Status Effects
About | List of Status Effects
Stacking: ATK Down | DEF Down
Tap a character's "In Effect" icons to view more buff and debuff information. Tap an enemy's HP bar to view its buff and debuff information.
A list of status effect and explanations. Some icons are used to represent multiple different statuses. In general, if two effects have different icons and effect names, they can be used simultaneously for greater effect.
Buffs and debuffs that are the exact same effect will typically replace or overwrite each other. When using Fighter's Rage I and Warrior's Rage II at the same time, Rage II will overwrite an existing Rage I, but Rage I will have no effect on an existing Rage II. Using Rage II again will simply overwrite the old Rage II effect. However, some skills are what is colloquially known a "dual skill," which cause effects that stack with other non-dual (single) effects. The best example of this is Dark Fencer's Miserable Mist, which stacks with Sidewinder's Rain of Arrows III, causing enemies to reach the maximum Attack Lowered value of -50%.
Buffs and debuffs with "(stackable)" in the name will increase in effect every time they are applied as the name implies, up to a certain limit, while also returning to the original duration, if applicable. Bounty works the same way, although it also becomes harder to add more stacks the higher it already is.
The duration of most status effects is either expressed in battle turns or seconds of real time. For the most part, effects on the player's party have a turn-based duration while effects on enemies are time-based. Exceptions to the latter usually have an icon with a number displaying the remaining number of turns and tend to be what's often called a "local" effect.
Glossary
- For example
ATK UpATK is boosted
,
DEF UpDEF is boosted
, and
TA UpTriple attack rate is boosted
.
- No known cap.
- Certain status effects are classified as "special buffs", which are indicated by their skill descriptions in-game, and the status infobox in the wiki.
- Most special buffs have an icon unique to a specific character and their character versions, such as Korwa's
ColHP is restored on every turn / DEF is boosted
.
- However, not all buffs with unique icons are special buffs, such as Anila's
Hidden Tiger, Crouching DragonCharge bar gain is boosted /
Debuff resistance is boosted /
ATK is boosted /
Double attack rate is boosted /
Attacks made with elemental superiority have a chance to deal boosted DMG
(Can't be removed)
which is a regular buff.
- Special buffs can be active at the same time as regular buffs, applying normal stacking rules (e.g. additive for normal modifier ATK buffs).
- Special buffs can be active at the same time as other special buffs, but only the stats with the highest value will apply.[1][2]
- For example
ATK DownATK is lowered
,
DEF DownDEF is lowered
, and
GravitySpecial attack max charge turn is extended
.
- Used to indicated whether (de)buffs sourced from character skills stack with each other.
- This terminology was used due to skills that buff/debuff one attribute (Single), were able to stack with skills that buff/debuff two attributes (Dual).
- While this is frequently the case, many exceptions exist now and these terms are currently only used to indicate stacking possibilities.
- Refers to the source of an effect. Most common sources are Skill, Support Skill, C.A, Summon Call, Summon Aura. Source often, but not always, plays a role in effect stacking.
- Skill refers to Main Character's and other allies' skills.
- Support Skill refers to a character's passive ability.
- C.A. refers to Charge Attack of characters or weapons.
- Summon Call refers to effects taking place after summon has been summoned.
- Summon Aura refers to passive effects granted by a summon.
- Used to explain how effects stacks with each other.
- Generally, only one effect of the same side can be active at a time. Stronger effects overwrite weaker ones and if you try to apply a weaker effect, while a stronger one is active, you'll get a "NO EFFECT" message.
- Equally strong effects of the same stacking side will overwrite each other and the duration will be overwritten too (not extended).
- Refers to enemy buffs and debuffs that are exclusive to a player's fight such as Ultimate Bahamut's
Ruination RayDeals 3-hit plain DMG to an ally each turn
or Grea's
Dracoforce Under Grea's sway / Grea's ATK specs will be boosted upon attacking this foe (Can't be removed)
Local status effect.
- Local effects are signified by having a diamond-shaped status icon rather than a circle shape.
- Unlike other buffs and debuffs, Local effects can only ever have turn-based durations.
- If a local status effect is overwritten on a foe, the duration is also overwritten regardless of what the previous duration was.
- Some buffs or debuffs on this wiki may have a listed duration of x.5 Turns.
- These are applied during the attack phaseThe phase that is immediately after pressing the Attack button of a turn and only affect allies and/or enemies who perform their attack after gaining the effect.
- Refresh and turn-based damage applied during the attack phase which have their effect on the turn transition are also labeled as x.5 Turns.
- For example, a status with the duration of 1.5 turns is technically 2 turns in the game, but this initial duration cannot be normally seen by players. Status durations still count down by 1 at the end of the turn even when applied during the attack phase.
Notes
Note to editors
When adding a skill to the status strength tables please only add it at its highest level (+ or ++). Only add multiple version for exceptionally rare 5★, such as the Eternals.
If no information is available on the final strength of the skill please add the base version with a note1Strength of boosted version unknown..
When adding new skills please provide a source in the summary or on the talk page unless the source is this wiki.
Buffs
Buffs are status effects that are generally considered beneficial to the affected.
ATK Up
Increases Attack.
For a list of sources, see ATK Up.
DEF Up
Increases Defense.
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Disclaimer This section is still being written, it may be wildly inaccurate or missing significant data. If you can help please feel free to edit it but please write edit summaries, preferably with sources.
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For a more complete list of DA Up and TA Up buffs and their strengths see the attack rate page.
Buffs in each column do not stack with buffs in the same column, but do stack with buffs from a different column.
Normal buffs are typically party wide buffs from character abilities that use the normal
DA UpDouble attack rate is boosted
or
TA UpTriple attack rate is boosted
icon.
Self buffs are typically buffs from an ability that only affect the caster that use the normal
DA UpDouble attack rate is boosted
or
TA UpTriple attack rate is boosted
icon.
Notes
- Double Trouble's Main Character only buff fits into the self buff column.
Different levels of the spear effect do not stack with each other.
- Abilities that "boost multiattack rate" apply two buffs, a DA Up and a TA Up, and therefore can overwrite/be overwritten by single DA Up or TA Up effects from the same type of source
(ex. Using Sky Realm Song after Amira's Bal Sagoth will overwrite its DA Up buff).
Double Strike and Tri-Slash
Double StrikeAttacks twice each turn
and
Triple StrikeAttacks 3 times each turn
allow characters to take multiple attack actions in a single turn. This is distinct from multiattacks - where a "Triple Attack" is still considered one attack action, a character with Double Strike could perform two Triple Attacks in a row, or a Charge Attack and then a Double Attack, or a Single Attack and then a Charge Attack, etc. When a character also has
C.A. ReactivationCharge attack reactivates
or has 200% Charge Bar, the two Charge Attacks only use up one attack action.
If a character applies
Double StrikeAttacks twice each turn
or
Triple StrikeAttacks 3 times each turn
to themselves during the attack phase (such as MC using
Heat of The Sun
Coronal Ejection Massive Fire damage to a foe.
50% chance to gain
Double StrikeAttacks twice each turn
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining..
Remove 1 debuff from all allies.), the character will still only perform a single attack action that turn. However, if a character applies the effect to other allies during the attack phase (such as with
Chain of Falsehood on Dark Opus Weapons), those other allies may still benefit from it that turn, as long as they act after it is applied.
Double StrikeAttacks twice each turn
and
Triple StrikeAttacks 3 times each turn
only take effect during the Attack phase of the turn (i.e., when the Attack button is clicked). Effects that grant a normal attack without ending the turn (e.g., 
Tag TeamAll allies attack without using up a turn. or
Threo
Berserk ForgeInstantly perform a normal attack without using up a turn.
At level 85:
Before instantly performing a normal attack, also gain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn and
30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 30%Duration: 1 turn .) will allow characters to use a single normal attack but do not benefit from the buff.
If a character has one-time status effects that apply to attacks, such as
Salted Wound (1 time)ATK is boosted when foe is in break mode
, the first attack action will consume it, and later actions will not benefit.
Element
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Character Skill
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Character / Weapon Charge Attack
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Character Support Skill / Extended Mastery Support Skill
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Summon Call
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01
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Beatrix (Summer) Rising StarsGain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns, 50% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 50%Duration: 1 turn , and Double StrikeAttacks twice each turn Duration: 1 turn . (Consumes 40% of max HP.)
Shion Sushi Buffet400% Fire damage to a foe (Damage cap: ~630,000). Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. (Consumes 50% of charge bar to also gain Double StrikeAttacks twice each turn Duration: 2 turns.)
Silva (Yukata) Silent AimGain Silent AimCan't normal attack / Less likely to be attacked / Upon charge attack: Double Strike effect to a fire ally in the next position / At end of turn: 15% boost to fire allies' charge bars / Boost to C.A. specs (Stackable) (Can't be removed) Duration: 5 turns.1Grants Double StrikeAttacks twice each turn Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. to a Fire ally in the next position upon charge attack.
Yuel Third Dance: JinkaGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and Double StrikeAttacks twice each turn Duration: 1 turn .
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Heat of The Sun Coronal Ejection Massive Fire damage to a foe. 50% chance to gain Double StrikeAttacks twice each turn Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. Remove 1 debuff from all allies.
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The Sun (SSR)Coronal Ejection 400% Fire damage to all foes. Fire allies in first and second positions gain Double StrikeAttacks twice each turn Duration: 1 turn .
The Sun (SR)Coronal Ejection 300% Fire damage to all foes (Damage cap: ~400,000). Fire ally in first position gains Double StrikeAttacks twice each turn Duration: 1 turn .
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02
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Doraemon Timeout WatchInflict Time StopCan't attack Base Accuracy: 200%Duration: 1 turn Local status effect on all foes. Gain Double StrikeAttacks twice each turn Duration: 1 turn .
Milleore and Sahli Lao Giant-KillerGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and Triple StrikeAttacks 3 times each turn Duration: 1 turn . (Consumes 100% of charge bar.)
Vajra Hound of the HuntGain Double StrikeAttacks twice each turn Duration: 2 turns Lvl 95 and 100% Charge Bar: 4 turnsCan't be removed and Summon GarjanaCome on, Garjana! Let's show them! (Can't be removed) Duration: 2 turns Lvl 95 and 100% Charge Bar: 4 turns. (Consumes 30% of charge bar.) At level 95: No longer consumes 30% charge bar. Also gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns 100% Charge Bar: 4 turns. Consumes 100% of charge bar to extend buff durations to 4 turns.
Zeta (Water) Erythron UnleashedConsume all of caster's charge bar to gain Double StrikeAttacks twice each turn Duration: 1 turn . (When below 25% HP: Also restore caster's HP based on charge bar consumed.)
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Lancelot (Grand) Blade of Devotion No charge bar gain upon normal attacks, attack twice each turn, and always deals double attacks.
Sophia (Water) Path of True Salvation While SupplicationCan't normal attack / Restores water allies' HP and removes 1 debuff at end of turn (Can't be removed) is in effect: All other Water allies gain Double StrikeAttacks twice each turn Duration: 1 turn at end of turn upon using charge attack.
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03
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Anthuria (Holiday) Encore StepMC and Anthuria gain Double StrikeAttacks twice each turn Duration: 4 turns.
Beatrix (Earth) Rising NovaGain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns, 50% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 50%Duration: 1 turn , and Double StrikeAttacks twice each turn Duration: 1 turn . (Consumes 40% of max HP.)
Fiorito Bulk UpSacrifice 80% of caster's HP to gain Double StrikeAttacks twice each turn Duration: 1 turn .
Mireille and Risette LiberationConsume 2 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) to gain LiberationATK is sharply boosted by Liberation (Can't be removed) Strength: 50%Multiplier: AssassinDuration: 1 turn . (When 5 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) are consumed: Also gain Double StrikeAttacks twice each turn Duration: 1 turn .)
Threo Ground ZeroConsumes 99% of caster's current HP to deal plain damage to all foes (Damage cap: ~820,000). Damage dealt is based on HP consumed. Gain Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite. At level 95: Also inflict 25% Earth DEF DownDEF is lowered for earth DMG Strength: 25%Base Accuracy: ≥100%Duration: 180 seconds. Damage cap increased to ~1,230,000. At level 130: Damage increased and damage cap increased to ~2,040,000. When HP is below 25%: Also gain Triple StrikeAttacks 3 times each turn Duration: 1 turn . (6★)
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Ichigo Hitofuri Serration Wave Massive Earth damage to a foe. All allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: 50% chance to gain Double StrikeAttacks twice each turn Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. (4★)
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Cidala Reversal of Fortune At end of turn if Cidala didn't attack: Restore HP (Healing cap: 2022) and remove all debuffs. Gain Double StrikeAttacks twice each turn Duration: 1 turn and 40% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 40%Duration: 1 turn .
Special Week, Silence Suzuka, and Tokai Teio Ascending the Stage of Dreams When Main Ally: Position at battle start decides initial Strategy. Uses an automatic skill every 2 turns based on current Strategy.(possible effect)Grants Double StrikeAttacks twice each turn Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. on 3rd skill cast with KickerATK and critical hit rate are boosted (Can't be removed) Strategy.
