Facsimile
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Facsimile refers to any skill that copies the last skill used by an ally.
Facsimile Sources
Certain skills cannot be copied. The message "Skill-Copy Failed" will appear if attempting to copy one of these skills. Skills that can only be used once or change depending on character/class typically cannot be copied.
Icon | Name | Element | Skill Name | Cooldown | Notes |
---|---|---|---|---|---|
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Lunalu | ![]() |
![]() FacsimileCopy an ally's skill. (Might fail, might not.) |
12T Lvl 45: 10T |
Can fail to copy a skill even if it's compatible. |
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Lunalu (Summer) | ![]() |
![]() FacsimileCopy an ally's skill. (Might fail, might not. Boost to success rate based on how high ![]() is.) Reset ![]() lvl. |
12T Lvl 45: 10T |
Can fail to copy a skill even if it's compatible. |
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Lunalu (SSR) | ![]() |
![]() Facsimile IIGain ![]() Strength: 10%Duration: 3 turns. Copy an ally's skill. (If the skill is copiable, you know I'll never fail.) |
9T Lvl 55: 8T |
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Lunalu (Light) | ![]() |
![]() Vanishing TraceCopy an ally's skill. Extend caster's buff durations by 1 turn. (Excludes 1-turn buffs.) (Self-inflict ![]() Strength: 30% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP.) At level 75: Extend caster's buff durations by 2 turns instead. |
0T | |
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Caim | ![]() |
![]() Beginning of JokerBeginning of Joker: Copy an ally's skill. (Skill changes to End of Joker upon casting.) End of Joker: All Earth allies gain ![]() Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Summon, ![]() Strength: 30%Duration: 3 turnsStacking: Summon, ![]() Strength: 20%Duration: 3 turnsStacking: Summon, ![]() Strength: 500 HP or 10% charge barDuration: 3 turnsStacking: Summon, ![]() Strength: 2000Duration: 3 turns, ![]() Strength: 10%Duration: 3 turnsStacking: Summon, ![]() Strength: 15%Duration: 3 turns, ![]() Strength: 1-4 stacksDuration: 3 turns, and ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". (Skill changes to Beginning of Joker upon casting.) |
8T Lvl 75: 7T |
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Golden Knight | ![]() |
![]() Sword in FluxReplicate caster's or an ally's skill. (Gains a buff based on the type of skill replicated.) |
6T | Can also copy her other own skills |
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Troue | ![]() |
![]() SouvenanceUse the Gift of Visions to replicate caster's or an ally's skill. Gain ![]() Strength: 50% chance of dealing 50% more damage.Duration: 3 turns. |
9T Lvl 55: 8T |
Can also copy his other own skills |
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Alliah | ![]() |
![]() Royal ClassicReplicate caster's or an ally's skill. (Gain ![]() Strength: 30% when skill is replicated.) |
6T | Can also copy her other own skills |
Copyable Skills
Not all skills will be copied completely.
- Skill effects that would apply to other parties are not replicated (i.e., copying Panacea will only heal party members again)
- Skills that require selecting a party member will be copied with the same target.
- Most debuffs will use the copier's debuff success rate.
- Depending on the skill, the outcome may also be influenced by the copier's other specs. For example, when copying Threo's
Ground ZeroSacrifice 99% of caster's current HP to deal plain damage to all foes (Damage cap: ~820,000).
Damage dealt is based on HP consumed.
GainShield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite.
At level 95:
Also inflict25% Earth DEF DownDEF is lowered for earth DMG
Strength: 25%Base Accuracy: ≥100%Duration: 180 seconds.
Damage cap increased to ~1,230,000.
At level 130:
Damage increased and damage cap increased to ~2,040,000.
When HP is below 25%: Also gainTriple StrikeAttacks 3 times each turn
Duration: 1 turn ., the damage is based on HP consumed by the copier.
- Depending on the skill, the outcome may also be influenced by the copier's other specs. For example, when copying Threo's
- Additional effects from the original caster's support skills, EMP skills etc. usually also won't carry over.
- Skills that gain additional effects based on number of casts will only be copied at their base effect, even if the copier has copied the same skill multiple times.
- Skills that can activate multiple times for any reason will only be copied as one activation.
- Skills that would have stronger effects under certain conditions will only be copied without these effects, even if the copier would qualify for these conditions (i.e., Yggdrasil's
ZigguratZiggurat:
All Earth allies gain70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 70% chance of dealing 30% more damage.Duration: 3 turns.
All other allies gainShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3 turns.
(Consumes 20% of charge bar.)
At level 90:
Shield endurance increased toShield (3500)Next ATK received will be ineffective for a fixed amount
Strength: 3500Duration: Indefinite and now has indefinite duration.
(When Yggdrasil'sWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
is 3 or more:
Skill changes to Eunir.)
Eunir:
All Earth allies gain70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 70% chance of dealing 30% more damage.Duration: 3 turns.
All other allies gainShield (3500)Next ATK received will be ineffective for a fixed amount
Strength: 3500Duration: Indefinite.
Caster gainsVessel of the World TreeReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / DMG taken is reduced / At end of turn in which DMG is taken: Deals 4-hit earth DMG to random foes / 1-turn cut skill cooldowns (Can't be removed)
Duration: 3 turnsStacking: Special Buff.
Does not consume charge bar.).
For Characters, skill compatibility is listed on their respective pages.
