Tormentor

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About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery


EX 2 Class
Tormentor
 

 

ID 260301
NameJP トーメンター
Release Date 2019-09-27
Other Sites gbf-wiki
(Japanese wiki)
GameWithKamigame
Come take part in the most dangerous game. Become the harbinger of despair.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Nightmare Gear Can equip up to 8 types of secret gear (Skill effect changes based on type of secret gear equipped). Lvl 1
Sadistic Aims Boost to attack specs based on ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
lvl.
Lvl 1
Torture Room Boost to attack specs and debuff success rate against foes with PilloryTakes DMG at end of turn / Attacks are restricted by chance
Local status effect
.
Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Execute Use secret gear.
(Consumes secret gear.
Raise ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 upon using secret gear.)
At level 30:
Gain slight chance to not consume a secret gear when it's used.
1T Varies No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Devotion Grant Full Hostility100% chance to be targeted by one-ally attacks
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
and DEF UpDEF is boosted
Duration: 3 turns
to another ally.
6T 1T / 3T 20
Recursive Nightmare Restore remaining times secret gear can be used by 1 (Consumes 10 ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
lvls).
10T - 30
Barbed Wire Inflict PilloryTakes DMG at end of turn / Attacks are restricted by chance
Duration: 5 turnsLocal status effect
on a foe (Effect enhanced based on number of times secret gear is used).
12T 5T 25
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Fatal Venom 200% elemental damage to all foes (Damage cap: ~405,000).
Raise all foes' ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 5% (Max: 40%)Duration: 180 seconds
and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 5% (Max: 40%)Duration: 180 seconds
on all foes.[1]
(When ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
lvl is 5 or above:
Activates after normal attacks.
When ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
lvl is 7 or above:
Activates twice.)
7T 180s
Thousand Slices Inflict Capital Punishment (20 times)DMG taken is amplified (20 time[s] / Can't be removed / Can't be extended)
Strength: 10%Duration: 2 turns
and 50% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 50%Duration: 2 turnsLocal status effect
on all foes.[1]
8T 2T
Executing Blow Use secret gear without consuming it.
(Upon using secret gear: Raise ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1. Hit to the number of times said secret gear can be used.)
16T -
Level Bonuses
Lvl 1 ATK +400
Boost to ATK during break +5%
Lvl 5 ATK +400
Debuff success rate +5%
Lvl 10 ATK +400
Boost to ATK during break +5%
Lvl 15 ATK +400
Debuff success rate +5%
Lvl 20 ATK +400
Boost to ATK during break +5%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
ATK +2000
Boost to ATK during break +15%
Debuff success rate +10%
Boost to main weapon's ATK when main weapon is a dagger +3%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 HP +400
Lvl 2 ATK +500 Lvl 17 ATK +500
Lvl 3 Debuff Resistance +1% Lvl 18 Debuff Resistance +1%
Lvl 4 HP +400 Lvl 19 ATK +500
Lvl 5 ATK +500 Lvl 20 New Support Skill
Lvl 6 Debuff Resistance +1% Lvl 21 ATK +500
Lvl 7 ATK +500 Lvl 22 Debuff Resistance +1%
Lvl 8 Debuff Resistance +1% Lvl 23 HP +400
Lvl 9 ATK +500 Lvl 24 Debuff Resistance +1%
Lvl 10 HP +400 Lvl 25 HP +400
Lvl 11 ATK +500 Lvl 26 Debuff Resistance +1%
Lvl 12 Debuff Resistance +1% Lvl 27 HP +400
Lvl 13 HP +400 Lvl 28 Debuff Resistance +1%
Lvl 14 ATK +500 Lvl 29 ATK +500
Lvl 15 Debuff Resistance +1% Lvl 30 Upgrade Skill 1
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
ATK +5000
HP +2800
Debuff Resistance +10%
New Support Skill: Torture Room
Skill Upgrade:  ExecuteUse secret gear.
(Consumes secret gear.
Raise ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 upon using secret gear.)
At level 30:
Gain slight chance to not consume a secret gear when it's used.
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 ATK +1500 Lvl 4 Debuff resistance +15%
Lvl 2 HP +3000 Lvl 5 Triple attack rate +7%
Lvl 3 Debuff success rate +7% Lvl 6 DMG Cap +12%

