Magisa (Summer)/Strategy

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Ratings

Magisa (Summer)  

  • Role: Attacker/Support
  • Able to remove 1 buff from her foe with  Tidemark5-hit, 100% Dark damage to a foe (Damage cap: ~108,000 per hit).
    Remove 1 buff.
    Gain Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Hit number increases based on number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    upon cast [Max: 10 hits].)
    , which can be reset with her Charge Attack.
  • Grants up to 6 different useful buffs, including Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , to all allies based on the number of her Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    .
  • Deals high damage by rotating her Charge Attack and skills.
  • High offensive capabilities when she has 5 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    .
  • Grants the effect of Dispel CancelEffects that remove buffs will be nullified (1 time)
    to any Dark ally who has 5 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    .
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.7 A SS S 2024-02-16
Kamigame 9.6 C SS S 2023-05-01

Overview

Magisa is a powerful and self-sufficient attacker, offering consistently high damage per turn, buff removal, and modest utility through various party buffs.

Strengths

  • High damage output and high hit counts for supplemental damage synergy
  • Frequent and flexible buff removal through her skill reset on charge attack
  • Effective at breaking various Omens in V2 battles
  • Modest but useful party buffs and crest support
  • Self-sufficient with 100% DEF and guaranteed double attacks
  • Often immune to buff nullifying effects due to her passive
  • Fully efficient in Full Auto and synergizes well with Dark's Full Auto setups
  • Staff and Fist specialization, covering two popular Ultima Weapon groups

Weaknesses

  • Less ideal for Reload/Refresh racing/mashing due to significant damage coming from her skill casts
  • Some of her party buffs are redundant with other popular/meta Dark characters (as of August 2022)
  • Her passive may complicate (future) crest teams in battles which frequently nullify buffs

How to Play

Magisa is very easy to use as all of her skills can be activated whenever available provided you don't have a specific need to avoid using them. She will play essentially optimally on Full Auto.

  • On turn one, use all of her skills in order:
    •  Tidemark5-hit, 100% Dark damage to a foe (Damage cap: ~108,000 per hit).
      Remove 1 buff.
      Gain Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
      Duration: Indefinite
      .
      (Hit number increases based on number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
      upon cast [Max: 10 hits].)
    •  Summer Illusion500% Dark damage to a foe (Damage cap: ~635,000).
      All allies gain Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
      Duration: Indefinite
      and a random buff.
      (Additional buffs based on number of caster's Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
      upon cast.)
    •  Glorious Pearl600% Dark damage to a foe (Damage cap: ~810,000).
      Gain Instant ChargeInstantly sets Charge Bar to 100%
      Unaffected by Charge Bar Gain status effects.
      No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
      .
      End cooldown for other skills.
      (this will reset the other skills)
    •  Tidemark5-hit, 100% Dark damage to a foe (Damage cap: ~108,000 per hit).
      Remove 1 buff.
      Gain Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
      Duration: Indefinite
      .
      (Hit number increases based on number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
      upon cast [Max: 10 hits].)
      (again)
    •  Summer Illusion500% Dark damage to a foe (Damage cap: ~635,000).
      All allies gain Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
      Duration: Indefinite
      and a random buff.
      (Additional buffs based on number of caster's Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
      upon cast.)
      (again)
    • Charge Attack (this will reset Tidemark)
  • On turn two, use  Tidemark5-hit, 100% Dark damage to a foe (Damage cap: ~108,000 per hit).
    Remove 1 buff.
    Gain Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Hit number increases based on number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    upon cast [Max: 10 hits].)
    again
    • She should now have Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
      and all of the effects of  Price of the ContractGain these effects in order based on number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
      :

      1: 30% boost to ATKMultiplier: Normal.
      2: 100% boost to DEF.
      3: Guaranteed double attacks.
      4: 20% Bonus Dark DMG effect.
      5: Fight alongside Morax.Upon attacking, deal 500% Dark damage to a foe (Damage cap: ~635,000)

Proceed with the battle using  Tidemark5-hit, 100% Dark damage to a foe (Damage cap: ~108,000 per hit).
Remove 1 buff.
Gain Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
(Hit number increases based on number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
upon cast [Max: 10 hits].)
after each charge attack and her other skills as they become available.

 Tidemark5-hit, 100% Dark damage to a foe (Damage cap: ~108,000 per hit).
Remove 1 buff.
Gain Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
(Hit number increases based on number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
upon cast [Max: 10 hits].)

  • Can be delayed if you expect to need buff removal before Magisa's next charge attack / skill reset
  • Always use it before charge attack as it will reset anyway, unless you are intentionally holding back your damage
  • Be wary of RepelReflects DMG
    Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    or similar effects due to her high hit counts and Morax attacking even if she does not

 Summer Illusion500% Dark damage to a foe (Damage cap: ~635,000).
All allies gain Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
and a random buff.
(Additional buffs based on number of caster's Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
upon cast.)

  • Can be delayed for various reasons, but be careful not to waste uptime waiting for the perfect turn
    • To avoid wasting the Veil (1 time)Debuffs will be nullified (1 time)
      "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
      , Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
      , or Charge Bar +20%Instantly boosts Charge Bar by 20%
      Strength: 20%
    • To ensure Debuff Success BoostedDebuff success rate is boosted
      for a particular ally's upcoming debuff
    • To ensure 20% Light CutLight DMG is cut 20%
      Duration: 3 turnsLight Damage Cut.
      for a dangerous attack or StrengthATK is greatly boosted based on how high HP is
      Strength: 20%-10%Duration: 3 turns
      for a burst turn
  • The timing is completely flexible if it will be reset by Glorious Pearl before its natural cooldown

 Glorious Pearl600% Dark damage to a foe (Damage cap: ~810,000).
Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.
End cooldown for other skills.