Main Character
Class | Name | Copy | Notes |
---|---|---|---|
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![]() Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. |
✔ | |
![]() ![]() Strength: SmallDuration: 3 turns. |
✔ | ||
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![]() Inflict ![]() Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single.[1] |
✔ | |
![]() ![]() Strength: 20%Duration: 3 turns. |
✔ | ||
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![]() ![]() Duration: 3 turns. |
✔ | |
![]() Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and ![]() Strength: 25%Duration: 1 turn . |
✔ | ||
![]() ![]() Strength: 50% chance of dealing 50% more damage.Duration: 3 turns. |
✔ | ||
![]() ![]() Strength: 30%Duration: 3 turns. |
✔ | ||
![]() ![]() Strength: 20%Duration: 3 turns and ![]() Strength: 10%Duration: 3 turns. |
✔ | ||
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![]() Inflict ![]() Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single. |
✔ | |
![]() Inflict ![]() Strength: 25%Duration: 180 secondsStacking: Single and ![]() Strength: 25%Duration: 180 secondsStacking: Single. Gain ![]() Strength: 50%Duration: 2 turns. (When ![]() is in effect: Auto-activates upon normal attacks.) |
X | ||
![]() ![]() Duration: Indefinite (Ends if HP is 25% or lower or upon recast). ![]() : When consuming 25% of current HP upon using charge attack: Gain ![]() Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
X | ||
![]() ![]() Strength: 30%Duration: 4 turns, ![]() Strength: 30%Duration: 4 turns and ![]() Strength: 20%Duration: 4 turns. |
X | ||
![]() Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%., ![]() Strength: 50%Multiplier: NormalDuration: 1 turn , and ![]() Strength: 30%Duration: 1 turn . At level 30: Also gain ![]() Strength: 20%Duration: Indefinite and ![]() Strength: 10%Duration: Indefinite. |
✔ | ||
![]() ![]() Strength: 40%Multiplier: NormalDuration: 3 turns. All allies gain ![]() Strength: 5%Duration: 3 turns. (Consumes 30% of charge bar.) |
✔ | ||
![]() ![]() Strength: 100% and ![]() Strength: 50%. Self-inflict ![]() Strength: 30%. |
✔ | ||
![]() ![]() Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns. (Consumes 100% of charge bar.) |
X | ||
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![]() Inflict ![]() Strength: 25%Duration: 180 secondsStacking: Single. If main or auxiliary weapon is a sabre: Boost to number of hits (2 times). If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. |
X | |
![]() All allies gain two random buffs. |
X | ||
![]() ![]() Strength: 20%Duration: 3 turns. If main or auxiliary weapon is a sabre: Also gain ![]() Duration: 3 turns. If main or auxiliary weapon is an axe: Also gain ![]() Strength: 30%Duration: 3 turns. |
X | ||
![]() ![]() Strength: 100% and ![]() Duration: 2 turns. |
X | ||
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✔ | |
![]() ![]() Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
✔ | ||
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![]() ![]() Duration: 3 turns. Self-inflict ![]() Duration: 1 turn . |
✔ | |
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✔ | ||
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✔ | |
![]() ![]() Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
✔ | ||
![]() ![]() Strength: 25%Duration: 1 turn or 3 hitsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. |
✔ | ||
![]() ![]() (Excludes all-foe all-ally attacks) Duration: 1 turn . |
✔ | ||
![]() ![]() Duration: 5 turns. |
✔ | ||
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![]() ![]() Duration: 3 turns. |
✔ | |
![]() ![]() Duration: 3 turns and ![]() Strength: 50Duration: 3 turns. (Consumes 30% of charge bar.) |
✔ | ||
![]() ![]() Strength: 50%Duration: 3 turnsStacking: Single. Self-inflict ![]() Duration: 3 turns. Inflict ![]() on a foe. |
✔ | ||
![]() ![]() Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and ![]() Strength: 40%Duration: 1 turn . At level 30: All allies also gain ![]() Strength: 100% chance of taking 30% less damage.Duration: 1 turn . |
✔ | ||
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![]() ![]() Strength: 200%Duration: 5 turns and ![]() Duration: 5 turns. |
✔ | |
![]() ![]() Duration: 1 turn Fire Damage Cut. ![]() Duration: 1 turn Water Damage Cut. ![]() Duration: 1 turn Earth Damage Cut. ![]() Duration: 1 turn Wind Damage Cut. ![]() Duration: 1 turn Light Damage Cut. ![]() Duration: 1 turn Dark Damage Cut. and superior Elemental Switch ![]() Duration: 1 turn ![]() Duration: 1 turn ![]() Duration: 1 turn ![]() Duration: 1 turn ![]() Duration: 1 turn ![]() Duration: 1 turn . All other parties gain ![]() Strength: 80%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
X | ||
![]() ![]() (Includes all-ally attacks) Duration: 1 turn and ![]() Strength: 10000Duration: Indefinite. |
X | ||
![]() ![]() Strength: 10000Duration: 1 turn . |
X | ||
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![]() ![]() Strength: 15%Stacking: Single. |
✔ | |
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✔ | ||
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✔ | |
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✔ | ||
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✔ | |
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✔ | ||
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! | This skill can be copied, but will target the same character as the original cast. | |
![]() ![]() "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
✔ | ||
![]() ![]() Strength: 1500Duration: 3 turns. |
✔ | ||
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![]() Inflict ![]() Strength: 5000 DMG per turnDuration: 180 seconds. |
✔ | |
![]() ![]() Strength: 10000Duration: Indefinite and ![]() Duration: Indefinite. (Cathedral's Benison ends upon taking damage 2 times.) |