Gameplay Notes

Sadistic Aims

Lvl Status ATK UpUnique modifier DA Up TA Up DMG Cap Up
1 ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
2% 3% 3% 2%
2 ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
4% 6% 6% 4%
3 ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
6% 9% 9% 6%
4 ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
8% 12% 12% 8%
5 ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
10% 15% 15% 10%
6 ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
12% 18% 18% 12%
7 ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
14% 21% 21% 14%
8 ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
16% 24% 24% 16%
9 ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
18% 27% 27% 18%
10 ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
20% 30% 30% 20%

Fatal Venom

  • Foes afflicted with ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    take turn-based damage every turn.
  • ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    is guaranteed to land if the foe does not have 100% debuff resistance.
  • ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl can also be raised by other parties in a raid.
Lvl Status Turn-based DMG
1 ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
10,000
2 ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
20,000
3 ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
30,000
4 ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
40,000
5 ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
50,000
6 ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
60,000
7 ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
70,000
8 ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
80,000
9 ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
90,000
10 ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
100,000

Secret Gear

Icon Name Max Effect Cost
Throwing Knife 10 500% damage to one enemy (Damage cap: ~630,000).
Smoke Bomb 10 Gain Mirror Image (4 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
Smoke Bomb + 10 All allies gain Mirror Image (2 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
Paralyzing Needle 3 Inflict ParalyzedCan't attack
Duration: 3 turnsLocal status effect
on one enemy.
Sleep-Inducing Needle 3 Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 3 turnsTakes 25% more damage
Local status effect
on one enemy.
Petrifying Needle 2 Inflict StoneCan't attack and receives big DMG
Duration: 30 secondsTakes 120% more damage
on one enemy.
Assassin's Blade 10 Gain 50% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 50%Duration: 5 turns
.
Bandage 10 Restore 30% of one ally's HP (Healing cap: 2000).
Bandage + 5 Restore 30% of all allies' HP (Healing cap: 2000).
Extending Powder 10 Boost a foe's mode bar.
Tranquilizing Powder 10 Inflict Break Boosted (Time)Break mode time is extended
and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
on one enemy.
Deceleration Powder 10 Inflict DelayReduce a foe's filled charge diamonds by 1
on one enemy.
Motivating Draft 20 All allies gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: NormalDuration: 5 turns
and 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 50%)Duration: 5 turns
.[3]
Fatal Dagger Break 5 Gain 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 1 turn
and 280% Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: Assassin2/3 effectiveness when used with Charge Attack
.
Fatal Dagger Overdrive 5 Gain 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 1 turn
and 280% Defiance (1 time)ATK is boosted for foes in Overdrive
Strength: 280%Multiplier: Assassin2/3 effectiveness when used with Charge Attack
.
Stalling Knife 5 Inflict GravitySpecial attack max charge turn is extended
Duration: 60 seconds
on one enemy.
Shrouding Cloth 10 All allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500Duration: Indefinite
.
Recharging Draft 5 Gain Charge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100%
.
Anti-Fire Linen Cloth 10 All allies gain 25% Fire CutFire DMG is cut 25%
Duration: 5 turnsFire Damage Cut.
.
Anti-Water Linen cloth 10 All allies gain 25% Water CutWater DMG is cut 25%
Duration: 5 turnsWater Damage Cut.
.
Anti-Earth Linen cloth 10 All allies gain 25% Earth CutEarth DMG is cut 25%
Duration: 5 turnsEarth Damage Cut.
.
Anti-Wind Linen cloth 10 All allies gain 25% Wind CutWind DMG is cut 25%
Duration: 5 turnsWind Damage Cut.
.
Anti-Light Linen cloth 10 All allies gain 25% Light CutLight DMG is cut 25%
Duration: 5 turnsLight Damage Cut.
.
Anti-Dark Linen cloth 10 All allies gain 25% Dark CutDark DMG is cut 25%
Duration: 5 turnsDark Damage Cut.
.
Burst Draft 3 Gain 30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.
Burst Draft + 3 Gain 30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
and 10% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 10%Duration: 1 turn
.
Runner's High Draft 5 All allies gain 50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3 turns
.
Runner's High Draft + 3 All allies gain 50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3 turns
and TA UpTriple attack rate is boosted
Duration: 3 turns
.
Apocrypha Draft 3 All allies gain 30% C.A. DMG UpCharge attack DMG is boosted
Strength: 30%Duration: 1 turn
.
Apocrypha Draft + 3 All allies gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%
and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%
.
Strengthening Draft 3 All allies gain 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 20%Duration: 3 turns
.
Blowgun 10 Reduce one enemy's Overdrive bar.
Rune Dagger 10 300% damage to one enemy (Damage cap: ~500,000) and remove 1 buff.
Twill Coat 5 All allies gain 50% DMG CutTaking 50% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
.
Leiomano 10 Plain DMG to a foe based on 5% of its current HP (Damage cap: 1,000,000).
Recharge Draft 2 Gain C.A. Reactivation (1 time)Charge attack reactivates (1 time)
.
Flaming Cocktail 10 500% elemental DMG to foe and raise SingedHP is lowered on every turn based on Singed lvl (Can't be removed)
lvl by 1.
Frozen Cocktail 10 500% elemental DMG to foe and raise GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
lvl by 1.
Poisonous Cocktail 10 500% elemental DMG to foe and raise ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
lvl by 1.
Electric Cocktail 10 500% elemental DMG to foe and raise ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
lvl by 1.
Autophagon 1 Inflict 50% ATK DownATK is lowered
Strength: 50%Duration: 6 turnsLocal status effect
, 50% DEF DownDEF is lowered
Strength: 50%Duration: 6 turnsLocal status effect
, 100% DA DownDouble attack rate is lowered
Strength: 100%Duration: 6 turnsLocal status effect
, 100% TA DownTriple attack rate is lowered
Strength: 100%Duration: 6 turnsLocal status effect
, and AutophagonHP is lowered on every turn (Can't be removed)
Strength: 50,000Base Accuracy: 200%Duration: IndefiniteLocal status effect
on all foes.[4]
Extinction Spirits 1 Gain Extinction SpiritsATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff resistance is boosted (Can't be removed)
Strength: 30% ATKPerpetuity modifier / 100% DEF / 100% DA / 50% TA / 100% Debuff ResistanceDuration: Indefinite
.[4]
Drachenschild 1 All allies gain UnchallengedNext DMG received will be ineffective
Duration: 1 turn
.
Agastia Crystal 1 5-hit plain DMG to random foes based on 10% of their current HP (Damage cap: 999,999 per hit) and remove 5 buffs from all foes.
Spada Illusoria 1 10-hit elemental DMG to random foes and boost Fated Chain bar by 100%.
Equilibrium Slicer 1 All allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn
and DMG Mitigation (10,000)DMG taken is lowered by a fixed amount
Strength: 10,000Duration: 1 turn
.

