Facsimile
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Facsimile refers to any skill that copies the last skill used by an ally.
Facsimile Sources
Certain skills cannot be copied. The message "Skill-Copy Failed" will appear if attempting to copy one of these skills. Skills that can only be used once or change depending on character/class typically cannot be copied.
Icon | Name | Element | Skill Name | Cooldown | Notes |
---|---|---|---|---|---|
Lunalu | FacsimileCopy an ally's skill. (Might fail, might not.) |
12T Lvl 45: 10T |
Can fail to copy a skill even if it's compatible. | ||
Lunalu (Summer) | FacsimileCopy an ally's skill. (Might fail, might not. Boost to success rate based on how high Body Heat BoostedBody heat is raised and Facsimile success rate is boosted is.) Reset Body Heat BoostedBody heat is raised and Facsimile success rate is boosted lvl. |
12T Lvl 45: 10T |
Can fail to copy a skill even if it's compatible. | ||
Lunalu (SSR) | Facsimile IIGain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns. Copy an ally's skill. (If the skill is copiable, you know I'll never fail.) |
9T Lvl 55: 8T |
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Lunalu (Light) | Vanishing TraceCopy an ally's skill. Extend caster's buff durations by 1 turn. (Excludes 1-turn buffs.) (Self-inflict 30% Max HP Lowered (Stackable / Max: 100%)Max HP is lowered (Stackable / Can't be removed) Strength: 30% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP.) At level 75: Extend caster's buff durations by 2 turns instead. |
0T | |||
Caim | Beginning of JokerBeginning of Joker: Copy an ally's skill. (Skill changes to End of Joker upon casting.) End of Joker: All Earth allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Summon, 30% DEF UpDEF is boosted Strength: 30%Duration: 3 turnsStacking: Summon, 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 3 turnsStacking: Summon, RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 500 HP or 10% charge barDuration: 3 turnsStacking: Summon, Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 3 turnsStacking: Summon, 15% UpliftedCharge bar is boosted on every turn Strength: 15%Duration: 3 turns, HypeATK is boosted Strength: 1-4 stacksDuration: 3 turns, and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". (Skill changes to Beginning of Joker upon casting.) |
8T Lvl 75: 7T |
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Golden Knight | Sword in FluxReplicate caster's or an ally's skill. (Gains a buff based on the type of skill replicated.) |
6T | Can also copy her other own skills | ||
Troue | SouvenanceUse the Gift of Visions to replicate caster's or an ally's skill. Gain 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 50% chance of dealing 50% more damage.Duration: 3 turns. |
9T Lvl 55: 8T |
Can also copy his other own skills | ||
Alliah | Royal ClassicReplicate caster's or an ally's skill. (Gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30% when skill is replicated.) |
6T | Can also copy her other own skills |
Copyable Skills
Not all skills will be copied completely.
- Skill effects that would apply to other parties are not replicated (i.e., copying Panacea will only heal party members again)
- Skills that require selecting a party member will be copied with the same target.
- Most debuffs will use the copier's debuff success rate.
- Depending on the skill, the outcome may also be influenced by the copier's other specs. For example, when copying Threo's Ground ZeroSacrifice 99% of caster's current HP to deal plain damage to all foes (Damage cap: ~820,000).
Damage dealt is based on HP consumed.
Gain Shield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite.
At level 95:
Also inflict 25% Earth DEF DownDEF is lowered for earth DMG
Strength: 25%Base Accuracy: ≥100%Duration: 180 seconds.
Damage cap increased to ~1,230,000.
At level 130:
Damage increased and damage cap increased to ~2,040,000.
When HP is below 25%: Also gain Triple StrikeAttacks 3 times each turn
Duration: 1 turn ., the damage is based on HP consumed by the copier.
- Depending on the skill, the outcome may also be influenced by the copier's other specs. For example, when copying Threo's Ground ZeroSacrifice 99% of caster's current HP to deal plain damage to all foes (Damage cap: ~820,000).
- Additional effects from the original caster's support skills, EMP skills etc. usually also won't carry over.
- Skills that gain additional effects based on number of casts will only be copied at their base effect, even if the copier has copied the same skill multiple times.
- Skills that can activate multiple times for any reason will only be copied as one activation.
- Skills that would have stronger effects under certain conditions will only be copied without these effects, even if the copier would qualify for these conditions (i.e., Yggdrasil's ZigguratZiggurat:
All Earth allies gain 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 70% chance of dealing 30% more damage.Duration: 3 turns.
All other allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3 turns.
(Consumes 20% of charge bar.)
At level 90:
Shield endurance increased to Shield (3500)Next ATK received will be ineffective for a fixed amount
Strength: 3500Duration: Indefinite and now has indefinite duration.
(When Yggdrasil's Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
is 3 or more:
Skill changes to Eunir.)
Eunir:
All Earth allies gain 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 70% chance of dealing 30% more damage.Duration: 3 turns.
All other allies gain Shield (3500)Next ATK received will be ineffective for a fixed amount
Strength: 3500Duration: Indefinite.
Caster gains Vessel of the World TreeReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / DMG taken is reduced / At end of turn in which DMG is taken: Deals 4-hit earth DMG to random foes / 1-turn cut skill cooldowns (Can't be removed)
Duration: 3 turnsStacking: Special Buff.
Does not consume charge bar.).
For Characters, skill compatibility is listed on their respective pages.
Main Character
Class | Name | Copy | Notes |
---|---|---|---|
Fighter | Full ArsenalGain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. |
✔ | |
RageAll parties gain ATK UpATK is boosted Strength: SmallDuration: 3 turns. |
✔ | ||
Warrior | Armor Break100% elemental damage to a foe. Inflict 20% DEF DownDEF is lowered Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single. |
✔ | |
Rage IIAll parties gain 20% ATK UpATK is boosted Strength: 20%Duration: 3 turns. |
✔ | ||
Weapon Master | Brave SoulGain StrengthATK is greatly boosted based on how high HP is Duration: 3 turns. |
✔ | |
Full Arsenal IIGain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and 25% ATK UpATK is boosted Strength: 25%Duration: 1 turn . |
✔ | ||
Power RaiseGain 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 50% chance of dealing 50% more damage.Duration: 3 turns. |
✔ | ||
Rage IIIAll parties gain 30% ATK UpATK is boosted Strength: 30%Duration: 3 turns. |
✔ | ||
RampageGain 20% DA UpDouble attack rate is boosted Strength: 20%Duration: 3 turns and 10% TA UpTriple attack rate is boosted Strength: 10%Duration: 3 turns. |
✔ | ||
Berserker | Armor Break II300% Elemental damage to a foe. Inflict 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single. |
✔ | |
Beast Fang400% Elemental damage to a foe (Damage cap: ~635,000). Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 180 secondsStacking: Single and 25% DEF DownDEF is lowered Strength: 25%Duration: 180 secondsStacking: Single. Gain 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted (Can't be extended) Strength: 50%Duration: 2 turns. (When UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed) is in effect: Auto-activates upon normal attacks.) |
X | ||
BloodzerkerGain BloodzerkerWhen consuming 25% of current HP upon using charge attack: Sharp boost to ATK (1 hit) (Can't be removed / Ends when HP hits 25% or lower) Duration: Indefinite (Ends if HP is 25% or lower or upon recast). BloodzerkerWhen consuming 25% of current HP upon using charge attack: Sharp boost to ATK (1 hit) (Can't be removed / Ends when HP hits 25% or lower) : When consuming 25% of current HP upon using charge attack: Gain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
X | ||
Ferocious RoarAxe- and sabre-specialty allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 4 turns, 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 4 turns and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 4 turns. |
X | ||
Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., 50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 1 turn , and 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 1 turn . At level 30: Also gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 20%Duration: Indefinite and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 10%Duration: Indefinite. |
✔ | ||
Rage IVAll parties gain 40% ATK UpATK is boosted Strength: 40%Multiplier: NormalDuration: 3 turns. All allies gain 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 5%Duration: 3 turns. (Consumes 30% of charge bar.) |
✔ | ||
Rampage IIGain 100% DA UpDouble attack rate is boosted Strength: 100% and 50% TA UpTriple attack rate is boosted Strength: 50%. Self-inflict 30% DEF DownDEF is lowered Strength: 30%. |
✔ | ||
UlfhedinnGain UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed) Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns. (Consumes 100% of charge bar.) |
X | ||
Viking | Banahogg2-hit superior Elemental damage to a foe (Damage cap: ~370,000 per hit). Inflict 25% DEF DownDEF is lowered Strength: 25%Duration: 180 secondsStacking: Single. If main or auxiliary weapon is a sabre: Boost to number of hits (2 times). If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. |
X | |
JomsborgExtend the duration of all allies' buffs by 1 turn. (Excludes 1-turn buffs.) All allies gain two random buffs. |
X | ||
Norden HarrAll allies gain 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 20%Duration: 3 turns. If main or auxiliary weapon is a sabre: Also gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 3 turns. If main or auxiliary weapon is an axe: Also gain 30% Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time) Strength: 30%Duration: 3 turns. |
