Facsimile

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Ability Facsimile.png

Facsimile refers to any skill that copies the last skill used by an ally.


Facsimile Sources[edit]

Certain skills cannot be copied. A "SKILL COPY FAILED" / "NO EFFECT" message will appear if attempting to copy one of these skills. Commonly, this applies to skills that can only be used once or change depending on character/class.

Icon Name Element Skill Name Cooldown Notes
Npc m 3020050000 01.jpg Lunalu Label Element Dark.png Ability Facsimile.png 
FacsimileCopy the last skill used by an ally.
(Chance to fail.)
12T
Lvl 45: 10T
Npc m 3020061000 01.jpg Lunalu (Summer) Label Element Dark.png Ability Facsimile.png 
FacsimileCopy the last skill used by an ally.
(Chance to fail. Higher Status BodyHeat.pngBody Heat BoostedBody heat is raised and Facsimile success rate is boosted
stacks boost success rate. Uses all Status BodyHeat.pngBody Heat BoostedBody heat is raised and Facsimile success rate is boosted
stacks.)
12T
Lvl 45: 10T
Npc m 3040172000 01.jpg Lunalu (SSR) Label Element Dark.png Ability Facsimile.png 
Facsimile IIGain Status Uplift.png10% UpliftedCharge bar is boosted on every turn

Strength: 10%
Duration: 3 turns
.
Copy an ally's skill (If the skill is copiable, you know I'll never fail).
9T
Lvl 55: 8T
Npc m 3040164000 01.jpg Caim Label Element Earth.png Ability Beginning of Joker.png 
Beginning of JokerBeginning of Joker: Copy an ally's skill.
(Skill changes to End of Joker upon casting.)
End of Joker: All Earth allies gain Status AttackUp.png30% ATK UpATK is boosted

Strength: 30%
Duration: 3 turns
Stacking: Summon
, Status DefenseUp.png30% DEF UpDEF is boosted

Strength: 30%
Duration: 3 turns
Stacking: Summon
, Status TripleUp.png20% TA UpTriple attack rate is boosted

Strength: 20%
Duration: 3 turns
Stacking: Summon
, Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.

Strength: 500 HP or 10% charge bar
Duration: 3 turns
Stacking: Summon
, Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount

Strength: 2000
Duration: Indefinite
, Status DamageCapUp.png10% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount

Strength: 10%
Duration: 3 turns
Stacking: Summon
, Status Uplift.png15% UpliftedCharge bar is boosted on every turn

Strength: 15%
Duration: 3 turns
, Status Hype1.pngHypedATK is boosted

Strength: 1-4 stacks
Duration: 3 turns
, and Status Veil.pngVeilDebuffs will be nullified (1 time)

"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
(Skill changes to Beginning of Joker upon casting.)
8T
Lvl 75: 7T

Copyable Skills[edit]

Stamp87.png Disclaimer
This section is still being written, it may be wildly inaccurate or missing significant data.
If you can help please feel free to edit it but please write edit summaries, preferably with sources.

Main Character[edit]

Class Name Copy Notes
Class 100001 sw icon.pngFighter Ability Burst.png Full Arsenal
Gain C.A. Instant StandbyInstantly sets Charge Bar to 100%

Unaffected by Charge Bar Speed status effects.
No effect when afflicted by Shorted debuffs.
No effect when Charge Bar is above 100%.
.
Ability Rage.png Rage
All parties gain Status AttackUp.png ATK UpATK is boosted

Strength: Small
Duration: 3 turns
.
Class 100101 sw icon.pngWarrior Ability Rage.png Rage II
All parties gain Status AttackUp.png20% ATK UpATK is boosted

Strength: 20%
Duration: 3 turns
.
Ability ArmorBreak.png Defense Breach
100% elemental damage to one enemy and inflict Status DefenseDown.png20% DEF DownDEF is lowered

Strength: 20%
Base Accuracy: 80%
Duration: 180 seconds
Stacking: Single
.
Class 100201 sw icon.pngWeapon Master Ability Burst.png Full Arsenal II
Gain C.A. Instant StandbyInstantly sets Charge Bar to 100%

Unaffected by Charge Bar Speed status effects.
No effect when afflicted by Shorted debuffs.
No effect when Charge Bar is above 100%.
and Status AttackUp.png25% ATK UpATK is boosted

Strength: 25%
Duration: 1 turns
.
Ability Rampage.png Rampage
Gain Status DoubleUp.png20% DA UpDouble attack rate is boosted

Strength: 20%
Duration: 3 turns
and Status TripleUp.png10% TA UpTriple attack rate is boosted

Strength: 10%
Duration: 3 turns
.
Ability Rage.png Rage III
All parties gain Status AttackUp.png30% ATK UpATK is boosted

Strength: 30%
Duration: 3 turns
.
Ability Rage.png Brave Soul
Gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is

Duration: 3 turns
.
Ability Critical.png Power Raise
Gain Status CriticalUp.png50% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength:50% chance of dealing 50% more damage.
Duration: 3 turns
.
Class 100301 sw icon.pngBerserker Ability Burst.png Full Arsenal III
Gain C.A. Instant StandbyInstantly sets Charge Bar to 100%

Unaffected by Charge Bar Speed status effects.
No effect when afflicted by Shorted debuffs.
No effect when Charge Bar is above 100%.
, Status AttackUp.png50% ATK UpATK is boosted

Strength: 50%
Duration: 1 turns
, and Status Defiance.png30% C.B. DMG UpChain burst DMG is boosted

Strength: 30%
Duration: 1 turns
.
Ability ArmorBreak.png Armor Break II
Elemental damage to one foe.
Inflict Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Stacking: Single
.
Ability Rage.png Rage IV
All parties gain Status AttackUp.png40% ATK UpATK is boosted

Strength: 40%
Duration: 3 turns
Stacking: Single
.
All allies gain Status DamageCapUp.png5% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount

Strength: 5%
Duration: 3 turns
.
(Uses 30% of charge bar.)
Ability Rampage.png Rampage II
Gain Status DoubleUp.png100% DA UpDouble attack rate is boosted

Strength: 100%
and Status TripleUp.png50% TA UpTriple attack rate is boosted

Strength: 50%
.
Self-inflict Status DefenseDown.png30% DEF DownDEF is lowered

Strength: 30%
.
Class 110001 sw icon.pngKnight Ability Phalanx.png Phalanx
All parties gain Status Dmg Cut 50.png50% DMG CutTaking 50% less DMG

Duration: 1 turns
Damage Cut reducing damage taken.
Warning! Does not work for Plain Damage!
.
Ability Drive.png Overdrive Surge
300% elemental damage to one enemy in Overdrive.
Class 110101 sw icon.pngSentinel Ability Drive.png Overdrive Surge II
400% elemental damage to one enemy in Overdrive.
Ability Invincible.png Centurion
Gain 1-hit Status Repel.pngUnchallengedNext DMG received will be ineffective

Duration: 3 turns or 1 hit
and self-inflict Status AttackDown.png ATK DownATK is lowered

