Drain
About Status Effects
Glossary | Quick Navigation | Field Effects | Overeffects
Damage dealt is partially absorbed to HP.
About Drain
Drain is a status effect that restores a character's HP upon attacking. Amount healed is based on a percentage of damage dealt, typically up to a certain HP cap. The amount and its cap varies based on the Drain source.
Set | Type | Stacks? |
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1 | Standard ![]() |
No |
Passive Drain effects | ||
Equivalent buffs | ||
2 | Undispellable ![]() from ![]() ![]() All allies gain ![]() Duration: 1 turn and ![]() Strength: 100% of damage dealt (Healing cap: 15% of max HP)Duration: 4 turns. or ![]() ![]() ![]() Duration: 1 turn . (When cast from 10th turn onward: All Wind allies also gain ![]() Strength: (Healing cap: 10% of max HP)Duration: 4 turns.) |
Yes |
3 | ![]() ![]() ![]() Strength: 100% of damage dealt (Healing cap: 1900) effect to Fire allies with multistrike ![]() ![]() ![]() effects. |
Yes |
At the end of a character's action, the strongest effect from each set is activated in order. Drain effects activate on one-foe attacks, charge attacks, and counters unless otherwise specified.
Some character support skills will grant additional effects to allies with DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
. See Interactions with Drain for details.
Sources
Main Character
Support skills in the following sections have a passive Drain effect, but do not grant any Drain or equivalent buff.
Class | Source | Targets | DMG to HP | Cap | Duration | Cooldown | Sub?Can be used as a subskill on other classes | Notes |
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![]() ![]() Strength: 5% of damage dealt (Healing cap: 500 HP)Duration: 3 turns. |
Self | 5% | 500 HP | 3 turns | 9 turns | No | |
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![]() ![]() Strength: 10%Duration: 3 turns. Spear: All parties gain ![]() Strength: 80% chance of dealing 20% more damage.Duration: 3 turns. Axe: All allies gain ![]() Strength: (Healing cap: 800)Duration: 3 turns and ![]() Strength: 10%Duration: 3 turns. |
All allies | ?%Verification needed. | 800 HP | 3 turns | 9 turns | No | Requires using an Axe or ![]() ![]() . |
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![]() Spear: Restore 20% of MC's HP (Healing cap: 3000). Gun: Gain ![]() Strength: 40% (Max: 120%)Duration: Indefinite and ![]() Strength: 15% (Max: 45%)Duration: Indefinite. |
Self | ?%Verification needed. | 800 HP | 3 turns | 5 turns | No | Requires equipping ![]() |
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![]() ![]() Multiplier: NormalDuration: Indefinite lvl by 1 upon being targeted by a foe (Max: 5). (Based on ![]() Multiplier: Normal lvl: Boost to ATKMultiplier: Normal, DEF, multiattack rate, and hostility. When ![]() Multiplier: Normal lvl is 5: Also gain Drain effect [Healing cap: 1000], amplify normal attack damage by 30%, and deal 5-hit, 200% Elemental damage to all foes upon being targeted by a foe [Damage cap: ~200,000 per hit].) |
Self | ?%Verification needed. | 1000 HP | - | - | - | Requires ![]() lvl 5. |
Characters
The following skills and charge attacks grant DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
. For abilities that grant another buff with a Drain effect, see the Equivalent Buffs section. Character skills that recover HP based on damage dealt, but do not actually grant a Drain status effect, are listed on the Healing page.
Extended Mastery Support Skills that state "Slight chance to restore HP with every one-foe attack" restore HP based on damage dealt; it is mentioned in the Japanese description, but not in the English version.