X | ||
VinlandGain Charge Bar +100%Instantly boosts Charge Bar by 100% Strength: 100% and VinlandCharge bar will be boosted by 100% at the end of the turn (Can't be removed) Duration: 2 turns. |
X | ||
Knight | Overdrive Surge300% elemental damage to a foe in Overdrive. | ✔ | |
PhalanxAll parties gain 50% DMG CutTaking 50% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
✔ | ||
Sentinel | CenturionGain Unchallenged (1 time)Next DMG received will be ineffective Duration: 3 turns. Self-inflict ATK DownATK is lowered Duration: 1 turn . |
✔ | |
Overdrive Surge II400% elemental damage to a foe in Overdrive. | ✔ | ||
Holy Saber | Overdrive Surge III500% elemental damage to a foe in Overdrive. (200% otherwise). | ✔ | |
Phalanx IIAll parties gain 70% DMG CutTaking 70% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
✔ | ||
ReflectionGain 3-hit 25% RepelReflects DMG Strength: 25%Duration: 1 turn or 3 hitsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. |
✔ | ||
SubstituteGain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn . |
✔ | ||
TestudoGain DEF Up (Stackable)DEF is boosted while active (Stackable) Duration: 5 turns. |
✔ | ||
Spartan | Centurion IITarget ally gains Unchallenged (1 time)Next DMG received will be ineffective Duration: 3 turns. |
✔ | |
GuardianGain DEF UpDEF is boosted Duration: 3 turns and Hostility UpMore likely to be attacked Strength: 50Duration: 3 turns. (Consumes 30% of charge bar.) |
✔ | ||
Hardened ShieldGain 50% ATK UpATK is boosted Strength: 50%Duration: 3 turnsStacking: Single. Self-inflict DEF DownDEF is lowered (Can't be removed) Duration: 3 turns. Inflict DelayReduce a foe's filled charge diamonds by 1 on a foe. |
✔ | ||
Phalanx IIIAll parties gain 70% DMG CutTaking 70% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 40% Debuff Res. UpDebuff resistance is boosted Strength: 40%Duration: 1 turn . At level 30: All allies also gain 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 1 turn . |
✔ | ||
Paladin | Boosted ResistanceAll allies gain 200% Debuff Res. UpDebuff resistance is boosted Strength: 200%Duration: 5 turns and Dispel CancelBuffs can't be removed or shortened Duration: 5 turns. |
✔ | |
Elemental PhalanxAll allies gain 80% superior elemental DMG Cut80% Fire CutFire DMG is cut 80% Duration: 1 turn Fire Damage Cut. 80% Water CutWater DMG is cut 80% Duration: 1 turn Water Damage Cut. 80% Earth CutEarth DMG is cut 80% Duration: 1 turn Earth Damage Cut. 80% Wind CutWind DMG is cut 80% Duration: 1 turn Wind Damage Cut. 80% Light CutLight DMG is cut 80% Duration: 1 turn Light Damage Cut. 80% Dark CutDark DMG is cut 80% Duration: 1 turn Dark Damage Cut. and superior Elemental SwitchFire SwitchElemental DMG from foes turns into fire DMG Duration: 1 turn Water SwitchElemental DMG from foes turns into water DMG Duration: 1 turn Earth SwitchElemental DMG from foes turns into earth DMG Duration: 1 turn Wind SwitchElemental DMG from foes turns into wind DMG Duration: 1 turn Light SwitchElemental DMG from foes turns into light DMG Duration: 1 turn Dark SwitchElemental DMG from foes turns into dark DMG Duration: 1 turn . All other parties gain 80% DMG CutTaking 80% less DMG Strength: 80%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
X | ||
Noblesse ProtegerGain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn and Shield (10000)Next ATK received will be ineffective for a fixed amount Strength: 10000Duration: Indefinite. |
X | ||
Sacred ProtectionAll allies gain DMG Mitigation (10000)DMG taken is lowered by a fixed amount Strength: 10000Duration: 1 turn . |
X | ||
Priest | GraceAll parties gain 15% DEF UpDEF is boosted Strength: 15%Stacking: Single. |
✔ | |
PanaceaRestore 100 + 20% of max HP to all parties (Healing cap: 1500 [750 for other parties]). | ✔ | ||
Cleric | Blessing200%-300% Light damage to all foes. | ✔ | |
ClarityRemove 1 debuff from all parties. | ✔ | ||
Bishop | DispelRemoves 1 buff from a foe. | ✔ | |
Panacea IIRestores 150 + 25% of max HP to all parties (Healing cap: 2000 [1000 for other parties]). | ✔ | ||
ReviveRevive an ally with 25% HP. | ! | This skill can be copied, but will target the same character as the original cast. | |
VeilAll allies gain Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
✔ | ||
White WallAll allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount Strength: 1500Duration: 3 turns. |
✔ | ||
Sage | Blessing II350%-500% Light damage to all foes. Inflict Holy SpikeHP is lowered on every turn Strength: 5000 DMG per turnDuration: 180 seconds. |
✔ | |
Cathedral's BenisonAll allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: Indefinite and Cathedral's BenisonBuffs can't be removed or shortened / Elemental DMG taken is converted to the element MC has superiority against / Elemental DMG is reduced (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite. (Cathedral's Benison ends upon taking damage 2 times.) |
X | ||
Dispel DelugeRemove 1 buff from all foes. | ✔ | ||
Lapin BlancGain Lapin BlancLe Retour du Lapin effect to caster when autorevived (1 time / Can't be removed) Duration: Indefinite. (Can't be recast.) |
X | ||
Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]). At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations. |
✔ | ||
Path IlluminatedElemental damage to all foes. Restore all allies' HP (Healing cap: 1000). All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. |
X | ||
Peace of MindRemove 1 debuff from all allies. All allies gain Shield (500)Next ATK received will be ineffective for a fixed amount Strength: 500Duration: 3 turns. |
✔ | ||
Iatromantis | Amyntiko FosAll allies gain Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: Indefinite. MC gains Therapeutic StanceFirst-slot skill activates when a foe uses a special attack (Can't be removed) Duration: Indefinite. |
X | |
Megali Fotia1000% Elemental damage to all foes (Damage cap: ~1,900,000). Fully restore all allies' HP and remove all debuffs. (Can't recast.) |
X | ||
PneumaGrant an ally PneumaATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Recovery cap is boosted (Can't be removed) Multiplier: NormalDuration: IndefiniteStacking: Special Buff. |
! | This skill can be copied, but will target the same character as the original cast. | |
Vita BrevisRestore all parties' HP (Healing cap: 5000 [2500 for other parties]). Remove 1 debuff from all parties. 1-turn cut to all allies' debuff durations. |
✔ | ||
Wizard | Aether Blast200%-300% elemental damage to a foe. | ✔ | |
Fire200%-250% Fire damage to all foes. | ✔ | ||
Sorcerer | BlindInflict BlindedAttacks have a slight chance to miss Duration: 180 seconds on a foe. |
✔ | |
Freeze200%-250% Water damage to all foes. | ✔ | ||
Hermit | Aether Blast II300%-400% elemental damage to all foes (Damage cap: ~420,000). Deals more damage when there are fewer foes. |
✔ | |
BounceGreat elemental damage to a foe based on the number of buffs and debuffs the foe has (Damage cap: ~580,000). | ✔ | ||
ChokeAll allies gain Attack AllAttacks each foe Duration: 3 turns. |
✔ | ||
Laser FocusGain 80% Skill DMG Up (Stackable / Max: 300%)Skill DMG is boosted (Stackable) Strength: 80% (Max: 300%)Duration: Until usedMultiplicative modifier. Self-inflict 10% DEF DownDEF is lowered Strength: 10%Duration: 1 turn . |
✔ | ||
Venom200%-250% elemental damage to a foe (Damage cap: ~420,000). Inflict Poisoned (4000)HP is lowered on every turn Strength: 4000Duration: 180 seconds. |
✔ | ||
Warlock | Aether BaneInflict Aether Bane Lvl1Takes big DMG from Aether Blast (Effect boosted with every Aether Bane) (Maximum level: 20) on a foe. |
✔ | |
Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000). At level 30: Damage increased to 600%. All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite (Crest gained based on caster's element). |
✔ | The crest will match the main character element. | |
Arcane FieldGain Arcane FieldAll allies' ATK, DEF, multiattack rate, critical hit rate, and debuff resistance are boosted / Deals multi-hit elemental DMG to all foes based on lvl at end of turn / When lvl is 7 or charge bar is insufficient: Effect ends and deals elemental DMG to all foes based on lvl (Can't be removed) Multiplier: PerpetuityDuration: Indefinite. (Effect ends when Arcane FieldAll allies' ATK, DEF, multiattack rate, critical hit rate, and debuff resistance are boosted / Deals multi-hit elemental DMG to all foes based on lvl at end of turn / When lvl is 7 or charge bar is insufficient: Effect ends and deals elemental DMG to all foes based on lvl (Can't be removed) Multiplier: Perpetuity lvl is 7 or charge bar is insufficient at end of turn.) |
X | ||
ChaserAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns. |
✔ | ||
Crest DischargeAll allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn , 20% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 3 turns, and 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 20%Duration: 3 turns. (Can only be used when caster has 5 Crests of their element.) |
X | ||
Dark HazeInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual, 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual, BlindedAttacks have a slight chance to miss Duration: 180 seconds, and Poisoned (9999)HP is lowered on every turn Strength: 9999Duration: 180 seconds on all foes. |
✔ | ||
Demonic Flare1000% elemental damage to all foes (Damage cap: ~1,120,000) and remove 1 buff. Inflict 40% ATK DownATK is lowered Strength: 40%Duration: 6 turnsLocal status effect, 40% DEF DownDEF is lowered Strength: 40%Duration: 6 turnsLocal status effect, 50% DA DownDouble attack rate is lowered Strength: 50%Duration: 6 turnsLocal status effect, 50% TA DownTriple attack rate is lowered Strength: 50%Duration: 6 turnsLocal status effect, and Debuff Resistance LoweredDebuff Res. Down Duration: 6 turns. |
X | ||
Resounding Chant300% elemental damage to all foes (Damage cap: ~400,000). All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (Boost to damage, damage cap, and charge bar effect based on number of staff-specialty allies.) |
X | ||