X | ||
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✔ | ||
![]() ![]() Duration: Indefinite. (Can't be recast.) |
X | ||
![]() At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . Adds 2-turn cut to all allies' debuff durations. |
✔ | ||
![]() Restore all allies' HP (Healing cap: 1000). All allies gain ![]() Strength: 10%. |
X | ||
![]() All allies gain ![]() Strength: 500Duration: 3 turns. |
✔ | ||
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![]() ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and ![]() Duration: Indefinite. MC gains ![]() Duration: Indefinite. |
X | |
![]() Fully restore all allies' HP and remove all debuffs. (Can't recast.) |
X | ||
![]() ![]() Multiplier: NormalDuration: IndefiniteStacking: Special Buff. |
! | This skill can be copied, but will target the same character as the original cast. | |
![]() Remove 1 debuff from all parties. 1-turn cut to all allies' debuff durations. |
✔ | ||
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✔ | |
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✔ | ||
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![]() ![]() Duration: 180 seconds on a foe. |
✔ | |
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✔ | ||
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![]() Deals more damage when there are fewer foes. |
✔ | |
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✔ | ||
![]() ![]() Duration: 3 turns. |
✔ | ||
![]() ![]() Strength: 80% (Max: 300%)Duration: Until usedMultiplicative modifier. Self-inflict ![]() Strength: 10%Duration: 1 turn . |
✔ | ||
![]() Inflict ![]() Strength: 4000Duration: 180 seconds. |
✔ | ||
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![]() ![]() (Maximum level: 20) on a foe. |
✔ | |
![]() At level 30: Damage increased to 600%. All allies also gain 1 Elemental Crest ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite (Crest gained based on caster's element). |
✔ | ||
![]() ![]() Strength: 20%Duration: 3 turns. |
✔ | ||
![]() ![]() Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual, ![]() Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual, ![]() Duration: 180 seconds, and ![]() Strength: 9999Duration: 180 seconds on all foes. |
✔ | ||
![]() All allies gain ![]() Strength: 20%. (Boost to damage, damage cap, and charge bar effect based on number of staff-specialty allies.) |
X | ||
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![]() Inflict ![]() Ignores foe's Delay immunity Unofficial status name. If successful, gain ![]() Strength: 30%Unaffected by charge bar gain effects. All allies gain 1 Elemental Crest ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite. (Crest gained based on caster's element.) |
X | |
![]() ![]() Duration: 6 turns and Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. (Can't recast.) |
X | ||
![]() All allies gain ![]() Strength: 20%Duration: 3 turns, ![]() Strength: 30%, and 1 Elemental Crest ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite. (Crest gained based on caster's element.) |
X | ||
![]() Gain ![]() Duration: 2 turns. (When 50% charge bar is consumed: Also gain ![]() Duration: 2 turns.) |
X | ||
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![]() ![]() lvl by 1. |
✔ | |
![]() ![]() . |
✔ | ||
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![]() ![]() stacks on a foe. |
✔ | |
![]() on a foe in Overdrive. |
✔ | ||
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![]() ![]() on a foe. |
✔ | |
![]() ![]() Strength: 15%Multiplier: NormalDuration: 1 turn and ![]() Strength: 400% (300% for Charge Attack)Multiplier: AssassinDuration: 1 turn . |
✔ | ||
![]() ![]() and ![]() on a foe. |
✔ | ||
![]() Gain ![]() Duration: 1 turn . |
✔ | ||
![]() ![]() Strength: 25%Duration: 4 turns. |
✔ | ||
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![]() ![]() . |
✔ | |
![]() ![]() Strength: 20%Multiplier: NormalDuration: 1 turn , ![]() Strength: 350%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack, and ![]() Strength: 100% chance of dealing 50% more damage.Duration: 1 turn . At level 30: Also gain ![]() Strength: 30%Duration: 1 turn . |
✔ | ||
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X | ||
![]() ![]() Base Accuracy: 100%Duration: 3 turnsLocal status effect on all foes. All allies gain ![]() Strength: 15% + 5% per ![]() level (Max: 60%)Duration: 1 turn based on Bounty Level (Max: 60%). |
✔ | ||
![]() ![]() "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and ![]() (Effect removed on next all-foe all-ally attack) . |
✔ | ||
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![]() ![]() Strength: 40%. |
✔ | |
![]() Inflict ![]() . |
✔ | ||
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![]() ![]() Strength: 60%Duration: 3 turns. |
✔ | |
![]() ![]() Strength: 5%Duration: 3 turns and ![]() Strength: 5%Duration: 3 turns. |
✔ | ||
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![]() ![]() Strength: 5% of damage dealt (Healing cap: 500 HP)Duration: 3 turns. |
✔ | |
![]() ![]() Duration: 180 seconds on a foe. |
✔ | ||
![]() ![]() Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and ![]() Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. |
✔ | ||
![]() ![]() Duration: 180 seconds and ![]() Duration: 180 seconds on a foe. |
✔ | ||
![]() Inflict ![]() . |
✔ | ||
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![]() ![]() Strength: 30%Duration: 2 turns. |
✔ | |
![]() Inflict elemental DEF Down (Stackable), ![]() Duration: 180 seconds, and ![]() Duration: 180 seconds. (When a foe has 12 or more debuffs: Activates upon normal attacks.) |
X | ||
![]() ![]() Duration: 180 secondsField effect to the field, lowering all foes' and allies' debuff resistance every 60 seconds. Debuff resistance lowered by 5% / 10% / 15%. |
✔ | ||
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X | ||