Duration: 1 turns
.
Class 110201 sw icon.pngHoly Saber Ability Phalanx.png Phalanx II
All parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG

Duration: 1 turns
Damage Cut reducing damage taken.
Warning! Does not work for Plain Damage!
.
Ability Drive.png Overdrive Surge III
500% elemental damage to one enemy in Overdrive. (200% otherwise).
Ability Cover.png Substitute
Gain Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)

Duration: 1 turns
.
Ability Reflect.png Reflection
Gain 3-hit Status Repel.png25% RepelTaking less DMG and reflects attacks

Strength: 25%
Duration: 1 turn or 3 hits
Damage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!
.
Ability Defend.png Testudo
Gain Status DefenseUpStack.pngDEF Up (Stackable)DEF is boosted while active (Stackable)

Duration: 5 turns
.
Class 110301 sw icon.pngSpartan Ability Phalanx.png Phalanx III
All parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG

Duration: 1 turns
Damage Cut reducing damage taken.
Warning! Does not work for Plain Damage!
and Status Veil.png40% Debuff Res. UpDebuff resistance is boosted

Strength: 40%
Duration: 1 turns
.
Ability Attract.png Guardian
Gain Status DefenseUp.png DEF UpDEF is boosted

Duration: 3 turns
and Status AggroUpArrow.pngHostility UpMore likely to be attacked

Strength: 50
Duration: 3 turns
. (Uses 30% of charge bar.)
Ability Invincible.png Centurion II
Target ally gains Status Repel.pngUnchallengedNext DMG received will be ineffective

Duration: 3 turns or 1 hit
.
Ability Reflect.png Hardened Shield
Gain Status AttackUp.png50% ATK UpATK is boosted

Strength: 50%
Duration: 3 turns
Stacking: Single
and self-inflict Status DefenseDown.png DEF DownDEF is lowered (Can't be removed)

Duration: 3 turns
.
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
on one enemy.
Class 120001 wa icon.pngPriest Ability HealAll.png Panacea
Restores 100 + 20% maximum HP to all parties. (Healing cap: 1800 [750 for other parties].)
Ability Aura.png Grace
All parties gain Status DefenseUp.png15% DEF UpDEF is boosted

Strength: 15%
Stacking: Single
.
Class 120101 wa icon.pngCleric Ability ClearAll.png Clarity
Remove 1 debuff from all parties.
Ability Light.png Blessing
200%-300% Light damage to all enemies.
Class 120201 wa icon.pngBishop Ability HealAll.png Panacea II
Restores 150 + 25% maximum HP to all parties. (Healing cap: 2400 [1000 for other parties].)
Ability Dispel.png Dispel
Removes one buff from a foe
Ability Revive.png Revive
Resurrects one party member at 25% Max HP and places them in sub slot 1.
 ! This skill can be copied, but will target the same character as the original cast.
Ability Veil.png Veil
All allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)

"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
Ability Barrier.png White Wall
All allies gain 1500 HP Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount

Strength: 1500
Duration: 3 turns
.
Class 120301 wa icon.pngSage Ability HealAll.png Panacea III
Restore HP to all parties. (Healing cap: 3000 [1500 for other parties].)
Ability Light.png Blessing II
Deal 350%-500% Light damage to all enemies and inflict Status Holy Spike.pngHoly SpikeHP is lowered on every turn

Strength: 5000 DMG per turn
Duration: 180 seconds
.
Ability Dispel.png Dispel Deluge
Remove 1 buff from all enemies.
Ability Clear.png Peace of Mind
Remove 1 debuff from all allies.
All allies gain 500-damage Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount

Strength: 500
Duration: 3 turns
.
Class 130001 wa icon.pngWizard Ability Elemental.png Aether Blast
200%-300% elemental damage to a foe.
Ability Fire.png Fire
200%-250% Fire damage to all enemies.
Class 130101 wa icon.pngSorcerer Ability Ice.png Freeze
200%-250% Water damage to all foes.
Ability Blind.png Blind
Inflict Status Blind.pngBlindedAttacks have a slight chance to miss

Duration: 180 seconds
on a foe.
Class 130201 wa icon.pngHermit Ability Elemental.png Aether Blast II
300%-400% elemental damage to all enemies. (Damage cap: ~420,000.)
Deals more damage when there are fewer enemies.
Ability Poison.png Venom
200%-250% elemental damage to one enemy. (Damage cap: ~420,000.)
Inflict Status Poison.pngPoisonedHP is lowered on every turn

Strength: 4000
Duration: 180 seconds
.
Ability Focus.png Laser Focus
Gain Status SkillUp.png Skill DMG Up (Stackable)Skill DMG is boosted

Strength: 80%
(Max: 300%)
Duration: Until used
Multiplicative modifier
.
Self-inflict Status DefenseDown.png10% DEF DownDEF is lowered

Strength: 10%
Duration: 1 turns
.
Ability Killstreak.png Bounce
Great elemental damage to one enemy based on the number of buffs and debuffs the enemy has. (Damage cap: ~580,000.)
Ability Choke.png Choke
All allies gain Status AttackUp.pngAttack AllAttacks each foe

Duration: 3 turns
.
Class 130301 wa icon.pngWarlock Ability Elemental.png Aether Blast III
400%-500% elemental damage to all enemies.
Ability DarkHaze.png Dark Haze
Inflict Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base Accuracy: 90%
Duration: 180 seconds
, Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base Accuracy: 90%
Duration: 180 seconds
, Status Blind.pngBlindedAttacks have a slight chance to miss

Duration: 180 seconds
, and Status Poison.pngPoisonedHP is lowered on every turn

Duration: 180 seconds
on all enemies.
Ability AetherBane.png Aether Bane
Inflict Status Aether Bane 1.pngAether Bane Lvl1Takes big DMG from Aether Blast (Effect boosted with every Aether Bane)

(Maximum level: 20)
on one enemy.
Ability Choke.png Chaser
All allies gain Status Bonus Damage.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks

Strength: 20%
Duration: 3 turns
.
Class 140001 kn icon.pngThief Ability Assassin.png Crack Shot
Gain Status Defiance.pngSalted WoundATK is boosted when foe is in break mode
for 1 hit.
Ability Treasure.png Bounty Hunter
Inflict 1 Status Bounty.pngBountyItem drop rate is boosted
stack on a foe.
Class 140101 kn icon.pngRaider Ability Treasure.png Bounty Hunter II
Inflict 2 Status Bounty.pngBountyItem drop rate is boosted
stacks on a foe.
Ability Duration.png Tricky Moves
Inflict Mode Bar CutCut to foe's mode bar
on a foe in Overdrive.
Class 140201 kn icon.pngHawkeye Ability Assassin.png Crack Shot II
Gain Status Defiance.pngSalted WoundATK is boosted when foe is in break mode

Strength: 400% (300% for Charge Attack)
Duration: 1 turns
and Status AttackUp.png15% ATK UpATK is boosted

