff Success BoostedDebuff success rate is boosted Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All allies also gain 15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Parazonium |
Flash Gala | Resolute SoulMassive Dark damage to a foe. Gain 15% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: 15% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. All allies also gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Gold Moon Options
WARNING! Weapons in this section require a significant Gold Moon investment. The player should be absolutely positive before making the purchase. |
Weapon | Element | Source | Charge Attack | Comments |
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Hraesvelgr |
Trade Moons: Gold Moon ×150 |
VaengrhridUnworldly Water damage to a foe. Ignores Mirror Image and Dodge. After 4★: Gain 25% UpliftedCharge bar is boosted on every turn Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Futsunomitama |
Trade Moons: Gold Moon ×150 |
Fulmination BladeUnworldly Light damage to a foe. Raise all foes' ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) lvl by 2 (Max: 10). After 4★: All allies gain 15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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