Uncapping Eternals
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Recruiting Eternals | Uncapping Eternals | Eternals Transcendence | Radiance of the Eternal
Uncapping an Eternals character to 5★
The ability to uncap Eternals characters to 5★ was added during one of the 3rd Birthday Celebration updates on March 20, 2017, allowing players further increase the power of their Eternal characters.
Preparation Steps
As uncapping the Eternals uses large amounts of Flawed Prism and Rusted Weapons, trading for these items in the shop on a recurring basis is recommended if low on these materials.
- Eight of each Rusted WeaponRusted Weapon can be traded for Renown Pendants monthly. For the uncap process, up to 64 Rusted Weapons of the same weapon type are required.
- Twenty of each Silver Relic ShardSilver Relic Shards can be traded for Renown Pendants every month. Purchasing copies of the Silver Relic requires ten of the relevant shard, and the first transcend stage of an eternal requires 200 of the Eternal's associated shard.
- A limit of 1200
Flawless Prism can be traded in the Treasure shop for 5
Flawed Prism each every month, for a total of 6000 Flawed Prisms. Uncapping an Eternal to 5★ needs at most, 4000
Flawed Prism per Eternal.
Step 1: Fight the Eternal
The first step in the uncap process is defeating the Eternal in their corresponding Fate Episode after leveling them to 80. These encounters are a one-on-one fight between the player and the Eternal that disable weapon skills and summon auras, so utilizing a grid of weapons and summons with high raw stats are recommended. Note that the Eternal's corresponding Revenant weapon must be set as a main hand, so avoiding a Revenant weapon weak against the Eternal's element is recommended.
After defeating them, a follow-up Fate Episode will appear, requiring a "Weapon Soul" to start.
The Weapon Soul will require reducing a corresponding Gold Relic Weapon, acquired through a crafting recipe involving a 4★ uncapped Silver Relic Weapon.
Step 2: Acquire 4 Silver Relics
Silver Relic Weapons can drop from Angel Halo (Nightmare) with an Eternal in the party, or they can be bought from the Shop for 10 Silver Relic Shards.
- If an Eternal is in the party, Dimension Halo transforms into the corresponding Revenant Weapon at 50% health.
- The transformation occurs whether the Eternal is in the Main Party or Sub Party.
- Only the base versions of the Eternals will cause Dimension Halo to transform. Event and gacha Eternals are ignored.
- If multiple Eternals are in the party, the boss may become any of their corresponding Relic Weapons (including for characters who have already been uncapped to 5★).
- After Dimension Halo transforms, it always drops 1 relic shard.
- Drop rate buffs affect Silver Relic weapon drop rates, so Drop Rate Boosts are recommended.
Random silver relic shards can also drop from Akasha (Raid).
Four copies are required for the weapon's 3★ uncap, so at most 40 relic shards are required.
Step 3: Uncap Silver Relic to 4★
| Weapon | Stone | Quartz |
|---|---|---|
| 300× |
| |
| 300× | ||
| 300× | ||
| 300× | ||
| 300× | ||
| 300× | ||
| 300× | ||
| 300× | ||
| 300× | ||
| 300× |
Step 4: Craft Gold Relic
The 4★ Gold Relic requires:
- 1×
Gold Brick
- 10×
Silver Centrum
- 10×
Damascus Crystal
- 5×
Legendary Merit
- 30× Class DistinctionClass Distinction
- 1× Ruby Relic WeaponRuby Relic Weapons
- 1× Sapphire Relic WeaponSapphire Relic Weapons
- 1× Amber Relic WeaponAmber Relic Weapons
- 1× Jade Relic WeaponJade Relic Weapons
- 1× Pearl Relic WeaponPearl Relic Weapons
- 1× Onyx Relic WeaponOnyx Relic Weapons:
- 100× Revenant Weapon FragmentRevenant Weapon Fragment
(Note: A 

The distinctions are associated to the Eternals as follows:
The 6 element-changed Relic Weapons must match the weapon type of the silver relic, and their crafting process requires:
- Rusted WeaponRusted Weapon ×24
- Low Orb ×250 of each element
- Whorl ×250 of each element
Flawed Prism ×1500
The Revenant Weapon Fragments are acquired as follows:
Guide to Revenant Weapon Fragments
Acquiring the 100 Revenant Weapon Fragments is done by reducing Revenant Weapons that correspond with the desired Eternal. Reducing a fully upgraded Revenant Weapon yields 50 fragments, while reducing an element-changed Revenant Weapon yields 5 fragments.
| WARNING:
In-between stages of the Revenant Weapon awakening DO NOT increase fragment yield until after the very last step requiring the Gold Brick. Furthermore, reducing a fully uncapped Silver Weapon WILL NOT give Revenant Weapon Fragments. |
Therefore, acquiring 100 fragments is usually done by reducing the weapon used for recruiting the Eternal (for 50 fragments), and choosing one of the following options for the 50 remaining fragments:
Choice 1: Create and reduce another fully-upgraded Revenant Weapon
This choice uses the same process as recruiting the Eternal character. Notably, this requires an extra 

Typically, this is not recommended as Gold Bricks are used for many other processes in the game such as Eternal Transcendence, uncapping Dark Opus Weapons to 5★ and transcending them to lvl 250. If the player somehow has a surplus of Gold Bricks but a lack of time for farming Revenant weapons, this can be considered very carefully based on other potential brick uses.