  • Can be delayed if a turn where two dispels, high hit counts, or a charge attack are necessary is imminent
    • With Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
      , Magisa will deal 28 hits with two Tidemarks (10 + 10), Glorious Pearl (1), her charge attack (1 + 5), and Morax (1)
  • Always use both other skills before Glorious Pearl as they will be reset regardless

Synergy

Supplemental Damage and Skill Cap

With frequent skill damage and high hit counts, Magisa benefits from increased cap and supplemental damage, such as from:

Magisa can similarly be used in skill damage reset or "click" teams due to her  Glorious Pearl600% Dark damage to a foe (Damage cap: ~810,000).
Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.
End cooldown for other skills.
.

Lich and Fediel

Lich and Fediel are powerful combo on their own or with anyone, while Magisa provides buff removal ( Tidemark5-hit, 100% Dark damage to a foe (Damage cap: ~108,000 per hit).
Remove 1 buff.
Gain Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
(Hit number increases based on number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
upon cast [Max: 10 hits].)
) (one of few utilities they lack) and immense damage to make the most of their protection.

  • The buffs provided by her  Summer Illusion500% Dark damage to a foe (Damage cap: ~635,000).
    All allies gain Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    and a random buff.
    (Additional buffs based on number of caster's Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    upon cast.)
    bolster the duo's strengths and smooth some of their rough edges
    • 10% Debuff Success BoostedDebuff success rate is boosted
      Strength: 10%Duration: 3 turns
      improves Lich's DelayReduce a foe's filled charge diamonds by 1
      consistency
    • 20% Light CutLight DMG is cut 20%
      Duration: 3 turnsLight Damage Cut.
      improves the durability of Fediel's Shield (10000)Next ATK received will be ineffective for a fixed amount
      Strength: 10000
      , protecting Peace in DeathTakes no debuffs / Effects that remove buffs are nullified / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times)
    • Veil (1 time)Debuffs will be nullified (1 time)
      "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
      and  Seeker of the Arcane ArtsWhen a Dark ally has 5 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
      :

      Ally consumes 1 of their Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
      to nullify buff-removing effects (1 time).
      provide a backup if Peace in DeathTakes no debuffs / Effects that remove buffs are nullified / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times)
      is lost
    • RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
      and Charge Bar +20%Instantly boosts Charge Bar by 20%
      Strength: 20%
      double down on the sustain and charge bar gain provided by Lich and Fediel respectively
    • StrengthATK is greatly boosted based on how high HP is
      Strength: 20%-10%Duration: 3 turns
      is more easily maintained at full strength given Lich and Fediel's defensive utilities
  • All three units strongly synergize with charge bar gain, supplemental damage, and skill cap increases

Charge Bar Gain

Magisa's charge attack is the key to her damage through its reset of  Tidemark5-hit, 100% Dark damage to a foe (Damage cap: ~108,000 per hit).
Remove 1 buff.
Gain Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
(Hit number increases based on number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
upon cast [Max: 10 hits].)
. Enabling her to charge attack more frequently increases both her damage and her utility via more frequent buff removal.

  • Vikala's Fantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    provides a massive, indefinite 50% gain
    • Death (SSR) can replace Vikala with a sub ally after Vikala uses her skills
    •  Price of the ContractGain these effects in order based on number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
      :

      1: 30% boost to ATKMultiplier: Normal.
      2: 100% boost to DEF.
      3: Guaranteed double attacks.
      4: 20% Bonus Dark DMG effect.
      5: Fight alongside Morax.Upon attacking, deal 500% Dark damage to a foe (Damage cap: ~635,000)
      helps maintain the buff if Magisa is shielded (eg.  Cursed FuneralAll Dark allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount
      Strength: 10,000Duration: Indefinite
      and Peace in DeathTakes no debuffs / Effects that remove buffs are nullified / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times)
      Duration: Indefinite
      .
      (Peace in Death ends upon taking damage 2 times.)
      )
    • The dodge provided by the Fantasy Festival helps offset Magisa's lack of hard mitigation
  • Kengo with an Unsigned Kaneshige (Dark)
  • Lich's frequent charge attacks provide an indirect party battery
  • Fediel's Peace in DeathTakes no debuffs / Effects that remove buffs are nullified / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times)
    (additional synergy in V2 via  Limitless BlackEnd Fediel's skill cooldowns upon activating a Fated Chain.)

Oblivion Crest

Magisa almost always has Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
herself and provides crests to allies at a modest pace via  Summer Illusion500% Dark damage to a foe (Damage cap: ~635,000).
All allies gain Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
and a random buff.
(Additional buffs based on number of caster's Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
upon cast.)
, enabling related effects.

Extended Mastery Perks

Magisa (Summer) Stars: 15 EMP: 120
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Dark ATK Up
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Charge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
Perk unknown, please help fill it out
★★★ ★★★ ★★★ ★★★ ☆☆☆
Last update: 2022-08-30

Gamewith's recommended EMP build for Magisa (Summer)

Priorities

CA DMG Cap, then Dark ATK, Critical Hit x2, and finally CA DMG.

Resources