Manadiver | Aether Siphon700% Elemental damage to a foe (Damage cap: ~730,000). Inflict Delay (Drain)Drain 1 filled charge diamond from a foe Ignores Delay immunity on most foes Unofficial status name. If successful, gain Charged +30%Instantly boosts Charge Bar by 30% Strength: 30%Unaffected by charge bar gain effects. All allies gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.) |
X | |
OvertranceGain OvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended) Duration: 6 turns and Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. (Can't recast.) |
X | ||
Secret TriadFill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.) |
X | ||
Wild Magica400% Elemental damage to a foe (Damage cap: ~635,000). Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. (When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn Duration: 2 turns.) |
X | ||
Thief | Bounty HunterRaise a foe's BountyItem drop rate is boosted lvl by 1. |
✔ | |
Crack ShotGain Salted Wound (1 time)ATK is boosted when foe is in break mode . |
✔ | ||
Raider | Bounty Hunter IIInflict 2 BountyItem drop rate is boosted stacks on a foe. |
✔ | |
Tricky MovesInflict Mode Bar CutCut to foe's mode bar on a foe in Overdrive. |
✔ | ||
Hawkeye | Bounty Hunter IIIInflict 3 stacks of BountyItem drop rate is boosted on a foe. |
✔ | |
Crack Shot IIGain 15% ATK UpATK is boosted Strength: 15%Multiplier: NormalDuration: 1 turn and Salted Wound (1 time)ATK is boosted when foe is in break mode Strength: 400% (300% for Charge Attack)Multiplier: AssassinDuration: 1 turn . |
✔ | ||
Extend BreakInflict Break Boosted (Time)Break mode time is extended and Break Boosted (DMG)DMG needed to switch to normal mode is boosted on a foe. |
✔ | ||
Force SnatchRemove 1 buff from a foe. Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . |
✔ | ||
Lethal AimGain 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns. |
✔ | ||
Bandit Tycoon | Bounty Hunter IV200% elemental damage to a foe (Damage cap: ~420,000) and inflict 3 stacks of BountyItem drop rate is boosted . |
✔ | |
Crack Shot IIIGain 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 1 turn , 350% Salted Wound (1 time)ATK is boosted when foe is in break mode Strength: 350%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack, and 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 50% more damage.Duration: 1 turn . At level 30: Also gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 30%Duration: 1 turn . |
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Heart of ChivalryGain Heart of ChivalryDouble attack rate is boosted / Triple attack rate is boosted / Normal attack DMG dealt is supplemented / Steals a foe's HP to restore all allies' HP upon triple attacks (Can't be removed) Duration: 5 turns. |
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Roll of the DiceInflict 3-5 stacks of BountyItem drop rate is boosted on all foes. Gain Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes Duration: 1 turn . |
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Rupie FlipPlain damage to one enemy. | X | ||
Spring's GateInflict OnslaughtTakes effects that activate against foes in break Base Accuracy: 100%Duration: 3 turnsLocal status effect on all foes. All allies gain Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 15% + 5% per BountyItem drop rate is boosted level (Max: 60%)Duration: 1 turn based on Bounty Level (Max: 60%). |
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Sublime Springscape100% elemental damage to all foes (Damage cap: ~63,000). (Number of hits increased based on BountyItem drop rate is boosted lvl [Max: 8].) Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds. When BountyItem drop rate is boosted lvl is 5 or above: Auto-activates upon normal attacks. |
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White SmokeAll allies gain Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) . |
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Street King | AperitifGain BanquetIn 2 turn(s): Onslaught effect to a foe / Sharp boost to MC's ATK (During break mode only / 1 hit) / End cooldown for damage skills (Can't be removed) Duration: 2 turns and 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns. Raise a foe's BountyItem drop rate is boosted lvl by 3. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
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Couteau Royal8-hit elemental damage to random foes. Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . (Bonus damage based on foe's BountyItem drop rate is boosted lvl [Max: 5 hits].) |
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Le Manteau du RoiMC fakes their death and switches positions with a sub ally. (Can't recast.) When switching with an ally: Switched ally gains Surrogate SuccessorATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / More likely to be attacked (Can't be removed) Multiplier: PerpetuityDuration: Indefinite. When MC returns: MC gains True HeirATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Skill cooldowns are cut by 1 turn (Can't be removed / Skill cooldown can't be made lower than 1 turn) Multiplier: PerpetuityDuration: Indefinite. |
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Parfait d'AmourAll allies gain Parfait d'AmourSharp boost to Bounty Hunter success rate / Boost to ATK specs based on the foe's bounty level (Can't be removed) Duration: 3 turns. When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Extend Parfait d'AmourSharp boost to Bounty Hunter success rate / Boost to ATK specs based on the foe's bounty level (Can't be removed) duration by 5 turns and raise a foe's BountyItem drop rate is boosted lvl by 2. |
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Enhancer | Elemental FocusAll parties gain 40% Skill DMG UpSkill DMG is boosted Strength: 40%. |
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StallElemental damage to one foe. Inflict DelayReduce a foe's filled charge diamonds by 1 . |
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Arcana Dueler | Elemental Focus IIAll parties gain 60% Skill DMG UpSkill DMG is boosted Strength: 60%Duration: 3 turns. |
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Quick StrikeAll allies gain 5% DA UpDouble attack rate is boosted Strength: 5%Duration: 3 turns and 5% TA UpTriple attack rate is boosted Strength: 5%Duration: 3 turns. |
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Dark Fencer | Blood SwordGain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 5% of damage dealt (Healing cap: 500 HP)Duration: 3 turns. |
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Gravity WaveInflict GravitySpecial attack max charge turn is extended Duration: 180 seconds on a foe. |
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Miserable MistInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. |
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Quick DownInflict DA DownDouble attack rate is lowered Duration: 180 seconds and TA DownTriple attack rate is lowered Duration: 180 seconds on a foe. |
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Stall II200% elemental damage to a foe. Inflict DelayReduce a foe's filled charge diamonds by 1 . |
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Chaos Ruler | AbsorptionAll allies gain 30% DMG AbsorptionPartially absorbs DMG to recover HP Strength: 30%Duration: 2 turns. |
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Bleak Disorder2-hit elemental DMG to a foe. Inflict elemental DEF Down (Stackable), DA Down (Stackable)Double attack rate is lowered (Stackable) Duration: 180 seconds, and TA Down (Stackable)Triple attack rate is lowered (Stackable) Duration: 180 seconds. (When a foe has 12 or more debuffs: Activates upon normal attacks.) |
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ChaosChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes Duration: 180 secondsField effect to the field, lowering all foes' and allies' debuff resistance every 60 seconds. Debuff resistance lowered by 5% / 10% / 15%. |
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Flames of ChaosVarious debuffs to all foes. | X | ||
MalignityInflict MalignityElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended) Duration: 1 turn on all foes. Self-inflict MalignityCan't use skills (Can't be removed / Duration can't be cut) Duration: 2 turns. |
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Stall IIIElemental damage to a foe. Inflict DelayReduce a foe's filled charge diamonds by 1 . At level 30: Also inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds. |
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UnpredictableInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and a random debuff on all foes. |
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UprisingTarget ally gains 50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 3 turns, 30~35% DA UpDouble attack rate is boosted Strength: 30~35%Duration: 3 turns, and 20% UpliftedCharge bar is boosted on every turn Strength: 20%Duration: 3 turns. |
! | This skill can be copied, but will target the same character as the original cast. | |
Grappler | CounterGain Dodge-and-Counter (3 times)Dodge and counter one-ally attacks Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and ATK UpATK is boosted Duration: 2 turns. |
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Taking ChancesGain ATK UpATK is boosted Duration: 5 turns. Self-inflict DEF DownDEF is lowered Duration: 5 turnsCan't be removed. |
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Kung Fu Artist | Chi ChannelerRestore caster's HP (Healing cap: 1500). Gain DEF UpDEF is boosted Duration: 3 turns. |
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Taking Chances IIGain 60% ATK UpATK is boosted Strength: 60%Multiplier: NormalDuration: 5 turnsStacking: Dual. Self-inflict 20% DEF DownDEF is lowered (Can't be removed) Strength: 20%Duration: 5 turns. |
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Ogre | Counter IIGain Dodge-and-Counter (3 times)Dodge and counter one-ally attacks Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and 20% ATK UpATK is boosted Strength: 20%Duration: 2 turns. |
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Fighting Spirit200%-300% elemental damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
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Horizontal SolaceGain Hostility UpMore likely to be attacked Duration: 1 turn . 2-hit boost to number of counters when a counter effect is active. |