![]() ![]() Duration: 1 turn on all foes. Self-inflict ![]() Duration: 2 turns. |
X | ||
![]() Inflict ![]() . At level 30: Also inflict ![]() Strength: 10% (Max: 30%)Duration: 180 seconds and ![]() Strength: 10% (Max: 30%)Duration: 180 seconds. |
✔ | ||
![]() ![]() Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, ![]() Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and a random debuff on all foes. |
✔ | ||
![]() ![]() Strength: 50%Multiplier: NormalDuration: 3 turns, ![]() Strength: 30~35%Duration: 3 turns, and ![]() Strength: 20%Duration: 3 turns. |
! | This skill can be copied, but will target the same character as the original cast. | |
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![]() ![]() Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and ![]() Duration: 2 turns. |
✔ | |
![]() ![]() Duration: 5 turns. Self-inflict ![]() Duration: 5 turnsCan't be removed. |
✔ | ||
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![]() Gain ![]() Duration: 3 turns. |
✔ | |
![]() ![]() Strength: 60%Multiplier: NormalDuration: 5 turnsStacking: Dual. Self-inflict ![]() Strength: 20%Duration: 5 turns. |
✔ | ||
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![]() ![]() Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and ![]() Strength: 20%Duration: 2 turns. |
✔ | |
![]() Gain ![]() Strength: 20%. |
✔ | ||
![]() ![]() Duration: 1 turn . 2-hit boost to number of counters when a counter effect is active. |
✔ | ||
![]() ![]() Strength: 70%Duration: 3 turns. |
✔ | ||
![]() ![]() Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: 5 turns. |
✔ | ||
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![]() ![]() Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., ![]() Strength: 30%Duration: 2 turns, and ![]() Strength: 20Duration: 2 turns. At level 30: ![]() Strength: 20Duration: 2 turns upgraded to ![]() Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain ![]() Strength: 30%-90%Duration: 2 turns. |
✔ | |
![]() ![]() Strength: 10%Duration: 3 turns. |
✔ | ||
![]() ![]() Duration: Indefinite. (Ends upon taking damage.) |
X | ||
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X | ||
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![]() ![]() Duration: 1 turn . |
✔ | |
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✔ | ||
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✔ | |
![]() Inflict ![]() Strength: SmallDuration: 180 seconds. |
✔ | ||
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✔ | |
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✔ | ||
![]() ![]() Duration: 1 turn and ![]() Strength: 100%Duration: 1 turn . |
✔ | ||
![]() Inflict ![]() Strength: 25%Duration: 180 seconds. |
✔ | ||
![]() ![]() Duration: 180 seconds on a foe. Gain ![]() Strength: 20%. |
✔ | ||
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![]() Gain ![]() Strength: 100%Multiplier: NormalDuration: 1 turn , ![]() Duration: 1 turn , and ![]() Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000) Inflict ![]() Duration: 180 seconds.. At level 30: Now hits all foes. Damage increased to 1000% (Damage cap: ~1,160,000). Upgrade ![]() Duration: 1 turn to ![]() Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes. Inflict ![]() Duration: 180 seconds, ![]() , and remove 1 buff.. |
✔ | |
![]() ![]() Strength: ~35%Duration: 2 turns and ![]() Strength: 40% chance of dealing 40% more damage.Duration: 2 turns. |
✔ | ||
![]() Inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. |
✔ | ||
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X | ||
![]() Inflict a random debuff. (Number of hits and debuffs increased based on number of bow and gun-specialty allies / Max: 6.) |
X | ||
![]() ![]() Field effect to the field. |
✔ | ||
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![]() ![]() Duration: 180 seconds on one enemy. Harps enhance effect when equipped. |
✔ | |
![]() ![]() Strength: 25% and ![]() Strength: 20%. Dagger: All parties gain ![]() Strength: 10% and ![]() Strength: 10%. |
✔ | ||
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![]() ![]() Strength: 55% on a foe. Others: Inflict ![]() Strength: 25% on a foe. |
✔ | |
![]() ![]() Strength: 5% maximum HP (Healing cap: 300 HP). Others: All allies gain ![]() Strength: 3% maximum HP (Healing cap: 150 HP). |
✔ | ||
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![]() ![]() Strength: 40%Duration: 3 turns and ![]() Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain ![]() Strength: 10%Duration: 3 turns and ![]() Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. |
✔ | |
![]() ![]() Base Accuracy: 80%Duration: 3 turnsTakes 25% more damage Local status effect and ![]() on a foe. Other weapons: Inflict ![]() Base Accuracy: 50%Duration: 3 turnsTakes 25% more damage Local status effect and ![]() on a foe. |
✔ | ||
![]() ![]() Strength: 60%Duration: 3 turns. Other weapons: All allies gain ![]() Strength: 20%Duration: 3 turns. |
✔ | ||
![]() ![]() Strength: 30%Base Accuracy: 200% on all foes. All allies gain ![]() Strength: 30%Base Accuracy: 200%Duration: 3 turns. ![]() ![]() Strength: 20%Base Accuracy: 200% on all foes. All allies gain ![]() Strength: 20%Base Accuracy: 200%Duration: 3 turns. Other weapons: Inflict ![]() Strength: 5%Base Accuracy: 90% on all foes. All allies gain ![]() Strength: 5%Base Accuracy: 90%Duration: 3 turns. |
✔ | ||
![]() ![]() Duration: 3 turns and ![]() Duration: 3 turns. |
✔ | ||
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![]() ![]() Duration: Indefinite. (Can't be recast.) |
X | |
![]() ![]() Strength: 80%, ![]() Strength: 30%, and ![]() Strength: 35%. Dagger: All allies gain ![]() Strength: 40%, ![]() Strength: 10%, and ![]() Strength: 35%. |
✔ | ||