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04
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Arriet Philanthropy1-turn cut to a Wind ally's skill cooldowns and grant Double StrikeAttacks twice each turn Duration: 1 turn .
Freyr Volundr's Sword6-hit, 100% Wind damage to a foe (Damage cap: ~74,000 per hit). Gain Double StrikeAttacks twice each turn Duration: 1 turn . (Consume 2 Sacred BladeConsumed upon using Freyr's skills (Max: 3 / Can't be removed) .)
Korwa (Summer) Ligne d'EteGrant a Wind ally CoquetterieWind ATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Strength: 50% Wind ATK Up / 80% DA / 30% TADuration: IndefiniteStacking: Special Buff, Double StrikeAttacks twice each turn Duration: 1 turn , and 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 50%Duration: 1 turn . (Consumes 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed) .)
Stan and Aliza Roaring Spirit1000% Wind damage to a foe (Damage cap: ~1,550,000). Gain Lion's RoarDMG for one-foe attacks and counterattacks is boosted / Attacks twice each turn / Debuffs will be nullified (Can't be removed) Strength: 10%Multiplier: SeraphicDuration: 3 turns. (Can only be used when Steel & DustDMG dealt is supplemented based on Steel & Dust lvl (Can't be removed) lvl is at 5.)
Yodarha (Wind) Trice BladeConsume 1 Triple ShroudConsumes 1 Triple Shroud per one-foe attack (Restores every 4 turns / Max: 3 / Can't be removed) to gain Trice BladeATK is boosted by Trice Blade Strength: 50%Multiplier: AssassinDuration: 1 turn . (When at 100% charge bar: Also gain Double StrikeAttacks twice each turn Duration: 1 turn . Consumes 100% of charge bar.)
Spinnah (Holiday) Spin UpGain Spinning HighAttacks twice each turn Duration: 5 turns.
Spinnah Spin UpGain Spinning HighAttacks twice each turn Duration: 5 turns.
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Narmaya (Grand) Butterfly Effect: Dragonsbane 1250%Unworldly Wind damage to a foe (Damage cap: ~2,900,000). 2-turn cut to Narmaya's skill cooldowns. Gain Double StrikeAttacks twice each turn Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining..
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05
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Albert Lightning BurstGain 1000% Skill DMG Up (Stackable) (1 time)Skill DMG is boosted Strength: 1000%Duration: Indefinite. Self-inflict ElectrifiedCan't take any action (Can't be removed) Duration: 1 turn . At level 100: Also gain 50% Skill DMG Cap Up (1 time)Skill DMG cap is boosted (1 time) Strength: 50%Duration: Indefinite and Readying Skill (Double Strike)Gains Double Strike effect on next turn (Can't be removed) Duration: 1 turn Double StrikeAttacks twice each turn Duration: 1 turn .
Danua (SSR) Twin ReaperGain Blood SacrificeAttacks twice each turn / HP is lowered every turn / Can't restore HP (Can't be removed / Effect duration extends upon being targeted by another light ally's buff or healing skill) Strength: 10% of max HPDuration: 2 turns. (Extends effect duration by 1 turn upon being targeted by a Light ally's healing skill or buff skill.)
Gawain (Light) OnslaughtGain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns, 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 50%Duration: 1 turn , and Double StrikeAttacks twice each turn Duration: 1 turn . (Consumes 40% of max HP.)
Nehan NirvanaAll other Light allies gain Double StrikeAttacks twice each turn Duration: 1 turn . (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed) Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP on target allies.)
Nicholas (Light) Hyper Gigante Blade400% Light damage to a foe (Damage cap: ~630,000). Inflict 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds. (When Breaking the LimitMultiattack rate and dodge rate are boosted based on lvl / Attack specs and C.A. specs are boosted at lvl 5 (Can't be removed) lvl is 5: Also gain Double StrikeAttacks twice each turn Duration: 1 turn .)
Lunalu (Light) Monochrome DriveGain Triple StrikeAttacks 3 times each turn Duration: 1 turn . (Self-inflict 30% Max HP Lowered (Stackable / Max: 100%)Max HP is lowered (Stackable / Can't be removed) Strength: 30% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP.)
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06
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Ferry (Grand) Die UmkehrungGrant another Dark ally FreigeistDouble attack rate is boosted / Triple attack rate is boosted / More likely to be attacked / Charge attack DMG is boosted / Charge attack DMG cap is boosted / Charge bar gain is boosted / Recovers once from a knockout while in effect (Can't be removed) Duration: 5 turns. (From 10th turn onward: Ally also gains Triple StrikeAttacks 3 times each turn Duration: 1 turn .)
Predator (SSR) Creeping ShadowGain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns, 50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 50%Duration: 1 turn , and Double StrikeAttacks twice each turn Duration: 1 turn . (Consumes 40% of max HP.)
Rei Alaya-VijnanaTake control of another Dark ally, granting them Double StrikeAttacks twice each turn (Can't be removed) Duration: Indefinite. (Ends on recast.)
Seox Six-Ruin's EnlightenmentGain Dodge AllTakes no DMG or debuffs while in effect Duration: 4 turnsCan't be removed and Double StrikeAttacks twice each turn (Can't be removed) Duration: 4 turns. (Can't recast.)
Seox ThunderflashGain Full Hostility100% chance to be targeted by one-ally attacks Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute and Dodge-and-Counter (3 times)Dodge and counter one-ally attacks Strength: 500%Duration: 1 turn Counter attacks grant 5% charge bar per hit.. At level 85: Counter upgraded to Dodge/Tank-and-Counter (6 times)Counters upon dodging one-ally attacks or taking DMG Strength: 500%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.. At level 130: When Heavenly HowlATK, DMG cap, and triple attack rate are boosted (Can't be removed) Multiplier: Perpetuity lvl is 6: Also gain Double StrikeAttacks twice each turn (Can't be removed) Duration: 1 turn . (6★)
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Cerberus Threefold Gain Triple StrikeAttacks 3 times each turn Duration: 1 turn upon using skills 3 times.
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01
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DiptychGain Double StrikeAttacks twice each turn Duration: 2 turns and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 2 turns. (Consumes 20% of charge bar.) (Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
No More DoubtGain Triple StrikeAttacks 3 times each turn Duration: 1 turn . (Consumes 40% of charge bar.)
Two to TangoGain Routine StepAttacks twice each turn Duration: 4 turns.
Bounce ChasseAll allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and Double StrikeAttacks twice each turn Duration: 1 turn . Inflict C.A. SealedCan't use charge attack Duration: 1 turn on all allies. (Consumes 10 PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) lvls from all allies.)
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Ameno Habakiri Orochi no Aramasa Massive Dark damage to a foe. Gain Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5,000. After 4★: Slight chance~20% to also gain Lord-SwordTriple attack rate is boosted / Attacks 3 times each turn (Can't be removed) Strength: Guaranteed TA UpDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. (Next one-foe attack is a 9-hit attack). (4★)
Chain of Falsehood
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C.A. Reactivation
Charge attack reactivates
Characters affected by C.A. Reactivation will use their Charge Attack twice on the same turn. Each C.A. is treated as a separate attack; a Chain Burst will activate at the end of the turn even if no other party member used their C.A., and effects such as
DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
will activate twice.
Element
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Character Skill
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Character / Weapon Charge Attack
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Character Support Skill / Extended Mastery Support Skill
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Summon Call
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01
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Elmott (SSR) Coiling FlameFill 1 charge diamond on a foe. If successful, gain C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite.
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02
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Europa (Summer) Starry FateGrant another Water ally Celestial GuidanceRecovers once from a knockout while in effect / Immune to DMG and debuffs for a fixed amount while in effect / Charge attack DMG is boosted / Charge attack DMG cap is boosted / More likely to be attacked / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Duration: 5 turns. (When Starry WatersATK is boosted / House of Thebes's hit number is increased (Max: 5 / Can't be removed) is at 5: Target ally also gains C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite.)
Lancelot (Grand) Weiss LiterGain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. (When a foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) lvl is 10: Also gain C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite.)
Sturm Nothing MoreFill 1 charge diamond on a foe. If successful, gain C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite.
Vajra Pupper Squad, Go!Eka, Dvi, Tri! Let's fight together! (Gain Pupper Squad, Go!Upon chain burst activation: Deals 3-hit water DMG to a foe / Random buff to caster (Can't be removed) Duration: 5 turns)(possible effect)Randomly grants C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite upon chain burst.
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Andira (Summer) Infinite Diversity Infinite DiversityCharge attack reactivates / Dodges all attacks from foes (Ends upon dodging / Can't be removed) Duration: Indefinite to Andira upon using charge attack. (When in effect: Charge attack activates twice. Dodges all attacks from foes. [Ends upon dodging.])
Helel ben Shalem (Summer) Lost Child of Eternal Summer Boost to C.A. DMG and C.A. DMG cap based on number of foe's debuffs. (When the foe has 10 or more debuffs: Activate charge attack twice.)
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03
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Cidala Tiger's Prosperity450% Earth damage to a foe (Damage cap: ~635,000). Gain 10% ATK Up (Stackable / Max: 40%)ATK is boosted while active (Stackable) Strength: 10% (Max: 40%)Multiplier: Unique StackableDuration: Indefinite and 10% DEF Up (Stackable / Max: 40%)DEF is boosted while active (Stackable) Strength: 10% (Max: 40%)Duration: Indefinite. (Additional random buffs based on foe's Tiger TapeATK and DEF are lowered based on lvl (Max: 5 / Can't be removed) Stacking: PermanentLocal status effect lvl.)(possible effect)Randomly grants C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite. When foe's Tiger TapeATK and DEF are lowered based on lvl (Max: 5 / Can't be removed) Local status effect is lvl 5, all additional effects are granted.
Eugen (Grand) AutoignitionGain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and AutoignitionCharge bar will be boosted to 100% at the end of the turn Duration: 2 turns. Remove 1 debuff from caster. At level 100: Now removes all debuffs from caster.
AutoignitionCharge bar will be boosted to 100% at the end of the turn Duration: 2 turns upgraded to Autoignition+100% boost to charge bar at end of turn / C.A. Reactivation effect at end of effect (1 time) Duration: 2 turns. (Gain C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite when Autoignition+100% boost to charge bar at end of turn / C.A. Reactivation effect at end of effect (1 time) Duration: 2 turns ends.)
Laguna (SSR) Climax CastGain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. (When Omar's RecollectionATK, multiattack rate, and DMG cap are boosted based on Omar's Recollection lvl (Max: 10 / Can't be removed) lvl is 10: Also gain C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite.)
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Golden Knight Sword of Twilight Boost to C.A. DMG and C.A. DMG cap based on number of buffs. (When Golden Knight has 15 or more buffs before attacking: Charge attack activates twice.)
Special Week, Silence Suzuka, and Tokai Teio Ascending the Stage of Dreams When Main Ally: Position at battle start decides initial Strategy. Uses an automatic skill every 2 turns based on current Strategy.(possible effect)Grants C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite on 3rd skill cast with FlyerC.A. specs are boosted (Can't be removed) Strategy.
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04
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Catura Cowlick LiftCaster and MC gain Charge Bar +100%Instantly boosts Charge Bar by 100% Strength: 100%. Restore caster and MC's HP (Healing cap: 12021This already takes the 20% healing specs boost into account). (From 2nd cast onward: Also remove all debuffs from caster and MC. From 3rd cast onward: Caster and MC also gain C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite.)
Randall (SSR) Swift BootGain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and C.A. ReactivationCharge attack reactivates (Can't be removed) Duration: Indefinite. End cooldown for other skills. (Requires Storm HeelBoost to ATK and DMG cap (Max: 5 / Can't be removed) lvl 5.)
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05
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Narmaya (Yukata) Sakura SerenadeCaster and Light MC gain C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite.
Noa (Grand) Halo of InvocationGrant another Light ally Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and Blessed DepartureHas received Noa's blessing (Can't be removed) Duration: Indefinite. (From 10th turn onward: Also grant C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite.)
Rosamia (Yukata) Phoenix TalismanFill 1 charge diamond on a foe. If successful, gain C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite.
Shiva (Summer) MahadevaGain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. (When cast from 10th turn onward: Also gain C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite.)
Vira (Grand) Fated CleaverGain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite.
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Lunalu (Light) Evil-Eyed Fencer Boost to C.A. specs as max HP decreases. (Charge attack activates twice when max HP has been reduced by 90% or more.)
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06
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Nier Last LoveGrant a Dark ally C.A. Reactivation (1 time)Charge attack reactivates (1 time / Can't be removed) Duration: Indefinite. ( Love's RedemptionLowers by 2 each turn (Starts at 13) / Nier will be knocked out when 0 / DMG taken is lowered while in effect Duration: Indefinite lowers by 1.)
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Fediel Flame of Reversal 450%Massive Dark damage to a foe. (When Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn Field effect Local status effect is in effect: Activates twice.)