Strength: 15%
Duration: 1 turns
.
Ability Treasure.png Bounty Hunter III
Inflict 3 stacks of Status Bounty.pngBountyItem drop rate is boosted
on one enemy.
Ability Triple.png Lethal Aim
Gain Status TripleUp.png TA UpTriple attack rate is boosted

Duration: 4 turns
.
Ability Lock.png Extend Break
Inflict Status Lock.pngBreak Boosted (Time)Break mode time is extended
and Status Lock.pngBreak Boosted (DMG)DMG needed to switch to normal mode is boosted
on one enemy.
Ability Snatch.png Force Snatch
Remove one buff from a foe.
Gain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs

Duration: 1 turns
.
Class 140301 kn icon.pngBandit Tycoon Ability Assassin.png Crack Shot III
Gain 1-hit Status Defiance.pngSalted WoundATK is boosted when foe is in break mode

Strength: 350%
Duration: 1 turns
2/3 effectiveness when used with Charge Attack
, Status AttackUp.png20% ATK UpATK is boosted

Strength: 20%
Duration: 1 turns
, and Status CriticalUp.png50% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 50%
Duration: 1 turns
.
Ability TreasureRed.png Bounty Hunter IV
200% elemental damage to one enemy (Damage cap: ~420,000.) and inflict 3 stacks of Status Bounty.pngBountyItem drop rate is boosted
.
Ability WhiteSmoke.png White Smoke
All allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)

"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and 1-hit Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
Ability RupieFlip.png Rupie Flip
Plain damage to one enemy.
X
Class 150001 sw icon.pngEnhancer Ability Slow.png Stall
Elemental damage to one enemy.
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
.
Ability Ability.png Elemental Focus
All parties gain Status AttackUp.png40% Skill DMG UpSkill DMG is boosted

Strength: 40%
.
Class 150101 sw icon.pngArcana Dueler Ability Ability.png Elemental Focus II
All parties gain Status AttackUp.png60% Skill DMG UpSkill DMG is boosted

Strength: 60%
Duration: 3 turns
.
Ability Quick.png Quick Strike
All allies gain Status DoubleUp.png5% DA UpDouble attack rate is boosted

Strength: 5%
Duration: 3 turns
and Status TripleUp.png5% TA UpTriple attack rate is boosted

Strength: 5%
Duration: 3 turns
.
Class 150201 sw icon.pngDark Fencer Ability Slow.png Stall II
200% elemental damage to one enemy.
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
.
Ability Miserable.png Miserable Mist
Inflict Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Stacking: Dual
and Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Stacking: Dual
on all enemies.
Ability Gravity.png Gravity Wave
Inflict Status Gravity.pngGravitySpecial attack max charge turn is extended

Duration: 180 seconds
on one enemy.
Ability QuickDown.png Quick Down
Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered

Duration: 180 seconds
and Status TripleDown.pngTA DownTriple attack rate is lowered

Duration: 180 seconds
on one enemy.
Ability Snatch.png Blood Sword
Gain Status Drain.pngDrainDamage dealt is partially absorbed to HP

Duration: 3 turns
(Healing cap: 500 HP)
.
Class 150301 sw icon.pngChaos Ruler Ability Slow.png Stall III
Elemental damage to one enemy.
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
.
Ability Ougi.png Uprising
Target ally gains Status AttackUp.png50% ATK UpATK is boosted

Strength: 50%
Duration: 3 turns
, Status DoubleUp.png30~35% DA UpDouble attack rate is boosted

Strength: 30~35%
Duration: 3 turns
, and Status Uplift.png20% UpliftedCharge bar is boosted on every turn

Strength: 20%
Duration: 3 turns
.
 ! This skill can be copied, but will target the same character as the original cast.
Ability Pilfer.png Unpredictable
Inflict Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base Accuracy: 100%
Duration: 180 seconds
Stacking: Dual
, Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base Accuracy: 100%
Duration: 180 seconds
Stacking: Dual
, and a random debuff on all enemies.
Ability Pilfer.png Chaos
Deploy the Status Chaos.pngChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes

Field effect
field effect, lowering all enemies' and allies' debuff resistance every 60 seconds.
Debuff resistance lowered by 5% / 10% / 15%.
Ability Absorption.png Absorption
All allies gain Status Absorb DMG.png30% Absorb DMGAbsorbs some DMG to recover HP

Strength: 30%
Duration: 2 turns
.
Class 160001 me icon.pngGrappler Ability Counter.png Counter
Gain Status Counter.pngCounters on DodgeDodge and counter one-ally attacks

Duration: 2 turns
Counter attacks grant 5% charge bar per hit.
(up to 3 hits) and Status AttackUp.png ATK UpATK is boosted

Duration: 2 turns
.
Ability Sacrifice.png Taking Chances
Gain Status AttackUp.png ATK UpATK is boosted

Duration: 5 turns
and self-inflict Status DefenseDown.png DEF DownDEF is lowered

Duration: 5 turns
Can't be removed
.
Class 160101 me icon.pngKung Fu Artist Ability Sacrifice.png Taking Chances II
Gain Status AttackUp.png60% ATK UpATK is boosted

Strength: 60%
Multiplier: Normal
Duration: 5 turns
Stacking: Dual
and self-inflict Status DefenseDown.png20% DEF DownDEF is lowered (Can't be removed)

Strength: 20%
Duration: 5 turns
.
Ability Selfheal.png Chi Channeler
Restore HP and gain Status DefenseUp.png DEF UpDEF is boosted

Duration: 3 turns
.
Class 160201 me icon.pngOgre Ability Counter.png Counter II
Gain Status Counter.pngCounters on DodgeDodge and counter one-ally attacks

Strength: 350%
Duration: 2 turns
Counter attacks grant 5% charge bar per hit.
(up to 3 hits) and Status AttackUp.png20% ATK UpATK is boosted

Strength: 20%
Duration: 2 turns
.
Ability FightingSpirit.png Fighting Spirit
200%-300% elemental damage to one enemy.
Gain Status Uplift.png20% Charge BoostInstantly boosts Charge Bar by 20%

Strength: 20%
.
Ability Ougi.png Pandemonium
Gain Status Uplift.png70% Charge Bar Gain UpCharge bar gain is boosted

Strength: 70%
Duration: 3 turns
.
Ability Spirit.png Spirit of Training
Gain Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)

Strength: 10%
(Max: 50%)
Duration: 5 turns
.
Ability Ichijigamae.png Horizontal Solace
Gain Status AggroUpArrow.pngHostility UpMore likely to be attacked

Duration: 1 turns
.
2-hit boost to number of counters when a counter effect is active.
Class 160301 me icon.pngLuchador Ability Counter.png Knifehand Strike
Gain Status Counter.pngCounters on DMGCounters upon taking DMG

Strength: 350% DMG
Duration: 2 turns
Counter attacks grant 5% charge bar per hit.
(up to 3 hits), Status DefenseUp.png30% DEF UpDEF is boosted

Strength: 30%
Duration: 2 turns
, and Status AggroUpArrow.pngHostility UpMore likely to be attacked

