Uncapping Eternals
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Recruiting Eternals | Uncapping Eternals | Eternals Transcendence
Uncapping an Eternals character to 5★
The ability to uncap Eternals characters to 5★ was added during one of the 3rd Birthday Celebration updates on March 20, 2017, allowing players to further increase the power of their Eternal characters.
Preparation Steps
As uncapping the Eternals require a large amount of Flawed Prism and Rusted Weapon, it is recommended to trade for these items in the shop on a recurring basis if you are lacking the required amount and plan to uncap an Eternal in the future.
- Rusted WeaponRusted Weapon can be traded for Renown Pendants monthly. You will need up to 64 Rusted Weapons of the same weapon type depending on the choice you take, and 8 of each Rusted Weapon can be exchanged in the shop monthly.
- Flawed Prism can be traded in the Treasure shop on monthly limit basis. You will need up to 4000 Flawed Prism depending on the choice you take, and up to 3360 can be exchanged monthly.
Step 1: Fight the Eternal
Assuming you already have at least one of the characters unlocked and at level 80, the first step in the uncap process is to defeat them in their corresponding Fate Episode. These encounters may be difficult as they will be a one-on-one fight between you and the Eternal. Weapon skills and summon auras have no effect in this battle, so a good approach is to bring a grid of weapons with high raw stats, regardless of element, and summons with good call effects and raw stats. Note that the Eternal's corresponding Revenant weapon must be set as your main hand weapon (Three-Tiger Axe for Threo, Four-Sky Blade for Feower, etc.), so choosing an element for the Revenant weapon weak to the Eternal's element may be a disadvantage.
After defeating them, a follow-up Fate Episode will appear, requiring a "Weapon Soul" to start.
The Weapon Soul will require reducing a corresponding Gold Relic Weapon, acquired through a crafting recipe involving a 4★ uncapped Silver Relic Weapon.
Step 2: Acquire 4 Silver Relics
Silver Relic Weapons drop from Angel Halo (Nightmare) when you have an Eternal in your party or can be bought from the Shop for 10 Silver Relic Shards.
- If you have an Eternal in your party, Dimension Halo will transform into the corresponding Relic Weapon at 50% health.
- The transformation occurs whether the Eternal is in your Main Party or Sub Party.
- If you have multiple Eternals in your party, the boss may transform into any of their corresponding Relic Weapons (including for characters who have already been uncapped to 5★).
- After Dimension Halo transforms, you'll always receive 1 relic shard.
- Drop rate buffs do affect the Silver Relic weapon drop rate so if possible bring as many Drop Rate Boosts as possible.
Random silver relic shards can also be obtained as drops from Akasha (Raid).
Four copies are required to 3★ the weapon, so you need at most 40 relic shards.
Step 3: Uncap Silver Relic to 4★
Weapon | Stone | Quartz |
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Silver Sword Relic | 300× Sword Stone |
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Silver Dagger Relic | 300× Dagger Stone | |
Silver Spear Relic | 300× Spear Stone | |
Silver Axe Relic | 300× Axe Stone | |
Silver Staff Relic | 300× Staff Stone | |
Silver Gun Relic | 300× Pistol Stone | |
Silver Gauntlet Relic | 300× Melee Stone | |
Silver Bow Relic | 300× Bow Stone | |
Silver Harp Relic | 300× Harp Stone | |
Silver Katana Relic | 300× Katana Stone |
- A Damascus Ingot can be spent instead to perform the 4★ uncap just like any other weapon. (Not recommended if you intend to build a Primal grid in the future. Players with Primal grids will want to save their Ingots to uncap Premium Draw or Gold Moon weapons which are prohibitively expensive to uncap using duplicates.)
