Sophia/Strategy

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Ratings

Sophia

  • Role: Healer
  • Archetypal RPG healer; she heals, removes debuffs, and revives allies.
  • Lacks any team damage contribution outside of her normal attacks.
  • Charge Attack does no damage; instead it heals and gives allies strong buffs.
  • She's more useful in the back line since she can revive front line allies after they're KO'd.
  • Very useful character for HL content.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.0 C A A 2020-12-17
Kamigame 7.5 D D C 2023-11-01

Overview

Sophia is a "panic button" best-suited for the back lines, complete with a support skill that boosts all Light allies' healing cap as a sub-ally. If she finds herself getting brought out to the front lines, she carries a single-target Revive, a strong single-target heal that fully recovers an ally's HP if it's below 25%, as well as a debuff-removing skill with a short cooldown.

Her charge attack provides a party-wide heal, Light ATK UpLight ATK is boosted
, Dark DMG LoweredDark DMG is lowered
Dark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts.
, and UpliftedCharge bar is boosted on every turn
. However, its lack of damage drastically lowers her already-low damage output and lowers the party's Chain Burst damage cap, making her good for sustaining the party and little else.

Strengths

  •  MedicamentRestore an ally's HP (Healing cap: 3000). Fully restore target's HP if target is below 25% HP. can fully heal an ally if their HP is in the red.
  • Brings debuff removal in an element that fights bosses with lots of debuffs.
  • Her debuff removal isn't bound to her heals, so clearing status effects like ZombifiedReceives DMG if healed
    won't come at the cost of your party's HP.
  • The only character with a guaranteed revive skill off the bat, which also has the shortest cooldown (16 turns). The fact that it only revives the target to 50% HP is easily mitigated by Medicament and/or her C.A. heal.
  • Party-wide heal, Light ATK UpLight ATK is boosted
    , Dark DMG LoweredDark DMG is lowered
    Dark DEF Up. Not a Damage Cut.
    Reduces Dark damage taken on a multiplier
    separate from Damage Cuts.
    , and UpliftedCharge bar is boosted on every turn
    boosts the party's survivability and damage output.

Weaknesses

  • Middling damage output of her own, and her lack of C.A. damage lowers overall party damage as well.
  • Her C.A. effects, while useful, aren't anything that can't be covered by someone else.
  •  Zeyen PriestessWhen Sub Ally: 200 HP boost to Light allies' healing cap. only works as a sub-ally; she needs her  Extended Mastery Support SkillBoost to all allies' recovery cap.
    ★☆☆★★☆★★★
    Not FoundNot FoundNot Found
    for the same effect as a main ally.

How to Play

Sophia is best used on the back lines as a "panic button" in case a battle goes wrong. If she gets brought out, her kit is extremely straightforward:

  •  MedicamentRestore an ally's HP (Healing cap: 3000). Fully restore target's HP if target is below 25% HP. is a strong heal that can also fully restore the target's HP if their HP is in the red, making it powerful if used well.
  • Remove a debuff with  ClearRemove 1 debuff from all allies..
  • Use  MetanoiaRevive an ally with 50% HP. if someone needs to be revived—which is usually why she finds herself on the front lines.