Strength: 20
Duration: 2 turns
.
Ability Steroid.png Ring Ruler
Gain Status HypeUp.pngRing RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
.
X
Ability Mic Hype.png Mic Hype
All parties gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn

Strength: 10%
Duration: 3 turns
.
Ability Tag Team.png Tag Team
All allies attack without using up a turn.
X
Class 170001 bw icon.pngRanger Ability Evasion.png Quick Step
Gain Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect

Duration: 1 turns
.
Ability Arrow.png Rain of Arrows
150-300% elemental damage to all enemies.
Class 170101 bw icon.pngArcher Ability Arrow.png Rain of Arrows II
Elemental damage to all enemies and inflict Status AttackDown.png ATK DownATK is lowered

Strength: Small
Duration: 180 seconds
.
Ability Killstreak.png Hard Line
Big elemental damage to one enemy with a debuff.
Class 170201 bw icon.pngSidewinder Ability Evasion.png Quick Step II
Gain Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect

Duration: 1 turns
and Status AttackUp.png100% ATK UpATK is boosted

Strength: 100%
Duration: 1 turns
.
Ability Arrow.png Rain of Arrows III
300% elemental damage to all enemies.
Inflict Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Duration: 180 seconds
.
Ability Killstreak.png Bullseye Run
(100% + 100% per target's debuff) elemental damage to one enemy. (Damage cap: ~580,000.)
Ability Blind.png Steady Aim
Inflict Status Target.pngSteady AimTargeted by a skill

Duration: 180 seconds
on a foe.
Gain Status Uplift.png20% Charge BoostInstantly boosts Charge Bar by 20%

Strength: 20%
.
Ability Switch.png Change
Switches position with a sub member.
Class 170301 bw icon.pngNighthound Ability EvasiveManeuvers.png Evasive Maneuvers
Deal 800% elemental damage to one foe and gain Status AttackUp.png100% ATK UpATK is boosted

Strength: 100%
Duration: 1 turns
, Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect

Duration: 1 turns
, and Status EffectOnDodge.pngBonus Effect on DodgeBlind foes upon dodging

Duration: 1 turns
Will deal large damage and inflict blind on all foes.
.
Ability Switch.png Tactical Relocation
Switch positions of any two allies of your choice.
X
Ability Frequency.png Frequency Jam
All allies gain Status Dodge.png~35% Dodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect

Strength: ~35%
Duration: 2 turns
and Status CriticalUp.png40% / 40% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength:40% chance of dealing 40% more damage.
Duration: 2 turns
.
Ability Twilight Zone.png Twilight Zone
Deploy the Status Twilight Zone.pngTwilight ZoneWhen superior element, DMG is boosted for fire, water, earth and wind attacks
field effect.
Ability Judicious Shot.png Judicious Shot
300% elemental damage to all foes. (Damage cap: ~660,000.)
Inflict 25% Element DEF DownElement DEF Down debuff based on weapon element

Strength: 25%
.
Class 180001 mc icon.pngHarpist Ability Overture.png Overture
Harp: All parties gain Status Heal.pngHealing Boosted (Stackable)Heal skill's healing amount is boosted (Stackable)

Strength: 25%
and Status Heal.pngHealing Cap Boosted (Stackable)Heal skill's healing cap is boosted (Stackable)

Strength: 20%
.
Dagger: All parties gain Status Heal.pngHealing Boosted (Stackable)Heal skill's healing amount is boosted (Stackable)

Strength: 10%
and Status Heal.pngHealing Cap Boosted (Stackable)Heal skill's healing cap is boosted (Stackable)

Strength: 10%
.
Ability MusicPurple.png Angelic Voice
Inflict Status Charm.pngCharmedAttacks are slightly limited

Duration: 180 seconds
on one enemy. Harps enhance effect when equipped.
Class 180101 mc icon.pngBard Ability MusicPurple.png Angelic Voice II
Harp: Inflict Status Charm.pngCharmedAttacks are slightly limited

Strength: 55%
on a foe.
Others: Inflict Status Charm.pngCharmedAttacks are slightly limited

Strength: 25%
on a foe.
Ability Regen.png Bard Song
Harp: All allies gain Status Heal.pngRefreshHP is restored on every turn

Strength: 5% maximum HP
(Healing cap: 300 HP)
.
Others: All allies gain Status Heal.pngRefreshHP is restored on every turn

Strength: 3% maximum HP
(Healing cap: 150 HP)
.
Class 180201 mc icon.pngSuperstar Ability Overture.png Overture II
Harp: All parties gain 40% Status Heal.pngHealing Boosted (Stackable)Heal skill's healing amount is boosted (Stackable)

Strength: 40%
Duration: 3 turns
and 20% Status Heal.pngHealing Cap Boosted (Stackable)Heal skill's healing cap is boosted (Stackable)

Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)
Duration: 3 turns
.
Dagger: All parties gain 10% Status Heal.pngHealing Boosted (Stackable)Heal skill's healing amount is boosted (Stackable)

Strength: 10%
Duration: 3 turns
and 10% Status Heal.pngHealing Cap Boosted (Stackable)Heal skill's healing cap is boosted (Stackable)

Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)
Duration: 3 turns
.
Ability Pilfer.png Soul Soloist
Harp: Inflict Status DebuffResDown.png30% Debuff Res. DownDebuff resistance is lowered

Strength: 30%
Base Accuracy: 200%
on all enemies.
All allies gain Status Veil.png30% Debuff Res. UpDebuff resistance is boosted

Strength: 30%
Base Accuracy: 200%
Duration: 3 turns
.
Fonic Rod square.jpg Fonic Rod: Inflict Status DebuffResDown.png20% Debuff Res. DownDebuff resistance is lowered

Strength: 20%
Base Accuracy: 200%
on all enemies.
All allies gain Status Veil.png20% Debuff Res. UpDebuff resistance is boosted

Strength: 20%
Base Accuracy: 200%
Duration: 3 turns
.
Other weapons: Inflict Status DebuffResDown.png5% Debuff Res. DownDebuff resistance is lowered

Strength: 5%
Base Accuracy: 90%
on all enemies.
All allies gain Status Veil.png5% Debuff Res. UpDebuff resistance is boosted

Strength: 5%
Base Accuracy: 90%
Duration: 3 turns
.
Ability Quick.png Sky Realm Song
Harp: All allies gain Status DoubleUp.png60% DA UpDouble attack rate is boosted

Strength: 60%
Duration: 3 turns
.
Other weapons: All allies gain Status DoubleUp.png20% DA UpDouble attack rate is boosted

Strength: 20%
Duration: 3 turns
.
Ability MusicPurple.png Sheep Song
Harp: Inflict Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)

Base Accuracy: 80%
Duration: 3 turns
Takes 25% more damage
Local status effect
and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
on a foe.
Other weapons: Inflict Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)

Base Accuracy: 50%
Duration: 3 turns
Takes 25% more damage
Local status effect
and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
on a foe.
Ability MusicRed.png Tremor Round
All allies gain Status AttackUp.png ATK UpATK is boosted