![]() ![]() Strength: 40%Duration: 3 turns and ![]() Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain ![]() Strength: 10%Duration: 3 turns and ![]() Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of ![]() Duration: Indefinite and ![]() Duration: Indefinite to indefinite. Harp: Also gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain ![]() Strength: 5% (Max: 15%)Duration: Indefinite. |
! | This skill can be copied, but the elemental ATK will always match that of the original cast. | |
![]() ![]() Duration: Indefinite. (Recast to end.) |
X | ||
![]() ![]() Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual and 20% Element DEF DownElement DEF Down debuff based on weapon element Strength: 20%Base Accuracy: 90%Duration: 180 seconds. |
! | This skill can be copied, but the elemental DEF Down will always match that of the original cast. | |
![]() Raise all foes' ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). (Boost to hits based on foes' ![]() lvl [Max: 11 hits].) |
X | ||
![]() ![]() Strength: 30%Duration: 4 turns, ![]() Strength: 30%Duration: 4 turns, and ![]() Strength: 20%Duration: 4 turns. |
✔ | ||
![]() ![]() Duration: 5 turns and ![]() Strength: 250 HP or 5% charge barDuration: 5 turns to all allies. |
✔ | ||
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![]() ![]() Strength: 100%Duration: 1 turn . Spear: All parties gain ![]() Strength: SmallDuration: 3 turns. Axe: Inflict ![]() Strength: Small on a foe. |
✔ | |
![]() Spear: Inflict ![]() on a foe in Break. Axe: Inflict Mode Bar CutCut to foe's mode bar to a foe in Overdrive. |
✔ | ||
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![]() Gain ![]() Duration: 3 turns, ![]() Duration: 3 turns, and self-inflict ![]() Duration: 1 turn . |
✔ | |
![]() ![]() Strength: 100%Duration: 1 turn . Spear: All parties gain ![]() Strength: MediumDuration: 3 turns. Axe: Inflict ![]() Strength: MediumDuration: 3 turns on a foe. |
✔ | ||
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![]() ![]() Strength: 100%Duration: 1 turn . Spear: All parties gain ![]() Strength: 10%Duration: 3 turnsWithout other buffs and ![]() Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.. Axe: Inflict ![]() and ![]() on one enemy. |
✔ | |
![]() Spear: Inflict ![]() on one enemy in Break. Axe: Inflict Mode Bar CutCut to foe's mode bar to one enemy in Overdrive. |
✔ | ||
![]() ![]() Strength: 20% (Max: 100%)Multiplier: Unique StackableDuration: Until hit. |
✔ | ||
![]() ![]() Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single. |
✔ | ||
![]() ![]() Strength: 25% (Max: 200%)Duration: 6 turnsAdditive modifier. |
✔ | ||
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![]() ![]() Strength: 50%Duration: 3 turns. Spear: All allies gain ![]() Strength: 20%-10%Duration: 3 turns20% when above 50% HP Below 50% HP, strength decreases linearly until 10% minimum. Axe: All allies gain ![]() Strength: 10%-20%Duration: 3 turns20% when below 50% HP Above 50%, strength decreases linearly until 10% at 100% HP. |
✔ | |
![]() ![]() Duration: Indefinite. (Can't be recast.) ![]() : Raise ![]() Strength: 30,000 (Max: 150,000)Duration: Indefinite lvl by 1 at end of turn (Max: 5 / Resets upon taking damage). |
X | ||
![]() ![]() Duration: 3 turns. All other allies gain ![]() Strength: 50%Duration: 3 turns and ![]() Strength: 20%Duration: 3 turns. |
! | This skill can be copied, but enemies will always attempt to target a character that does not have ![]() Duration: 3 turns. If ALL characters have ![]() Duration: 3 turns, then enemies will use normal Hostility rules. | |
![]() ![]() Duration: 1 turn . Axe-specialty allies gain ![]() Strength: 15%Duration: 3 turns. |
✔ | ||
![]() Inflict ![]() Strength: 25%Duration: 180 secondsStacking: Dual and ![]() Strength: 25%Duration: 180 secondsStacking: Dual. (Increase number of hits based on number of spears and axes equipped [Max: 15].) |
X | ||
![]() ![]() Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute and ![]() Strength: 200%Duration: 1 turn Counter attacks grant 5% charge bar per hit.. Spear: Gain ![]() Strength: 50%Multiplier: AssassinDuration: 1 turn . Axe: Gain ![]() Duration: 1 turn . (Can't be recast.) |
X | ||
![]() ![]() (Effect removed on next all-foe all-ally attack) Duration: Indefinite and ![]() Duration: 3 turns or until a skill with Spear/Axe effects is used. |
! | This skill can be copied, but copying a skill that has different effects depending on the equipped weapon will NOT provide both effects even if ![]() Duration: 3 turns is present on the copying character. | |
![]() ![]() Strength: 10%Duration: 3 turns. Spear: All parties gain ![]() Strength: 80% chance of dealing 20% more damage.Duration: 3 turns. Axe: All allies gain ![]() Strength: (Healing cap: 800)Duration: 3 turns and ![]() Strength: 10%Duration: 3 turns. |
✔ | ||
![]() Inflict ![]() to a foe in Break. (Boost to specs based on number of axes and spears equipped.) At level 30: Additional boost to specs based on number of axes and spears equipped. |
✔ | ||
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![]() ![]() Duration: 1 turn and ![]() Duration: 1 turn . (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
X | |
![]() ![]() Strength: 100%Duration: 2 turns and ![]() Strength: Up to 20,000 damageDuration: 3 turns. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
✔ | ||
![]() ![]() Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Caster also gains ![]() Strength: 100% chance of taking 60% less damage.Duration: 1 turn . |
✔ | ||
![]() When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10. |
✔ | ||
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✔ | ||
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![]() Gain ![]() Strength: 20%. When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Activates twice. |
✔ | |
![]() ![]() Duration: 1 turn , ![]() Strength: 20%Duration: Until used, and ![]() Strength: 10%Duration: Until used. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) At level 30: Also gain ![]() Strength: 30%. |
