Raids:The Four Primarchs Impossible

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The Four Primarchs (Impossible)
Cost to Host: 80 AP,
Fire Pinion ×1, Water Pinion ×1, Wind Pinion ×1, Earth Pinion ×1
Cost to Join: Rank 120+, 3 EP Unlock: Rank 120+, Clear Chapter 100 Story: The Watcher Acts and What Makes the Sky Blue II: Paradise Lost
Participants: 30 Vice: 2nd-6th Elixirs: Unlimited Strike Time: YesStrike Time bonus applies for this raid.
Location: Chapter 93 (100): Bestia Island - Saudade ReservoirStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
TweetDeck: The Four Primarchs 四大天司HL
Phase Name Lvl HP Charge Mode
Uriel Uriel 200 760,000,000 (100%) ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Molten Geyser N OD
Fire damage to all allies.
Inflict Burned (3000)HP is lowered on every turn
Strength: 3000Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
on all allies.
Uriel gains DA UpDouble attack rate is boosted
Duration: 5.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
  • Earth Crash III OD
3-hit, massive Earth damage to random allies.
Uriel gains UpliftedCharge diamonds fill more quickly
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
.
  • Uriel Buster TR
Earth damage to all allies.
Inflicts DEF DownDEF is lowered
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
on all allies.
Inflicts TargetMore likely to be attacked
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
on one ally.
  • Judgment Gale TR
Small Earth damage to all allies.
Uriel gains ATK UpATK is boosted
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
.
  • For all phases
Immune to ATK DownATK is lowered
, DEF DownDEF is lowered
, Debuff Res. DownDebuff resistance is lowered
, and GravitySpecial attack max charge turn is extended
.
All-elemental DMG Cut effects are nullified (70% DMG CutTaking 70% less DMG
Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
, 100% DMG CutTaking 100% less DMG
Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
, etc.).
Elemental DMG Cut effects work as normal (30% Fire CutFire DMG is cut 30%
Fire Damage Cut.
, 60% Water CutWater DMG is cut 60%
Water Damage Cut.
, etc).
Triggered special attacks do not clear charge diamonds.
  • Immune to ParalyzedCan't attack
    , SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    , ZombifiedReceives DMG if healed
    , DeathKnocked out after
    , StoneCan't attack and receives big DMG
    Takes 120% more damage
    , CharmedAttacks are slightly limited
    , and PetrifiedStops enemy's charge diamonds from filling.
    .
  • Triggered special attacks do not clear charge diamonds.
  • When a foe with Terra WardDeals bonus earth DMG upon attacks (Count decreases upon dealing 3,000,000 wind skill DMG / Can only be removed by dealing a total of 9,000,000 or more wind skill DMG)
    , Tempestas WardDeals bonus wind DMG upon attacks (Count decreases upon dealing 3,000,000 fire skill DMG / Can only be removed by dealing a total of 9,000,000 or more fire skill DMG)
    , Glacies WardDeals bonus water DMG upon attacks (Count decreases upon dealing 3,000,000 earth skill DMG / Can only be removed by dealing a total of 6,000,000 or more earth skill DMG)
    or Ignis WardDeals bonus fire DMG upon attacks (Count decreases upon dealing 3,000,000 water skill DMG / Can only be removed by dealing a total of 6,000,000 or more water skill DMG)
    attacks an ally with effects that activate a fixed number of times like Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    or Dodge AllTakes no DMG or debuffs while in effect for a set period
    , it counts as a single hit, unlike Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    buffs which count as multiple hits against a foe.
  • Starts battle with DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed)
    Duration: Indefinite
    and Terra WardDeals bonus earth DMG upon attacks (Count decreases upon dealing 3,000,000 wind skill DMG / Can only be removed by dealing a total of 9,000,000 or more wind skill DMG)
    Duration: Indefinite
    .
  • Every 5th turn
Casts Uriel Buster.
  • When an ally has TargetMore likely to be attacked
Casts Judgment Gale.
  • 77% Trigger
Moves to Raphael Phase.