Duration: 3 turns
and Status DefenseUp.png DEF UpDEF is boosted

Duration: 3 turns
based on number of parties.
Class 180301 mc icon.pngElysian Ability Concludere.png Concludere
Harp: All parties gain 40% Status Heal.pngHealing Boosted (Stackable)Heal skill's healing amount is boosted (Stackable)

Strength: 40%
Duration: 3 turns
and 20% Status Heal.pngHealing Cap Boosted (Stackable)Heal skill's healing cap is boosted (Stackable)

Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)
Duration: 3 turns
.
All allies gain 20% Element ATK UpElement ATK is boosted

Strength: 20%
Duration: 3 turns
Element ATK Up buff based on weapon element
.
Dagger: All parties gain 10% Status Heal.pngHealing Boosted (Stackable)Heal skill's healing amount is boosted (Stackable)

Strength: 10%
Duration: 3 turns
and 10% Status Heal.pngHealing Cap Boosted (Stackable)Heal skill's healing cap is boosted (Stackable)

Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)
Duration: 3 turns
.
All allies gain 10% Element ATK UpElement ATK is boosted

Strength: 10%
Duration: 3 turns
Element ATK Up buff based on weapon element
.
 ! This skill can be copied, but the elemental ATK will always match that of the original cast.
Ability ArmorBreak 4.png Dirge for the Dead
Inflict Status DefenseDown.png15% DEF DownDEF is lowered

Strength: 15%
Base Accuracy: 90%
Duration: 180 seconds
Stacking: Dual
and 20% Element DEF DownElement DEF Down debuff based on weapon element

Strength: 20%
Base Accuracy: 90%
Duration: 180 seconds
.
 ! This skill can be copied, but the elemental DEF Down will always match that of the original cast.
Ability Voice Unveiled.png Voice Unveiled
Grant Status DeathsGrace.pngDeath's GraceConverting turn-based DMG to HP recovery (Poison, burn, wither etc.)

Duration: 5 turns
and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.

Strength: 250 HP or 5% charge bar
Duration: 5 turns
to all allies.
Ability Call of the Abyss.png Call of the Abyss
Harp: All allies gain Status DoubleUp.png80% DA UpDouble attack rate is boosted

Strength: 80%
, Status TripleUp.png30% TA UpTriple attack rate is boosted

Strength: 30%
, and Status Collapse.pngCharge Bar SlowedCharge bar speed is lowered

Strength: 35%
.
Dagger: All allies gain Status DoubleUp.png40% DA UpDouble attack rate is boosted

Strength: 40%
, Status TripleUp.png10% TA UpTriple attack rate is boosted

Strength: 10%
, and Status Collapse.pngCharge Bar SlowedCharge bar speed is lowered

Strength: 35%
.
Class 190001 sp icon.pngLancer Ability Lead.png Drive It In
200%-250% elemental damage to one enemy.

Spear: Inflict Status Lock.pngBreak Boosted (Time)Break mode time is extended
on one enemy in Break.

Axe: Inflict Mode Bar CutCut to foe's mode bar
to one enemy in Overdrive.
Ability Piercing.png Double Trouble
Gain Status DoubleUp.png100% DA UpDouble attack rate is boosted

Strength: 100%
Duration: 1 turns
.
Spear: All parties gain Status DoubleUp.png DA UpDouble attack rate is boosted

Strength: Small
Duration: 3 turns
.
Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered

Strength: Small
on one enemy.
Class 190101 sp icon.pngDragoon Ability Piercing.png Double Trouble II
Gain Status DoubleUp.png100% DA UpDouble attack rate is boosted

Strength: 100%
Duration: 1 turns
.
Spear: All parties gain Status DoubleUp.png DA UpDouble attack rate is boosted

Strength: Medium
Duration: 3 turns
.
Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered

Strength: Medium
Duration: 3 turns
on a foe.
Ability Pyre.png Battle Scar
Elemental damage based on charge bar to a foe.
Gain Status AttackUp.png ATK UpATK is boosted

Duration: 3 turns
, Status DefenseUp.png DEF UpDEF is boosted

Duration: 3 turns
, and self-inflict Status Burned.pngOverheatedHP is lowered on every turn

Duration: 1 turns
.
Class 190201 sp icon.pngValkyrie Ability Lead.png Drive It In II
300% elemental damage to one enemy.
Spear: Inflict Status Lock.pngBreak Boosted (Time)Break mode time is extended
on one enemy in Break.
Axe: Inflict Mode Bar CutCut to foe's mode bar
to one enemy in Overdrive.
Ability Piercing.png Double Trouble III
Gain Status TripleUp.png100% TA UpTriple attack rate is boosted

Strength: 100%
Duration: 1 turns
.
Spear: All parties gain Status DoubleUp.png10% DA UpDouble attack rate is boosted

Strength: 10%
Duration: 3 turns
Without other buffs
and Status TripleUp.png5% TA UpTriple attack rate is boosted

Strength: 5%
Duration: 3 turns
Without other buffs
.
Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
and Status TripleDown.pngTA DownTriple attack rate is lowered
on one enemy.
Ability Killstreak.png Resonating Surge
Elemental damage to one enemy and gain Status SkillUp.png Skill DMG Up (Stackable)Skill DMG is boosted

Strength: 25%
(Max: 200%)
Duration: 6 turns
Additive modifier
.
Ability ArmorBreak 4.png Randgrith
Inflict Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Duration: 180 seconds
Stacking: Single
.
Ability Spirit.png Einherjar
Gain 20% Status AttackUpStack.pngATK Up (Stackable)ATK is boosted on every turn

Strength: 20%
(Max: 100%)
Multiplier: Unique
Duration: Until hit
. (Max: 100%.)
Class 190301 sp icon.pngApsaras Ability Thunder on the Water.png Thunder on the Water
300% elemental damage to one enemy. (Damage cap: ~640,000.)
Spear: Inflict Status Lock.pngBreak Boosted (Time)Break mode time is extended
to one enemy in Break.
All parties gain Status AttackUp.png10% Skill DMG UpSkill DMG is boosted

Strength: 10%
Duration: 2 turns
.
Axe: Mode bar cut to one enemy in Overdrive.
All allies gain Status Uplift.png20% Charge BoostInstantly boosts Charge Bar by 20%

Strength: 20%
.
Ability Swan Song.png Swan Song
All parties gain Status Uplift.png10% Charge Bar Gain UpCharge bar gain is boosted

Strength: 10%
Duration: 3 turns
.
Spear: All parties gain Status CriticalUp.png80% / 20% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength:80% chance of dealing 20% more damage.
Duration: 3 turns
.
Axe: All allies gain Status Drain.pngDrainDamage dealt is partially absorbed to HP

Strength: (Healing cap: 800)
Duration: 3 turns
and Status DebuffSuccessUp.png Debuff Success BoostedDebuff success rate is boosted

Duration: 3 turns
.
Ability Dance of Zeal.png Dance of Zeal
Gain Status Devotion.pngDevotionThe ally with the highest remaining HP takes one-ally attacks in your place