X | ||
![]() ![]() Duration: 2 turns and ![]() Strength: 20%Duration: 2 turns. (Consumes 20% of charge bar.) (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
X | ||
![]() ![]() Duration: 2 turns. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
X | ||
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![]() From 2nd cast onward: Also remove 1 debuff from all allies. From 3rd cast onward: All allies also gain ![]() "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
✔ | Copies the base effect. |
![]() Gain ![]() Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns. From 2nd cast onward: Also gain ![]() Strength: (Damage cap: 50,000)Duration: 3 turns. From 3rd cast onward: Also gain ![]() Strength: 15%Duration: 3 turns. |
✔ | Copies the base effect. | |
![]() ![]() Duration: Indefinite and a 4000-damage shield effect. (Every turn during Leaf Burning: All allies gain ![]() Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide, ![]() Strength: 4% (Max: 20%)Duration: Indefinite, and ![]() Strength: 10%. Leaf Burning ends when shield effect ends.) |
X | ||
![]() ![]() Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns. At level 30: ![]() Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns duration increased to 4 turns. |
X | ||
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![]() Spear: Remove 1 buff. Gun: Inflict ![]() . (At Equestrian Affinity lvl 3: Activates twice.) |
✔ | Copied effect does not activate twice. |
![]() Spear: Restore 20% of MC's HP (Healing cap: 3000). Gun: Gain ![]() Strength: 40% (Max: 120%)Duration: Indefinite and ![]() Strength: 15% (Max: 45%)Duration: Indefinite. |
✔ | ||
![]() ![]() Duration: Indefinite. Gun: Gain ![]() Strength: 30% DA Up / 20% TA UpDuration: Indefinite. |
X | ||
![]() ![]() Strength: 15%Duration: 3 turns. Spear: Gain ![]() Strength: 100% chance of taking 30% less damage.Duration: 3 turns and ![]() Strength: SharpDuration: 1 turn . Gun: Gain ![]() Duration: Indefinite and ![]() Strength: SharpDuration: 1 turn . At level 30: Spear: Effect increased to ![]() Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain ![]() Duration: 1 turn . Gun: Effect increased to ![]() Strength: ~99%Duration: 1 turn and ![]() Duration: Indefinite. |
X | ||
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![]() ![]() Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. Raise ![]() lvl by 1. At level 30: Now raises ![]() lvl by 2. |
X | |
![]() Gain ![]() Strength: 25%Duration: 4 turns, ![]() Strength: 100% chance of taking 30% less damage.Duration: 4 turns, and ![]() Strength: 70% chance of dealing 30% more damage.Duration: 4 turns. |
✔ | ||
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✔ | ||
![]() Gain ![]() Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute, ![]() Strength: 100%Duration: 2 turns, and ![]() Strength: 100%Duration: 2 turns. |
✔ | ||
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![]() Inflict ![]() Ignores foe's Delay immunity Unofficial status name. If successful, gain ![]() Strength: 20%Unaffected by charge bar gain effects. |
✔ | |
![]() ![]() Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, ![]() Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and ![]() Strength: 3,000 per debuff (Damage cap: 30,000)Base Accuracy: 120%Duration: 4 turnsLocal status effect on all foes. |
✔ | ||
![]() Inflict a random debuff on all foes. At level 30: Now inflicts two random debuffs. |
✔ | ||
![]() Gain ![]() Strength: 50%. |
X | ||
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![]() (Consumes 1 ![]() .) |
X | |
![]() ![]() (Max: 5) and restore HP (Healing cap: 2000). (When HP is 50% or above: Also gain ![]() Strength: 45%-15%Duration: 3 turns.) At level 30: (When HP is below 50%: Also gain ![]() Strength: 30%-90%Duration: 3 turns.) |
X | ||
![]() ![]() , ![]() Duration: Indefinite, and ![]() Duration: Indefinite based on number of ![]() . (Consumes all ![]() .) |
X | ||
![]() ![]() Duration: Indefinite, ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and ![]() Strength: 100% chance of taking 20% less damage.Duration: 3 turns. (Boost to ![]() Duration: Indefinite's specs based on number of ![]() .) |
X | ||
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![]() 2nd hit: ~2,000,000 3rd hit: ~2,500,000). Cancel all cancelable Omens. (Can only be used when ![]() Multiplier: Perpetuity lvl is 8 or higher and a cancelable Omen is active. Can't be recast.) |
X | |
![]() Reduce an Omen's cancel requirements by 20% of the maximum value. Raise ![]() Multiplier: PerpetuityDuration: Indefinite lvl by 1. (Can only be used while a cancelable Omen is active.) At level 30: Omen cancel reduction increases to 30% of the maximum value. |
X | ||
![]() Gain ![]() Duration: 1 turn . (Activates Second Strike upon dodging.) |
X | ||
![]() All allies gain ![]() Strength: 5% based on ![]() Multiplier: Perpetuity lvl [Max: 40%]. |
X | ||
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![]() ![]() Strength: 5%. |
✔ | |
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✔ | ||
![]() ![]() Duration: 3 turns: After 3 turns all allies gain ![]() Strength: 50%Duration: 3 turns. |
✔ | ||
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✔ | ||
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![]() ![]() Strength: 100%Duration: 2 turns. Inflict ![]() Duration: 3 turns on all allies after effect ends. |
X | |
![]() ![]() Duration: 4 turns, ![]() Strength: 70%Duration: 4 turns, and ![]() Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.. Inflict ![]() Strength: 10% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP on target ally. |
X | ||
![]() ![]() Strength: 45%-15%Duration: 3 turns and ![]() Strength: 1000Duration: 3 turns. |
X | ||
