Icon | Name | Type | Rating | Remarks |
---|
|
Anthuria |
|
9.8 |
-
|
|
Aqours First-Years |
|
9.0 |
- Role: Debuffer/Support
- BlindedAttacks have a slight chance to miss
and GravitySpecial attack max charge turn is extended in one skill.
- Provides Earth ATK UpEarth ATK is boosted
on Charge Attack.
- Healing is boosted when below 50% health.
- 20% DEF UpDEF is boosted
Strength: 20%Duration: 4 turns and a local Clarity.
- EMP is active even on the backline.
|
|
Cagliostro |
|
9.3 |
- Role: Support/Debuffer
- Very powerful healing and can Clear 1 debuff every 7 turns tied to same skill
- Can provide 25% Earth ATK UpEarth ATK is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. to the whole party and improve healing even further once 5★ upon using Charge Attack
- Extra benefits to the party include Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite, Reversed OuroborosATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted Duration: 3 turns, 50% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 50% chance of dealing 30% more damage.Duration: 3 turns, and KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
- Inflicts 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single and 10% Earth DEF DownDEF is lowered for earth DMG Strength: 10%Base Accuracy: 100%Duration: 180 seconds via same skill
|
|
Cagliostro |
|
9.2 |
- Role: Support/Healer
- Long RefreshHP is restored on every turn
Strength: Refresh 10% maximum HP (Healing cap: 250/300 HP)Duration: 7 turns duration heals a large amount of HP over time.
- Provides offensive support to the party through 25% Dark ATK UpDark ATK is boosted
Strength: 25%Duration: 7 turns, 20% ATK UpATK is boosted Strength: 20%Duration: 3 turns, and 50% / 40% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 50% chance of dealing 40% more damage.Duration: 3 turns.
- Healing ability is good for beginners or challenging content, but may be undesirable for Enmity grids.
|
|
Cagliostro |
|
7.0 |
- Role: Healer/Support
- Dark-element healers are scarce and Cagliostro is one of them.
- Has both party heal and debuff removal which is great for new Dark players.
- Very long skill cooldowns limit her usefulness beyond early-game.
|
|
Cagliostro |
|
9.8 |
- Roles: Healer/Support
- Indispensable for Water Crit teams through her first skill and support skills
- Provides a permanent, party-wide Crit boost based on Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
stacks, even from the backline
- Heals an ally and grants them a large buff to ATK, DEF, and multiattack rate
- Can dispel an enemy buff
- Requires additional sources of party-wide Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
for maximum effect
|
|
Ceylan |
|
7.0 |
-
|
|
Charlotta |
|
9.3 |
- Role: Attacker/Support/Debuffer
- Decent attacker with Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
Duration: 3 turns as well as 50% Unique ATK, 20% Bonus damage, and bonus CA specs through her unique PumpkinCharlotta's attack specs will be boosted upon attacking this foe Base Accuracy: Guaranteed, unless the foe has 100% debuff resist.Duration: 4 turnsLocal status effect debuff.
- Can generate Green Potions, useful in longer battles.
- Inflicts 20% ATK DownATK is lowered
and BlindedAttacks have a slight chance to miss Base Accuracy: 100%Duration: 3 turnsLocal status effect.
- Provides one free Blue Potion even when in the backline, making her an excellent backline choice if extra healing may be needed.
|
|
Cinnamoroll and Pompompurin |
|
9.5 |
-
|
|
De La Fille |
|
9.5 |
- Role: Support/Debuffer
- Adds durability through Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack) Duration: Indefinite and 70% / 30% ArmoredChance of lowering DMG taken Strength: 70% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
- Buffs herself with 30% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks (Ends upon taking DMG)
Strength: 30%Duration: Indefinite, removed only when she takes damage.
- Inflicts 15% Light DEF DownDEF is lowered for light DMG
Strength: 15%Base Accuracy: 100%Duration: 180 seconds and 10% Dark ATK DownDark ATK is lowered Strength: 10%Base Accuracy: 100%Duration: 180 seconds.
- Can automatically heal the party when an enemy uses a charge attack.
- Good automatic healer with durability buffs.
|
|
De La Fille |
|
9.0 |
- Role: Healer/Support
- Has an amazing amount of healing.