Facsimile Compatibility

Icon Skill Copyable?
Execute No
Devotion No
Recursive Nightmare No
Barbed Wire No
Fatal Venom Unknown
Thousand Slices Unknown
Executing Blow Unknown

Resources

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Tormentor is a versatile class usually employed for high-difficulty content. At the cost of farmable resources, Tormentor has the ability to craft and use Secret Gear. These items provide MC with a wide range of utility skills, allowing it to adapt to various situations. However, as Secret Gear are consumed upon use, Tormentor is typically reserved for soloing challenging raids or when players are lacking certain character options. Ultimate Mastery did not change the function of this class significantly.

Skill Overview

Class Skill

Skill Priority Comments
 
ExecuteUse secret gear.
(Consumes secret gear.
Raise ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 upon using secret gear.)
At level 30:
Gain slight chance to not consume a secret gear when it's used.
Default

Extended Mastery

Skill Priority Comments
 
DevotionGrant Full Hostility100% chance to be targeted by one-ally attacks
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
and DEF UpDEF is boosted
Duration: 3 turns
to another ally.
Medium
  • Useful in redirecting a foe's attack onto an ally of your choosing.
 
Recursive NightmareRestore remaining times secret gear can be used by 1 (Consumes 10 ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
lvls).
Medium
  • Can be situationally useful for longer solo fights to replenish Secret Gear.
 
Barbed WireInflict PilloryTakes DMG at end of turn / Attacks are restricted by chance
Duration: 5 turnsLocal status effect
on a foe (Effect enhanced based on number of times secret gear is used).
Low
  • Provides subpar debuffs of very little value compared to Tormentor's other skills.

Ultimate Mastery

Skill Priority Comments
 
Fatal Venom200% elemental damage to all foes (Damage cap: ~405,000).
Raise all foes' ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 5% (Max: 40%)Duration: 180 seconds
and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 5% (Max: 40%)Duration: 180 seconds
on all foes.
(When ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
lvl is 5 or above:
Activates after normal attacks.
When ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
lvl is 7 or above:
Activates twice.)
Medium
  • Provides useful stackable debuffs that can be autocast when ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
    is lvl 5 or above.
 
Thousand SlicesInflict Capital Punishment (20 times)DMG taken is amplified (20 time[s] / Can't be removed / Can't be extended)
Strength: 10%Duration: 2 turns
and 50% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 50%Duration: 2 turnsLocal status effect
on all foes.
Low
  • Provides Supplemental Damage for 20 hits.
  • Provides overall less value than other skills Tormentor provides.
 
