Unite and Fight/July 2021

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This page only contains information unique to this iteration of Unite and Fight.
For event basics, see the Unite and Fight main article.
For details on the Revenant Weapon required to recruit Eternals characters, see Revenant Weapons.

Event duration: 10:00 UTC, July 21, 202119:00 JST, July 21, 2021 - 14:59 UTC, July 28, 202123:59 JST, July 28, 2021
Displayed time is based on your local machine's clock.

The July 2021 iteration of Unite and Fight features Water enemies.

For new players

Resources

Important changes

  • The following changes will be made to the individual rank ranges for valor badge loot.
Amount Received Ranking (Before) Ranking (After)
Valor Badge ×100 1-70,000 1-80,000
Valor Badge ×75 70,001-120,000 80,001-140,000
Valor Badge ×50 120,001-160,000 140,001-180,000
Valor Badge ×25 160,001-250,000 180,001-270,000
Valor Badge ×10 250,001-350,000 270,001-370,000
  • The following changes will be made to individual ranking loot received from winning the first battle of the final rally.
Ranking (Before) Ranking (After)
1-70,000 1-80,000
70,001-120,000 80,001-140,000
120,001-160,000 140,001-180,000
160,001-250,000 180,001-270,000
250,001-350,000 270,001-370,000
350,001-450,000 370,001-470,000
450,001 and lower 470,001 and lower
  • The cap for unused tuning points accumulated from the airship's auto-upgrade function will be increased to 99,999.

Event Schedule

Displayed time is based on your local machine's clock.

Preliminaries:

  • 10:00 UTC, July 21, 202119:00 JST, July 21, 2021 - 14:59 UTC, July 22, 202123:59 JST, July 22, 2021

Prelim Totals:

  • 15:00 UTC, July 22, 202100:00 JST, July 23, 2021 - 21:59 UTC, July 22, 202106:59 JST, July 23, 2021

Interlude:

  • 22:00 UTC, July 22, 202107:00 JST, July 23, 2021 - 21:59 UTC, July 23, 202106:59 JST, July 24, 2021

Finals:

  • 22:00 UTC, July 23, 202107:00 JST, July 24, 2021 - 14:59 UTC, July 27, 202123:59 JST, July 27, 2021

Final Rally:

  • 22:00 UTC, July 27, 202107:00 JST, July 28, 2021 - 14:59 UTC, July 28, 202123:59 JST, July 28, 2021

Event Battles

Tokens / AP

Name Difficulty Cost Solo
honor
Tokens Token / AP Token / EP Token / Meat
Host Join Host Join MVP 2nd 3rd FREstimated Final Rally tokens obtained via honor if soloed.
[math]\displaystyle{ \frac{honor}{16667} }[/math]
SoloThis includes Final Rally tokens.
[math]\displaystyle{ \frac{host + join + mvp + \frac{honor}{16667}}{ap} }[/math]
MVP[math]\displaystyle{ \frac{host + join + mvp}{ap} }[/math] base[math]\displaystyle{ \frac{host + join}{ap} }[/math] SoloThis includes Final Rally tokens.
[math]\displaystyle{ \frac{join + mvp + \frac{honor}{16667}}{ep} }[/math]
MVP[math]\displaystyle{ \frac{join + mvp}{ep} }[/math] base[math]\displaystyle{ \frac{join}{ep} }[/math] SoloThis includes Final Rally tokens.
[math]\displaystyle{ \frac{host + join + mvp + \frac{honor}{16667}}{meat} }[/math]
MVP[math]\displaystyle{ \frac{host + join + mvp}{meat} }[/math] base[math]\displaystyle{ \frac{host + join}{meat} }[/math]
Cyaegha Normal 20 AP - 4000 16 0 0 - -0.240.81 0.8 0.8 - - - - - -
Cyaegha Hard 20 AP - 6000 24 0 0 - -0.361.22 1.2 1.2 - - - - - -
Cyaegha Very Hard 25 AP - 8000 30 0 0 - -0.481.22 1.2 1.2 - - - - - -
Audumbla Very Hard 30 AP 1 EP 21400 16 18 10 - -1.281.51 1.47 1.13 29.28 28 18 - - -
Aberration Extreme 30 AP 1 EP 51000 22 20 14 - -3.061.97 1.87 1.4 37.06 34 20 - - -
Aberration Extreme+ 30 AP 1 EP 80800 26 20 20 - -4.852.36 2.2 1.53 44.85 40 20 - - -
Charybdis Nightmare 90 30 AP + 5 meat 2 EP 260000 45 20 18 10 515.63.29 2.77 2.17 26.8 19 10 19.72 16.6 13
Charybdis Nightmare 95 40 AP + 10 meat 3 EP 910000 55 30 26 18 1054.64.14 2.78 2.13 36.87 18.67 10 16.56 11.1 8.5
Charybdis Nightmare 100 50 AP + 20 meat 3 EP 2650000 80 48 40 30 201596.54 3.36 2.56 82.33 29.33 16 16.35 8.4 6.4
Charybdis Nightmare 150 50 AP + 20 meat 3 EP 4100000 120 85 52 42 3024610.06 5.14 4.1 127.67 45.67 28.33 25.15 12.85 10.25