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BelialParade's Lust MC gains Cunning HorseplayLands random effects on all foes or allies in 6 turns more turn(s) (Can't be removed) Duration: 6 turns. (Random effects to all foes or allies every 6 turns.)1Only affects Sandalphon
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01
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 Dual ArtsGain C.A. ReactivationCharge attack reactivates Duration: 2 turns. (Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
 Selectively SkilledUse a secret gear (item is used up).2 Recharge Draft
 ExecuteUse secret gear. (Consumes secret gear
ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed) lvl rises by 1 upon consuming secret gear). At level 30: Gain slight chance to not consume a secret gear when it's used.2 Recharge Draft
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1 If any version of Sandalphon is in the party,
Cunning HorseplayLands random effects on all foes or allies in 6-4 turns more turn(s) (Can't be removed)
Duration: 6-4 turns will repeatedly grant him
C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite.
2
Assassins and
Tormentors can use the Secret Gear
Recharge Draft, which grants
C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite. Up to 2 can be used per fight.
Armored
Chance of lowering DMG taken
Allies affected by Armored have a chance of decreasing a portion of the damage taken. Note that the damage reduction from
ArmoredChance of lowering DMG taken
applies in a different modifierVerification needed. than
DMG CutTaking less DMG
Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! and other sources of damage reduction.
When Armored activates, a BLOCK! will appear right above the damage number.
For a list of sources, see Armored.
Recovers once from a knockout while in effect.
For a list of sources, see Autorevive
Charge attack DMG is boosted.
For a list of sources, see C.A. DMG Up
Charge attack DMG is boosted (Stackable).
For a list of sources, see C.A. DMG Up (Stackable)
Charge attack DMG cap is boosted.
For a list of sources, see C.A. DMG Cap Up
Instantly Sets Charge Bar to 100%.
For a list of sources, see Instant Charge
Chain Burst DMG Cap Boosted.
For a list of sources, see Chain Burst DMG Cap Boosted
Charge Boosts:
Charge Bar gain is boosted. For a list of sources, see Charge Bar Gain Boosted
Instantly boosts charge bar X%.
Charge Boost is affected by Charge Bar Gain Boosted effects. For a similar skill that is unaffected by Charge Bar Gain Boosted, see
Charged +Instantly boosts Charge Bar by
Unaffected by charge bar gain effects.
For a list of sources, see the Charge Boost page.
Instantly boosts charge bar X%.
Charged is unaffected by Charge Bar Gain Boosted effects. For a similar skill that is unaffected by Charge Bar Gain Boosted, see
Charge Bar +Instantly boosts Charge Bar by
.
For a list of sources, see the Charged page.
Charge bar is boosted on every turn. Affected by Charge Bar Gain Boosted. For a list of sources, see Uplifted
Charge bar will be boosted to 100% at the end of the turn. For a list of sources, see Autoignition
DMG is slightly boosted for critical hits.
Critical Hit is a damage mechanic that increases DMG dealt by a fixed percentage when activated. Normally, Critical Hits only activate for elemental attacks when superior element, or against non-elemental enemies. Some character skills or field effects, however, can allow for critical hits to be dealt regardless of element.
Critical Hits have a fixed chance to activate, and a damage modifier. They do not boost DMG Cap, but certain weapons and skills give additional effects when a Critical Hit is activated.
For a list of sources, see Critical Hit Rate Boosted
Counter is a status effect that allows a character to deal damage to an enemy at the end of its action if certain requirements are met.
The character will counter for their listed times per turn.
Counter can be applied as a buff through Skills and Charge Attacks, which typically lasts for a certain number of turns.
Counter can also be permanently active through Weapon Skills, Support Skills, and Extended Mastery Support Skills. However, these don't take effect while the status effect is granted.
There are three different types of Counter:
Tank-and-CounterCounters upon taking DMG
Counter attacks grant 5% charge bar per hit. (also called Tank-and-Counter): Deals counterattacks upon taking non-plain DMG.
- The character won't counter if the attack was dodged or missed.
- It activates not only against normal attacks but special attacks and all-ally attacks as well.
Dodge-and-CounterDodge and counter one-ally attacks
Counter attacks grant 5% charge bar per hit. (also called Dodge-and-Counter): Dodges foe's normal attacks and deals counterattacks afterwards.
- It activates even when the foe's attacks miss due to status effects such as Blind.
- It won't activate against special attacks and all-ally attacks.
Dodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG
Counter attacks grant 5% charge bar per hit. (also called Dodge/Tank-and-Counter): Dodges and counters normal attacks; tanks and counters special attacks and all-ally attacks.
- This effect is prioritized over any other Counter effects.
Both the maximum number of hits and counter damage multiplier vary by their source. For example,
Doctor's
Maddening VitalityGrant another ally
HypeATK is boosted
Duration: 4 turns,
70% Debuff Res. UpDebuff resistance is boosted
Strength: 70%Duration: 4 turns, and
Tank-and-Counter (5 times)Counters upon taking DMG
Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit..
Inflict
10% Max HP Lowered (Stackable)Max HP is lowered (Stackable)
Strength: 10%Can't be removed.At 100%, leaves 1 max HP (Max: 90%) on ally. provides a 5-hit counter with a 300% damage multiplier, while
Kumbhira's
Flowering BrillianceGain
Hostility UpMore likely to be attacked
Strength: +35Duration: 3 turns,
Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 100%Duration: 3 turnsCounter attacks grant 4% charge bar per hit (includes Recklessness Incarnate)., and
5% Boost to Charge Bar upon Taking DMGCharge bar will be boosted upon taking DMG
Strength: 5%Duration: 3 turns (Max: 50%).
At level 100:
Also gain
Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
Duration: 1 turn and
Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite. provides a 3-hit counter with a 100% damage multiplier.
Normal attacks and counter attacks have a shared damage cap of ~440,000 (see Damage cap). Effects that increase the normal attack damage cap also increase the counter attack damage cap (e.g.
α Pendulum). 1-hit buffs that are active at the moment of the counter, such as
Salted WoundATK is boosted when foe is in break mode
and
Path of DestructionATK is boosted
, apply to all counter hits for that turn even if they exceed 4 attacks.[3][4]
Unlike 1-hit buffs, which consider a turn of counter attacks as a single set,
DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
treats each counter attack separately. For example, a 3-hit counter activates drain 3 times.
For a list of all Counter sources, see the Counter page.
Debuff success rate is boosted.
For a list of sources, see Debuff Success Boosted
Effects that remove buffs will be nullified (1 time).
Similar to Veil, it will completely nullify an applicable effect, no matter how many buffs would be removed.
For a list of sources, see Dispel Cancel
Can deal big bonus DMG when DMG dealt in one turn reaches a certain amount.
For a list of sources, see DMG Cap Boosted
Immune to DMG and debuffs for a fixed amount while in effect.
For a list of sources, see Dodge Rate Boosted
Damage dealt is partially absorbed to HP.
Drain is a status effect that restores character's HP upon attacking.
Amount healed is based on a percentage of damage dealt, typically up to a certain HP cap. The amount and its cap varies based on the Drain source.
For a list of all Drain sources, see the Drain page.





Element DMG Lowered
Reduces damage taken from specified element by a percentage.
This effect is not the same as Elemental Damage Cuts given by Carbuncles and some characters. For Damage Cuts the whole icon should be a shield:
70% Fire CutFire DMG is cut 70%
Fire Damage Cut..
See the Damage Cut page for a more thorough discussion.
- ATK is boosted.
Hype is an ATK boost status effect that can stack up to 4 times.
The ATK boost rises significantly with higher stack levels.
Hype is a unique ATK modifier and stacks with all other ATK buffs.
Lvl |
Status |
Chance |
ATK UpUnique modifier[5][6]
|
1
|
HypeATK is boosted
|
50%
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10%
|
2
|
HypeATK is boosted
|
30%
|
30%
|
3
|
HypeATK is boosted
|
15%
|
60%
|
4
|
HypeATK is boosted
|
5%
|
100%
|
- Hype can grant up to an initial 4 stacks if the target does not have any existing Hype stacks. Any source that can grant Hype has this characteristic. Initial Hype chances are weighted more towards lower stack levels.
- If a target already has 1 to 3 stacks of Hype, applying another Hype source will only increase the stack by 1.
- If Hype with a longer turn duration is granted, it will overwrite the duration of an existing Hype.
- Conversely, if Hype with a shorter turn duration is granted, it will not overwrite the duration of an existing Hype.
For a list of all Hype skills see the Hype page.
- Immune to debuffs.
Lasts until it resists at least 1 debuff.
Veil is a buff that grants immunity to the next debuff that would be inflicted.
It may resist multiple debuffs if they are all inflicted at once.
For the duration-based version, see
ImmuneDebuffs will be nullified
.
For a list of all sources of veil see the veil page.
- Remove active debuff effect
Immune is a buff that grants immunity to all debuffs (except self-inflicted debuffs) for a set duration.
For the durationless version, see
VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".
For a list of all sources of Immune see the Immune page.
Debuff resistance is boosted.
Boosts one's resistance to debuffs. At 100% Debuff Res. Up, all debuffs will be ineffective. However, the way debuffs are negated is mechanically different from
VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." or
ImmuneDebuffs will be nullified
: 100% Debuff Res. Up makes debuffs "MISS" (as if it was dodged), whereas the other two will "RESIST" debuffs (but were still hit by it).
For a list of all sources of Debuff Res. Up see the Debuff Resistance page.
ATK is greatly boosted based on how low HP is.
JammedATK is greatly boosted based on how low HP is
buff stacks additively with Enmity from character's EMP and Over Mastery Bonuses.
Some characters have support skills which increase their ATK as their HP lowers, these stack additively with Enmity weapon skills but multiplicatively with
JammedATK is greatly boosted based on how low HP is
buff.
For a list of sources, see Jammed.
Can withstand lethal DMG. (Leaves 1 HP)
Effect is consumed when taking lethal DMG in most cases
For a list of sources, see Lethal Attack Dodged
Next one-to-one attack received will be ineffective. (Effect removed on next all-foe all-ally attack.)
Only one Mirror Image effect can be active at a time, regardless of source.
Stronger Mirror Image effects (with more hits) will override weaker effects, while any identical Mirror Image effect applied will result in "NO EFFECT".
For a list of sources, see Mirror Image.
Takes no DMG or debuffs while in effect.
For a list of sources, see Dodge All.
HP is restored on every turn.
For a list of sources, see Refresh.
Recover HP each turn. Boost to charge bar if HP is full.
For a list of sources, see Revitalize
Next attack received will be ineffective for a fixed amount.
ShieldNext ATK received will be ineffective for a fixed amount
provides characters with temporary HP. The endurance of the shield depends on the source.
Shield blocks turn-based damage from status effects, such as
PoisonedHP is lowered on every turn
or
RepelTaking less DMG and reflects attacks
Damage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!, but foe attacks that deal plain damage or heal damage from
ZombifiedReceives DMG if healed
bypass shield.
Effects such as
DEF UpDEF is boosted
,
40% DMG CutTaking 40% less DMG
Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!, and
ArmoredChance of lowering DMG taken
still take effect while shields are active.
ShieldNext ATK received will be ineffective for a fixed amount
effects do not stack and will override others based on remaining endurance, regardless of maximum endurance, duration or source.
Shields that are tied to the source of character buffs, such as Orchid's
Puppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
, will replace any already existing
ShieldNext ATK received will be ineffective for a fixed amount
and make them ineffective.
Some characters' support skills will give additional effects to allies with
ShieldNext ATK received will be ineffective for a fixed amount
.
Additionally, some weapons and summons are able to enhance
ShieldNext ATK received will be ineffective for a fixed amount
's endurance. See Interactions with Shield for more details.
For a list of all Shield sources, see Shield page.
Boosts ATK based on how high remaining HP is.
StrengthATK is greatly boosted based on how high HP is
is an ATK boost status effect that has a unique ATK boost modifier, so it stacks multiplicatively with all other status effects buffing ATK (
HypeATK is boosted
,
ATK UpATK is boosted
, etc).
However, it stacks additively with Stamina from character's Extended Mastery Perks (EMP) and Over Mastery Bonuses.
For its counterpart, see
JammedATK is greatly boosted based on how low HP is
.
Mechanics behind
StrengthATK is greatly boosted based on how high HP is
depend on its type. They are differenced as
StrengthATK is greatly boosted based on how high HP is
and
Strength (Party)ATK is greatly boosted based on how high total party HP is
on the wiki.
- Type 1:
StrengthATK is greatly boosted based on how high HP is
's ATK boost depends on current HP% of the character with the status.
- It is separated into two stacking sides, that stack additively with each other, titled "Teamwide" and "Single Target" on the wiki.
- Source of the buff (charge attack, skill, etc.) does not affect its stacking side.
- Naming originates from target specifics; buffs targeted all characters present on the frontline were always "Teamwide" while effects targeting one character were "Single Target". Exceptions exist now, but the naming scheme was retained for easier identification of the buffs.