Step 4: Craft Gold Relic
The 4★ Lvl 150 Silver Weapon is crafted into a Gold Relic using:
- 1× Gold Brick
- 10× Silver Centrum
- 10× Damascus Crystal
- 5× Legendary Merit
- 30× Class DistinctionClass Distinction
- 1× Ruby Relic WeaponRuby Relic Weapons
- 1× Sapphire Relic WeaponSapphire Relic Weapons
- 1× Amber Relic WeaponAmber Relic Weapons
- 1× Jade Relic WeaponJade Relic Weapons
- 1× Pearl Relic WeaponPearl Relic Weapons
- 1× Onyx Relic WeaponOnyx Relic Weapons:
- 100× Revenant Weapon FragmentRevenant Weapon Fragment
The distinctions are associated to the Eternals as follows:
The 6 element-changed Relic Weapons have to be the same weapon type as the silver relic, and their crafting process adds up to:
- Rusted WeaponRusted Weapon ×24
- Low Orb ×250 of each element
- Whorl ×250 of each element
- Flawed Prism ×1500
The Revenant Weapon Fragments are acquired as follows:
Guide to Revenant Weapon Fragments
Acquiring the 100 Revenant Weapon Fragments is done by reducing Revenant Weapons that correspond to your Eternal. Reducing a fully upgraded Revenant Weapon yields 50 fragments, while reducing an element-changed Revenant Weapon yields 5 fragments.
WARNING:
In-between stages of the Revenant Weapon awakening DO NOT increase fragment yield until after the very last step (using the gold brick). Furthermore, reducing a fully uncapped Silver Weapon WILL NOT give you Revenant Weapon Fragments. |
Therefore, acquiring 100 fragments is usually done by reducing the weapon created while recruiting the Eternal (for 50 fragments), and choosing one of the following options for the 50 remaining fragments:
Choice 1: Create and reduce another fully-upgraded Revenant Weapon
This choice uses the same process as to recruit the Eternal character, and thus requires another Gold Brick.
In general, this option is not recommended as Gold Bricks are used for many other processes in the game such as Eternal Transcendence, uncapping Dark Opus Weapons to 5★ and transcending them to lvl 250.
Choice 2: Create and reduce 10 element-changed Revenant Weapons
This choice does not require a Gold Brick, but the following materials:
Awaken | Change element |
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Note that each of the 10 weapons must be level 100 and skill level 10 in order to element-change.
Step 5: Obtain the Weapon Soul
After crafting, reduce the new Gold Weapon to acquire the Weapon Soul.
Step 6: Fight the Weapon
After acquiring the Weapon Soul, you can start the Fate Episode, which will be a one-on-one fight between the Eternal and their corresponding weapon.
Note that some of these fights are slightly luck-based due to multiattacks etc. You might be following the strategy perfectly and still have to retry a few times.
Weapon | Summary |
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One-Rift Spear | Use Fleeting Spark whenever it's off cooldown, only use Spiral Spear when the boss is in Overdrive, use Arm the Bastion for the 50% trigger. |
Two-Crown Bow | Its Charge Attack inflicts paralysis and is triggered at 50% and 10%. Try to save Merculight for charge attacks. Also, be careful to not lower it below 25% with 3 charge diamonds, as the charge attack will probably kill Tweyen. It is best to save The Clincher for when Two-Crown Bow is in overdrive to get it to break quickly. |
Three-Tiger Axe | Hold Threo's Charge Attack until you can get off a second Vorpal Rage + Ground Zero combo. |
Four-Sky Blade | Use skills and attack into its 50% trigger then wait out its multi-attack buff. Proceed as normal afterwards. Fairly easy if Feower triggers skill reset. |
Five-Soul Staff | Since Fif lacks damage skills, you're reliant on her being able to multi-attack to win the fight. It can apply a def-down debuff, so make sure to clear it. Time her heal so you can get maximum effectiveness out of it and don't forget to use her auto-revive. |
Six-Ruin Fist | Fairly straightforward fight, don't triple attack into counters or Charge Attacks and you should be good. |
Seven-Star Sword | Press first two skills whenever they are up. |
Eight-Life Katana | Save your charge attack until you have 200%, then use it to break the opponents overdrive. Use Open Spirit the turn before your charge attack and Dance of the Gods when appropriate and you'll be fine. |
Nine-Realm Harp | Use all her skills turn 1. If both Comatose and Tuning land, you're home free. |
Ten-Wolf Gun | The majority of Tien's damage comes from her skills. When it goes in Break mode, use Final Order + Stardust. Don't use her Charge Attack until the end.[1] |
Step 7: Uncap Eternal to 5★
Winning the fight unlocks the ability to uncap your character to 5★! The materials needed to uncap depend on the element of the Eternal.