Character | Element | Source | Targets | DMG to HP | Cap | Dur | C/D | Notes | ||||||
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![]() Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and ![]() Strength: 10% of damage dealt (Healing cap: 2000)Duration: 2 turns. End cooldown for caster's other skills. |
Self | 10% | 2000 HP | 2T | 7T | |||||||
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![]() End cooldown for ![]() ![]() Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit... Gain ![]() Strength: 10% of damage dealt (Healing cap: 1000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Self | 10% | 1000 HP | 3.5T | - | |||||||
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![]() ![]() Strength: 100%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and ![]() Strength: 10% of damage dealt (Healing cap: 1000)Duration: 2 turns. |
Self / All allies |
10% | 1000 HP | 2T | 7T | Affects all allies upon consuming ![]() . | ||||||
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![]() ![]() Multiplier: Unique: 30% boost to ATKUnique modifier, 50% boost to DEF, Drain effect (Healing cap: 500), and additional effect to Scarlet Oath. (Crimson Love lowers by 1 at end of turn.) |
Self | ?%Verification needed. | 500 HP | - | - | Activates while Vira has ![]() . | ||||||
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![]() ![]() Strength: ?%Verification needed. of damage dealt (Healing cap: 300)Duration: 3 turns. |
Self | ?%Verification needed. | 300 HP | 3T | 6T | Duration extended by 2 turns when Owen uses his charge attack. | ||||||
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![]() ![]() Duration: 3 turns, ![]() Duration: 3 turns, and ![]() Duration: Indefinite. (Boost to effects based on number of ![]() .) |
All Allies | ?%Verification needed. | 500-1500 HP | 3T | 7T | Strength increased by dragon fruit consumed. | ||||||
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![]() ![]() Local status effect. |
Earth Allies | ?%Verification needed. | 500 HP | - | - | Activates on enemies afflicted by ![]() Local status effect. | ||||||
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![]() ![]() Duration: 2 turns. At level 95: Also gain ![]() Strength: 20%Duration: 2 turns and ![]() Strength: 100% of damage dealt (Healing cap: 1000)Duration: 2 turns. |
Self | 100% | 1000 HP | 2T | 6T | Also activates after charge attack. | ||||||
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![]() Gain ![]() Strength: 30%-90%Duration: 3 turns, ![]() Strength: 30%Duration: 3 turns, and ![]() Strength: (Healing cap: 3333)Duration: 1 turn . |
Self | ?%Verification needed. | 3333 HP | 1T | 6T | Requires Axe form. | ||||||
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![]() ![]() Duration: 1 turn . (When cast from 10th turn onward: All Wind allies also gain ![]() Strength: (Healing cap: 10% of max HP)Duration: 4 turns.) |
Wind Allies | ?%Verification needed. | 10% of max HP | 4T | 14 turns Lvl 55: 12 turns |
Requires to be cast from 10th turn onwards. | ||||||
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![]() ![]() Local status effect. |
Self | ?%Verification needed. | 500 HP | - | - | Activates on enemies afflicted by ![]() . | ||||||
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![]() All Wind allies gain ![]() Strength: (Healing cap: 1000)Duration: 5 turns, ![]() Strength: 100%Duration: 5 turns, ![]() Strength: 20%Duration: 5 turns, ![]() Strength: 50%Duration: 5 turns, and ![]() Strength: 15%Duration: 5 turns. |
Wind Allies | ?%Verification needed. | 1000 HP | 5T | 13 turns Lvl 75: 12 turns |
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![]() Gain ![]() Strength: (Healing cap: 500)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Raise ![]() Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode Duration: IndefiniteCan't be removed lvl by 1. |
Self | ?%Verification needed. | 500 HP | 3.5T | - | Requires Starslayer mode. | ||||||
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Self | ?%Verification needed. | ?Verification needed. | - | - | 30% chanceVerification needed. (3★) to activate on one-foe attacks. | ||||||
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![]() Inflict ![]() Strength: 10% (Max: 40%)Duration: 180 seconds and ![]() Strength: 10% (Max: 40%)Duration: 180 seconds. Gain ![]() Strength: (Healing cap: 1000)Duration: 5 turns. |
Self | ?%Verification needed. | 1000 HP | 5T | 6 turns Lvl 55: 5 turns |
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![]() Gain ![]() Strength: 20%. At level 90: Also gain ![]() Strength: (Healing cap: 1000)Duration: 2 turns. |
Self / All allies | ?%Verification needed. | 1000 HP | 2T | 5 turns Lvl 55: 4 turns |
Affects all allies upon consuming ![]() | |||||||
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![]() ![]() Strength: 10% of damage dealt (Healing cap: 1000)Duration: 5 turns, ![]() Duration: 5 turns, and ![]() Strength: 20%. |
All allies | ?%Verification needed. | 500 HP | 5T | 7T | |||||||
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Self | 25% | 800 HP | - | - | Only activates on one-foe attacks while Nicholas is under 50% HP. | ||||||
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![]() 300% Dark damage to random foes at end of turn based on number of times a Dark ally drains a foe's HP (Damage cap: ~215,000 per hit / Max: 6 hits). |
Self | ?%Verification needed. | 500 HP | - | - | |||||||
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![]() At level 90: When a Dark ally drains a foe's HP: 50% chance to gain ![]() Strength: 200%Duration: 2 turns1.5 turns when gained during the attack phaseCounter attacks grant 5% charge bar per hit.. |
Self | ?%Verification needed. | 500 HP | - | - | |||||||
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Self | ?%Verification needed. | 500 HP (3★) | - | - | 30% chance (3★) to activate on one-foe attacks. | ||||||