- Same side
StrengthATK is greatly boosted based on how high HP is
of the equal max strength value will override each other, refreshing the duration (not extending it) while stronger effects will replace weaker and weaker will result in "NO EFFECT".
- In almost all cases,
StrengthATK is greatly boosted based on how high HP is
is at its maximum potency at 100% HP and minimum at 0% HP, with the ATK boost decreasing linearly with every 1% HP lost. The formula for it is as follows:
- [math]\text{strength value of the buff in %} = \text{min%}+\frac{\text{Current HP}}{\text{Max HP}}\times\text{(max%}-\text{min%)}[/math]
- Particular
StrengthATK is greatly boosted based on how high HP is
sources will provide the buff holder with a static strength value of the buff as long as the character's HP doesn't drop below a certain percentage, and only decrease in strength once the character's current HP drops below that threshold. Afterwards, it will be decreasing linearly until 0% HP. Such cases are very seldom and will be noted down in the "Notes" section of the tables found below.
- Type 2:
Strength (Party)ATK is greatly boosted based on how high total party HP is
will use total of current HP% of all frontline allies to determinate its strength value.
- As there's currently only one character with such status, its exact properties are unknown, but it appears to be separated into at least two stacking sides that do stack additivelyVerification needed. with each other.
For a list of all Strength sources, see Strength page.
- Receives one-ally attacks in place of an ally
Substitute is a buff that causes a character to receive one-ally attacks in the place of an ally.
SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
works on one-ally attacks, but not attacks that hit all allies.
Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
, however, redirects both one-ally and all-ally attacks.
For a list of all substitute skills see the substitute page.
Next DMG received will be ineffective.
For a list of sources, see Unchallenged
Assassin buffs refers to buffs which boost the ATK and DMG cap of the character such as
Defiance
("Overdrive Assassin") or
Salted Wound ("Break Assassin").
For more information, see the Assassin (Buff) page.
Crests are special buffs which are used by certain characters' skills or support skills. Their effect varies from character to character. The crest buffs are permanent, can stack up to five times, and cannot be dispelled, though they can be consumed by skills. If no characters who utilize Crests are in the party, they have no effect.
For a list of all Crest sources and Support Skills activated by them, see the Crests page.
Converting turn-based DMG to HP recovery (Poison, Burn, Putrefy, etc.)
Death's Grace converts damage dealt by most turn-based damage effects (
PoisonedHP is lowered on every turn
,
BurnedHP is lowered on every turn
, etc) into HP recovery.
HP recovered is equal to the damage that would have been dealt and is unaffected by effects that increase healing. It also bypasses effects that prevent healing.
For a list of all Death's Grace sources, see Death's Grace page.
Debuffs
Debuffs are status effects that are generally considered detrimental to the afflicted.
When attempting to inflict debuffs on enemies, there is a natural success rate based on the element of the character with the skill and the enemy. Strong element has the highest natural success rate (but not 100%), followed by neutral elements, then weak element, and last, same element. To reiterate, the same element as the enemy has the lowest debuff success rate of all elements. If inflicting debuffs with Dark Fencer is important to your overall strategy, the overwhelming recommendation is to use a strong-element main hand regardless of whether you get weapon/summon bonuses or not.
Self-inflicted debuffs from abilities generally cannot fail and are not preventable by Veil.
Some enemies (mostly bosses) are completely immune to some debuffs (indicated by "Resist" when using them) and grow increasingly more resistant to other debuffs the more they are used on them.
ATK DownATK is lowered
reduces Attack of a foe it's applied on, effectively reducing damage taken by your party.
- Normal
ATK DownATK is lowered
effects from different sources (Skill Single / Skill Dual / Character C.A. / Summon Call) are additive and cap at 50%.
ATK DownATK is lowered
and
ATK Down (Stackable)ATK is lowered (Stackable)
are multiplicative but share the same cap of 50%.
- Just like
DEF Down (Stackable)DEF is lowered (Stackable)
, single
ATK Down (Stackable)ATK is lowered (Stackable)
will apply one stack of the effect and will continue doing so up to a certain cap (the strength of single effect and cap differs by source).
- Elemental ATK Down
Fire ATK DownFire ATK is lowered
Water ATK DownWater ATK is lowered
Earth ATK DownEarth ATK is lowered
Wind ATK DownWind ATK is lowered
Light ATK DownLight ATK is lowered
Dark ATK DownDark ATK is lowered
also stacks multiplicatively with both
ATK DownATK is lowered
and
ATK Down (Stackable)ATK is lowered (Stackable)
but does not share the cap with them. It is unknown if it even posses a cap on its own. Instead it stacks additively with other elemental modifiers.
- Stacking example if all effect types are applied:
A foe afflicted with
10% Fire ATK DownFire ATK is lowered
Strength: 10%,
10% ATK DownATK is lowered
Strength: 10%, and
10% ATK Down (Stackable)ATK is lowered (Stackable)
Strength: 10% would effectively have a 27% ATK Down1 - 0.9 * 0.9 * 0.9 = 0.27
27% ATK Down
Or in terms of damage taken:
ATK * 0.9 * 0.9 * 0.9 =
ATK * 0.73
73% Damage Taken for fire attacks.
- Example of Elemental ATK Down stacking with other types if the 50% cap is reached:
A foe afflicted with
10% Fire ATK DownFire ATK is lowered
Strength: 10% and
50% ATK DownATK is lowered
Strength: 50% would effectively have a 55% ATK Down1 - 0.9 * 0.5 = 0.55
55% ATK Down
Or in terms of damage taken:
ATK * 0.9 * 0.5 = ATK * 0.45
45% Damage Taken for fire attacks.
- Note that unlike
DEF DownDEF is lowered
and
DEF UpDEF is boosted
which are additive,
ATK DownATK is lowered
is multiplicative with any
ATK UpATK is boosted
effects.
ATK DownATK is lowered Local status effect (Local) stacking rules are currently unknown. Any sources that would confirm how it's interacting with other ATK Down types would be appreciated.
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For a list of sources, see ATK Down.
DEF DownDEF is lowered
reduces Defense of a foe it's applied on, effectively increasing damage dealt by your party.
DEF Down effects together cap at 50%.
Different sides of DEF Down stack additively with each other.
Multiple effects of the same side can't be applied at the same time. Stronger effects will overwrite weaker ones and weaker effects will show "NO EFFECT". Equally strong effect will override the duration (not extend it).
- Example:
Jeanne d'Arc (Dark)'s
Anti-ReversalInflict
25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single on a foe.
Self-inflict
ImpurityHP and charge bar lowered each turn
Strength: 10% of max HP and 10% of charge barDuration: 3 turnsUp to 1000 HP.
At level 55:
Debuff increased to
30% DEF DownDEF is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single. (30%, single-sided skill side) +
Miserable MistInflict
25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and
25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. (25%, dual-sided skill side) +
Odin's GungnirMassive Light damage to all foes. Inflict
20% DEF DownDEF is lowered
Strength: 20%Duration: 180 seconds. (20%, summon call side) gives a total of 75% DEF Down, but it'll be capped down to a 50% effect.
DEF UpDEF is boosted
effects are added to the formula. If a foe with the aforementioned debuffs gained
20% DEF UpDEF is boosted
Strength: 20%, it would result in: 75% DEF Down + 20% DEF Up = 55% DEF Down (effect is still capped at 50%).
- Damage Cut effects are not part of the DEF Up / DEF Down formula and thus are not part of the 50% cap.
- DEF Down effects applied to characters do not function the same way they do on monsters. Self-inflicted DEF Down effects cap at 99%.
- Certain effects
Feower's
ForfeitDMG taken is boosted / DMG dealt is lowered
Gabriel's
PureflowDMG taken is boosted / DMG dealt is lowered
Local status effect
Sariel's
Death SentenceDMG taken is boosted / DMG dealt is lowered
Local status effect can surpass the cap by 10% due to their unique mechanics. Such effects will not stack with each other and only one will apply.
Sides of DEF Down are as follows:
DEF DownDEF is lowered
is the most common type of the DEF Down effect. Within this type there are four different sides that can be told apart based on their sources:
- Character skills (including the Main Character's) can be either single-sided or dual-sided*.
- Character charge attacks and summon call effects are the other two stacking sides.
- DEF Down from a weapon's charge attack can be either one of above-mentioned two sides.
DEF DownDEF is lowered
Local status effect Local DEF Down only affects the party that cast it. Debuffs from the same source will override other effects based on strength, regardless of duration.
- Turn-based effects such as
DEF DownDEF is lowered
Local status effect will end after a certain number of turns has passed.
- Permanent effects such as
Shiva's
Purifying FlameHP is lowered on every turn / ATK is lowered / DEF is lowered (Can't be removed)
or
Andira's
IwazaruDEF is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
Local status effect won't expire regardless how many turns or time has passed.
- Elemental DEF Down
Fire DEF DownDEF is lowered for fire DMG
Water DEF DownDEF is lowered for water DMG
Earth DEF DownDEF is lowered for earth DMG
Wind DEF DownDEF is lowered for wind DMG
Light DEF DownDEF is lowered for light DMG
Dark DEF DownDEF is lowered for dark DMG
only reduces Defense for attacks of the same element as the effect. Only the strongest effects will apply, regardless of source.
DEF Down (Stackable)DEF is lowered (Stackable)
will apply one stack of the effect, up to a certain cap (the strength and cap of the debuff differs by source).
If two or more effects from different sources are applied, they'll add to each other, up until the cap of the corresponding skill. If the cap is already reached, only the debuff duration is refreshed.[8][9]
- Example:
Athena's Tetradrachm5-hit, 100% Fire damage to random foes (Damage cap: ~120,000 per hit).
Inflict
10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds and
Burned (5000)HP is lowered on every turn
Strength: 5000Base Accuracy: 90%Duration: 180 seconds on all foes.
(Hit number increases based on
Goddess's WrathTetradrachm's hit number increases based on Goddess's Wrath lvl (Max: 5 / Can't be removed)
lvl / Max: 10.) and
Sturm (Grand)'s Deft BladeWhen
Deft BladeFoe's DEF is lowered with every one-foe attack (Stackable) / Blitzkrieg activates upon dodging (Can't be removed)
is active:
Inflict
5% DEF Down (Stackable / Max: 25%)DEF is lowered (Stackable)
Strength: 5% (Max: 25%)Duration: 180 seconds with every one-foe attack.
Blitzkrieg activates upon dodging. would result in 15% DEF Down effect. If the current debuff strength amounts to 30% and Deft BladeWhen
Deft BladeFoe's DEF is lowered with every one-foe attack (Stackable) / Blitzkrieg activates upon dodging (Can't be removed)
is active:
Inflict
5% DEF Down (Stackable / Max: 25%)DEF is lowered (Stackable)
Strength: 5% (Max: 25%)Duration: 180 seconds with every one-foe attack.
Blitzkrieg activates upon dodging. is applied, the strength remains unchanged and the duration is refreshed; only Tetradrachm5-hit, 100% Fire damage to random foes (Damage cap: ~120,000 per hit).
Inflict
10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds and
Burned (5000)HP is lowered on every turn
Strength: 5000Base Accuracy: 90%Duration: 180 seconds on all foes.
(Hit number increases based on
Goddess's WrathTetradrachm's hit number increases based on Goddess's Wrath lvl (Max: 5 / Can't be removed)
lvl / Max: 10.) could increase the strength to 40%.
- Elemental DEF Down (Stackable)
Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable)
Wind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable)
Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
's mechanics are a combination of Stackable DEF Down and Elemental DEF Down: it applies up to a certain cap, and lowers DEF only for one element at a time.
* Single-sided and dual-sided are community-made terms made for easier debuff classification. There is no in-game text differentiation.
For a list of sources, see DEF Down.
Asleep
Can't attack and takes big DMG (Ends upon taking DMG).
For a list of sources, see Sleep
- Attacks have a slight chance to miss.
Blinded is a debuff usable both by friends and foes.
While Blinded, there is a percentage chance the afflicted will miss their attack.
Charge Attacks ignore the Blinded status.
BlindedAttacks have a slight chance to miss
does not stack—the strongest effect always takes priority. How
BlindedAttacks have a slight chance to miss
Local status effect (local status effect) interacts with regular Blinded, and how strong individual effects are, is currently unknown.
Rank
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Main Character Skill / Charge Attack
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Character
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Summon Call
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Skill
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Charge Attack
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1
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UnpredictableInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and a random debuff on all foes.
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2
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BlindInflict BlindedAttacks have a slight chance to miss Duration: 180 seconds on a foe.
Dark HazeInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual, 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual, BlindedAttacks have a slight chance to miss Duration: 180 seconds, and Poisoned (9999)HP is lowered on every turn Strength: 9999Duration: 180 seconds on all foes.