![]() All allies gain ![]() Duration: 1 turn . At level 30: All allies also gain ![]() Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite and ![]() Strength: 10% (Max: 30%)Duration: Indefinite. |
X | ||
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![]() Bonus effects from seal combo.If the target has any element seal (level 1) inflict 30% DEF Lowered and Seal level 2, gain Elemental Resist Down and another buff. Katana: Cut to ![]() Melee: Gain ![]() Strength: 50%Duration: 3 turns and ![]() Duration: 3 turns. |
✔ | |
![]() Katana: Self-inflict ![]() Strength: 50%Duration: 2 turns. Gain ![]() Strength: 50%Duration: 1 turn . Melee: Gain ![]() Strength: 60%Duration: 3 turns, ![]() Duration: 3 turns, and ![]() Strength: 10%Duration: 3 turns. |
✔ | ||
![]() ![]() Duration: 5 turns: 1000% elemental damage to foes after 5 turns. (Damage cap: ~630,000.) |
✔ | ||
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X | ||
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![]() |
X | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() to grant all allies 10% x (Magic Circles ![]() ![]() ![]() ![]() ![]() ![]() ) ![]() Strength: 10% x (Magic Circles ![]() ![]() ![]() ![]() ![]() ![]() ) (Max: 80%)Duration: 1 turn . (Max: 80%.) (Cannot be used without Magic Circles ![]() ![]() ![]() ![]() ![]() ![]() .) |
X | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() (Damage cap: ~1,160,000). |
X | ||
![]() ![]() Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns 1 or more Fire Circles: ATK is boosted 1 or more Water Circles: DEF is boosted 1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted 1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks 1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted 1 or more Dark Circles: DMG dealt is supplemented (Can't be removed) Duration: Indefinite. (Can't be recast.) |
X | ||
![]() Restore all allies' HP (Healing cap: 10000). Remove all debuffs from all allies. (Consumes 1 Magic Circle ![]() ![]() ![]() ![]() ![]() ![]() of each element.) |
X | ||
![]() At level 30: Also gain ![]() Strength: 30%. |
X | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() currently on caster to 2. 2-turn cut to ![]() At level 30: Also gain ![]() Strength: 30%.'s cooldown. (Consumes 30% of charge bar.) |
X | ||
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![]() ![]() Strength: DA: Guaranteed / TA: ??%Duration: Indefinite. (Ends upon taking damage.) |
✔ | |
![]() ![]() Duration: 1 turn . |
✔ | ||
![]() ![]() Duration: 2 turns. Katana: Also gain ![]() (Effect removed on next all-foe all-ally attack) Duration: Indefinite. Self-inflict ![]() Duration: 3 turns. Bow: Also gain ![]() Duration: 3 turns. Self-inflict ![]() Duration: 5 turns and ![]() Duration: 5 turns. (Consumes 30% of charge bar.) |
✔ | ||
![]() ![]() Strength: 60%Multiplier: NormalDuration: 1 turn and ![]() Strength: ??% chance of dealing 50% more damage.Duration: 1 turn . Remove all debuffs from caster. (Consumes 30% of charge bar.) |
✔ | ||
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![]() ![]() Strength: 500%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. |
✔ | |
![]() ![]() Duration: Indefinite. (Ends upon recast.) |
X | ||
![]() ![]() Duration: 1 turn . (Consumes 40% of charge bar.) |
X | ||
![]() Remove 1 buff from all foes. Gain ![]() Strength: 30%. (Can only be used when a bow is equipped as main weapon.) |
X | ||
![]() ![]() (Can't be removed) Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteStacking: Special Buff and ![]() Strength: 50% chance of dealing 50% more damage.Duration: 3 turns. ( ![]() (Can't be removed) ends upon taking damage.) At level 30: Also gain ![]() Strength: 50%. |
X | ||
![]() Gain ![]() Strength: 100%Duration: 3 turns and ![]() Strength: 20%Duration: 3 turns. (Consumes 60% of charge bar.) |
X | ||
![]() Gain ![]() Duration: 3 turns. |
X | ||
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![]() (Casts mainhand's Awaken skill. Gain maximum ![]() stacks.) |
X | |
![]() ![]() Duration: 2 turns, ![]() Duration: 2 turnsCounter attacks grant 5% charge bar per hit., and ![]() Duration: 2 turns. |
✔ | ||
![]() ![]() to maximum. (Consumes 30% of charge bar.) |
X | ||
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X | ||
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![]() ![]() Strength: 30%Duration: 3 turns, 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element, and ![]() Duration: 3 turns. ![]() Duration: 3 turns: Increase the debuff success rate of sword energy by 40%. |
X | |
![]() ![]() Duration: Indefinite. (Recast to end.) ![]() Duration: Indefinite: 20% ATK UpMultiplier: Normal, 20% DA Up, 50% / 30% Critical Up50% chance of dealing 30% more damage., and Defend effects don't activate. |
X | ||
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X | ||
![]() ![]() Multiplier: NormalDuration: Indefinite. (Consumes 8 ![]() Energy.) |
X | ||
![]() (Casts mainhand's Awaken skill. Gain maximum ![]() stacks.) |
X | ||
![]() Random buff to all allies. (Number of activations increased based on number of Sabre- and Katana-specialty allies in party [Max: 6].) |
X | ||
![]() ![]() Duration: 1 turn . (Consumes 15 ![]() Energy.) |
X | ||
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![]() ![]() Strength: 15% per bullet spent. Gain ![]() Duration: 1 turn : Gain ![]() Strength: 300% for Normal Attacks 250% for C.A.Multiplier: AssassinDuration: 1 turn at the start of the next turn. |
X | |
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X | ||
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X | ||
![]() ![]() Duration: 6 turns or until used for 1 hit. Gain ![]() Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict ![]() Strength: 7% (Max: 20%)Duration: 6 turns. |
X | ||