Duration: 3 turns
.
All other allies gain Status AttackUp.png50% ATK UpATK is boosted

Strength: 50%
Duration: 3 turns
and Status DefenseDown.png20% DEF DownDEF is lowered

Strength: 20%
Duration: 3 turns
.
 ! This skill can be copied, but enemies will always attempt to target a character that does not have Status Devotion.pngDevotionThe ally with the highest remaining HP takes one-ally attacks in your place

Duration: 3 turns
. If ALL characters have Status Devotion.pngDevotionThe ally with the highest remaining HP takes one-ally attacks in your place

Duration: 3 turns
, then enemies will use normal Hostility rules.
Ability Springwater Robe.png Springwater Robe
Gain 2-hit Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)

Strength: 2-hit
and Status Springwater Robe.pngSpringwater RobeOn next skill cast, both spear and axe effects activate

Duration: 3 turns or until a skill with Spear/Axe effects is used
.
 ! This skill can be copied, but copying a skill that has different effects depending on the equipped weapon will NOT provide both effects even if Status Springwater Robe.pngSpringwater RobeOn next skill cast, both spear and axe effects activate

Duration: 3 turns
is present on the copying character.
Ability Crestfallen Flower.png Crestfallen Flower
Gain Status Veil.png50% Debuff Res. UpDebuff resistance is boosted

Strength: 50%
Duration: 3 turns
.
Spear: All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is

Strength: 10%-20%
Duration: 3 turns
20% when above 50% HP
Below 50% HP, strength decreases linearly until 10% minimum
.
Axe: All allies gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is

Strength: 10%-20%
Duration: 3 turns
20% when below 50% HP
Above 50%, strength decreases linearly until 10% at 100% HP
.
Class 300201 sw icon.pngGladiator Ability Blade Swap.png Blade Swap
Gain Status Blade Swap.pngBlade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed)

Duration: 1 turns
and Status C.A. DMG Boosted (1 time).png C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)

Duration: 1 turns
.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
X
Ability Twin Coil.png Twin Coil
2-hit, 200% elemental damage to all foes. (Damage cap: ~415,000 per hit.)
Ability Decimate.png Decimate
5-hit, 100% superior elemental damage to a foe. (Damage cap: ~81,000 per hit.)
When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
Ability Phalanx.png Cross Guard
All allies gain Status Dmg Cut 40.png40% DMG CutTaking 40% less DMG

Duration: 1 turns
Damage Cut reducing damage taken.
Warning! Does not work for Plain Damage!
.
When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Caster also gains Status Armored.png100% / 60% ArmoredChance of lowering DMG taken

Strength:100% chance of dealing 60% less damage.
Duration: 1 turns
.
Ability Piercing.png Chase Blade
Gain Status TripleUp.png100% TA UpTriple attack rate is boosted

Strength: 100%
Duration: 2 turns
and Status DmgUp.pngDMG BoostedDMG dealt is boosted

Strength: Up to 20,000 damage
Duration: 3 turns
.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
Class 300301 sw icon.pngChrysaor Ability Blade Swap.png Blade Swap II
Gain Status Blade Swap.pngBlade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed)

Duration: 1 turns
, Status C.A. DMG Boosted (1 time).png20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)

Strength: 20%
Duration: Until used
, and Status CA DMG Cap.png10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)

Strength: 10%
Duration: Until used
.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
X
Ability Dual Arts.png Dual Arts
Gain Status C.A. Reactivation.pngC.A. ReactivationCharge attack reactivates

Duration: 2 turns
.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
X
Ability Diptych.png Diptych
Gain Status Routine Step.pngDouble StrikeAttacks twice each turn

Duration: 2 turns
and Status Bonus Damage.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks

Strength: 20%
Duration: 2 turns
. (Uses 20% of charge bar.)
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
X
Ability Aurum Flow.png Aurum Flow
300% elemental damage to a foe. (Damage cap: ~630,000.)
Gain Status Uplift.png20% Charge BoostInstantly boosts Charge Bar by 20%

Strength: 20%
.
When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Activates twice.
Class 200201 kn icon.pngAlchemist Ability Potion.png Alchemize Green Potion
Create one green potion.
Ability HealAll.png Just the Cure
Restore 25% HP to all allies. (Healing cap: 1500 HP.)
Ability Morale.png A Little Pick-Me-Up
All parties gain Status Uplift.png5% Charge BoostInstantly boosts Charge Bar by 5%

Strength: 5%
.
Ability Steroid.png Fury Capsule
Gain Status AttackUp Timer.pngReadying Skill (ATK Up)Skill will take effect after 3 turns

Duration: 3 turns
: After 3 turns all allies gain Status AttackUp.png50% ATK UpATK is boosted

Strength: 50%
Duration: 3 turns
.
Class 200301 kn icon.pngDoctor Ability Potion Refinement.png Potion Refinement
Create 1 green potion.
All allies gain Status Vaccine.pngVaccineRemoves all debuffs at turn end (Can't be removed)

Duration: 1 turns
.
X
Ability Nutrients.png Nutrients
All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is

Strength: 45%-15%
Duration: 3 turns
and Status HealUp.pngRecovery Cap BoostedRecovery cap is boosted

Strength: 1000 HP
Duration: 3 turns
.
X
Ability Maddening Vitality.png Maddening Vitality
Grant another ally Status Hype1.pngHypedATK is boosted

Duration: 4 turns
, Status Veil.png70% Debuff Res. UpDebuff resistance is boosted

Strength: 70%
Duration: 4 turns
, and Status Counter.pngCounters on DMGCounters upon taking DMG

Strength: 300%
Duration: 4 turns
Counter attacks grant 5% charge bar per hit.
for up to 5 hits.
Inflict Status Max HP Down Stack.png10% Max HP Lowered (Stackable)Max HP is lowered (Stackable)

Strength: 10%
Can't be removed.
on ally.
X
Ability Adrenaline Rush.png Adrenaline Rush
All allies gain Status Uplift.png100% Charge Bar Gain UpCharge bar gain is boosted (Can't be removed / Shorted effect after effect ends)

Strength: 100%
Duration: 2 turns
.
Inflict Status Shorted.pngShortedCharge bar is frozen (Can't be removed)

Duration: 3 turns
on all allies after effect ends.
X
Class 210201 kt icon.pngNinja Ability Ninjutsu.png Ninjutsu
Bonus effects from seal combo.
X
Ability Shuriken.png Fuma Shuriken
100% elemental damage to a foe.
Bonus effects from seal combo.If the target has any element seal (level 1) inflict 30% DEF Lowered and Seal level 2, gain Elemental Resist Down and another buff.
Katana: Cut to Ability Ninjutsu.png Ninjutsu
Bonus effects from seal combo.
's cooldown.
Melee: Gain Status AttackUp.png50% ATK UpATK is boosted

Strength: 50%
Duration: 3 turns
and Status DoubleUp.png DA UpDouble attack rate is boosted