NinjutsuBonus effects from seal combo. (Curse Bind)
Sword Master Attack Skills
Gisla Mors Thrust Massive Dark damage to a foe. Inflict BlindedAttacks have a slight chance to miss . (4★)
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Feower Gammadion Cross2-hit, 300% Water damage to a foe (Damage cap: ~313,000 per hit). Inflict one random debuff. At level 55: Effect enhanced. At level 85: Now inflicts two random debuffs.
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SatanApocalypse Massive Dark damage to all foes. Inflict BlindedAttacks have a slight chance to miss .
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3
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Tien Danza Macabra 450%Massive Fire damage to a foe. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds. (pre-5★)
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4
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Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000). Gain 100% ATK UpATK is boosted Strength: 100%Multiplier: NormalDuration: 1 turn , Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn , and Bonus Effect on DodgeUpon dodging: Blind effect to all foes Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000) Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds.. At level 30: Now hits all foes. Damage increased to 1000% (Damage cap: ~1,160,000). Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes Duration: 1 turn to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds, DelayReduce a foe's charge diamonds by 1 , and remove 1 buff..
Eurytos Bow Gigantomakhia Massive fire DMG to a foe / Blind
Squidpiercer Inksplosive Incursion Big Water damage to a foe. Inflict BlindedAttacks have a slight chance to miss .
Gigante Fist Gigaton Smasher Massive Light damage to a foe. Slight chance to inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds.
Fudo-Kuniyuki Twilight Massive Dark damage to a foe. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds. After 4★: All allies gain DEF UpDEF is boosted .
Gisla Mors Thrust Massive Dark damage to a foe. Inflict BlindedAttacks have a slight chance to miss . (0-3★)
Trick Stick Pumpkin Pumpkin Massive Dark damage to a foe. Inflict BlindedAttacks have a slight chance to miss .
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Lucius (Fire) Nightbloom Flurry200% Fire damage to all foes (Damage cap: ~180,000). Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds. Gain 30% ATK UpATK is boosted Strength: 30%Duration: 3 turns.
Sutera (Event) Aimed Shot IIFire damage to a foe. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds. Consume 1 Jade CrestJade Crest is casted : Also inflict ATK DownATK is lowered Duration: 180 seconds and DA DownDouble attack rate is lowered Duration: 180 seconds.
Mishra Dusk TrailWater damage to a foe. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds. At level 65: Effect enhanced.
Aqours First-Years Descend with MeInflict BlindedAttacks have a slight chance to miss Duration: 180 seconds and GravitySpecial attack max charge turn is extended Duration: 180 seconds on a foe.
Yamanbagiri Kunihiro Caped CutoffInflict BlindedAttacks have a slight chance to miss Duration: 180 seconds and 10% DEF DownDEF is lowered Strength: 10%Duration: 180 seconds on a foe.
Walder Black DownEarth damage to a foe. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds.
Walder (Summer) Lights Out!Earth damage to a foe. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds.
Goblin Mage Space OutGive 1 random debuff to a foe (I do better as my HP decreases!)
Sutera Aimed ShotWind damage to a foe. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds. At level 45: Damage increased.
Tweyen DepravityInflict 10% Debuff Res. DownDebuff resistance is lowered Strength: 10%Base Accuracy: 100%Duration: 180 seconds, PoisonedHP is lowered on every turn Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds, BurnedHP is lowered on every turn Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds, PutrefiedHP is lowered on every turn Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds, BlindedAttacks have a slight chance to miss Base Accuracy: 50%Duration: 180 seconds, CharmedAttacks are slightly limited Base Accuracy: 30%Duration: 180 seconds, ZombifiedReceives DMG if healed Base Accuracy: 30%Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG) Base Accuracy: 20%Duration: 3 turnsTakes 25% more damage Local status effect, ParalyzedCan't attack Base Accuracy: 20%Duration: 3 turnsLocal status effect, 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single, 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single, DA DownDouble attack rate is lowered Base Accuracy: 65%Duration: 180 seconds, TA DownTriple attack rate is lowered Base Accuracy: 65%Duration: 180 seconds, and Lethal HitInstant death for the victim. Base Accuracy: 65% on all foes.
Ezecrain (Event) LeuchtenLight damage to a foe. (Boost to damage specs against foes with DA DownDouble attack rate is lowered .) Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds. At level 65: Effect enhanced.
Cerberus Triad DeceptionInflict CharmedAttacks are slightly limited Base Accuracy: 55%Duration: 180 seconds, BlindedAttacks have a slight chance to miss Base Accuracy: 70%Duration: 180 seconds, and Burned (3333)HP is lowered on every turn Strength: 3333Base Accuracy: 100%Duration: 180 seconds on a foe. At level 95: Also deals 3-hit, 99% Dark damage to a foe (Damage cap: ~200,000 per hit).
CharmedAttacks are slightly limited Base Accuracy: 75%Duration: 180 seconds base accuracy increased to 75%.
BlindedAttacks have a slight chance to miss Base Accuracy: 90%Duration: 180 seconds base accuracy increased to 90%.
Burned (9999)HP is lowered on every turn Strength: 9999Base Accuracy: 120%Duration: 180 seconds base accuracy increased to 120% and strength increased.
Lucius Demon-SlayDark damage to a foe (Damage cap: ~220,000). Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds. At level 65: Damage increased.
Mika Jougasaki Secret HeartDark damage to a foe. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds. At level 45: Damage increased. At level 80: Also deal bonus Fire damage to BurnedHP is lowered on every turn foes. (Level 80)
Zehek Dark MistDark damage to a foe. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds.
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BranwenBewail Massive Water damage to all foes and inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds.
Forest RangerRanger Danger! Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds on all foes. All allies gain Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect Duration: 3 turns.
Vohu ManahDivine Immortality Massive Earth damage to all foes. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds.
DeirdreAdepillaud Blaze Massive Wind damage to all foes. Inflict BlindedAttacks have a slight chance to miss .
GriffinGriffin's Call Big Wind damage to all foes. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds.
CorowAlfven Massive Light damage to all foes. Inflict BlindedAttacks have a slight chance to miss Strength: 50%Duration: 180 seconds.
Celeste OmegaNull Void Omega Massive Dark damage to all foes. Inflict 50% Healing DownHeal skill's healing amount is lowered Strength: 50%Duration: 180 seconds and BlindedAttacks have a slight chance to miss Duration: 180 seconds. (4★)
Jack-o'-LanternStray Phantasma Massive Dark damage to all foes. Inflict BlindedAttacks have a slight chance to miss .
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5
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Anna (SR) Black FireFire damage to all foes. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds. Boost to damage against foes with SpellmarkedTargeted by a skill Duration: 90 seconds. At level 45: Damage increased.
Magisa Walpurgis500% Fire damage to all foes (Damage cap: ~460,000). Inflict BlindedAttacks have a slight chance to miss Base Accuracy: 90%Duration: 180 seconds and Burned (2000)HP is lowered on every turn Strength: 2000Base Accuracy: 90%Duration: 180 seconds.
Syr (Event) Blind TrapInflict BlindedAttacks have a slight chance to miss Duration: 180 seconds on a foe.
Azazel Merciless DoomInflict BlindedAttacks have a slight chance to miss Base Accuracy: 85%Duration: 180 seconds and 20% Dark DEF DownDEF is lowered for dark DMG Strength: 20%Base Accuracy: 100%+Duration: 180 seconds on all foes. (Uses 20% of charge bar) At level 55: Debuff increased to 25% Dark DEF DownDEF is lowered for dark DMG Strength: 25%Base Accuracy: 100%+Duration: 180 seconds.
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6
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Wicked Sick Blaster No-Scope Headshot Massive Water damage to a foe. Boost to ATK.
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Rin Shibuya Étoile PrismWater damage. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds on a foe. At level 45: Damage increased. At level 90: Also inflict 10% Debuff Res. DownDebuff resistance is lowered Strength: 10%Duration: 180 seconds if Uzuki Shimamura or Mio Honda is in the party.
Walder (Event) Black Down300% Earth damage to a foe (Damage cap: ~310,000). Inflict BlindedAttacks have a slight chance to miss Base Accuracy: 100%Duration: 180 seconds. At level 80: Also inflict 10% DEF DownDEF is lowered Strength: 10%Duration: 180 secondsStacking: Single. (Super Ranger mode)
Levi Keine Gnade400% Wind damage to a foe (Damage cap: ~630,000) Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds. (Consumes 1 BladeUses 1 Blade per attack (Can't be removed) .).
Miku Maekawa Cuddles!150%-250% Wind damage to a foe. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds. At level 45: Damage increased to 200%-300%.
Krugne Weakness DiceUse ??? at random.
Mika Jougasaki Secret HeartDark damage to a foe. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds. At level 45: Damage increased. At level 80: Also deal bonus Fire damage to BurnedHP is lowered on every turn foes. (pre-Level 80)
Zehek (Event) Connotation MagicaInflict BlindedAttacks have a slight chance to miss Duration: 180 seconds on all foes. Self-inflict BlindedAttacks have a slight chance to miss Duration: 3 turns.
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Miria Akagi Glittering Dream Big Fire damage to a foe. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds. Gain CuddlyLess likely to be attacked by foes (Can't attack or use charge attack) Duration: 1 turn .
Eustace (Halloween) Dead-End Shot Massive Earth damage to a foe. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds. Reset LoadedWeapon is loaded with lightning power lvl.
Vermeil (SR) Rising Rapier Big Light damage to a foe. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds.
Eustace (Dark) Acidrage Howl 450%Massive Dark damage to a foe. Inflict 20% ATK DownATK is lowered Strength: 20%Base Accuracy: 90%Duration: 180 seconds and BlindedAttacks have a slight chance to miss Base Accuracy: 90%Duration: 180 seconds. Reset LoadedWeapon is loaded with lightning power lvl. When Aubade du FlamekDeals bonus dark DMG for charge attacks (Can't be removed) Duration: Indefinite is consumed: 300% Bonus Dark damage (Damage cap: ~630,000).
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7
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Teena Inexhaustible Fire Rage Massive Fire damage to a foe. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds. (5★)
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8
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Walder (Event) Black Down300% Earth damage to a foe (Damage cap: ~310,000). Inflict BlindedAttacks have a slight chance to miss Base Accuracy: 100%Duration: 180 seconds. At level 80: Also inflict 10% DEF DownDEF is lowered Strength: 10%Duration: 180 secondsStacking: Single. (Normal mode)
Sophie Double MoonLight damage to a foe. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds. At level 45: Effect enhanced.
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Local
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True Purity Sunblade Font of Orion 450%Massive Light damage to a foe Inflict BlindedAttacks have a slight chance to miss Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. All allies gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 5★: Damage increased to 550%Massive.
BlindedAttacks have a slight chance to miss Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining. duration increased to 3.5 turns and now affects all foes.
Xeno Purity Sunblade Orion's Ladder Massive Light damage to a foe. Inflict BlindedAttacks have a slight chance to miss Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
Disparia Dark Down Massive Dark damage to a foe. Gain Death's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed) Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: Inflict BlindedAttacks have a slight chance to miss Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
Death's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed) Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. now affects all allies. (4★)
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Yurius Discover TruthInflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: >100%Duration: 180 seconds,
10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: >100%Duration: 180 seconds, and a random debuff on all foes. (Consumes 10% of charge bar.)
Charlotta (Halloween) Plasmic ThrustLight damage to a foe. Inflict 20% ATK DownATK is lowered Strength: 20%Base Accuracy: 90%Duration: 180 seconds and BlindedAttacks have a slight chance to miss Base Accuracy: 100%Duration: 3 turnsLocal status effect. At level 55: Damage increased to 300%-400%
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SurtrFlaming Sword 900% Fire damage to all foes. Inflict BlindedAttacks have a slight chance to miss Duration: 3 turnsLocal status effect. All Fire allies gain Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) and 60% Fire ATK UpFire ATK is boosted Strength: 60%Duration: 3 turns. (4★)
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Unknown
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Eurytos Bow Gigantomakhia Massive fire DMG to a foe / Blind (4★)
Jewel Modele Ricochet Massive Wind damage to a foe. Randomly causes ???
Electro Fork Thrusting Breaker Big Light damage to a foe. Slight chance of inflicting BlindedAttacks have a slight chance to miss Duration: 180 seconds.
Electro Sword Slashing Breaker Big Light damage to a foe. Slight chance to inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds.
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Athena Glare of GlafkosInflict 100% DA DownDouble attack rate is lowered Strength: 100%Base Accuracy: 80%Duration: 180 seconds, BlindedAttacks have a slight chance to miss Base Accuracy: 90%Duration: 180 seconds, and DelayReduce a foe's charge diamonds by 1 Base Accuracy: 100% on all foes.
De La Fille (Summer) Prism Pillar250% Light damage to all foes (Damage cap: ~420,000). Inflict BlindedAttacks have a slight chance to miss Base Accuracy: 90%Duration: 180 seconds. At level 55: Damage increased to 350%.
Shao ImmunodeficiencyInflict Poisoned (2000)HP is lowered on every turn Strength: 2,000Duration: 180 seconds and BlindedAttacks have a slight chance to miss Duration: 180 seconds on a foe. At level 90: Debuff success rate increased to 90%.