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PandemoniumGain 70% Charge Bar Gain UpCharge bar gain is boosted Strength: 70%Duration: 3 turns. |
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Spirit of TrainingGain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable) Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: 5 turns. |
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Luchador | Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., 30% DEF UpDEF is boosted Strength: 30%Duration: 2 turns, and Hostility UpMore likely to be attacked Strength: 20Duration: 2 turns. At level 30: Hostility UpMore likely to be attacked Strength: 20Duration: 2 turns upgraded to Full Hostility100% chance to be targeted by one-ally attacks Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 2 turns. |
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Mic HypeAll parties gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns. |
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Ring RulerGain Ring RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4) Duration: Indefinite. (Ends upon taking damage.) |
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Tag TeamAll allies instantly perform a normal attack without using up a turn. | X | ||
Ranger | Quick StepGain Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn . |
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Rain of Arrows150-300% elemental damage to all foes. | ✔ | ||
Archer | Hard LineBig elemental damage to a foe with a debuff. | ✔ | |
Rain of Arrows IIElemental damage to all foes. Inflict ATK DownATK is lowered Strength: SmallDuration: 180 seconds. |
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Sidewinder | Bullseye Run100% elemental damage to a foe (Damage cap: ~580,000). (+100% damage per debuff on foe.) |
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ChangeMain Character switches positions with a sub ally. | ✔ | ||
Quick Step IIGain Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn and 100% ATK UpATK is boosted Strength: 100%Duration: 1 turn . |
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Rain of Arrows III300% elemental damage to all foes. Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 180 seconds. |
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Steady AimInflict Steady AimTargeted by a skill Duration: 180 seconds on a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
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Nighthound | Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000). Gain 100% ATK UpATK is boosted Strength: 100%Multiplier: NormalDuration: 1 turn , Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn , and Bonus Effect on DodgeUpon dodging: Blind effect to all foes Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000) Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds.. At level 30: Now hits all foes. Damage increased to 1000% (Damage cap: ~1,160,000). Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes Duration: 1 turn to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds, DelayReduce a foe's filled charge diamonds by 1 , and remove 1 buff.. |
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Frequency JamAll allies gain ~35% Dodge Rate UpChance to dodge DMG and debuffs Strength: ~35%Duration: 2 turns and 40% / 40% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 40% chance of dealing 40% more damage.Duration: 2 turns. |
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Judicious Shot300% elemental damage to all foes (Damage cap: ~660,000). Inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. |
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Tactical RelocationSwitch positions of any two allies. | X | ||
Time on Target300% elemental DMG to a foe (Damage cap: ~440,000). Inflict a random debuff. (Number of hits and debuffs increased based on number of bow and gun-specialty allies / Max: 6.) |
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Twilight ZoneTwilight ZoneWhen superior element, DMG is boosted for fire, water, earth and wind attacks Field effect to the field. |
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Harpist | Angelic VoiceInflict CharmedAttacks are slightly limited Duration: 180 seconds on one enemy. Harps enhance effect when equipped. |
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OvertureHarp: All parties gain 25% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 25% and 20% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Strength: 20%. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10% and 10% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Strength: 10%. |
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Bard | Angelic Voice IIHarp: Inflict CharmedAttacks are slightly limited Strength: 55% on a foe. Others: Inflict CharmedAttacks are slightly limited Strength: 25% on a foe. |
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Bard SongHarp: All allies gain RefreshHP is restored on every turn Strength: 5% maximum HP (Healing cap: 300 HP). Others: All allies gain RefreshHP is restored on every turn Strength: 3% maximum HP (Healing cap: 150 HP). |
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Superstar | Overture IIHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. |
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Sheep SongHarp: Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Base Accuracy: 80%Duration: 3 turnsTakes 25% more damage Local status effect and DelayReduce a foe's filled charge diamonds by 1 on a foe. Other weapons: Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Base Accuracy: 50%Duration: 3 turnsTakes 25% more damage Local status effect and DelayReduce a foe's filled charge diamonds by 1 on a foe. |
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Sky Realm SongHarp: All allies gain 60% DA UpDouble attack rate is boosted Strength: 60%Duration: 3 turns. Other weapons: All allies gain 20% DA UpDouble attack rate is boosted Strength: 20%Duration: 3 turns. |
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Soul SoloistHarp: Inflict 30% Debuff Res. DownDebuff resistance is lowered Strength: 30%Base Accuracy: 200% on all foes. All allies gain 30% Debuff Res. UpDebuff resistance is boosted Strength: 30%Base Accuracy: 200%Duration: 3 turns. Fonic Rod: Inflict 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: 200% on all foes. All allies gain 20% Debuff Res. UpDebuff resistance is boosted Strength: 20%Base Accuracy: 200%Duration: 3 turns. Other weapons: Inflict 5% Debuff Res. DownDebuff resistance is lowered Strength: 5%Base Accuracy: 90% on all foes. All allies gain 5% Debuff Res. UpDebuff resistance is boosted Strength: 5%Base Accuracy: 90%Duration: 3 turns. |
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Tremor RoundAll allies gain High Voltage (ATK Up)ATK is boosted Duration: 3 turns and High Voltage (DEF Up)DEF is boosted Duration: 3 turns. |
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Elysian | AccelerandoGain AccelerandoMinuet lvl rises by 1 upon an ally's triple attack / When lvl 10 at end of turn: Consumes all lvls and deals 6-hit elemental DMG to all foes / Removes 1 buff (Can't be removed) Duration: Indefinite. (Can't be recast.) |
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Call of the AbyssHarp: All allies gain 80% DA UpDouble attack rate is boosted Strength: 80%, 30% TA UpTriple attack rate is boosted Strength: 30%, and 35% Charge Bar Gain LoweredCharge bar gain is lowered Strength: 35%. Dagger: All allies gain 40% DA UpDouble attack rate is boosted Strength: 40%, 10% TA UpTriple attack rate is boosted Strength: 10%, and 35% Charge Bar Gain LoweredCharge bar gain is lowered Strength: 35%. |
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ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Duration: Indefinite and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Duration: Indefinite to indefinite. Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable) Strength: 5% (Max: 15%)Duration: Indefinite. |
! | This skill can be copied, but the elemental ATK will always match that of the original cast. | |
Diatonic HarmonyGain Diatonic HarmonyCan't normal attack / At end of turn: 20% boost to charge bar / 2 random buffs to all other allies / All buffs every 7 turns (Can't be removed) Duration: Indefinite. (Recast to end.) |
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Dirge for the DeadInflict 15% DEF DownDEF is lowered Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual and 20% Element DEF DownElement DEF Down debuff based on weapon element Strength: 20%Base Accuracy: 90%Duration: 180 seconds. |
! | This skill can be copied, but the elemental DEF Down will always match that of the original cast. | |
FlageoletElemental damage to all foes. Raise all foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). (Boost to hits based on foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) lvl [Max: 11 hits].) |
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OratorioHarp-specialty allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 4 turns, 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 4 turns, and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 4 turns. |
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Voice UnveiledGrant Death's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed) Duration: 5 turns and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 250 HP or 5% charge barDuration: 5 turns to all allies. |
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Lancer | Double TroubleGain 100% DA UpDouble attack rate is boosted Strength: 100%Duration: 1 turn . Spear: All parties gain DA UpDouble attack rate is boosted Strength: SmallDuration: 3 turns. Axe: Inflict DA DownDouble attack rate is lowered Strength: Small on a foe. |
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Drive It InElemental damage to a foe. Spear: Inflict Break Boosted (Time)Break mode time is extended on a foe in Break. Axe: Inflict Mode Bar CutCut to foe's mode bar on a foe in Overdrive. |