Choice 2: Create and reduce 10 element-changed Revenant Weapons
This choice does not require a 
| Awaken | Change element |
|---|---|
|
|
Note that each of the 10 weapons must be level 100 and skill level 10 for the element-change.
Step 5: Obtain the Weapon Soul
After crafting, reduce the new Gold Weapon for the Weapon Soul.
Step 6: Fight the Weapon
After acquiring the Weapon Soul, the player can do the Fate Episode, which will be a one-on-one fight between the Eternal and their corresponding weapon.
Note that some of these fights are slightly luck-based due to multiattacks etc. Following the strategy perfectly can still require a few retries.
| Weapon | Summary |
|---|---|
| One-Rift Spear | Use (Excludes all-foe all-ally attacks) Duration: 1 turn and Duration: 3 turnsCounter attacks grant 5% charge bar per hit.. At level 95: Also gain Strength: 280%Multiplier: AssassinDuration: 1 turn . whenever it's off cooldown, only use Inflict Mode Bar CutCut to foe's mode bar . At level 55: Damage increased to 1100%. At level 85: No longer requires a foe in Overdrive for increased damage. Damage cap increased to ~1,345,000. Also inflict Strength: 25%Base Accuracy: 100%Duration: 2 turnsLocal status effect. (Auto-activates when targeted by a foe.) when the boss is in Overdrive, use Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Duration: 1 turn Fire Damage Cut.. At level 130: All Water allies also gain Duration: 3 turns and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". for the 50% trigger. |
| Two-Crown Bow | Its Charge Attack inflicts and is triggered at 50% and 10%. Try to save Duration: Indefinite and Duration: 3 turns. At level 55: Buff increased to Strength: 50%Multiplier: PerpetuityDuration: 3 turns. At level 85: Also gain Strength: 30%Duration: 3 turns, Strength: 20%Duration: 2 turns, and Duration: 2 turns. for charge attacks. Also, be careful to not lower it below 25% with 3 charge diamonds, as the charge attack will probably kill Tweyen. It is best to save (Boost to damage based on number of foe's debuffs.) At level 95: Now hits all foes. Damage cap increased to ~1,200,000. At level 130: Also inflict Strength: 10% DEF Down / 20% of damage dealt (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect and Strength: 20%Duration: 180 seconds. for when Two-Crown Bow is in overdrive to get it to break quickly. |
| Three-Tiger Axe | Hold Threo's Charge Attack until you can get off a second Gain Strength: 30%-90%Duration: 3 turns, Strength: 30%Duration: 3 turns, and Strength: (Healing cap: 3333)Duration: 1 turn . + Damage dealt is based on HP consumed. Gain Strength: 3000Duration: Indefinite. At level 95: Damage cap increased to ~1,230,000. Also inflict Strength: 25%Base Accuracy: ≥100%Duration: 180 seconds. At level 130: Damage increased and damage cap increased to ~2,040,000. Shield endurance increased to Strength: 15,000Duration: Indefinite. (When HP is below 25%: Also gain Duration: 1 turn .) combo. |
| Four-Sky Blade | Use skills and attack into its 50% trigger then wait out its multi-attack buff. Proceed as normal afterwards. Fairly easy if Feower triggers skill reset. |
| Five-Soul Staff | Since Fif lacks damage skills, you're reliant on her being able to multi-attack to win the fight. It can apply a def-down debuff, so make sure to clear it with At level 85: All Light allies also gain Strength: 100%Duration: 3 turns. At level 130: 5-turn cut to Light allies' debuff durations. All Light allies also gain Duration: Indefinite.. Time her All Light allies gain Strength: 300 HPDuration: 3 turns. At level 95: Healing increased to 300 + 20% of Light allies' HP. Healing cap increased to 4000. Strength: 300 HPDuration: 3 turns upgraded to Strength: 500 HP or 10% charge barDuration: 3 turns. All Light allies also gain Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide. healing so you can get maximum effectiveness out of it and don't forget to use her Duration: 15 turns and DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted Deals bonus light DMG for one-foe one-ally attacks Charge bar is boosted on every turn (Can't be removed) Multiplier: PerpetuityDuration: 15 turns. for autorevive. |
| Six-Ruin Fist | Fairly straightforward fight, don't triple attack into counters or Charge Attacks and you should be good. |