Poisoned (25000)HP is lowered on every turn Strength: 25,000Base Accuracy: 90%Duration: 180 seconds damage increased. Also inflict 20% ATK DownATK is lowered Strength: 20%Base Accuracy: 90%Duration: 4 turnsLocal status effect, 20% DEF DownDEF is lowered Strength: 20%Base Accuracy: 90%Duration: 4 turnsLocal status effect, and 10% Debuff Res. DownDebuff resistance is lowered Strength: 10%Base Accuracy: 90%Duration: 180 seconds.
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Jessica (Yukata) Bluehendes Licht 450%Massive Earth damage to a foe. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds. Remove 1 debuff from all allies.
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Idle SparkleLots of Shinies! Massive Earth damage to all foes. Inflict two random debuffs.
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Notes:
HP is lowered on every turn.
While burned, the afflicted takes plain damage at the end a turn.
For a list of sources, see Burned.
Break Boosted (Time)Break mode time is extended
increases the time it takes for a foe to exit its Break mode, while
Break Boosted (DMG)DMG needed to switch to normal mode is boosted
increases the amount of DMG it can take without switching back to the normal mode.
The debuffs are often collectively referred to as "Break lock" or "Break keep".
Both have an indefinite duration per se as they end only once the new requirements have been met.
If a foe is inflicted with either of those 2 debuffs while outside Break mode, the debuffs will miss.
A foe currently inflicted with Break lock will have drastically increased resistance (>100%) to further Break locks of its type during its duration regardless of its strength. For example,
Break Boosted (Time)Break mode time is extended
from
Will (SR)
Mortal SinInflict
Break Boosted (Time)Break mode time is extended
and 20% Mode Bar CutCut to foe's mode bar
Strength: 20% on a foe. will make the
Break Boosted (Time)Break mode time is extended
part of
Tien
The Final OrderGain
Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack and
20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn .
At level 75:
Effect enhanced.
At level 85:
Also inflict
OnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect,
Break Boosted (Time)Break mode time is extended
, and
Break Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe. miss but not
Break Boosted (DMG)DMG needed to switch to normal mode is boosted
. Likewise,
Ferry (Halloween)
Persistive AugmentationInflict
Break Boosted (Time)Break mode time is extended
and
Break Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe.
All allies gain
Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 20%Multiplier: AssassinDuration: 1 turn .
At level 65:
Effect enhanced. will make both of of Tien's Break locks miss. As an exception both of
Hawkeye's
Extend BreakInflict
Break Boosted (Time)Break mode time is extended
and
Break Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe. debuffs can stack with other Break locks but will have the same interaction with its own debuffs (i.e. it can land even if
Tien
The Final OrderGain
Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack and
20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn .
At level 75:
Effect enhanced.
At level 85:
Also inflict
OnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect,
Break Boosted (Time)Break mode time is extended
, and
Break Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe. is used but not if
Extend BreakInflict
Break Boosted (Time)Break mode time is extended
and
Break Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe. is used a second time while it is still in effect).
Break mode time is extended.
For a list of sources, see Break Boosted (Time).
DMG needed to switch to normal mode is boosted.
For a list of sources, see Break Boosted (DMG).
- Attacks are slightly limited.
Charm is a debuff usable both by friends and foes.
While charmed, there's a percentage chance the afflicted will not attack.
An enemy Charge Attack prevented by Charm will still drain all Charge Diamonds.
CharmedAttacks are slightly limited
does not stack regardless of source, the strongest effect always takes priority.
Instead different charms such as
EnticedAttacks are slightly limited
must be used.
Rank
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Proc%
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Main Character
|
Characters
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Summons
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Rosine crackers
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1
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?
|
UnpredictableInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and a random debuff on all foes. (Chaos Ruler)
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|
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2
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55%
|
Angelic Voice II - Harp
Antwerp
Bewitching Bouquet
Deep Desire
Valentine Sword
Royal Rapier
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Vira (Summer) Frantic Thrust 400% Earth damage to a foe (Damage cap: ~1,685,000) and; 250% Dark damage to a foe (Damage cap: ~350,000). Inflict CharmedAttacks are slightly limited Base Accuracy: 90%Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 2-turn cut to Vira's skill cooldown.
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3
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50%
|
Arsene
Melodic Sphere
Roseate Aetherial Bow
Valentine Wand
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Lilele Sparkling Performance Massive Water damage to a foe. Inflict CharmedAttacks are slightly limited Duration: 180 seconds.
Goblin Mage Space OutGive 1 random debuff to a foe (I do better as my HP decreases!)
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SirenMesmerizing Voice Massive Wind damage to all foes. Inflict CharmedAttacks are slightly limited Duration: 180 seconds. 3★
|
9 - 10
|
4
|
45%
|
Angelic Voice - Harp
Angelic Voice II - Fonic Rod
|
Niyon Nebulosa Frojd 450%Massive Wind damage to a foe. 100% Bonus Wind damage to all foes (Damage cap: ~200,000). Inflict CharmedAttacks are slightly limited Base Accuracy: 75%Duration: 180 seconds on all foes.
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7 - 8
|
5
|
35%
|
Angelic Voice - Fonic Rod
Charm Bullet
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Metera (Fire) Adorned Remittance200% Fire damage to a foe (Damage cap: ~270,000). Inflict CharmedAttacks are slightly limited Strength: 35%Base Accuracy: 50%Duration: 180 seconds. Consume 1 Aetherial SealAetherial Seal is casted : Also inflict DelayReduce a foe's charge diamonds by 1 Base Accuracy: 100%. At level 75: Effect enhanced.
Chat Noir Phantom Thief 450%Massive Water damage to a foe. Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite. (4-hit, 100% Bonus Water damage to a foe with ForewarningForewarning is in effect (Can't be removed) Local status effect [Damage cap: ~148,000 per hit].)
Catherine NocturnalInflict EnticedAttacks are slightly limited Duration: 180 seconds and Nightsmoke's PreyLocked on by the Nightsmoke Duration: 3 turnsLocal status effect on a foe. (Inflict CharmedAttacks are slightly limited Duration: 180 seconds on a foe when failing to land EnticedAttacks are slightly limited Duration: 180 seconds.)
Metera Bowstring BowWind damage to a foe (Damage cap: ~420,000). Inflict CharmedAttacks are slightly limited Base Accuracy: 50%Duration: 180 seconds. Consume 1 Aetherial ShaftNext DMG skill activates twice (Max: 2) : Activates twice. At level 55: Damage increased to 300%. At level 90: Damage cap increased to ~630,000.
CharmedAttacks are slightly limited Base Accuracy: 90%Duration: 180 seconds base accuracy increased to 90%. Consume 1 Aetherial ShaftNext DMG skill activates twice (Max: 2) : Also inflict AllureAttack is restricted by chance Strength: 100%Base Accuracy: 100%Duration: 1-2 turnsLocal status effect.
Shiki Ichinose Enchanting FragranceInflict CharmedAttacks are slightly limited Duration: 180 seconds on all foes. Gain Hostility UpMore likely to be attacked Duration: 3 turns.
Tweyen DepravityInflict 10% Debuff Res. DownDebuff resistance is lowered Strength: 10%Base Accuracy: 100%Duration: 180 seconds, PoisonedHP is lowered on every turn Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds, BurnedHP is lowered on every turn Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds, PutrefiedHP is lowered on every turn Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds, BlindedAttacks have a slight chance to miss Base Accuracy: 50%Duration: 180 seconds, CharmedAttacks are slightly limited Base Accuracy: 30%Duration: 180 seconds, ZombifiedReceives DMG if healed Base Accuracy: 30%Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG) Base Accuracy: 20%Duration: 3 turnsTakes 25% more damage Local status effect, ParalyzedCan't attack Base Accuracy: 20%Duration: 3 turnsLocal status effect, 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single, 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single, DA DownDouble attack rate is lowered Base Accuracy: 65%Duration: 180 seconds, TA DownTriple attack rate is lowered Base Accuracy: 65%Duration: 180 seconds, and Lethal HitInstant death for the victim. Base Accuracy: 65% on all foes.
Cerberus Triad DeceptionInflict CharmedAttacks are slightly limited Base Accuracy: 55%Duration: 180 seconds, BlindedAttacks have a slight chance to miss Base Accuracy: 70%Duration: 180 seconds, and Burned (3333)HP is lowered on every turn Strength: 3333Base Accuracy: 100%Duration: 180 seconds on a foe. At level 95: Also deals 3-hit, 99% Dark damage to a foe (Damage cap: ~200,000 per hit).
CharmedAttacks are slightly limited Base Accuracy: 75%Duration: 180 seconds base accuracy increased to 75%.
BlindedAttacks have a slight chance to miss Base Accuracy: 90%Duration: 180 seconds base accuracy increased to 90%.
Burned (9999)HP is lowered on every turn Strength: 9999Base Accuracy: 120%Duration: 180 seconds base accuracy increased to 120% and strength increased.
Ranko Kanzaki Rozen StormDark and Wind damage to all foes. Inflict CharmedAttacks are slightly limited Duration: 180 seconds. (Awakening)
Vania Charm ThrobInflict CharmedAttacks are slightly limited Strength: 35%Base Accuracy: 80%Duration: 180 seconds on a foe. When Vania has 0 Vampyr DropBonus Dark DMG effect / Attack specs are boosted based on number of Vampyr Drops (Can't be removed) : Gain 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 3 turns, 20% DEF UpDEF is boosted Strength: 20%Duration: 3 turns, 20% DA UpDouble attack rate is boosted Strength: 20%Duration: 3 turns, and 10% TA UpTriple attack rate is boosted Strength: 10%Duration: 3 turns. At level 95:
20% DA UpDouble attack rate is boosted Strength: 20%Duration: 3 turns increased to Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs Duration: 3 turns. Also gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: Healing cap: 700Duration: 3 turns. Consume 1 Vampyr DropBonus Dark DMG effect / Attack specs are boosted based on number of Vampyr Drops (Can't be removed) : Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 3 turns and Blood QueenATK is boosted / DEF is boosted / Bloodkin Bats activates at end of turn (Can't be removed) Strength: 50% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. CharmedAttacks are slightly limited Base Accuracy: 100% success rate increased to 100%.
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NaritaCarminibus Magna All allies gain 30% Dark ATK UpDark ATK is boosted Strength: 30%Duration: 3 turns. Random debuffs to all foes.
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5 - 6
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6
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25%
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Angelic Voice II - Non-Harp
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Anna (SR) Charm FireFire damage to all foes. Inflict CharmedAttacks are slightly limited Duration: 180 seconds. Boost to damage against foes with SpellmarkedTargeted by a skill Duration: 90 seconds. At level 65: Damage increased.
Jessica (Summer) Kiss ShotFire damage to a foe. Inflict CharmedAttacks are slightly limited Duration: 180 seconds.
Minami Nitta Enchanting SmileAll allies gain 15% Water ATK UpWater ATK is boosted Strength: 15%Duration: 3 turns. Inflict CharmedAttacks are slightly limited Duration: 180 seconds on a foe.
Elta Wonder SongWind damage to a foe. Inflict CharmedAttacks are slightly limited Duration: 180 seconds.
Lecia (Summer) Beach StrikeWind damage to a foe. Inflict CharmedAttacks are slightly limited Duration: 180 seconds. At level 65: Damage increased.
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SirenMesmerizing Voice Massive Wind damage to all foes. Inflict CharmedAttacks are slightly limited Duration: 180 seconds. 0-2★
MammonBargain Massive Wind damage to all foes. Inflict CharmedAttacks are slightly limited .
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4
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7
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15%
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Angelic Voice - Non-Harp
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Mio Honda Falling Star300%-350% Fire damage to foes with a debuff. At level 80: Damage increased. Also inflicts CharmedAttacks are slightly limited Duration: 180 seconds.
Mizuki Kawashima Magic WandWater damage to a foe. Inflict CharmedAttacks are slightly limited Duration: 180 seconds. At level 45: Damage increased.
Airi Totoki Sensitive HeartEarth damage to a foe. Inflict CharmedAttacks are slightly limited Duration: 180 seconds. Gain 1 Body Heat BoostedBody heat is raised / ATK and double attack rate is boosted / DEF is lowered (Max: 3). At level 45: Effect enhanced.
Kanako Mimura Sweet MagicEarth damage to a foe. Inflict CharmedAttacks are slightly limited Duration: 180 seconds. At level 45: Effect enhanced.
Ladiva Magnanimous Heart 100%Gain ATK UpATK is boosted Duration: 3 turns and DEF UpDEF is boosted Duration: 3 turns. Inflict CharmedAttacks are slightly limited Duration: 180 seconds on a foe.
Ladiva (Holiday) Comforting RainmakerLight damage to a foe. Inflict CharmedAttacks are slightly limited Duration: 180 seconds. At level 65: Effect enhanced
Uzuki Shimamura Twinkle StarLight damage to a foe. Inflict CharmedAttacks are slightly limited Duration: 180 seconds. At level 45: Damage increased. At level 80: Also inflict BurnedHP is lowered on every turn Duration: 180 seconds.