Raphael Raphael 200 585,200,000 (77%) ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Tempestas Iudicium TR
Raphael gains Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: IndefiniteLocal status effect
and Tempestas WardDeals bonus wind DMG upon attacks (Count decreases upon dealing 3,000,000 fire skill DMG / Can only be removed by dealing a total of 9,000,000 or more fire skill DMG)
Duration: Indefinite
.
If Tempestas WardDeals bonus wind DMG upon attacks (Count decreases upon dealing 3,000,000 fire skill DMG / Can only be removed by dealing a total of 9,000,000 or more fire skill DMG)
has already been granted, grants Debuff Res. UpDebuff resistance is boosted
Duration: 7.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 7 turns remaining.
instead.
  • Divine Storm N
24-hit Wind damage to random allies.
Increases buff skill cooldowns by 3 turns for 3 allies.
  • Wind IV OD
36-hit Wind damage to random allies.
Inflicts Wind DEF DownDEF is lowered for wind DMG
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
and ConfusedAllies can be targeted (Substitute and Counter are ineffective)
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
on all allies.
  • Simeon Rush TR
24-hit Wind damage to random allies.
Inflicts SleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 2.5 turnsTakes 25% more damageApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
on all allies.
  • Immune to ParalyzedCan't attack
    , SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    , ZombifiedReceives DMG if healed
    , DeathKnocked out after
    and StoneCan't attack and receives big DMG
    Takes 120% more damage
  • Vulnerable to PetrifiedStops enemy's charge diamonds from filling.
    .
  • Normal attacks each hit 4 times.
  • Raphael's normal attacks appear all at once, however they count as multiple one-ally attacks. Therefore effects that activate on one-ally attacks like Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    and Dodge-and-CounterDodge and counter one-ally attacks
    Counter attacks grant 5% charge bar per hit.
    still activate.
  • Normal attacks can inflict TargetMore likely to be attacked
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    .
  • Upon entering Raphael Phase
Casts Tempestas Iudicium.
  • When an ally has TargetMore likely to be attacked
Casts Simeon Rush.
  • 55% Trigger
Move to Gabriel Phase.
Gabriel Gabriel 200 418,000,000 (55%) ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Glacies Iudicium TR
11111 static Water damage to all allies.
Gabriel gains Glacies WardDeals bonus water DMG upon attacks (Count decreases upon dealing 3,000,000 earth skill DMG / Can only be removed by dealing a total of 6,000,000 or more earth skill DMG)
Duration: Indefinite
.
Glacies WardDeals bonus water DMG upon attacks (Count decreases upon dealing 3,000,000 earth skill DMG / Can only be removed by dealing a total of 6,000,000 or more earth skill DMG)
is only granted once.
  • Judgment Sphere TR
7-hit Water damage to random allies.
Inflict DA DownDouble attack rate is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
, PurifiedKnocked out after 3.5 turns
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
, and TA DownTriple attack rate is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
on all allies.
  • White Ray N OD
Multi-hit Water damage to random allies.
Inflicts CharmedAttacks are slightly limited
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
on all allies.
Gabriel gains Hark the GrimtideLands a random debuff on all allies every turn
Duration: Indefinite
.
  • Tidal Erasure OD
Water damage to all allies.
Gabriel gains Hark the CleartideRemoves 2 buffs from all allies every turn
Duration: Indefinite
and Hark the StormtideDeals 3-hit water DMG to an ally every turn
Duration: Indefinite
.
  • Immune to ParalyzedCan't attack
    , SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    , ZombifiedReceives DMG if healed
    , DeathKnocked out after
    and StoneCan't attack and receives big DMG
    Takes 120% more damage
  • Vulnerable to PetrifiedStops enemy's charge diamonds from filling.
    .
  • Normal attacks hit all allies.
  • Upon entering Gabriel Phase
Casts Glacies Iudicium.
  • 40% Trigger
Casts Judgment Sphere.
  • 30% Trigger
Moves to Michael Phase.
Dispels Hark the GrimtideLands a random debuff on all allies every turn
, Hark the CleartideRemoves 2 buffs from all allies every turn
, and Hark the StormtideDeals 3-hit water DMG to an ally every turn
.