Cyaegha

Audumbla / Aberration

Lvl 60 Audumbla
Cost to Host: 30 AP Cost to Join: 1 EP Unlock: Enter event
TweetDeck: Lvl 60 Audumbla Lv60 アウズンブラ
Wave Name Lvl HP Charge Mode
Boss Audumbla 60 7,000,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Tsunami N
Water damage to all allies.
Inflicts DA DownDouble attack rate is lowered
Duration: 4 turns
.
Audumbla gains ATK UpATK is boosted
.
  • Horn Drill N OD
Large Water damage to one ally.
Inflicts ATK DownATK is lowered
Duration: 4 turns
.
Gains DA UpDouble attack rate is boosted
.
  • Pulsar Explosion OD
Large Water damage to all allies and inflict DEF DownDEF is lowered
Duration: 4 turns
.
Removes all buffs on Audumbla.
  • 20% Trigger
Unleashes True Power.
Base charge diamonds: 2 → 1.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×21,400 (solo)
Host: Token ×16 Join: Token ×18 MVP: Token ×10
Wooden Gold Red
  • Gold Badge
Silver
Lvl 75 Aberration
Cost to Host: 30 AP Cost to Join: 1 EP Unlock: Enter event
TweetDeck: Lvl 75 Aberration Lv75 ビザールビースト
Wave Name Lvl HP Charge Mode
Boss Aberration 75 15,555,555 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Roar N
Water damage to all allies.
Gains DA UpDouble attack rate is boosted
.
  • Vortex N
Water damage to all allies.
Inflicts PutrefiedHP is lowered on every turn
.
  • Torrent Strike OD TR
10-hit Water damage to random allies.
Last hit inflicts SuffocateHP is lowered on every turn
.
  • 50% Trigger
Casts Torrent Strike.
  • 25% Trigger
Base charge diamonds: 3 → 1.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×50,000 (solo)
Host: Token ×22 Join: Token ×20 MVP: Token ×14
Chest 1 Chest 2 Chest 3 Chest 4
~25% ~100% ~100% ~100%
  • Gold Badge
Chest 5 Chest 6 Red
~100% Rare -
  • Gold Badge
Drop table last updated: 2018-04-25, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Lvl 80 Aberration
Cost to Host: 30 AP Cost to Join: 1 EP Unlock: Clear Extreme solo within one turn.The first turn ends when the Attack button appears again after tapping it once.
TweetDeck: Lvl 80 Aberration Lv80 ビザールビースト
Wave Name Lvl HP Charge Mode
Boss Aberration 80 22,000,000 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Roar N
Water damage to all allies.
Gains DA UpDouble attack rate is boosted
.
  • Vortex N
Water damage to all allies.
Inflicts PutrefiedHP is lowered on every turn
.
  • Torrent Strike OD TR
10-hit Water damage to random allies.
Last hit inflicts SuffocateHP is lowered on every turn
.
  • 50% Trigger
Casts Torrent Strike.
  • 25% Trigger
Base charge diamonds: 3 → 1.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×80,800 (solo)
Host: Token ×26 Join: Token ×20 MVP: Token ×20
Wooden Gold Red
  • Gold Badge
Silver