Element | Centrum | Urn | Spirits | Grimoire |
---|---|---|---|---|
Fire | Rubeus Centrum ×30 | Fire Urn ×10 | Bright Spirits ×2 | Fire Grimoire ×30 |
Water | Indicus Centrum ×30 | Water Urn ×10 | Murky Spirits ×2 | Water Grimoire ×30 |
Earth | Luteus Centrum ×30 | Earth Urn ×10 | Murky Spirits ×2 | Earth Grimoire ×30 |
Wind | Galbinus Centrum ×30 | Wind Urn ×10 | Bright Spirits ×2 | Wind Grimoire ×30 |
Light | Niveus Centrum ×30 | Light Urn ×10 | Bright Spirits ×2 | Fire Grimoire ×15 Wind Grimoire ×15 |
Dark | Ater Centrum ×30 | Dark Urn ×10 | Murky Spirits ×2 | Water Grimoire ×15 Earth Grimoire ×15 |
Common Materials | ||||
Rainbow Prism ×100 | Rupie ×100,000 |
Step 8: Unlock 4th Skill
After the chosen Eternal reaches level 100, a series fate episodes will pit them in a gauntlet against all the other Eternals. Upon clearing the gauntlet, a final fate episode will appear, with a one-on-one fight between the Main Character and Eternal to unlock their new skill.
Weapon skills and summon auras don't take effect. A good strategy is to put your weapons with the highest ATK and HP values in your grid, put your strongest weapon with elemental advantage in the main hand, and choose summons based on calls and stats.
Battle Data
Disclaimer: Battle data is still being gathered. Special attacks, triggers, drops, and notes may not be accurate or complete. |
Nine Nocturnal Targets |
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Cost to Host: 10 AP/battle | Unlock: Seox reaches Level 100 |
Wave | Name | Lvl | HP | Charge | Mode |
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VS Seofon | Seofon | ?? | 177,777 | ◇◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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VS Fif | Fif | ?? | 105,555 | ◇◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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VS Eahta | Eahta | ?? | 188,888 | ◇◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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VS Threo | Threo | ?? | 183,333 | ◇◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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VS Tien | Tien | ?? | 160,000 | ◇◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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VS Feower | Feower | ?? | 164,444 | ◇◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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VS Tweyen | Tweyen | ?? | 182,222 | ◇◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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VS Niyon | Niyon | ?? | 189,999 | ◇◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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VS Anre | Anre | ?? | 141,111 | ◇◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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N - Normal, OD - Overdrive, TR - Trigger |
Rewards | ||
---|---|---|
First clear: Crystal ×50 |
Wooden | Silver | Gold |
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- | - |
Clawing toward the Future |
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Cost to Host: 30 AP | Unlock: Clear Nine Nocturnal Targets |
Wave | Name | Lvl | HP | Charge | Mode |
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VS Seox | Seox | ?? | 866,666 | ◇◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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N - Normal, OD - Overdrive, TR - Trigger |
Rewards | ||
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First clear: Unlock Six-Ruin's EnlightenmentGain Dodge AllTakes no DMG or debuffs while in effect Duration: 4 turnsCan't be removed and Double StrikeAttacks twice each turn (Can't be removed) Duration: 4 turns. (Can't recast.), Six-Ruin BringerRewards Crystal ×50 |
Wooden | Silver | Gold |
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- | - | - |
In Pursuit of Answers |
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Cost to Host: 10 AP/battle | Unlock: Eahta reaches Level 100 |
Stage strategy | |||||
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Use Eahta like you normally would; absorb mode bar from the enemy, buff yourself, and unleash charge attacks. Niyon's battle is the most RNG-dependent. To clear the first half of the battle, use Open SpiritGain 50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 3 turns and 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 30% chance of dealing 30% more damage.Duration: 3 turns. (Consumes 10% of charge bar.) At level 85: Buff increased to 75% / 100% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 75% chance of dealing 100% more damage.Duration: 3 turns. Charge bar cost removed. Also gain Arda FravaC.A. DMG and C.A. DMG cap will be boosted based on number of times Eahta uses a charge attack in 1 turn Duration: 3 turns. At level 130: Also gain 30% Special C.A. DMG Cap UpMaximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted Strength: 30%Duration: 3 turns. on Turn 1, attack, then use Dance of the GodsInflict Delay (Drain)Drain 1 filled charge diamond from a foe Ignores Delay immunity on most foes Unofficial status name. If successful, gain Charged +30%Instantly boosts Charge Bar by 30% Strength: 30%Unaffected by charge bar gain effects. At level 95: Also gain 1 AikiStats are boosted by Dance of the Gods (Stackable) Duration: Indefinite (Max: 3). on Turn 3 and charge attack. This will put Niyon in Overdrive on Turn 4, and if Eahta triple attacks, she will be put into Break before she can use a special attack. Afterwards, continue using normal attacks and hold your charge attack until Eahta has 200% charge bar. If necessary, you can wait 5 minutes for Niyon's buffs from Kuorria to expire. |