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Dragoon | Battle ScarElemental damage based on charge bar to a foe. Gain ATK UpATK is boosted Duration: 3 turns, DEF UpDEF is boosted Duration: 3 turns, and self-inflict OverheatedHP is lowered on every turn Duration: 1 turn . |
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Double Trouble IIGain 100% DA UpDouble attack rate is boosted Strength: 100%Duration: 1 turn . Spear: All parties gain DA UpDouble attack rate is boosted Strength: MediumDuration: 3 turns. Axe: Inflict DA DownDouble attack rate is lowered Strength: MediumDuration: 3 turns on a foe. |
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Valkyrie | Double Trouble IIIGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . Spear: All parties gain 10% DA UpDouble attack rate is boosted Strength: 10%Duration: 3 turnsWithout other buffs and 5~10% TA UpTriple attack rate is boosted Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.. Axe: Inflict DA DownDouble attack rate is lowered and TA DownTriple attack rate is lowered on one enemy. |
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Drive It In II300% elemental damage to one enemy. Spear: Inflict Break Boosted (Time)Break mode time is extended on one enemy in Break. Axe: Inflict Mode Bar CutCut to foe's mode bar to one enemy in Overdrive. |
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EinherjarGain 20% ATK Up (Stackable / Max: 100%)ATK is boosted on every turn Strength: 20% (Max: 100%)Multiplier: Unique StackableDuration: Until hit. |
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RandgrithInflict 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single. |
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Resonating SurgeElemental damage to one enemy and gain 25% Skill DMG Up (Stackable / Max: 200%)Skill DMG is boosted (Stackable) Strength: 25% (Max: 200%)Duration: 6 turnsAdditive modifier. |
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Apsaras | Crestfallen FlowerGain 50% Debuff Res. UpDebuff resistance is boosted Strength: 50%Duration: 3 turns. Spear: All allies gain StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turns20% when above 50% HP Below 50% HP, strength decreases linearly until 10% minimum. Axe: All allies gain JammedATK is greatly boosted based on how low HP is Strength: 10%-20%Duration: 3 turns20% when below 50% HP Above 50%, strength decreases linearly until 10% at 100% HP. |
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Crowning FluidityGain Crowning FluidityBeguiling Dance lvl rises by 1 at end of turn / Lvl resets upon taking DMG (Can't be removed) Duration: Indefinite. (Can't be recast.) Crowning FluidityBeguiling Dance lvl rises by 1 at end of turn / Lvl resets upon taking DMG (Can't be removed) : Raise Beguiling DanceDMG dealt is supplemented based on lvl (Max: 5 / Can't be removed) Strength: 30,000 (Max: 150,000)Duration: Indefinite lvl by 1 at end of turn (Max: 5 / Resets upon taking damage). |
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Dance of ZealGain DevotionThe ally with the highest remaining HP takes one-ally attacks in your place Duration: 3 turns. All other allies gain 50% ATK UpATK is boosted Strength: 50%Duration: 3 turns and 20% DEF DownDEF is lowered Strength: 20%Duration: 3 turns. |
! | This skill can be copied, but enemies will always attempt to target a character that does not have DevotionThe ally with the highest remaining HP takes one-ally attacks in your place Duration: 3 turns. If ALL characters have DevotionThe ally with the highest remaining HP takes one-ally attacks in your place Duration: 3 turns, then enemies will use normal Hostility rules. | |
Lightning StrikeSpear-specialty allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . Axe-specialty allies gain 15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 15%Duration: 3 turns. |
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Nyagrodha5-hit, 100% Elemental damage to all foes (Damage cap: ~68,000 per hit). Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Duration: 180 secondsStacking: Dual on all foes. (Increase number of hits based on number of spears and axes equipped [Max: 15].) |
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ShowstopperGain Full Hostility100% chance to be targeted by one-ally attacks Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute and Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG Strength: 200%Duration: 1 turn Counter attacks grant 5% charge bar per hit.. Spear: Gain 50% Sharp ATK UpATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn . Axe: Gain Full-Force CounterCounters with the max number of hits while in effect Duration: 1 turn . (Can't be recast.) |
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Springwater RobeGain Mirror Image (2 times)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite and Springwater RobeOn next skill cast, both spear and axe effects activate Duration: 3 turns or until a skill with Spear/Axe effects is used. |
! | This skill can be copied, but copying a skill that has different effects depending on the equipped weapon will NOT provide both effects even if Springwater RobeOn next skill cast, both spear and axe effects activate Duration: 3 turns is present on the copying character. | |
Swan SongAll parties gain 10% Charge Bar Gain UpCharge bar gain is boosted Strength: 10%Duration: 3 turns. Spear: All parties gain 80% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 80% chance of dealing 20% more damage.Duration: 3 turns. Axe: All allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: (Healing cap: 800)Duration: 3 turns and 10% Debuff Success BoostedDebuff success rate is boosted Strength: 10%Duration: 3 turns. |
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Thunder on the Water3-hit, 100% elemental damage to a foe (Damage cap: ~200,000 per hit). Inflict Break Boosted (Time)Break mode time is extended to a foe in Break. (Boost to specs based on number of axes and spears equipped.) At level 30: Additional boost to specs based on number of axes and spears equipped. |
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Gladiator | Blade SwapGain Blade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed) Duration: 1 turn and C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: 1 turn . (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
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Chase BladeGain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 2 turns and Supplemental DMGDMG dealt is supplemented Strength: Up to 20,000 damageDuration: 3 turns. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
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Cross GuardAll allies gain 40% DMG CutTaking 40% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Caster also gains 100% / 60% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 60% less damage.Duration: 1 turn . |
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Decimate5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit). When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10. |
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Twin Coil2-hit, 200% elemental damage to all foes (Damage cap: ~415,000 per hit). | ✔ | ||
Chrysaor | Aurum Flow300% elemental damage to a foe (Damage cap: ~630,000). Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Activates twice. |
✔ | |
Blade Swap IIGain Blade Swap (1 time)Next charge attack switches to the auxiliary weapon's charge attack (1 time / Can't be removed) Duration: Indefinite, 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 20%Duration: Indefinite, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 10%Duration: Indefinite. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) At level 30: Also gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. |
X | ||
DiptychGain Double StrikeAttacks twice each turn Duration: 2 turns and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 2 turns. (Consumes 20% of charge bar.) (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
X | ||
Dual ArtsGain C.A. ReactivationCharge attack reactivates Duration: 2 turns. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
X | ||
Lumberjack | Dappled SunlightRestore 10% of all allies' HP (Healing cap: 1500). From 2nd cast onward: Also remove 1 debuff from all allies. From 3rd cast onward: All allies also gain VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
✔ | Copies the base effect. |
Laughing Logger400% elemental damage to a foe (Damage cap: ~630,000). Gain ~70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns. From 2nd cast onward: Also gain KeenSupplemental DMG to critical hits Strength: (Damage cap: 50,000)Duration: 3 turns. From 3rd cast onward: Also gain 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 3 turns. |
✔ | Copies the base effect. | |
Leaf BurningGain Leaf BurningEvery turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0) Duration: Indefinite and a shield effect worth 4000. (Every turn during Leaf Burning: All allies gain 4% ATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable) Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide, 4% DEF Up (Stackable / Max: 20%)DEF is boosted while active (Stackable) Strength: 4% (Max: 20%)Duration: Indefinite, and Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. Leaf Burning ends when shield effect ends.) |
X | ||
Woodcutter's SongGain Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns. At level 30: Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns duration increased to 4 turns. |
X | ||
Cavalier | Battering Ram300% elemental damage to a foe (Damage cap: ~630,000). Spear: Remove 1 buff. Gun: Inflict DelayReduce a foe's filled charge diamonds by 1 . (At Equestrian Affinity lvl 3: Activates twice.) |
✔ | Copied effect does not activate twice. |
Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total). Spear: Restore 20% of MC's HP (Healing cap: 3000). Gun: Gain 40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable) Strength: 40% (Max: 120%)Duration: Indefinite and 15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable) Strength: 15% (Max: 45%)Duration: Indefinite. |
✔ | ||