Nightmare


CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 90 Charybdis
Cost to Host: 30 AP, Bait Chunk ×5 Cost to Join: 2 EP Unlock: Own at least Bait Chunk
TweetDeck: Lvl 90 Charybdis Lv90 カリュブディス
Wave Name Lvl HP Charge Mode
Boss Charybdis 90 42,000,000 ◇◇ Yes
100%~43,000 ATKEstimated damage taken from a 43,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage3,2252,4191,613
10Neutral4,3003,2252,150
10Disadvantage6,4504,8383,225
14 DEFEstimated damage dealt to a 14 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage107.14%142.86%214.29%
Neutral71.43%95.24%142.86%
Disadvantage53.57%71.43%107.14%
0%All earth damage taken reduced by 0%.
50%~52,000 ATKEstimated damage taken from a 52,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage3,9002,9251,950
10Neutral5,2003,9002,600
10Disadvantage7,8005,8503,900
14 DEFEstimated damage dealt to a 14 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage107.14%142.86%214.29%
Neutral71.43%95.24%142.86%
Disadvantage53.57%71.43%107.14%
0%All earth damage taken reduced by 0%.
25%~64,000 ATKEstimated damage taken from a 64,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage4,8003,6002,400
10Neutral6,4004,8003,200
10Disadvantage9,6007,2004,800
13 DEFEstimated damage dealt to a 13 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage115.38%153.85%230.77%
Neutral76.92%102.56%153.85%
Disadvantage57.69%76.92%115.38%
0%All earth damage taken reduced by 0%.
DEF DownDEF is lowered
Not immune
ATK DownATK is lowered
Not immune
GravitySpecial attack max charge turn is extended
Not immune
DelayReduce a foe's filled charge diamonds by 1
Not immune
Debuff Res. DownDebuff resistance is lowered
Not immune
Lethal HitInstant death for the victim.
Immune
PoisonedHP is lowered on every turn
Not immune
BurnedHP is lowered on every turn
Immune
PutrefiedHP is lowered on every turn
Not immune
BlindedAttacks have a slight chance to miss
Immunity varies HP 100%-51%: ✕
HP 50%-0%: 〇
CharmedAttacks are slightly limited
Immune
ZombifiedReceives DMG if healed
Not immune
SleepCan't attack and takes big DMG (Ends upon taking DMG)
Not immuneTakes 25% more damage
ParalyzedCan't attack
Immunity varies HP 100%-51%: ✕
HP 50%-0%: 〇
PetrifiedStops enemy's charge diamonds from filling.
Immune
StunnedCan't attack
Not immune
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
Stared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG
ImmuneTakes 10% more damage
Local status effect
Special Attacks Triggers and Notes
  • Abysmal Waters N OD TR 25%
6-hit Water damage to random allies.
Inflicts SuffocateHP is lowered on every turn
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
on hit allies.
  • Jellyfish Canopy TR 50%
Gains DEF UpDEF is boosted
Local status effect
and Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Local status effect
.
  • Twinkling Tide N OD TR 75%
Water damage to all allies.
Inflicts DEF DownDEF is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
on hit allies.
Inflicts 30% Charge CutInstantly reduces Charge Bar by 30%
Strength: 30%
on all allies.
  • Normal attacks target two random allies.
  • 75% Trigger
Casts Twinkling Tide.
  • 50% Trigger
Unleashes True Power.
Casts Jellyfish Canopy.
Does not override normal attack.Charybdis will cast Jellyfish Canopy and perform a normal attack.
  • 25% Trigger
Unleashes True Power+.
Casts Abysmal Waters.
  • 10% Trigger
Mode bar is reset.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×260,000 (solo)
Host: Token ×45 Join: Token ×20 MVP: Token ×18 2nd: Token ×10 3rd: Token ×5
Host: Prestige Pendant ×15 Join: Prestige Pendant ×10 Crew: Prestige Pendant ×5
Wooden Gold Red
  • Gold Badge
Silver

CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 95 Charybdis
Cost to Host: 40 AP, Bait Chunk ×10 Cost to Join: 3 EP Unlock: Finals Day 1-4, own at least 10× Bait Chunk
TweetDeck: Lvl 95 Charybdis Lv95 カリュブディス
Wave Name Lvl HP Charge Mode
Boss Charybdis 95 131,250,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Abysmal Waters N OD TR 25%
6-hit Water damage to random allies.
Inflicts CharmedAttacks are slightly limited
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and SuffocateHP is lowered on every turn
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
on hit allies.
  • Jellyfish Canopy TR 50%
Gains DEF UpDEF is boosted
Local status effect
, Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Local status effect
, and DA UpDouble attack rate is boosted
Local status effect
.
  • Twinkling Tide N OD TR 75%
Water damage to all allies.
Inflicts DEF DownDEF is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and ATK DownATK is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
on hit allies.
Inflicts 30% Charge CutInstantly reduces Charge Bar by 30%
Strength: 30%
on all allies.
  • Normal attacks target two random allies.
  • 75% Trigger
Casts Twinkling Tide.
  • 50% Trigger
Unleashes True Power.
Removes all debuffs on Charybdis.
Casts Jellyfish Canopy.
Does not override normal attack.Charybdis will cast Jellyfish Canopy and perform a normal attack.
  • 25% Trigger
Unleashes True Power+.
Casts Abysmal Waters.
  • 10% Trigger
Mode bar is reset.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×910,000 (solo)
Host: Token ×55 Join: Token ×30 MVP: Token ×26 2nd: Token ×18 3rd: Token ×10
Host: Prestige Pendant ×30 Join: Prestige Pendant ×20 Crew: Prestige Pendant ×10
Wooden Gold Red
  • Gold Badge
Silver

CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 100 Charybdis
Cost to Host: 50 AP, Bait Chunk ×20 Cost to Join: 3 EP Unlock: Finals Day 3-4, own at least 20× Bait Chunk.
Wave Name Lvl HP Charge Mode
Boss Charybdis 100 288,750,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Abysmal Waters N OD TR 25%
6-hit Water damage to random allies.
Inflicts CharmedAttacks are slightly limited
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and SuffocateHP is lowered on every turn
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
on hit allies.
Inflicts ParalyzedCan't attack
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
on one ally.
  • Jellyfish Canopy TR 50%
Gains DEF UpDEF is boosted
Local status effect
, Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Local status effect
, TA UpTriple attack rate is boosted
Local status effect
, and 30% DMG CutTaking less DMG
Strength: 30%Duration: 1.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
  • Twinkling Tide N OD TR 85% 10%
Water damage to all allies.
Inflicts DEF DownDEF is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and ATK DownATK is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
on hit allies.
Inflicts 50% Charge CutInstantly reduces Charge Bar by 50%
Strength: 50%
on all allies.
  • Normal attacks target two random allies.
  • 85% Trigger
Casts Twinkling Tide.
  • 50% Trigger
Unleashes True Power
Removes all debuffs on Charybdis.
Casts Jellyfish Canopy.
Does not override normal attack.Charybdis will cast Jellyfish Canopy and perform a normal attack.
  • 25% Trigger
Unleashes True Power+
Casts Abysmal Waters.
  • 10% Trigger
Mode bar is reset.
Casts Twinkling Tide.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×2,650,000 (solo)
Host: Token ×80 Join: Token ×48 MVP: Token ×40 2nd: Token ×30 3rd: Token ×20
Host: Prestige Pendant ×60 Join: Prestige Pendant ×40 Crew: Prestige Pendant ×20
Wooden Gold Red
  • Gold Badge
Silver

CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 150 Charybdis
Cost to Host: 50 AP, Bait Chunk ×20 Cost to Join: 3 EP, must be in the same crew as the host Unlock: Finals Day 3-4, own at least 20× Bait Chunk, crew has cleared at least 100 Nightmare Lvl 100 battles.
Wave Name Lvl HP Charge Mode
Boss Charybdis 150 288,750,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Abysmal Waters N OD TR 35%
6-hit Water damage to random allies.
Inflicts CharmedAttacks are slightly limited
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and SuffocateHP is lowered on every turn
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
on hit allies.
Inflicts ParalyzedCan't attack
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
on one ally.
  • Jellyfish Canopy TR 50%
Gains DEF UpDEF is boosted
Local status effect
, Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Local status effect
, TA UpTriple attack rate is boosted
Local status effect
, and 50% DMG CutTaking less DMG
Strength: 50%Local status effect
.
  • Twinkling Tide N OD TR 85% 20%
Water damage to all allies.
Inflicts DEF DownDEF is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and ATK DownATK is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
on hit allies.
Inflicts 50% Charge CutInstantly reduces Charge Bar by 50%
Strength: 50%
on all allies.
  • Upon entering Overdrive
Fills all charge diamonds.
  • 85% Trigger
Casts Twinkling Tide.
  • 50% Trigger
Unleashes True Power
Removes all debuffs from Charybdis.
Casts Jellyfish Canopy.
Does not override normal attack.Charybdis will cast Jellyfish Canopy and perform a normal attack.
  • 35% Trigger
Casts Abysmal Waters.
  • 25% Trigger
Unleashes True Power+
  • 20% Trigger
Casts Twinkling Tide.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×300 Honor: Honor ×4,100,000 (solo)
Host: Token ×120 Join: Token ×85 MVP: Token ×52 2nd: Token ×42 3rd: Token ×30
Host: Prestige Pendant ×80 Join: Prestige Pendant ×50 Crew: Prestige Pendant ×25
Wooden Gold Red
  • Gold Badge
Silver

