DMG Taken Amplified

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About Status Effects
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DMG taken is amplified

About DMG Taken Amplified

DMG Taken Amplified is a debuff that lasts for a set amount of hits and functions similarly to Seraphic Weapons. They boost the final damage dealt by the team by a set percentage. As such, the debuff will also raise the Damage Cap by a corresponding amount. However, this damage will not exceed the "hard cap" (usually 6.6 or 13.1 million depending on the raid).

DMG Taken Amplified is independant from the Seraphic modifier and the two stack multiplicatively with each other. However, unlike Seraphic weapons, DMG Taken Amplified will not boost supplemental damage for skill and C.A. damage.

Sources

Icon Name Element Source Cooldown Duration Hits Strength Notes

Onmyoji  
ExecrationExecration:
2-hit, 800% elemental damage to all foes (Damage cap: ~830,000 per hit).
Inflict DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
and DelayReduce a foe's filled charge diamonds by 1
.
Remove 1 buff.
Raise foes' SpiritualSkill effects are changed based on lvl (Max: 2 / Can't be removed)
Duration: IndefiniteLocal status effect
lvl by 1 (Max: 2).
(Consumes 7 Spirit SealConsumed upon using MC's skills (Max: 10 / Can't be removed)
.
When a foe's SpiritualSkill effects are changed based on lvl (Max: 2 / Can't be removed)
Local status effect
lvl is 2:

Skill changes to Five-Phase Seal.)
Five-Phase Seal:
6-hit, 800% elemental damage to all foes (Damage cap: ~830,000 per hit).
Inflict DMG Taken Amplified (18 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
and Five-Phase SealCan't attack (Can't be removed / Can't be extended)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
.
Clear charge diamonds.
Remove 3 buffs.
Reset foes' SpiritualSkill effects are changed based on lvl (Max: 2 / Can't be removed)
Local status effect
lvl.
(Consumes 7 Spirit SealConsumed upon using MC's skills (Max: 10 / Can't be removed)
. Skill changes to Execration.)
7 turns 1 turn 6 times / 18 times 30% Consumes 7 Spirit SealConsumed upon using MC's skills (Max: 10 / Can't be removed)
. Inflicts SpiritualSkill effects are changed based on lvl (Max: 2 / Can't be removed)
Local status effect
. When SpiritualSkill effects are changed based on lvl (Max: 2 / Can't be removed)
Local status effect
is at 2, skill changes to Five-Phase Seal and amplified hit count is raised to 18.

Katsuki Bakugo
 AP Shot800% Fire damage to all foes (Damage cap: ~730,000).
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
(When Nitro SweatSkill specs are boosted based on lvl (Can't be removed)
lvl is at 10:
Also inflict DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
.)
7 turns
Lvl 55:
6 turns
1 turn 6 times 30% Requires Nitro SweatSkill specs are boosted based on lvl (Can't be removed)
lvl 10.
Auto-activates upon normal attacks.

Percival (Grand)  
Lohens SchicksalWhen normal attacking a foe whose SingedHP is lowered on every turn based on Singed lvl (Can't be removed)
lvl is 7 or above:

1000% Fire damage to all foes (Damage cap: ~1,200,000).
Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
, 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
, and DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
.
- 1 turn 6 times 30% Requires SingedHP is lowered on every turn based on Singed lvl (Can't be removed)
lvl 7 or higher.

Silva (Yukata)  
Salve Bullet1250%Unworldly Fire damage to a foe (Damage cap: ~2,900,000).
Inflict DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 0.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
for 0.5 turns.
- 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
6 times 30%

Partly Powerful Popgun  
Cork ShotUnworldly Fire damage to a foe (Damage cap: 2,550,000).
MC can't attack next turn.
After 4★:
Also inflict DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Duration: 0.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
for 0.5 turns.
- 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
6 times 30%

Vikala (Halloween)
 Rat Trick5-hit, 100% Water damage to a foe (Damage cap: ~93,000 per hit).
Dormouse schemes up some tricks to play.
(Inflict Dorrie's TricksSkill DMG taken is supplemented / For every 20,200,000 water skill DMG dealt to this foe: Bonus plain DMG / DMG Taken Amplified effect (Can't be removed)
Base Accuracy: 200%Duration: IndefiniteLocal status effect
.)
7 turns 1 turn 22 times 20% This debuff is triggered every time 20,200,000 Water skill damage is dealt.

Razia
 Durchbrechen1200% Earth damage to a foe (Damage cap: ~1,305,000).
At level 95:
Also inflict DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 2 turnsLocal status effect
.
9 turns 2 turn 6 times 30% Razia must be lvl 95 or higher.

Uriel
 Upheaval2-hit, 800% Earth damage to a foe (Damage cap: ~1,020,000 per hit).
Inflict DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
.
8 turns
Lvl 55:
7 turns
1 turn 6 times 30% Auto-activates on normal attacks upon consuming 3 OreikhalkosConsumed by Uriel's skills (Max: 9 / Can't be removed)
.

Katzelia
 Final Movement: AscensionGain Refrain of AscensionWhen a 'boost to charge bar' effect activates on a wind ally at maximum charge bar: Wind DMG to all foes / Amplify DMG taken (2 hits) (Can't be removed)
Duration: Indefinite
.
(Can only be used after  The Emperor UprightWhen Switching to Main Ally:
All Wind allies gain Recurring AnthemHealing skill's healing amount and healing cap are boosted / Charge bar is boosted on every turn (Can't be removed)
Strength: 50% Healing Up / 20% Healing Cap Up / 10% boost to charge bar at end of turnDuration: Indefinite
.
(Can't be reactivated.)
At level 95:
All Wind allies also gain Charge Bar +50%Instantly boosts Charge Bar by 50%
Strength: 50%
.
(Can't be reactivated.)
activates.
Can't be reactivated.)
- 1 turn 2 times 10% Activates when a 'boost to charge bar' effect activates on a wind ally at maximum charge bar. Requires level 100 (5★). Can only be used after  The Emperor UprightWhen Switching to Main Ally:
All Wind allies gain Recurring AnthemHealing skill's healing amount and healing cap are boosted / Charge bar is boosted on every turn (Can't be removed)
Strength: 50% Healing Up / 20% Healing Cap Up / 10% boost to charge bar at end of turnDuration: Indefinite
.
(Can't be reactivated.)
At level 95:
All Wind allies also gain Charge Bar +50%Instantly boosts Charge Bar by 50%
Strength: 50%
.
(Can't be reactivated.)
activates.

Shishisosho  
Violet BloomlightUnworldly Dark damage to a foe.
MC can't attack next turn.
After 4★:
Also inflict DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Duration: 0.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
for 0.5 turns.
- 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
6 times 30%