Qinglong Manewhip

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Beast Weapons
Qinglong Manewhip
Can be uncapped to 4★
ID 1040008900
JP Name 青竜髭刃
JP TitleIn the past many weapons had custom titles. Now replaced with series titles in game. 逆鱗鞭
Release Date 2016-06-23
4★ Date 2016-06-23
Other Sites KamigameHuiji Wiki
(Chinese wiki)
Weaved from the mane of a sacred beast, the Qinglong Manewhip is said to be able to turn steel into scrap with a single strike.
Charge Attack
Whiplash Tempest Massive Wind damage to a foe.
Gain DA UpDouble attack rate is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and TA UpTriple attack rate is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon Skills
Ventosus's First Dash Big boost to triple attack rate~7% at SL 15, might be the same as Big Trium and 15% hit to ATK for a Wind ally in first position.[1]
▶ 120 Unlocks at level 120: Unlocks at level 120:
Ventosus's Might Big boost to wind allies' ATK
Sword Master Skills
Effect Cooldown Duration Cost
Awaken All allies gain Earth DMG LoweredEarth DMG is lowered
Duration: 5 turnsEarth DEF Up. Not a Damage Cut.
Reduces Earth damage taken on a multiplier
separate from Damage Cuts.
.
10TAs Sword Master / 8TAs Glorybringer / 6TAs Master Lvl 30
Glorybringer
5T -
Resonance 500% Wind damage to a foe in overdrive. 5T - Costs 2 energy
Attack ~25% Bonus Wind damage. - - Costs 1 energy
Defend Gain Earth DMG LoweredEarth DMG is lowered
Duration: 2.5 turnsEarth DEF Up. Not a Damage Cut.
Reduces Earth damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
- 2.5T Costs 1 energy
4★ Uncap
Rupies ×10,000
Base Reduction Materials
This weapon cannot be reduced.
Beast Weapons






















Gameplay Notes

  • This weapon is 3★ uncapped when obtained.
  • Cannot be sold for rupies, reduced or used for upgrading.
  • Only one copy can ever be obtained.

Ventosus's First Dash

  • Both the big boost to triple attack rate and the 15% hit to ATK are only applied to the first wind character.
  • The 15% hit to ATK is subtracted from the total weapon multiplier.[2] So after the total of Normal modifiers, Omega, and Unknown modifiers have been multiplied, 0.15 will be subtracted. This is then multiplied with the Elemental modifier, Seraphic modifier, and others to arrive at the final ATK. As this is applied additively after all weapon skill modifiers it will have a relatively smaller effect the higher the total weapon modifier is.

References