Final Rally

Lvl ?? Hades
Cost to Host: N/A Cost to Join: 0 Unlock: Last day of Unite and Fight
Wave Name Lvl HP Charge Mode
Boss Hades Varies Dependent on Lvl ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Invitation to the Underworld N TR 95%
Dark damage to all allies.
Inflicts DEF DownDEF is lowered
Duration: 3 turns
and SleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 1 turn Takes 25% more damage
.
  • Untomb N 50%-
Large Dark damage to all allies.
Removes 5 buffs from all allies.
Inflicts PoisonedHP is lowered on every turn
Strength: 10% HPDuration: 3 turns
.
  • Gehenna OD TR 65% 35%
Dark damage to all allies.
Inflicts CursedCan't be healed
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Level 150 TR 65% and all versions TR 35% only:
Inflicts PitfallATK is absorbed by dark allies, and dark allies' ATK is ineffective
Duration: 3 turns
.
  • Deathly Gaze OD 50%-
Large Dark damage to all allies.
Inflicts DeathKnocked out after 3t
Duration: 3 turns
and increases skill cooldowns by 2 turns for one allyVerification needed. .
  • Pluto's Impact TR 80%
Dark damage to one ally.
Hades gains Death's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery
, DA UpDouble attack rate is boosted
Duration: 3 turnsLocal status effect
, and TA UpTriple attack rate is boosted
Duration: 3 turnsLocal status effect
.
  • Deathly Gaze (Trigger) TR 10%
Plain damage to all allies equal to 40% of max HP.
Inflicts DeathKnocked out after 1t
Duration: 1 turn
and increases skill cooldowns by 2 turns for two allies.
  • Normal attacks hit all allies.
  • Immune to ZombifiedReceives DMG if healed
    and ParalyzedCan't attack
    .
  • 95% Trigger
Casts Invitation to the Underworld.
  • 80% Trigger
Casts Pluto's Impact.
  • 75% Trigger
Unleashes True Power.
Gains immunity to DelayReduce a foe's filled charge diamonds by 1
and GravitySpecial attack max charge turn is extended
.
  • 65% Trigger
Casts Gehenna.
  • 50% Trigger
Unleashes True Power+.
Removes all debuffs from Hades.
  • 35% Trigger
Casts Gehenna.
  • 25% Trigger
Unleashes True Power++.
Gains immunity to ATK DownATK is lowered
and DEF DownDEF is lowered
.
  • 10% Trigger
Casts Deathly Gaze (Trigger).
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Honor: Honor (solo)
Wooden Gold Red
Silver
Lvl HP (First time) HP (Second time onward) Tokens (Second time onward)
150 8,400,000,000 3,360,000,000 Token ×400
120 4,320,000,000 1,728,000,000 Token ×280
100 1,440,000,000 576,000,000 Token ×200
90 900,000,000 360,000,000 Token ×160
80 670,000,000 268,000,000 Token ×130
70 550,000,000 220,000,000 Token ×100
60 200,000,000 80,000,000 Token ×60

Event Rewards

Event Missions

Completing missions during the event earns rewards. The missions are as follows:

Mission Reward
Defeat Cyaegha 5 times Token ×25
Defeat Cyaegha 10 times Token ×50
Defeat Cyaegha 15 times Token ×100
Defeat Audumbla 5 times Token ×50
Defeat Audumbla 10 times Token ×100
Defeat Audumbla 15 times Token ×150
Defeat Aberration 5 times Bait Chunk ×5
Defeat Aberration 10 times Bait Chunk ×5
Defeat Aberration 15 times Bait Chunk ×5
Defeat Charybdis 5 times Token ×100
Defeat Charybdis 10 times Token ×200
Defeat Charybdis 15 times Token ×300
Reset the token drawbox 1 time Premium Draw Ticket ×1
Reset the token drawbox 2 times Premium Draw Ticket ×1
Reset the token drawbox 3 times Premium Draw Ticket ×1
Reset the token drawbox 4 times Premium Draw Ticket ×1

Token Drawbox

Event Token Drawbox
Event Only
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Revenant Weapons111111
Weapons
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Akhu1111--
Longinus1111--
Facon1111--
Falcon Mace1111--
Skill Jewel111---
Skill Shard222---
Archangel Weapon10101010125125
Angel Weapon150200150150350350
Rare Weapon100150120120--
Normal Weapon25705050100100
Summons
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Archangel Queen10101010100100
Angel Queen80100110110250250
Rare Summon501008080190190
Normal Summon25705050100100
Items
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Full Elixir55----
Half Elixir1010--1010
Soul Balm55----
Soul Berry151515155050
Treasure
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Supreme Merit112455
Champion Merit32561010
Treasure80120100100--
Unite and Fight Items
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Support Potion303030309090
Clarity Herb303030309090
Revival Potion303030309090
Other
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Crystal ×10034----
Rupies ×100100200200200939939
CP ×53030----
Total 800 1200 1000 100025002500
Tokens per draw 2 2 2 246

