Randall (SR)/Strategy

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Ratings

Randall (SR)

Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 7.0 N/A N/A N/A 2018-02-02
Kamigame 6.5 N/A N/A N/A 2023-06-08

Overview

Randall is a fairly standard attacker who boasts high charge attack damage potential, but it takes several turns and requires some party synergy to achieve maximum potential. Furthermore, the source of his boosted damage, Kickfighter's CreedCharge attack DMG and charge attack DMG cap boosted (Max: 5 lvls / Can't be removed)
, is reset after C.A., lowering his damage potential once again. Combined with his lack of party utility, he becomes a decent character, but not particularly worth a party slot outside of certain party compositions.

How to Play

Randall's kit revolves around Kickfighter's CreedCharge attack DMG and charge attack DMG cap boosted (Max: 5 lvls / Can't be removed)
. There are only three ways to raise its level: by taking no damage for a turn, by using  SwayGain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
.
Raise Kickfighter's CreedCharge attack DMG and charge attack DMG cap boosted (Max: 5 lvls / Can't be removed)
Duration: Indefinite
lvl by 1.
(Consumes 30% of charge bar.)
, or by using  High Kick II300%-350% Dark damage to a foe (Damage cap: ~340,000).
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
when you have his

 Extended Mastery Support SkillChance of Kickfighter's CreedCharge attack DMG and charge attack DMG cap boosted (Max: 5 lvls / Can't be removed)
Duration: Indefinite
lvl rising upon using High Kick II.
★☆☆★★☆★★★
Not FoundNot FoundNot Found

. This means he needs at least 3 turns without taking any damage to reach 5 Kickfighter's CreedCharge attack DMG and charge attack DMG cap boosted (Max: 5 lvls / Can't be removed)
, making him a poor fit in battles where enemies deal lots of all-ally damage or multi-hit damage.

In regular gameplay, make sure to use  Solid Combo4-hit Dark damage to random foes (Damage cap: ~70,000 per hit~280,000 total).
Gain 20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20%Duration: 3 turns
.
before  High Kick II300%-350% Dark damage to a foe (Damage cap: ~340,000).
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
to maximize charge bar gained. Otherwise, those skills are straightforward.

Use  SwayGain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
.
Raise Kickfighter's CreedCharge attack DMG and charge attack DMG cap boosted (Max: 5 lvls / Can't be removed)
Duration: Indefinite
lvl by 1.
(Consumes 30% of charge bar.)
to weasel out of a large attack, but note that this will cost him his charge bar.

Full Auto

Note: Do not clear his Skill Fate Episode if you intend to use him in Full Auto teams.

Randall is an enabler in Full Auto, 1-turn C.A. teams. It requires some specific components, such as Chrysaor MC, a 3★ Huanglong as a main or support summon, the +30% Crew charge bar boost, and a relatively strong grid, but players who can fulfill its requirements can quickly clear battles without focusing on them.

With the above setup, Randall can C.A. from second position thanks to his Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
and MC's  Dual ArtsGain C.A. ReactivationCharge attack reactivates
Duration: 2 turns
.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
(which will grant at least +20% charge bar to all allies after them). With another character in third position that can gain at least Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
, the fourth slot can consist of nearly any character (as long as they don't have a skill that consumes charge bar).

Leaving his Skill Fate Episode uncleared is absolutely necessary;  SwayGain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
.
Raise Kickfighter's CreedCharge attack DMG and charge attack DMG cap boosted (Max: 5 lvls / Can't be removed)
Duration: Indefinite
lvl by 1.
(Consumes 30% of charge bar.)
consumes 30% charge bar, thereby negating his role as an enabler. Since Full Auto would automatically use it, the only way to prevent that is by not unlocking the skill. Being limited to two skills also makes Randall a "faster" option compared to some of his alternatives.

Synergy

Extended Mastery Perks

Randall (SR) Stars: 12 EMP: 78
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ★☆☆ ★★★ ★☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ★☆☆ ★★★
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Boost to Charge Bar Speed
★☆☆★★☆★★★
5%8%10%
Dodge Rate Up
★☆☆★★☆★★★
1%2%3%
Chance of Kickfighter's CreedCharge attack DMG and charge attack DMG cap boosted (Max: 5 lvls / Can't be removed)
Duration: Indefinite
lvl rising upon using High Kick II.
★☆☆ ★☆☆ ★☆☆ ☆☆☆ ☆☆☆
Last update: 2018-07-26

Gamewith's recommended EMP build for Randall (SR).

Priorities

Prioritise taking his C.A. DMG to ★1×2 and his Critical to ★3×2.

You are free to raise his DA to ★1×3 and his Charge Bar to ★1.
Randall (SR) Stars: 11 EMP: 66
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Boost to Charge Bar Speed
★☆☆★★☆★★★
5%8%10%
Dodge Rate Up
★☆☆★★☆★★★
1%2%3%
Chance of Kickfighter's CreedCharge attack DMG and charge attack DMG cap boosted (Max: 5 lvls / Can't be removed)
Duration: Indefinite
lvl rising upon using High Kick II.
☆☆☆ ★☆☆ ☆☆☆ ☆☆☆ ★★★
Last update: 2019-10-29

Zeze's recommended EMP build for Randall (SR), designed for Full Auto teams.

The top priorities for this build are both Critical nodes as well as the Support Skill. At 3★, it will be ~100%Verification needed. chance to gain Kickfighter's CreedCharge attack DMG and charge attack DMG cap boosted (Max: 5 lvls / Can't be removed)
, which makes up for the lack of Sway. Taking a few points in C.A. DMG will help him contribute damage.

Because this build is meant for clearing content in one turn, nodes like Charge Bar and DA which are recommended in Gamewith's build are unnecessary. Charge Bar may be useful for people who want to use him for this purpose, but unlocked his Skill Fate Episode.

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