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![]() All allies gain ![]() Duration: 1 turn and ![]() Strength: 100% of damage dealt (Healing cap: 15% of max HP)Duration: 4 turns. |
All allies | 100% | 15% of max HP | 4T | 14T | |||||||
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Self | ?%Verification needed. | ?Verification needed. | - | - | 30% chanceVerification needed. (3★) to activate on one-foe attacks. | ||||||
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![]() Restore caster's HP (Healing cap: 500). Gain ![]() Strength: (Healing cap: 500)Duration: 3 turns. |
Self | ?%Verification needed. | 500 HP | 3T | 8T | Also directly heals (Healing cap: 500). | ||||||
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![]() ![]() Duration: 1 turn and ![]() Strength: Healing cap: 750Duration: 3 turns. |
Self | ?%Verification needed. | 750 HP | 4T | 5T | Requires Awoken mode. | ||||||
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![]() 1-turn cut to Zehek's skill cooldowns. |
Self | 1% | 1000 HP | 2.5T | - |
Weapon Charge Attacks
Weapon + C.A. | Element | Type | Targets | DMG to HP | Cap | Duration | Notes |
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![]() ![]() ![]() Strength: 500 HP or 10% charge barDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All allies gain ![]() Strength: 500 HPDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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All allies | ?%Verification needed. | 500 HP | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Requires 4★. |
![]() ![]() All allies gain ![]() Strength: 10% (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: ![]() Strength: 10% (Healing cap: 1000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.'s healing cap increased to 1000 and duration increased to 3.5 turns. All allies also gain ![]() Strength: 10%. |
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All allies | 10% | 500 HP / 1000 HP (4★) | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. / 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (4★) |
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![]() ![]() All Wind allies gain ![]() Strength: 10% of damage dealt (Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: MC also gains ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Wind allies | ?%Verification needed. | 1000 HP | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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![]() ![]() All allies gain ![]() Strength: (Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 5★: MC also gains ![]() Strength: 15% (Max: 60%)Duration: Indefinite and ![]() Strength: 3% (Max: 12%)Duration: Indefinite. |
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All allies | ?%Verification needed. | 1000 HP | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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![]() ![]() Gain ![]() Strength: 14%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All allies also gain ![]() Strength: 5% of damage dealt (Healing cap: 200)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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All allies | 5% | 200 HP | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Requires 4★. |
![]() ![]() Gain ![]() . |
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Main Character | ?%Verification needed. | ?Verification needed. | ?Verification needed. | |
![]() ![]() Inflict ![]() . After 4★: Also gain ![]() Strength: Healing cap: 500 HPDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Main Character | ?%Verification needed. | 500 HP | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Requires 4★. |
![]() ![]() Gain ![]() Strength: (Healing cap: 500 HP)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: ![]() Strength: (Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.'s healing cap increased to 1000 and now affects all allies. Also inflict ![]() on a foe. |
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Main Character | ?%Verification needed. | 500 HP | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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![]() ![]() Gain ![]() Strength: 10% of damage dealt (Healing cap: 500 HP)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: ![]() Strength: 10% of damage dealt (Healing cap: 1000 HP)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.'s healing cap increased to 1000 and now affects all allies. MC also gains ![]() Strength: 15% (Max: 60%)Duration: Indefinite and ![]() Strength: 3% (Max: 12%)Duration: Indefinite. |
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Main Character / All allies (4★) |
?%Verification needed. | 500 HP / 1000 HP (4★) | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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![]() ![]() Gain ![]() Strength: (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Main Character | ?%Verification needed. | 500 HP | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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![]() ![]() Gain ![]() . After 4★: All allies gain ![]() . |
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All allies | ?%Verification needed. | ?Verification needed. | ?Verification needed. | Requires 4★. |
![]() ![]() All allies gain ![]() Strength: 10% (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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All allies | ?%Verification needed. | ?Verification needed. | ?Verification needed. |
Sword Mastery Effects



, which are granted upon awakening the sword. There are four types of Sword Release skills:
- Awaken: Activated by using
Awakening BladeCall forth the main weapon's hidden power.