Badge Rewards

Battle Badge Rewards
Reward
1 Token ×20
3 Tiamat Anima ×5
5 Rupies ×1,000
7 Colossus Anima ×5
9 Token ×20
12 Leviathan Anima ×5
15 Rupies ×2,000
18 Yggdrasil Anima ×5
21 Soul Berry ×1
24 Luminiera Anima ×5
27 Falcon Mace
30 Celeste Anima ×5
33 Soul Berry ×1
36 Tiamat Omega Anima ×5
40 Token ×20
44 Colossus Omega Anima ×5
48 Angel Weapon ×3
52 Leviathan Omega Anima ×5
56 Token ×30
60 Yggdrasil Omega Anima ×5
70 Moonlight Stone ×1
80 CP ×50
90 Token ×30
Battle Badge Rewards
Reward
100 Facon
110 Soul Berry ×3
120 Luminiera Omega Anima ×5
140 Audumbla
150 Celeste Omega Anima ×5
160 Token ×100
170 Rupies ×5,000
180 Token ×150
190 Falcon Mace
200 Champion Merit ×10
225 Rupies ×10,000
250 Soul Berry ×3
275 Water Quartz ×5
300 Supreme Merit ×5
325 Token ×200
350 Rupies ×15,000
375 CP ×50
400 Audumbla
425 Premium Draw Ticket ×1
450 Silver Spellbook ×1
475 Water Quartz ×10
500 Coronation Ring ×1
550 Gold Moon ×1

Honor Collection

Collect honor by completing quests and defeating raid bosses. When certain amounts of honor is accumulated, earn rewards. The number used to gauge each player's contribution to a raid boss is also called honor; the amount of event honor earned per raid boss is equal to the amount of contribution honor accumulated plus a static bonus amount based on whether you started the raid or joined as support.

Honor Rewards
Honor Item
1,000 Token ×50
2,000 Half Elixir ×5
4,000 Soul Berry ×5
6,000 Casino Chip ×40,000
8,500 Premium Draw Ticket ×1
11,000 Token ×70
14,000 Tiamat Omega Anima ×3
17,000 Half Elixir ×5
21,000 Soul Berry ×5
26,000 Colossus Omega Anima ×3
35,000 CP ×50
45,000 Token ×100
60,000 Leviathan Omega Anima ×3
85,000 Steel Brick ×1
110,000 Yggdrasil Omega Anima ×3
140,000 Facon
170,000 Token ×100
200,000 Soul Berry ×5
230,000 Falcon Mace
260,000 Token ×100
300,000 Premium Draw Ticket ×1
350,000 Soul Balm ×1
400,000 Token ×100
450,000 Soul Berry ×5
450,000 Half Elixir ×2
450,000 Crystal ×100
500,000 Bronze Moon ×1
550,000 Luminiera Omega Anima ×3
600,000 Token ×100
650,000 Rupie ×10,000
700,000 Celeste Omega Anima ×3
Honor Rewards
Honor Item
750,000 Premium Draw Ticket ×1
800,000 Soul Berry ×5
850,000 Token ×100
900,000 Water Quartz ×30
950,000 Animus Codex ×1
1,000,000 CP ×50
1,100,000 Token ×100
1,200,000 Soul Berry ×5
1,300,000 Bronze Moon ×1
1,400,000 Full Elixir ×1
1,500,000 Premium Draw Ticket ×1
1,600,000 CP ×50
1,800,000 Rupie ×15,000
2,000,000 Full Elixir ×1
2,300,000 Soul Berry ×5
2,300,000 Half Elixir ×2
2,300,000 Crystal ×100
2,600,000 Soul Balm ×2
3,000,000 Premium Draw Ticket ×1
3,500,000 Token ×100
4,000,000 Facon
4,500,000 Coronation Ring ×1
5,000,000 Soul Balm ×3
5,500,000 Token ×150
6,000,000 Full Elixir ×2
6,500,000 Falcon Mace
7,000,000 CP ×50
7,500,000 Audumbla
8,000,000 Soul Berry ×20
9,000,000 Skill Jewel ×3
10,000,000 Blue Sky Crystal ×3
Honor Rewards
Honor Item
11,000,000 Half Elixir ×10
12,000,000 Champion Merit ×3
13,000,000 Gold Spellbook ×1
14,000,000 Gold Moon ×1
15,000,000 Coronation Ring ×1
20,000,000 Soul Berry ×25
30,000,000 Water Quartz ×50
40,000,000 Crystal ×300
50,000,000 Lineage Ring ×1
60,000,000 Legendary Merit ×1
70,000,000 Half Elixir ×15
80,000,000 Premium Draw Ticket ×3
90,000,000 Intricacy Ring ×1
100,000,000 Champion Merit ×10
120,000,000 Gem ×100
140,000,000 Premium Draw Ticket ×1
160,000,000 Gem ×100
180,000,000 Premium Draw Ticket ×1
200,000,000 Crystal ×1,000
250,000,000 Gold Moon ×1
300,000,000 Half Elixir ×30
350,000,000 Gem ×100
400,000,000 Gold Spellbook ×3
450,000,000 Premium Draw Ticket ×1
500,000,000 Crystal ×1,000
600,000,000 Intricacy Ring ×1
700,000,000
800,000,000 Intricacy Ring ×1
900,000,000 Water Quartz ×200
1,000,000,000 Crystal ×1,000