Mika Jougasaki Glorious Heart Massive Dark damage to a foe. Bonus Fire damage to BurnedHP is lowered on every turn foes. Inflict CharmedAttacks are slightly limited Duration: 180 seconds.
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2 - 3
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8
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?
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1
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Unknown
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-
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Jewel Modele
Rosen Maiden
Valentine Glove
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Aqours Second-Years Kimetayo Hand in HandInflict CharmedAttacks are slightly limited Duration: 3 turnsLocal status effect on a foe. (All allies gain 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 3 turnsStacking: Single upon landing Charm effect.)
Catherine (SR) Cat Got Your HeartInflict Nightsmoke's VictimSteals heart and lands Charm effect to a foe when the foe uses a special attack / Locked on to by Nightsmoke (Can't be removed) Duration: 2 turns on a foe. (Steal the foe's heart and land CharmedAttacks are slightly limited Duration: 180 seconds effect when the foe uses a special attack.)
Yurius Discover TruthInflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: >100%Duration: 180 seconds,
10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: >100%Duration: 180 seconds, and a random debuff on all foes. (Consumes 10% of charge bar.)
Heles (Summer) Eidel Siege Massive Light damage to a foe. Inflict CharmedAttacks are slightly limited Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%.
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Gorgon SistersGorgon Eye Massive Earth damage to all foes. / Inflict a random debuff.
Idle SparkleLots of Shinies! Massive Earth damage to all foes. Inflict two random debuffs.
JoyaKlesha Overdrive Massive Wind damage to all foes. Inflict a random debuff.
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Notes:
- Debuffs are listed from strongest (Rank 1) to weakest (Rank 8).
- Base resist rates vary between different skills.
- Higher ranks are better, but base resist rates vary between different skills.
- Proc% is the chance the charm will prevent the foe from attacking.
- If a charm is missing, please add it to the Unknown row so we know to look out for it.
- greatsundome lists Vania as 30%, but same rank as Catherine and Cerberus.
- Because we here assume stronger effects overwrite weaker ones we have chosen to list all charms of that strength as 35%.
Sources:
- Attacks are slightly limited.
Catherine can inflict a special status debuff called
EnticedAttacks are slightly limited
.
EnticedAttacks are slightly limited
has a 45% proc rate.
The Charm proc is rolled first and Entice second. Together they can reach over 75% proc rate if the strongest Charm is used.
Increases the maximum charge diamonds of a foe by 1.
For a list of sources, see Gravity.
Reduces foe charge diamonds by 1.
For a list of sources, see Delay.
Can't Attack.
For a list of sources, see Paralyzed
Can't Attack.
For a list of sources, see Coldcage
Can't Attack.
For a list of sources, see Stunned
- Charge diamonds do not fill up.
Petrified is a debuff that stops charge diamonds from filling up for the duration.
If an enemy already has all charge diamonds filled, it can still use its charge attack.
Sources of Petrified
Element
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GlobalTimer-based, affects all players
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LocalTurn-based, only affects the party that used it
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Character Skill
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Charge Attack
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Character Skill
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Charge Attack
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Summon Call
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01
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Percival X-SeeleInflict PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: 80%Duration: 60 seconds and DelayReduce a foe's charge diamonds by 1 Base Accuracy: 100% on a foe.
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Alanaan Wrath of the Goddess1000% Fire damage to all foes (Damage cap: ~1,080,000). Inflict Immaculate SunlightHP is lowered on every turn (Can't be removed) Strength: 5% of max HP (Damage cap: 500,000)Base Accuracy: 200%Duration: IndefiniteLocal status effect, 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 200%Duration: 4 turnsLocal status effect, 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 200%Duration: 4 turnsLocal status effect, and PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: 150%Duration: 4 turnsLocal status effect on all foes. Inflict Immaculate SunlightHP is lowered on every turn (Can't be removed) Strength: 5% of max HP (Damage cap: 800)Duration: Indefinite on all allies.
Azazel (Halloween) Fields of Despair300% Fire damage to a foe (Damage cap: ~630,000). Inflict DelayReduce a foe's charge diamonds by 1 Base Accuracy: 100%. (If a foe has Petrified PetrifiedStops enemy's charge diamonds from filling.
PetrifiedStops enemy's charge diamonds from filling. Local status effect: Damage increased to 700%. Damage cap increased to ~1,160,000. Otherwise: Also inflict PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: 100%Duration: 3 turnsLocal status effect.)
Danua (Halloween) Frightening PuppetFire damage to all foes and inflict PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: 90%Local status effect (Damage cap: ~620,000).
Tabina Al-Matar Takil4-hit, 100% Fire damage to a foe (Damage cap: ~60,000 per hit~240,000 total). Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds, 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds, and a random debuff. (Consumes 1 Hunter's ArrowGranted hunter's arrows (Max: 4 / Can't be removed) ) At level 75: Effect enhanced.(possible effect)Randomly inflicts PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: 100%Duration: 3 turnsLocal status effect on a foe.
Tsubasa Throwdown Town400% Fire damage to a foe (Damage cap: ~430,000). Inflict PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: 90%Duration: 3 turnsLocal status effect.
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02
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Vajra Canid GrowlInflict PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: 80%Duration: 60 seconds and DelayReduce a foe's charge diamonds by 1 Base Accuracy: 100% on a foe.
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Cupitan Aspect Trajection7-hit, 120% Water damage to a foe (Damage cap: ~70,000 per hit). (Additional effects based on Prism Arrows.)(possible effect)Requires Indigo ArrowWhen Aspect Trajection is used: Petrify effect to foe (Can't be removed) . Inflicts PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: 100%Duration: 3 turnsLocal status effect on a foe.
Helel ben Shalem (Summer) TrespassInflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, and a random debuff on all foes. (Consumes 10% of charge bar.)(possible effect)Randomly inflicts PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: 100%Duration: 3 turnsLocal status effect on all foes.
Troue RoncevauxInflict BlindedAttacks have a slight chance to miss Duration: 3 turnsLocal status effect, PetrifiedStops enemy's charge diamonds from filling. Duration: 3 turnsLocal status effect, and Accuracy LoweredAttacks and special attacks have a chance to miss Duration: 3 turnsLocal status effect on a foe.
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Canisius Virtue of the Dog Massive Water damage to a foe. Inflict PetrifiedStops enemy's charge diamonds from filling. Duration: 1.5-3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 1-3 turns remaining. for 1.5 to 3.5 turns.
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03
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Ilsa Sacred HellPlain damage to a foe based on 5% of its current HP (Damage cap: ~1,160,000). Inflict PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: 90%Duration: 3 turnsLocal status effect. (Consumes 2 BulletsUses Bullets per attack or skill (Can't be removed) .)
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Gorgon SistersGorgon Eye Massive Earth damage to all foes. / Inflict a random debuff.(possible effect)Randomly inflicts PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: 100%Duration: 2 turnsLocal status effect on all foes.
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04
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Goblin Mage Space OutGive 1 random debuff to a foe (I do better as my HP decreases!)(possible effect)Randomly inflicts PetrifiedStops enemy's charge diamonds from filling. Duration: 60 seconds on a foe.
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Chloe (Summer) Be My Summer Bae? Put on makeup. (Random effect.) Gain Turned UpGains bonus effects upon using certain skills Duration: Indefinite(possible effect)Randomly inflicts PetrifiedStops enemy's charge diamonds from filling. Duration: 60 seconds on a foe.
Chloe Makeover Put on makeup (Random effect)(possible effect)Randomly inflicts PetrifiedStops enemy's charge diamonds from filling. Duration: 60 seconds on a foe.
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Enyo Proskaleo KydoimosRemove 1 buff from a foe. Inflict 25% Wind DEF DownDEF is lowered for wind DMG Strength: 25%Base Accuracy: 100%Duration: 180 seconds and PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: 85%Duration: 3 turnsLocal status effect.
Vira (Wind) Primal Wave500% Wind damage to all foes (Damage cap: ~500,000). Inflict 30% DEF DownDEF is lowered Strength: 30%Base Accuracy: 90%Duration: 3 turnsLocal status effect and PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: 70%Duration: 3 turnsLocal status effect. (When Plan BStats and skill DMG specs are boosted / Additional wind damage to all foes after attacks / Will be knocked out when effect ends (Can't be removed) Level 55: Boost to debuff resistance is in effect: Debuff increased to 50% DEF DownDEF is lowered Strength: 50%Duration: 3 turnsLocal status effect) At level 75: Effect enhanced.
Yurius Discover TruthInflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: >100%Duration: 180 seconds,
10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: >100%Duration: 180 seconds, and a random debuff on all foes. (Consumes 10% of charge bar.)(possible effect)Randomly inflicts PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: >100%Duration: 3 turnsLocal status effect on all foes.
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Delinquent SpiritBig Three of Mysteria Big Wind damage to all foes. Inflict PetrifiedStops enemy's charge diamonds from filling. Duration: 3 turnsLocal status effect.
GoregrindersVi-cious! Vi-cious! Vi-cious! Massive Wind damage to all foes. Inflict PetrifiedStops enemy's charge diamonds from filling. Duration: 1 turn Local status effect. All allies gain HypeATK is boosted Duration: 1 turn . Inflict 10% Debuff Res. DownDebuff resistance is lowered Strength: 10%Duration: 1 turn on all allies.
The Eternal DefendersEternals Assemble Inflict ParalyzedCan't attack Base Accuracy: 30%Duration: 1 turn Local status effect, PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: 50%Duration: 1 turn Local status effect, Lethal HitInstant death for the victim. Base Accuracy: 20%, TuningHP is lowered on every turn Base Accuracy: 80%Duration: 180 seconds, and Bounty lvl 1Item drop rate is boosted on all foes. All allies gain 10% DMG CutTaking 10% less DMG Strength: 10%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!, JammedATK is greatly boosted based on how low HP is Duration: 1 turn , 3% Debuff Success BoostedDebuff success rate is boosted Strength: 3%Duration: 1 turn , RefreshHP is restored on every turn Strength: 1% of max HP (Healing cap: 150)Duration: 1 turn , and C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: Indefinite.
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05
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Ladiva (Holiday) Headbutt of LoveLight damage to a foe. Inflict DEF DownDEF is lowered Duration: 180 secondsStacking: Single. If foe has CharmedAttacks are slightly limited : Also inflict PetrifiedStops enemy's charge diamonds from filling. Duration: 15 seconds and remove foe's CharmedAttacks are slightly limited .
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Percival (Light) WahrheitInflict PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: 90%Duration: 3 turnsLocal status effect, 50% DA DownDouble attack rate is lowered Strength: 50%Base Accuracy: 100%Duration: 3 turnsLocal status effect, 50% TA DownTriple attack rate is lowered Strength: 50%Base Accuracy: 100%Duration: 3 turnsLocal status effect, and remove 1 buff on a foe.
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Danua (SSR) Puppet Sheol 450%Massive Light damage to a foe. Inflict PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: 90%Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
Spectral Cleaver Umbral Tragedy Massive Light damage to a foe. Inflict BlindedAttacks have a slight chance to miss Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Dark ATK DownDark ATK is lowered Duration: 180 seconds. After 4★: Also inflict PetrifiedStops enemy's charge diamonds from filling. Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. (4★)
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06
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Black Knight AcumenInflict PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: 80%Duration: 60 seconds on a foe.
Shao Sudden OnsetSlight chance to inflict ParalysisCan't attack Base Accuracy: 10%Duration: 60 seconds and PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: 10%Duration: 60 seconds on a foe.
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Ghost Tree Ghost Thrust Big Dark damage to a foe. Slight chance to inflict PetrifiedStops enemy's charge diamonds from filling. .
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Lelouch Lamperouge Black ChessmasterInflict Impending MiracleActivates when a foe uses a special attack (Various effects to all foes and allies upon activation) (Can't be removed) Base Accuracy: Guaranteed, unless the foe has 100% debuff resist.Duration: 3 turnsLocal status effect on a foe whose charge diamonds are filled. (Impending Miracle activates when the foe uses a special attack.) All allies gain 50% DEF UpDEF is boosted Strength: 50%Duration: 3 turns.1Inflicts PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: 100%Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all foes when a foe uses a special attack.
Seox Gate of Demons600% Dark damage to all foes (Damage cap: ~700,000). Inflict PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: 100%Duration: 3 turnsLocal status effect. At level 90: Also inflict Accuracy LoweredAttacks and special attacks have a chance to miss Base Accuracy: 100%Duration: 3 turnsLocal status effect.
Tabina (Summer) Al-Mawj Takil4-hit, 100% Dark damage to a foe (Damage cap: ~60,000 per hit). Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds, 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds, and a random debuff. (Consumes 1 Hunter's ArrowGranted hunter's arrows (Max: 4 / Can't be removed) .)(possible effect)Randomly inflicts PetrifiedStops enemy's charge diamonds from filling. Duration: 3 turnsLocal status effect on a foe.