High CommandSpear: Gain Noble Purpose (Spear)Number of Order of the Heavy Cavalry's counterattacks is boosted / Deals maximum number of counterattacks while in effect (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite. (Ends upon taking damage 2 times.) Gun: Gain Noble Purpose (Gun)All allies' multiattack rate is boosted (Can't be removed / Ends upon taking DMG 2 times) Strength: 30% DA Up / 20% TA UpDuration: Indefinite. (Ends upon taking damage 2 times.) |
X | ||
Horseman's DutyAll allies gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 15%Duration: 3 turns. Spear: Gain 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 3 turns and Hostility UpMore likely to be attacked Strength: SharpDuration: 1 turn . Gun: Gain Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite and Hostility DownLess likely to be attacked Strength: SharpDuration: 1 turn . At level 30: Spear: Effect increased to Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed) Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain Debuff Res. UpDebuff resistance is boosted Duration: 1 turn . Gun: Effect increased to Hostility DownLess likely to be attacked Strength: ~99%Duration: 1 turn and Unchallenged (2 times)Next DMG received will be ineffective Duration: Indefinite. |
X | ||
Monk | Ascetic StanceGain Dodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl by 1. At level 30: Now raises Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl by 2. |
X | |
Rock Crusher400% elemental damage to a foe (Damage cap: ~700,000). Gain 25% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 25%Duration: 4 turns, 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 4 turns, and 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 70% chance of dealing 30% more damage.Duration: 4 turns. |
✔ | ||
True Strike4-hit, 200% elemental damage to a foe (Damage cap: ~180,000 per hit~720,000 total) and remove 1 buff. | ✔ | ||
Unyielding Form300% elemental damage to all foes (Damage cap: ~630,000). Gain Full Hostility100% chance to be targeted by one-ally attacks Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute, 100% DEF UpDEF is boosted Strength: 100%Duration: 2 turns, and 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 2 turns. |
✔ | ||
Robin Hood | Acrobatic Volley7-hit, 120% elemental damage to a foe (Damage cap: ~65,000 per hit~455,000 total). Inflict Delay (Drain)Drain 1 filled charge diamond from a foe Ignores Delay immunity on most foes Unofficial status name. If successful, gain Charged +20%Instantly boosts Charge Bar by 20% Strength: 20%Unaffected by charge bar gain effects. |
✔ | |
Emerald FogInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and Green HazeDMG taken is supplemented based on number of debuffs Strength: 3,000 per debuff (Damage cap: 30,000)Base Accuracy: 120%Duration: 4 turnsLocal status effect on all foes. |
✔ | ||
Opening Shot5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total). Inflict a random debuff on all foes. At level 30: Now inflicts two random debuffs. |
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Return of the FoxEnd cooldown for caster's other skills. Gain Charge Bar +50%Instantly boosts Charge Bar by 50% Strength: 50%. |
X | ||
Relic Buster | Blitz RaidInstantly perform a normal attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) |
X | |
Engage AugmentsGain 5 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) Duration: Indefinite (Max: 5) and restore HP (Healing cap: 2000). (When HP is 50% or above: Also gain StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3 turns.) At level 30: (When HP is below 50%: Also gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 3 turns.) |
X | ||
Limit BurstAll allies gain Charge Bar +Instantly boosts Charge Bar by , C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: Indefinite, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Duration: Indefinite based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) . (Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) |
X | ||
Tactical ShieldAll allies gain ShieldNext ATK received will be ineffective for a fixed amount Duration: Indefinite, Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and 100% / 20% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 20% less damage.Duration: 3 turns. (Boost to ShieldNext ATK received will be ineffective for a fixed amount Duration: Indefinite's specs based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) |
X | ||
Yamato | Seasplitter3-hit Elemental damage to a foe (4000% total / Damage cap: ~6,000,000 total1st hit: ~1,500,000 2nd hit: ~2,000,000 3rd hit: ~2,500,000). Cancel all cancelable Omens. (Can only be used when YashioriATK is boosted based on lvl (Max: 8 / Can't be removed) Multiplier: Perpetuity lvl is 8 or higher and a cancelable Omen is active. Can't be recast.) |
X | |
Take the Head800% Elemental damage to a foe (Damage cap: ~730,000). Reduce an Omen's cancel requirements by 20% of the maximum value. Raise YashioriATK is boosted based on lvl (Max: 8 / Can't be removed) Multiplier: PerpetuityDuration: Indefinite lvl by 1. (Can only be used while a cancelable Omen is active.) At level 30: Omen cancel reduction increases to 30% of the maximum value. |
X | ||
Watch and Wound800% Elemental damage to a foe (Damage cap: ~730,000). Gain Watch and WoundHostility is boosted / Dodges all attacks from foes (Second Strike activates upon dodging / Can't be removed) Duration: 1 turn . (Activates Second Strike upon dodging.) |
X | ||
Whitehail GustGain Fated Chain Bar +30%Instantly boosts Fated Chain bar Strength: 30%Only takes effect in Battle System 2.0. All allies gain Charge Bar +5%Instantly boosts Charge Bar by 5% Strength: 5% based on YashioriATK is boosted based on lvl (Max: 8 / Can't be removed) Multiplier: Perpetuity lvl [Max: 40%]. |
X | ||
Alchemist | A Little Pick-Me-UpAll parties gain Charge Bar +5%Instantly boosts Charge Bar by 5% Strength: 5%. |
✔ | |
Alchemize Green PotionCreate one green potion. | ✔ | ||
Fury CapsuleGain Readying Skill (ATK Up)Skill will take effect after 3 turns Duration: 3 turns: After 3 turns all allies gain 50% ATK UpATK is boosted Strength: 50%Duration: 3 turns. |
✔ | ||
Just the CureRestore 25% of all allies' HP (Healing cap: 1500). | ✔ | ||
Doctor | Adrenaline RushAll allies gain 100% Charge Bar Gain UpCharge bar gain is boosted (Can't be removed / Shorted effect after effect ends) Strength: 100%Duration: 2 turns. Inflict ShortedCharge bar is frozen (Can't be removed) Duration: 3 turns on all allies after effect ends. |
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Maddening VitalityGrant another ally HypeATK is boosted Duration: 4 turns, 70% Debuff Res. UpDebuff resistance is boosted Strength: 70%Duration: 4 turns, and Tank-and-Counter (5 times)Counters upon taking DMG Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.. Inflict 10% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed) Strength: 10% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP on target ally. |
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NutrientsAll allies gain StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3 turns and Recovery Cap Boosted (1000)Recovery cap is boosted Strength: 1000Duration: 3 turns. |
X | ||
Potion RefinementCreate 1 green potion. All allies gain VaccineRemoves all debuffs at turn end (Can't be removed) Duration: 1 turn . At level 30: All allies also gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable) Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite and 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
X | ||
Ninja | Fuma Shuriken100% elemental damage to a foe. Bonus effects from seal combo.If the target has any element seal (level 1) inflict 30% DEF Lowered and Seal level 2, gain Elemental Resist Down and another buff. Katana: Cut to Lua error in Module:ClassSkill at line 37: Class skill of that name does not exist, check the spelling.'s cooldown. Melee: Gain 50% ATK UpATK is boosted Strength: 50%Duration: 3 turns and DA UpDouble attack rate is boosted Duration: 3 turns. |
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HazeElemental damage to a foe. Katana: Self-inflict BlindedAttacks have a slight chance to miss Strength: 50%Duration: 2 turns. Gain 50% DA UpDouble attack rate is boosted Strength: 50%Duration: 1 turn . Melee: Gain 60% ATK UpATK is boosted Strength: 60%Duration: 3 turns, DEF DownDEF is lowered (Can't be removed) Duration: 3 turns, and 10% Charge Bar Gain UpCharge bar gain is boosted Strength: 10%Duration: 3 turns. |
✔ | ||
Home-Made BombGain Readying Skill (Bomb)Skill will take effect after 5 turns Duration: 5 turns: 1000% elemental damage to foes after 5 turns. (Damage cap: ~630,000.) |
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NinjutsuBonus effects from seal combo. | X | ||
Runeslayer | Circle of CoalescenceCast a spell. (Effect changes based on spell selected.) | X | |
Dragon BreakConsume all Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed) Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed) Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed) Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed) Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed) Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) to grant all allies 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed) Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed) Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed) Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed) Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed) Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed) Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed) Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed) Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed) Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed) Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) (Max: 80%)Duration: 1 turn . (Max: 80%.) (Cannot be used without Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed) Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed) Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed) Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed) Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed) Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) .) |
X | ||