Valor Badges

Valor Badges are rewarded based on your and your crew's performance during the event. At most 525 Valor Badges can be obtained in one Unite and Fight.

Group Max Requirement Reward Notes
Prelims
Prelims Get a total of 22,000 crew honors and 1,200 individual honors in prelims Valor Badge ×5
Prelims Get a total of 45,000 crew honors and 2,500 individual honors in prelims Valor Badge ×10
Prelims Get 12,000 individual honors in prelims Valor Badge ×5
Prelims Get 25,000 individual honors in prelims Valor Badge ×10
Prelims Place in the top 300 in the preliminary crew rankings Tier A in finals
Prelims Place anywhere from 301-1,000 in the preliminary crew rankings Tier A in finals
Prelims Place anywhere from 1,001-8,000 in the preliminary crew rankings Valor Badge ×25 Tier A in finals
Prelims Place anywhere from 8,001-19,000 in the preliminary crew rankings Valor Badge ×10 Tier B in finals
Prelims Place anywhere from 19,001-36,000 in the preliminary crew rankings Valor Badge ×5 Tier C in finals
Tier A
Tier A Get a total of 300,000 individual honors and win a battle in Tier A finals Valor Badge ×60 per finals day
Tier A Get a total of 1,000,000,000 crew honors, 10,000,000 individual honors and win a battle in Tier A finals per finals day
Tier A Get a total of 10,000,000 crew honors, 1,000,000 individual honors and lose a battle in Tier A finals Valor Badge ×25 per finals day
Tier A Get a total of 100,000,000 crew honors, 2,500,000 individual honors and lose a battle in Tier A finals Valor Badge ×5 per finals day
Tier A Get a total of 150,000,000 crew honors, 3,500,000 individual honors and lose a battle in Tier A finals Valor Badge ×5 per finals day
Tier A Get a total of 250,000,000 crew honors, 6,000,000 individual honors and lose a battle in Tier A finals Valor Badge ×5 per finals day
Tier A Get a total of 1,000,000,000 crew honors, 30,000,000 individual honors and lose a battle in Tier A finals per finals day
Tier A Get a total of 3,000,000,000 crew honors, 90,000,000 individual honors and lose a battle in Tier A finals per finals day
Tier B
Tier B Get a total of 200,000 individual honors and win a battle in Tier B finals Valor Badge ×25 per finals day
Tier B Get a total of 35,000,000 crew honors, 360,000 individual honors and win a battle in Tier B finals Valor Badge ×5 per finals day
Tier B Get a total of 50,000,000 crew honors, 480,000 individual honors and win a battle in Tier B finals Valor Badge ×5 per finals day
Tier B Get a total of 5,000,000 crew honors, 500,000 individual honors and lose a battle in Tier B finals Valor Badge ×10 per finals day
Tier B Get a total of 35,000,000 crew honors, 900,000 individual honors and lose a battle in Tier B finals Valor Badge ×5 per finals day
Tier B Get a total of 50,000,000 crew honors, 1,200,000 individual honors and lose a battle in Tier B finals Valor Badge ×5 per finals day
Tier C
Tier C Get a total of 100,000 individual honors and win a battle in Tier C finals per finals day
Tier C Get a total of 5,000,000 crew honors, 160,000 individual honors and win a battle in Tier C finals Valor Badge ×5 per finals day
Tier C Get a total of 1,800,000 crew honors, 150,000 individual honors and lose a battle in Tier C finals Valor Badge ×5 per finals day
Tier C Get a total of 5,000,000 crew honors, 400,000 individual honors and lose a battle in Tier C finals Valor Badge ×5 per finals day
Individual
Individual Place in the top 80,000 in the individual rankings Valor Badge ×100
Individual Place anywhere from 80,001-140,000 in the individual rankings Valor Badge ×75
Individual Place anywhere from 140,001-180,000 in the individual rankings Valor Badge ×50
Individual Place anywhere from 180,001-270,000 in the individual rankings Valor Badge ×25
Individual Place anywhere from 270,001-370,000 in the individual rankings Valor Badge ×10
Individual Player not in a crew advancing to finals: get 250,000 indiv. honors during a finals battle Token ×100 per finals day
Individual Player not in a crew advancing to finals: get 400,000 indiv. honors during a finals battle Valor Badge ×5 per finals day
★ - All available.
✭ - Max in tier B finals.
✧ - Max in tier C finals.
◈ - Not in a crew advancing to finals