- ShieldNext ATK received will be ineffective for a fixed amount
& RepelTaking less DMG and reflects attacks Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! makes her an effective defensive support character.
- Provides decent buffs, which is rare among Earth characters.
- Her support skill randomly finds casino chips after battles.
|
|
De La Fille |
|
8.5 |
-
|
|
De La Fille |
|
9.5 |
- Role: Support/Healer
- Increases the survivability of all Dark allies by providing Jeweled ProtectionCharge bar gain is boosted / Elemental DMG from foes turns into light DMG / Light DMG is lowered / Recovers HP each turn / If HP can't be recovered: Charge bar is boosted instead (Can't be removed)
Duration: 5 turns and Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite.
- Grants 10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. to all Dark allies through her Charge Attack.
- Provides constant healing and debuff removal through Illuminated SoleilRestore Dark allies' HP (Healing cap: 2000).
All Dark allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. Remove 1 debuff from all Dark allies. (When Seven Gems lvl is 7: All Dark allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite.).
- Has the ability to extend Dark allies' buff durations by 1 turn.
- Useful in high difficulty contents due to Light SwitchElemental DMG from foes turns into light DMG
.
|
|
Diantha |
|
9.2 |
-
|
|
Erica Fontaine |
|
7.5 |
- Role: Healer
- Can potentially revive an ally... provided she's in her mech.
- Tons of healing: can heal up to 2250 HP with her Charge Attack + 1000 HP from a skill.
- Does not get bonus stats in mech, but does get increased hostility.
- Does not contribute to Chain Bursts.
|
|
Erin |
|
7.0 |
- Role: Support/Healer
- Healing, VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Crystal Wall provide solid defensive utility.
- EMP improves the healing of all allies.
|
|
Erin |
|
9.4 |
-
|
|
Europa |
|
9.9 |
- Role: Attacker/Support/Healer
- Deals high damage with the combination of Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs (Can't be extended)
Duration: 2 turns and 70% Bonus Water DMGDeals bonus water DMG for normal attacks (Can't be extended) Strength: 70%Duration: 2 turns, and also gains Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes (Can't be extended) Duration: 2 turns when a foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) is at level 10.
- Has Fountain LotusATK, DEF, and healing specs are boosted / Bonus Water DMG effect (Max: 10 / Can't be removed)
that grants up to 100% ATK UpATK is boosted Strength: 100%Multiplier: Perpetuity, 100% DEF UpDEF is boosted Strength: 100%, 100% Healing Specs UpHealing and healing cap, and 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 30% to herself when she is at level 90.
- Deals extra skill damage upon triple attacks.
- Provides healingHealing cap: 2000 and debuff removal at the same time with a short cooldown.
- Grants 50% Fire DMG reduction and Fire SwitchElemental DMG from foes turns into fire DMG
to all allies, and also grants Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: Indefinite to all allies when she is at level 95.
- Grants many powerful buffs such as Double StrikeAttacks twice each turn (Can't be removed)
Duration: 1 turn and permanent Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs to herself and a Water ally in the next position.
|
|
Fenie |
|
9.8 |
- Role: Support/Healer
- Grants 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. to all Fire allies through her Charge Attack.
- Provides healing to Fire allies via Risha Harq300% Fire damage to all foes (Damage cap: ~410,000).
Restore Fire allies' HP (Healing cap: 1500). 2-turn cut to debuff durations. (When Enigma AblazeDeals bonus fire DMG for normal attacks / HP recovery amounts of skills and effects that heal are boosted / HP recovery caps of skills and effects that heal are boosted / DEF is boosted / Every 5 turns: Removes all debuffs / Fully restores HP / Instant C.A. standby (Can't be removed) is in effect: Damage increased to 500% and damage cap to ~635,000. Also remove 1 buff from all foes.) at end of turn when an ally is below 25% HP or takes big25% or more of their max HP damage.
- Gains additional offensive and support capabilites when Enigma AblazeDeals bonus fire DMG for normal attacks /
HP recovery amounts of skills and effects that heal are boosted / HP recovery caps of skills and effects that heal are boosted / DEF is boosted / Every 5 turns: Removes all debuffs / Fully restores HP / Instant C.A. standby (Can't be removed) is active.