Executing BlowUse secret gear without consuming it.
(Upon using secret gear: Raise ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1. Hit to the number of times said secret gear can be used.)
Low
  • A way to use Secret Gear without spending farmable resources.

Notable Main Weapon Options

Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.

Feel free to explore and experiment with weapons available to you.

For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.

Class Champion Weapon Overview

Weapon Info Comments

Devil's Finger
 On Pins and NeedlesMassive Dark damage to a foe.
1-turn cut to skill cooldown
Raise ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
lvl by 1
Devil's Finger can be a main weapon option if there are no better alternatives available. It is recommended to use Emblem of Divinity or Emblem of Devilry.
Executioner's NatureWhen main weapon (MC only): Increase remaining times secret gear can be used by 1 at battle start
Executioner's HumanityWhen main weapon (MC only): Raise ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
lvl by 1 at end of turn if no DMG has been taken
Executioner's DivinityWhen main weapon (MC only): Inflict 5% ATK Down (Stackable / Max: 25%)ATK is lowered (Stackable)
Strength: 5% (Max: 25%)Base Accuracy: >100%Duration: 180 seconds
and 5% DEF Down (Stackable / Max: 25%)DEF is lowered (Stackable)
Strength: 5% (Max: 25%)Base Accuracy: >100%Duration: 180 seconds
on all foes upon using secret gear
Executioner's DevilryWhen main weapon (MC only): Bonus elemental DMG effect based on ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
lvl

Farmable Options

Weapon Element Source Charge Attack Comments

Kris of Hypnos
Raid:
Leviathan Malice (Raid)
 
Void RegionMassive Water damage to a foe.
All allies gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
All allies gain 100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
Verification needed.
.

Abydos
Raid:
Osiris (Raid)
 
OsireionMassive Dark damage to a foe.
All allies gain 20% DMG CutTaking 20% less DMG
Duration: 0.5 turnsDamage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
until end of turn.
After 4★:
Restore all allies' HP (Healing cap: 3000).

Pain of Death
Treasure Trade:
New World Foundation Weapons
 
Triumph of DeathUnworldly Dark damage to a foe (Damage cap: ~2,550,000).
Self-inflict ShortedCharge bar is frozen
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Ally in fourth position gains AutoreviveRecovers once from a knockout while in effect
Strength: 30% of max HPDuration: Indefinite
.
After 4★:
AutoreviveRecovers once from a knockout while in effect
Strength: 40% of max HPDuration: Indefinite
now restores 40% of max HP.
After 5★:
AutoreviveRecovers once from a knockout while in effect
Strength: 60% of max HPDuration: Indefinite
now restores 60% of max HP.

Premium Draw Options

WARNING!
Players should not uncap weapons in this list using Damascus Ingots, Gold Bricks or duplicates until they reach a point in their progression to fully understand their value.
Weapon Element Source Charge Attack Comments

Gospel of Water and Sky
Flash Gala  
Sacred WordMassive Water damage to a foe.
All allies gain 100% / 40% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 40% less damage.Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
Also restore 10% of all allies' HP (Healing cap: 1500).

Mirror-Blade Shard
Flash Gala  
Foulkon BladeMassive Earth damage to a foe.
Gain Mirror-Blade EruptionDEF is boosted / Deals earth DMG to all foes 1 turns later (Can't be removed)
Strength: 20% DEF Up / 450% (Damage cap: ~700,000)Duration: 3.5 turns (DEF) / 1.5 turns (DMG)
(400% Earth damage to all foes 1.5 and 3.5 turns after charge attack [Damage cap: ~700,000]).
After 4★:
Also remove 1 buff from a foe.

Piercing Galewing
Flash Gala  
Quilling Dust DevilMassive Wind damage to a foe.
Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite
.
After 4★:
All allies also gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
  • Even at 0★, this weapon provides 50,000 supplemental damage and does not strictly need to be uncapped for Omega grids.
  • Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    from C.A. can be used to negate powerful enemy attacks.

Eternal Signature
Flash Gala  
Lasting ImpressionMassive Dark damage to a foe.
Randomly inflict one of the following debuffs: 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect
or 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect
.
After 4★:
10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect
now a possible random debuff.
  • Even at 0★, this weapon provides very strong weapon skills provided you meet its requirement.
  • Inflicts unremovable debuffs upon C.A., useful in harder content.

References