(Casts main weapon's Awaken skill.
Gain maximumEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.) (Sword Master) orGlory ArtsCall forth the main weapon's hidden power.
(Casts main weapon's Awaken skill.
Gain maximumEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.) (Glorybringer). All awaken effects have a 10-turn cooldown for Sword Master, an 8-turn cooldown for Glorybringer, and a 6-turn cooldown for Glorybringer at Master Level 30. - Resonance: Activated by using
Resonating BladeEffects vary based on main weapon.
(Casts main weapon's Resonance skill.). - Attack: Activated with every one-foe attack while
EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
. - Defend: Activated every time the Main Character takes damage while
EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
. Can activate multiple times per turn.
Weapon | Element | Type | Source | Targets | DMG to HP | Cap | ![]() Cost |
Notes |
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Attack | Main Character | 3% | 100 HP | 1 | |
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Attack | Main Character | ? | ? | 1 | |
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Attack | Main Character | ? | 300 HP | 1 | |
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Resonance | All allies | ? | ? | 4 | Grants ![]() Duration: 3 turns for 3 turns, with a 7-turn cooldown. |
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Attack | Main Character | ? | 500 HP | 1 | |
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Attack | Main Character | ? | 500 HP | 1 | |
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Attack | Main Character | ? | 300 HP | 1 | |
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Attack | Main Character | ? | 300 HP | 1 |
Summon Calls
Summon + Call | Element | Targets | DMG to HP | Cap | Duration | Cooldown | Notes |
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All allies | ? | 500 HP / 800 HP (3★) / 1000 HP (4★) | 2 turns | 9 turns | One possible effect. |
![]() All allies gain ![]() Strength: 5% of damage dealt (Healing cap: 500)Duration: 3 turns. |
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All allies | 5% | 500 HP / 1000 HP (3★, 4★) | 3 turns | 9 turns | At 4★, Drain changes to ![]() . |
![]() ![]() Strength: MediumDuration: 3 turns and ![]() Strength: 300 HPDuration: 3 turns. |
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All allies | ? | 300 HP | 3 turns | 9 turns |
Equivalent Buffs
The following buffs are equivalent to Drain, or have Drain as one of several effects. They will not stack with standard Drain, passive effects, or other equivalent buffs, but they do stack with ConjunctionReduce all allies' HP to 1.
All allies gain UnchallengedNext DMG received will be ineffective
Duration: 1 turn and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
Strength: 100% of damage dealt (Healing cap: 15% of max HP)Duration: 4 turns.'s Drain from Zooey (Grand) or
FriedensschildAll Wind allies gain
UnchallengedNext DMG received will be ineffective
Duration: 1 turn .
(When cast from 10th turn onward:
All Wind allies also gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
Strength: (Healing cap: 10% of max HP)Duration: 4 turns.)'s Drain from Charlotta (Grand).