| Seven-Star Sword | Press Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. Raise Multiplier: PerpetuityDuration: Indefinite lvl by 1 (Max: 3). At level 90: Now raises Multiplier: PerpetuityDuration: Indefinite lvl by 2 (Max: 5). Also gain Strength: 80%Duration: Indefinite and Strength: 20%Duration: Indefinite. and At level 95: Also gain Strength: 30%. At level 130: Damage cap increased to ~250,000 per hit. Also gain Strength: 30%Only takes effect in Battle System 2.0. whenever they are up. |
| Eight-Life Katana | Save your charge attack until you have 200%, then use it to break the opponents overdrive. Use Strength: 50%Multiplier: NormalDuration: 3 turns and Strength: 30% chance of dealing 30% more damage.Duration: 3 turns. (Consumes 10% of charge bar.) At level 85: Buff increased to Strength: 75% chance of dealing 100% more damage.Duration: 3 turns. Charge bar cost removed. Also gain Duration: 3 turns. At level 130: Also gain Strength: 30%Duration: 3 turns. the turn before your charge attack and Ignores Delay immunity on most foes Unofficial status name. If successful, gain Strength: 30%Unaffected by charge bar gain effects. At level 95: Also raise Multiplier: PerpetuityDuration: Indefinite lvl by 1 (Max: 3). when appropriate and you'll be fine. |
| Nine-Realm Harp | Use all her skills turn 1. If both (Chance to end upon taking DMG) Takes 50% more damage Local status effect and land, you're home free. |
| Ten-Wolf Gun | The majority of Tien's damage comes from her skills. When it goes in Break mode, use Strength: 180%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack and Strength: 20%Multiplier: NormalDuration: 1 turn . At level 75: Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack increased to 280%. At level 85: Also inflict Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect, , and on a foe. + At level 95: Also inflict Strength: 20% DA / 20% TA Down / 10,000 Skill DMG Taken (While in Break: 100% DA / 100% TA Down / 50,000 Skill DMG Taken)Base Accuracy: 100%Duration: IndefiniteLocal status effect. Gain Strength: 30%Duration: 2 turns and Duration: 2 turns.. Don't use her Charge Attack until the end.[1] |
Step 7: Uncap Eternal to 5★
Winning the fight unlocks the ability to uncap your character to 5★! The materials needed to uncap depend on the element of the Eternal.
| Element | Centrum | Urn | Spirits | Grimoire |
|---|---|---|---|---|
| Fire | ||||
| Water | ||||
| Earth | ||||
| Wind | ||||
| Light | ||||
| Dark | ||||
| Common Materials | ||||
Step 8: Unlock 4th Skill
After the chosen Eternal reaches level 100, a series of fate episodes pit them in a gauntlet against every other Eternal. Upon clearing the gauntlet, a final fate episode will appear, with a one-on-one fight between the Main Character and Eternal for their fourth skill.
Weapon skills and summon auras are disabled, so once again high ATK and HP weapons and summons are recommended.
Battle Data
| Disclaimer: Battle data is still being gathered. Special attacks, triggers, drops, and notes may not be accurate or complete. |
Nine Nocturnal Targets |
|
|---|---|
| Cost to Host: 10 AP/battle | Unlock: Seox reaches Level 100 |
| Wave | Name | Lvl | HP | Charge | Mode |
|---|---|---|---|---|---|
| VS Seofon | 177,777 | ◇◇◇ | Yes | ||
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| VS Fif | 105,555 | ◇◇◇ | Yes | ||
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| VS Eahta | 188,888 | ◇◇◇ | Yes | ||
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| VS Threo | 183,333 | ◇◇◇ | Yes | ||
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| VS Tien | 160,000 | ◇◇◇ | Yes | ||
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| VS Feower | 164,444 | ◇◇◇ | Yes | ||
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| VS Tweyen | 182,222 | ◇◇◇ | Yes | ||
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| VS Niyon | 189,999 | ◇◇◇ | Yes | ||
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| VS Anre | 141,111 | ◇◇◇ | Yes | ||
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: |
| Wooden | Silver | Gold |
|---|---|---|
| - | - |
Clawing toward the Future |
|
|---|---|
| Cost to Host: 30 AP | Unlock: Clear Nine Nocturnal Targets |
| Rewards | ||
|---|---|---|
| First clear: Unlock Duration: 4 turns and Duration: 4 turns. (Can't recast.) At level 150: Can now be recast., |
| Wooden | Silver | Gold |
|---|---|---|
| - | - | - |
In Pursuit of Answers |
|
|---|---|
| Cost to Host: 10 AP/battle | Unlock: Eahta reaches Level 100 |
| Stage strategy | |||||
|---|---|---|---|---|---|