  • Hark the GrimtideLands a random debuff on all allies every turn
    can inflict the following debuffs:
ATK DownATK is lowered
Duration: 4 turns
Skill SealedCan't use skills
Duration: 2 turns
GlaciateATK, DEF, and multiattack rate is lowered / HP is lowered on every turn (Same effect will be spread to an ally when the character uses a skill / Spread effect ignores debuff immunity)
Duration: 4 turns
100% Charge CutInstantly reduces Charge Bar by 100%
Strength: 100%
Michael Michael 200 228,000,000 (30%) ◇◇ Yes
Special Attacks Triggers and Notes
  • Flash Bullet TR 30% 10%
44 hits of 800 static Fire damage to random allies.
TR 30% : Michael gains Ignis WardDeals bonus fire DMG upon attacks (Count decreases upon dealing 3,000,000 water skill DMG / Can only be removed by dealing a total of 6,000,000 or more water skill DMG)
Duration: Indefinite
, ATK UpATK is boosted
Duration: Indefinite
, TA UpTriple attack rate is boosted
Duration: Indefinite
, UpliftedCharge diamonds fill more quickly
Duration: Indefinite
and Fire ATK UpFire ATK is boosted
Duration: Indefinite
. Buffs are only granted once.
Removes all buffs on all allies.
TR 10% : Damage increased to 2000 per hit.
  • Basilica N
Massive Fire damage to one ally.
Inflicts C.A. SealedCan't use charge attack
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
and 30% CollapsedCharge bar is lowered on every turn
Strength: 30%Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
.
  • Crimson Sword N OD
Fire damage to all allies.
Inflicts Burned (4000)HP is lowered on every turn
Strength: 4000Duration: Indefinite
and HalationHP bar is hidden
Duration: Indefinite
on all allies.
  • Ignis Iudicium TR
Plain Damage to an ally based on 85% of maximum HP.
Inflicts ZombifiedReceives DMG if healed
Duration: Indefinite
and Burned (4000)HP is lowered on every turn
Strength: 4000Duration: Indefinite
on all allies.
  • Immune to ParalyzedCan't attack
    , SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    , ZombifiedReceives DMG if healed
    , DeathKnocked out after
    and StoneCan't attack and receives big DMG
    Takes 120% more damage
  • Vulnerable to PetrifiedStops enemy's charge diamonds from filling.
    .
  • When an ally has SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
Casts Ignis Iudicium.
Takes priority over other triggers, but does not prevent them from activating on the next turn.
  • 30% Trigger
Casts Flash Bullet.
  • 10% Trigger
Casts Flash Bullet.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50
Host: Prestige Pendant ×50 Join: Prestige Pendant ×35 Crew: Prestige Pendant ×35
Chest 1 Chest 2 Chest 3 Chest 4
CommonVerification needed. Probably around 60%.
  • 59.959.88% ±6.33% chance to be selected when chest drops.
    Based on 97 drops from 162 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Elemental Halo
  • 39.539.51% ±6.32% chance to be selected when chest drops.
    Based on 64 drops from 162 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Primarch Pinion
  •  0.60.62% ±1.01% chance to be selected when chest drops.
    Based on 1 drops from 162 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Archangel's Shield
Chest 5 Host MVP Blue
-- 5.0% (~420,000)5.0% of total honor is required to guarantee a blue chest.
Based on HP alone a minimum 380,000 honor is required to guarantee a blue chest.
Typically 420,000 honor should be enough to guarantee a blue chest under normal circumstances.
  • 95.295.19% ±3.45% chance to be selected when chest drops.
    Based on 99 drops from 104 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Seraphim Cradle
  •  3.83.85% ±3.10% chance to be selected when chest drops.
    Based on 4 drops from 104 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Silver Centrum
  •  1.00.96% ±1.57% chance to be selected when chest drops.
    Based on 1 drops from 104 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Damascus Grain
Drop rates from the otokuro2 spreadsheets. Please check the source spreadsheets for up to date numbers.
Drop table last updated: 2022-05-28, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.