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![]() ![]() Strength: 10%Multiplier: SeraphicDuration: 5 turns, ![]() Strength: 7%-20%Duration: 5 turns, and ![]() Strength: 70% chance of dealing 50% more damage.Duration: 5 turns.. |
✔ | |
![]() ![]() Strength: 50%Duration: 2 turns, ![]() Strength: 30%Duration: 2 turns and ![]() Strength: ~250,000 per hitDuration: 2 turns. (Damage cap: ~1,000,000.) |
✔ | ||
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X | ||
![]() ![]() Duration: 1 turn and instantly perform a normal attack without using up a turn. (Consumes bullets.) At level 30: Also gain ![]() Strength: 20%Duration: 1 turn . |
X | ||
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![]() ![]() . |
X | |
![]() ![]() , sharply boosting all allies' stats. Normal attacks will only hit one enemy. Consumes 3 ![]() per turn. When ![]() ends, self-inflict debuffs to stats. Recast to end. |
X | ||
![]() (Consumes up to 50% of current HP.) |
X | ||
![]() ![]() Strength: 100%Duration: 1 turn . |
! | This skill can be copied, but will target the same character as the original cast. | |
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![]() ![]() Strength: 20%Base Accuracy: 100%Stacking: Dual, ![]() Base Accuracy: 100%, ![]() Base Accuracy: 100%, and ![]() Strength: 20%Base Accuracy: 100% on all foes. (Ends ![]() and ![]() . 3-turn cooldown increase to Omnipotent Eye and Cat's Meow.) |
X | |
![]() ![]() Duration: Indefinite. Sharp boost to allies' stats. (Consumes 3 ![]() every turn. Hit to caster's stats for 3 turns when Cat's Meow ends on recast or when ![]() is 0). At level 30: Caster's stats no longer take a hit when ![]() ends on recast or when ![]() is 0. Cooldown on recast reduced to 0 turns. |
X | ||
![]() ![]() Duration: Indefinite. (Can't be recast.) |
X | ||
![]() ![]() . |
X | ||
![]() ![]() Strength: 5000Duration: Indefinite, ![]() (Effect removed on next all-foe all-ally attack) Duration: Indefinite, and ![]() Strength: 100% chance of taking 50% less damage.Duration: 3 turns. Consumes 5 ![]() . |
X | ||
![]() ![]() Strength: 40%Duration: 3 turns, ![]() Strength: 30%Duration: 3 turns, and ![]() Strength: 100% chance of dealing 30% more damage.Duration: 3 turns. Consumes 3 ![]() . |
X | ||
![]() ![]() Strength: 100%Duration: Indefinite and ![]() Strength: 80%Duration: Indefinite. Consumes 15 ![]() . (Can't be recast.) |
X | ||
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✔ | |
![]() ![]() Strength: -10. Target ally gains ![]() Strength: +30. |
X | ||
![]() ![]() ![]() (Consumes secret gear ![]() lvl rises by 1 upon consuming secret gear). At level 30: Gain slight chance to not consume a secret gear when it's used.. Self-inflict ![]() Strength: 50%Duration: 1 turn Can't be removed.. |
X | ||
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X | ||
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![]() ![]() Duration: 5 turnsLocal status effect on a foe (Effect enhanced based on number of times secret gear is used). |
X | |
![]() ![]() Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute and ![]() Duration: 3 turns to another ally. |
X | ||
![]() (Consumes secret gear ![]() lvl rises by 1 upon consuming secret gear). At level 30: Gain slight chance to not consume a secret gear when it's used. |
X | ||
![]() ![]() lvls). |
X | ||
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![]() ![]() Strength: 20%Duration: 1 turn , ![]() Strength: 10%Duration: 1 turn , and ![]() Strength: 60%Duration: 1 turn . |
✔ | |
![]() ![]() Strength: 20%. (Uses 30% of charge bar.) |
X | ||
![]() ![]() Strength: 40% to an ally. |
! | This skill can be copied, but will target the same character as the original cast. | |
![]() Strength: 25%Duration: 180 seconds on all enemies based on your element. (Uses 20% of charge bar.) |
X | ||
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![]() ![]() Duration: Indefinite. (Recast to end.) |
X | |
![]() ![]() Field effect Local status effect to the field. |
X | ||
![]() ![]() Strength: 30% and ![]() Strength: 15%. MC also gains ![]() Strength: 70%. At level 30: All allies also gain ![]() Duration: 3 turns. |
X | ||
![]() ![]() on all allies. (Boost to DMG specs and charge bar based on the number of ![]() consumed.) |
X | ||
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![]() ![]() Duration: 1 turn . |
X | |
![]() ![]() Strength: 30%Duration: 2 turns and ![]() Duration: 2 turns. |
✔ | ||
![]() ![]() Duration: 1 turn , ![]() Duration: 1 turn , and ![]() Duration: 1 turn . Self-inflict ![]() Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP. |
X | ||
![]() ![]() Duration: 4 turns. |
X | ||
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![]() ![]() Duration: 3 turns, ![]() Duration: 3 turns, ![]() Duration: Indefinite, and ![]() Duration: 3 turns. At level 30: Upgrade ![]() Duration: 3 turns to ![]() Duration: 3 turns. |
X | |
![]() ![]() Duration: 1 turn and ![]() Duration: 1 turn . Inflict ![]() Duration: 1 turn on all allies. (Consumes 10 ![]() lvls from all allies.) |
X | ||
![]() Raise all allies' ![]() lvl by 1. (Increase number of hits based on caster's ![]() lvl [Max: 16 hits].) |
X | ||
![]() ![]() Duration: 6 turnsField effect Local status effect to the field. |
X | ||
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![]() Gain full ![]() Will be used up every turn while companion is active. Companion will shut down when none are left. . |
X | |
![]() ![]() Will be used up every turn while companion is active. Companion will shut down when none are left. when companion is active. (Consumes up to 50% of current HP.) |
X | ||
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X | ||
![]() ![]() Strength: 15%Duration: 3 turnsStacking: Single and ![]() Strength: 15%Duration: 3 turnsStacking: Single. Gain 5 ![]() Will be used up every turn while companion is active. Companion will shut down when none are left. if companion is active. |
X |