| Use Eahta like you normally would; absorb mode bar from the enemy, buff yourself, and unleash charge attacks. Niyon's battle is the most RNG-dependent. To clear the first half of the battle, use Strength: 50%Multiplier: NormalDuration: 3 turns and Strength: 30% chance of dealing 30% more damage.Duration: 3 turns. (Consumes 10% of charge bar.) At level 85: Buff increased to Strength: 75% chance of dealing 100% more damage.Duration: 3 turns. Charge bar cost removed. Also gain Duration: 3 turns. At level 130: Also gain Strength: 30%Duration: 3 turns. on Turn 1, attack, then use Ignores Delay immunity on most foes Unofficial status name. If successful, gain Strength: 30%Unaffected by charge bar gain effects. At level 95: Also raise Multiplier: PerpetuityDuration: Indefinite lvl by 1 (Max: 3). on Turn 3 and charge attack. This will put Niyon in Overdrive on Turn 4, and if Eahta triple attacks, she will be put into Break before she can use a special attack. Afterwards, continue using normal attacks and hold your charge attack until Eahta has 200% charge bar. If necessary, you can wait 5 minutes for Niyon's buffs from Kuorria to expire. |
|||||
| Wave | Name | Lvl | HP | Charge | Mode |
| VS Seofon | 177,777 | ◇◇◇ | Yes | ||
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| VS Tien | 160,000 | ◇◇◇ | Yes | ||
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| VS Feower | 164,444 | ◇◇◇ | Yes | ||
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| VS Tweyen | 182,222 | ◇◇◇ | Yes | ||
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| VS Niyon | 799,999 | ◇◇◇ | Yes | ||
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| VS Threo | 183,333 | ◇◇◇ | Yes | ||
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| VS Anre | 141,111 | ◇◇◇ | Yes | ||
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| VS Seox | 189,999 | ◇◇◇ | Yes | ||
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| VS Fif | 105,555 | ◇◇◇ | Yes | ||
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: |
| Wooden | Silver | Gold |
|---|---|---|
| - | - |
Kaleidoscopic World |
|
|---|---|
| Cost to Host: 30 AP | Unlock: Clear In Pursuit of Answers |
| Wave | Name | Lvl | HP | Charge | Mode |
|---|---|---|---|---|---|
| VS Eahta | 1,088,888 | ◇◇◇ | Yes | ||
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: Unlock Strength: 100%Base value before charge bar gain effects are taken into account., Strength: 10%Duration: IndefiniteBase value before charge bar gain effects are taken into account., and Duration: 3 turns. (Can't recast.) At level 150: Can now be recast., |
| Wooden | Silver | Gold |
|---|---|---|
| - | - | - |
Trial of the Eternals |
|
|---|---|
| Cost to Host: 10 AP/battle | Unlock: Niyon reaches Level 100 |
| Stage strategy | |||||
|---|---|---|---|---|---|
| The battles are fairly easy, as none of them are immune to (Chance to end upon taking DMG) Takes 50% more damage Local status effect. |
|||||
| Wave | Name | Lvl | HP | Charge | Mode |
| VS Anre | 141,111 | ◇◇◇ | Yes | ||
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| VS Tweyen | 182,222 | ◇◇◇ | Yes | ||
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| VS Threo | 183,333 | ◇◇◇ | Yes | ||
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| VS Feower | 164,444 | ◇◇◇ | Yes | ||
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| VS Fif | 105,555 | ◇◇◇ | Yes | ||
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| VS Seox | 189,999 | ◇◇◇ | Yes | ||
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| VS Seofon | 177,777 | ◇◇◇ | Yes | ||
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| VS Eahta | 188,888 | ◇◇◇ | Yes | ||
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| VS Tien | 160,000 | ◇◇◇ | Yes | ||
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: |
| Wooden | Silver | Gold |
|---|---|---|
| - | - |
Harmony Restored |
|
|---|---|
| Cost to Host: 30 AP | Unlock: Clear Trial of the Eternals |
| Wave | Name | Lvl | HP | Charge | Mode |
|---|---|---|---|---|---|
| VS Niyon | 799,999 | ◇◇◇ | Yes | ||
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: Unlock Strength: 100%Duration: 4 turns and Strength: 50%Duration: 4 turns. Inflict Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect on all foes. (Can't recast.) At level 150: Can now be recast., |
| Wooden | Silver | Gold |
|---|---|---|
6★ Uncaps for Eternals
Please see the Eternals Transcendence page.









































































































































































































































































