Duration: 3 turns
.
Ability Cloudy.png Haze
Elemental damage to a foe.
Katana: Self-inflict Status Blind.pngBlindedAttacks have a slight chance to miss

Strength: 50%
Duration: 2 turns
.
Gain Status DoubleUp.png50% DA UpDouble attack rate is boosted

Strength: 50%
Duration: 1 turns
.
Melee: Gain Status AttackUp.png60% ATK UpATK is boosted

Strength: 60%
Duration: 3 turns
, Status DefenseDown.png DEF DownDEF is lowered (Can't be removed)

Duration: 3 turns
, and Status Uplift.png10% Charge Bar Gain UpCharge bar gain is boosted

Strength: 10%
Duration: 3 turns
.
Ability Home-Made Bomb.png Home-Made Bomb
Gain Status Bomb Timer.pngReadying Skill (Bomb)Skill will take effect after 5 turns

Duration: 5 turns
: 1000% elemental damage to foes after 5 turns. (Damage cap: ~630,000.)
Class 210301 kt icon.pngRuneslayer Ability Runeweaving.png Runeweaving
Call forth the power of the tetra-elements to cast a spell.
X
Ability Mana Burst.png Mana Burst
Big damage to all foes based on Caster's Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
. (Damage cap: ~1,160,000.)
X
Ability Dragon Break.png Dragon Break
Consume all Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
to grant all allies 10% x (Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
) Status Bonus Damage.png Bonus DMGDeals bonus DMG for one-foe one-ally attacks

Strength: 10% x (Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
)
(Max: 80%)
Duration: 1 turns
. (Max: 80%.) (Cannot be used without Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
.)
X
Ability Spell Boost.png Spell Boost
Set Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
currently on caster to 2.
2-turn cut to Ability Runeweaving.png Runeweaving
Call forth the power of the tetra-elements to cast a spell.
's cooldown. (Consumes 30% of charge bar.)
X
Class 220201 kt icon.pngSamurai Ability Hissatsu.png Finishing Touch
Gain Status Dragon.pngNimbleMultiattack rate is boosted until hit

Strength: DA: Guaranteed / TA: ??%
Duration: Until hit
.
Ability Meditation.png Self Reflection
Gain Status AttackUp.png60% ATK UpATK is boosted

Strength: 60%
Multiplier: Normal
Duration: 1 turns
, Status CriticalUp.png??% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength:??% chance of dealing 50% more damage.
Duration: 1 turns
, and remove all debuffs from self. (Uses 30% of charge bar.)
Ability Aurora.png Quiet Strategy
Gain Status DefenseUp.png DEF UpDEF is boosted

Duration: 2 turns
. (Uses 30% of charge bar.)
Katana: Gain a 1-hit Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)

Strength: 1 hit
.
Self-inflict Status AttackDown.png ATK DownATK is lowered

Duration: 2 turns
Can't be removed
.
Bow: Gain Status AttackUp.png ATK UpATK is boosted

Duration: 3 turns
.
Self-inflict Status DoubleDown.pngDA DownDouble attack rate is lowered (Can't be removed)

Duration: 5 turns
and Status TripleDown.pngTA DownTriple attack rate is lowered (Can't be removed)

Duration: 5 turns
.
Ability Evasion.png Into Thin Air
Dodge all foes' attacks.
Class 220301 kt icon.pngKengo Ability One with the Blade.png One with the Blade
Gain Status Clarity of Mind.pngClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)

Strength: DA: Guaranteed / TA: 30%
Duration: Until hit
and Status CriticalUp.png50% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength:50% chance of dealing 50% more damage.
Duration: 3 turns
.
X
Ability Counter.png Eagle Reversal
Gain Status Counter DodgeDMG.pngCounters on Dodge/DMGCounters upon dodging one-ally attacks or taking DMG

Strength: 500%
Duration: 2 turns
Up to 2 times.
Counter attacks grant 5% charge bar per hit.
.
Ability No More Doubt.png No More Doubt
Gain Status Routine Step.pngTri-SlashAttacks 3 times each turn

Duration: 1 turns
. (Uses 40% of charge bar.)
X
Ability Rending Flash.png Rending Flash
700% elemental damage to a foe. (Damage cap: 820,000.)
Gain Status Defiance.png100% C.A. DMG UpCharge attack DMG is boosted

Strength: 100%
Duration: 3 turns
and Status CA DMG Cap.png20% C.A. DMG Cap UpCharge attack DMG cap is boosted

Strength: 20%
Duration: 3 turns
.
(Uses 60% of charge bar.)
X
Class 230201 sw icon.pngSword Master Ability SwordRelease.png Awakening Blade
Call forth the main weapon's hidden power.
(Casts mainhand's Awaken skill.
Gain maximum Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.)
X
Ability SwordResonance.png Resonating Blade
Casts mainhand's Resonance skill.
X
Ability SwordHeal.png Energize
Restore Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
to maximum. (Uses 30% of charge bar.)
X
Ability Counter.png Contrablade
Gain Status Lethal Attack Dodged.pngLethal Attack DodgedCan withstand lethal DMG if HP is 25% or higher (Leaves 1 HP)

Duration: 2 turns
, Status Counter.pngCounters on DMGCounters upon taking DMG

Duration: 2 turns
Counter attacks grant 5% charge bar per hit.
for up to 2 hits, and Status AggroUpArrow.pngHostility UpMore likely to be attacked

Duration: 2 turns
.
Class 240201 gu icon.pngGunslinger Ability Shoot.png Early Shot
Instantly perform a normal attack.
X
Ability Trine.png Triple Threat
Gain Status Triple Threat.pngTriple ThreatGuaranteed triple attack

Duration: 6 turns or until used
for 1 hit.
Gain 30% Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)

Strength: 30% (Max: 150%)
Multiplier: Unique
Duration: 6 turns
(Max: 150%) and self-inflict 7% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)

Strength: 7% (Max: 20%)
Duration: 6 turns
(Max: 20%).
X
Ability Reload.png Lock 'n' Load
Discard remaining bullets and reload.
X
Ability Blitzburst.png Blitzburst
Use all bullets to gain Status Uplift.png15% Charge BoostInstantly boosts Charge Bar by 15%

Strength: 15%
per bullet spent.
Gain Status Cocking.pngCocking次のターンに攻撃力大幅UPする状態

Gain Status Defiance.pngATK Sharply BoostedATK is sharply boosted

Strength: 300% for Normal Attacks.
250% for C.A.
at the start of the next turn
: Gain Status Defiance.pngATK Sharply BoostedATK is sharply boosted

Strength: 300% for Normal Attacks
250% for C.A.
at the start of the next turn.
X
Class 240301 gu icon.pngSoldier Ability Three-Round Burst.png Three-Round Burst
Gain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs

Duration: 1 turns
and perform a one-foe attack with no turn progression. (Consumes bullets.)
X
Ability Open Fire.png Open Fire
Deal one-foe attacks until all bullets are consumed.
X
Ability Selfharm.png Fortitude
Gain Status Adversity.pngAdversityDMG for one-foe attacks and counterattacks is boosted