Synergy

Main Character

  • Any of the Knight-line classes; if they go down, Sophia can revive them so they can continue tanking.
  •  True Purity Sunblade Font of Orion 450%Massive Light damage to a foe
    Inflict BlindedAttacks have a slight chance to miss
    Duration: 2.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    All allies gain 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    After 5★:
    Damage increased to 550%Massive.
    BlindedAttacks have a slight chance to miss
    Duration: 3.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    duration increased to 3.5 turns and now affects all foes.
    's C.A. effect grants an identical UpliftedCharge bar is boosted on every turn
    Strength: 2.5T
    effect as Sophia's, making them less useful if they C.A. on the same turn (Sunblade's Uplift will be immediately overwritten). However, Sophia's lack of C.A. damage means she doesn't care about using her C.A. with the rest of the party, so her C.A. can be offset from the others to maintain UpliftedCharge bar is boosted on every turn
    Strength: 2.5T
    . Sunblade's second weapon skill also boosts the party's damage the higher MC's HP is, so Sophia's heals help maintain its effects.
  • Chrysaor:  Dual ArtsGain C.A. ReactivationCharge attack reactivates
    Duration: 2 turns
    .
    (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
    allows the MC to use their C.A. twice in a turn, helping compensate for Sophia's lack of C.A. damage should she be in the front lines.
  • Doctor:  NutrientsAll allies gain StrengthATK is greatly boosted based on how high HP is
    Strength: 45%-15%Duration: 3 turns
    and Recovery Cap Boosted (1000)Recovery cap is boosted
    Strength: 1000Duration: 3 turns
    .
    boosts the healing cap on top of Sophia's sub-ally support skill.

Characters

  • Ferry (SSR): Clear can be used to removed the ShortedCharge bar is frozen
    effect from  HinrichtenAll allies gain 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 4 turns
    and 30% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 30%Duration: 4 turns
    .
    Inflict ShortedCharge bar is frozen
    Duration: 4 turns
    on all allies.
    (Consumes 100% of all allies' charge bars.)
    .
  • Sandalphon (Event) (5★): Sandalphon's already-strong self-sustain from  Ecliptica800% Light damage to a foe (Damage cap: ~690,000).
    Restore caster's HP based on 50% of damage dealt (Healing cap: 800).
    At level 75:
    Damage cap increased to ~800,000.
    Healing cap increased to 900.
    At level 90:
    Damage cap increased to ~900,000.
    Healing cap increased to 1000.
    (When Eden's ExileEcliptica activates twice (Can't be removed)
    Duration: Indefinite
    is in effect:
    Activates twice.)
    and  DefianceChance to remove 1 debuff at the start of each turn.
    At level 95:
    Debuff removal chance increased to 100%.
    RevitalizeRecover HP each turn (Healing cap: 500). Gain 10% Charge BoostInstantly boosts Charge Bar by 10%
    Strength: 10%
    if HP is full.
    effect.
    will be further boosted by Sophia's support skills. His Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
    will leave him at 1 HP, which qualifies him for Medicament's full heal.
  • Sevastien:  Grandbutler Knows BestWhen Sub Ally: Refresh 3% of all allies' HP at the end of a turn (Healing cap: 150). pairs extremely well with Sophia's  Zeyen PriestessWhen Sub Ally: 200 HP boost to Light allies' healing cap., giving your front line a 350 HP heal every turn at minimum. This heal stacks with other heal-over-time effects such as RefreshHP is restored on every turn
    or RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    , and is also boosted by other healing cap boosts such as Doctor's NutrientsAll allies gain StrengthATK is greatly boosted based on how high HP is
    Strength: 45%-15%Duration: 3 turns
    and Recovery Cap Boosted (1000)Recovery cap is boosted
    Strength: 1000Duration: 3 turns
    .
    . In longer battles, this combination can be used to great effect.

Summons

  • Lucifer (5★): On top of Lucifer's base 3000 heal, which will be boosted to 3200 by  Zeyen PriestessWhen Sub Ally: 200 HP boost to Light allies' healing cap., the RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Duration: 4 turns
    will also be boosted to 700 HP per turn.

Extended Mastery Perks

Sophia Stars: 6 EMP: 21
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Healing
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
DEF
★☆☆★★☆★★★
5%8%10%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Dark Damage Down
★☆☆★★☆★★★
2%4%5%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Boost to all allies' recovery cap.
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
Last update: 2019-06-13

Gamewith's recommended EMP build for Sophia.

Priorities

Prioritize her Extended Mastery Support Skill for situations where she makes it to the front lines. After that, take Healing for her C.A. heal (under most situations, Medicament won't care about Healing EMPs). Your selection afterwards is pretty free; take DA to help her fill her charge bar faster, or Crit to improve her middling damage.

Resources