- Increases the offensive capabilities of all allies through Sunfire SparkFire ATK is boosted / Triple attack rate is boosted / Normal attack DMG is amplified / Skill DMG dealt is amplified (Can't be removed)
Duration: 6 turns, which cannot be removed by her foe(s).
- Risha Harq300% Fire damage to all foes (Damage cap: ~410,000).
Restore Fire allies' HP (Healing cap: 1500). 2-turn cut to debuff durations. (When Enigma AblazeDeals bonus fire DMG for normal attacks / HP recovery amounts of skills and effects that heal are boosted / HP recovery caps of skills and effects that heal are boosted / DEF is boosted / Every 5 turns: Removes all debuffs / Fully restores HP / Instant C.A. standby (Can't be removed) is in effect: Damage increased to 500% and damage cap to ~635,000. Also remove 1 buff from all foes.) removes 1 buff from all foes on top of healing all Fire allies' HP and reducing their debuff durations by 2 turns.
- Gains Undying (1 time)Can withstand lethal DMG (Leaves 1 HP)
Duration: 1 turn and 50% Sharp ATK UpATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn when protecting her allies with Ardent WingsReceives foe attack in place of an ally (Includes all-ally attacks) / When attacked by a foe: Fire DMG to the foe / Hit to ATK / Raise Singed lvl by 1 (Can't be removed) Duration: 1 turn .
- Gains 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 20%, 20% Healing Specs UpHealing and healing cap, 220% DEF UpDEF is boosted Strength: 220%, and the ability to fully restore her own HP, remove all debuffs, and gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. every 5 turns.
- Good support for high difficulty contents, but requires dying and autoreviving first to reach her maximum potential.
|
|
Fif |
|
|
-
|
|
Hazen |
|
7.0 |
- Role: Defender
- Unusual either-or play style centered around Pity.
- Anti-synergy between using SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks) defensively versus enabling offensive versions of skills.
|
|
Io |
|
7.5 |
- Role: Attacker/Support/Healer
- Given to you early on in the story.
- Clear and Heal II provide decent protection in the early game.
- By the time you've progressed far enough in the story to uncap her, you will have better options.
|
|
Jasmine |
|
4.0 |
-
|
|
Jasmine |
|
8.0 |
- Role: Healer
- 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 3 turns
- Growth Potion can boost the healing of other characters.
- Green Potions provide extra healing, but are unreliable.
|
|
Jasmine |
|
9.3 |
-
|
|
Jessica |
|
9.4 |
- Role: Support/Healer
- Has Pflegeschuss400% Earth damage to all foes (Damage cap: ~485,000).
Restore 20% of all allies' HP (Healing cap: 1500). Caster gains Godsend TriggerGodsend Trigger activates at end of turn while in effect (Can't be removed) Duration: 3 turns. that will activate Godsend TriggerGodsend Trigger activates at end of turn while in effect (Can't be removed) at the end of every turn to heal all allies and deal damage to all foes.
- Has access to 50% Bonus Earth DMG (1 time)Deals bonus earth DMG for normal attacks (1 time)
Strength: 50% that can be granted to all allies on the first turn.
- Removes 1 debuff from all allies when she uses her Charge Attack.
- Effective in Enmity setups due to Unforgettable SummerWhen an ally is below 25% HP:
Guaranteed triple attacks and 50% boost to healing specs., which grants Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs to an ally when their HP is below 25%.
|
|
Jin |
|
7.0 |
-
|
|
Joel |
|
7.5 |
-
|
|
Johann |
|
7.0 |
-
|
|
Johann |
|
6.5 |
- Role: Healer/Support
- Very simple healer kit; one of the oldest designed event characters in the game.
- Difficult to sustain a whole party with his single-target heal in longer battles.
- Brand new players may appreciate a free Light healer, but his mediocrity makes him easily replaceable.
|
|
Kanako Mimura |
|
6.5 |
-
|
|
Kou |
|
9.4 |
- Role: Defender/Healer
- Shines in charge-centric parties.
- His first skill is a heal and Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20% on a 4-turn cooldown that affects the whole party if he has Ake-ZakuraNext Ninth Dance: Akezome affects all allies (Can't be removed) from his C.A. It also auto-activates when an enemy does a special attack.
