News:Game Announcement EN 2660
A New Event: Proving Grounds Underway!
A new event Proving Grounds is underway!
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Proving Grounds is a limited-time event where players participate in sets of multiple battles called crew sorties.
Face the waves of foes and prove your parties' might!
This run is a demonstration for this new event format. We are willing to refine the event features based on our users' voices. Your feedback is much welcomed!
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Crew sorties consist of multiple battles and require players to form multiple parties.
- Sortie Parties
- Battles
Each crew sortie can be cleared by winning all of its battles.
Characters included in the first party can't be included in the second party.
For the third battle, the sortie party from previous battles may be selected once again.
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Party Status
If you select a party used in previous battles, the character's status, such as HP, buffs, debuffs, skill cooldown, and status effects will not be reset. On the other hand, summon aura effects, support skill effects, and weapon skill effects that change based on turns passed and field effects will be reset.
Choosing the previous party has both advantages and disadvantages. Grasp the party's state and make the wisest tactical decision!
Difficulties
Available difficulties for crew sorties are as follows.
Very Hard
Extreme
Extreme +
Nightmare
Very hard- to extreme+-difficulty sorties consist of two battles, and nightmare-difficulty sorties consist of three battles.
Foes in nightmare-difficulty sorties have resistance to all elements except for water. All elements other than water will deal less damage than normal. - Retrying
You can retry each battle if the entire party is knocked out or you retreat from a battle. The party will be reset to its state before the battle.
Characters, weapons, summons, and the main character's class and skills can be changed, but all damage, buffs, and debuffs on the foe and allies will be reset.
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Evacuation
To end a sortie, tap the Evacuate button on the event page. Battle progress in the sortie will be reset, and the sortie can be started over from the first battle.
AP used to start the sortie won't be returned when the sortie is evacuated.
If a crew sortie battle is in progress, you can continue to play it even after the event period. However, regardless of the battle result, that sortie will end after the battle, and will be counted as a evacuated sortie.
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You can obtain loot from each battle of a crew sortie. In addition, if you clear all battles, you will get more loot as a completion reward!
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Aside from the loot from each sortie, you'll be able to pick up items by gathering battle badges. The battle badge loot includes an event-exclusive weapon, a gold spellbook, and an SSR draw ticket!
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Weapon Skill Effect
Skill 1: Big boost to fire allies' ATK
Skill 2 (learns at lvl 120): Boost to fire allies' skill DMG cap
Charge Attack Effect
Massive fire DMG to a foe / Bonus fire DMG
"Hit to fire DEF" effect will be added to the charge attack upon uncapping four times!
This ticket will always draw an SSR item!
This power-up item gives 300,000 EXP to a character!
Use rings to unlock over mastery bonuses and upgrade characters' stats!
Go to the character details screen, tap EM Unlock, and tap Use Ring to unlock over mastery bonuses.
Tap the banner to play!
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5 p.m., Nov 12–4:59 p.m., Nov 16, 2018 (JST)
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Event character's loyalty will not rise by clearing crew sortie battles.
Thank you for playing,
Granblue Fantasy Team
Parties may share weapons and summons, and the main character may use the same class and skills, but characters (including their other versions) can only be included in one party per sortie.
No changes can be made to a party that has won a battle until the sortie is cleared or evacuated.
A support summon can be selected at the start of a sortie, and the same summon will be applied throughout the sortie.