Strength: 10%
Multiplier: Seraphic
Duration: 5 turns
, Status Jammed.pngJammedATK is greatly boosted based on how low HP is

Strength: 7%-20%
Duration: 5 turns
, and Status CriticalUp.png70% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 70% chance of dealing 50% more damage.
Duration: 5 turns
..
Ability Guerrilla Tactics.png Guerrilla Tactics
Gain Status Dodge.png50% Dodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect

Strength: 50%
Duration: 2 turns
, Status Uplift.png30% Charge Bar Gain UpCharge bar gain is boosted

Strength: 30%
Duration: 2 turns
and Status Guerrilla Warfare.pngGuerrilla WarfareDeals 4-hit superior elemental DMG to random foes upon dodging

Strength: ~250,000 per hit
Duration: 2 turns
. (Damage cap: ~1,000,000.)
Class 250201 wa icon.pngMystic Ability MysticEye.png Omnipotent Eye
Gain Status Omnipotent Eye.pngOmnipotent EyeUsing MP to gain buffs
, sharply boosting all allies' stats. Normal attacks will only hit one enemy. Consumes 3 Status MP 1.pngMPMagic power is amplified
per turn. When Status Omnipotent Eye.pngOmnipotent EyeUsing MP to gain buffs
ends, self-inflict debuffs to stats. Recast to end.
X
Ability MysticFate.png Fate Foreseen
Convert entire charge bar to Status MP 1.pngMPMagic power is amplified
.
X
Ability Convert.png Splitting Spirit
Sacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost.
X
Ability Third eye.png Third Eye
Grant an ally Status TripleUp.png100% TA UpTriple attack rate is boosted

Strength: 100%
.
 ! This skill can be copied, but will target the same character as the original cast.
Class 250301 wa icon.pngNekomancer Ability Cat's Meow.png Cat's Meow
Gain Status Cat's Meow.pngCat's MeowUsing MP to gain buffs
. Sharp boost to allies' stats (Uses 3 Status MP 1.pngMPMagic power is amplified
every turn / Hit to caster's stats for 3 turns when Cat's Meow ends on recast or when Status MP 1.pngMPMagic power is amplified
is 0).
X
Ability Black Cat's Path.png Black Cat's Path
End Cat's Meow and inflict Status AttackDown.png20% ATK DownATK is lowered

Strength: 20%
Base Accuracy: 100%
Stacking: Dual
, Status TripleDown.pngTA DownTriple attack rate is lowered

Base Accuracy: 100%
, Status DoubleDown.pngDA DownDouble attack rate is lowered

Base Accuracy: 100%
, and Status DebuffResDown.png20% Debuff Res. DownDebuff resistance is lowered

Strength: 20%
Base Accuracy: 100%
on all enemies.
X
Ability Moonshadow.png Moonshadow
Convert your charge bar to Status MP 1.pngMPMagic power is amplified
.
X
Ability Special Bomb.png Paws of Power
Gain Status DoubleUp.png40% DA UpDouble attack rate is boosted

Strength: 40%
Duration: 3 turns
, Status TripleUp.png30% TA UpTriple attack rate is boosted

Strength: 30%
Duration: 3 turns
, and Status CriticalUp.png100% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 100% chance of dealing 30% more damage.
Duration: 3 turns
. Consumes 3 Status MP 1.pngMPMagic power is amplified
.
X
Class 260201 kn icon.pngAssassin Ability Skilled.png Selectively Skilled
Use a secret gear (item is used up).
X
Ability Misdirect.png Out of Sight
Gain Status AggroDownArrow.pngHostility DownLess likely to be attacked
. Target ally gains Status AggroUpArrow.pngHostility UpMore likely to be attacked
.
X
Ability Retaliate.png Retaliation Reprise
End cooldown for Ability Skilled.png Selectively Skilled
Use a secret gear (item is used up).
. Self-inflict Status DefenseDown.png DEF DownDEF is lowered
.
X
Ability Conceal.png Conceal
Boost to caster's dodge rate and multiattack rate
Class 270201 mc icon.pngDrum Master Ability OugiDamage.png Drum Roll
All allies gain Status Defiance.png20% C.A. DMG UpCharge attack DMG is boosted

Strength: 20%
Duration: 1 turns
, Status CA DMG Cap.png10% C.A. DMG Cap UpCharge attack DMG cap is boosted

Strength: 10%
Duration: 1 turns
, and Status CB DMG Cap Up.png60% C.B. DMG Cap UpChain Burst DMG Cap Boosted

Strength: 60%
Duration: 1 turns
.
Ability NeverMissABeat.png Never Miss a Beat
Distribute charge bar to all other allies. All other allies gain Status Uplift.png20% Charge Bar Gain UpCharge bar gain is boosted

Strength: 20%
. (Uses 30% of charge bar.)
X
Ability ResoundingRhythm.png Resounding Rhythm
Inflicts 25% Element DEF DownElement DEF Down debuff based on weapon element

Strength: 25%
Duration: 180 seconds
on all enemies based on your element. (Uses 20% of charge bar.)
X
Ability Clucky Doodle-doo.png Resonate Rhythm
Status Uplift.png40% Charge BoostInstantly boosts Charge Bar by 40%

Strength: 40%
to an ally.
 ! This skill can be copied, but will target the same character as the original cast.
Class 280201 kn icon.pngDancer Ability Evasion.png Spellbound Salsa
Gain Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect

Duration: 1 turns
, Status DoubleUp.png DA UpDouble attack rate is boosted

Duration: 1 turns
, and Status TripleUp.png TA UpTriple attack rate is boosted

Duration: 1 turns
.
Self-inflict Status Max HP Down Stack.png Max HP Lowered (Stackable)Max HP is lowered (Stackable)

Can't be removed.
.
X
Ability ClassicalLead.png Classical Lead
Gain Status Etoile.pngEtoileAllies positioned after you will copy your attack

Duration: 1 turns
.
X
Ability TwoToTango.png Two to Tango
Gain Status Routine Step.pngRoutine StepAttacks twice each turn

Duration: 4 turns
.
X
Ability Pas Seul.png Pas Seul
Speed up caster's charge bar / Boost to hostility
Class 290201 gu icon.pngMechanic Status Activate.png Activate
Activate your companion.
Gain full Status Power Cells 1.pngPower CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
.
X
Status Customized Action.png Customized Action
Effects change based on what Action Parts are equipped.
X
Status Refuel.png Refuel
All allies gain Status AttackUp.png15% ATK UpATK is boosted

Strength: 15%
Duration: 3 turns
Stacking: Single
and Status DefenseUp.png15% DEF UpDEF is boosted

Strength: 15%
Duration: 3 turns
Stacking: Single
.
Gain 5 Status Power Cells 1.pngPower CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
if companion is active.
X
Ability Actuation.png Actuation
Consume up to half your maximum HP to gain (Consumed HP × 50%) (up to maximum missing) Status Power Cells 1.pngPower CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
.
Can only be used when companion is active.
X