Weapon Lists/Omega/Water

From Granblue Fantasy Wiki
Jump to navigation Jump to search

About Weapons | Weapon Series | Weapon Lists | Weapon Skills | Sword Mastery Skills

Weapons
All Weapons

All

Weapons

All

Weapons

All

Weapons

All

Weapons

All

Omega Skill

All Omega (SRSSR) • Omega RebirthOlden PrimalRegaliaSephira

Weapon Series
AncestralAstralBahamutBeastCelestialClassCosmosDark Opus
DraconicDraconic ProvenanceEnneadEpicExoEternal SplendorGrandHollowsky
IllustriousMaliceMenaceMilitisNew World FoundationPrimal (Tier 1Tier 2)ProvenRelics
ReplicasRevansRevenantRose CrystalRustedSephiraSeraphicSuperlative
UltimaUpgradersVintageVyrmamentWorldXeno
Categories

Side StoryClassic DrawPremium Draw • Gala (PremiumFlash) • HalloweenHolidayCharacter UnlockPromotionalShowdownSummerValentineSkin Weapons

To-do List

Weapons missing Sword Master skills' informationWeapons with incomplete 4★ information


Icon Name R El Type ATK HP Skills
Aquamarine Hatchet 2430 211
Oceansoul's Might II: Big boost to water allies' ATK
Oceansoul's Progression II: Medium boost to water allies' water ATK based on number of turns passed
Aquamarine Cleave: Massive Water damage to a foe.
All allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Effect increased to Shield (2500)Next ATK received will be ineffective for a fixed amount
Strength: 2500Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Draconic Buster 3831 281
Wamdus's Flood: Boost to Water allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed.
Four Orbs' Judgment: Emblem of the four orbs bent on destroying the singular pigment. Empowered by a chosen teluma.
Six Dragons' Radiance: Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma.
Vortex Sphere: Massive Water damage to a foe.
Gain 25% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 25% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
5★: Also gain 50% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Judgment of Torrential Tides 4019 294
Wamdus's Flood: Boost to Water allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed.
Six Pillars' Judgment: Emblem of the six orbs bent on destroying the singular pigment. Empowered by a chosen teluma.
Six Dragons' Radiance: Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma.
Maelstrom Sphere ++: Massive Water damage to a foe.
Gain Sharp ATK Up (1 time)ATK is sharply boosted
Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
, Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
, and KeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Leviathan Gaze 1340 137
Oceansoul's Might: Medium boost to water allies' ATK
Cascade: Big Water damage to a foe.
Gain ATK UpATK is boosted
.
Leviathan Spine 1285 147
Oceansoul's Might: Medium boost to water allies' ATK
Cascade: Big Water damage to a foe.
Gain ATK UpATK is boosted
.
Winter's Frostnettle 2249 228
Oceansoul's Celere II: Medium boost to water allies' ATK and critical hit rate
Oceansoul's Enmity: Small boost to water allies' ATK based on how low HP is
Chilling Permeance: Massive Water damage to a foe.
All allies gain 100% / 10% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 10% more damage.Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: Buff increased to 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.