Vania/Strategy

From Granblue Fantasy Wiki
Jump to navigation Jump to search
  Game   Strategy   Lore   Voice    

Ratings

Vania  

  • Role: Attacker/Support/Debuffer
  • Great utility with dispel, DelayReduce a foe's filled charge diamonds by 1
    , and CharmedAttacks are slightly limited
    .
  • After 5★ she becomes a very strong attacker, gaining ATK and multiattack buffs, bonus damage, end-of-turn skill damage, and increased C.A. DMG Cap against CharmedAttacks are slightly limited
    foes.
  • Can grant Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    to the party but only on a successful DelayReduce a foe's filled charge diamonds by 1
    .
  • Very useful for Luminiera Omega.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.4 A A A 2023-03-28
Kamigame 8.5 B B C 2023-03-11

Overview

Vania is a Attacker that also have supportive capabilities. She can provide DelayReduce a foe's filled charge diamonds by 1
, CharmedAttacks are slightly limited
, a dispel and Dark DEF DownDEF is lowered for dark DMG
after 5★, making her a pretty viable character in solo battles and hard raid battles such as Ultimate Bahamut where players would want those debuffs. In addition, she is another character that suits well with the current Stamina/Charge Attack based teams in Dark, gaining a Dagger proficiency at 5★ (which features characters such as Ferry (Grand), Eustace (Dark) and Nier), while having good Charge Attack damage and a Charge Bar +Instantly boosts Charge Bar by
. Finally, she is proficient at dealing normal attack damage as well, with her  Charm ThrobInflict CharmedAttacks are slightly limited
Strength: 20%Base Accuracy: 100%Duration: 180 seconds
on a foe.
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
.
At level 95:
When 1 Vampyr DropBonus Dark DMG effect / Attack specs are boosted based on number of Vampyr Drops (Can't be removed)
is consumed:

Also gain Blood QueenATK is boosted / DEF is boosted / Bloodkin Bats activates at end of turn (Can't be removed)
Multiplier: PerpetuityDuration: 3 turns
and Double StrikeAttacks twice each turn
Duration: 1 turn
.
providing 50% Unique modifier and possible Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
, as well as her passive giving her various attack specs and bonus damage consistently.

Overall, Vania is a very potent character after her 5★, and definitely a consideration to be used in many team compositions. Her major issue is the long cooldown and relatively short duration times, but with the fairly high numbers and basically a infinite uptime on her support skill, that is not a great issue at all. She fulfills in the main attacker role in a dagger proficient team, and can capitalize in the various buffs such a setup provides with her Damage Cap and Bonus Damage effects.

How to Play

Vania's skills are not difficult to use. However, they do require some understanding of the battle/raid that you are currently participating in.

  •  Testament200%-400% Dark damage to a foe and remove 1 buff (Damage cap: ~635,000).
    At level 55:
    Damage increased to 350%-500%.
    At level 100:
    Damage increased to 600%-700%.
    Damage cap increased to ~800,000.
    When 1 Vampyr DropBonus Dark DMG effect / Attack specs are boosted based on number of Vampyr Drops (Can't be removed)
    is consumed:

    Also inflict 25% Dark DEF DownDEF is lowered for dark DMG
    Strength: 25%Base Accuracy: 100%Duration: 180 seconds
    .
    is used whenever you need a dispel. It can also be used to cap DEF Down, but remember that that effect requires a Vampyr Drop to be activated.
  •  Scarlet GiftInflict Delay (Drain)Drain 1 filled charge diamond from a foe
    Base Accuracy: 100%Ignores foe's Delay immunity
    Unofficial status name
    on a foe. If successful, all allies gain Charged +20%Instantly boosts Charge Bar by 20%
    Strength: 20%Unaffected by charge bar gain effects
    .
    is used to inflict DelayReduce a foe's filled charge diamonds by 1
    . Its Charge Boost upon successfully debuffing is also quite relevant, so it is useful to consider the timing to use this skill. In addition, it is important to understand the potential resistances to DelayReduce a foe's filled charge diamonds by 1
    in some raids during some periods, to avoid casting the skill and gaining nothing.
  •  Charm ThrobInflict CharmedAttacks are slightly limited
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    on a foe.
    Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    .
    At level 95:
    When 1 Vampyr DropBonus Dark DMG effect / Attack specs are boosted based on number of Vampyr Drops (Can't be removed)
    is consumed:

    Also gain Blood QueenATK is boosted / DEF is boosted / Bloodkin Bats activates at end of turn (Can't be removed)
    Multiplier: PerpetuityDuration: 3 turns
    and Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
    should probably be used whenever off cooldown in most situations. Vania starts with one stack of Vampyr DropAttack specs are boosted based on number of Vampyr Drops (Can't be removed)
    so it is possible to open with this skill. After 3 turns of Blood QueenATK is boosted / DEF is boosted / Bloodkin Bats activates at end of turn (Can't be removed)
    , she would most likely be able to cast her Charge Attack, replenishing her Vampyr DropAttack specs are boosted based on number of Vampyr Drops (Can't be removed)
    stacks and getting attack specs from her passive which would cover the downtime nicely. However, since it consumes the stack to obtain the augmented effects, players cannot use this skill turn 1 while also relying on her to apply Dark DEF DownDEF is lowered for dark DMG
    .

Synergy

Extended Mastery Perks

Vania Stars: 15 EMP: 120
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Dark ATK Up
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
ATK
★☆☆★★☆★★★
+500+800+1000
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Dark ATK Up
★☆☆★★☆★★★
5%8%10%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Gain Bonus Elemental DMG effect against CharmedAttacks are slightly limited
foes.
☆☆☆ ☆☆☆ ★★★ ★★★ ★★★
Last update: 2019-03-27

Gamewith's recommended EMP build for Vania.

Priorities

Prioritize her Support Ability as well as Debuff Success Rate to play around her CharmedAttacks are slightly limited
effect. Then consider maxing Dark ATK and Charge Attack Damage to improve her damage output. The rest is personal preference, but since she has Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
or Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
with  Charm ThrobInflict CharmedAttacks are slightly limited
Strength: 20%Base Accuracy: 100%Duration: 180 seconds
on a foe.
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
.
At level 95:
When 1 Vampyr DropBonus Dark DMG effect / Attack specs are boosted based on number of Vampyr Drops (Can't be removed)
is consumed:

Also gain Blood QueenATK is boosted / DEF is boosted / Bloodkin Bats activates at end of turn (Can't be removed)
Multiplier: PerpetuityDuration: 3 turns
and Double StrikeAttacks twice each turn
Duration: 1 turn
.
, DA Up is not a priority.

Resources