[Raging Demon of Dawn]This title is an unofficial, amateur translation.
Reinhardtzar
MAX HP
13604★: 1360
MAX ATK
108004★: 10800
BASE DA/TAThis character's base double attack rate and triple attack rate.Characters with support skills that grant guaranteed multiattacks may have very high values.
10% DA / 5% TA
Element
01
RaceOfficially called "Type" in-game.
03
Style
02
SpecialtyThis character gains 20% more ATK from weapons of this type in your grid.
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The heritor of a fearsome power passed down for generations in a dead kingdom. Through ruthless self-discipline, he mastered his power at the risk of his own life. Fists clenched, he forges ahead, seeking the true meaning of his existence.
450%Massive Fire damage to a foe.[1] Gain AllegianceNext Cloak of Flame affects all allies (Can't be removed) Duration: Indefinite. (Next Cloak of Flame affects all allies.) 1-turn cut to Cloak of Flame's cooldown.
Gain Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG Strength: 100%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 10% of damage dealt (Healing cap: 1000)Duration: 2 turns.[1]
Rekki Unleashed
7 turns
3 turns
Lvl 45
Gain RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 3 turns. (After 3 turns: Fire damage to random foes based on number of hits taken [Max: 10 hits].)
Support SkillsDoes not work from the backline unless explicitly stated.
Icon
Name
Obtained
Effect
Soul Flare
Lvl 1
Reinhardtzar gains Charge Bar +5%Instantly boosts Charge Bar by 5% Strength: 5% when a Fire ally counters.
Self-Determination
Lvl 1
10% boost to double attack rate, 5% boost to triple attack rate, and amplifyMultiplier:Damage Amplification normal attack damage by 3% for Melee-specialty Fire allies.[1]
The number of Melee-specialty main allies affects damage specs and debuff durations.[1]
Melee Allies
DMG Multiplier
DMG Cap
Debuff Duration
1
650%
~1,200,000
5 turns
2
800%
~1,600,000
6 turns
3
950%
~2,000,000
7 turns
4
1100%
~2,400,000
8 turns
Rekki Unleashed
RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 3 turns is not affected by buff-extending effects.
When RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 3 turns ends after 3 turns, deals 500% Fire damage to random foes (Damage cap: ~800,000) up to 10 times based on the number of times Reinhardtzar is hit by foes.[1]
Hits that do no damage count.
This damage is treated as skill damage.
In Battle System 2.0, Reinhardtzar cannot Guard while RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 3 turns is in effect.
Soul Flare
The Charge Bar +5%Instantly boosts Charge Bar by 5% Strength: 5% effect causes his own counter attacks to be treated as separate sets as opposed to being treated as a single set.[2] This means 1-hit buffs, such as Path of DestructionATK is boosted , only affects his first counter attack and not subsequent counters in the same turn.