- Can tank enemy single-ally attacks for the party through a combination of SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks) Duration: 1 turn and 50% DEF UpDEF is boosted Strength: 50%Duration: 1 turn , 20% Special Attack DMG LoweredFoe's special attack DMG is lowered Strength: 20%Base Accuracy: 100%Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. from his C.A., and reduced damaged taken from enemies with FoxflameSlight chance for attacks to miss / HP is lowered on every turn Duration: 4 turnsLocal status effect.
- His survivability as a tank can be inconsistent if enemies don't have FoxflameSlight chance for attacks to miss / HP is lowered on every turn
Duration: 4 turnsLocal status effect due to its 4/7 uptime.
|
|
La Coiffe |
|
7.0 |
-
|
|
Ladiva |
|
9.3 |
-
|
|
Lennah |
|
9.2 |
- Role: Healer/Support
- High healing with Extended Mastery Perks.
- Clarity on a very short 3-turn cooldown.
- Hard to fit into the party if healing/clear isn't needed.
|
|
Lilele |
|
8.5 |
- Role: Support
- Provides allies with defensive buffs including 20% Wind CutWind DMG is cut 20%
Wind Damage Cut. and ShieldNext ATK received will be ineffective for a fixed amount Duration: Indefinite, the latter of which is improved based on HypeATK is boosted level.
- Based on HypeATK is boosted
level, improves allies Charge Attack specs and boosts Charge Bar.
- Sway Your HeartRestore all allies' HP (Healing cap: 1500) and remove 1 debuff. activates when HypeATK is boosted
is at 4, healing and clearing debuffs.
- Other sources of HypeATK is boosted
may be required to make Lilele's support capabilities more consistent.
|
|
Lily |
|
9.5 |
- Role: Support/Healer/Defender
- Protects the party for 2-turns with 70% Fire CutFire DMG is cut 70%
Fire Damage Cut. and gives passive Fire DMG Reduction based on Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) stacks.
- Gives party-wide 25% Water ATK UpWater ATK is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. on Charge Attack.
- Auto-casts party-wide healing and debuff removal after enemy special attacks when she has Spring BreezeWhite Heal activates when a foe uses a special attack (Can't be removed)
.
- Inflicts up to 40% ATK Down (Stackable)ATK is lowered (Stackable)
Base Accuracy: 95%Duration: 180 seconds and 40% DEF Down (Stackable)DEF is lowered (Stackable) Base Accuracy: 95%Duration: 180 seconds.
- Requires at least 2 allies of different races to get the most out of her abilities.
|
|
Lily |
|
7.5 |
-
|
|
Lily |
|
9.3 |
- Role: Support/Debuffer/Healer
- Sustains allies with her high heal and ShieldNext ATK received will be ineffective for a fixed amount
.
- Also heals all allies upon activating chain burst Ascension.
- Rapidly increase allies' charge bar with 20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20% and Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%.
- VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and debuff removal keeps allies from being debuffed.
- Extends foe's special attacks with high-accuracy GravitySpecial attack max charge turn is extended
.
- Contender for Impossible contents and full-auto setups with focus on survivability.
|
|
Lily |
|
9.4 |
-
|
|
Lu Woh |
|
9.7 |
- Role: Support/Debuffer/Healer
- Grants 50% ATK UpATK is boosted
Strength: 50%Multiplier: Normal, 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 30% more damage., RevitalizeRecover HP each turn. Boost to charge bar if HP is full. , and KeenSupplemental DMG to critical hits to all Light allies as long as their HP are above 40%.
- Gains additional offensive and support capabilites when Aureole of LifeFoes' ATK is boosted / Light allies' HP is restored every turn
Field effect Local status effect is active.
|
|
Mirin |
|
9.3 |
-
|
|
Mizuki Kawashima |
|
7.0 |
-
|
|
Ms. Miranda |
|
9.5 |
- Role: Support/Healer
- Party-wide healing is frequent via Light ArtsLight Arts lvl rises by 1 when a fire ally uses a skill / Reset lvl and activate Lucent Charm when a fire ally uses a skill at lvl 7 (Can't be removed)
Duration: Indefinite and Full Auto friendly.
- Shield (5000)Next ATK received will be ineffective for a fixed amount
Strength: 5000Duration: Indefinite and 30% Wind DMG LoweredWind DMG is lowered Strength: 30%Duration: 5 turnsWind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts. provide strong durability to the whole party if a foe has unfilled charge diamonds.
- Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite, and Dispel CancelEffects that remove buffs will be nullified (1 time) Duration: Indefinite are all very valuable defensive buffs.
- Charge Attack clears one debuff from all allies.
- Useful in Full Auto and high difficulty content as a defensive support and healer.
|
|
Petra |
|
4.5 |
-
|
|
Philosophia |
|
5.0 |
Role: Healer
- One of the most straight-forward healers in the game.
- Limited utility if healing is not necessary.
- Respectable healing cap and decent cooldowns.
- Cannot clear debuffs.
- Extended Mastery Support skill gives a self DA/TA buff, her only offensive option.
|
|
Pochacco |
|
9.2 |
-
|
|
Rosetta |
|
9.1 |
- Role: Attacker/Support/Debuffer
- Group heal and clarity, valuable in Dark which has few healers.
- Can provide dispel for Luminiera Omega.
- Usually not needed since most fights don't require much healing. Heal lands before clarity which is bad for Celeste Omega.
|
|
Rosine |
|
5.0 |
- Role: Healer
- Produce CrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
every turn. Charge attack grants three CrackerRosine's homemade rice crackers, made with love. Use them to cast skills. (Max: 10).
- Heal 300 HP to an ally for 1 CrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
with no cooldown.
- Use all CrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
to inflict CharmedAttacks are slightly limited on a foe.
|
|
Rosine |
|
7.0 |
- Role: Support/Healer
- Healing, ATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: 3 turns, and ClarityRemove 1 debuff from all parties. type effect all in one skill.
- Snack It Up has no cooldown.
- Requires CrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
to use her skills, which conflicts with her Support Skill.
- Can inflict CharmedAttacks are slightly limited
at the cost of all CrackerRosine's homemade rice crackers, made with love. Use them to cast skills. stacks.
|
|
Satyr |
|
9.8 |
- Role: Supporter/Debuffer
- While Passion ShowCan't normal attack / 80% DMG reduction / Sharp boost to hostility / At end of turn: 15% boost to earth allies' charge bars / Boost to C.A. specs (Stackable) (Can't be removed)
is active, provides Charge Bar and boosts Charge Attack specs for Earth allies.
- Heals and reduces debuff duration for the party upon foes' special attacks by consuming 1 Twinkle StarConsumed upon using Satyr's skills (Max: 9 / Can't be removed)
.
- So long as Satyr has enough Twinkle StarConsumed upon using Satyr's skills (Max: 9 / Can't be removed)
at the end of the turn, will apply dispel, 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds frequently.
- Especially consistent if the party can Charge Attack often.
- Very effective as an offensive and defensive support in high difficulty and Full Auto.
|
|
Scathacha |
|
9.3 |
- Role: Attacker/Support/Healer
- Provides 10% Fire ATK Up (Stackable / Max: 60%)Fire ATK is boosted (Stackable)
Strength: 10% (Max: 60%)Duration: Indefinite, healing, and debuff(s) removal to all allies when a foe uses a special attack.
- Deals unworldly skill damage and removes 1 buff from a foe via Mellow QuestUp to 2400% Fire damage to a foe based on number of SprinklesConsume 2 Sprinkles to activate Deirdre's Benevolence when a foe uses a special attack (Max: 5 / Can't be removed)
and remove 1 buff..
- Grants JammedATK is greatly boosted based on how low HP is
Strength: 10%-20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. to all allies with her Charge Attack, and has the ability to consume 25% of each ally's max HP to grant ShieldNext ATK received will be ineffective for a fixed amount Strength: 25% of their max HP (Max: 5000)Duration: Indefinite.
- Grants 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30% and 30% Wind damage reduction to allies with ShieldNext ATK received will be ineffective for a fixed amount .
- Useful in Enmity setups.
|
|
Selfira |
|
8.0 |
-
|
|
Shinobu Kocho |
|
9.2 |
- Role: Attacker/Support/Healer
- Huge one-turn damage boost from Insect BreathingAttack specs and skill specs are boosted based on Dosage lvl (Can't be removed)
.
- Wisteria PoisonWhen the foe uses a special attack: Plain DMG to all foes (Can't be removed)
Local status effect deals high Plain damage when foe casts special attack.
- Stronger charge attack against foes with PoisonedHP is lowered on every turn
.