Mana BurstBig damage to all foes based on caster's Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed) Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed) Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed) Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed) Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed) Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) (Damage cap: ~1,160,000). |
X | ||
Multiplying MagicGain Multiplying Magic1 or more Magic Circles of each element: Deals triple attacks / 3-hit DMG to a random target upon each normal attack Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns 1 or more Fire Circles: ATK is boosted 1 or more Water Circles: DEF is boosted 1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted 1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks 1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted 1 or more Dark Circles: DMG dealt is supplemented (Can't be removed) Duration: Indefinite. (Can't be recast.) |
X | ||
Quadruple Hex24-hit elemental damage to random foes. Restore all allies' HP (Healing cap: 10000). Remove all debuffs from all allies. (Consumes 1 Magic CircleFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed) Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed) Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed) Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed) Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed) Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) of each element.) |
X | ||
RuneweavingCall forth the power of the tetra-elements to cast a spell. At level 30: Also gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. |
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Spell BoostSet Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed) Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed) Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed) Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed) Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed) Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) currently on caster to 2. 2-turn cut to RuneweavingCall forth the power of the tetra-elements to cast a spell. At level 30: Also gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%.'s cooldown. (Consumes 30% of charge bar.) |
X | ||
Samurai | Finishing TouchGain NimbleMultiattack rate is boosted until hit Strength: DA: Guaranteed / TA: ??%Duration: Indefinite. (Ends upon taking damage.) |
✔ | |
Into Thin AirGain Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn . |
✔ | ||
Quiet StrategyGain DEF UpDEF is boosted Duration: 2 turns. Katana: Also gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite. Self-inflict ATK DownATK is lowered (Can't be removed) Duration: 3 turns. Bow: Also gain ATK UpATK is boosted Duration: 3 turns. Self-inflict DA DownDouble attack rate is lowered (Can't be removed) Duration: 5 turns and TA DownTriple attack rate is lowered (Can't be removed) Duration: 5 turns. (Consumes 30% of charge bar.) |
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Self ReflectionGain 60% ATK UpATK is boosted Strength: 60%Multiplier: NormalDuration: 1 turn and ??% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: ??% chance of dealing 50% more damage.Duration: 1 turn . Remove all debuffs from caster. (Consumes 30% of charge bar.) |
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Kengo | Eagle ReversalGain Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG Strength: 500%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. |
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IntuitionGain IntuitionCan't normal attack / Chance of Dodge-and-Counter effect (3 hits) / Amplify counterattack DMG / 10% boost to charge bar upon countering (Can't be removed) Duration: Indefinite. (Ends upon recast.) |
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No More DoubtGain Triple StrikeAttacks 3 times each turn Duration: 1 turn . (Consumes 40% of charge bar.) |
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Nocked Exorcism500% Elemental damage to all foes (Damage cap: 600,000). Remove 1 buff from all foes. Gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. (Can only be used when a bow is equipped as main weapon.) |
X | ||
One with the BladeGain Clarity of MindDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed) Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteStacking: Special Buff and 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 50% chance of dealing 50% more damage.Duration: 3 turns. (Clarity of MindDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed) ends upon taking damage.) At level 30: Also gain Charge Bar +50%Instantly boosts Charge Bar by 50% Strength: 50%. |
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Rending Flash700% Elemental damage to a foe (Damage cap: 820,000). Gain 100% C.A. DMG UpCharge attack DMG is boosted Strength: 100%Duration: 3 turns and 20% C.A. DMG Cap UpCharge attack DMG cap is boosted Strength: 20%Duration: 3 turns. (Consumes 60% of charge bar.) |
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Secret Style: Blink Slash800% Elemental DMG to a foe (Damage cap: 730,000). Gain Carom BladeBonus Elemental DMG effect / Upon normal attacks: Elemental DMG to a foe / Delay effect (Can't be removed / Can't be extended) Duration: 3 turns. |
X | ||
Sword Master | Awakening BladeCall forth the main weapon's hidden power. (Casts mainhand's Awaken skill. Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. stacks.) |
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ContrabladeGain Lethal Attack Dodged (25% HP / 1 time)Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP) Duration: 2 turns, Tank-and-Counter (2 times)Counters upon taking DMG Duration: 2 turnsCounter attacks grant 5% charge bar per hit., and Hostility UpMore likely to be attacked Duration: 2 turns. |
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EnergizeRestore EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. to maximum. (Consumes 30% of charge bar.) |
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Resonating BladeCasts mainhand's Resonance skill. | X | ||
Glorybringer | Al DobleGain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns, 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element, and Blade of GlorySuccess rate of sword energy effects on one-foe attack is boosted Duration: 3 turns. Blade of GlorySuccess rate of sword energy effects on one-foe attack is boosted Duration: 3 turns: Increase the debuff success rate of sword energy by 40%. |
X | |
ColmillosGain ColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed) Duration: Indefinite. (Recast to end.) ColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed) Duration: Indefinite: 20% ATK UpMultiplier: Normal, 20% DA Up, 50% / 30% Critical Up50% chance of dealing 30% more damage., and Defend effects don't activate. |
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EspadaBig damage to a foe based on number of Sabres and Katanas equipped (Damage cap: ~1,160,000). | X | ||
Glorious VowGrant a Sabre- or Katana-specialty ally Glorious VowATK is boosted / DEF is boosted / Double attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) Multiplier: NormalDuration: Indefinite. (Consumes 8 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. Energy.) |
X | ||
Glory ArtsCall forth the main weapon's hidden power. (Casts mainhand's Awaken skill. Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. stacks.) |
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GlorybladeElemental damage to all foes. Random buff to all allies. (Number of activations increased based on number of Sabre- and Katana-specialty allies in party [Max: 6].) |
X | ||
Mastery's EdgeSabre- and katana-specialty allies gain Double StrikeAttacks twice each turn Duration: 1 turn . (Consumes 15 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. Energy.) |
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Gunslinger | BlitzburstUse all bullets to gain Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15% per bullet spent. Gain CockingSharp boost to ATK on next turn Duration: 1 turn : Gain Sharp ATK Up (1 time)ATK is sharply boosted Strength: 300% for Normal Attacks 250% for C.A.Multiplier: AssassinDuration: 1 turn at the start of the next turn. |
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Early ShotInstantly perform a normal attack. | X | ||
Lock 'n' LoadDiscard remaining bullets and reload. | X | ||
Triple ThreatGain Triple ThreatGuaranteed triple attack Duration: 6 turns or until used for 1 hit. Gain 30% ATK Up (Stackable / Max: 150%)ATK is boosted while active (Stackable) Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict 7% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed) Strength: 7% (Max: 20%)Duration: 6 turns. |
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Soldier | FortitudeGain 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 10%Multiplier: SeraphicDuration: 5 turns, JammedATK is greatly boosted based on how low HP is Strength: 7%-20%Duration: 5 turns, and 70% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 70% chance of dealing 50% more damage.Duration: 5 turns. |
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Guerrilla TacticsGain 50% Dodge Rate UpChance to dodge DMG and debuffs Strength: 50%Duration: 2 turns, 30% Charge Bar Gain UpCharge bar gain is boosted Strength: 30%Duration: 2 turns and Guerrilla WarfareDeals 4-hit superior elemental DMG to random foes upon dodging Strength: ~250,000 per hitDuration: 2 turns. (Damage cap: ~1,000,000.) |
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Open FireDeal one-foe attacks until all bullets are consumed. | X | ||
Three-Round BurstGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and instantly perform a normal attack without using up a turn. (Consumes bullets.) At level 30: Also gain 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 20%Duration: 1 turn . |
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Mystic | Fate ForeseenConvert entire charge bar to MPMagic power is amplified . |