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Danua (Summer) Grand Guignol Massive Dark damage to a foe. Inflict PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: 90%Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
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01
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UnpredictableInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and a random debuff on all foes.(possible effect)Randomly inflicts PetrifiedStops enemy's charge diamonds from filling. Duration: 60 secondsThis type of Petrified is on a separate resistance counter than the normal (blue) Petrified debuff. on all foes.
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Woodcutter's SongGain Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns. At level 30:
Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns duration increased to 4 turns.(possible effect)Rare chance to inflict PetrifiedStops enemy's charge diamonds from filling. Duration: 3 turnsLocal status effect on all foes when a foe uses a special attack.
Opening Shot5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total). Inflict a random debuff on all foes. At level 30: Now inflicts two random debuffs.(possible effect)Randomly inflicts PetrifiedStops enemy's charge diamonds from filling. Duration: 3 turnsLocal status effect on all foes.
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HP is lowered on every turn.
For a list of sources, see Poisoned
- Charge bar is frozen.
- If the source of
ShortedCharge bar is frozen
is a character's skill, the debuff will not be blocked by Veil, but it can be removed with a Clear.
- Under
ShortedCharge bar is frozen
, skills that grant charge bar will have reduced or no effect. For example:
- Amira's Power Within will still reduce an enemy's mode bar, but will not gain charge bar while Shorted.
- Mystic's Splitting Spirit will still drain HP but the MC will not gain charge bar.
- Seofon's Cuore Di Leone will miss and still consume 3 stacks of
SwordshineATK and multiattack rate are boosted based on lvl
Multiplier: Perpetuity.
- Relic Buster's Limit Burst will consume all
Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
and the party will gain
C.A. DMG Up (1 time)Charge attack DMG is boosted
Duration: Indefinite, and
C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted
Duration: Indefinite, but no charge bar will be gained.
- Double attack rate is lowered.
Double Attack Rate Lowered is a debuff usable both by friends and foes.
While afflicted, your chance to perform a Double Attack is lowered.
DA DownDouble attack rate is lowered
from Skills stack with Summons.
- Note, the rank is only within the column since different columns stack.
- Debuffs are listed from strongest (Rank 1) to weakest (Rank 14).
- Triple attack rate is lowered.
Triple Attack Rate Lowered is a debuff usable both by friends and foes.
While afflicted, your chance to perform a Triple Attack is lowered.
TA DownTriple attack rate is lowered
from Skills stack with Summons.
- Note, the rank is only within the column since different columns stack.
- Debuffs are listed from strongest (Rank 1) to weakest (Rank 8).
- Debuff resistance is lowered.
Debuff Resistance Lowered is a debuff usable both by friends and foes.
While afflicted, debuffs are less likely to be resisted.
Debuff Res. DownDebuff resistance is lowered
from each column stack with other columns. So far all debuffs in the unique column stack with each other.
Rank
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Strength
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Skills
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Charge Attacks
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Summons
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Unique [11]
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1
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30%
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Soul SoloistHarp: Inflict 30% Debuff Res. DownDebuff resistance is lowered Strength: 30%Base Accuracy: 200% on all foes. All allies gain 30% Debuff Res. UpDebuff resistance is boosted Strength: 30%Base Accuracy: 200%Duration: 3 turns. Fonic Rod: Inflict 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: 200% on all foes. All allies gain 20% Debuff Res. UpDebuff resistance is boosted Strength: 20%Base Accuracy: 200%Duration: 3 turns. Other weapons: Inflict 5% Debuff Res. DownDebuff resistance is lowered Strength: 5%Base Accuracy: 90% on all foes. All allies gain 5% Debuff Res. UpDebuff resistance is boosted Strength: 5%Base Accuracy: 90%Duration: 3 turns. (Harp)
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2
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25%
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Customized ActionEffects change based on what Action Parts are equipped. (Weakening Maneuver)
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Lowain (Event) Totally Rad Strat-Meet Totally radical strategy meeting! While fighting. Cuz that’s how awesome we are. Totally. (Deal no damage and produce a random effect) (Neapolitan Pasta)
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3
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20%
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Soul SoloistHarp: Inflict 30% Debuff Res. DownDebuff resistance is lowered Strength: 30%Base Accuracy: 200% on all foes. All allies gain 30% Debuff Res. UpDebuff resistance is boosted Strength: 30%Base Accuracy: 200%Duration: 3 turns. Fonic Rod: Inflict 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: 200% on all foes. All allies gain 20% Debuff Res. UpDebuff resistance is boosted Strength: 20%Base Accuracy: 200%Duration: 3 turns. Other weapons: Inflict 5% Debuff Res. DownDebuff resistance is lowered Strength: 5%Base Accuracy: 90% on all foes. All allies gain 5% Debuff Res. UpDebuff resistance is boosted Strength: 5%Base Accuracy: 90%Duration: 3 turns. (Fonic Rod)
Sword Master [12] [13]
Almeida Drill BitEarth damage to a foe. Inflict 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Duration: 180 seconds.[12]
Drang (Grand) Fair Trick500% Water damage to all foes (Damage cap: ~400,000). When That's How I RollAttack specs are boosted at end of turn / Fair Trick activates upon using charge attack (Can't be removed) is in effect: Inflict 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: 100%Duration: 180 seconds and DelayReduce a foe's charge diamonds by 1 Base Accuracy: 90%. When Bursting BubblesDefense specs are boosted at end of turn (Stackable) / Fair Trick activates when a foe uses a special attack (Can't be removed) is in effect: Restore 10% of all allies' HP (Healing cap: 1500). All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%.
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ThorMjolnir Massive Light damage to all foes. Inflict 40% ATK DownATK is lowered Strength: 40%Duration: 180 seconds, 40% DEF DownDEF is lowered Strength: 40%Duration: 180 seconds, DA DownDouble attack rate is lowered Duration: 180 seconds, TA DownTriple attack rate is lowered Duration: 180 seconds and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Duration: 180 seconds.
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4
|
15%
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Carmelina All Sensation400% Wind damage to all foes (Damage cap: ~420,000). Inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 150%Duration: 180 seconds.
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5
|
10%
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Cerberus Disillusion3-hit, 123% Dark damage to a foe (Damage cap: ~200,000 per hit). Inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds.[12]
Christina Second Deal2-hit, 150% Wind damage to a foe (Damage cap: ~310,000 per hit~630,000 total). Inflict 10% Debuff Res. DownDebuff resistance is lowered Strength: 10%Base Accuracy: 90%Duration: 180 seconds. At level 95: Damage increased to 200%. Debuff upgraded to 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds. When 3 RaiseDMG is supplemented based on number of Raises / Hostility is boosted (Max: 3 / Can't be removed) Duration: Indefinite are consumed: End cooldown for caster's skills.[12]
Izmir (Yukata) Permafrost600% Fire damage to a foe (Damage cap: ~700,000). Inflict 15% DEF DownDEF is lowered Strength: 15%Base Accuracy: 100%Duration: 180 secondsStacking: Single, 20% Fire DEF DownDEF is lowered for fire DMG Strength: 20%Base Accuracy: 90%Duration: 180 seconds, and 10% Debuff Res. DownDebuff resistance is lowered Strength: 10%Base Accuracy: 100%Duration: 180 seconds.
Tweyen DepravityInflict 10% Debuff Res. DownDebuff resistance is lowered Strength: 10%Base Accuracy: 100%Duration: 180 seconds, PoisonedHP is lowered on every turn Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds, BurnedHP is lowered on every turn Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds, PutrefiedHP is lowered on every turn Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds, BlindedAttacks have a slight chance to miss Base Accuracy: 50%Duration: 180 seconds, CharmedAttacks are slightly limited Base Accuracy: 30%Duration: 180 seconds, ZombifiedReceives DMG if healed Base Accuracy: 30%Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG) Base Accuracy: 20%Duration: 3 turnsTakes 25% more damage Local status effect, ParalyzedCan't attack Base Accuracy: 20%Duration: 3 turnsLocal status effect, 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single, 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single, DA DownDouble attack rate is lowered Base Accuracy: 65%Duration: 180 seconds, TA DownTriple attack rate is lowered Base Accuracy: 65%Duration: 180 seconds, and Lethal HitInstant death for the victim. Base Accuracy: 65% on all foes.
Goblin Mage I Can Help Too!Inflict 10% Debuff Res. DownDebuff resistance is lowered Strength: 10%Duration: 180 seconds on all foes.
Karteira FlatteryInflict Debuff Res. DownDebuff resistance is lowered Duration: 180 seconds on a foe. All allies gain Wind ATK UpWind ATK is boosted Duration: 3 turns.[12]
Noa Radiation BoltLight damage to a foe. Inflict Debuff Res. DownDebuff resistance is lowered Duration: 180 seconds At level 65: Damage and debuff effect increased. At level 80: Damage and debuff effect further increased. (at Level 80)[12]
Rin Shibuya Étoile PrismWater damage. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds on a foe. At level 45: Damage increased. At level 90: Also inflict 10% Debuff Res. DownDebuff resistance is lowered Strength: 10%Duration: 180 seconds if Uzuki Shimamura or Mio Honda is in the party. (at Level 90)[12][14]
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Clarisse Alchemic Flare 450%Massive Fire damage to a foe. Inflict 10% Debuff Res. DownDebuff resistance is lowered Strength: 10%Base Accuracy: 90%Duration: 180 seconds.
Harp of Westerly Winds March of the Gales Massive Wind damage to a foe. Inflict 10% Debuff Res. DownDebuff resistance is lowered Strength: 10%Duration: 180 seconds.
Rosenbogen Rebirth (weapon skill)
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Redluck Snow Moon FlowersEarth damage to a foe. (Debuffs are granted in the order WinterMultiattack rate is lowered Base Accuracy: 95%Duration: 180 seconds, MoonDebuff effect resistance is lowered Strength: 10%Base Accuracy: 85%Duration: 180 seconds, FlowerDEF is lowered Base Accuracy: 75%Duration: 180 seconds) (Moon)
Feower Gammadion Cross2-hit, 300% Water damage to a foe (Damage cap: ~313,000 per hit). Inflict one random debuff. At level 55: Effect enhanced. At level 85: Now inflicts two random debuffs. (Corrosion, 5★ only)
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6
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5%
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Soul SoloistHarp: Inflict 30% Debuff Res. DownDebuff resistance is lowered Strength: 30%Base Accuracy: 200% on all foes. All allies gain 30% Debuff Res. UpDebuff resistance is boosted Strength: 30%Base Accuracy: 200%Duration: 3 turns. Fonic Rod: Inflict 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: 200% on all foes. All allies gain 20% Debuff Res. UpDebuff resistance is boosted Strength: 20%Base Accuracy: 200%Duration: 3 turns. Other weapons: Inflict 5% Debuff Res. DownDebuff resistance is lowered Strength: 5%Base Accuracy: 90% on all foes. All allies gain 5% Debuff Res. UpDebuff resistance is boosted Strength: 5%Base Accuracy: 90%Duration: 3 turns. (Non-Harp)
Noa Radiation BoltLight damage to a foe. Inflict Debuff Res. DownDebuff resistance is lowered Duration: 180 seconds At level 65: Damage and debuff effect increased. At level 80: Damage and debuff effect further increased. (Base effect)[12]
Sarya (Event) RevelationsFire damage to a foe. Inflict Debuff Res. DownDebuff resistance is lowered Duration: 180 seconds.[12]
Meteon (Event) Hull Breacher150% Wind damage to a foe. Inflict 10% DEF DownDEF is lowered Strength: 10%Duration: 180 secondsStacking: Single and 5% Debuff Res. DownDebuff resistance is lowered Strength: 5%Duration: 180 seconds. At level 45: Debuff increased to 15% DEF DownDEF is lowered Strength: 15%Duration: 180 secondsStacking: Single.[12]
Ceylan (Event) LexiconLight damage to a foe. (Bonus effects change according to foe's mode) Normal: Inflict Debuff Res. DownDebuff resistance is lowered Duration: 180 seconds. Overdrive: Inflict Mode Bar CutCut to foe's mode bar . Break: Inflict Break Boosted (Time)Break mode time is extended . (Normal mode)[12]
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Dominion Harp Dominion Echo Massive Light damage to a foe. Inflict 5% Debuff Res. DownDebuff resistance is lowered Strength: 5%Duration: 180 seconds.
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Super Robo GigantesHyper Gigaton Smash Vanquish Evil! (Massive Light damage to all foes. Inflict 5% Debuff Res. DownDebuff resistance is lowered Strength: 5%.)
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- Debuffs are listed from strongest (Rank 1) to weakest (Rank 6).
- Base resist rates vary between different skills.
- Debuff resistance is lowered.
Debuff Resistance Lowered (Stackable) is a debuff usable both by friends and foes.
While afflicted, debuffs are less likely to be resisted.
Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
caps out at 30%. Different strengths of the debuff simply add on top of each other up to the 30% cap.