- Healing and debuff clearing in a short 6-turn cooldown.
- Offensive healer who needs to be targetted for DosageAttack specs and skill specs are boosted based on Dosage lvl (Can't be removed)
stack, but can dodge attacks.
- Great character for Impossible contents needing both attacker and healer unit.
|
|
Societte |
|
9.3 |
- Role: Healer/Support
- Powerful support for herself and her Nasori RiteCan gain effects from Societte's skills and support skills (Can't be removed)
target, including: permanent buff to C.A. specs, powerful heals, Charge Bar +100%Instantly boosts Charge Bar by 100% Strength: 100%, and debuff removal before attacking.
- Skills gain additional effects when the enemy has FoxflameSlight chance for attacks to miss / HP is lowered on every turn
Local status effect, which she inflicts on C.A.
- Provides DelayReduce a foe's filled charge diamonds by 1
, and also dispels a buff if they have FoxflameSlight chance for attacks to miss / HP is lowered on every turn Local status effect.
- Restores all allies' HP at the end of a turn when an enemy is afflicted by FoxflameSlight chance for attacks to miss / HP is lowered on every turn
Local status effect.
|
|
Sophia |
|
9.0 |
- Role: Healer
- Archetypal RPG healer; she heals, removes debuffs, and revives allies.
- Lacks any team damage contribution outside of her normal attacks.
- Charge Attack does no damage; instead it heals and gives allies strong buffs.
- She's more useful in the back line since she can revive front line allies after they're KO'd.
- Very useful character for HL content.
|
|
Sophia |
|
7.5 |
-
|
|
Sophia |
|
9.4 |
-
|
|
Suframare |
|
5.0 |
-
|
|
Teena |
|
7.0 |
- Role: Healer/Support
- Her heal is very strong for a SR and it can clear one debuff.
- Party wide 15% Fire ATK UpFire ATK is boosted
Strength: 15%.
- Can inflict BurnedHP is lowered on every turn
and BlindedAttacks have a slight chance to miss but at low strength.
- Works best with allies that gain bonus effects off her status (Lucius, Mio Honda, True Infernal Flamescythe).
|
|
Tikoh |
|
9.5 |
- Role: Healer/Support
- Provides 100% ATK Up and 100% DEF Up to all Light allies through AnestesiaATK is boosted / DEF is boosted / Turn-based DMG taken is lowered (Can't be removed)
Multiplier: NormalDuration: 5 turnsStacking: Special Buff.
- Grants VaccineRemoves all debuffs at turn end (Can't be removed)
Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. to all Light allies with her Charge Attack.
- Soul-Binding RodWhen a foe uses a special attack: Activate Iniezione. 2-turn cut to Anestesia's cooldown. will give Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. to Tikoh every time a foe uses a special attack.
- Intensive CareCan't normal attack / Restores light allies' HP and removes 1 debuff at end of turn (Can't be removed)
Duration: Indefinite mode will allow Tikoh to remove 1 debuff and restore Light allies' HP at the end of every turn.
- Grants 1 blue potion at battle start even when Tikoh is a sub ally.
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Tikoh |
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9.4 |
- Role: Healer/Support
- Grants Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: 8 turns and SostanzaTurn-based DMG taken is lowered / Restores HP and removes 1 debuff at end of turn (Can't be removed) Duration: 8 turns, which restores HP of all Dark allies and remove 1 debuff from them at the end of every turn for 8 turns.
- Grants various powerful buffs, such as 30% ATK UpATK is boosted (Can't be removed)
Strength: 30%Multiplier: Perpetuity and 50% TA UpTriple attack rate is boosted (Can't be removed) Strength: 50%, to all Dark allies over 3 turns.
- Time for a Blood Sample!When a foe uses a special attack:
Activate Halloween Luce. All Dark allies gain 10% Healing Up (Stackable / Max: 30%)Healing skill's healing amount is boosted (Stackable / Can't be removed) Strength: 10% (Max: 30%)Duration: Indefinite and 10% Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable / Can't be removed) Strength: 10% (Max: 30%)Duration: Indefinite. will increase the healing specs of all Dark allies every time a foe uses a special attack.
- Grants 1 blue potion at battle start even when Tikoh is a sub ally.
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Tikoh |
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9.3 |
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μ's First-Years |
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9.0 |
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