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Omnipotent EyeGain Omnipotent EyeUsing MP to gain buffs , sharply boosting all allies' stats. Normal attacks will only hit one enemy. Consumes 3 MPMagic power is amplified per turn. When Omnipotent EyeUsing MP to gain buffs ends, self-inflict debuffs to stats. Recast to end. |
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Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) |
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Third EyeGrant an ally 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 1 turn . |
! | This skill can be copied, but will target the same character as the original cast. | |
Nekomancer | Black Cat's PathInflict 20% ATK DownATK is lowered Strength: 20%Base Accuracy: 100%Stacking: Dual, TA DownTriple attack rate is lowered Base Accuracy: 100%, DA DownDouble attack rate is lowered Base Accuracy: 100%, and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: 100% on all foes. (Ends Omnipotent EyeUsing MP to gain buffs and Cat's MeowUsing MP to gain buffs . 3-turn cooldown increase to Omnipotent Eye and Cat's Meow.) |
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Cat's MeowGain Cat's MeowUsing MP to gain buffs Duration: Indefinite. Sharp boost to allies' stats. (Consumes 3 MPMagic power is amplified every turn. Hit to caster's stats for 3 turns when Cat's Meow ends on recast or when MPMagic power is amplified is 0). At level 30: Caster's stats no longer take a hit when Cat's MeowUsing MP to gain buffs ends on recast or when MPMagic power is amplified is 0. Cooldown on recast reduced to 0 turns. |
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MatatabbyGain MatatabbyWhen charge bar is 50% or higher at end of turn: Consumes 30% of charge bar / Bonus Elemental DMG effect / Restores 5 MP and all allies' HP (Can't be removed) Duration: Indefinite. (Can't be recast.) |
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MoonshadowConvert your charge bar to MPMagic power is amplified . |
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Oculus FelisAll allies gain Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: Indefinite, Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite, and 100% / 50% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 50% less damage.Duration: 3 turns. Consumes 5 MPMagic power is amplified . |
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Paws of PowerGain 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 3 turns, 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 3 turns, and 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 30% more damage.Duration: 3 turns. Consumes 3 MPMagic power is amplified . |
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Scratching PostAll allies gain 100% TA Up (1 time)Triple attack rate is boosted (1 time) Strength: 100%Duration: Indefinite and 80% Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time) Strength: 80%Duration: Indefinite. Consumes 15 MPMagic power is amplified . (Can't be recast.) |
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Assassin | ConcealBoost to caster's dodge rate and multiattack rate | ✔ | |
Out of SightGain Hostility DownLess likely to be attacked Strength: -10. Target ally gains Hostility UpMore likely to be attacked Strength: +30. |
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Retaliation RepriseEnd cooldown for Selectively SkilledUse a secret gear (item is used up). and ExecuteUse secret gear. (Consumes secret gear. Raise ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed) Duration: Indefinite lvl by 1 upon using secret gear.) At level 30: Gain slight chance to not consume a secret gear when it's used.. Self-inflict 50% DEF DownDEF is lowered Strength: 50%Duration: 1 turn Can't be removed.. |
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Selectively SkilledUse a secret gear (item is used up). | X | ||
Tormentor | Barbed WireInflict PilloryTakes DMG at end of turn / Attacks are restricted by chance Duration: 5 turnsLocal status effect on a foe (Effect enhanced based on number of times secret gear is used). |
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DevotionGrant Full Hostility100% chance to be targeted by one-ally attacks Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute and DEF UpDEF is boosted Duration: 3 turns to another ally. |
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ExecuteUse secret gear. (Consumes secret gear. Raise ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed) Duration: Indefinite lvl by 1 upon using secret gear.) At level 30: Gain slight chance to not consume a secret gear when it's used. |
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Recursive NightmareRestore remaining times secret gear can be used by 1 (Consumes 10 ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed) lvls). |
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Drum Master | Drum RollAll allies gain 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 1 turn , 10% C.A. DMG Cap UpCharge attack DMG cap is boosted Strength: 10%Duration: 1 turn , and 60% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 60%Duration: 1 turn . |
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Never Miss a BeatDistribute charge bar to all other allies. All other allies gain 20% Charge Bar Gain UpCharge bar gain is boosted Strength: 20%. (Uses 30% of charge bar.) |
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Resonate RhythmCharge Bar +40%Instantly boosts Charge Bar by 40% Strength: 40% to an ally. |
! | This skill can be copied, but will target the same character as the original cast. | |
Resounding RhythmInflicts 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds on all enemies based on your element. (Uses 20% of charge bar.) |
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Rising Force | Jet to JetGain Jet to JetDeals multiattacks / Absorbs all allies' charge bars and boosts caster's charge bar at end of turn (Can't be removed) Duration: Indefinite. (Recast to end.) |
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Mosh PitMoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used Field effect Local status effect to the field. |
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Rising ForceAll allies gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30% and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 15%. MC also gains 70% C.B. DMG Cap Up (1 time)Chain Burst DMG Cap Boosted (1 time) Strength: 70%. At level 30: All allies also gain HypeATK is boosted Duration: 3 turns. |
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Unleash the FuryElemental damage to a foe. Consume all FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed) on all allies. (Boost to DMG specs and charge bar based on the number of FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed) consumed.) |
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Dancer | Classical LeadGain EtoileAllies positioned after you will copy your attack Duration: 1 turn . |
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Pas SeulGain 30% Charge Bar Gain UpCharge bar gain is boosted Strength: 30%Duration: 2 turns and Hostility UpMore likely to be attacked Duration: 2 turns. |
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Spellbound SalsaGain Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn , DA UpDouble attack rate is boosted Duration: 1 turn , and TA UpTriple attack rate is boosted Duration: 1 turn . Self-inflict 10% Max HP Lowered (Stackable / Max: 100%)Max HP is lowered (Stackable / Can't be removed) Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP. |
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Two to TangoGain Routine StepAttacks twice each turn Duration: 4 turns. |
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Masquerade | Bait StepGain Dodge Rate UpChance to dodge DMG and debuffs Duration: 3 turns, Hostility UpMore likely to be attacked Duration: 3 turns, Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite, and LuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed) Duration: 3 turns. At level 30: Upgrade LuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed) Duration: 3 turns to Luring+Upon dodging: Raises all allies' Promenade lvl by 1 / 6-hit elemental DMG to a foe (Can't be removed) Duration: 3 turns. |
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Bounce ChasseAll allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and Double StrikeAttacks twice each turn Duration: 1 turn . Inflict C.A. SealedCan't use charge attack Duration: 1 turn on all allies. (Consumes 10 PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) lvls from all allies.) |
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Non-Sequence6-hit, 80% elemental damage to random foes (Damage cap: ~60,000 per hit). Raise all allies' PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) Duration: Indefinite lvl by 1. (Increase number of hits based on caster's PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) lvl [Max: 16 hits].) |
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Shall We DanceBallroomAll foes' and allies' multiattack rate is boosted / Allies deal bonus elemental DMG for normal attacks Duration: 6 turnsField effect Local status effect to the field. |
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Mechanic | ActivateActivate your companion. Gain full Power CellsCells that power your companion. Will be used up every turn while companion is active. Companion will shut down when none are left. . |
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ActuationConvert caster's HP to Power CellsCells that power your companion. Will be used up every turn while companion is active. Companion will shut down when none are left. when companion is active. (Consumes up to 50% of current HP.) |
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Customized ActionEffects change based on what Action Parts are equipped. | X | ||
RefuelAll allies gain 15% ATK UpATK is boosted Strength: 15%Duration: 3 turnsStacking: Single and 15% DEF UpDEF is boosted Strength: 15%Duration: 3 turnsStacking: Single. Gain 5 Power CellsCells that power your companion. Will be used up every turn while companion is active. Companion will shut down when none are left. if companion is active. |
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