Status Effect | Granted By | Element | Source | Targets | DMG to HP | Cap | Dur | C/D | Notes |
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![]() 20% boost to Fire allies' healing specs. Remove 1 debuff from a Fire ally when that ally takes turn-based damage. At level 95: Fire allies also gain ![]() Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite and ![]() Strength: 10% (Max: 50%)Duration: Indefinite when they take turn-based damage. |
Fire Allies | 25% | 800 HP | - | - | Requires Alanaan to switch from sub ally to main ally position. Only activates on one-foe attacks. |
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![]() ![]() Duration: 5 turns. |
Fire Allies | ? | 1000 HP | 5T | 12T | |
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![]() ![]() Duration: 4 turns. |
Water Allies | ? | 2000 HP | 4T | 13 turns Lvl 75: 12 turns | |
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![]() ![]() Duration: 5 turns. |
Water Allies | ? | 1000 HP | 5T | 12T | |
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![]() Raise caster's ![]() Duration: Indefinite Rank by 1 (Max: 4). |
Self | 10% | 500 HP | - | 5T | Higher Heart ranks don't change its base Drain effect, but Caim's healing specs will increase. Only activates on one-foe attacks. |
![]() When all equipped weapons are different, 20% boost to Earth allies' ATKMultiplier: Perpetuity, 50% boost to DEF, and 10% boost to damage cap. At level 95: Also supplement Earth allies' damage (Damage cap: 20,000). |
- | - | Grants 1~4 ![]() ranks when Caim switches from sub ally to main ally position. | ||||||
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![]() Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and ![]() Duration: Indefinite (Max: 5). |
Self | ? | 500 HP | 5T | 12T | |
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![]() ![]() Duration: 5 turns. |
Wind Allies | ? | 1000 HP | 5T | 12T | |
![]() ATK is boosted / DEF is boosted / (Can't be removed) |
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![]() All Light allies gain ![]() ATK is boosted / DEF is boosted / (Can't be removed) Strength: 5% of max HP (Healing cap: 1000) / 100% ATK Up / 100% DEF UpMultiplier: NormalDuration: 5 turnsStacking: Special Buff. |
Light Allies | 5% | 1000 HP | 5T | 5T5-turn cooldown at battle start. / 12T12-turn cooldown after use. |
Cooldown can be shortened; see character page for details. |
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![]() All allies gain ![]() Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turns. |
All allies | 5% | 1000 HP | 3T | 9T | Requires 4★. |
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![]() ![]() Multiplier: PerpetuityDuration: Indefinite. |
One dark ally | ? | 500 HP | - | 7T | Requires level 95 (5★). |
Interactions with Drain
Name | Element | Source | Targets | Effect | Notes |
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![]() ![]() Duration: 3 turns (1000 HP drain cap) as well as ![]() Strength: 5%-15%Duration: 3 turnsStacking: TeamwideStrength scales linearly upon using ![]() ![]() Strength: 5% of damage dealt (Healing cap: 500 HP)Duration: 3 turns.. |
All allies | ![]() ![]() Strength: 5% of damage dealt (Healing cap: 500 HP)Duration: 3 turns. grants Drain to all allies instead of MC only, and its healing cap is increased to 1000. |
Requires equipping Original Sin with ![]() |
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![]() Extend Owen's skill effects by 2 turns. |
Self | If Saving SlashGain ![]() Strength: ?%Verification needed. of damage dealt (Healing cap: 300)Duration: 3 turns.'s Drain is active, extends its duration by 2 turns. |
Does not work on Drain from other sources. |
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![]() Activate ![]() Remove 1 buff. Inflict ![]() Base Accuracy: 200%Ignores Delay immunity on most foes Unofficial status name. If successful, gain ![]() Strength: 50%Multiplier: AssassinDuration: 1 turn . at end of turn if Vania drained a foe's HP. |
Self | Activates ![]() Remove 1 buff. Inflict ![]() Base Accuracy: 200%Ignores Delay immunity on most foes Unofficial status name. If successful, gain ![]() Strength: 50%Multiplier: AssassinDuration: 1 turn . if Vania drained a foe's HP. |
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![]() When a Wind ally drains a foe's HP: Wind ally gains ![]() Strength: 20% and ![]() Strength: 60,000 (Max: 300,000)Duration: Indefinite. (Can only activate once per turn per ally.) |
Wind allies | When a Wind ally drains a foe's HP: Wind ally gains ![]() Strength: 20% and ![]() Strength: 60,000 (Max: 300,000)Duration: Indefinite. (Can only activate once per turn per ally.) |
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![]() When a Dark ally drains a foe's HP: That ally gains ![]() Strength: 15%. |
All allies | Characters with Drain gain a 30% boost to C.A. DMG and 5% boost to C.A. DMG cap. | |
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![]() 300% Dark damage to random foes at end of turn based on number of times a Dark ally drains a foe's HP (Damage cap: ~215,000 per hit / Max: 6 hits). |
Dark allies | 300% Dark damage to random foes at end of turn based on number of times a Dark ally drains a foe's HP (Damage cap: ~215,000 per hit / Max: 6 hits). | |
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![]() At level 90: When a Dark ally drains a foe's HP: 50% chance to gain ![]() Strength: 200%Duration: 2 turns1.5 turns when gained during the attack phaseCounter attacks grant 5% charge bar per hit.. |
Dark allies | When a Dark ally drains a foe's HP: 50% chance to gain ![]() Strength: 200%Duration: 2 turns1.5 turns when gained during the attack phaseCounter attacks grant 5% charge bar per hit. |