Final Rally Loot

  • Final Rally Individual Ranking tokens are earned at the linear rate of 60 tokens per 1,000,000 honors.
Requirement Reward Notes
Total Crew Rankings
Place in the top 2,000 in the total crew rankings
Place anywhere from 2,001–5,500 in the total crew rankings
Place anywhere from 5,501–9,000 in the total crew rankings
Place anywhere from 9,001–14,000 in the total crew rankings
Place anywhere from 14,001–18,000 in the total crew rankings
Place anywhere from 18,001–30,000 in the total crew rankings
Place 30,001 or lower in the total crew rankings
Individual Rankings
Place in the top 80,000 in the individual rankings Random Reward Sunlight Stone ×1
(Lucky Loot!)
or
Sunlight Shard ×3
Place anywhere from 80,001–140,000 in the individual rankings Random Reward Sunlight Stone ×1
(Lucky Loot!)
or
Sunlight Shard ×2
Place anywhere from 140,001–180,000 in the individual rankings Random Reward Sunlight Stone ×1
(Lucky Loot!)
or
Sunlight Shard ×1
Place anywhere from 180,001–270,000 in the individual rankings Random Reward Gold Moon ×1
or
Silver Moon ×5
Place anywhere from 270,001–370,000 in the individual rankings
Place anywhere from 370,001–470,000 in the individual rankings
Place 470,001 or lower in the individual rankings

Valor Badge Packs

Pack Contents Cost Notes
1-Badge Pack
  • Token ×100
Valor Badge ×1 Limit 10 purchases.
Resets each Unite and Fight run.
10-Badge Pack Valor Badge ×10 Limit 3 purchases.
Do not buy.
Resets each Unite and Fight run.
30-Badge Pack Valor Badge ×30 Do not buy.
Resets each Unite and Fight run.
80-Badge Pack Providence Globe ×1 Valor Badge ×80 Do not buy.
Resets each Dread Barrage run.
90-Badge Pack Astral Votum ×1 Valor Badge ×90 Do not buy.
Resets each Dread Barrage run.
100-Badge Pack Valor Badge ×100 Do not buy.
Resets each Unite and Fight run.
100-Badge Pack Valor Badge ×100 Do not buy.
Resets each Dread Barrage run.
150-Badge Pack Valor Badge ×150 Do not buy.
Resets each Unite and Fight run.
200-Badge Pack Valor Badge ×200 Do not buy.
Resets each Unite and Fight run.
275-Badge Pack Valor Badge ×275 Recommended!
Sunlight Stones can not be farmed from any raid.
Resets each Unite and Fight run.
300-Badge Pack Lapis Merit ×1 Valor Badge ×300 Required for Eternals Transcendence.
Stock increases (not resets) each Unite and Fight run.
340-Badge Pack Astral Spiritus ×1 Valor Badge ×340 Not recommended.
The cost is too high relative to raid difficulty.
Resets each Dread Barrage run.
450-Badge Pack Valor Badge ×450
When you have enough Sunlight Stones and Sephira Evolites, and/or cannot easily get more from the next run of Rise of the Beasts.
Resets each Unite and Fight run.
500-Badge Pack Valor Badge ×500
Recommended!
After buying all of the Sephira Evolites available in the Arcarum Shop, this will be your main source of additional Evolites.
Resets each Unite and Fight run.
550-Badge Pack Valor Badge ×550
Exercise caution.
This pack effectively skips all grind related to a Dark Opus 5★ uncap, but is very expensive. Note that Dark Opus can alternatively be uncapped via the 450-Badge Pack (Gold Brick) and farming the remaining materials through raids and coop.
Resets each Dread Barrage run.

Guide