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Wave | Name | Lvl | HP | Charge | Mode |
VS Seofon | Seofon | ?? | 177,777 | ◇◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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VS Tien | Tien | ?? | 160,000 | ◇◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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VS Feower | Feower | ?? | 164,444 | ◇◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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VS Tweyen | Tweyen | ?? | 182,222 | ◇◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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VS Niyon | Niyon | ?? | 799,999 | ◇◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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VS Threo | Threo | ?? | 183,333 | ◇◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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VS Anre | Anre | ?? | 141,111 | ◇◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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VS Seox | Seox | ?? | 189,999 | ◇◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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VS Fif | Fif | ?? | 105,555 | ◇◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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N - Normal, OD - Overdrive, TR - Trigger |
Rewards | ||
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First clear: Crystal ×50 |
Wooden | Silver | Gold |
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- | - |
Kaleidoscopic World |
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Cost to Host: 30 AP | Unlock: Clear In Pursuit of Answers |
Wave | Name | Lvl | HP | Charge | Mode |
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VS Eahta | Eahta | ?? | 1,088,888 | ◇◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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N - Normal, OD - Overdrive, TR - Trigger |
Rewards | ||
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First clear: Unlock Eight-Life's PilgrimageGain Charge Bar +100%Instantly boosts Charge Bar by 100% Strength: 100%Base value before charge bar gain effects are taken into account. and Eight-Life's PilgrimageCharge bar is boosted each turn (Can't be removed) Strength: 20%Duration: IndefiniteThis already takes the 100% charge bar speed into account.. (Can't recast.), Eight-Life SustainerRewards Crystal ×50 |
Wooden | Silver | Gold |
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- | - | - |
Trial of the Eternals |
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Cost to Host: 10 AP/battle | Unlock: Niyon reaches Level 100 |
Stage strategy | |||||
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The battles are fairly easy, as none of them are immune to ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Takes 50% more damage Local status effect. |
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Wave | Name | Lvl | HP | Charge | Mode |
VS Anre | Anre | 0 | 141,111 | ◇◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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VS Tweyen | Tweyen | ?? | 182,222 | ◇◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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VS Threo | Threo | ?? | 183,333 | ◇◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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VS Feower | Feower | ?? | 164,444 | ◇◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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VS Fif | Fif | ?? | 105,555 | ◇◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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VS Seox | Seox | ?? | 189,999 | ◇◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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VS Seofon | Seofon | ?? | 177,777 | ◇◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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VS Eahta | Eahta | ?? | 188,888 | ◇◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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VS Tien | Tien | ?? | 160,000 | ◇◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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N - Normal, OD - Overdrive, TR - Trigger |
Rewards | ||
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First clear: Crystal ×50 |
Wooden | Silver | Gold |
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- | - |
Harmony Restored |
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Cost to Host: 30 AP | Unlock: Clear Trial of the Eternals |
Wave | Name | Lvl | HP | Charge | Mode |
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VS Niyon | Niyon | ?? | 799,999 | ◇◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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N - Normal, OD - Overdrive, TR - Trigger |
Rewards | ||
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First clear: Unlock Nine-Realm's SecurityAll allies gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 4 turns and 50% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 50%Duration: 4 turns. (Can't recast.), Nine-Realm DefenderRewards Crystal ×50 |
Wooden | Silver | Gold |
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